blob: aee274f3d6cb6a680b156f739a0c5f54d9101642 [file] [log] [blame]
#![allow(unused_imports)]
#![allow(clippy::all)]
use super::*;
use wasm_bindgen::prelude::*;
#[wasm_bindgen]
extern "C" {
# [wasm_bindgen (extends = Event , extends = :: js_sys :: Object , js_name = GamepadEvent , typescript_type = "GamepadEvent")]
#[derive(Debug, Clone, PartialEq, Eq)]
#[doc = "The `GamepadEvent` class."]
#[doc = ""]
#[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/GamepadEvent)"]
#[doc = ""]
#[doc = "*This API requires the following crate features to be activated: `GamepadEvent`*"]
pub type GamepadEvent;
#[cfg(feature = "Gamepad")]
# [wasm_bindgen (structural , method , getter , js_class = "GamepadEvent" , js_name = gamepad)]
#[doc = "Getter for the `gamepad` field of this object."]
#[doc = ""]
#[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/GamepadEvent/gamepad)"]
#[doc = ""]
#[doc = "*This API requires the following crate features to be activated: `Gamepad`, `GamepadEvent`*"]
pub fn gamepad(this: &GamepadEvent) -> Option<Gamepad>;
#[wasm_bindgen(catch, constructor, js_class = "GamepadEvent")]
#[doc = "The `new GamepadEvent(..)` constructor, creating a new instance of `GamepadEvent`."]
#[doc = ""]
#[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/GamepadEvent/GamepadEvent)"]
#[doc = ""]
#[doc = "*This API requires the following crate features to be activated: `GamepadEvent`*"]
pub fn new(type_: &str) -> Result<GamepadEvent, JsValue>;
#[cfg(feature = "GamepadEventInit")]
#[wasm_bindgen(catch, constructor, js_class = "GamepadEvent")]
#[doc = "The `new GamepadEvent(..)` constructor, creating a new instance of `GamepadEvent`."]
#[doc = ""]
#[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/GamepadEvent/GamepadEvent)"]
#[doc = ""]
#[doc = "*This API requires the following crate features to be activated: `GamepadEvent`, `GamepadEventInit`*"]
pub fn new_with_event_init_dict(
type_: &str,
event_init_dict: &GamepadEventInit,
) -> Result<GamepadEvent, JsValue>;
}