| #[repr(transparent)] |
| #[derive(::core::cmp::PartialEq, ::core::cmp::Eq, ::core::fmt::Debug, ::core::clone::Clone)] |
| pub struct IGameListEntry(::windows_core::IUnknown); |
| impl IGameListEntry { |
| #[doc = "Required features: `\"ApplicationModel\"`"] |
| #[cfg(feature = "ApplicationModel")] |
| pub fn DisplayInfo(&self) -> ::windows_core::Result<super::super::super::ApplicationModel::AppDisplayInfo> { |
| let this = self; |
| unsafe { |
| let mut result__ = ::std::mem::zeroed(); |
| (::windows_core::Interface::vtable(this).DisplayInfo)(::windows_core::Interface::as_raw(this), &mut result__).from_abi(result__) |
| } |
| } |
| #[doc = "Required features: `\"Foundation\"`"] |
| #[cfg(feature = "Foundation")] |
| pub fn LaunchAsync(&self) -> ::windows_core::Result<super::super::super::Foundation::IAsyncOperation<bool>> { |
| let this = self; |
| unsafe { |
| let mut result__ = ::std::mem::zeroed(); |
| (::windows_core::Interface::vtable(this).LaunchAsync)(::windows_core::Interface::as_raw(this), &mut result__).from_abi(result__) |
| } |
| } |
| pub fn Category(&self) -> ::windows_core::Result<GameListCategory> { |
| let this = self; |
| unsafe { |
| let mut result__ = ::std::mem::zeroed(); |
| (::windows_core::Interface::vtable(this).Category)(::windows_core::Interface::as_raw(this), &mut result__).from_abi(result__) |
| } |
| } |
| #[doc = "Required features: `\"Foundation_Collections\"`"] |
| #[cfg(feature = "Foundation_Collections")] |
| pub fn Properties(&self) -> ::windows_core::Result<super::super::super::Foundation::Collections::IMapView<::windows_core::HSTRING, ::windows_core::IInspectable>> { |
| let this = self; |
| unsafe { |
| let mut result__ = ::std::mem::zeroed(); |
| (::windows_core::Interface::vtable(this).Properties)(::windows_core::Interface::as_raw(this), &mut result__).from_abi(result__) |
| } |
| } |
| #[doc = "Required features: `\"Foundation\"`"] |
| #[cfg(feature = "Foundation")] |
| pub fn SetCategoryAsync(&self, value: GameListCategory) -> ::windows_core::Result<super::super::super::Foundation::IAsyncAction> { |
| let this = self; |
| unsafe { |
| let mut result__ = ::std::mem::zeroed(); |
| (::windows_core::Interface::vtable(this).SetCategoryAsync)(::windows_core::Interface::as_raw(this), value, &mut result__).from_abi(result__) |
| } |
| } |
| } |
| ::windows_core::imp::interface_hierarchy!(IGameListEntry, ::windows_core::IUnknown, ::windows_core::IInspectable); |
| impl ::windows_core::RuntimeType for IGameListEntry { |
| const SIGNATURE: ::windows_core::imp::ConstBuffer = ::windows_core::imp::ConstBuffer::from_slice(b"{735924d3-811f-4494-b69c-c641a0c61543}"); |
| } |
| unsafe impl ::windows_core::Interface for IGameListEntry { |
| type Vtable = IGameListEntry_Vtbl; |
| } |
| unsafe impl ::windows_core::ComInterface for IGameListEntry { |
| const IID: ::windows_core::GUID = ::windows_core::GUID::from_u128(0x735924d3_811f_4494_b69c_c641a0c61543); |
| } |
| #[repr(C)] |
| #[doc(hidden)] |
| pub struct IGameListEntry_Vtbl { |
| pub base__: ::windows_core::IInspectable_Vtbl, |
| #[cfg(feature = "ApplicationModel")] |
| pub DisplayInfo: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, result__: *mut *mut ::core::ffi::c_void) -> ::windows_core::HRESULT, |
| #[cfg(not(feature = "ApplicationModel"))] |
| DisplayInfo: usize, |
| #[cfg(feature = "Foundation")] |
| pub LaunchAsync: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, result__: *mut *mut ::core::ffi::c_void) -> ::windows_core::HRESULT, |
| #[cfg(not(feature = "Foundation"))] |
| LaunchAsync: usize, |
| pub Category: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, result__: *mut GameListCategory) -> ::windows_core::HRESULT, |
| #[cfg(feature = "Foundation_Collections")] |
| pub Properties: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, result__: *mut *mut ::core::ffi::c_void) -> ::windows_core::HRESULT, |
| #[cfg(not(feature = "Foundation_Collections"))] |
| Properties: usize, |
| #[cfg(feature = "Foundation")] |
| pub SetCategoryAsync: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, value: GameListCategory, result__: *mut *mut ::core::ffi::c_void) -> ::windows_core::HRESULT, |
| #[cfg(not(feature = "Foundation"))] |
| SetCategoryAsync: usize, |
| } |
| #[doc(hidden)] |
| #[repr(transparent)] |
| #[derive(::core::cmp::PartialEq, ::core::cmp::Eq, ::core::fmt::Debug, ::core::clone::Clone)] |
| pub struct IGameListEntry2(::windows_core::IUnknown); |
| unsafe impl ::windows_core::Interface for IGameListEntry2 { |
| type Vtable = IGameListEntry2_Vtbl; |
| } |
| unsafe impl ::windows_core::ComInterface for IGameListEntry2 { |
| const IID: ::windows_core::GUID = ::windows_core::GUID::from_u128(0xd84a8f8b_8749_4a25_90d3_f6c5a427886d); |
| } |
| #[repr(C)] |
| #[doc(hidden)] |
| pub struct IGameListEntry2_Vtbl { |
| pub base__: ::windows_core::IInspectable_Vtbl, |
| pub LaunchableState: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, result__: *mut GameListEntryLaunchableState) -> ::windows_core::HRESULT, |
| #[cfg(feature = "Storage")] |
| pub LauncherExecutable: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, result__: *mut *mut ::core::ffi::c_void) -> ::windows_core::HRESULT, |
| #[cfg(not(feature = "Storage"))] |
| LauncherExecutable: usize, |
| pub LaunchParameters: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, result__: *mut ::std::mem::MaybeUninit<::windows_core::HSTRING>) -> ::windows_core::HRESULT, |
| #[cfg(all(feature = "Foundation", feature = "Storage"))] |
| pub SetLauncherExecutableFileAsync: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, executablefile: *mut ::core::ffi::c_void, result__: *mut *mut ::core::ffi::c_void) -> ::windows_core::HRESULT, |
| #[cfg(not(all(feature = "Foundation", feature = "Storage")))] |
| SetLauncherExecutableFileAsync: usize, |
| #[cfg(all(feature = "Foundation", feature = "Storage"))] |
| pub SetLauncherExecutableFileWithParamsAsync: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, executablefile: *mut ::core::ffi::c_void, launchparams: ::std::mem::MaybeUninit<::windows_core::HSTRING>, result__: *mut *mut ::core::ffi::c_void) -> ::windows_core::HRESULT, |
| #[cfg(not(all(feature = "Foundation", feature = "Storage")))] |
| SetLauncherExecutableFileWithParamsAsync: usize, |
| pub TitleId: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, result__: *mut ::std::mem::MaybeUninit<::windows_core::HSTRING>) -> ::windows_core::HRESULT, |
| #[cfg(feature = "Foundation")] |
| pub SetTitleIdAsync: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, id: ::std::mem::MaybeUninit<::windows_core::HSTRING>, result__: *mut *mut ::core::ffi::c_void) -> ::windows_core::HRESULT, |
| #[cfg(not(feature = "Foundation"))] |
| SetTitleIdAsync: usize, |
| pub GameModeConfiguration: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, result__: *mut *mut ::core::ffi::c_void) -> ::windows_core::HRESULT, |
| } |
| #[doc(hidden)] |
| #[repr(transparent)] |
| #[derive(::core::cmp::PartialEq, ::core::cmp::Eq, ::core::fmt::Debug, ::core::clone::Clone)] |
| pub struct IGameListStatics(::windows_core::IUnknown); |
| unsafe impl ::windows_core::Interface for IGameListStatics { |
| type Vtable = IGameListStatics_Vtbl; |
| } |
| unsafe impl ::windows_core::ComInterface for IGameListStatics { |
| const IID: ::windows_core::GUID = ::windows_core::GUID::from_u128(0x2ddd0f6f_9c66_4b05_945c_d6ed78491b8c); |
| } |
| #[repr(C)] |
| #[doc(hidden)] |
| pub struct IGameListStatics_Vtbl { |
| pub base__: ::windows_core::IInspectable_Vtbl, |
| #[cfg(feature = "Foundation_Collections")] |
| pub FindAllAsync: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, result__: *mut *mut ::core::ffi::c_void) -> ::windows_core::HRESULT, |
| #[cfg(not(feature = "Foundation_Collections"))] |
| FindAllAsync: usize, |
| #[cfg(feature = "Foundation_Collections")] |
| pub FindAllAsyncPackageFamilyName: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, packagefamilyname: ::std::mem::MaybeUninit<::windows_core::HSTRING>, result__: *mut *mut ::core::ffi::c_void) -> ::windows_core::HRESULT, |
| #[cfg(not(feature = "Foundation_Collections"))] |
| FindAllAsyncPackageFamilyName: usize, |
| #[cfg(feature = "Foundation")] |
| pub GameAdded: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, handler: *mut ::core::ffi::c_void, result__: *mut super::super::super::Foundation::EventRegistrationToken) -> ::windows_core::HRESULT, |
| #[cfg(not(feature = "Foundation"))] |
| GameAdded: usize, |
| #[cfg(feature = "Foundation")] |
| pub RemoveGameAdded: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, token: super::super::super::Foundation::EventRegistrationToken) -> ::windows_core::HRESULT, |
| #[cfg(not(feature = "Foundation"))] |
| RemoveGameAdded: usize, |
| #[cfg(feature = "Foundation")] |
| pub GameRemoved: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, handler: *mut ::core::ffi::c_void, result__: *mut super::super::super::Foundation::EventRegistrationToken) -> ::windows_core::HRESULT, |
| #[cfg(not(feature = "Foundation"))] |
| GameRemoved: usize, |
| #[cfg(feature = "Foundation")] |
| pub RemoveGameRemoved: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, token: super::super::super::Foundation::EventRegistrationToken) -> ::windows_core::HRESULT, |
| #[cfg(not(feature = "Foundation"))] |
| RemoveGameRemoved: usize, |
| #[cfg(feature = "Foundation")] |
| pub GameUpdated: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, handler: *mut ::core::ffi::c_void, result__: *mut super::super::super::Foundation::EventRegistrationToken) -> ::windows_core::HRESULT, |
| #[cfg(not(feature = "Foundation"))] |
| GameUpdated: usize, |
| #[cfg(feature = "Foundation")] |
| pub RemoveGameUpdated: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, token: super::super::super::Foundation::EventRegistrationToken) -> ::windows_core::HRESULT, |
| #[cfg(not(feature = "Foundation"))] |
| RemoveGameUpdated: usize, |
| } |
| #[doc(hidden)] |
| #[repr(transparent)] |
| #[derive(::core::cmp::PartialEq, ::core::cmp::Eq, ::core::fmt::Debug, ::core::clone::Clone)] |
| pub struct IGameListStatics2(::windows_core::IUnknown); |
| unsafe impl ::windows_core::Interface for IGameListStatics2 { |
| type Vtable = IGameListStatics2_Vtbl; |
| } |
| unsafe impl ::windows_core::ComInterface for IGameListStatics2 { |
| const IID: ::windows_core::GUID = ::windows_core::GUID::from_u128(0x395f2098_ea1a_45aa_9268_a83905686f27); |
| } |
| #[repr(C)] |
| #[doc(hidden)] |
| pub struct IGameListStatics2_Vtbl { |
| pub base__: ::windows_core::IInspectable_Vtbl, |
| #[cfg(feature = "Foundation")] |
| pub MergeEntriesAsync: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, left: *mut ::core::ffi::c_void, right: *mut ::core::ffi::c_void, result__: *mut *mut ::core::ffi::c_void) -> ::windows_core::HRESULT, |
| #[cfg(not(feature = "Foundation"))] |
| MergeEntriesAsync: usize, |
| #[cfg(feature = "Foundation_Collections")] |
| pub UnmergeEntryAsync: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, mergedentry: *mut ::core::ffi::c_void, result__: *mut *mut ::core::ffi::c_void) -> ::windows_core::HRESULT, |
| #[cfg(not(feature = "Foundation_Collections"))] |
| UnmergeEntryAsync: usize, |
| } |
| #[doc(hidden)] |
| #[repr(transparent)] |
| #[derive(::core::cmp::PartialEq, ::core::cmp::Eq, ::core::fmt::Debug, ::core::clone::Clone)] |
| pub struct IGameModeConfiguration(::windows_core::IUnknown); |
| unsafe impl ::windows_core::Interface for IGameModeConfiguration { |
| type Vtable = IGameModeConfiguration_Vtbl; |
| } |
| unsafe impl ::windows_core::ComInterface for IGameModeConfiguration { |
| const IID: ::windows_core::GUID = ::windows_core::GUID::from_u128(0x78e591af_b142_4ef0_8830_55bc2be4f5ea); |
| } |
| #[repr(C)] |
| #[doc(hidden)] |
| pub struct IGameModeConfiguration_Vtbl { |
| pub base__: ::windows_core::IInspectable_Vtbl, |
| pub IsEnabled: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, result__: *mut bool) -> ::windows_core::HRESULT, |
| pub SetIsEnabled: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, value: bool) -> ::windows_core::HRESULT, |
| #[cfg(feature = "Foundation_Collections")] |
| pub RelatedProcessNames: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, result__: *mut *mut ::core::ffi::c_void) -> ::windows_core::HRESULT, |
| #[cfg(not(feature = "Foundation_Collections"))] |
| RelatedProcessNames: usize, |
| #[cfg(feature = "Foundation")] |
| pub PercentGpuTimeAllocatedToGame: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, result__: *mut *mut ::core::ffi::c_void) -> ::windows_core::HRESULT, |
| #[cfg(not(feature = "Foundation"))] |
| PercentGpuTimeAllocatedToGame: usize, |
| #[cfg(feature = "Foundation")] |
| pub SetPercentGpuTimeAllocatedToGame: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, value: *mut ::core::ffi::c_void) -> ::windows_core::HRESULT, |
| #[cfg(not(feature = "Foundation"))] |
| SetPercentGpuTimeAllocatedToGame: usize, |
| #[cfg(feature = "Foundation")] |
| pub PercentGpuMemoryAllocatedToGame: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, result__: *mut *mut ::core::ffi::c_void) -> ::windows_core::HRESULT, |
| #[cfg(not(feature = "Foundation"))] |
| PercentGpuMemoryAllocatedToGame: usize, |
| #[cfg(feature = "Foundation")] |
| pub SetPercentGpuMemoryAllocatedToGame: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, value: *mut ::core::ffi::c_void) -> ::windows_core::HRESULT, |
| #[cfg(not(feature = "Foundation"))] |
| SetPercentGpuMemoryAllocatedToGame: usize, |
| #[cfg(feature = "Foundation")] |
| pub PercentGpuMemoryAllocatedToSystemCompositor: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, result__: *mut *mut ::core::ffi::c_void) -> ::windows_core::HRESULT, |
| #[cfg(not(feature = "Foundation"))] |
| PercentGpuMemoryAllocatedToSystemCompositor: usize, |
| #[cfg(feature = "Foundation")] |
| pub SetPercentGpuMemoryAllocatedToSystemCompositor: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, value: *mut ::core::ffi::c_void) -> ::windows_core::HRESULT, |
| #[cfg(not(feature = "Foundation"))] |
| SetPercentGpuMemoryAllocatedToSystemCompositor: usize, |
| #[cfg(feature = "Foundation")] |
| pub MaxCpuCount: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, result__: *mut *mut ::core::ffi::c_void) -> ::windows_core::HRESULT, |
| #[cfg(not(feature = "Foundation"))] |
| MaxCpuCount: usize, |
| #[cfg(feature = "Foundation")] |
| pub SetMaxCpuCount: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, value: *mut ::core::ffi::c_void) -> ::windows_core::HRESULT, |
| #[cfg(not(feature = "Foundation"))] |
| SetMaxCpuCount: usize, |
| #[cfg(feature = "Foundation")] |
| pub CpuExclusivityMaskLow: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, result__: *mut *mut ::core::ffi::c_void) -> ::windows_core::HRESULT, |
| #[cfg(not(feature = "Foundation"))] |
| CpuExclusivityMaskLow: usize, |
| #[cfg(feature = "Foundation")] |
| pub SetCpuExclusivityMaskLow: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, value: *mut ::core::ffi::c_void) -> ::windows_core::HRESULT, |
| #[cfg(not(feature = "Foundation"))] |
| SetCpuExclusivityMaskLow: usize, |
| #[cfg(feature = "Foundation")] |
| pub CpuExclusivityMaskHigh: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, result__: *mut *mut ::core::ffi::c_void) -> ::windows_core::HRESULT, |
| #[cfg(not(feature = "Foundation"))] |
| CpuExclusivityMaskHigh: usize, |
| #[cfg(feature = "Foundation")] |
| pub SetCpuExclusivityMaskHigh: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, value: *mut ::core::ffi::c_void) -> ::windows_core::HRESULT, |
| #[cfg(not(feature = "Foundation"))] |
| SetCpuExclusivityMaskHigh: usize, |
| pub AffinitizeToExclusiveCpus: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, result__: *mut bool) -> ::windows_core::HRESULT, |
| pub SetAffinitizeToExclusiveCpus: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, value: bool) -> ::windows_core::HRESULT, |
| #[cfg(feature = "Foundation")] |
| pub SaveAsync: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, result__: *mut *mut ::core::ffi::c_void) -> ::windows_core::HRESULT, |
| #[cfg(not(feature = "Foundation"))] |
| SaveAsync: usize, |
| } |
| #[doc(hidden)] |
| #[repr(transparent)] |
| #[derive(::core::cmp::PartialEq, ::core::cmp::Eq, ::core::fmt::Debug, ::core::clone::Clone)] |
| pub struct IGameModeUserConfiguration(::windows_core::IUnknown); |
| unsafe impl ::windows_core::Interface for IGameModeUserConfiguration { |
| type Vtable = IGameModeUserConfiguration_Vtbl; |
| } |
| unsafe impl ::windows_core::ComInterface for IGameModeUserConfiguration { |
| const IID: ::windows_core::GUID = ::windows_core::GUID::from_u128(0x72d34af4_756b_470f_a0c2_ba62a90795db); |
| } |
| #[repr(C)] |
| #[doc(hidden)] |
| pub struct IGameModeUserConfiguration_Vtbl { |
| pub base__: ::windows_core::IInspectable_Vtbl, |
| #[cfg(feature = "Foundation_Collections")] |
| pub GamingRelatedProcessNames: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, result__: *mut *mut ::core::ffi::c_void) -> ::windows_core::HRESULT, |
| #[cfg(not(feature = "Foundation_Collections"))] |
| GamingRelatedProcessNames: usize, |
| #[cfg(feature = "Foundation")] |
| pub SaveAsync: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, result__: *mut *mut ::core::ffi::c_void) -> ::windows_core::HRESULT, |
| #[cfg(not(feature = "Foundation"))] |
| SaveAsync: usize, |
| } |
| #[doc(hidden)] |
| #[repr(transparent)] |
| #[derive(::core::cmp::PartialEq, ::core::cmp::Eq, ::core::fmt::Debug, ::core::clone::Clone)] |
| pub struct IGameModeUserConfigurationStatics(::windows_core::IUnknown); |
| unsafe impl ::windows_core::Interface for IGameModeUserConfigurationStatics { |
| type Vtable = IGameModeUserConfigurationStatics_Vtbl; |
| } |
| unsafe impl ::windows_core::ComInterface for IGameModeUserConfigurationStatics { |
| const IID: ::windows_core::GUID = ::windows_core::GUID::from_u128(0x6e50d97c_66ea_478e_a4a1_f57c0e8d00e7); |
| } |
| #[repr(C)] |
| #[doc(hidden)] |
| pub struct IGameModeUserConfigurationStatics_Vtbl { |
| pub base__: ::windows_core::IInspectable_Vtbl, |
| pub GetDefault: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, result__: *mut *mut ::core::ffi::c_void) -> ::windows_core::HRESULT, |
| } |
| pub struct GameList; |
| impl GameList { |
| #[doc = "Required features: `\"Foundation_Collections\"`"] |
| #[cfg(feature = "Foundation_Collections")] |
| pub fn FindAllAsync() -> ::windows_core::Result<super::super::super::Foundation::IAsyncOperation<super::super::super::Foundation::Collections::IVectorView<GameListEntry>>> { |
| Self::IGameListStatics(|this| unsafe { |
| let mut result__ = ::std::mem::zeroed(); |
| (::windows_core::Interface::vtable(this).FindAllAsync)(::windows_core::Interface::as_raw(this), &mut result__).from_abi(result__) |
| }) |
| } |
| #[doc = "Required features: `\"Foundation_Collections\"`"] |
| #[cfg(feature = "Foundation_Collections")] |
| pub fn FindAllAsyncPackageFamilyName(packagefamilyname: &::windows_core::HSTRING) -> ::windows_core::Result<super::super::super::Foundation::IAsyncOperation<super::super::super::Foundation::Collections::IVectorView<GameListEntry>>> { |
| Self::IGameListStatics(|this| unsafe { |
| let mut result__ = ::std::mem::zeroed(); |
| (::windows_core::Interface::vtable(this).FindAllAsyncPackageFamilyName)(::windows_core::Interface::as_raw(this), ::core::mem::transmute_copy(packagefamilyname), &mut result__).from_abi(result__) |
| }) |
| } |
| #[doc = "Required features: `\"Foundation\"`"] |
| #[cfg(feature = "Foundation")] |
| pub fn GameAdded<P0>(handler: P0) -> ::windows_core::Result<super::super::super::Foundation::EventRegistrationToken> |
| where |
| P0: ::windows_core::IntoParam<GameListChangedEventHandler>, |
| { |
| Self::IGameListStatics(|this| unsafe { |
| let mut result__ = ::std::mem::zeroed(); |
| (::windows_core::Interface::vtable(this).GameAdded)(::windows_core::Interface::as_raw(this), handler.into_param().abi(), &mut result__).from_abi(result__) |
| }) |
| } |
| #[doc = "Required features: `\"Foundation\"`"] |
| #[cfg(feature = "Foundation")] |
| pub fn RemoveGameAdded(token: super::super::super::Foundation::EventRegistrationToken) -> ::windows_core::Result<()> { |
| Self::IGameListStatics(|this| unsafe { (::windows_core::Interface::vtable(this).RemoveGameAdded)(::windows_core::Interface::as_raw(this), token).ok() }) |
| } |
| #[doc = "Required features: `\"Foundation\"`"] |
| #[cfg(feature = "Foundation")] |
| pub fn GameRemoved<P0>(handler: P0) -> ::windows_core::Result<super::super::super::Foundation::EventRegistrationToken> |
| where |
| P0: ::windows_core::IntoParam<GameListRemovedEventHandler>, |
| { |
| Self::IGameListStatics(|this| unsafe { |
| let mut result__ = ::std::mem::zeroed(); |
| (::windows_core::Interface::vtable(this).GameRemoved)(::windows_core::Interface::as_raw(this), handler.into_param().abi(), &mut result__).from_abi(result__) |
| }) |
| } |
| #[doc = "Required features: `\"Foundation\"`"] |
| #[cfg(feature = "Foundation")] |
| pub fn RemoveGameRemoved(token: super::super::super::Foundation::EventRegistrationToken) -> ::windows_core::Result<()> { |
| Self::IGameListStatics(|this| unsafe { (::windows_core::Interface::vtable(this).RemoveGameRemoved)(::windows_core::Interface::as_raw(this), token).ok() }) |
| } |
| #[doc = "Required features: `\"Foundation\"`"] |
| #[cfg(feature = "Foundation")] |
| pub fn GameUpdated<P0>(handler: P0) -> ::windows_core::Result<super::super::super::Foundation::EventRegistrationToken> |
| where |
| P0: ::windows_core::IntoParam<GameListChangedEventHandler>, |
| { |
| Self::IGameListStatics(|this| unsafe { |
| let mut result__ = ::std::mem::zeroed(); |
| (::windows_core::Interface::vtable(this).GameUpdated)(::windows_core::Interface::as_raw(this), handler.into_param().abi(), &mut result__).from_abi(result__) |
| }) |
| } |
| #[doc = "Required features: `\"Foundation\"`"] |
| #[cfg(feature = "Foundation")] |
| pub fn RemoveGameUpdated(token: super::super::super::Foundation::EventRegistrationToken) -> ::windows_core::Result<()> { |
| Self::IGameListStatics(|this| unsafe { (::windows_core::Interface::vtable(this).RemoveGameUpdated)(::windows_core::Interface::as_raw(this), token).ok() }) |
| } |
| #[doc = "Required features: `\"Foundation\"`"] |
| #[cfg(feature = "Foundation")] |
| pub fn MergeEntriesAsync<P0, P1>(left: P0, right: P1) -> ::windows_core::Result<super::super::super::Foundation::IAsyncOperation<GameListEntry>> |
| where |
| P0: ::windows_core::IntoParam<GameListEntry>, |
| P1: ::windows_core::IntoParam<GameListEntry>, |
| { |
| Self::IGameListStatics2(|this| unsafe { |
| let mut result__ = ::std::mem::zeroed(); |
| (::windows_core::Interface::vtable(this).MergeEntriesAsync)(::windows_core::Interface::as_raw(this), left.into_param().abi(), right.into_param().abi(), &mut result__).from_abi(result__) |
| }) |
| } |
| #[doc = "Required features: `\"Foundation_Collections\"`"] |
| #[cfg(feature = "Foundation_Collections")] |
| pub fn UnmergeEntryAsync<P0>(mergedentry: P0) -> ::windows_core::Result<super::super::super::Foundation::IAsyncOperation<super::super::super::Foundation::Collections::IVectorView<GameListEntry>>> |
| where |
| P0: ::windows_core::IntoParam<GameListEntry>, |
| { |
| Self::IGameListStatics2(|this| unsafe { |
| let mut result__ = ::std::mem::zeroed(); |
| (::windows_core::Interface::vtable(this).UnmergeEntryAsync)(::windows_core::Interface::as_raw(this), mergedentry.into_param().abi(), &mut result__).from_abi(result__) |
| }) |
| } |
| #[doc(hidden)] |
| pub fn IGameListStatics<R, F: FnOnce(&IGameListStatics) -> ::windows_core::Result<R>>(callback: F) -> ::windows_core::Result<R> { |
| static SHARED: ::windows_core::imp::FactoryCache<GameList, IGameListStatics> = ::windows_core::imp::FactoryCache::new(); |
| SHARED.call(callback) |
| } |
| #[doc(hidden)] |
| pub fn IGameListStatics2<R, F: FnOnce(&IGameListStatics2) -> ::windows_core::Result<R>>(callback: F) -> ::windows_core::Result<R> { |
| static SHARED: ::windows_core::imp::FactoryCache<GameList, IGameListStatics2> = ::windows_core::imp::FactoryCache::new(); |
| SHARED.call(callback) |
| } |
| } |
| impl ::windows_core::RuntimeName for GameList { |
| const NAME: &'static str = "Windows.Gaming.Preview.GamesEnumeration.GameList"; |
| } |
| #[repr(transparent)] |
| #[derive(::core::cmp::PartialEq, ::core::cmp::Eq, ::core::fmt::Debug, ::core::clone::Clone)] |
| pub struct GameListEntry(::windows_core::IUnknown); |
| impl GameListEntry { |
| #[doc = "Required features: `\"ApplicationModel\"`"] |
| #[cfg(feature = "ApplicationModel")] |
| pub fn DisplayInfo(&self) -> ::windows_core::Result<super::super::super::ApplicationModel::AppDisplayInfo> { |
| let this = self; |
| unsafe { |
| let mut result__ = ::std::mem::zeroed(); |
| (::windows_core::Interface::vtable(this).DisplayInfo)(::windows_core::Interface::as_raw(this), &mut result__).from_abi(result__) |
| } |
| } |
| #[doc = "Required features: `\"Foundation\"`"] |
| #[cfg(feature = "Foundation")] |
| pub fn LaunchAsync(&self) -> ::windows_core::Result<super::super::super::Foundation::IAsyncOperation<bool>> { |
| let this = self; |
| unsafe { |
| let mut result__ = ::std::mem::zeroed(); |
| (::windows_core::Interface::vtable(this).LaunchAsync)(::windows_core::Interface::as_raw(this), &mut result__).from_abi(result__) |
| } |
| } |
| pub fn Category(&self) -> ::windows_core::Result<GameListCategory> { |
| let this = self; |
| unsafe { |
| let mut result__ = ::std::mem::zeroed(); |
| (::windows_core::Interface::vtable(this).Category)(::windows_core::Interface::as_raw(this), &mut result__).from_abi(result__) |
| } |
| } |
| #[doc = "Required features: `\"Foundation_Collections\"`"] |
| #[cfg(feature = "Foundation_Collections")] |
| pub fn Properties(&self) -> ::windows_core::Result<super::super::super::Foundation::Collections::IMapView<::windows_core::HSTRING, ::windows_core::IInspectable>> { |
| let this = self; |
| unsafe { |
| let mut result__ = ::std::mem::zeroed(); |
| (::windows_core::Interface::vtable(this).Properties)(::windows_core::Interface::as_raw(this), &mut result__).from_abi(result__) |
| } |
| } |
| #[doc = "Required features: `\"Foundation\"`"] |
| #[cfg(feature = "Foundation")] |
| pub fn SetCategoryAsync(&self, value: GameListCategory) -> ::windows_core::Result<super::super::super::Foundation::IAsyncAction> { |
| let this = self; |
| unsafe { |
| let mut result__ = ::std::mem::zeroed(); |
| (::windows_core::Interface::vtable(this).SetCategoryAsync)(::windows_core::Interface::as_raw(this), value, &mut result__).from_abi(result__) |
| } |
| } |
| pub fn LaunchableState(&self) -> ::windows_core::Result<GameListEntryLaunchableState> { |
| let this = &::windows_core::ComInterface::cast::<IGameListEntry2>(self)?; |
| unsafe { |
| let mut result__ = ::std::mem::zeroed(); |
| (::windows_core::Interface::vtable(this).LaunchableState)(::windows_core::Interface::as_raw(this), &mut result__).from_abi(result__) |
| } |
| } |
| #[doc = "Required features: `\"Storage\"`"] |
| #[cfg(feature = "Storage")] |
| pub fn LauncherExecutable(&self) -> ::windows_core::Result<super::super::super::Storage::IStorageFile> { |
| let this = &::windows_core::ComInterface::cast::<IGameListEntry2>(self)?; |
| unsafe { |
| let mut result__ = ::std::mem::zeroed(); |
| (::windows_core::Interface::vtable(this).LauncherExecutable)(::windows_core::Interface::as_raw(this), &mut result__).from_abi(result__) |
| } |
| } |
| pub fn LaunchParameters(&self) -> ::windows_core::Result<::windows_core::HSTRING> { |
| let this = &::windows_core::ComInterface::cast::<IGameListEntry2>(self)?; |
| unsafe { |
| let mut result__ = ::std::mem::zeroed(); |
| (::windows_core::Interface::vtable(this).LaunchParameters)(::windows_core::Interface::as_raw(this), &mut result__).from_abi(result__) |
| } |
| } |
| #[doc = "Required features: `\"Foundation\"`, `\"Storage\"`"] |
| #[cfg(all(feature = "Foundation", feature = "Storage"))] |
| pub fn SetLauncherExecutableFileAsync<P0>(&self, executablefile: P0) -> ::windows_core::Result<super::super::super::Foundation::IAsyncAction> |
| where |
| P0: ::windows_core::TryIntoParam<super::super::super::Storage::IStorageFile>, |
| { |
| let this = &::windows_core::ComInterface::cast::<IGameListEntry2>(self)?; |
| unsafe { |
| let mut result__ = ::std::mem::zeroed(); |
| (::windows_core::Interface::vtable(this).SetLauncherExecutableFileAsync)(::windows_core::Interface::as_raw(this), executablefile.try_into_param()?.abi(), &mut result__).from_abi(result__) |
| } |
| } |
| #[doc = "Required features: `\"Foundation\"`, `\"Storage\"`"] |
| #[cfg(all(feature = "Foundation", feature = "Storage"))] |
| pub fn SetLauncherExecutableFileWithParamsAsync<P0>(&self, executablefile: P0, launchparams: &::windows_core::HSTRING) -> ::windows_core::Result<super::super::super::Foundation::IAsyncAction> |
| where |
| P0: ::windows_core::TryIntoParam<super::super::super::Storage::IStorageFile>, |
| { |
| let this = &::windows_core::ComInterface::cast::<IGameListEntry2>(self)?; |
| unsafe { |
| let mut result__ = ::std::mem::zeroed(); |
| (::windows_core::Interface::vtable(this).SetLauncherExecutableFileWithParamsAsync)(::windows_core::Interface::as_raw(this), executablefile.try_into_param()?.abi(), ::core::mem::transmute_copy(launchparams), &mut result__).from_abi(result__) |
| } |
| } |
| pub fn TitleId(&self) -> ::windows_core::Result<::windows_core::HSTRING> { |
| let this = &::windows_core::ComInterface::cast::<IGameListEntry2>(self)?; |
| unsafe { |
| let mut result__ = ::std::mem::zeroed(); |
| (::windows_core::Interface::vtable(this).TitleId)(::windows_core::Interface::as_raw(this), &mut result__).from_abi(result__) |
| } |
| } |
| #[doc = "Required features: `\"Foundation\"`"] |
| #[cfg(feature = "Foundation")] |
| pub fn SetTitleIdAsync(&self, id: &::windows_core::HSTRING) -> ::windows_core::Result<super::super::super::Foundation::IAsyncAction> { |
| let this = &::windows_core::ComInterface::cast::<IGameListEntry2>(self)?; |
| unsafe { |
| let mut result__ = ::std::mem::zeroed(); |
| (::windows_core::Interface::vtable(this).SetTitleIdAsync)(::windows_core::Interface::as_raw(this), ::core::mem::transmute_copy(id), &mut result__).from_abi(result__) |
| } |
| } |
| pub fn GameModeConfiguration(&self) -> ::windows_core::Result<GameModeConfiguration> { |
| let this = &::windows_core::ComInterface::cast::<IGameListEntry2>(self)?; |
| unsafe { |
| let mut result__ = ::std::mem::zeroed(); |
| (::windows_core::Interface::vtable(this).GameModeConfiguration)(::windows_core::Interface::as_raw(this), &mut result__).from_abi(result__) |
| } |
| } |
| } |
| impl ::windows_core::RuntimeType for GameListEntry { |
| const SIGNATURE: ::windows_core::imp::ConstBuffer = ::windows_core::imp::ConstBuffer::from_slice(b"rc(Windows.Gaming.Preview.GamesEnumeration.GameListEntry;{735924d3-811f-4494-b69c-c641a0c61543})"); |
| } |
| unsafe impl ::windows_core::Interface for GameListEntry { |
| type Vtable = IGameListEntry_Vtbl; |
| } |
| unsafe impl ::windows_core::ComInterface for GameListEntry { |
| const IID: ::windows_core::GUID = <IGameListEntry as ::windows_core::ComInterface>::IID; |
| } |
| impl ::windows_core::RuntimeName for GameListEntry { |
| const NAME: &'static str = "Windows.Gaming.Preview.GamesEnumeration.GameListEntry"; |
| } |
| ::windows_core::imp::interface_hierarchy!(GameListEntry, ::windows_core::IUnknown, ::windows_core::IInspectable); |
| impl ::windows_core::CanTryInto<IGameListEntry> for GameListEntry {} |
| unsafe impl ::core::marker::Send for GameListEntry {} |
| unsafe impl ::core::marker::Sync for GameListEntry {} |
| #[repr(transparent)] |
| #[derive(::core::cmp::PartialEq, ::core::cmp::Eq, ::core::fmt::Debug, ::core::clone::Clone)] |
| pub struct GameModeConfiguration(::windows_core::IUnknown); |
| impl GameModeConfiguration { |
| pub fn IsEnabled(&self) -> ::windows_core::Result<bool> { |
| let this = self; |
| unsafe { |
| let mut result__ = ::std::mem::zeroed(); |
| (::windows_core::Interface::vtable(this).IsEnabled)(::windows_core::Interface::as_raw(this), &mut result__).from_abi(result__) |
| } |
| } |
| pub fn SetIsEnabled(&self, value: bool) -> ::windows_core::Result<()> { |
| let this = self; |
| unsafe { (::windows_core::Interface::vtable(this).SetIsEnabled)(::windows_core::Interface::as_raw(this), value).ok() } |
| } |
| #[doc = "Required features: `\"Foundation_Collections\"`"] |
| #[cfg(feature = "Foundation_Collections")] |
| pub fn RelatedProcessNames(&self) -> ::windows_core::Result<super::super::super::Foundation::Collections::IVector<::windows_core::HSTRING>> { |
| let this = self; |
| unsafe { |
| let mut result__ = ::std::mem::zeroed(); |
| (::windows_core::Interface::vtable(this).RelatedProcessNames)(::windows_core::Interface::as_raw(this), &mut result__).from_abi(result__) |
| } |
| } |
| #[doc = "Required features: `\"Foundation\"`"] |
| #[cfg(feature = "Foundation")] |
| pub fn PercentGpuTimeAllocatedToGame(&self) -> ::windows_core::Result<super::super::super::Foundation::IReference<i32>> { |
| let this = self; |
| unsafe { |
| let mut result__ = ::std::mem::zeroed(); |
| (::windows_core::Interface::vtable(this).PercentGpuTimeAllocatedToGame)(::windows_core::Interface::as_raw(this), &mut result__).from_abi(result__) |
| } |
| } |
| #[doc = "Required features: `\"Foundation\"`"] |
| #[cfg(feature = "Foundation")] |
| pub fn SetPercentGpuTimeAllocatedToGame<P0>(&self, value: P0) -> ::windows_core::Result<()> |
| where |
| P0: ::windows_core::TryIntoParam<super::super::super::Foundation::IReference<i32>>, |
| { |
| let this = self; |
| unsafe { (::windows_core::Interface::vtable(this).SetPercentGpuTimeAllocatedToGame)(::windows_core::Interface::as_raw(this), value.try_into_param()?.abi()).ok() } |
| } |
| #[doc = "Required features: `\"Foundation\"`"] |
| #[cfg(feature = "Foundation")] |
| pub fn PercentGpuMemoryAllocatedToGame(&self) -> ::windows_core::Result<super::super::super::Foundation::IReference<i32>> { |
| let this = self; |
| unsafe { |
| let mut result__ = ::std::mem::zeroed(); |
| (::windows_core::Interface::vtable(this).PercentGpuMemoryAllocatedToGame)(::windows_core::Interface::as_raw(this), &mut result__).from_abi(result__) |
| } |
| } |
| #[doc = "Required features: `\"Foundation\"`"] |
| #[cfg(feature = "Foundation")] |
| pub fn SetPercentGpuMemoryAllocatedToGame<P0>(&self, value: P0) -> ::windows_core::Result<()> |
| where |
| P0: ::windows_core::TryIntoParam<super::super::super::Foundation::IReference<i32>>, |
| { |
| let this = self; |
| unsafe { (::windows_core::Interface::vtable(this).SetPercentGpuMemoryAllocatedToGame)(::windows_core::Interface::as_raw(this), value.try_into_param()?.abi()).ok() } |
| } |
| #[doc = "Required features: `\"Foundation\"`"] |
| #[cfg(feature = "Foundation")] |
| pub fn PercentGpuMemoryAllocatedToSystemCompositor(&self) -> ::windows_core::Result<super::super::super::Foundation::IReference<i32>> { |
| let this = self; |
| unsafe { |
| let mut result__ = ::std::mem::zeroed(); |
| (::windows_core::Interface::vtable(this).PercentGpuMemoryAllocatedToSystemCompositor)(::windows_core::Interface::as_raw(this), &mut result__).from_abi(result__) |
| } |
| } |
| #[doc = "Required features: `\"Foundation\"`"] |
| #[cfg(feature = "Foundation")] |
| pub fn SetPercentGpuMemoryAllocatedToSystemCompositor<P0>(&self, value: P0) -> ::windows_core::Result<()> |
| where |
| P0: ::windows_core::TryIntoParam<super::super::super::Foundation::IReference<i32>>, |
| { |
| let this = self; |
| unsafe { (::windows_core::Interface::vtable(this).SetPercentGpuMemoryAllocatedToSystemCompositor)(::windows_core::Interface::as_raw(this), value.try_into_param()?.abi()).ok() } |
| } |
| #[doc = "Required features: `\"Foundation\"`"] |
| #[cfg(feature = "Foundation")] |
| pub fn MaxCpuCount(&self) -> ::windows_core::Result<super::super::super::Foundation::IReference<i32>> { |
| let this = self; |
| unsafe { |
| let mut result__ = ::std::mem::zeroed(); |
| (::windows_core::Interface::vtable(this).MaxCpuCount)(::windows_core::Interface::as_raw(this), &mut result__).from_abi(result__) |
| } |
| } |
| #[doc = "Required features: `\"Foundation\"`"] |
| #[cfg(feature = "Foundation")] |
| pub fn SetMaxCpuCount<P0>(&self, value: P0) -> ::windows_core::Result<()> |
| where |
| P0: ::windows_core::TryIntoParam<super::super::super::Foundation::IReference<i32>>, |
| { |
| let this = self; |
| unsafe { (::windows_core::Interface::vtable(this).SetMaxCpuCount)(::windows_core::Interface::as_raw(this), value.try_into_param()?.abi()).ok() } |
| } |
| #[doc = "Required features: `\"Foundation\"`"] |
| #[cfg(feature = "Foundation")] |
| pub fn CpuExclusivityMaskLow(&self) -> ::windows_core::Result<super::super::super::Foundation::IReference<i32>> { |
| let this = self; |
| unsafe { |
| let mut result__ = ::std::mem::zeroed(); |
| (::windows_core::Interface::vtable(this).CpuExclusivityMaskLow)(::windows_core::Interface::as_raw(this), &mut result__).from_abi(result__) |
| } |
| } |
| #[doc = "Required features: `\"Foundation\"`"] |
| #[cfg(feature = "Foundation")] |
| pub fn SetCpuExclusivityMaskLow<P0>(&self, value: P0) -> ::windows_core::Result<()> |
| where |
| P0: ::windows_core::TryIntoParam<super::super::super::Foundation::IReference<i32>>, |
| { |
| let this = self; |
| unsafe { (::windows_core::Interface::vtable(this).SetCpuExclusivityMaskLow)(::windows_core::Interface::as_raw(this), value.try_into_param()?.abi()).ok() } |
| } |
| #[doc = "Required features: `\"Foundation\"`"] |
| #[cfg(feature = "Foundation")] |
| pub fn CpuExclusivityMaskHigh(&self) -> ::windows_core::Result<super::super::super::Foundation::IReference<i32>> { |
| let this = self; |
| unsafe { |
| let mut result__ = ::std::mem::zeroed(); |
| (::windows_core::Interface::vtable(this).CpuExclusivityMaskHigh)(::windows_core::Interface::as_raw(this), &mut result__).from_abi(result__) |
| } |
| } |
| #[doc = "Required features: `\"Foundation\"`"] |
| #[cfg(feature = "Foundation")] |
| pub fn SetCpuExclusivityMaskHigh<P0>(&self, value: P0) -> ::windows_core::Result<()> |
| where |
| P0: ::windows_core::TryIntoParam<super::super::super::Foundation::IReference<i32>>, |
| { |
| let this = self; |
| unsafe { (::windows_core::Interface::vtable(this).SetCpuExclusivityMaskHigh)(::windows_core::Interface::as_raw(this), value.try_into_param()?.abi()).ok() } |
| } |
| pub fn AffinitizeToExclusiveCpus(&self) -> ::windows_core::Result<bool> { |
| let this = self; |
| unsafe { |
| let mut result__ = ::std::mem::zeroed(); |
| (::windows_core::Interface::vtable(this).AffinitizeToExclusiveCpus)(::windows_core::Interface::as_raw(this), &mut result__).from_abi(result__) |
| } |
| } |
| pub fn SetAffinitizeToExclusiveCpus(&self, value: bool) -> ::windows_core::Result<()> { |
| let this = self; |
| unsafe { (::windows_core::Interface::vtable(this).SetAffinitizeToExclusiveCpus)(::windows_core::Interface::as_raw(this), value).ok() } |
| } |
| #[doc = "Required features: `\"Foundation\"`"] |
| #[cfg(feature = "Foundation")] |
| pub fn SaveAsync(&self) -> ::windows_core::Result<super::super::super::Foundation::IAsyncAction> { |
| let this = self; |
| unsafe { |
| let mut result__ = ::std::mem::zeroed(); |
| (::windows_core::Interface::vtable(this).SaveAsync)(::windows_core::Interface::as_raw(this), &mut result__).from_abi(result__) |
| } |
| } |
| } |
| impl ::windows_core::RuntimeType for GameModeConfiguration { |
| const SIGNATURE: ::windows_core::imp::ConstBuffer = ::windows_core::imp::ConstBuffer::from_slice(b"rc(Windows.Gaming.Preview.GamesEnumeration.GameModeConfiguration;{78e591af-b142-4ef0-8830-55bc2be4f5ea})"); |
| } |
| unsafe impl ::windows_core::Interface for GameModeConfiguration { |
| type Vtable = IGameModeConfiguration_Vtbl; |
| } |
| unsafe impl ::windows_core::ComInterface for GameModeConfiguration { |
| const IID: ::windows_core::GUID = <IGameModeConfiguration as ::windows_core::ComInterface>::IID; |
| } |
| impl ::windows_core::RuntimeName for GameModeConfiguration { |
| const NAME: &'static str = "Windows.Gaming.Preview.GamesEnumeration.GameModeConfiguration"; |
| } |
| ::windows_core::imp::interface_hierarchy!(GameModeConfiguration, ::windows_core::IUnknown, ::windows_core::IInspectable); |
| unsafe impl ::core::marker::Send for GameModeConfiguration {} |
| unsafe impl ::core::marker::Sync for GameModeConfiguration {} |
| #[repr(transparent)] |
| #[derive(::core::cmp::PartialEq, ::core::cmp::Eq, ::core::fmt::Debug, ::core::clone::Clone)] |
| pub struct GameModeUserConfiguration(::windows_core::IUnknown); |
| impl GameModeUserConfiguration { |
| #[doc = "Required features: `\"Foundation_Collections\"`"] |
| #[cfg(feature = "Foundation_Collections")] |
| pub fn GamingRelatedProcessNames(&self) -> ::windows_core::Result<super::super::super::Foundation::Collections::IVector<::windows_core::HSTRING>> { |
| let this = self; |
| unsafe { |
| let mut result__ = ::std::mem::zeroed(); |
| (::windows_core::Interface::vtable(this).GamingRelatedProcessNames)(::windows_core::Interface::as_raw(this), &mut result__).from_abi(result__) |
| } |
| } |
| #[doc = "Required features: `\"Foundation\"`"] |
| #[cfg(feature = "Foundation")] |
| pub fn SaveAsync(&self) -> ::windows_core::Result<super::super::super::Foundation::IAsyncAction> { |
| let this = self; |
| unsafe { |
| let mut result__ = ::std::mem::zeroed(); |
| (::windows_core::Interface::vtable(this).SaveAsync)(::windows_core::Interface::as_raw(this), &mut result__).from_abi(result__) |
| } |
| } |
| pub fn GetDefault() -> ::windows_core::Result<GameModeUserConfiguration> { |
| Self::IGameModeUserConfigurationStatics(|this| unsafe { |
| let mut result__ = ::std::mem::zeroed(); |
| (::windows_core::Interface::vtable(this).GetDefault)(::windows_core::Interface::as_raw(this), &mut result__).from_abi(result__) |
| }) |
| } |
| #[doc(hidden)] |
| pub fn IGameModeUserConfigurationStatics<R, F: FnOnce(&IGameModeUserConfigurationStatics) -> ::windows_core::Result<R>>(callback: F) -> ::windows_core::Result<R> { |
| static SHARED: ::windows_core::imp::FactoryCache<GameModeUserConfiguration, IGameModeUserConfigurationStatics> = ::windows_core::imp::FactoryCache::new(); |
| SHARED.call(callback) |
| } |
| } |
| impl ::windows_core::RuntimeType for GameModeUserConfiguration { |
| const SIGNATURE: ::windows_core::imp::ConstBuffer = ::windows_core::imp::ConstBuffer::from_slice(b"rc(Windows.Gaming.Preview.GamesEnumeration.GameModeUserConfiguration;{72d34af4-756b-470f-a0c2-ba62a90795db})"); |
| } |
| unsafe impl ::windows_core::Interface for GameModeUserConfiguration { |
| type Vtable = IGameModeUserConfiguration_Vtbl; |
| } |
| unsafe impl ::windows_core::ComInterface for GameModeUserConfiguration { |
| const IID: ::windows_core::GUID = <IGameModeUserConfiguration as ::windows_core::ComInterface>::IID; |
| } |
| impl ::windows_core::RuntimeName for GameModeUserConfiguration { |
| const NAME: &'static str = "Windows.Gaming.Preview.GamesEnumeration.GameModeUserConfiguration"; |
| } |
| ::windows_core::imp::interface_hierarchy!(GameModeUserConfiguration, ::windows_core::IUnknown, ::windows_core::IInspectable); |
| unsafe impl ::core::marker::Send for GameModeUserConfiguration {} |
| unsafe impl ::core::marker::Sync for GameModeUserConfiguration {} |
| #[repr(transparent)] |
| #[derive(::core::cmp::PartialEq, ::core::cmp::Eq)] |
| pub struct GameListCategory(pub i32); |
| impl GameListCategory { |
| pub const Candidate: Self = Self(0i32); |
| pub const ConfirmedBySystem: Self = Self(1i32); |
| pub const ConfirmedByUser: Self = Self(2i32); |
| } |
| impl ::core::marker::Copy for GameListCategory {} |
| impl ::core::clone::Clone for GameListCategory { |
| fn clone(&self) -> Self { |
| *self |
| } |
| } |
| impl ::core::default::Default for GameListCategory { |
| fn default() -> Self { |
| Self(0) |
| } |
| } |
| impl ::windows_core::TypeKind for GameListCategory { |
| type TypeKind = ::windows_core::CopyType; |
| } |
| impl ::core::fmt::Debug for GameListCategory { |
| fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result { |
| f.debug_tuple("GameListCategory").field(&self.0).finish() |
| } |
| } |
| impl ::windows_core::RuntimeType for GameListCategory { |
| const SIGNATURE: ::windows_core::imp::ConstBuffer = ::windows_core::imp::ConstBuffer::from_slice(b"enum(Windows.Gaming.Preview.GamesEnumeration.GameListCategory;i4)"); |
| } |
| #[repr(transparent)] |
| #[derive(::core::cmp::PartialEq, ::core::cmp::Eq)] |
| pub struct GameListEntryLaunchableState(pub i32); |
| impl GameListEntryLaunchableState { |
| pub const NotLaunchable: Self = Self(0i32); |
| pub const ByLastRunningFullPath: Self = Self(1i32); |
| pub const ByUserProvidedPath: Self = Self(2i32); |
| pub const ByTile: Self = Self(3i32); |
| } |
| impl ::core::marker::Copy for GameListEntryLaunchableState {} |
| impl ::core::clone::Clone for GameListEntryLaunchableState { |
| fn clone(&self) -> Self { |
| *self |
| } |
| } |
| impl ::core::default::Default for GameListEntryLaunchableState { |
| fn default() -> Self { |
| Self(0) |
| } |
| } |
| impl ::windows_core::TypeKind for GameListEntryLaunchableState { |
| type TypeKind = ::windows_core::CopyType; |
| } |
| impl ::core::fmt::Debug for GameListEntryLaunchableState { |
| fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result { |
| f.debug_tuple("GameListEntryLaunchableState").field(&self.0).finish() |
| } |
| } |
| impl ::windows_core::RuntimeType for GameListEntryLaunchableState { |
| const SIGNATURE: ::windows_core::imp::ConstBuffer = ::windows_core::imp::ConstBuffer::from_slice(b"enum(Windows.Gaming.Preview.GamesEnumeration.GameListEntryLaunchableState;i4)"); |
| } |
| #[repr(transparent)] |
| #[derive(::core::cmp::PartialEq, ::core::cmp::Eq, ::core::fmt::Debug, ::core::clone::Clone)] |
| pub struct GameListChangedEventHandler(pub ::windows_core::IUnknown); |
| impl GameListChangedEventHandler { |
| pub fn new<F: FnMut(::core::option::Option<&GameListEntry>) -> ::windows_core::Result<()> + ::core::marker::Send + 'static>(invoke: F) -> Self { |
| let com = GameListChangedEventHandlerBox::<F> { vtable: &GameListChangedEventHandlerBox::<F>::VTABLE, count: ::windows_core::imp::RefCount::new(1), invoke }; |
| unsafe { ::core::mem::transmute(::std::boxed::Box::new(com)) } |
| } |
| pub fn Invoke<P0>(&self, game: P0) -> ::windows_core::Result<()> |
| where |
| P0: ::windows_core::IntoParam<GameListEntry>, |
| { |
| let this = self; |
| unsafe { (::windows_core::Interface::vtable(this).Invoke)(::windows_core::Interface::as_raw(this), game.into_param().abi()).ok() } |
| } |
| } |
| #[repr(C)] |
| struct GameListChangedEventHandlerBox<F: FnMut(::core::option::Option<&GameListEntry>) -> ::windows_core::Result<()> + ::core::marker::Send + 'static> { |
| vtable: *const GameListChangedEventHandler_Vtbl, |
| invoke: F, |
| count: ::windows_core::imp::RefCount, |
| } |
| impl<F: FnMut(::core::option::Option<&GameListEntry>) -> ::windows_core::Result<()> + ::core::marker::Send + 'static> GameListChangedEventHandlerBox<F> { |
| const VTABLE: GameListChangedEventHandler_Vtbl = GameListChangedEventHandler_Vtbl { |
| base__: ::windows_core::IUnknown_Vtbl { QueryInterface: Self::QueryInterface, AddRef: Self::AddRef, Release: Self::Release }, |
| Invoke: Self::Invoke, |
| }; |
| unsafe extern "system" fn QueryInterface(this: *mut ::core::ffi::c_void, iid: *const ::windows_core::GUID, interface: *mut *mut ::core::ffi::c_void) -> ::windows_core::HRESULT { |
| let this = this as *mut *mut ::core::ffi::c_void as *mut Self; |
| if iid.is_null() || interface.is_null() { |
| return ::windows_core::HRESULT(-2147467261); |
| } |
| *interface = if *iid == <GameListChangedEventHandler as ::windows_core::ComInterface>::IID || *iid == <::windows_core::IUnknown as ::windows_core::ComInterface>::IID || *iid == <::windows_core::imp::IAgileObject as ::windows_core::ComInterface>::IID { &mut (*this).vtable as *mut _ as _ } else { ::core::ptr::null_mut() }; |
| if (*interface).is_null() { |
| ::windows_core::HRESULT(-2147467262) |
| } else { |
| (*this).count.add_ref(); |
| ::windows_core::HRESULT(0) |
| } |
| } |
| unsafe extern "system" fn AddRef(this: *mut ::core::ffi::c_void) -> u32 { |
| let this = this as *mut *mut ::core::ffi::c_void as *mut Self; |
| (*this).count.add_ref() |
| } |
| unsafe extern "system" fn Release(this: *mut ::core::ffi::c_void) -> u32 { |
| let this = this as *mut *mut ::core::ffi::c_void as *mut Self; |
| let remaining = (*this).count.release(); |
| if remaining == 0 { |
| let _ = ::std::boxed::Box::from_raw(this); |
| } |
| remaining |
| } |
| unsafe extern "system" fn Invoke(this: *mut ::core::ffi::c_void, game: *mut ::core::ffi::c_void) -> ::windows_core::HRESULT { |
| let this = this as *mut *mut ::core::ffi::c_void as *mut Self; |
| ((*this).invoke)(::windows_core::from_raw_borrowed(&game)).into() |
| } |
| } |
| unsafe impl ::windows_core::Interface for GameListChangedEventHandler { |
| type Vtable = GameListChangedEventHandler_Vtbl; |
| } |
| unsafe impl ::windows_core::ComInterface for GameListChangedEventHandler { |
| const IID: ::windows_core::GUID = ::windows_core::GUID::from_u128(0x25f6a421_d8f5_4d91_b40e_53d5e86fde64); |
| } |
| impl ::windows_core::RuntimeType for GameListChangedEventHandler { |
| const SIGNATURE: ::windows_core::imp::ConstBuffer = ::windows_core::imp::ConstBuffer::from_slice(b"{25f6a421-d8f5-4d91-b40e-53d5e86fde64}"); |
| } |
| #[repr(C)] |
| #[doc(hidden)] |
| pub struct GameListChangedEventHandler_Vtbl { |
| pub base__: ::windows_core::IUnknown_Vtbl, |
| pub Invoke: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, game: *mut ::core::ffi::c_void) -> ::windows_core::HRESULT, |
| } |
| #[repr(transparent)] |
| #[derive(::core::cmp::PartialEq, ::core::cmp::Eq, ::core::fmt::Debug, ::core::clone::Clone)] |
| pub struct GameListRemovedEventHandler(pub ::windows_core::IUnknown); |
| impl GameListRemovedEventHandler { |
| pub fn new<F: FnMut(&::windows_core::HSTRING) -> ::windows_core::Result<()> + ::core::marker::Send + 'static>(invoke: F) -> Self { |
| let com = GameListRemovedEventHandlerBox::<F> { vtable: &GameListRemovedEventHandlerBox::<F>::VTABLE, count: ::windows_core::imp::RefCount::new(1), invoke }; |
| unsafe { ::core::mem::transmute(::std::boxed::Box::new(com)) } |
| } |
| pub fn Invoke(&self, identifier: &::windows_core::HSTRING) -> ::windows_core::Result<()> { |
| let this = self; |
| unsafe { (::windows_core::Interface::vtable(this).Invoke)(::windows_core::Interface::as_raw(this), ::core::mem::transmute_copy(identifier)).ok() } |
| } |
| } |
| #[repr(C)] |
| struct GameListRemovedEventHandlerBox<F: FnMut(&::windows_core::HSTRING) -> ::windows_core::Result<()> + ::core::marker::Send + 'static> { |
| vtable: *const GameListRemovedEventHandler_Vtbl, |
| invoke: F, |
| count: ::windows_core::imp::RefCount, |
| } |
| impl<F: FnMut(&::windows_core::HSTRING) -> ::windows_core::Result<()> + ::core::marker::Send + 'static> GameListRemovedEventHandlerBox<F> { |
| const VTABLE: GameListRemovedEventHandler_Vtbl = GameListRemovedEventHandler_Vtbl { |
| base__: ::windows_core::IUnknown_Vtbl { QueryInterface: Self::QueryInterface, AddRef: Self::AddRef, Release: Self::Release }, |
| Invoke: Self::Invoke, |
| }; |
| unsafe extern "system" fn QueryInterface(this: *mut ::core::ffi::c_void, iid: *const ::windows_core::GUID, interface: *mut *mut ::core::ffi::c_void) -> ::windows_core::HRESULT { |
| let this = this as *mut *mut ::core::ffi::c_void as *mut Self; |
| if iid.is_null() || interface.is_null() { |
| return ::windows_core::HRESULT(-2147467261); |
| } |
| *interface = if *iid == <GameListRemovedEventHandler as ::windows_core::ComInterface>::IID || *iid == <::windows_core::IUnknown as ::windows_core::ComInterface>::IID || *iid == <::windows_core::imp::IAgileObject as ::windows_core::ComInterface>::IID { &mut (*this).vtable as *mut _ as _ } else { ::core::ptr::null_mut() }; |
| if (*interface).is_null() { |
| ::windows_core::HRESULT(-2147467262) |
| } else { |
| (*this).count.add_ref(); |
| ::windows_core::HRESULT(0) |
| } |
| } |
| unsafe extern "system" fn AddRef(this: *mut ::core::ffi::c_void) -> u32 { |
| let this = this as *mut *mut ::core::ffi::c_void as *mut Self; |
| (*this).count.add_ref() |
| } |
| unsafe extern "system" fn Release(this: *mut ::core::ffi::c_void) -> u32 { |
| let this = this as *mut *mut ::core::ffi::c_void as *mut Self; |
| let remaining = (*this).count.release(); |
| if remaining == 0 { |
| let _ = ::std::boxed::Box::from_raw(this); |
| } |
| remaining |
| } |
| unsafe extern "system" fn Invoke(this: *mut ::core::ffi::c_void, identifier: ::std::mem::MaybeUninit<::windows_core::HSTRING>) -> ::windows_core::HRESULT { |
| let this = this as *mut *mut ::core::ffi::c_void as *mut Self; |
| ((*this).invoke)(::core::mem::transmute(&identifier)).into() |
| } |
| } |
| unsafe impl ::windows_core::Interface for GameListRemovedEventHandler { |
| type Vtable = GameListRemovedEventHandler_Vtbl; |
| } |
| unsafe impl ::windows_core::ComInterface for GameListRemovedEventHandler { |
| const IID: ::windows_core::GUID = ::windows_core::GUID::from_u128(0x10c5648f_6c8f_4712_9b38_474bc22e76d8); |
| } |
| impl ::windows_core::RuntimeType for GameListRemovedEventHandler { |
| const SIGNATURE: ::windows_core::imp::ConstBuffer = ::windows_core::imp::ConstBuffer::from_slice(b"{10c5648f-6c8f-4712-9b38-474bc22e76d8}"); |
| } |
| #[repr(C)] |
| #[doc(hidden)] |
| pub struct GameListRemovedEventHandler_Vtbl { |
| pub base__: ::windows_core::IUnknown_Vtbl, |
| pub Invoke: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, identifier: ::std::mem::MaybeUninit<::windows_core::HSTRING>) -> ::windows_core::HRESULT, |
| } |
| #[cfg(feature = "implement")] |
| ::core::include!("impl.rs"); |