blob: 0d35e9f6b8e6b9a9945dd41292182780970ff756 [file] [log] [blame]
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`, `\"Win32_Graphics_Direct3D\"`*"]
#[cfg(feature = "Win32_Graphics_Direct3D")]
#[inline]
pub unsafe fn D3D10CompileEffectFromMemory<P0, P1>(pdata: *const ::core::ffi::c_void, datalength: usize, psrcfilename: P0, pdefines: ::core::option::Option<*const super::Direct3D::D3D_SHADER_MACRO>, pinclude: P1, hlslflags: u32, fxflags: u32, ppcompiledeffect: *mut ::core::option::Option<super::Direct3D::ID3DBlob>, pperrors: ::core::option::Option<*mut ::core::option::Option<super::Direct3D::ID3DBlob>>) -> ::windows_core::Result<()>
where
P0: ::windows_core::IntoParam<::windows_core::PCSTR>,
P1: ::windows_core::IntoParam<super::Direct3D::ID3DInclude>,
{
::windows_targets::link!("d3d10.dll" "system" fn D3D10CompileEffectFromMemory(pdata : *const ::core::ffi::c_void, datalength : usize, psrcfilename : ::windows_core::PCSTR, pdefines : *const super::Direct3D:: D3D_SHADER_MACRO, pinclude : * mut::core::ffi::c_void, hlslflags : u32, fxflags : u32, ppcompiledeffect : *mut * mut::core::ffi::c_void, pperrors : *mut * mut::core::ffi::c_void) -> ::windows_core::HRESULT);
D3D10CompileEffectFromMemory(pdata, datalength, psrcfilename.into_param().abi(), ::core::mem::transmute(pdefines.unwrap_or(::std::ptr::null())), pinclude.into_param().abi(), hlslflags, fxflags, ::core::mem::transmute(ppcompiledeffect), ::core::mem::transmute(pperrors.unwrap_or(::std::ptr::null_mut()))).ok()
}
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`, `\"Win32_Graphics_Direct3D\"`*"]
#[cfg(feature = "Win32_Graphics_Direct3D")]
#[inline]
pub unsafe fn D3D10CompileShader<P0, P1, P2, P3>(psrcdata: &[u8], pfilename: P0, pdefines: ::core::option::Option<*const super::Direct3D::D3D_SHADER_MACRO>, pinclude: P1, pfunctionname: P2, pprofile: P3, flags: u32, ppshader: *mut ::core::option::Option<super::Direct3D::ID3DBlob>, pperrormsgs: ::core::option::Option<*mut ::core::option::Option<super::Direct3D::ID3DBlob>>) -> ::windows_core::Result<()>
where
P0: ::windows_core::IntoParam<::windows_core::PCSTR>,
P1: ::windows_core::IntoParam<super::Direct3D::ID3DInclude>,
P2: ::windows_core::IntoParam<::windows_core::PCSTR>,
P3: ::windows_core::IntoParam<::windows_core::PCSTR>,
{
::windows_targets::link!("d3d10.dll" "system" fn D3D10CompileShader(psrcdata : ::windows_core::PCSTR, srcdatasize : usize, pfilename : ::windows_core::PCSTR, pdefines : *const super::Direct3D:: D3D_SHADER_MACRO, pinclude : * mut::core::ffi::c_void, pfunctionname : ::windows_core::PCSTR, pprofile : ::windows_core::PCSTR, flags : u32, ppshader : *mut * mut::core::ffi::c_void, pperrormsgs : *mut * mut::core::ffi::c_void) -> ::windows_core::HRESULT);
D3D10CompileShader(::core::mem::transmute(psrcdata.as_ptr()), psrcdata.len() as _, pfilename.into_param().abi(), ::core::mem::transmute(pdefines.unwrap_or(::std::ptr::null())), pinclude.into_param().abi(), pfunctionname.into_param().abi(), pprofile.into_param().abi(), flags, ::core::mem::transmute(ppshader), ::core::mem::transmute(pperrormsgs.unwrap_or(::std::ptr::null_mut()))).ok()
}
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`, `\"Win32_Graphics_Direct3D\"`*"]
#[cfg(feature = "Win32_Graphics_Direct3D")]
#[inline]
pub unsafe fn D3D10CreateBlob(numbytes: usize) -> ::windows_core::Result<super::Direct3D::ID3DBlob> {
::windows_targets::link!("d3d10.dll" "system" fn D3D10CreateBlob(numbytes : usize, ppbuffer : *mut * mut::core::ffi::c_void) -> ::windows_core::HRESULT);
let mut result__ = ::std::mem::zeroed();
D3D10CreateBlob(numbytes, &mut result__).from_abi(result__)
}
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`, `\"Win32_Foundation\"`, `\"Win32_Graphics_Dxgi\"`*"]
#[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Dxgi"))]
#[inline]
pub unsafe fn D3D10CreateDevice<P0, P1>(padapter: P0, drivertype: D3D10_DRIVER_TYPE, software: P1, flags: u32, sdkversion: u32, ppdevice: ::core::option::Option<*mut ::core::option::Option<ID3D10Device>>) -> ::windows_core::Result<()>
where
P0: ::windows_core::IntoParam<super::Dxgi::IDXGIAdapter>,
P1: ::windows_core::IntoParam<super::super::Foundation::HMODULE>,
{
::windows_targets::link!("d3d10.dll" "system" fn D3D10CreateDevice(padapter : * mut::core::ffi::c_void, drivertype : D3D10_DRIVER_TYPE, software : super::super::Foundation:: HMODULE, flags : u32, sdkversion : u32, ppdevice : *mut * mut::core::ffi::c_void) -> ::windows_core::HRESULT);
D3D10CreateDevice(padapter.into_param().abi(), drivertype, software.into_param().abi(), flags, sdkversion, ::core::mem::transmute(ppdevice.unwrap_or(::std::ptr::null_mut()))).ok()
}
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`, `\"Win32_Foundation\"`, `\"Win32_Graphics_Dxgi\"`*"]
#[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Dxgi"))]
#[inline]
pub unsafe fn D3D10CreateDevice1<P0, P1>(padapter: P0, drivertype: D3D10_DRIVER_TYPE, software: P1, flags: u32, hardwarelevel: D3D10_FEATURE_LEVEL1, sdkversion: u32, ppdevice: ::core::option::Option<*mut ::core::option::Option<ID3D10Device1>>) -> ::windows_core::Result<()>
where
P0: ::windows_core::IntoParam<super::Dxgi::IDXGIAdapter>,
P1: ::windows_core::IntoParam<super::super::Foundation::HMODULE>,
{
::windows_targets::link!("d3d10_1.dll" "system" fn D3D10CreateDevice1(padapter : * mut::core::ffi::c_void, drivertype : D3D10_DRIVER_TYPE, software : super::super::Foundation:: HMODULE, flags : u32, hardwarelevel : D3D10_FEATURE_LEVEL1, sdkversion : u32, ppdevice : *mut * mut::core::ffi::c_void) -> ::windows_core::HRESULT);
D3D10CreateDevice1(padapter.into_param().abi(), drivertype, software.into_param().abi(), flags, hardwarelevel, sdkversion, ::core::mem::transmute(ppdevice.unwrap_or(::std::ptr::null_mut()))).ok()
}
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`, `\"Win32_Foundation\"`, `\"Win32_Graphics_Dxgi_Common\"`*"]
#[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Dxgi_Common"))]
#[inline]
pub unsafe fn D3D10CreateDeviceAndSwapChain<P0, P1>(padapter: P0, drivertype: D3D10_DRIVER_TYPE, software: P1, flags: u32, sdkversion: u32, pswapchaindesc: ::core::option::Option<*const super::Dxgi::DXGI_SWAP_CHAIN_DESC>, ppswapchain: ::core::option::Option<*mut ::core::option::Option<super::Dxgi::IDXGISwapChain>>, ppdevice: ::core::option::Option<*mut ::core::option::Option<ID3D10Device>>) -> ::windows_core::Result<()>
where
P0: ::windows_core::IntoParam<super::Dxgi::IDXGIAdapter>,
P1: ::windows_core::IntoParam<super::super::Foundation::HMODULE>,
{
::windows_targets::link!("d3d10.dll" "system" fn D3D10CreateDeviceAndSwapChain(padapter : * mut::core::ffi::c_void, drivertype : D3D10_DRIVER_TYPE, software : super::super::Foundation:: HMODULE, flags : u32, sdkversion : u32, pswapchaindesc : *const super::Dxgi:: DXGI_SWAP_CHAIN_DESC, ppswapchain : *mut * mut::core::ffi::c_void, ppdevice : *mut * mut::core::ffi::c_void) -> ::windows_core::HRESULT);
D3D10CreateDeviceAndSwapChain(padapter.into_param().abi(), drivertype, software.into_param().abi(), flags, sdkversion, ::core::mem::transmute(pswapchaindesc.unwrap_or(::std::ptr::null())), ::core::mem::transmute(ppswapchain.unwrap_or(::std::ptr::null_mut())), ::core::mem::transmute(ppdevice.unwrap_or(::std::ptr::null_mut()))).ok()
}
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`, `\"Win32_Foundation\"`, `\"Win32_Graphics_Dxgi_Common\"`*"]
#[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Dxgi_Common"))]
#[inline]
pub unsafe fn D3D10CreateDeviceAndSwapChain1<P0, P1>(padapter: P0, drivertype: D3D10_DRIVER_TYPE, software: P1, flags: u32, hardwarelevel: D3D10_FEATURE_LEVEL1, sdkversion: u32, pswapchaindesc: ::core::option::Option<*const super::Dxgi::DXGI_SWAP_CHAIN_DESC>, ppswapchain: ::core::option::Option<*mut ::core::option::Option<super::Dxgi::IDXGISwapChain>>, ppdevice: ::core::option::Option<*mut ::core::option::Option<ID3D10Device1>>) -> ::windows_core::Result<()>
where
P0: ::windows_core::IntoParam<super::Dxgi::IDXGIAdapter>,
P1: ::windows_core::IntoParam<super::super::Foundation::HMODULE>,
{
::windows_targets::link!("d3d10_1.dll" "system" fn D3D10CreateDeviceAndSwapChain1(padapter : * mut::core::ffi::c_void, drivertype : D3D10_DRIVER_TYPE, software : super::super::Foundation:: HMODULE, flags : u32, hardwarelevel : D3D10_FEATURE_LEVEL1, sdkversion : u32, pswapchaindesc : *const super::Dxgi:: DXGI_SWAP_CHAIN_DESC, ppswapchain : *mut * mut::core::ffi::c_void, ppdevice : *mut * mut::core::ffi::c_void) -> ::windows_core::HRESULT);
D3D10CreateDeviceAndSwapChain1(padapter.into_param().abi(), drivertype, software.into_param().abi(), flags, hardwarelevel, sdkversion, ::core::mem::transmute(pswapchaindesc.unwrap_or(::std::ptr::null())), ::core::mem::transmute(ppswapchain.unwrap_or(::std::ptr::null_mut())), ::core::mem::transmute(ppdevice.unwrap_or(::std::ptr::null_mut()))).ok()
}
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
#[inline]
pub unsafe fn D3D10CreateEffectFromMemory<P0, P1>(pdata: *const ::core::ffi::c_void, datalength: usize, fxflags: u32, pdevice: P0, peffectpool: P1) -> ::windows_core::Result<ID3D10Effect>
where
P0: ::windows_core::IntoParam<ID3D10Device>,
P1: ::windows_core::IntoParam<ID3D10EffectPool>,
{
::windows_targets::link!("d3d10.dll" "system" fn D3D10CreateEffectFromMemory(pdata : *const ::core::ffi::c_void, datalength : usize, fxflags : u32, pdevice : * mut::core::ffi::c_void, peffectpool : * mut::core::ffi::c_void, ppeffect : *mut * mut::core::ffi::c_void) -> ::windows_core::HRESULT);
let mut result__ = ::std::mem::zeroed();
D3D10CreateEffectFromMemory(pdata, datalength, fxflags, pdevice.into_param().abi(), peffectpool.into_param().abi(), &mut result__).from_abi(result__)
}
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
#[inline]
pub unsafe fn D3D10CreateEffectPoolFromMemory<P0>(pdata: *const ::core::ffi::c_void, datalength: usize, fxflags: u32, pdevice: P0) -> ::windows_core::Result<ID3D10EffectPool>
where
P0: ::windows_core::IntoParam<ID3D10Device>,
{
::windows_targets::link!("d3d10.dll" "system" fn D3D10CreateEffectPoolFromMemory(pdata : *const ::core::ffi::c_void, datalength : usize, fxflags : u32, pdevice : * mut::core::ffi::c_void, ppeffectpool : *mut * mut::core::ffi::c_void) -> ::windows_core::HRESULT);
let mut result__ = ::std::mem::zeroed();
D3D10CreateEffectPoolFromMemory(pdata, datalength, fxflags, pdevice.into_param().abi(), &mut result__).from_abi(result__)
}
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
#[inline]
pub unsafe fn D3D10CreateStateBlock<P0>(pdevice: P0, pstateblockmask: *const D3D10_STATE_BLOCK_MASK) -> ::windows_core::Result<ID3D10StateBlock>
where
P0: ::windows_core::IntoParam<ID3D10Device>,
{
::windows_targets::link!("d3d10.dll" "system" fn D3D10CreateStateBlock(pdevice : * mut::core::ffi::c_void, pstateblockmask : *const D3D10_STATE_BLOCK_MASK, ppstateblock : *mut * mut::core::ffi::c_void) -> ::windows_core::HRESULT);
let mut result__ = ::std::mem::zeroed();
D3D10CreateStateBlock(pdevice.into_param().abi(), pstateblockmask, &mut result__).from_abi(result__)
}
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`, `\"Win32_Foundation\"`, `\"Win32_Graphics_Direct3D\"`*"]
#[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Direct3D"))]
#[inline]
pub unsafe fn D3D10DisassembleEffect<P0, P1>(peffect: P0, enablecolorcode: P1) -> ::windows_core::Result<super::Direct3D::ID3DBlob>
where
P0: ::windows_core::IntoParam<ID3D10Effect>,
P1: ::windows_core::IntoParam<super::super::Foundation::BOOL>,
{
::windows_targets::link!("d3d10.dll" "system" fn D3D10DisassembleEffect(peffect : * mut::core::ffi::c_void, enablecolorcode : super::super::Foundation:: BOOL, ppdisassembly : *mut * mut::core::ffi::c_void) -> ::windows_core::HRESULT);
let mut result__ = ::std::mem::zeroed();
D3D10DisassembleEffect(peffect.into_param().abi(), enablecolorcode.into_param().abi(), &mut result__).from_abi(result__)
}
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`, `\"Win32_Foundation\"`, `\"Win32_Graphics_Direct3D\"`*"]
#[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Direct3D"))]
#[inline]
pub unsafe fn D3D10DisassembleShader<P0, P1>(pshader: *const ::core::ffi::c_void, bytecodelength: usize, enablecolorcode: P0, pcomments: P1) -> ::windows_core::Result<super::Direct3D::ID3DBlob>
where
P0: ::windows_core::IntoParam<super::super::Foundation::BOOL>,
P1: ::windows_core::IntoParam<::windows_core::PCSTR>,
{
::windows_targets::link!("d3d10.dll" "system" fn D3D10DisassembleShader(pshader : *const ::core::ffi::c_void, bytecodelength : usize, enablecolorcode : super::super::Foundation:: BOOL, pcomments : ::windows_core::PCSTR, ppdisassembly : *mut * mut::core::ffi::c_void) -> ::windows_core::HRESULT);
let mut result__ = ::std::mem::zeroed();
D3D10DisassembleShader(pshader, bytecodelength, enablecolorcode.into_param().abi(), pcomments.into_param().abi(), &mut result__).from_abi(result__)
}
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
#[inline]
pub unsafe fn D3D10GetGeometryShaderProfile<P0>(pdevice: P0) -> ::windows_core::PCSTR
where
P0: ::windows_core::IntoParam<ID3D10Device>,
{
::windows_targets::link!("d3d10.dll" "system" fn D3D10GetGeometryShaderProfile(pdevice : * mut::core::ffi::c_void) -> ::windows_core::PCSTR);
D3D10GetGeometryShaderProfile(pdevice.into_param().abi())
}
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`, `\"Win32_Graphics_Direct3D\"`*"]
#[cfg(feature = "Win32_Graphics_Direct3D")]
#[inline]
pub unsafe fn D3D10GetInputAndOutputSignatureBlob(pshaderbytecode: *const ::core::ffi::c_void, bytecodelength: usize) -> ::windows_core::Result<super::Direct3D::ID3DBlob> {
::windows_targets::link!("d3d10.dll" "system" fn D3D10GetInputAndOutputSignatureBlob(pshaderbytecode : *const ::core::ffi::c_void, bytecodelength : usize, ppsignatureblob : *mut * mut::core::ffi::c_void) -> ::windows_core::HRESULT);
let mut result__ = ::std::mem::zeroed();
D3D10GetInputAndOutputSignatureBlob(pshaderbytecode, bytecodelength, &mut result__).from_abi(result__)
}
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`, `\"Win32_Graphics_Direct3D\"`*"]
#[cfg(feature = "Win32_Graphics_Direct3D")]
#[inline]
pub unsafe fn D3D10GetInputSignatureBlob(pshaderbytecode: *const ::core::ffi::c_void, bytecodelength: usize) -> ::windows_core::Result<super::Direct3D::ID3DBlob> {
::windows_targets::link!("d3d10.dll" "system" fn D3D10GetInputSignatureBlob(pshaderbytecode : *const ::core::ffi::c_void, bytecodelength : usize, ppsignatureblob : *mut * mut::core::ffi::c_void) -> ::windows_core::HRESULT);
let mut result__ = ::std::mem::zeroed();
D3D10GetInputSignatureBlob(pshaderbytecode, bytecodelength, &mut result__).from_abi(result__)
}
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`, `\"Win32_Graphics_Direct3D\"`*"]
#[cfg(feature = "Win32_Graphics_Direct3D")]
#[inline]
pub unsafe fn D3D10GetOutputSignatureBlob(pshaderbytecode: *const ::core::ffi::c_void, bytecodelength: usize) -> ::windows_core::Result<super::Direct3D::ID3DBlob> {
::windows_targets::link!("d3d10.dll" "system" fn D3D10GetOutputSignatureBlob(pshaderbytecode : *const ::core::ffi::c_void, bytecodelength : usize, ppsignatureblob : *mut * mut::core::ffi::c_void) -> ::windows_core::HRESULT);
let mut result__ = ::std::mem::zeroed();
D3D10GetOutputSignatureBlob(pshaderbytecode, bytecodelength, &mut result__).from_abi(result__)
}
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
#[inline]
pub unsafe fn D3D10GetPixelShaderProfile<P0>(pdevice: P0) -> ::windows_core::PCSTR
where
P0: ::windows_core::IntoParam<ID3D10Device>,
{
::windows_targets::link!("d3d10.dll" "system" fn D3D10GetPixelShaderProfile(pdevice : * mut::core::ffi::c_void) -> ::windows_core::PCSTR);
D3D10GetPixelShaderProfile(pdevice.into_param().abi())
}
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`, `\"Win32_Graphics_Direct3D\"`*"]
#[cfg(feature = "Win32_Graphics_Direct3D")]
#[inline]
pub unsafe fn D3D10GetShaderDebugInfo(pshaderbytecode: *const ::core::ffi::c_void, bytecodelength: usize) -> ::windows_core::Result<super::Direct3D::ID3DBlob> {
::windows_targets::link!("d3d10.dll" "system" fn D3D10GetShaderDebugInfo(pshaderbytecode : *const ::core::ffi::c_void, bytecodelength : usize, ppdebuginfo : *mut * mut::core::ffi::c_void) -> ::windows_core::HRESULT);
let mut result__ = ::std::mem::zeroed();
D3D10GetShaderDebugInfo(pshaderbytecode, bytecodelength, &mut result__).from_abi(result__)
}
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
#[inline]
pub unsafe fn D3D10GetVertexShaderProfile<P0>(pdevice: P0) -> ::windows_core::PCSTR
where
P0: ::windows_core::IntoParam<ID3D10Device>,
{
::windows_targets::link!("d3d10.dll" "system" fn D3D10GetVertexShaderProfile(pdevice : * mut::core::ffi::c_void) -> ::windows_core::PCSTR);
D3D10GetVertexShaderProfile(pdevice.into_param().abi())
}
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`, `\"Win32_Graphics_Direct3D\"`*"]
#[cfg(feature = "Win32_Graphics_Direct3D")]
#[inline]
pub unsafe fn D3D10PreprocessShader<P0, P1>(psrcdata: &[u8], pfilename: P0, pdefines: ::core::option::Option<*const super::Direct3D::D3D_SHADER_MACRO>, pinclude: P1, ppshadertext: *mut ::core::option::Option<super::Direct3D::ID3DBlob>, pperrormsgs: ::core::option::Option<*mut ::core::option::Option<super::Direct3D::ID3DBlob>>) -> ::windows_core::Result<()>
where
P0: ::windows_core::IntoParam<::windows_core::PCSTR>,
P1: ::windows_core::IntoParam<super::Direct3D::ID3DInclude>,
{
::windows_targets::link!("d3d10.dll" "system" fn D3D10PreprocessShader(psrcdata : ::windows_core::PCSTR, srcdatasize : usize, pfilename : ::windows_core::PCSTR, pdefines : *const super::Direct3D:: D3D_SHADER_MACRO, pinclude : * mut::core::ffi::c_void, ppshadertext : *mut * mut::core::ffi::c_void, pperrormsgs : *mut * mut::core::ffi::c_void) -> ::windows_core::HRESULT);
D3D10PreprocessShader(::core::mem::transmute(psrcdata.as_ptr()), psrcdata.len() as _, pfilename.into_param().abi(), ::core::mem::transmute(pdefines.unwrap_or(::std::ptr::null())), pinclude.into_param().abi(), ::core::mem::transmute(ppshadertext), ::core::mem::transmute(pperrormsgs.unwrap_or(::std::ptr::null_mut()))).ok()
}
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
#[inline]
pub unsafe fn D3D10ReflectShader(pshaderbytecode: *const ::core::ffi::c_void, bytecodelength: usize) -> ::windows_core::Result<ID3D10ShaderReflection> {
::windows_targets::link!("d3d10.dll" "system" fn D3D10ReflectShader(pshaderbytecode : *const ::core::ffi::c_void, bytecodelength : usize, ppreflector : *mut * mut::core::ffi::c_void) -> ::windows_core::HRESULT);
let mut result__ = ::std::mem::zeroed();
D3D10ReflectShader(pshaderbytecode, bytecodelength, &mut result__).from_abi(result__)
}
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
#[inline]
pub unsafe fn D3D10StateBlockMaskDifference(pa: *const D3D10_STATE_BLOCK_MASK, pb: *const D3D10_STATE_BLOCK_MASK, presult: *mut D3D10_STATE_BLOCK_MASK) -> ::windows_core::Result<()> {
::windows_targets::link!("d3d10.dll" "system" fn D3D10StateBlockMaskDifference(pa : *const D3D10_STATE_BLOCK_MASK, pb : *const D3D10_STATE_BLOCK_MASK, presult : *mut D3D10_STATE_BLOCK_MASK) -> ::windows_core::HRESULT);
D3D10StateBlockMaskDifference(pa, pb, presult).ok()
}
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
#[inline]
pub unsafe fn D3D10StateBlockMaskDisableAll(pmask: *mut D3D10_STATE_BLOCK_MASK) -> ::windows_core::Result<()> {
::windows_targets::link!("d3d10.dll" "system" fn D3D10StateBlockMaskDisableAll(pmask : *mut D3D10_STATE_BLOCK_MASK) -> ::windows_core::HRESULT);
D3D10StateBlockMaskDisableAll(pmask).ok()
}
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
#[inline]
pub unsafe fn D3D10StateBlockMaskDisableCapture(pmask: *mut D3D10_STATE_BLOCK_MASK, statetype: D3D10_DEVICE_STATE_TYPES, rangestart: u32, rangelength: u32) -> ::windows_core::Result<()> {
::windows_targets::link!("d3d10.dll" "system" fn D3D10StateBlockMaskDisableCapture(pmask : *mut D3D10_STATE_BLOCK_MASK, statetype : D3D10_DEVICE_STATE_TYPES, rangestart : u32, rangelength : u32) -> ::windows_core::HRESULT);
D3D10StateBlockMaskDisableCapture(pmask, statetype, rangestart, rangelength).ok()
}
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
#[inline]
pub unsafe fn D3D10StateBlockMaskEnableAll(pmask: *mut D3D10_STATE_BLOCK_MASK) -> ::windows_core::Result<()> {
::windows_targets::link!("d3d10.dll" "system" fn D3D10StateBlockMaskEnableAll(pmask : *mut D3D10_STATE_BLOCK_MASK) -> ::windows_core::HRESULT);
D3D10StateBlockMaskEnableAll(pmask).ok()
}
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
#[inline]
pub unsafe fn D3D10StateBlockMaskEnableCapture(pmask: *mut D3D10_STATE_BLOCK_MASK, statetype: D3D10_DEVICE_STATE_TYPES, rangestart: u32, rangelength: u32) -> ::windows_core::Result<()> {
::windows_targets::link!("d3d10.dll" "system" fn D3D10StateBlockMaskEnableCapture(pmask : *mut D3D10_STATE_BLOCK_MASK, statetype : D3D10_DEVICE_STATE_TYPES, rangestart : u32, rangelength : u32) -> ::windows_core::HRESULT);
D3D10StateBlockMaskEnableCapture(pmask, statetype, rangestart, rangelength).ok()
}
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`, `\"Win32_Foundation\"`*"]
#[cfg(feature = "Win32_Foundation")]
#[inline]
pub unsafe fn D3D10StateBlockMaskGetSetting(pmask: *const D3D10_STATE_BLOCK_MASK, statetype: D3D10_DEVICE_STATE_TYPES, entry: u32) -> super::super::Foundation::BOOL {
::windows_targets::link!("d3d10.dll" "system" fn D3D10StateBlockMaskGetSetting(pmask : *const D3D10_STATE_BLOCK_MASK, statetype : D3D10_DEVICE_STATE_TYPES, entry : u32) -> super::super::Foundation:: BOOL);
D3D10StateBlockMaskGetSetting(pmask, statetype, entry)
}
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
#[inline]
pub unsafe fn D3D10StateBlockMaskIntersect(pa: *const D3D10_STATE_BLOCK_MASK, pb: *const D3D10_STATE_BLOCK_MASK, presult: *mut D3D10_STATE_BLOCK_MASK) -> ::windows_core::Result<()> {
::windows_targets::link!("d3d10.dll" "system" fn D3D10StateBlockMaskIntersect(pa : *const D3D10_STATE_BLOCK_MASK, pb : *const D3D10_STATE_BLOCK_MASK, presult : *mut D3D10_STATE_BLOCK_MASK) -> ::windows_core::HRESULT);
D3D10StateBlockMaskIntersect(pa, pb, presult).ok()
}
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
#[inline]
pub unsafe fn D3D10StateBlockMaskUnion(pa: *const D3D10_STATE_BLOCK_MASK, pb: *const D3D10_STATE_BLOCK_MASK, presult: *mut D3D10_STATE_BLOCK_MASK) -> ::windows_core::Result<()> {
::windows_targets::link!("d3d10.dll" "system" fn D3D10StateBlockMaskUnion(pa : *const D3D10_STATE_BLOCK_MASK, pb : *const D3D10_STATE_BLOCK_MASK, presult : *mut D3D10_STATE_BLOCK_MASK) -> ::windows_core::HRESULT);
D3D10StateBlockMaskUnion(pa, pb, presult).ok()
}
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
#[repr(transparent)]
pub struct ID3D10Asynchronous(::windows_core::IUnknown);
impl ID3D10Asynchronous {
pub unsafe fn GetDevice(&self) -> ::windows_core::Result<ID3D10Device> {
let mut result__ = ::std::mem::zeroed();
(::windows_core::Interface::vtable(self).base__.GetDevice)(::windows_core::Interface::as_raw(self), &mut result__);
::windows_core::from_abi(result__)
}
pub unsafe fn GetPrivateData(&self, guid: *const ::windows_core::GUID, pdatasize: *mut u32, pdata: ::core::option::Option<*mut ::core::ffi::c_void>) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).base__.GetPrivateData)(::windows_core::Interface::as_raw(self), guid, pdatasize, ::core::mem::transmute(pdata.unwrap_or(::std::ptr::null_mut()))).ok()
}
pub unsafe fn SetPrivateData(&self, guid: *const ::windows_core::GUID, datasize: u32, pdata: ::core::option::Option<*const ::core::ffi::c_void>) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).base__.SetPrivateData)(::windows_core::Interface::as_raw(self), guid, datasize, ::core::mem::transmute(pdata.unwrap_or(::std::ptr::null()))).ok()
}
pub unsafe fn SetPrivateDataInterface<P0>(&self, guid: *const ::windows_core::GUID, pdata: P0) -> ::windows_core::Result<()>
where
P0: ::windows_core::IntoParam<::windows_core::IUnknown>,
{
(::windows_core::Interface::vtable(self).base__.SetPrivateDataInterface)(::windows_core::Interface::as_raw(self), guid, pdata.into_param().abi()).ok()
}
pub unsafe fn Begin(&self) {
(::windows_core::Interface::vtable(self).Begin)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn End(&self) {
(::windows_core::Interface::vtable(self).End)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn GetData(&self, pdata: ::core::option::Option<*mut ::core::ffi::c_void>, datasize: u32, getdataflags: u32) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).GetData)(::windows_core::Interface::as_raw(self), ::core::mem::transmute(pdata.unwrap_or(::std::ptr::null_mut())), datasize, getdataflags).ok()
}
pub unsafe fn GetDataSize(&self) -> u32 {
(::windows_core::Interface::vtable(self).GetDataSize)(::windows_core::Interface::as_raw(self))
}
}
::windows_core::imp::interface_hierarchy!(ID3D10Asynchronous, ::windows_core::IUnknown, ID3D10DeviceChild);
impl ::core::cmp::PartialEq for ID3D10Asynchronous {
fn eq(&self, other: &Self) -> bool {
self.0 == other.0
}
}
impl ::core::cmp::Eq for ID3D10Asynchronous {}
impl ::core::fmt::Debug for ID3D10Asynchronous {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_tuple("ID3D10Asynchronous").field(&self.0).finish()
}
}
unsafe impl ::core::marker::Send for ID3D10Asynchronous {}
unsafe impl ::core::marker::Sync for ID3D10Asynchronous {}
unsafe impl ::windows_core::Interface for ID3D10Asynchronous {
type Vtable = ID3D10Asynchronous_Vtbl;
}
impl ::core::clone::Clone for ID3D10Asynchronous {
fn clone(&self) -> Self {
Self(self.0.clone())
}
}
unsafe impl ::windows_core::ComInterface for ID3D10Asynchronous {
const IID: ::windows_core::GUID = ::windows_core::GUID::from_u128(0x9b7e4c0d_342c_4106_a19f_4f2704f689f0);
}
#[repr(C)]
#[doc(hidden)]
pub struct ID3D10Asynchronous_Vtbl {
pub base__: ID3D10DeviceChild_Vtbl,
pub Begin: unsafe extern "system" fn(this: *mut ::core::ffi::c_void),
pub End: unsafe extern "system" fn(this: *mut ::core::ffi::c_void),
pub GetData: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, pdata: *mut ::core::ffi::c_void, datasize: u32, getdataflags: u32) -> ::windows_core::HRESULT,
pub GetDataSize: unsafe extern "system" fn(this: *mut ::core::ffi::c_void) -> u32,
}
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
#[repr(transparent)]
pub struct ID3D10BlendState(::windows_core::IUnknown);
impl ID3D10BlendState {
pub unsafe fn GetDevice(&self) -> ::windows_core::Result<ID3D10Device> {
let mut result__ = ::std::mem::zeroed();
(::windows_core::Interface::vtable(self).base__.GetDevice)(::windows_core::Interface::as_raw(self), &mut result__);
::windows_core::from_abi(result__)
}
pub unsafe fn GetPrivateData(&self, guid: *const ::windows_core::GUID, pdatasize: *mut u32, pdata: ::core::option::Option<*mut ::core::ffi::c_void>) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).base__.GetPrivateData)(::windows_core::Interface::as_raw(self), guid, pdatasize, ::core::mem::transmute(pdata.unwrap_or(::std::ptr::null_mut()))).ok()
}
pub unsafe fn SetPrivateData(&self, guid: *const ::windows_core::GUID, datasize: u32, pdata: ::core::option::Option<*const ::core::ffi::c_void>) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).base__.SetPrivateData)(::windows_core::Interface::as_raw(self), guid, datasize, ::core::mem::transmute(pdata.unwrap_or(::std::ptr::null()))).ok()
}
pub unsafe fn SetPrivateDataInterface<P0>(&self, guid: *const ::windows_core::GUID, pdata: P0) -> ::windows_core::Result<()>
where
P0: ::windows_core::IntoParam<::windows_core::IUnknown>,
{
(::windows_core::Interface::vtable(self).base__.SetPrivateDataInterface)(::windows_core::Interface::as_raw(self), guid, pdata.into_param().abi()).ok()
}
#[doc = "*Required features: `\"Win32_Foundation\"`*"]
#[cfg(feature = "Win32_Foundation")]
pub unsafe fn GetDesc(&self, pdesc: *mut D3D10_BLEND_DESC) {
(::windows_core::Interface::vtable(self).GetDesc)(::windows_core::Interface::as_raw(self), pdesc)
}
}
::windows_core::imp::interface_hierarchy!(ID3D10BlendState, ::windows_core::IUnknown, ID3D10DeviceChild);
impl ::core::cmp::PartialEq for ID3D10BlendState {
fn eq(&self, other: &Self) -> bool {
self.0 == other.0
}
}
impl ::core::cmp::Eq for ID3D10BlendState {}
impl ::core::fmt::Debug for ID3D10BlendState {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_tuple("ID3D10BlendState").field(&self.0).finish()
}
}
unsafe impl ::core::marker::Send for ID3D10BlendState {}
unsafe impl ::core::marker::Sync for ID3D10BlendState {}
unsafe impl ::windows_core::Interface for ID3D10BlendState {
type Vtable = ID3D10BlendState_Vtbl;
}
impl ::core::clone::Clone for ID3D10BlendState {
fn clone(&self) -> Self {
Self(self.0.clone())
}
}
unsafe impl ::windows_core::ComInterface for ID3D10BlendState {
const IID: ::windows_core::GUID = ::windows_core::GUID::from_u128(0xedad8d19_8a35_4d6d_8566_2ea276cde161);
}
#[repr(C)]
#[doc(hidden)]
pub struct ID3D10BlendState_Vtbl {
pub base__: ID3D10DeviceChild_Vtbl,
#[cfg(feature = "Win32_Foundation")]
pub GetDesc: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, pdesc: *mut D3D10_BLEND_DESC),
#[cfg(not(feature = "Win32_Foundation"))]
GetDesc: usize,
}
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
#[repr(transparent)]
pub struct ID3D10BlendState1(::windows_core::IUnknown);
impl ID3D10BlendState1 {
pub unsafe fn GetDevice(&self) -> ::windows_core::Result<ID3D10Device> {
let mut result__ = ::std::mem::zeroed();
(::windows_core::Interface::vtable(self).base__.base__.GetDevice)(::windows_core::Interface::as_raw(self), &mut result__);
::windows_core::from_abi(result__)
}
pub unsafe fn GetPrivateData(&self, guid: *const ::windows_core::GUID, pdatasize: *mut u32, pdata: ::core::option::Option<*mut ::core::ffi::c_void>) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).base__.base__.GetPrivateData)(::windows_core::Interface::as_raw(self), guid, pdatasize, ::core::mem::transmute(pdata.unwrap_or(::std::ptr::null_mut()))).ok()
}
pub unsafe fn SetPrivateData(&self, guid: *const ::windows_core::GUID, datasize: u32, pdata: ::core::option::Option<*const ::core::ffi::c_void>) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).base__.base__.SetPrivateData)(::windows_core::Interface::as_raw(self), guid, datasize, ::core::mem::transmute(pdata.unwrap_or(::std::ptr::null()))).ok()
}
pub unsafe fn SetPrivateDataInterface<P0>(&self, guid: *const ::windows_core::GUID, pdata: P0) -> ::windows_core::Result<()>
where
P0: ::windows_core::IntoParam<::windows_core::IUnknown>,
{
(::windows_core::Interface::vtable(self).base__.base__.SetPrivateDataInterface)(::windows_core::Interface::as_raw(self), guid, pdata.into_param().abi()).ok()
}
#[doc = "*Required features: `\"Win32_Foundation\"`*"]
#[cfg(feature = "Win32_Foundation")]
pub unsafe fn GetDesc(&self, pdesc: *mut D3D10_BLEND_DESC) {
(::windows_core::Interface::vtable(self).base__.GetDesc)(::windows_core::Interface::as_raw(self), pdesc)
}
#[doc = "*Required features: `\"Win32_Foundation\"`*"]
#[cfg(feature = "Win32_Foundation")]
pub unsafe fn GetDesc1(&self, pdesc: *mut D3D10_BLEND_DESC1) {
(::windows_core::Interface::vtable(self).GetDesc1)(::windows_core::Interface::as_raw(self), pdesc)
}
}
::windows_core::imp::interface_hierarchy!(ID3D10BlendState1, ::windows_core::IUnknown, ID3D10DeviceChild, ID3D10BlendState);
impl ::core::cmp::PartialEq for ID3D10BlendState1 {
fn eq(&self, other: &Self) -> bool {
self.0 == other.0
}
}
impl ::core::cmp::Eq for ID3D10BlendState1 {}
impl ::core::fmt::Debug for ID3D10BlendState1 {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_tuple("ID3D10BlendState1").field(&self.0).finish()
}
}
unsafe impl ::core::marker::Send for ID3D10BlendState1 {}
unsafe impl ::core::marker::Sync for ID3D10BlendState1 {}
unsafe impl ::windows_core::Interface for ID3D10BlendState1 {
type Vtable = ID3D10BlendState1_Vtbl;
}
impl ::core::clone::Clone for ID3D10BlendState1 {
fn clone(&self) -> Self {
Self(self.0.clone())
}
}
unsafe impl ::windows_core::ComInterface for ID3D10BlendState1 {
const IID: ::windows_core::GUID = ::windows_core::GUID::from_u128(0xedad8d99_8a35_4d6d_8566_2ea276cde161);
}
#[repr(C)]
#[doc(hidden)]
pub struct ID3D10BlendState1_Vtbl {
pub base__: ID3D10BlendState_Vtbl,
#[cfg(feature = "Win32_Foundation")]
pub GetDesc1: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, pdesc: *mut D3D10_BLEND_DESC1),
#[cfg(not(feature = "Win32_Foundation"))]
GetDesc1: usize,
}
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
#[repr(transparent)]
pub struct ID3D10Buffer(::windows_core::IUnknown);
impl ID3D10Buffer {
pub unsafe fn GetDevice(&self) -> ::windows_core::Result<ID3D10Device> {
let mut result__ = ::std::mem::zeroed();
(::windows_core::Interface::vtable(self).base__.base__.GetDevice)(::windows_core::Interface::as_raw(self), &mut result__);
::windows_core::from_abi(result__)
}
pub unsafe fn GetPrivateData(&self, guid: *const ::windows_core::GUID, pdatasize: *mut u32, pdata: ::core::option::Option<*mut ::core::ffi::c_void>) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).base__.base__.GetPrivateData)(::windows_core::Interface::as_raw(self), guid, pdatasize, ::core::mem::transmute(pdata.unwrap_or(::std::ptr::null_mut()))).ok()
}
pub unsafe fn SetPrivateData(&self, guid: *const ::windows_core::GUID, datasize: u32, pdata: ::core::option::Option<*const ::core::ffi::c_void>) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).base__.base__.SetPrivateData)(::windows_core::Interface::as_raw(self), guid, datasize, ::core::mem::transmute(pdata.unwrap_or(::std::ptr::null()))).ok()
}
pub unsafe fn SetPrivateDataInterface<P0>(&self, guid: *const ::windows_core::GUID, pdata: P0) -> ::windows_core::Result<()>
where
P0: ::windows_core::IntoParam<::windows_core::IUnknown>,
{
(::windows_core::Interface::vtable(self).base__.base__.SetPrivateDataInterface)(::windows_core::Interface::as_raw(self), guid, pdata.into_param().abi()).ok()
}
pub unsafe fn GetType(&self) -> D3D10_RESOURCE_DIMENSION {
let mut result__ = ::std::mem::zeroed();
(::windows_core::Interface::vtable(self).base__.GetType)(::windows_core::Interface::as_raw(self), &mut result__);
::std::mem::transmute(result__)
}
pub unsafe fn SetEvictionPriority(&self, evictionpriority: u32) {
(::windows_core::Interface::vtable(self).base__.SetEvictionPriority)(::windows_core::Interface::as_raw(self), evictionpriority)
}
pub unsafe fn GetEvictionPriority(&self) -> u32 {
(::windows_core::Interface::vtable(self).base__.GetEvictionPriority)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn Map(&self, maptype: D3D10_MAP, mapflags: u32, ppdata: *mut *mut ::core::ffi::c_void) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).Map)(::windows_core::Interface::as_raw(self), maptype, mapflags, ppdata).ok()
}
pub unsafe fn Unmap(&self) {
(::windows_core::Interface::vtable(self).Unmap)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn GetDesc(&self, pdesc: *mut D3D10_BUFFER_DESC) {
(::windows_core::Interface::vtable(self).GetDesc)(::windows_core::Interface::as_raw(self), pdesc)
}
}
::windows_core::imp::interface_hierarchy!(ID3D10Buffer, ::windows_core::IUnknown, ID3D10DeviceChild, ID3D10Resource);
impl ::core::cmp::PartialEq for ID3D10Buffer {
fn eq(&self, other: &Self) -> bool {
self.0 == other.0
}
}
impl ::core::cmp::Eq for ID3D10Buffer {}
impl ::core::fmt::Debug for ID3D10Buffer {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_tuple("ID3D10Buffer").field(&self.0).finish()
}
}
unsafe impl ::core::marker::Send for ID3D10Buffer {}
unsafe impl ::core::marker::Sync for ID3D10Buffer {}
unsafe impl ::windows_core::Interface for ID3D10Buffer {
type Vtable = ID3D10Buffer_Vtbl;
}
impl ::core::clone::Clone for ID3D10Buffer {
fn clone(&self) -> Self {
Self(self.0.clone())
}
}
unsafe impl ::windows_core::ComInterface for ID3D10Buffer {
const IID: ::windows_core::GUID = ::windows_core::GUID::from_u128(0x9b7e4c02_342c_4106_a19f_4f2704f689f0);
}
#[repr(C)]
#[doc(hidden)]
pub struct ID3D10Buffer_Vtbl {
pub base__: ID3D10Resource_Vtbl,
pub Map: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, maptype: D3D10_MAP, mapflags: u32, ppdata: *mut *mut ::core::ffi::c_void) -> ::windows_core::HRESULT,
pub Unmap: unsafe extern "system" fn(this: *mut ::core::ffi::c_void),
pub GetDesc: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, pdesc: *mut D3D10_BUFFER_DESC),
}
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
#[repr(transparent)]
pub struct ID3D10Counter(::windows_core::IUnknown);
impl ID3D10Counter {
pub unsafe fn GetDevice(&self) -> ::windows_core::Result<ID3D10Device> {
let mut result__ = ::std::mem::zeroed();
(::windows_core::Interface::vtable(self).base__.base__.GetDevice)(::windows_core::Interface::as_raw(self), &mut result__);
::windows_core::from_abi(result__)
}
pub unsafe fn GetPrivateData(&self, guid: *const ::windows_core::GUID, pdatasize: *mut u32, pdata: ::core::option::Option<*mut ::core::ffi::c_void>) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).base__.base__.GetPrivateData)(::windows_core::Interface::as_raw(self), guid, pdatasize, ::core::mem::transmute(pdata.unwrap_or(::std::ptr::null_mut()))).ok()
}
pub unsafe fn SetPrivateData(&self, guid: *const ::windows_core::GUID, datasize: u32, pdata: ::core::option::Option<*const ::core::ffi::c_void>) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).base__.base__.SetPrivateData)(::windows_core::Interface::as_raw(self), guid, datasize, ::core::mem::transmute(pdata.unwrap_or(::std::ptr::null()))).ok()
}
pub unsafe fn SetPrivateDataInterface<P0>(&self, guid: *const ::windows_core::GUID, pdata: P0) -> ::windows_core::Result<()>
where
P0: ::windows_core::IntoParam<::windows_core::IUnknown>,
{
(::windows_core::Interface::vtable(self).base__.base__.SetPrivateDataInterface)(::windows_core::Interface::as_raw(self), guid, pdata.into_param().abi()).ok()
}
pub unsafe fn Begin(&self) {
(::windows_core::Interface::vtable(self).base__.Begin)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn End(&self) {
(::windows_core::Interface::vtable(self).base__.End)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn GetData(&self, pdata: ::core::option::Option<*mut ::core::ffi::c_void>, datasize: u32, getdataflags: u32) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).base__.GetData)(::windows_core::Interface::as_raw(self), ::core::mem::transmute(pdata.unwrap_or(::std::ptr::null_mut())), datasize, getdataflags).ok()
}
pub unsafe fn GetDataSize(&self) -> u32 {
(::windows_core::Interface::vtable(self).base__.GetDataSize)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn GetDesc(&self) -> D3D10_COUNTER_DESC {
let mut result__ = ::std::mem::zeroed();
(::windows_core::Interface::vtable(self).GetDesc)(::windows_core::Interface::as_raw(self), &mut result__);
::std::mem::transmute(result__)
}
}
::windows_core::imp::interface_hierarchy!(ID3D10Counter, ::windows_core::IUnknown, ID3D10DeviceChild, ID3D10Asynchronous);
impl ::core::cmp::PartialEq for ID3D10Counter {
fn eq(&self, other: &Self) -> bool {
self.0 == other.0
}
}
impl ::core::cmp::Eq for ID3D10Counter {}
impl ::core::fmt::Debug for ID3D10Counter {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_tuple("ID3D10Counter").field(&self.0).finish()
}
}
unsafe impl ::core::marker::Send for ID3D10Counter {}
unsafe impl ::core::marker::Sync for ID3D10Counter {}
unsafe impl ::windows_core::Interface for ID3D10Counter {
type Vtable = ID3D10Counter_Vtbl;
}
impl ::core::clone::Clone for ID3D10Counter {
fn clone(&self) -> Self {
Self(self.0.clone())
}
}
unsafe impl ::windows_core::ComInterface for ID3D10Counter {
const IID: ::windows_core::GUID = ::windows_core::GUID::from_u128(0x9b7e4c11_342c_4106_a19f_4f2704f689f0);
}
#[repr(C)]
#[doc(hidden)]
pub struct ID3D10Counter_Vtbl {
pub base__: ID3D10Asynchronous_Vtbl,
pub GetDesc: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, pdesc: *mut D3D10_COUNTER_DESC),
}
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
#[repr(transparent)]
pub struct ID3D10Debug(::windows_core::IUnknown);
impl ID3D10Debug {
pub unsafe fn SetFeatureMask(&self, mask: u32) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).SetFeatureMask)(::windows_core::Interface::as_raw(self), mask).ok()
}
pub unsafe fn GetFeatureMask(&self) -> u32 {
(::windows_core::Interface::vtable(self).GetFeatureMask)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn SetPresentPerRenderOpDelay(&self, milliseconds: u32) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).SetPresentPerRenderOpDelay)(::windows_core::Interface::as_raw(self), milliseconds).ok()
}
pub unsafe fn GetPresentPerRenderOpDelay(&self) -> u32 {
(::windows_core::Interface::vtable(self).GetPresentPerRenderOpDelay)(::windows_core::Interface::as_raw(self))
}
#[doc = "*Required features: `\"Win32_Graphics_Dxgi\"`*"]
#[cfg(feature = "Win32_Graphics_Dxgi")]
pub unsafe fn SetSwapChain<P0>(&self, pswapchain: P0) -> ::windows_core::Result<()>
where
P0: ::windows_core::IntoParam<super::Dxgi::IDXGISwapChain>,
{
(::windows_core::Interface::vtable(self).SetSwapChain)(::windows_core::Interface::as_raw(self), pswapchain.into_param().abi()).ok()
}
#[doc = "*Required features: `\"Win32_Graphics_Dxgi\"`*"]
#[cfg(feature = "Win32_Graphics_Dxgi")]
pub unsafe fn GetSwapChain(&self) -> ::windows_core::Result<super::Dxgi::IDXGISwapChain> {
let mut result__ = ::std::mem::zeroed();
(::windows_core::Interface::vtable(self).GetSwapChain)(::windows_core::Interface::as_raw(self), &mut result__).from_abi(result__)
}
pub unsafe fn Validate(&self) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).Validate)(::windows_core::Interface::as_raw(self)).ok()
}
}
::windows_core::imp::interface_hierarchy!(ID3D10Debug, ::windows_core::IUnknown);
impl ::core::cmp::PartialEq for ID3D10Debug {
fn eq(&self, other: &Self) -> bool {
self.0 == other.0
}
}
impl ::core::cmp::Eq for ID3D10Debug {}
impl ::core::fmt::Debug for ID3D10Debug {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_tuple("ID3D10Debug").field(&self.0).finish()
}
}
unsafe impl ::core::marker::Send for ID3D10Debug {}
unsafe impl ::core::marker::Sync for ID3D10Debug {}
unsafe impl ::windows_core::Interface for ID3D10Debug {
type Vtable = ID3D10Debug_Vtbl;
}
impl ::core::clone::Clone for ID3D10Debug {
fn clone(&self) -> Self {
Self(self.0.clone())
}
}
unsafe impl ::windows_core::ComInterface for ID3D10Debug {
const IID: ::windows_core::GUID = ::windows_core::GUID::from_u128(0x9b7e4e01_342c_4106_a19f_4f2704f689f0);
}
#[repr(C)]
#[doc(hidden)]
pub struct ID3D10Debug_Vtbl {
pub base__: ::windows_core::IUnknown_Vtbl,
pub SetFeatureMask: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, mask: u32) -> ::windows_core::HRESULT,
pub GetFeatureMask: unsafe extern "system" fn(this: *mut ::core::ffi::c_void) -> u32,
pub SetPresentPerRenderOpDelay: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, milliseconds: u32) -> ::windows_core::HRESULT,
pub GetPresentPerRenderOpDelay: unsafe extern "system" fn(this: *mut ::core::ffi::c_void) -> u32,
#[cfg(feature = "Win32_Graphics_Dxgi")]
pub SetSwapChain: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, pswapchain: *mut ::core::ffi::c_void) -> ::windows_core::HRESULT,
#[cfg(not(feature = "Win32_Graphics_Dxgi"))]
SetSwapChain: usize,
#[cfg(feature = "Win32_Graphics_Dxgi")]
pub GetSwapChain: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, ppswapchain: *mut *mut ::core::ffi::c_void) -> ::windows_core::HRESULT,
#[cfg(not(feature = "Win32_Graphics_Dxgi"))]
GetSwapChain: usize,
pub Validate: unsafe extern "system" fn(this: *mut ::core::ffi::c_void) -> ::windows_core::HRESULT,
}
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
#[repr(transparent)]
pub struct ID3D10DepthStencilState(::windows_core::IUnknown);
impl ID3D10DepthStencilState {
pub unsafe fn GetDevice(&self) -> ::windows_core::Result<ID3D10Device> {
let mut result__ = ::std::mem::zeroed();
(::windows_core::Interface::vtable(self).base__.GetDevice)(::windows_core::Interface::as_raw(self), &mut result__);
::windows_core::from_abi(result__)
}
pub unsafe fn GetPrivateData(&self, guid: *const ::windows_core::GUID, pdatasize: *mut u32, pdata: ::core::option::Option<*mut ::core::ffi::c_void>) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).base__.GetPrivateData)(::windows_core::Interface::as_raw(self), guid, pdatasize, ::core::mem::transmute(pdata.unwrap_or(::std::ptr::null_mut()))).ok()
}
pub unsafe fn SetPrivateData(&self, guid: *const ::windows_core::GUID, datasize: u32, pdata: ::core::option::Option<*const ::core::ffi::c_void>) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).base__.SetPrivateData)(::windows_core::Interface::as_raw(self), guid, datasize, ::core::mem::transmute(pdata.unwrap_or(::std::ptr::null()))).ok()
}
pub unsafe fn SetPrivateDataInterface<P0>(&self, guid: *const ::windows_core::GUID, pdata: P0) -> ::windows_core::Result<()>
where
P0: ::windows_core::IntoParam<::windows_core::IUnknown>,
{
(::windows_core::Interface::vtable(self).base__.SetPrivateDataInterface)(::windows_core::Interface::as_raw(self), guid, pdata.into_param().abi()).ok()
}
#[doc = "*Required features: `\"Win32_Foundation\"`*"]
#[cfg(feature = "Win32_Foundation")]
pub unsafe fn GetDesc(&self, pdesc: *mut D3D10_DEPTH_STENCIL_DESC) {
(::windows_core::Interface::vtable(self).GetDesc)(::windows_core::Interface::as_raw(self), pdesc)
}
}
::windows_core::imp::interface_hierarchy!(ID3D10DepthStencilState, ::windows_core::IUnknown, ID3D10DeviceChild);
impl ::core::cmp::PartialEq for ID3D10DepthStencilState {
fn eq(&self, other: &Self) -> bool {
self.0 == other.0
}
}
impl ::core::cmp::Eq for ID3D10DepthStencilState {}
impl ::core::fmt::Debug for ID3D10DepthStencilState {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_tuple("ID3D10DepthStencilState").field(&self.0).finish()
}
}
unsafe impl ::core::marker::Send for ID3D10DepthStencilState {}
unsafe impl ::core::marker::Sync for ID3D10DepthStencilState {}
unsafe impl ::windows_core::Interface for ID3D10DepthStencilState {
type Vtable = ID3D10DepthStencilState_Vtbl;
}
impl ::core::clone::Clone for ID3D10DepthStencilState {
fn clone(&self) -> Self {
Self(self.0.clone())
}
}
unsafe impl ::windows_core::ComInterface for ID3D10DepthStencilState {
const IID: ::windows_core::GUID = ::windows_core::GUID::from_u128(0x2b4b1cc8_a4ad_41f8_8322_ca86fc3ec675);
}
#[repr(C)]
#[doc(hidden)]
pub struct ID3D10DepthStencilState_Vtbl {
pub base__: ID3D10DeviceChild_Vtbl,
#[cfg(feature = "Win32_Foundation")]
pub GetDesc: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, pdesc: *mut D3D10_DEPTH_STENCIL_DESC),
#[cfg(not(feature = "Win32_Foundation"))]
GetDesc: usize,
}
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
#[repr(transparent)]
pub struct ID3D10DepthStencilView(::windows_core::IUnknown);
impl ID3D10DepthStencilView {
pub unsafe fn GetDevice(&self) -> ::windows_core::Result<ID3D10Device> {
let mut result__ = ::std::mem::zeroed();
(::windows_core::Interface::vtable(self).base__.base__.GetDevice)(::windows_core::Interface::as_raw(self), &mut result__);
::windows_core::from_abi(result__)
}
pub unsafe fn GetPrivateData(&self, guid: *const ::windows_core::GUID, pdatasize: *mut u32, pdata: ::core::option::Option<*mut ::core::ffi::c_void>) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).base__.base__.GetPrivateData)(::windows_core::Interface::as_raw(self), guid, pdatasize, ::core::mem::transmute(pdata.unwrap_or(::std::ptr::null_mut()))).ok()
}
pub unsafe fn SetPrivateData(&self, guid: *const ::windows_core::GUID, datasize: u32, pdata: ::core::option::Option<*const ::core::ffi::c_void>) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).base__.base__.SetPrivateData)(::windows_core::Interface::as_raw(self), guid, datasize, ::core::mem::transmute(pdata.unwrap_or(::std::ptr::null()))).ok()
}
pub unsafe fn SetPrivateDataInterface<P0>(&self, guid: *const ::windows_core::GUID, pdata: P0) -> ::windows_core::Result<()>
where
P0: ::windows_core::IntoParam<::windows_core::IUnknown>,
{
(::windows_core::Interface::vtable(self).base__.base__.SetPrivateDataInterface)(::windows_core::Interface::as_raw(self), guid, pdata.into_param().abi()).ok()
}
pub unsafe fn GetResource(&self) -> ::windows_core::Result<ID3D10Resource> {
let mut result__ = ::std::mem::zeroed();
(::windows_core::Interface::vtable(self).base__.GetResource)(::windows_core::Interface::as_raw(self), &mut result__);
::windows_core::from_abi(result__)
}
#[doc = "*Required features: `\"Win32_Graphics_Dxgi_Common\"`*"]
#[cfg(feature = "Win32_Graphics_Dxgi_Common")]
pub unsafe fn GetDesc(&self, pdesc: *mut D3D10_DEPTH_STENCIL_VIEW_DESC) {
(::windows_core::Interface::vtable(self).GetDesc)(::windows_core::Interface::as_raw(self), pdesc)
}
}
::windows_core::imp::interface_hierarchy!(ID3D10DepthStencilView, ::windows_core::IUnknown, ID3D10DeviceChild, ID3D10View);
impl ::core::cmp::PartialEq for ID3D10DepthStencilView {
fn eq(&self, other: &Self) -> bool {
self.0 == other.0
}
}
impl ::core::cmp::Eq for ID3D10DepthStencilView {}
impl ::core::fmt::Debug for ID3D10DepthStencilView {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_tuple("ID3D10DepthStencilView").field(&self.0).finish()
}
}
unsafe impl ::core::marker::Send for ID3D10DepthStencilView {}
unsafe impl ::core::marker::Sync for ID3D10DepthStencilView {}
unsafe impl ::windows_core::Interface for ID3D10DepthStencilView {
type Vtable = ID3D10DepthStencilView_Vtbl;
}
impl ::core::clone::Clone for ID3D10DepthStencilView {
fn clone(&self) -> Self {
Self(self.0.clone())
}
}
unsafe impl ::windows_core::ComInterface for ID3D10DepthStencilView {
const IID: ::windows_core::GUID = ::windows_core::GUID::from_u128(0x9b7e4c09_342c_4106_a19f_4f2704f689f0);
}
#[repr(C)]
#[doc(hidden)]
pub struct ID3D10DepthStencilView_Vtbl {
pub base__: ID3D10View_Vtbl,
#[cfg(feature = "Win32_Graphics_Dxgi_Common")]
pub GetDesc: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, pdesc: *mut D3D10_DEPTH_STENCIL_VIEW_DESC),
#[cfg(not(feature = "Win32_Graphics_Dxgi_Common"))]
GetDesc: usize,
}
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
#[repr(transparent)]
pub struct ID3D10Device(::windows_core::IUnknown);
impl ID3D10Device {
pub unsafe fn VSSetConstantBuffers(&self, startslot: u32, ppconstantbuffers: ::core::option::Option<&[::core::option::Option<ID3D10Buffer>]>) {
(::windows_core::Interface::vtable(self).VSSetConstantBuffers)(::windows_core::Interface::as_raw(self), startslot, ppconstantbuffers.as_deref().map_or(0, |slice| slice.len() as _), ::core::mem::transmute(ppconstantbuffers.as_deref().map_or(::core::ptr::null(), |slice| slice.as_ptr())))
}
pub unsafe fn PSSetShaderResources(&self, startslot: u32, ppshaderresourceviews: ::core::option::Option<&[::core::option::Option<ID3D10ShaderResourceView>]>) {
(::windows_core::Interface::vtable(self).PSSetShaderResources)(::windows_core::Interface::as_raw(self), startslot, ppshaderresourceviews.as_deref().map_or(0, |slice| slice.len() as _), ::core::mem::transmute(ppshaderresourceviews.as_deref().map_or(::core::ptr::null(), |slice| slice.as_ptr())))
}
pub unsafe fn PSSetShader<P0>(&self, ppixelshader: P0)
where
P0: ::windows_core::IntoParam<ID3D10PixelShader>,
{
(::windows_core::Interface::vtable(self).PSSetShader)(::windows_core::Interface::as_raw(self), ppixelshader.into_param().abi())
}
pub unsafe fn PSSetSamplers(&self, startslot: u32, ppsamplers: ::core::option::Option<&[::core::option::Option<ID3D10SamplerState>]>) {
(::windows_core::Interface::vtable(self).PSSetSamplers)(::windows_core::Interface::as_raw(self), startslot, ppsamplers.as_deref().map_or(0, |slice| slice.len() as _), ::core::mem::transmute(ppsamplers.as_deref().map_or(::core::ptr::null(), |slice| slice.as_ptr())))
}
pub unsafe fn VSSetShader<P0>(&self, pvertexshader: P0)
where
P0: ::windows_core::IntoParam<ID3D10VertexShader>,
{
(::windows_core::Interface::vtable(self).VSSetShader)(::windows_core::Interface::as_raw(self), pvertexshader.into_param().abi())
}
pub unsafe fn DrawIndexed(&self, indexcount: u32, startindexlocation: u32, basevertexlocation: i32) {
(::windows_core::Interface::vtable(self).DrawIndexed)(::windows_core::Interface::as_raw(self), indexcount, startindexlocation, basevertexlocation)
}
pub unsafe fn Draw(&self, vertexcount: u32, startvertexlocation: u32) {
(::windows_core::Interface::vtable(self).Draw)(::windows_core::Interface::as_raw(self), vertexcount, startvertexlocation)
}
pub unsafe fn PSSetConstantBuffers(&self, startslot: u32, ppconstantbuffers: ::core::option::Option<&[::core::option::Option<ID3D10Buffer>]>) {
(::windows_core::Interface::vtable(self).PSSetConstantBuffers)(::windows_core::Interface::as_raw(self), startslot, ppconstantbuffers.as_deref().map_or(0, |slice| slice.len() as _), ::core::mem::transmute(ppconstantbuffers.as_deref().map_or(::core::ptr::null(), |slice| slice.as_ptr())))
}
pub unsafe fn IASetInputLayout<P0>(&self, pinputlayout: P0)
where
P0: ::windows_core::IntoParam<ID3D10InputLayout>,
{
(::windows_core::Interface::vtable(self).IASetInputLayout)(::windows_core::Interface::as_raw(self), pinputlayout.into_param().abi())
}
pub unsafe fn IASetVertexBuffers(&self, startslot: u32, numbuffers: u32, ppvertexbuffers: ::core::option::Option<*const ::core::option::Option<ID3D10Buffer>>, pstrides: ::core::option::Option<*const u32>, poffsets: ::core::option::Option<*const u32>) {
(::windows_core::Interface::vtable(self).IASetVertexBuffers)(::windows_core::Interface::as_raw(self), startslot, numbuffers, ::core::mem::transmute(ppvertexbuffers.unwrap_or(::std::ptr::null())), ::core::mem::transmute(pstrides.unwrap_or(::std::ptr::null())), ::core::mem::transmute(poffsets.unwrap_or(::std::ptr::null())))
}
#[doc = "*Required features: `\"Win32_Graphics_Dxgi_Common\"`*"]
#[cfg(feature = "Win32_Graphics_Dxgi_Common")]
pub unsafe fn IASetIndexBuffer<P0>(&self, pindexbuffer: P0, format: super::Dxgi::Common::DXGI_FORMAT, offset: u32)
where
P0: ::windows_core::IntoParam<ID3D10Buffer>,
{
(::windows_core::Interface::vtable(self).IASetIndexBuffer)(::windows_core::Interface::as_raw(self), pindexbuffer.into_param().abi(), format, offset)
}
pub unsafe fn DrawIndexedInstanced(&self, indexcountperinstance: u32, instancecount: u32, startindexlocation: u32, basevertexlocation: i32, startinstancelocation: u32) {
(::windows_core::Interface::vtable(self).DrawIndexedInstanced)(::windows_core::Interface::as_raw(self), indexcountperinstance, instancecount, startindexlocation, basevertexlocation, startinstancelocation)
}
pub unsafe fn DrawInstanced(&self, vertexcountperinstance: u32, instancecount: u32, startvertexlocation: u32, startinstancelocation: u32) {
(::windows_core::Interface::vtable(self).DrawInstanced)(::windows_core::Interface::as_raw(self), vertexcountperinstance, instancecount, startvertexlocation, startinstancelocation)
}
pub unsafe fn GSSetConstantBuffers(&self, startslot: u32, ppconstantbuffers: ::core::option::Option<&[::core::option::Option<ID3D10Buffer>]>) {
(::windows_core::Interface::vtable(self).GSSetConstantBuffers)(::windows_core::Interface::as_raw(self), startslot, ppconstantbuffers.as_deref().map_or(0, |slice| slice.len() as _), ::core::mem::transmute(ppconstantbuffers.as_deref().map_or(::core::ptr::null(), |slice| slice.as_ptr())))
}
pub unsafe fn GSSetShader<P0>(&self, pshader: P0)
where
P0: ::windows_core::IntoParam<ID3D10GeometryShader>,
{
(::windows_core::Interface::vtable(self).GSSetShader)(::windows_core::Interface::as_raw(self), pshader.into_param().abi())
}
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
#[cfg(feature = "Win32_Graphics_Direct3D")]
pub unsafe fn IASetPrimitiveTopology(&self, topology: super::Direct3D::D3D_PRIMITIVE_TOPOLOGY) {
(::windows_core::Interface::vtable(self).IASetPrimitiveTopology)(::windows_core::Interface::as_raw(self), topology)
}
pub unsafe fn VSSetShaderResources(&self, startslot: u32, ppshaderresourceviews: ::core::option::Option<&[::core::option::Option<ID3D10ShaderResourceView>]>) {
(::windows_core::Interface::vtable(self).VSSetShaderResources)(::windows_core::Interface::as_raw(self), startslot, ppshaderresourceviews.as_deref().map_or(0, |slice| slice.len() as _), ::core::mem::transmute(ppshaderresourceviews.as_deref().map_or(::core::ptr::null(), |slice| slice.as_ptr())))
}
pub unsafe fn VSSetSamplers(&self, startslot: u32, ppsamplers: ::core::option::Option<&[::core::option::Option<ID3D10SamplerState>]>) {
(::windows_core::Interface::vtable(self).VSSetSamplers)(::windows_core::Interface::as_raw(self), startslot, ppsamplers.as_deref().map_or(0, |slice| slice.len() as _), ::core::mem::transmute(ppsamplers.as_deref().map_or(::core::ptr::null(), |slice| slice.as_ptr())))
}
#[doc = "*Required features: `\"Win32_Foundation\"`*"]
#[cfg(feature = "Win32_Foundation")]
pub unsafe fn SetPredication<P0, P1>(&self, ppredicate: P0, predicatevalue: P1)
where
P0: ::windows_core::IntoParam<ID3D10Predicate>,
P1: ::windows_core::IntoParam<super::super::Foundation::BOOL>,
{
(::windows_core::Interface::vtable(self).SetPredication)(::windows_core::Interface::as_raw(self), ppredicate.into_param().abi(), predicatevalue.into_param().abi())
}
pub unsafe fn GSSetShaderResources(&self, startslot: u32, ppshaderresourceviews: ::core::option::Option<&[::core::option::Option<ID3D10ShaderResourceView>]>) {
(::windows_core::Interface::vtable(self).GSSetShaderResources)(::windows_core::Interface::as_raw(self), startslot, ppshaderresourceviews.as_deref().map_or(0, |slice| slice.len() as _), ::core::mem::transmute(ppshaderresourceviews.as_deref().map_or(::core::ptr::null(), |slice| slice.as_ptr())))
}
pub unsafe fn GSSetSamplers(&self, startslot: u32, ppsamplers: ::core::option::Option<&[::core::option::Option<ID3D10SamplerState>]>) {
(::windows_core::Interface::vtable(self).GSSetSamplers)(::windows_core::Interface::as_raw(self), startslot, ppsamplers.as_deref().map_or(0, |slice| slice.len() as _), ::core::mem::transmute(ppsamplers.as_deref().map_or(::core::ptr::null(), |slice| slice.as_ptr())))
}
pub unsafe fn OMSetRenderTargets<P0>(&self, pprendertargetviews: ::core::option::Option<&[::core::option::Option<ID3D10RenderTargetView>]>, pdepthstencilview: P0)
where
P0: ::windows_core::IntoParam<ID3D10DepthStencilView>,
{
(::windows_core::Interface::vtable(self).OMSetRenderTargets)(::windows_core::Interface::as_raw(self), pprendertargetviews.as_deref().map_or(0, |slice| slice.len() as _), ::core::mem::transmute(pprendertargetviews.as_deref().map_or(::core::ptr::null(), |slice| slice.as_ptr())), pdepthstencilview.into_param().abi())
}
pub unsafe fn OMSetBlendState<P0>(&self, pblendstate: P0, blendfactor: &[f32; 4], samplemask: u32)
where
P0: ::windows_core::IntoParam<ID3D10BlendState>,
{
(::windows_core::Interface::vtable(self).OMSetBlendState)(::windows_core::Interface::as_raw(self), pblendstate.into_param().abi(), ::core::mem::transmute(blendfactor.as_ptr()), samplemask)
}
pub unsafe fn OMSetDepthStencilState<P0>(&self, pdepthstencilstate: P0, stencilref: u32)
where
P0: ::windows_core::IntoParam<ID3D10DepthStencilState>,
{
(::windows_core::Interface::vtable(self).OMSetDepthStencilState)(::windows_core::Interface::as_raw(self), pdepthstencilstate.into_param().abi(), stencilref)
}
pub unsafe fn SOSetTargets(&self, numbuffers: u32, ppsotargets: ::core::option::Option<*const ::core::option::Option<ID3D10Buffer>>, poffsets: ::core::option::Option<*const u32>) {
(::windows_core::Interface::vtable(self).SOSetTargets)(::windows_core::Interface::as_raw(self), numbuffers, ::core::mem::transmute(ppsotargets.unwrap_or(::std::ptr::null())), ::core::mem::transmute(poffsets.unwrap_or(::std::ptr::null())))
}
pub unsafe fn DrawAuto(&self) {
(::windows_core::Interface::vtable(self).DrawAuto)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn RSSetState<P0>(&self, prasterizerstate: P0)
where
P0: ::windows_core::IntoParam<ID3D10RasterizerState>,
{
(::windows_core::Interface::vtable(self).RSSetState)(::windows_core::Interface::as_raw(self), prasterizerstate.into_param().abi())
}
pub unsafe fn RSSetViewports(&self, pviewports: ::core::option::Option<&[D3D10_VIEWPORT]>) {
(::windows_core::Interface::vtable(self).RSSetViewports)(::windows_core::Interface::as_raw(self), pviewports.as_deref().map_or(0, |slice| slice.len() as _), ::core::mem::transmute(pviewports.as_deref().map_or(::core::ptr::null(), |slice| slice.as_ptr())))
}
#[doc = "*Required features: `\"Win32_Foundation\"`*"]
#[cfg(feature = "Win32_Foundation")]
pub unsafe fn RSSetScissorRects(&self, prects: ::core::option::Option<&[super::super::Foundation::RECT]>) {
(::windows_core::Interface::vtable(self).RSSetScissorRects)(::windows_core::Interface::as_raw(self), prects.as_deref().map_or(0, |slice| slice.len() as _), ::core::mem::transmute(prects.as_deref().map_or(::core::ptr::null(), |slice| slice.as_ptr())))
}
pub unsafe fn CopySubresourceRegion<P0, P1>(&self, pdstresource: P0, dstsubresource: u32, dstx: u32, dsty: u32, dstz: u32, psrcresource: P1, srcsubresource: u32, psrcbox: ::core::option::Option<*const D3D10_BOX>)
where
P0: ::windows_core::IntoParam<ID3D10Resource>,
P1: ::windows_core::IntoParam<ID3D10Resource>,
{
(::windows_core::Interface::vtable(self).CopySubresourceRegion)(::windows_core::Interface::as_raw(self), pdstresource.into_param().abi(), dstsubresource, dstx, dsty, dstz, psrcresource.into_param().abi(), srcsubresource, ::core::mem::transmute(psrcbox.unwrap_or(::std::ptr::null())))
}
pub unsafe fn CopyResource<P0, P1>(&self, pdstresource: P0, psrcresource: P1)
where
P0: ::windows_core::IntoParam<ID3D10Resource>,
P1: ::windows_core::IntoParam<ID3D10Resource>,
{
(::windows_core::Interface::vtable(self).CopyResource)(::windows_core::Interface::as_raw(self), pdstresource.into_param().abi(), psrcresource.into_param().abi())
}
pub unsafe fn UpdateSubresource<P0>(&self, pdstresource: P0, dstsubresource: u32, pdstbox: ::core::option::Option<*const D3D10_BOX>, psrcdata: *const ::core::ffi::c_void, srcrowpitch: u32, srcdepthpitch: u32)
where
P0: ::windows_core::IntoParam<ID3D10Resource>,
{
(::windows_core::Interface::vtable(self).UpdateSubresource)(::windows_core::Interface::as_raw(self), pdstresource.into_param().abi(), dstsubresource, ::core::mem::transmute(pdstbox.unwrap_or(::std::ptr::null())), psrcdata, srcrowpitch, srcdepthpitch)
}
pub unsafe fn ClearRenderTargetView<P0>(&self, prendertargetview: P0, colorrgba: &[f32; 4])
where
P0: ::windows_core::IntoParam<ID3D10RenderTargetView>,
{
(::windows_core::Interface::vtable(self).ClearRenderTargetView)(::windows_core::Interface::as_raw(self), prendertargetview.into_param().abi(), ::core::mem::transmute(colorrgba.as_ptr()))
}
pub unsafe fn ClearDepthStencilView<P0>(&self, pdepthstencilview: P0, clearflags: u32, depth: f32, stencil: u8)
where
P0: ::windows_core::IntoParam<ID3D10DepthStencilView>,
{
(::windows_core::Interface::vtable(self).ClearDepthStencilView)(::windows_core::Interface::as_raw(self), pdepthstencilview.into_param().abi(), clearflags, depth, stencil)
}
pub unsafe fn GenerateMips<P0>(&self, pshaderresourceview: P0)
where
P0: ::windows_core::IntoParam<ID3D10ShaderResourceView>,
{
(::windows_core::Interface::vtable(self).GenerateMips)(::windows_core::Interface::as_raw(self), pshaderresourceview.into_param().abi())
}
#[doc = "*Required features: `\"Win32_Graphics_Dxgi_Common\"`*"]
#[cfg(feature = "Win32_Graphics_Dxgi_Common")]
pub unsafe fn ResolveSubresource<P0, P1>(&self, pdstresource: P0, dstsubresource: u32, psrcresource: P1, srcsubresource: u32, format: super::Dxgi::Common::DXGI_FORMAT)
where
P0: ::windows_core::IntoParam<ID3D10Resource>,
P1: ::windows_core::IntoParam<ID3D10Resource>,
{
(::windows_core::Interface::vtable(self).ResolveSubresource)(::windows_core::Interface::as_raw(self), pdstresource.into_param().abi(), dstsubresource, psrcresource.into_param().abi(), srcsubresource, format)
}
pub unsafe fn VSGetConstantBuffers(&self, startslot: u32, ppconstantbuffers: ::core::option::Option<&mut [::core::option::Option<ID3D10Buffer>]>) {
(::windows_core::Interface::vtable(self).VSGetConstantBuffers)(::windows_core::Interface::as_raw(self), startslot, ppconstantbuffers.as_deref().map_or(0, |slice| slice.len() as _), ::core::mem::transmute(ppconstantbuffers.as_deref().map_or(::core::ptr::null(), |slice| slice.as_ptr())))
}
pub unsafe fn PSGetShaderResources(&self, startslot: u32, ppshaderresourceviews: ::core::option::Option<&mut [::core::option::Option<ID3D10ShaderResourceView>]>) {
(::windows_core::Interface::vtable(self).PSGetShaderResources)(::windows_core::Interface::as_raw(self), startslot, ppshaderresourceviews.as_deref().map_or(0, |slice| slice.len() as _), ::core::mem::transmute(ppshaderresourceviews.as_deref().map_or(::core::ptr::null(), |slice| slice.as_ptr())))
}
pub unsafe fn PSGetShader(&self) -> ::windows_core::Result<ID3D10PixelShader> {
let mut result__ = ::std::mem::zeroed();
(::windows_core::Interface::vtable(self).PSGetShader)(::windows_core::Interface::as_raw(self), &mut result__);
::windows_core::from_abi(result__)
}
pub unsafe fn PSGetSamplers(&self, startslot: u32, ppsamplers: ::core::option::Option<&mut [::core::option::Option<ID3D10SamplerState>]>) {
(::windows_core::Interface::vtable(self).PSGetSamplers)(::windows_core::Interface::as_raw(self), startslot, ppsamplers.as_deref().map_or(0, |slice| slice.len() as _), ::core::mem::transmute(ppsamplers.as_deref().map_or(::core::ptr::null(), |slice| slice.as_ptr())))
}
pub unsafe fn VSGetShader(&self) -> ::windows_core::Result<ID3D10VertexShader> {
let mut result__ = ::std::mem::zeroed();
(::windows_core::Interface::vtable(self).VSGetShader)(::windows_core::Interface::as_raw(self), &mut result__);
::windows_core::from_abi(result__)
}
pub unsafe fn PSGetConstantBuffers(&self, startslot: u32, ppconstantbuffers: ::core::option::Option<&mut [::core::option::Option<ID3D10Buffer>]>) {
(::windows_core::Interface::vtable(self).PSGetConstantBuffers)(::windows_core::Interface::as_raw(self), startslot, ppconstantbuffers.as_deref().map_or(0, |slice| slice.len() as _), ::core::mem::transmute(ppconstantbuffers.as_deref().map_or(::core::ptr::null(), |slice| slice.as_ptr())))
}
pub unsafe fn IAGetInputLayout(&self) -> ::windows_core::Result<ID3D10InputLayout> {
let mut result__ = ::std::mem::zeroed();
(::windows_core::Interface::vtable(self).IAGetInputLayout)(::windows_core::Interface::as_raw(self), &mut result__);
::windows_core::from_abi(result__)
}
pub unsafe fn IAGetVertexBuffers(&self, startslot: u32, numbuffers: u32, ppvertexbuffers: ::core::option::Option<*mut ::core::option::Option<ID3D10Buffer>>, pstrides: ::core::option::Option<*mut u32>, poffsets: ::core::option::Option<*mut u32>) {
(::windows_core::Interface::vtable(self).IAGetVertexBuffers)(::windows_core::Interface::as_raw(self), startslot, numbuffers, ::core::mem::transmute(ppvertexbuffers.unwrap_or(::std::ptr::null_mut())), ::core::mem::transmute(pstrides.unwrap_or(::std::ptr::null_mut())), ::core::mem::transmute(poffsets.unwrap_or(::std::ptr::null_mut())))
}
#[doc = "*Required features: `\"Win32_Graphics_Dxgi_Common\"`*"]
#[cfg(feature = "Win32_Graphics_Dxgi_Common")]
pub unsafe fn IAGetIndexBuffer(&self, pindexbuffer: ::core::option::Option<*mut ::core::option::Option<ID3D10Buffer>>, format: ::core::option::Option<*mut super::Dxgi::Common::DXGI_FORMAT>, offset: ::core::option::Option<*mut u32>) {
(::windows_core::Interface::vtable(self).IAGetIndexBuffer)(::windows_core::Interface::as_raw(self), ::core::mem::transmute(pindexbuffer.unwrap_or(::std::ptr::null_mut())), ::core::mem::transmute(format.unwrap_or(::std::ptr::null_mut())), ::core::mem::transmute(offset.unwrap_or(::std::ptr::null_mut())))
}
pub unsafe fn GSGetConstantBuffers(&self, startslot: u32, ppconstantbuffers: ::core::option::Option<&mut [::core::option::Option<ID3D10Buffer>]>) {
(::windows_core::Interface::vtable(self).GSGetConstantBuffers)(::windows_core::Interface::as_raw(self), startslot, ppconstantbuffers.as_deref().map_or(0, |slice| slice.len() as _), ::core::mem::transmute(ppconstantbuffers.as_deref().map_or(::core::ptr::null(), |slice| slice.as_ptr())))
}
pub unsafe fn GSGetShader(&self) -> ::windows_core::Result<ID3D10GeometryShader> {
let mut result__ = ::std::mem::zeroed();
(::windows_core::Interface::vtable(self).GSGetShader)(::windows_core::Interface::as_raw(self), &mut result__);
::windows_core::from_abi(result__)
}
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
#[cfg(feature = "Win32_Graphics_Direct3D")]
pub unsafe fn IAGetPrimitiveTopology(&self) -> super::Direct3D::D3D_PRIMITIVE_TOPOLOGY {
let mut result__ = ::std::mem::zeroed();
(::windows_core::Interface::vtable(self).IAGetPrimitiveTopology)(::windows_core::Interface::as_raw(self), &mut result__);
::std::mem::transmute(result__)
}
pub unsafe fn VSGetShaderResources(&self, startslot: u32, ppshaderresourceviews: ::core::option::Option<&mut [::core::option::Option<ID3D10ShaderResourceView>]>) {
(::windows_core::Interface::vtable(self).VSGetShaderResources)(::windows_core::Interface::as_raw(self), startslot, ppshaderresourceviews.as_deref().map_or(0, |slice| slice.len() as _), ::core::mem::transmute(ppshaderresourceviews.as_deref().map_or(::core::ptr::null(), |slice| slice.as_ptr())))
}
pub unsafe fn VSGetSamplers(&self, startslot: u32, ppsamplers: ::core::option::Option<&mut [::core::option::Option<ID3D10SamplerState>]>) {
(::windows_core::Interface::vtable(self).VSGetSamplers)(::windows_core::Interface::as_raw(self), startslot, ppsamplers.as_deref().map_or(0, |slice| slice.len() as _), ::core::mem::transmute(ppsamplers.as_deref().map_or(::core::ptr::null(), |slice| slice.as_ptr())))
}
#[doc = "*Required features: `\"Win32_Foundation\"`*"]
#[cfg(feature = "Win32_Foundation")]
pub unsafe fn GetPredication(&self, pppredicate: ::core::option::Option<*mut ::core::option::Option<ID3D10Predicate>>, ppredicatevalue: ::core::option::Option<*mut super::super::Foundation::BOOL>) {
(::windows_core::Interface::vtable(self).GetPredication)(::windows_core::Interface::as_raw(self), ::core::mem::transmute(pppredicate.unwrap_or(::std::ptr::null_mut())), ::core::mem::transmute(ppredicatevalue.unwrap_or(::std::ptr::null_mut())))
}
pub unsafe fn GSGetShaderResources(&self, startslot: u32, ppshaderresourceviews: ::core::option::Option<&mut [::core::option::Option<ID3D10ShaderResourceView>]>) {
(::windows_core::Interface::vtable(self).GSGetShaderResources)(::windows_core::Interface::as_raw(self), startslot, ppshaderresourceviews.as_deref().map_or(0, |slice| slice.len() as _), ::core::mem::transmute(ppshaderresourceviews.as_deref().map_or(::core::ptr::null(), |slice| slice.as_ptr())))
}
pub unsafe fn GSGetSamplers(&self, startslot: u32, ppsamplers: ::core::option::Option<&mut [::core::option::Option<ID3D10SamplerState>]>) {
(::windows_core::Interface::vtable(self).GSGetSamplers)(::windows_core::Interface::as_raw(self), startslot, ppsamplers.as_deref().map_or(0, |slice| slice.len() as _), ::core::mem::transmute(ppsamplers.as_deref().map_or(::core::ptr::null(), |slice| slice.as_ptr())))
}
pub unsafe fn OMGetRenderTargets(&self, pprendertargetviews: ::core::option::Option<&mut [::core::option::Option<ID3D10RenderTargetView>]>, ppdepthstencilview: ::core::option::Option<*mut ::core::option::Option<ID3D10DepthStencilView>>) {
(::windows_core::Interface::vtable(self).OMGetRenderTargets)(::windows_core::Interface::as_raw(self), pprendertargetviews.as_deref().map_or(0, |slice| slice.len() as _), ::core::mem::transmute(pprendertargetviews.as_deref().map_or(::core::ptr::null(), |slice| slice.as_ptr())), ::core::mem::transmute(ppdepthstencilview.unwrap_or(::std::ptr::null_mut())))
}
pub unsafe fn OMGetBlendState(&self, ppblendstate: ::core::option::Option<*mut ::core::option::Option<ID3D10BlendState>>, blendfactor: ::core::option::Option<&mut [f32; 4]>, psamplemask: ::core::option::Option<*mut u32>) {
(::windows_core::Interface::vtable(self).OMGetBlendState)(::windows_core::Interface::as_raw(self), ::core::mem::transmute(ppblendstate.unwrap_or(::std::ptr::null_mut())), ::core::mem::transmute(blendfactor.as_deref().map_or(::core::ptr::null(), |slice| slice.as_ptr())), ::core::mem::transmute(psamplemask.unwrap_or(::std::ptr::null_mut())))
}
pub unsafe fn OMGetDepthStencilState(&self, ppdepthstencilstate: ::core::option::Option<*mut ::core::option::Option<ID3D10DepthStencilState>>, pstencilref: ::core::option::Option<*mut u32>) {
(::windows_core::Interface::vtable(self).OMGetDepthStencilState)(::windows_core::Interface::as_raw(self), ::core::mem::transmute(ppdepthstencilstate.unwrap_or(::std::ptr::null_mut())), ::core::mem::transmute(pstencilref.unwrap_or(::std::ptr::null_mut())))
}
pub unsafe fn SOGetTargets(&self, numbuffers: u32, ppsotargets: ::core::option::Option<*mut ::core::option::Option<ID3D10Buffer>>, poffsets: ::core::option::Option<*mut u32>) {
(::windows_core::Interface::vtable(self).SOGetTargets)(::windows_core::Interface::as_raw(self), numbuffers, ::core::mem::transmute(ppsotargets.unwrap_or(::std::ptr::null_mut())), ::core::mem::transmute(poffsets.unwrap_or(::std::ptr::null_mut())))
}
pub unsafe fn RSGetState(&self) -> ::windows_core::Result<ID3D10RasterizerState> {
let mut result__ = ::std::mem::zeroed();
(::windows_core::Interface::vtable(self).RSGetState)(::windows_core::Interface::as_raw(self), &mut result__);
::windows_core::from_abi(result__)
}
pub unsafe fn RSGetViewports(&self, numviewports: *mut u32, pviewports: ::core::option::Option<*mut D3D10_VIEWPORT>) {
(::windows_core::Interface::vtable(self).RSGetViewports)(::windows_core::Interface::as_raw(self), numviewports, ::core::mem::transmute(pviewports.unwrap_or(::std::ptr::null_mut())))
}
#[doc = "*Required features: `\"Win32_Foundation\"`*"]
#[cfg(feature = "Win32_Foundation")]
pub unsafe fn RSGetScissorRects(&self, numrects: *mut u32, prects: ::core::option::Option<*mut super::super::Foundation::RECT>) {
(::windows_core::Interface::vtable(self).RSGetScissorRects)(::windows_core::Interface::as_raw(self), numrects, ::core::mem::transmute(prects.unwrap_or(::std::ptr::null_mut())))
}
pub unsafe fn GetDeviceRemovedReason(&self) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).GetDeviceRemovedReason)(::windows_core::Interface::as_raw(self)).ok()
}
pub unsafe fn SetExceptionMode(&self, raiseflags: u32) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).SetExceptionMode)(::windows_core::Interface::as_raw(self), raiseflags).ok()
}
pub unsafe fn GetExceptionMode(&self) -> u32 {
(::windows_core::Interface::vtable(self).GetExceptionMode)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn GetPrivateData(&self, guid: *const ::windows_core::GUID, pdatasize: *mut u32, pdata: ::core::option::Option<*mut ::core::ffi::c_void>) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).GetPrivateData)(::windows_core::Interface::as_raw(self), guid, pdatasize, ::core::mem::transmute(pdata.unwrap_or(::std::ptr::null_mut()))).ok()
}
pub unsafe fn SetPrivateData(&self, guid: *const ::windows_core::GUID, datasize: u32, pdata: ::core::option::Option<*const ::core::ffi::c_void>) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).SetPrivateData)(::windows_core::Interface::as_raw(self), guid, datasize, ::core::mem::transmute(pdata.unwrap_or(::std::ptr::null()))).ok()
}
pub unsafe fn SetPrivateDataInterface<P0>(&self, guid: *const ::windows_core::GUID, pdata: P0) -> ::windows_core::Result<()>
where
P0: ::windows_core::IntoParam<::windows_core::IUnknown>,
{
(::windows_core::Interface::vtable(self).SetPrivateDataInterface)(::windows_core::Interface::as_raw(self), guid, pdata.into_param().abi()).ok()
}
pub unsafe fn ClearState(&self) {
(::windows_core::Interface::vtable(self).ClearState)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn Flush(&self) {
(::windows_core::Interface::vtable(self).Flush)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn CreateBuffer(&self, pdesc: *const D3D10_BUFFER_DESC, pinitialdata: ::core::option::Option<*const D3D10_SUBRESOURCE_DATA>, ppbuffer: ::core::option::Option<*mut ::core::option::Option<ID3D10Buffer>>) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).CreateBuffer)(::windows_core::Interface::as_raw(self), pdesc, ::core::mem::transmute(pinitialdata.unwrap_or(::std::ptr::null())), ::core::mem::transmute(ppbuffer.unwrap_or(::std::ptr::null_mut()))).ok()
}
#[doc = "*Required features: `\"Win32_Graphics_Dxgi_Common\"`*"]
#[cfg(feature = "Win32_Graphics_Dxgi_Common")]
pub unsafe fn CreateTexture1D(&self, pdesc: *const D3D10_TEXTURE1D_DESC, pinitialdata: ::core::option::Option<*const D3D10_SUBRESOURCE_DATA>) -> ::windows_core::Result<ID3D10Texture1D> {
let mut result__ = ::std::mem::zeroed();
(::windows_core::Interface::vtable(self).CreateTexture1D)(::windows_core::Interface::as_raw(self), pdesc, ::core::mem::transmute(pinitialdata.unwrap_or(::std::ptr::null())), &mut result__).from_abi(result__)
}
#[doc = "*Required features: `\"Win32_Graphics_Dxgi_Common\"`*"]
#[cfg(feature = "Win32_Graphics_Dxgi_Common")]
pub unsafe fn CreateTexture2D(&self, pdesc: *const D3D10_TEXTURE2D_DESC, pinitialdata: ::core::option::Option<*const D3D10_SUBRESOURCE_DATA>) -> ::windows_core::Result<ID3D10Texture2D> {
let mut result__ = ::std::mem::zeroed();
(::windows_core::Interface::vtable(self).CreateTexture2D)(::windows_core::Interface::as_raw(self), pdesc, ::core::mem::transmute(pinitialdata.unwrap_or(::std::ptr::null())), &mut result__).from_abi(result__)
}
#[doc = "*Required features: `\"Win32_Graphics_Dxgi_Common\"`*"]
#[cfg(feature = "Win32_Graphics_Dxgi_Common")]
pub unsafe fn CreateTexture3D(&self, pdesc: *const D3D10_TEXTURE3D_DESC, pinitialdata: ::core::option::Option<*const D3D10_SUBRESOURCE_DATA>) -> ::windows_core::Result<ID3D10Texture3D> {
let mut result__ = ::std::mem::zeroed();
(::windows_core::Interface::vtable(self).CreateTexture3D)(::windows_core::Interface::as_raw(self), pdesc, ::core::mem::transmute(pinitialdata.unwrap_or(::std::ptr::null())), &mut result__).from_abi(result__)
}
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`, `\"Win32_Graphics_Dxgi_Common\"`*"]
#[cfg(all(feature = "Win32_Graphics_Direct3D", feature = "Win32_Graphics_Dxgi_Common"))]
pub unsafe fn CreateShaderResourceView<P0>(&self, presource: P0, pdesc: ::core::option::Option<*const D3D10_SHADER_RESOURCE_VIEW_DESC>, ppsrview: ::core::option::Option<*mut ::core::option::Option<ID3D10ShaderResourceView>>) -> ::windows_core::Result<()>
where
P0: ::windows_core::IntoParam<ID3D10Resource>,
{
(::windows_core::Interface::vtable(self).CreateShaderResourceView)(::windows_core::Interface::as_raw(self), presource.into_param().abi(), ::core::mem::transmute(pdesc.unwrap_or(::std::ptr::null())), ::core::mem::transmute(ppsrview.unwrap_or(::std::ptr::null_mut()))).ok()
}
#[doc = "*Required features: `\"Win32_Graphics_Dxgi_Common\"`*"]
#[cfg(feature = "Win32_Graphics_Dxgi_Common")]
pub unsafe fn CreateRenderTargetView<P0>(&self, presource: P0, pdesc: ::core::option::Option<*const D3D10_RENDER_TARGET_VIEW_DESC>, pprtview: ::core::option::Option<*mut ::core::option::Option<ID3D10RenderTargetView>>) -> ::windows_core::Result<()>
where
P0: ::windows_core::IntoParam<ID3D10Resource>,
{
(::windows_core::Interface::vtable(self).CreateRenderTargetView)(::windows_core::Interface::as_raw(self), presource.into_param().abi(), ::core::mem::transmute(pdesc.unwrap_or(::std::ptr::null())), ::core::mem::transmute(pprtview.unwrap_or(::std::ptr::null_mut()))).ok()
}
#[doc = "*Required features: `\"Win32_Graphics_Dxgi_Common\"`*"]
#[cfg(feature = "Win32_Graphics_Dxgi_Common")]
pub unsafe fn CreateDepthStencilView<P0>(&self, presource: P0, pdesc: ::core::option::Option<*const D3D10_DEPTH_STENCIL_VIEW_DESC>, ppdepthstencilview: ::core::option::Option<*mut ::core::option::Option<ID3D10DepthStencilView>>) -> ::windows_core::Result<()>
where
P0: ::windows_core::IntoParam<ID3D10Resource>,
{
(::windows_core::Interface::vtable(self).CreateDepthStencilView)(::windows_core::Interface::as_raw(self), presource.into_param().abi(), ::core::mem::transmute(pdesc.unwrap_or(::std::ptr::null())), ::core::mem::transmute(ppdepthstencilview.unwrap_or(::std::ptr::null_mut()))).ok()
}
#[doc = "*Required features: `\"Win32_Graphics_Dxgi_Common\"`*"]
#[cfg(feature = "Win32_Graphics_Dxgi_Common")]
pub unsafe fn CreateInputLayout(&self, pinputelementdescs: &[D3D10_INPUT_ELEMENT_DESC], pshaderbytecodewithinputsignature: &[u8], ppinputlayout: ::core::option::Option<*mut ::core::option::Option<ID3D10InputLayout>>) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).CreateInputLayout)(::windows_core::Interface::as_raw(self), ::core::mem::transmute(pinputelementdescs.as_ptr()), pinputelementdescs.len() as _, ::core::mem::transmute(pshaderbytecodewithinputsignature.as_ptr()), pshaderbytecodewithinputsignature.len() as _, ::core::mem::transmute(ppinputlayout.unwrap_or(::std::ptr::null_mut()))).ok()
}
pub unsafe fn CreateVertexShader(&self, pshaderbytecode: &[u8], ppvertexshader: ::core::option::Option<*mut ::core::option::Option<ID3D10VertexShader>>) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).CreateVertexShader)(::windows_core::Interface::as_raw(self), ::core::mem::transmute(pshaderbytecode.as_ptr()), pshaderbytecode.len() as _, ::core::mem::transmute(ppvertexshader.unwrap_or(::std::ptr::null_mut()))).ok()
}
pub unsafe fn CreateGeometryShader(&self, pshaderbytecode: &[u8], ppgeometryshader: ::core::option::Option<*mut ::core::option::Option<ID3D10GeometryShader>>) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).CreateGeometryShader)(::windows_core::Interface::as_raw(self), ::core::mem::transmute(pshaderbytecode.as_ptr()), pshaderbytecode.len() as _, ::core::mem::transmute(ppgeometryshader.unwrap_or(::std::ptr::null_mut()))).ok()
}
pub unsafe fn CreateGeometryShaderWithStreamOutput(&self, pshaderbytecode: &[u8], psodeclaration: ::core::option::Option<&[D3D10_SO_DECLARATION_ENTRY]>, outputstreamstride: u32, ppgeometryshader: ::core::option::Option<*mut ::core::option::Option<ID3D10GeometryShader>>) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).CreateGeometryShaderWithStreamOutput)(::windows_core::Interface::as_raw(self), ::core::mem::transmute(pshaderbytecode.as_ptr()), pshaderbytecode.len() as _, ::core::mem::transmute(psodeclaration.as_deref().map_or(::core::ptr::null(), |slice| slice.as_ptr())), psodeclaration.as_deref().map_or(0, |slice| slice.len() as _), outputstreamstride, ::core::mem::transmute(ppgeometryshader.unwrap_or(::std::ptr::null_mut()))).ok()
}
pub unsafe fn CreatePixelShader(&self, pshaderbytecode: &[u8], pppixelshader: ::core::option::Option<*mut ::core::option::Option<ID3D10PixelShader>>) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).CreatePixelShader)(::windows_core::Interface::as_raw(self), ::core::mem::transmute(pshaderbytecode.as_ptr()), pshaderbytecode.len() as _, ::core::mem::transmute(pppixelshader.unwrap_or(::std::ptr::null_mut()))).ok()
}
#[doc = "*Required features: `\"Win32_Foundation\"`*"]
#[cfg(feature = "Win32_Foundation")]
pub unsafe fn CreateBlendState(&self, pblendstatedesc: *const D3D10_BLEND_DESC, ppblendstate: ::core::option::Option<*mut ::core::option::Option<ID3D10BlendState>>) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).CreateBlendState)(::windows_core::Interface::as_raw(self), pblendstatedesc, ::core::mem::transmute(ppblendstate.unwrap_or(::std::ptr::null_mut()))).ok()
}
#[doc = "*Required features: `\"Win32_Foundation\"`*"]
#[cfg(feature = "Win32_Foundation")]
pub unsafe fn CreateDepthStencilState(&self, pdepthstencildesc: *const D3D10_DEPTH_STENCIL_DESC, ppdepthstencilstate: ::core::option::Option<*mut ::core::option::Option<ID3D10DepthStencilState>>) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).CreateDepthStencilState)(::windows_core::Interface::as_raw(self), pdepthstencildesc, ::core::mem::transmute(ppdepthstencilstate.unwrap_or(::std::ptr::null_mut()))).ok()
}
#[doc = "*Required features: `\"Win32_Foundation\"`*"]
#[cfg(feature = "Win32_Foundation")]
pub unsafe fn CreateRasterizerState(&self, prasterizerdesc: *const D3D10_RASTERIZER_DESC, pprasterizerstate: ::core::option::Option<*mut ::core::option::Option<ID3D10RasterizerState>>) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).CreateRasterizerState)(::windows_core::Interface::as_raw(self), prasterizerdesc, ::core::mem::transmute(pprasterizerstate.unwrap_or(::std::ptr::null_mut()))).ok()
}
pub unsafe fn CreateSamplerState(&self, psamplerdesc: *const D3D10_SAMPLER_DESC, ppsamplerstate: ::core::option::Option<*mut ::core::option::Option<ID3D10SamplerState>>) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).CreateSamplerState)(::windows_core::Interface::as_raw(self), psamplerdesc, ::core::mem::transmute(ppsamplerstate.unwrap_or(::std::ptr::null_mut()))).ok()
}
pub unsafe fn CreateQuery(&self, pquerydesc: *const D3D10_QUERY_DESC, ppquery: ::core::option::Option<*mut ::core::option::Option<ID3D10Query>>) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).CreateQuery)(::windows_core::Interface::as_raw(self), pquerydesc, ::core::mem::transmute(ppquery.unwrap_or(::std::ptr::null_mut()))).ok()
}
pub unsafe fn CreatePredicate(&self, ppredicatedesc: *const D3D10_QUERY_DESC, pppredicate: ::core::option::Option<*mut ::core::option::Option<ID3D10Predicate>>) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).CreatePredicate)(::windows_core::Interface::as_raw(self), ppredicatedesc, ::core::mem::transmute(pppredicate.unwrap_or(::std::ptr::null_mut()))).ok()
}
pub unsafe fn CreateCounter(&self, pcounterdesc: *const D3D10_COUNTER_DESC, ppcounter: ::core::option::Option<*mut ::core::option::Option<ID3D10Counter>>) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).CreateCounter)(::windows_core::Interface::as_raw(self), pcounterdesc, ::core::mem::transmute(ppcounter.unwrap_or(::std::ptr::null_mut()))).ok()
}
#[doc = "*Required features: `\"Win32_Graphics_Dxgi_Common\"`*"]
#[cfg(feature = "Win32_Graphics_Dxgi_Common")]
pub unsafe fn CheckFormatSupport(&self, format: super::Dxgi::Common::DXGI_FORMAT) -> ::windows_core::Result<u32> {
let mut result__ = ::std::mem::zeroed();
(::windows_core::Interface::vtable(self).CheckFormatSupport)(::windows_core::Interface::as_raw(self), format, &mut result__).from_abi(result__)
}
#[doc = "*Required features: `\"Win32_Graphics_Dxgi_Common\"`*"]
#[cfg(feature = "Win32_Graphics_Dxgi_Common")]
pub unsafe fn CheckMultisampleQualityLevels(&self, format: super::Dxgi::Common::DXGI_FORMAT, samplecount: u32) -> ::windows_core::Result<u32> {
let mut result__ = ::std::mem::zeroed();
(::windows_core::Interface::vtable(self).CheckMultisampleQualityLevels)(::windows_core::Interface::as_raw(self), format, samplecount, &mut result__).from_abi(result__)
}
pub unsafe fn CheckCounterInfo(&self) -> D3D10_COUNTER_INFO {
let mut result__ = ::std::mem::zeroed();
(::windows_core::Interface::vtable(self).CheckCounterInfo)(::windows_core::Interface::as_raw(self), &mut result__);
::std::mem::transmute(result__)
}
pub unsafe fn CheckCounter(&self, pdesc: *const D3D10_COUNTER_DESC, ptype: *mut D3D10_COUNTER_TYPE, pactivecounters: *mut u32, szname: ::windows_core::PSTR, pnamelength: ::core::option::Option<*mut u32>, szunits: ::windows_core::PSTR, punitslength: ::core::option::Option<*mut u32>, szdescription: ::windows_core::PSTR, pdescriptionlength: ::core::option::Option<*mut u32>) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).CheckCounter)(::windows_core::Interface::as_raw(self), pdesc, ptype, pactivecounters, ::core::mem::transmute(szname), ::core::mem::transmute(pnamelength.unwrap_or(::std::ptr::null_mut())), ::core::mem::transmute(szunits), ::core::mem::transmute(punitslength.unwrap_or(::std::ptr::null_mut())), ::core::mem::transmute(szdescription), ::core::mem::transmute(pdescriptionlength.unwrap_or(::std::ptr::null_mut()))).ok()
}
pub unsafe fn GetCreationFlags(&self) -> u32 {
(::windows_core::Interface::vtable(self).GetCreationFlags)(::windows_core::Interface::as_raw(self))
}
#[doc = "*Required features: `\"Win32_Foundation\"`*"]
#[cfg(feature = "Win32_Foundation")]
pub unsafe fn OpenSharedResource<P0>(&self, hresource: P0, returnedinterface: *const ::windows_core::GUID, ppresource: ::core::option::Option<*mut *mut ::core::ffi::c_void>) -> ::windows_core::Result<()>
where
P0: ::windows_core::IntoParam<super::super::Foundation::HANDLE>,
{
(::windows_core::Interface::vtable(self).OpenSharedResource)(::windows_core::Interface::as_raw(self), hresource.into_param().abi(), returnedinterface, ::core::mem::transmute(ppresource.unwrap_or(::std::ptr::null_mut()))).ok()
}
pub unsafe fn SetTextFilterSize(&self, width: u32, height: u32) {
(::windows_core::Interface::vtable(self).SetTextFilterSize)(::windows_core::Interface::as_raw(self), width, height)
}
pub unsafe fn GetTextFilterSize(&self, pwidth: ::core::option::Option<*mut u32>, pheight: ::core::option::Option<*mut u32>) {
(::windows_core::Interface::vtable(self).GetTextFilterSize)(::windows_core::Interface::as_raw(self), ::core::mem::transmute(pwidth.unwrap_or(::std::ptr::null_mut())), ::core::mem::transmute(pheight.unwrap_or(::std::ptr::null_mut())))
}
}
::windows_core::imp::interface_hierarchy!(ID3D10Device, ::windows_core::IUnknown);
impl ::core::cmp::PartialEq for ID3D10Device {
fn eq(&self, other: &Self) -> bool {
self.0 == other.0
}
}
impl ::core::cmp::Eq for ID3D10Device {}
impl ::core::fmt::Debug for ID3D10Device {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_tuple("ID3D10Device").field(&self.0).finish()
}
}
unsafe impl ::core::marker::Send for ID3D10Device {}
unsafe impl ::core::marker::Sync for ID3D10Device {}
unsafe impl ::windows_core::Interface for ID3D10Device {
type Vtable = ID3D10Device_Vtbl;
}
impl ::core::clone::Clone for ID3D10Device {
fn clone(&self) -> Self {
Self(self.0.clone())
}
}
unsafe impl ::windows_core::ComInterface for ID3D10Device {
const IID: ::windows_core::GUID = ::windows_core::GUID::from_u128(0x9b7e4c0f_342c_4106_a19f_4f2704f689f0);
}
#[repr(C)]
#[doc(hidden)]
pub struct ID3D10Device_Vtbl {
pub base__: ::windows_core::IUnknown_Vtbl,
pub VSSetConstantBuffers: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, startslot: u32, numbuffers: u32, ppconstantbuffers: *const *mut ::core::ffi::c_void),
pub PSSetShaderResources: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, startslot: u32, numviews: u32, ppshaderresourceviews: *const *mut ::core::ffi::c_void),
pub PSSetShader: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, ppixelshader: *mut ::core::ffi::c_void),
pub PSSetSamplers: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, startslot: u32, numsamplers: u32, ppsamplers: *const *mut ::core::ffi::c_void),
pub VSSetShader: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, pvertexshader: *mut ::core::ffi::c_void),
pub DrawIndexed: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, indexcount: u32, startindexlocation: u32, basevertexlocation: i32),
pub Draw: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, vertexcount: u32, startvertexlocation: u32),
pub PSSetConstantBuffers: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, startslot: u32, numbuffers: u32, ppconstantbuffers: *const *mut ::core::ffi::c_void),
pub IASetInputLayout: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, pinputlayout: *mut ::core::ffi::c_void),
pub IASetVertexBuffers: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, startslot: u32, numbuffers: u32, ppvertexbuffers: *const *mut ::core::ffi::c_void, pstrides: *const u32, poffsets: *const u32),
#[cfg(feature = "Win32_Graphics_Dxgi_Common")]
pub IASetIndexBuffer: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, pindexbuffer: *mut ::core::ffi::c_void, format: super::Dxgi::Common::DXGI_FORMAT, offset: u32),
#[cfg(not(feature = "Win32_Graphics_Dxgi_Common"))]
IASetIndexBuffer: usize,
pub DrawIndexedInstanced: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, indexcountperinstance: u32, instancecount: u32, startindexlocation: u32, basevertexlocation: i32, startinstancelocation: u32),
pub DrawInstanced: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, vertexcountperinstance: u32, instancecount: u32, startvertexlocation: u32, startinstancelocation: u32),
pub GSSetConstantBuffers: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, startslot: u32, numbuffers: u32, ppconstantbuffers: *const *mut ::core::ffi::c_void),
pub GSSetShader: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, pshader: *mut ::core::ffi::c_void),
#[cfg(feature = "Win32_Graphics_Direct3D")]
pub IASetPrimitiveTopology: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, topology: super::Direct3D::D3D_PRIMITIVE_TOPOLOGY),
#[cfg(not(feature = "Win32_Graphics_Direct3D"))]
IASetPrimitiveTopology: usize,
pub VSSetShaderResources: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, startslot: u32, numviews: u32, ppshaderresourceviews: *const *mut ::core::ffi::c_void),
pub VSSetSamplers: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, startslot: u32, numsamplers: u32, ppsamplers: *const *mut ::core::ffi::c_void),
#[cfg(feature = "Win32_Foundation")]
pub SetPredication: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, ppredicate: *mut ::core::ffi::c_void, predicatevalue: super::super::Foundation::BOOL),
#[cfg(not(feature = "Win32_Foundation"))]
SetPredication: usize,
pub GSSetShaderResources: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, startslot: u32, numviews: u32, ppshaderresourceviews: *const *mut ::core::ffi::c_void),
pub GSSetSamplers: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, startslot: u32, numsamplers: u32, ppsamplers: *const *mut ::core::ffi::c_void),
pub OMSetRenderTargets: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, numviews: u32, pprendertargetviews: *const *mut ::core::ffi::c_void, pdepthstencilview: *mut ::core::ffi::c_void),
pub OMSetBlendState: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, pblendstate: *mut ::core::ffi::c_void, blendfactor: *const f32, samplemask: u32),
pub OMSetDepthStencilState: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, pdepthstencilstate: *mut ::core::ffi::c_void, stencilref: u32),
pub SOSetTargets: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, numbuffers: u32, ppsotargets: *const *mut ::core::ffi::c_void, poffsets: *const u32),
pub DrawAuto: unsafe extern "system" fn(this: *mut ::core::ffi::c_void),
pub RSSetState: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, prasterizerstate: *mut ::core::ffi::c_void),
pub RSSetViewports: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, numviewports: u32, pviewports: *const D3D10_VIEWPORT),
#[cfg(feature = "Win32_Foundation")]
pub RSSetScissorRects: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, numrects: u32, prects: *const super::super::Foundation::RECT),
#[cfg(not(feature = "Win32_Foundation"))]
RSSetScissorRects: usize,
pub CopySubresourceRegion: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, pdstresource: *mut ::core::ffi::c_void, dstsubresource: u32, dstx: u32, dsty: u32, dstz: u32, psrcresource: *mut ::core::ffi::c_void, srcsubresource: u32, psrcbox: *const D3D10_BOX),
pub CopyResource: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, pdstresource: *mut ::core::ffi::c_void, psrcresource: *mut ::core::ffi::c_void),
pub UpdateSubresource: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, pdstresource: *mut ::core::ffi::c_void, dstsubresource: u32, pdstbox: *const D3D10_BOX, psrcdata: *const ::core::ffi::c_void, srcrowpitch: u32, srcdepthpitch: u32),
pub ClearRenderTargetView: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, prendertargetview: *mut ::core::ffi::c_void, colorrgba: *const f32),
pub ClearDepthStencilView: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, pdepthstencilview: *mut ::core::ffi::c_void, clearflags: u32, depth: f32, stencil: u8),
pub GenerateMips: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, pshaderresourceview: *mut ::core::ffi::c_void),
#[cfg(feature = "Win32_Graphics_Dxgi_Common")]
pub ResolveSubresource: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, pdstresource: *mut ::core::ffi::c_void, dstsubresource: u32, psrcresource: *mut ::core::ffi::c_void, srcsubresource: u32, format: super::Dxgi::Common::DXGI_FORMAT),
#[cfg(not(feature = "Win32_Graphics_Dxgi_Common"))]
ResolveSubresource: usize,
pub VSGetConstantBuffers: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, startslot: u32, numbuffers: u32, ppconstantbuffers: *mut *mut ::core::ffi::c_void),
pub PSGetShaderResources: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, startslot: u32, numviews: u32, ppshaderresourceviews: *mut *mut ::core::ffi::c_void),
pub PSGetShader: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, pppixelshader: *mut *mut ::core::ffi::c_void),
pub PSGetSamplers: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, startslot: u32, numsamplers: u32, ppsamplers: *mut *mut ::core::ffi::c_void),
pub VSGetShader: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, ppvertexshader: *mut *mut ::core::ffi::c_void),
pub PSGetConstantBuffers: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, startslot: u32, numbuffers: u32, ppconstantbuffers: *mut *mut ::core::ffi::c_void),
pub IAGetInputLayout: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, ppinputlayout: *mut *mut ::core::ffi::c_void),
pub IAGetVertexBuffers: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, startslot: u32, numbuffers: u32, ppvertexbuffers: *mut *mut ::core::ffi::c_void, pstrides: *mut u32, poffsets: *mut u32),
#[cfg(feature = "Win32_Graphics_Dxgi_Common")]
pub IAGetIndexBuffer: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, pindexbuffer: *mut *mut ::core::ffi::c_void, format: *mut super::Dxgi::Common::DXGI_FORMAT, offset: *mut u32),
#[cfg(not(feature = "Win32_Graphics_Dxgi_Common"))]
IAGetIndexBuffer: usize,
pub GSGetConstantBuffers: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, startslot: u32, numbuffers: u32, ppconstantbuffers: *mut *mut ::core::ffi::c_void),
pub GSGetShader: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, ppgeometryshader: *mut *mut ::core::ffi::c_void),
#[cfg(feature = "Win32_Graphics_Direct3D")]
pub IAGetPrimitiveTopology: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, ptopology: *mut super::Direct3D::D3D_PRIMITIVE_TOPOLOGY),
#[cfg(not(feature = "Win32_Graphics_Direct3D"))]
IAGetPrimitiveTopology: usize,
pub VSGetShaderResources: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, startslot: u32, numviews: u32, ppshaderresourceviews: *mut *mut ::core::ffi::c_void),
pub VSGetSamplers: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, startslot: u32, numsamplers: u32, ppsamplers: *mut *mut ::core::ffi::c_void),
#[cfg(feature = "Win32_Foundation")]
pub GetPredication: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, pppredicate: *mut *mut ::core::ffi::c_void, ppredicatevalue: *mut super::super::Foundation::BOOL),
#[cfg(not(feature = "Win32_Foundation"))]
GetPredication: usize,
pub GSGetShaderResources: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, startslot: u32, numviews: u32, ppshaderresourceviews: *mut *mut ::core::ffi::c_void),
pub GSGetSamplers: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, startslot: u32, numsamplers: u32, ppsamplers: *mut *mut ::core::ffi::c_void),
pub OMGetRenderTargets: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, numviews: u32, pprendertargetviews: *mut *mut ::core::ffi::c_void, ppdepthstencilview: *mut *mut ::core::ffi::c_void),
pub OMGetBlendState: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, ppblendstate: *mut *mut ::core::ffi::c_void, blendfactor: *mut f32, psamplemask: *mut u32),
pub OMGetDepthStencilState: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, ppdepthstencilstate: *mut *mut ::core::ffi::c_void, pstencilref: *mut u32),
pub SOGetTargets: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, numbuffers: u32, ppsotargets: *mut *mut ::core::ffi::c_void, poffsets: *mut u32),
pub RSGetState: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, pprasterizerstate: *mut *mut ::core::ffi::c_void),
pub RSGetViewports: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, numviewports: *mut u32, pviewports: *mut D3D10_VIEWPORT),
#[cfg(feature = "Win32_Foundation")]
pub RSGetScissorRects: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, numrects: *mut u32, prects: *mut super::super::Foundation::RECT),
#[cfg(not(feature = "Win32_Foundation"))]
RSGetScissorRects: usize,
pub GetDeviceRemovedReason: unsafe extern "system" fn(this: *mut ::core::ffi::c_void) -> ::windows_core::HRESULT,
pub SetExceptionMode: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, raiseflags: u32) -> ::windows_core::HRESULT,
pub GetExceptionMode: unsafe extern "system" fn(this: *mut ::core::ffi::c_void) -> u32,
pub GetPrivateData: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, guid: *const ::windows_core::GUID, pdatasize: *mut u32, pdata: *mut ::core::ffi::c_void) -> ::windows_core::HRESULT,
pub SetPrivateData: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, guid: *const ::windows_core::GUID, datasize: u32, pdata: *const ::core::ffi::c_void) -> ::windows_core::HRESULT,
pub SetPrivateDataInterface: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, guid: *const ::windows_core::GUID, pdata: *mut ::core::ffi::c_void) -> ::windows_core::HRESULT,
pub ClearState: unsafe extern "system" fn(this: *mut ::core::ffi::c_void),
pub Flush: unsafe extern "system" fn(this: *mut ::core::ffi::c_void),
pub CreateBuffer: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, pdesc: *const D3D10_BUFFER_DESC, pinitialdata: *const D3D10_SUBRESOURCE_DATA, ppbuffer: *mut *mut ::core::ffi::c_void) -> ::windows_core::HRESULT,
#[cfg(feature = "Win32_Graphics_Dxgi_Common")]
pub CreateTexture1D: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, pdesc: *const D3D10_TEXTURE1D_DESC, pinitialdata: *const D3D10_SUBRESOURCE_DATA, pptexture1d: *mut *mut ::core::ffi::c_void) -> ::windows_core::HRESULT,
#[cfg(not(feature = "Win32_Graphics_Dxgi_Common"))]
CreateTexture1D: usize,
#[cfg(feature = "Win32_Graphics_Dxgi_Common")]
pub CreateTexture2D: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, pdesc: *const D3D10_TEXTURE2D_DESC, pinitialdata: *const D3D10_SUBRESOURCE_DATA, pptexture2d: *mut *mut ::core::ffi::c_void) -> ::windows_core::HRESULT,
#[cfg(not(feature = "Win32_Graphics_Dxgi_Common"))]
CreateTexture2D: usize,
#[cfg(feature = "Win32_Graphics_Dxgi_Common")]
pub CreateTexture3D: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, pdesc: *const D3D10_TEXTURE3D_DESC, pinitialdata: *const D3D10_SUBRESOURCE_DATA, pptexture3d: *mut *mut ::core::ffi::c_void) -> ::windows_core::HRESULT,
#[cfg(not(feature = "Win32_Graphics_Dxgi_Common"))]
CreateTexture3D: usize,
#[cfg(all(feature = "Win32_Graphics_Direct3D", feature = "Win32_Graphics_Dxgi_Common"))]
pub CreateShaderResourceView: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, presource: *mut ::core::ffi::c_void, pdesc: *const D3D10_SHADER_RESOURCE_VIEW_DESC, ppsrview: *mut *mut ::core::ffi::c_void) -> ::windows_core::HRESULT,
#[cfg(not(all(feature = "Win32_Graphics_Direct3D", feature = "Win32_Graphics_Dxgi_Common")))]
CreateShaderResourceView: usize,
#[cfg(feature = "Win32_Graphics_Dxgi_Common")]
pub CreateRenderTargetView: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, presource: *mut ::core::ffi::c_void, pdesc: *const D3D10_RENDER_TARGET_VIEW_DESC, pprtview: *mut *mut ::core::ffi::c_void) -> ::windows_core::HRESULT,
#[cfg(not(feature = "Win32_Graphics_Dxgi_Common"))]
CreateRenderTargetView: usize,
#[cfg(feature = "Win32_Graphics_Dxgi_Common")]
pub CreateDepthStencilView: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, presource: *mut ::core::ffi::c_void, pdesc: *const D3D10_DEPTH_STENCIL_VIEW_DESC, ppdepthstencilview: *mut *mut ::core::ffi::c_void) -> ::windows_core::HRESULT,
#[cfg(not(feature = "Win32_Graphics_Dxgi_Common"))]
CreateDepthStencilView: usize,
#[cfg(feature = "Win32_Graphics_Dxgi_Common")]
pub CreateInputLayout: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, pinputelementdescs: *const D3D10_INPUT_ELEMENT_DESC, numelements: u32, pshaderbytecodewithinputsignature: *const ::core::ffi::c_void, bytecodelength: usize, ppinputlayout: *mut *mut ::core::ffi::c_void) -> ::windows_core::HRESULT,
#[cfg(not(feature = "Win32_Graphics_Dxgi_Common"))]
CreateInputLayout: usize,
pub CreateVertexShader: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, pshaderbytecode: *const ::core::ffi::c_void, bytecodelength: usize, ppvertexshader: *mut *mut ::core::ffi::c_void) -> ::windows_core::HRESULT,
pub CreateGeometryShader: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, pshaderbytecode: *const ::core::ffi::c_void, bytecodelength: usize, ppgeometryshader: *mut *mut ::core::ffi::c_void) -> ::windows_core::HRESULT,
pub CreateGeometryShaderWithStreamOutput: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, pshaderbytecode: *const ::core::ffi::c_void, bytecodelength: usize, psodeclaration: *const D3D10_SO_DECLARATION_ENTRY, numentries: u32, outputstreamstride: u32, ppgeometryshader: *mut *mut ::core::ffi::c_void) -> ::windows_core::HRESULT,
pub CreatePixelShader: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, pshaderbytecode: *const ::core::ffi::c_void, bytecodelength: usize, pppixelshader: *mut *mut ::core::ffi::c_void) -> ::windows_core::HRESULT,
#[cfg(feature = "Win32_Foundation")]
pub CreateBlendState: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, pblendstatedesc: *const D3D10_BLEND_DESC, ppblendstate: *mut *mut ::core::ffi::c_void) -> ::windows_core::HRESULT,
#[cfg(not(feature = "Win32_Foundation"))]
CreateBlendState: usize,
#[cfg(feature = "Win32_Foundation")]
pub CreateDepthStencilState: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, pdepthstencildesc: *const D3D10_DEPTH_STENCIL_DESC, ppdepthstencilstate: *mut *mut ::core::ffi::c_void) -> ::windows_core::HRESULT,
#[cfg(not(feature = "Win32_Foundation"))]
CreateDepthStencilState: usize,
#[cfg(feature = "Win32_Foundation")]
pub CreateRasterizerState: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, prasterizerdesc: *const D3D10_RASTERIZER_DESC, pprasterizerstate: *mut *mut ::core::ffi::c_void) -> ::windows_core::HRESULT,
#[cfg(not(feature = "Win32_Foundation"))]
CreateRasterizerState: usize,
pub CreateSamplerState: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, psamplerdesc: *const D3D10_SAMPLER_DESC, ppsamplerstate: *mut *mut ::core::ffi::c_void) -> ::windows_core::HRESULT,
pub CreateQuery: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, pquerydesc: *const D3D10_QUERY_DESC, ppquery: *mut *mut ::core::ffi::c_void) -> ::windows_core::HRESULT,
pub CreatePredicate: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, ppredicatedesc: *const D3D10_QUERY_DESC, pppredicate: *mut *mut ::core::ffi::c_void) -> ::windows_core::HRESULT,
pub CreateCounter: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, pcounterdesc: *const D3D10_COUNTER_DESC, ppcounter: *mut *mut ::core::ffi::c_void) -> ::windows_core::HRESULT,
#[cfg(feature = "Win32_Graphics_Dxgi_Common")]
pub CheckFormatSupport: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, format: super::Dxgi::Common::DXGI_FORMAT, pformatsupport: *mut u32) -> ::windows_core::HRESULT,
#[cfg(not(feature = "Win32_Graphics_Dxgi_Common"))]
CheckFormatSupport: usize,
#[cfg(feature = "Win32_Graphics_Dxgi_Common")]
pub CheckMultisampleQualityLevels: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, format: super::Dxgi::Common::DXGI_FORMAT, samplecount: u32, pnumqualitylevels: *mut u32) -> ::windows_core::HRESULT,
#[cfg(not(feature = "Win32_Graphics_Dxgi_Common"))]
CheckMultisampleQualityLevels: usize,
pub CheckCounterInfo: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, pcounterinfo: *mut D3D10_COUNTER_INFO),
pub CheckCounter: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, pdesc: *const D3D10_COUNTER_DESC, ptype: *mut D3D10_COUNTER_TYPE, pactivecounters: *mut u32, szname: ::windows_core::PSTR, pnamelength: *mut u32, szunits: ::windows_core::PSTR, punitslength: *mut u32, szdescription: ::windows_core::PSTR, pdescriptionlength: *mut u32) -> ::windows_core::HRESULT,
pub GetCreationFlags: unsafe extern "system" fn(this: *mut ::core::ffi::c_void) -> u32,
#[cfg(feature = "Win32_Foundation")]
pub OpenSharedResource: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, hresource: super::super::Foundation::HANDLE, returnedinterface: *const ::windows_core::GUID, ppresource: *mut *mut ::core::ffi::c_void) -> ::windows_core::HRESULT,
#[cfg(not(feature = "Win32_Foundation"))]
OpenSharedResource: usize,
pub SetTextFilterSize: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, width: u32, height: u32),
pub GetTextFilterSize: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, pwidth: *mut u32, pheight: *mut u32),
}
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
#[repr(transparent)]
pub struct ID3D10Device1(::windows_core::IUnknown);
impl ID3D10Device1 {
pub unsafe fn VSSetConstantBuffers(&self, startslot: u32, ppconstantbuffers: ::core::option::Option<&[::core::option::Option<ID3D10Buffer>]>) {
(::windows_core::Interface::vtable(self).base__.VSSetConstantBuffers)(::windows_core::Interface::as_raw(self), startslot, ppconstantbuffers.as_deref().map_or(0, |slice| slice.len() as _), ::core::mem::transmute(ppconstantbuffers.as_deref().map_or(::core::ptr::null(), |slice| slice.as_ptr())))
}
pub unsafe fn PSSetShaderResources(&self, startslot: u32, ppshaderresourceviews: ::core::option::Option<&[::core::option::Option<ID3D10ShaderResourceView>]>) {
(::windows_core::Interface::vtable(self).base__.PSSetShaderResources)(::windows_core::Interface::as_raw(self), startslot, ppshaderresourceviews.as_deref().map_or(0, |slice| slice.len() as _), ::core::mem::transmute(ppshaderresourceviews.as_deref().map_or(::core::ptr::null(), |slice| slice.as_ptr())))
}
pub unsafe fn PSSetShader<P0>(&self, ppixelshader: P0)
where
P0: ::windows_core::IntoParam<ID3D10PixelShader>,
{
(::windows_core::Interface::vtable(self).base__.PSSetShader)(::windows_core::Interface::as_raw(self), ppixelshader.into_param().abi())
}
pub unsafe fn PSSetSamplers(&self, startslot: u32, ppsamplers: ::core::option::Option<&[::core::option::Option<ID3D10SamplerState>]>) {
(::windows_core::Interface::vtable(self).base__.PSSetSamplers)(::windows_core::Interface::as_raw(self), startslot, ppsamplers.as_deref().map_or(0, |slice| slice.len() as _), ::core::mem::transmute(ppsamplers.as_deref().map_or(::core::ptr::null(), |slice| slice.as_ptr())))
}
pub unsafe fn VSSetShader<P0>(&self, pvertexshader: P0)
where
P0: ::windows_core::IntoParam<ID3D10VertexShader>,
{
(::windows_core::Interface::vtable(self).base__.VSSetShader)(::windows_core::Interface::as_raw(self), pvertexshader.into_param().abi())
}
pub unsafe fn DrawIndexed(&self, indexcount: u32, startindexlocation: u32, basevertexlocation: i32) {
(::windows_core::Interface::vtable(self).base__.DrawIndexed)(::windows_core::Interface::as_raw(self), indexcount, startindexlocation, basevertexlocation)
}
pub unsafe fn Draw(&self, vertexcount: u32, startvertexlocation: u32) {
(::windows_core::Interface::vtable(self).base__.Draw)(::windows_core::Interface::as_raw(self), vertexcount, startvertexlocation)
}
pub unsafe fn PSSetConstantBuffers(&self, startslot: u32, ppconstantbuffers: ::core::option::Option<&[::core::option::Option<ID3D10Buffer>]>) {
(::windows_core::Interface::vtable(self).base__.PSSetConstantBuffers)(::windows_core::Interface::as_raw(self), startslot, ppconstantbuffers.as_deref().map_or(0, |slice| slice.len() as _), ::core::mem::transmute(ppconstantbuffers.as_deref().map_or(::core::ptr::null(), |slice| slice.as_ptr())))
}
pub unsafe fn IASetInputLayout<P0>(&self, pinputlayout: P0)
where
P0: ::windows_core::IntoParam<ID3D10InputLayout>,
{
(::windows_core::Interface::vtable(self).base__.IASetInputLayout)(::windows_core::Interface::as_raw(self), pinputlayout.into_param().abi())
}
pub unsafe fn IASetVertexBuffers(&self, startslot: u32, numbuffers: u32, ppvertexbuffers: ::core::option::Option<*const ::core::option::Option<ID3D10Buffer>>, pstrides: ::core::option::Option<*const u32>, poffsets: ::core::option::Option<*const u32>) {
(::windows_core::Interface::vtable(self).base__.IASetVertexBuffers)(::windows_core::Interface::as_raw(self), startslot, numbuffers, ::core::mem::transmute(ppvertexbuffers.unwrap_or(::std::ptr::null())), ::core::mem::transmute(pstrides.unwrap_or(::std::ptr::null())), ::core::mem::transmute(poffsets.unwrap_or(::std::ptr::null())))
}
#[doc = "*Required features: `\"Win32_Graphics_Dxgi_Common\"`*"]
#[cfg(feature = "Win32_Graphics_Dxgi_Common")]
pub unsafe fn IASetIndexBuffer<P0>(&self, pindexbuffer: P0, format: super::Dxgi::Common::DXGI_FORMAT, offset: u32)
where
P0: ::windows_core::IntoParam<ID3D10Buffer>,
{
(::windows_core::Interface::vtable(self).base__.IASetIndexBuffer)(::windows_core::Interface::as_raw(self), pindexbuffer.into_param().abi(), format, offset)
}
pub unsafe fn DrawIndexedInstanced(&self, indexcountperinstance: u32, instancecount: u32, startindexlocation: u32, basevertexlocation: i32, startinstancelocation: u32) {
(::windows_core::Interface::vtable(self).base__.DrawIndexedInstanced)(::windows_core::Interface::as_raw(self), indexcountperinstance, instancecount, startindexlocation, basevertexlocation, startinstancelocation)
}
pub unsafe fn DrawInstanced(&self, vertexcountperinstance: u32, instancecount: u32, startvertexlocation: u32, startinstancelocation: u32) {
(::windows_core::Interface::vtable(self).base__.DrawInstanced)(::windows_core::Interface::as_raw(self), vertexcountperinstance, instancecount, startvertexlocation, startinstancelocation)
}
pub unsafe fn GSSetConstantBuffers(&self, startslot: u32, ppconstantbuffers: ::core::option::Option<&[::core::option::Option<ID3D10Buffer>]>) {
(::windows_core::Interface::vtable(self).base__.GSSetConstantBuffers)(::windows_core::Interface::as_raw(self), startslot, ppconstantbuffers.as_deref().map_or(0, |slice| slice.len() as _), ::core::mem::transmute(ppconstantbuffers.as_deref().map_or(::core::ptr::null(), |slice| slice.as_ptr())))
}
pub unsafe fn GSSetShader<P0>(&self, pshader: P0)
where
P0: ::windows_core::IntoParam<ID3D10GeometryShader>,
{
(::windows_core::Interface::vtable(self).base__.GSSetShader)(::windows_core::Interface::as_raw(self), pshader.into_param().abi())
}
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
#[cfg(feature = "Win32_Graphics_Direct3D")]
pub unsafe fn IASetPrimitiveTopology(&self, topology: super::Direct3D::D3D_PRIMITIVE_TOPOLOGY) {
(::windows_core::Interface::vtable(self).base__.IASetPrimitiveTopology)(::windows_core::Interface::as_raw(self), topology)
}
pub unsafe fn VSSetShaderResources(&self, startslot: u32, ppshaderresourceviews: ::core::option::Option<&[::core::option::Option<ID3D10ShaderResourceView>]>) {
(::windows_core::Interface::vtable(self).base__.VSSetShaderResources)(::windows_core::Interface::as_raw(self), startslot, ppshaderresourceviews.as_deref().map_or(0, |slice| slice.len() as _), ::core::mem::transmute(ppshaderresourceviews.as_deref().map_or(::core::ptr::null(), |slice| slice.as_ptr())))
}
pub unsafe fn VSSetSamplers(&self, startslot: u32, ppsamplers: ::core::option::Option<&[::core::option::Option<ID3D10SamplerState>]>) {
(::windows_core::Interface::vtable(self).base__.VSSetSamplers)(::windows_core::Interface::as_raw(self), startslot, ppsamplers.as_deref().map_or(0, |slice| slice.len() as _), ::core::mem::transmute(ppsamplers.as_deref().map_or(::core::ptr::null(), |slice| slice.as_ptr())))
}
#[doc = "*Required features: `\"Win32_Foundation\"`*"]
#[cfg(feature = "Win32_Foundation")]
pub unsafe fn SetPredication<P0, P1>(&self, ppredicate: P0, predicatevalue: P1)
where
P0: ::windows_core::IntoParam<ID3D10Predicate>,
P1: ::windows_core::IntoParam<super::super::Foundation::BOOL>,
{
(::windows_core::Interface::vtable(self).base__.SetPredication)(::windows_core::Interface::as_raw(self), ppredicate.into_param().abi(), predicatevalue.into_param().abi())
}
pub unsafe fn GSSetShaderResources(&self, startslot: u32, ppshaderresourceviews: ::core::option::Option<&[::core::option::Option<ID3D10ShaderResourceView>]>) {
(::windows_core::Interface::vtable(self).base__.GSSetShaderResources)(::windows_core::Interface::as_raw(self), startslot, ppshaderresourceviews.as_deref().map_or(0, |slice| slice.len() as _), ::core::mem::transmute(ppshaderresourceviews.as_deref().map_or(::core::ptr::null(), |slice| slice.as_ptr())))
}
pub unsafe fn GSSetSamplers(&self, startslot: u32, ppsamplers: ::core::option::Option<&[::core::option::Option<ID3D10SamplerState>]>) {
(::windows_core::Interface::vtable(self).base__.GSSetSamplers)(::windows_core::Interface::as_raw(self), startslot, ppsamplers.as_deref().map_or(0, |slice| slice.len() as _), ::core::mem::transmute(ppsamplers.as_deref().map_or(::core::ptr::null(), |slice| slice.as_ptr())))
}
pub unsafe fn OMSetRenderTargets<P0>(&self, pprendertargetviews: ::core::option::Option<&[::core::option::Option<ID3D10RenderTargetView>]>, pdepthstencilview: P0)
where
P0: ::windows_core::IntoParam<ID3D10DepthStencilView>,
{
(::windows_core::Interface::vtable(self).base__.OMSetRenderTargets)(::windows_core::Interface::as_raw(self), pprendertargetviews.as_deref().map_or(0, |slice| slice.len() as _), ::core::mem::transmute(pprendertargetviews.as_deref().map_or(::core::ptr::null(), |slice| slice.as_ptr())), pdepthstencilview.into_param().abi())
}
pub unsafe fn OMSetBlendState<P0>(&self, pblendstate: P0, blendfactor: &[f32; 4], samplemask: u32)
where
P0: ::windows_core::IntoParam<ID3D10BlendState>,
{
(::windows_core::Interface::vtable(self).base__.OMSetBlendState)(::windows_core::Interface::as_raw(self), pblendstate.into_param().abi(), ::core::mem::transmute(blendfactor.as_ptr()), samplemask)
}
pub unsafe fn OMSetDepthStencilState<P0>(&self, pdepthstencilstate: P0, stencilref: u32)
where
P0: ::windows_core::IntoParam<ID3D10DepthStencilState>,
{
(::windows_core::Interface::vtable(self).base__.OMSetDepthStencilState)(::windows_core::Interface::as_raw(self), pdepthstencilstate.into_param().abi(), stencilref)
}
pub unsafe fn SOSetTargets(&self, numbuffers: u32, ppsotargets: ::core::option::Option<*const ::core::option::Option<ID3D10Buffer>>, poffsets: ::core::option::Option<*const u32>) {
(::windows_core::Interface::vtable(self).base__.SOSetTargets)(::windows_core::Interface::as_raw(self), numbuffers, ::core::mem::transmute(ppsotargets.unwrap_or(::std::ptr::null())), ::core::mem::transmute(poffsets.unwrap_or(::std::ptr::null())))
}
pub unsafe fn DrawAuto(&self) {
(::windows_core::Interface::vtable(self).base__.DrawAuto)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn RSSetState<P0>(&self, prasterizerstate: P0)
where
P0: ::windows_core::IntoParam<ID3D10RasterizerState>,
{
(::windows_core::Interface::vtable(self).base__.RSSetState)(::windows_core::Interface::as_raw(self), prasterizerstate.into_param().abi())
}
pub unsafe fn RSSetViewports(&self, pviewports: ::core::option::Option<&[D3D10_VIEWPORT]>) {
(::windows_core::Interface::vtable(self).base__.RSSetViewports)(::windows_core::Interface::as_raw(self), pviewports.as_deref().map_or(0, |slice| slice.len() as _), ::core::mem::transmute(pviewports.as_deref().map_or(::core::ptr::null(), |slice| slice.as_ptr())))
}
#[doc = "*Required features: `\"Win32_Foundation\"`*"]
#[cfg(feature = "Win32_Foundation")]
pub unsafe fn RSSetScissorRects(&self, prects: ::core::option::Option<&[super::super::Foundation::RECT]>) {
(::windows_core::Interface::vtable(self).base__.RSSetScissorRects)(::windows_core::Interface::as_raw(self), prects.as_deref().map_or(0, |slice| slice.len() as _), ::core::mem::transmute(prects.as_deref().map_or(::core::ptr::null(), |slice| slice.as_ptr())))
}
pub unsafe fn CopySubresourceRegion<P0, P1>(&self, pdstresource: P0, dstsubresource: u32, dstx: u32, dsty: u32, dstz: u32, psrcresource: P1, srcsubresource: u32, psrcbox: ::core::option::Option<*const D3D10_BOX>)
where
P0: ::windows_core::IntoParam<ID3D10Resource>,
P1: ::windows_core::IntoParam<ID3D10Resource>,
{
(::windows_core::Interface::vtable(self).base__.CopySubresourceRegion)(::windows_core::Interface::as_raw(self), pdstresource.into_param().abi(), dstsubresource, dstx, dsty, dstz, psrcresource.into_param().abi(), srcsubresource, ::core::mem::transmute(psrcbox.unwrap_or(::std::ptr::null())))
}
pub unsafe fn CopyResource<P0, P1>(&self, pdstresource: P0, psrcresource: P1)
where
P0: ::windows_core::IntoParam<ID3D10Resource>,
P1: ::windows_core::IntoParam<ID3D10Resource>,
{
(::windows_core::Interface::vtable(self).base__.CopyResource)(::windows_core::Interface::as_raw(self), pdstresource.into_param().abi(), psrcresource.into_param().abi())
}
pub unsafe fn UpdateSubresource<P0>(&self, pdstresource: P0, dstsubresource: u32, pdstbox: ::core::option::Option<*const D3D10_BOX>, psrcdata: *const ::core::ffi::c_void, srcrowpitch: u32, srcdepthpitch: u32)
where
P0: ::windows_core::IntoParam<ID3D10Resource>,
{
(::windows_core::Interface::vtable(self).base__.UpdateSubresource)(::windows_core::Interface::as_raw(self), pdstresource.into_param().abi(), dstsubresource, ::core::mem::transmute(pdstbox.unwrap_or(::std::ptr::null())), psrcdata, srcrowpitch, srcdepthpitch)
}
pub unsafe fn ClearRenderTargetView<P0>(&self, prendertargetview: P0, colorrgba: &[f32; 4])
where
P0: ::windows_core::IntoParam<ID3D10RenderTargetView>,
{
(::windows_core::Interface::vtable(self).base__.ClearRenderTargetView)(::windows_core::Interface::as_raw(self), prendertargetview.into_param().abi(), ::core::mem::transmute(colorrgba.as_ptr()))
}
pub unsafe fn ClearDepthStencilView<P0>(&self, pdepthstencilview: P0, clearflags: u32, depth: f32, stencil: u8)
where
P0: ::windows_core::IntoParam<ID3D10DepthStencilView>,
{
(::windows_core::Interface::vtable(self).base__.ClearDepthStencilView)(::windows_core::Interface::as_raw(self), pdepthstencilview.into_param().abi(), clearflags, depth, stencil)
}
pub unsafe fn GenerateMips<P0>(&self, pshaderresourceview: P0)
where
P0: ::windows_core::IntoParam<ID3D10ShaderResourceView>,
{
(::windows_core::Interface::vtable(self).base__.GenerateMips)(::windows_core::Interface::as_raw(self), pshaderresourceview.into_param().abi())
}
#[doc = "*Required features: `\"Win32_Graphics_Dxgi_Common\"`*"]
#[cfg(feature = "Win32_Graphics_Dxgi_Common")]
pub unsafe fn ResolveSubresource<P0, P1>(&self, pdstresource: P0, dstsubresource: u32, psrcresource: P1, srcsubresource: u32, format: super::Dxgi::Common::DXGI_FORMAT)
where
P0: ::windows_core::IntoParam<ID3D10Resource>,
P1: ::windows_core::IntoParam<ID3D10Resource>,
{
(::windows_core::Interface::vtable(self).base__.ResolveSubresource)(::windows_core::Interface::as_raw(self), pdstresource.into_param().abi(), dstsubresource, psrcresource.into_param().abi(), srcsubresource, format)
}
pub unsafe fn VSGetConstantBuffers(&self, startslot: u32, ppconstantbuffers: ::core::option::Option<&mut [::core::option::Option<ID3D10Buffer>]>) {
(::windows_core::Interface::vtable(self).base__.VSGetConstantBuffers)(::windows_core::Interface::as_raw(self), startslot, ppconstantbuffers.as_deref().map_or(0, |slice| slice.len() as _), ::core::mem::transmute(ppconstantbuffers.as_deref().map_or(::core::ptr::null(), |slice| slice.as_ptr())))
}
pub unsafe fn PSGetShaderResources(&self, startslot: u32, ppshaderresourceviews: ::core::option::Option<&mut [::core::option::Option<ID3D10ShaderResourceView>]>) {
(::windows_core::Interface::vtable(self).base__.PSGetShaderResources)(::windows_core::Interface::as_raw(self), startslot, ppshaderresourceviews.as_deref().map_or(0, |slice| slice.len() as _), ::core::mem::transmute(ppshaderresourceviews.as_deref().map_or(::core::ptr::null(), |slice| slice.as_ptr())))
}
pub unsafe fn PSGetShader(&self) -> ::windows_core::Result<ID3D10PixelShader> {
let mut result__ = ::std::mem::zeroed();
(::windows_core::Interface::vtable(self).base__.PSGetShader)(::windows_core::Interface::as_raw(self), &mut result__);
::windows_core::from_abi(result__)
}
pub unsafe fn PSGetSamplers(&self, startslot: u32, ppsamplers: ::core::option::Option<&mut [::core::option::Option<ID3D10SamplerState>]>) {
(::windows_core::Interface::vtable(self).base__.PSGetSamplers)(::windows_core::Interface::as_raw(self), startslot, ppsamplers.as_deref().map_or(0, |slice| slice.len() as _), ::core::mem::transmute(ppsamplers.as_deref().map_or(::core::ptr::null(), |slice| slice.as_ptr())))
}
pub unsafe fn VSGetShader(&self) -> ::windows_core::Result<ID3D10VertexShader> {
let mut result__ = ::std::mem::zeroed();
(::windows_core::Interface::vtable(self).base__.VSGetShader)(::windows_core::Interface::as_raw(self), &mut result__);
::windows_core::from_abi(result__)
}
pub unsafe fn PSGetConstantBuffers(&self, startslot: u32, ppconstantbuffers: ::core::option::Option<&mut [::core::option::Option<ID3D10Buffer>]>) {
(::windows_core::Interface::vtable(self).base__.PSGetConstantBuffers)(::windows_core::Interface::as_raw(self), startslot, ppconstantbuffers.as_deref().map_or(0, |slice| slice.len() as _), ::core::mem::transmute(ppconstantbuffers.as_deref().map_or(::core::ptr::null(), |slice| slice.as_ptr())))
}
pub unsafe fn IAGetInputLayout(&self) -> ::windows_core::Result<ID3D10InputLayout> {
let mut result__ = ::std::mem::zeroed();
(::windows_core::Interface::vtable(self).base__.IAGetInputLayout)(::windows_core::Interface::as_raw(self), &mut result__);
::windows_core::from_abi(result__)
}
pub unsafe fn IAGetVertexBuffers(&self, startslot: u32, numbuffers: u32, ppvertexbuffers: ::core::option::Option<*mut ::core::option::Option<ID3D10Buffer>>, pstrides: ::core::option::Option<*mut u32>, poffsets: ::core::option::Option<*mut u32>) {
(::windows_core::Interface::vtable(self).base__.IAGetVertexBuffers)(::windows_core::Interface::as_raw(self), startslot, numbuffers, ::core::mem::transmute(ppvertexbuffers.unwrap_or(::std::ptr::null_mut())), ::core::mem::transmute(pstrides.unwrap_or(::std::ptr::null_mut())), ::core::mem::transmute(poffsets.unwrap_or(::std::ptr::null_mut())))
}
#[doc = "*Required features: `\"Win32_Graphics_Dxgi_Common\"`*"]
#[cfg(feature = "Win32_Graphics_Dxgi_Common")]
pub unsafe fn IAGetIndexBuffer(&self, pindexbuffer: ::core::option::Option<*mut ::core::option::Option<ID3D10Buffer>>, format: ::core::option::Option<*mut super::Dxgi::Common::DXGI_FORMAT>, offset: ::core::option::Option<*mut u32>) {
(::windows_core::Interface::vtable(self).base__.IAGetIndexBuffer)(::windows_core::Interface::as_raw(self), ::core::mem::transmute(pindexbuffer.unwrap_or(::std::ptr::null_mut())), ::core::mem::transmute(format.unwrap_or(::std::ptr::null_mut())), ::core::mem::transmute(offset.unwrap_or(::std::ptr::null_mut())))
}
pub unsafe fn GSGetConstantBuffers(&self, startslot: u32, ppconstantbuffers: ::core::option::Option<&mut [::core::option::Option<ID3D10Buffer>]>) {
(::windows_core::Interface::vtable(self).base__.GSGetConstantBuffers)(::windows_core::Interface::as_raw(self), startslot, ppconstantbuffers.as_deref().map_or(0, |slice| slice.len() as _), ::core::mem::transmute(ppconstantbuffers.as_deref().map_or(::core::ptr::null(), |slice| slice.as_ptr())))
}
pub unsafe fn GSGetShader(&self) -> ::windows_core::Result<ID3D10GeometryShader> {
let mut result__ = ::std::mem::zeroed();
(::windows_core::Interface::vtable(self).base__.GSGetShader)(::windows_core::Interface::as_raw(self), &mut result__);
::windows_core::from_abi(result__)
}
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
#[cfg(feature = "Win32_Graphics_Direct3D")]
pub unsafe fn IAGetPrimitiveTopology(&self) -> super::Direct3D::D3D_PRIMITIVE_TOPOLOGY {
let mut result__ = ::std::mem::zeroed();
(::windows_core::Interface::vtable(self).base__.IAGetPrimitiveTopology)(::windows_core::Interface::as_raw(self), &mut result__);
::std::mem::transmute(result__)
}
pub unsafe fn VSGetShaderResources(&self, startslot: u32, ppshaderresourceviews: ::core::option::Option<&mut [::core::option::Option<ID3D10ShaderResourceView>]>) {
(::windows_core::Interface::vtable(self).base__.VSGetShaderResources)(::windows_core::Interface::as_raw(self), startslot, ppshaderresourceviews.as_deref().map_or(0, |slice| slice.len() as _), ::core::mem::transmute(ppshaderresourceviews.as_deref().map_or(::core::ptr::null(), |slice| slice.as_ptr())))
}
pub unsafe fn VSGetSamplers(&self, startslot: u32, ppsamplers: ::core::option::Option<&mut [::core::option::Option<ID3D10SamplerState>]>) {
(::windows_core::Interface::vtable(self).base__.VSGetSamplers)(::windows_core::Interface::as_raw(self), startslot, ppsamplers.as_deref().map_or(0, |slice| slice.len() as _), ::core::mem::transmute(ppsamplers.as_deref().map_or(::core::ptr::null(), |slice| slice.as_ptr())))
}
#[doc = "*Required features: `\"Win32_Foundation\"`*"]
#[cfg(feature = "Win32_Foundation")]
pub unsafe fn GetPredication(&self, pppredicate: ::core::option::Option<*mut ::core::option::Option<ID3D10Predicate>>, ppredicatevalue: ::core::option::Option<*mut super::super::Foundation::BOOL>) {
(::windows_core::Interface::vtable(self).base__.GetPredication)(::windows_core::Interface::as_raw(self), ::core::mem::transmute(pppredicate.unwrap_or(::std::ptr::null_mut())), ::core::mem::transmute(ppredicatevalue.unwrap_or(::std::ptr::null_mut())))
}
pub unsafe fn GSGetShaderResources(&self, startslot: u32, ppshaderresourceviews: ::core::option::Option<&mut [::core::option::Option<ID3D10ShaderResourceView>]>) {
(::windows_core::Interface::vtable(self).base__.GSGetShaderResources)(::windows_core::Interface::as_raw(self), startslot, ppshaderresourceviews.as_deref().map_or(0, |slice| slice.len() as _), ::core::mem::transmute(ppshaderresourceviews.as_deref().map_or(::core::ptr::null(), |slice| slice.as_ptr())))
}
pub unsafe fn GSGetSamplers(&self, startslot: u32, ppsamplers: ::core::option::Option<&mut [::core::option::Option<ID3D10SamplerState>]>) {
(::windows_core::Interface::vtable(self).base__.GSGetSamplers)(::windows_core::Interface::as_raw(self), startslot, ppsamplers.as_deref().map_or(0, |slice| slice.len() as _), ::core::mem::transmute(ppsamplers.as_deref().map_or(::core::ptr::null(), |slice| slice.as_ptr())))
}
pub unsafe fn OMGetRenderTargets(&self, pprendertargetviews: ::core::option::Option<&mut [::core::option::Option<ID3D10RenderTargetView>]>, ppdepthstencilview: ::core::option::Option<*mut ::core::option::Option<ID3D10DepthStencilView>>) {
(::windows_core::Interface::vtable(self).base__.OMGetRenderTargets)(::windows_core::Interface::as_raw(self), pprendertargetviews.as_deref().map_or(0, |slice| slice.len() as _), ::core::mem::transmute(pprendertargetviews.as_deref().map_or(::core::ptr::null(), |slice| slice.as_ptr())), ::core::mem::transmute(ppdepthstencilview.unwrap_or(::std::ptr::null_mut())))
}
pub unsafe fn OMGetBlendState(&self, ppblendstate: ::core::option::Option<*mut ::core::option::Option<ID3D10BlendState>>, blendfactor: ::core::option::Option<&mut [f32; 4]>, psamplemask: ::core::option::Option<*mut u32>) {
(::windows_core::Interface::vtable(self).base__.OMGetBlendState)(::windows_core::Interface::as_raw(self), ::core::mem::transmute(ppblendstate.unwrap_or(::std::ptr::null_mut())), ::core::mem::transmute(blendfactor.as_deref().map_or(::core::ptr::null(), |slice| slice.as_ptr())), ::core::mem::transmute(psamplemask.unwrap_or(::std::ptr::null_mut())))
}
pub unsafe fn OMGetDepthStencilState(&self, ppdepthstencilstate: ::core::option::Option<*mut ::core::option::Option<ID3D10DepthStencilState>>, pstencilref: ::core::option::Option<*mut u32>) {
(::windows_core::Interface::vtable(self).base__.OMGetDepthStencilState)(::windows_core::Interface::as_raw(self), ::core::mem::transmute(ppdepthstencilstate.unwrap_or(::std::ptr::null_mut())), ::core::mem::transmute(pstencilref.unwrap_or(::std::ptr::null_mut())))
}
pub unsafe fn SOGetTargets(&self, numbuffers: u32, ppsotargets: ::core::option::Option<*mut ::core::option::Option<ID3D10Buffer>>, poffsets: ::core::option::Option<*mut u32>) {
(::windows_core::Interface::vtable(self).base__.SOGetTargets)(::windows_core::Interface::as_raw(self), numbuffers, ::core::mem::transmute(ppsotargets.unwrap_or(::std::ptr::null_mut())), ::core::mem::transmute(poffsets.unwrap_or(::std::ptr::null_mut())))
}
pub unsafe fn RSGetState(&self) -> ::windows_core::Result<ID3D10RasterizerState> {
let mut result__ = ::std::mem::zeroed();
(::windows_core::Interface::vtable(self).base__.RSGetState)(::windows_core::Interface::as_raw(self), &mut result__);
::windows_core::from_abi(result__)
}
pub unsafe fn RSGetViewports(&self, numviewports: *mut u32, pviewports: ::core::option::Option<*mut D3D10_VIEWPORT>) {
(::windows_core::Interface::vtable(self).base__.RSGetViewports)(::windows_core::Interface::as_raw(self), numviewports, ::core::mem::transmute(pviewports.unwrap_or(::std::ptr::null_mut())))
}
#[doc = "*Required features: `\"Win32_Foundation\"`*"]
#[cfg(feature = "Win32_Foundation")]
pub unsafe fn RSGetScissorRects(&self, numrects: *mut u32, prects: ::core::option::Option<*mut super::super::Foundation::RECT>) {
(::windows_core::Interface::vtable(self).base__.RSGetScissorRects)(::windows_core::Interface::as_raw(self), numrects, ::core::mem::transmute(prects.unwrap_or(::std::ptr::null_mut())))
}
pub unsafe fn GetDeviceRemovedReason(&self) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).base__.GetDeviceRemovedReason)(::windows_core::Interface::as_raw(self)).ok()
}
pub unsafe fn SetExceptionMode(&self, raiseflags: u32) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).base__.SetExceptionMode)(::windows_core::Interface::as_raw(self), raiseflags).ok()
}
pub unsafe fn GetExceptionMode(&self) -> u32 {
(::windows_core::Interface::vtable(self).base__.GetExceptionMode)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn GetPrivateData(&self, guid: *const ::windows_core::GUID, pdatasize: *mut u32, pdata: ::core::option::Option<*mut ::core::ffi::c_void>) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).base__.GetPrivateData)(::windows_core::Interface::as_raw(self), guid, pdatasize, ::core::mem::transmute(pdata.unwrap_or(::std::ptr::null_mut()))).ok()
}
pub unsafe fn SetPrivateData(&self, guid: *const ::windows_core::GUID, datasize: u32, pdata: ::core::option::Option<*const ::core::ffi::c_void>) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).base__.SetPrivateData)(::windows_core::Interface::as_raw(self), guid, datasize, ::core::mem::transmute(pdata.unwrap_or(::std::ptr::null()))).ok()
}
pub unsafe fn SetPrivateDataInterface<P0>(&self, guid: *const ::windows_core::GUID, pdata: P0) -> ::windows_core::Result<()>
where
P0: ::windows_core::IntoParam<::windows_core::IUnknown>,
{
(::windows_core::Interface::vtable(self).base__.SetPrivateDataInterface)(::windows_core::Interface::as_raw(self), guid, pdata.into_param().abi()).ok()
}
pub unsafe fn ClearState(&self) {
(::windows_core::Interface::vtable(self).base__.ClearState)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn Flush(&self) {
(::windows_core::Interface::vtable(self).base__.Flush)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn CreateBuffer(&self, pdesc: *const D3D10_BUFFER_DESC, pinitialdata: ::core::option::Option<*const D3D10_SUBRESOURCE_DATA>, ppbuffer: ::core::option::Option<*mut ::core::option::Option<ID3D10Buffer>>) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).base__.CreateBuffer)(::windows_core::Interface::as_raw(self), pdesc, ::core::mem::transmute(pinitialdata.unwrap_or(::std::ptr::null())), ::core::mem::transmute(ppbuffer.unwrap_or(::std::ptr::null_mut()))).ok()
}
#[doc = "*Required features: `\"Win32_Graphics_Dxgi_Common\"`*"]
#[cfg(feature = "Win32_Graphics_Dxgi_Common")]
pub unsafe fn CreateTexture1D(&self, pdesc: *const D3D10_TEXTURE1D_DESC, pinitialdata: ::core::option::Option<*const D3D10_SUBRESOURCE_DATA>) -> ::windows_core::Result<ID3D10Texture1D> {
let mut result__ = ::std::mem::zeroed();
(::windows_core::Interface::vtable(self).base__.CreateTexture1D)(::windows_core::Interface::as_raw(self), pdesc, ::core::mem::transmute(pinitialdata.unwrap_or(::std::ptr::null())), &mut result__).from_abi(result__)
}
#[doc = "*Required features: `\"Win32_Graphics_Dxgi_Common\"`*"]
#[cfg(feature = "Win32_Graphics_Dxgi_Common")]
pub unsafe fn CreateTexture2D(&self, pdesc: *const D3D10_TEXTURE2D_DESC, pinitialdata: ::core::option::Option<*const D3D10_SUBRESOURCE_DATA>) -> ::windows_core::Result<ID3D10Texture2D> {
let mut result__ = ::std::mem::zeroed();
(::windows_core::Interface::vtable(self).base__.CreateTexture2D)(::windows_core::Interface::as_raw(self), pdesc, ::core::mem::transmute(pinitialdata.unwrap_or(::std::ptr::null())), &mut result__).from_abi(result__)
}
#[doc = "*Required features: `\"Win32_Graphics_Dxgi_Common\"`*"]
#[cfg(feature = "Win32_Graphics_Dxgi_Common")]
pub unsafe fn CreateTexture3D(&self, pdesc: *const D3D10_TEXTURE3D_DESC, pinitialdata: ::core::option::Option<*const D3D10_SUBRESOURCE_DATA>) -> ::windows_core::Result<ID3D10Texture3D> {
let mut result__ = ::std::mem::zeroed();
(::windows_core::Interface::vtable(self).base__.CreateTexture3D)(::windows_core::Interface::as_raw(self), pdesc, ::core::mem::transmute(pinitialdata.unwrap_or(::std::ptr::null())), &mut result__).from_abi(result__)
}
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`, `\"Win32_Graphics_Dxgi_Common\"`*"]
#[cfg(all(feature = "Win32_Graphics_Direct3D", feature = "Win32_Graphics_Dxgi_Common"))]
pub unsafe fn CreateShaderResourceView<P0>(&self, presource: P0, pdesc: ::core::option::Option<*const D3D10_SHADER_RESOURCE_VIEW_DESC>, ppsrview: ::core::option::Option<*mut ::core::option::Option<ID3D10ShaderResourceView>>) -> ::windows_core::Result<()>
where
P0: ::windows_core::IntoParam<ID3D10Resource>,
{
(::windows_core::Interface::vtable(self).base__.CreateShaderResourceView)(::windows_core::Interface::as_raw(self), presource.into_param().abi(), ::core::mem::transmute(pdesc.unwrap_or(::std::ptr::null())), ::core::mem::transmute(ppsrview.unwrap_or(::std::ptr::null_mut()))).ok()
}
#[doc = "*Required features: `\"Win32_Graphics_Dxgi_Common\"`*"]
#[cfg(feature = "Win32_Graphics_Dxgi_Common")]
pub unsafe fn CreateRenderTargetView<P0>(&self, presource: P0, pdesc: ::core::option::Option<*const D3D10_RENDER_TARGET_VIEW_DESC>, pprtview: ::core::option::Option<*mut ::core::option::Option<ID3D10RenderTargetView>>) -> ::windows_core::Result<()>
where
P0: ::windows_core::IntoParam<ID3D10Resource>,
{
(::windows_core::Interface::vtable(self).base__.CreateRenderTargetView)(::windows_core::Interface::as_raw(self), presource.into_param().abi(), ::core::mem::transmute(pdesc.unwrap_or(::std::ptr::null())), ::core::mem::transmute(pprtview.unwrap_or(::std::ptr::null_mut()))).ok()
}
#[doc = "*Required features: `\"Win32_Graphics_Dxgi_Common\"`*"]
#[cfg(feature = "Win32_Graphics_Dxgi_Common")]
pub unsafe fn CreateDepthStencilView<P0>(&self, presource: P0, pdesc: ::core::option::Option<*const D3D10_DEPTH_STENCIL_VIEW_DESC>, ppdepthstencilview: ::core::option::Option<*mut ::core::option::Option<ID3D10DepthStencilView>>) -> ::windows_core::Result<()>
where
P0: ::windows_core::IntoParam<ID3D10Resource>,
{
(::windows_core::Interface::vtable(self).base__.CreateDepthStencilView)(::windows_core::Interface::as_raw(self), presource.into_param().abi(), ::core::mem::transmute(pdesc.unwrap_or(::std::ptr::null())), ::core::mem::transmute(ppdepthstencilview.unwrap_or(::std::ptr::null_mut()))).ok()
}
#[doc = "*Required features: `\"Win32_Graphics_Dxgi_Common\"`*"]
#[cfg(feature = "Win32_Graphics_Dxgi_Common")]
pub unsafe fn CreateInputLayout(&self, pinputelementdescs: &[D3D10_INPUT_ELEMENT_DESC], pshaderbytecodewithinputsignature: &[u8], ppinputlayout: ::core::option::Option<*mut ::core::option::Option<ID3D10InputLayout>>) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).base__.CreateInputLayout)(::windows_core::Interface::as_raw(self), ::core::mem::transmute(pinputelementdescs.as_ptr()), pinputelementdescs.len() as _, ::core::mem::transmute(pshaderbytecodewithinputsignature.as_ptr()), pshaderbytecodewithinputsignature.len() as _, ::core::mem::transmute(ppinputlayout.unwrap_or(::std::ptr::null_mut()))).ok()
}
pub unsafe fn CreateVertexShader(&self, pshaderbytecode: &[u8], ppvertexshader: ::core::option::Option<*mut ::core::option::Option<ID3D10VertexShader>>) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).base__.CreateVertexShader)(::windows_core::Interface::as_raw(self), ::core::mem::transmute(pshaderbytecode.as_ptr()), pshaderbytecode.len() as _, ::core::mem::transmute(ppvertexshader.unwrap_or(::std::ptr::null_mut()))).ok()
}
pub unsafe fn CreateGeometryShader(&self, pshaderbytecode: &[u8], ppgeometryshader: ::core::option::Option<*mut ::core::option::Option<ID3D10GeometryShader>>) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).base__.CreateGeometryShader)(::windows_core::Interface::as_raw(self), ::core::mem::transmute(pshaderbytecode.as_ptr()), pshaderbytecode.len() as _, ::core::mem::transmute(ppgeometryshader.unwrap_or(::std::ptr::null_mut()))).ok()
}
pub unsafe fn CreateGeometryShaderWithStreamOutput(&self, pshaderbytecode: &[u8], psodeclaration: ::core::option::Option<&[D3D10_SO_DECLARATION_ENTRY]>, outputstreamstride: u32, ppgeometryshader: ::core::option::Option<*mut ::core::option::Option<ID3D10GeometryShader>>) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).base__.CreateGeometryShaderWithStreamOutput)(::windows_core::Interface::as_raw(self), ::core::mem::transmute(pshaderbytecode.as_ptr()), pshaderbytecode.len() as _, ::core::mem::transmute(psodeclaration.as_deref().map_or(::core::ptr::null(), |slice| slice.as_ptr())), psodeclaration.as_deref().map_or(0, |slice| slice.len() as _), outputstreamstride, ::core::mem::transmute(ppgeometryshader.unwrap_or(::std::ptr::null_mut()))).ok()
}
pub unsafe fn CreatePixelShader(&self, pshaderbytecode: &[u8], pppixelshader: ::core::option::Option<*mut ::core::option::Option<ID3D10PixelShader>>) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).base__.CreatePixelShader)(::windows_core::Interface::as_raw(self), ::core::mem::transmute(pshaderbytecode.as_ptr()), pshaderbytecode.len() as _, ::core::mem::transmute(pppixelshader.unwrap_or(::std::ptr::null_mut()))).ok()
}
#[doc = "*Required features: `\"Win32_Foundation\"`*"]
#[cfg(feature = "Win32_Foundation")]
pub unsafe fn CreateBlendState(&self, pblendstatedesc: *const D3D10_BLEND_DESC, ppblendstate: ::core::option::Option<*mut ::core::option::Option<ID3D10BlendState>>) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).base__.CreateBlendState)(::windows_core::Interface::as_raw(self), pblendstatedesc, ::core::mem::transmute(ppblendstate.unwrap_or(::std::ptr::null_mut()))).ok()
}
#[doc = "*Required features: `\"Win32_Foundation\"`*"]
#[cfg(feature = "Win32_Foundation")]
pub unsafe fn CreateDepthStencilState(&self, pdepthstencildesc: *const D3D10_DEPTH_STENCIL_DESC, ppdepthstencilstate: ::core::option::Option<*mut ::core::option::Option<ID3D10DepthStencilState>>) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).base__.CreateDepthStencilState)(::windows_core::Interface::as_raw(self), pdepthstencildesc, ::core::mem::transmute(ppdepthstencilstate.unwrap_or(::std::ptr::null_mut()))).ok()
}
#[doc = "*Required features: `\"Win32_Foundation\"`*"]
#[cfg(feature = "Win32_Foundation")]
pub unsafe fn CreateRasterizerState(&self, prasterizerdesc: *const D3D10_RASTERIZER_DESC, pprasterizerstate: ::core::option::Option<*mut ::core::option::Option<ID3D10RasterizerState>>) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).base__.CreateRasterizerState)(::windows_core::Interface::as_raw(self), prasterizerdesc, ::core::mem::transmute(pprasterizerstate.unwrap_or(::std::ptr::null_mut()))).ok()
}
pub unsafe fn CreateSamplerState(&self, psamplerdesc: *const D3D10_SAMPLER_DESC, ppsamplerstate: ::core::option::Option<*mut ::core::option::Option<ID3D10SamplerState>>) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).base__.CreateSamplerState)(::windows_core::Interface::as_raw(self), psamplerdesc, ::core::mem::transmute(ppsamplerstate.unwrap_or(::std::ptr::null_mut()))).ok()
}
pub unsafe fn CreateQuery(&self, pquerydesc: *const D3D10_QUERY_DESC, ppquery: ::core::option::Option<*mut ::core::option::Option<ID3D10Query>>) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).base__.CreateQuery)(::windows_core::Interface::as_raw(self), pquerydesc, ::core::mem::transmute(ppquery.unwrap_or(::std::ptr::null_mut()))).ok()
}
pub unsafe fn CreatePredicate(&self, ppredicatedesc: *const D3D10_QUERY_DESC, pppredicate: ::core::option::Option<*mut ::core::option::Option<ID3D10Predicate>>) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).base__.CreatePredicate)(::windows_core::Interface::as_raw(self), ppredicatedesc, ::core::mem::transmute(pppredicate.unwrap_or(::std::ptr::null_mut()))).ok()
}
pub unsafe fn CreateCounter(&self, pcounterdesc: *const D3D10_COUNTER_DESC, ppcounter: ::core::option::Option<*mut ::core::option::Option<ID3D10Counter>>) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).base__.CreateCounter)(::windows_core::Interface::as_raw(self), pcounterdesc, ::core::mem::transmute(ppcounter.unwrap_or(::std::ptr::null_mut()))).ok()
}
#[doc = "*Required features: `\"Win32_Graphics_Dxgi_Common\"`*"]
#[cfg(feature = "Win32_Graphics_Dxgi_Common")]
pub unsafe fn CheckFormatSupport(&self, format: super::Dxgi::Common::DXGI_FORMAT) -> ::windows_core::Result<u32> {
let mut result__ = ::std::mem::zeroed();
(::windows_core::Interface::vtable(self).base__.CheckFormatSupport)(::windows_core::Interface::as_raw(self), format, &mut result__).from_abi(result__)
}
#[doc = "*Required features: `\"Win32_Graphics_Dxgi_Common\"`*"]
#[cfg(feature = "Win32_Graphics_Dxgi_Common")]
pub unsafe fn CheckMultisampleQualityLevels(&self, format: super::Dxgi::Common::DXGI_FORMAT, samplecount: u32) -> ::windows_core::Result<u32> {
let mut result__ = ::std::mem::zeroed();
(::windows_core::Interface::vtable(self).base__.CheckMultisampleQualityLevels)(::windows_core::Interface::as_raw(self), format, samplecount, &mut result__).from_abi(result__)
}
pub unsafe fn CheckCounterInfo(&self) -> D3D10_COUNTER_INFO {
let mut result__ = ::std::mem::zeroed();
(::windows_core::Interface::vtable(self).base__.CheckCounterInfo)(::windows_core::Interface::as_raw(self), &mut result__);
::std::mem::transmute(result__)
}
pub unsafe fn CheckCounter(&self, pdesc: *const D3D10_COUNTER_DESC, ptype: *mut D3D10_COUNTER_TYPE, pactivecounters: *mut u32, szname: ::windows_core::PSTR, pnamelength: ::core::option::Option<*mut u32>, szunits: ::windows_core::PSTR, punitslength: ::core::option::Option<*mut u32>, szdescription: ::windows_core::PSTR, pdescriptionlength: ::core::option::Option<*mut u32>) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).base__.CheckCounter)(::windows_core::Interface::as_raw(self), pdesc, ptype, pactivecounters, ::core::mem::transmute(szname), ::core::mem::transmute(pnamelength.unwrap_or(::std::ptr::null_mut())), ::core::mem::transmute(szunits), ::core::mem::transmute(punitslength.unwrap_or(::std::ptr::null_mut())), ::core::mem::transmute(szdescription), ::core::mem::transmute(pdescriptionlength.unwrap_or(::std::ptr::null_mut()))).ok()
}
pub unsafe fn GetCreationFlags(&self) -> u32 {
(::windows_core::Interface::vtable(self).base__.GetCreationFlags)(::windows_core::Interface::as_raw(self))
}
#[doc = "*Required features: `\"Win32_Foundation\"`*"]
#[cfg(feature = "Win32_Foundation")]
pub unsafe fn OpenSharedResource<P0>(&self, hresource: P0, returnedinterface: *const ::windows_core::GUID, ppresource: ::core::option::Option<*mut *mut ::core::ffi::c_void>) -> ::windows_core::Result<()>
where
P0: ::windows_core::IntoParam<super::super::Foundation::HANDLE>,
{
(::windows_core::Interface::vtable(self).base__.OpenSharedResource)(::windows_core::Interface::as_raw(self), hresource.into_param().abi(), returnedinterface, ::core::mem::transmute(ppresource.unwrap_or(::std::ptr::null_mut()))).ok()
}
pub unsafe fn SetTextFilterSize(&self, width: u32, height: u32) {
(::windows_core::Interface::vtable(self).base__.SetTextFilterSize)(::windows_core::Interface::as_raw(self), width, height)
}
pub unsafe fn GetTextFilterSize(&self, pwidth: ::core::option::Option<*mut u32>, pheight: ::core::option::Option<*mut u32>) {
(::windows_core::Interface::vtable(self).base__.GetTextFilterSize)(::windows_core::Interface::as_raw(self), ::core::mem::transmute(pwidth.unwrap_or(::std::ptr::null_mut())), ::core::mem::transmute(pheight.unwrap_or(::std::ptr::null_mut())))
}
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`, `\"Win32_Graphics_Dxgi_Common\"`*"]
#[cfg(all(feature = "Win32_Graphics_Direct3D", feature = "Win32_Graphics_Dxgi_Common"))]
pub unsafe fn CreateShaderResourceView1<P0>(&self, presource: P0, pdesc: ::core::option::Option<*const D3D10_SHADER_RESOURCE_VIEW_DESC1>, ppsrview: ::core::option::Option<*mut ::core::option::Option<ID3D10ShaderResourceView1>>) -> ::windows_core::Result<()>
where
P0: ::windows_core::IntoParam<ID3D10Resource>,
{
(::windows_core::Interface::vtable(self).CreateShaderResourceView1)(::windows_core::Interface::as_raw(self), presource.into_param().abi(), ::core::mem::transmute(pdesc.unwrap_or(::std::ptr::null())), ::core::mem::transmute(ppsrview.unwrap_or(::std::ptr::null_mut()))).ok()
}
#[doc = "*Required features: `\"Win32_Foundation\"`*"]
#[cfg(feature = "Win32_Foundation")]
pub unsafe fn CreateBlendState1(&self, pblendstatedesc: *const D3D10_BLEND_DESC1, ppblendstate: ::core::option::Option<*mut ::core::option::Option<ID3D10BlendState1>>) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).CreateBlendState1)(::windows_core::Interface::as_raw(self), pblendstatedesc, ::core::mem::transmute(ppblendstate.unwrap_or(::std::ptr::null_mut()))).ok()
}
pub unsafe fn GetFeatureLevel(&self) -> D3D10_FEATURE_LEVEL1 {
(::windows_core::Interface::vtable(self).GetFeatureLevel)(::windows_core::Interface::as_raw(self))
}
}
::windows_core::imp::interface_hierarchy!(ID3D10Device1, ::windows_core::IUnknown, ID3D10Device);
impl ::core::cmp::PartialEq for ID3D10Device1 {
fn eq(&self, other: &Self) -> bool {
self.0 == other.0
}
}
impl ::core::cmp::Eq for ID3D10Device1 {}
impl ::core::fmt::Debug for ID3D10Device1 {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_tuple("ID3D10Device1").field(&self.0).finish()
}
}
unsafe impl ::core::marker::Send for ID3D10Device1 {}
unsafe impl ::core::marker::Sync for ID3D10Device1 {}
unsafe impl ::windows_core::Interface for ID3D10Device1 {
type Vtable = ID3D10Device1_Vtbl;
}
impl ::core::clone::Clone for ID3D10Device1 {
fn clone(&self) -> Self {
Self(self.0.clone())
}
}
unsafe impl ::windows_core::ComInterface for ID3D10Device1 {
const IID: ::windows_core::GUID = ::windows_core::GUID::from_u128(0x9b7e4c8f_342c_4106_a19f_4f2704f689f0);
}
#[repr(C)]
#[doc(hidden)]
pub struct ID3D10Device1_Vtbl {
pub base__: ID3D10Device_Vtbl,
#[cfg(all(feature = "Win32_Graphics_Direct3D", feature = "Win32_Graphics_Dxgi_Common"))]
pub CreateShaderResourceView1: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, presource: *mut ::core::ffi::c_void, pdesc: *const D3D10_SHADER_RESOURCE_VIEW_DESC1, ppsrview: *mut *mut ::core::ffi::c_void) -> ::windows_core::HRESULT,
#[cfg(not(all(feature = "Win32_Graphics_Direct3D", feature = "Win32_Graphics_Dxgi_Common")))]
CreateShaderResourceView1: usize,
#[cfg(feature = "Win32_Foundation")]
pub CreateBlendState1: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, pblendstatedesc: *const D3D10_BLEND_DESC1, ppblendstate: *mut *mut ::core::ffi::c_void) -> ::windows_core::HRESULT,
#[cfg(not(feature = "Win32_Foundation"))]
CreateBlendState1: usize,
pub GetFeatureLevel: unsafe extern "system" fn(this: *mut ::core::ffi::c_void) -> D3D10_FEATURE_LEVEL1,
}
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
#[repr(transparent)]
pub struct ID3D10DeviceChild(::windows_core::IUnknown);
impl ID3D10DeviceChild {
pub unsafe fn GetDevice(&self) -> ::windows_core::Result<ID3D10Device> {
let mut result__ = ::std::mem::zeroed();
(::windows_core::Interface::vtable(self).GetDevice)(::windows_core::Interface::as_raw(self), &mut result__);
::windows_core::from_abi(result__)
}
pub unsafe fn GetPrivateData(&self, guid: *const ::windows_core::GUID, pdatasize: *mut u32, pdata: ::core::option::Option<*mut ::core::ffi::c_void>) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).GetPrivateData)(::windows_core::Interface::as_raw(self), guid, pdatasize, ::core::mem::transmute(pdata.unwrap_or(::std::ptr::null_mut()))).ok()
}
pub unsafe fn SetPrivateData(&self, guid: *const ::windows_core::GUID, datasize: u32, pdata: ::core::option::Option<*const ::core::ffi::c_void>) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).SetPrivateData)(::windows_core::Interface::as_raw(self), guid, datasize, ::core::mem::transmute(pdata.unwrap_or(::std::ptr::null()))).ok()
}
pub unsafe fn SetPrivateDataInterface<P0>(&self, guid: *const ::windows_core::GUID, pdata: P0) -> ::windows_core::Result<()>
where
P0: ::windows_core::IntoParam<::windows_core::IUnknown>,
{
(::windows_core::Interface::vtable(self).SetPrivateDataInterface)(::windows_core::Interface::as_raw(self), guid, pdata.into_param().abi()).ok()
}
}
::windows_core::imp::interface_hierarchy!(ID3D10DeviceChild, ::windows_core::IUnknown);
impl ::core::cmp::PartialEq for ID3D10DeviceChild {
fn eq(&self, other: &Self) -> bool {
self.0 == other.0
}
}
impl ::core::cmp::Eq for ID3D10DeviceChild {}
impl ::core::fmt::Debug for ID3D10DeviceChild {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_tuple("ID3D10DeviceChild").field(&self.0).finish()
}
}
unsafe impl ::core::marker::Send for ID3D10DeviceChild {}
unsafe impl ::core::marker::Sync for ID3D10DeviceChild {}
unsafe impl ::windows_core::Interface for ID3D10DeviceChild {
type Vtable = ID3D10DeviceChild_Vtbl;
}
impl ::core::clone::Clone for ID3D10DeviceChild {
fn clone(&self) -> Self {
Self(self.0.clone())
}
}
unsafe impl ::windows_core::ComInterface for ID3D10DeviceChild {
const IID: ::windows_core::GUID = ::windows_core::GUID::from_u128(0x9b7e4c00_342c_4106_a19f_4f2704f689f0);
}
#[repr(C)]
#[doc(hidden)]
pub struct ID3D10DeviceChild_Vtbl {
pub base__: ::windows_core::IUnknown_Vtbl,
pub GetDevice: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, ppdevice: *mut *mut ::core::ffi::c_void),
pub GetPrivateData: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, guid: *const ::windows_core::GUID, pdatasize: *mut u32, pdata: *mut ::core::ffi::c_void) -> ::windows_core::HRESULT,
pub SetPrivateData: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, guid: *const ::windows_core::GUID, datasize: u32, pdata: *const ::core::ffi::c_void) -> ::windows_core::HRESULT,
pub SetPrivateDataInterface: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, guid: *const ::windows_core::GUID, pdata: *mut ::core::ffi::c_void) -> ::windows_core::HRESULT,
}
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
#[repr(transparent)]
pub struct ID3D10Effect(::windows_core::IUnknown);
impl ID3D10Effect {
#[doc = "*Required features: `\"Win32_Foundation\"`*"]
#[cfg(feature = "Win32_Foundation")]
pub unsafe fn IsValid(&self) -> super::super::Foundation::BOOL {
(::windows_core::Interface::vtable(self).IsValid)(::windows_core::Interface::as_raw(self))
}
#[doc = "*Required features: `\"Win32_Foundation\"`*"]
#[cfg(feature = "Win32_Foundation")]
pub unsafe fn IsPool(&self) -> super::super::Foundation::BOOL {
(::windows_core::Interface::vtable(self).IsPool)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn GetDevice(&self) -> ::windows_core::Result<ID3D10Device> {
let mut result__ = ::std::mem::zeroed();
(::windows_core::Interface::vtable(self).GetDevice)(::windows_core::Interface::as_raw(self), &mut result__).from_abi(result__)
}
#[doc = "*Required features: `\"Win32_Foundation\"`*"]
#[cfg(feature = "Win32_Foundation")]
pub unsafe fn GetDesc(&self, pdesc: *mut D3D10_EFFECT_DESC) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).GetDesc)(::windows_core::Interface::as_raw(self), pdesc).ok()
}
pub unsafe fn GetConstantBufferByIndex(&self, index: u32) -> ::core::option::Option<ID3D10EffectConstantBuffer> {
(::windows_core::Interface::vtable(self).GetConstantBufferByIndex)(::windows_core::Interface::as_raw(self), index)
}
pub unsafe fn GetConstantBufferByName<P0>(&self, name: P0) -> ::core::option::Option<ID3D10EffectConstantBuffer>
where
P0: ::windows_core::IntoParam<::windows_core::PCSTR>,
{
(::windows_core::Interface::vtable(self).GetConstantBufferByName)(::windows_core::Interface::as_raw(self), name.into_param().abi())
}
pub unsafe fn GetVariableByIndex(&self, index: u32) -> ::core::option::Option<ID3D10EffectVariable> {
(::windows_core::Interface::vtable(self).GetVariableByIndex)(::windows_core::Interface::as_raw(self), index)
}
pub unsafe fn GetVariableByName<P0>(&self, name: P0) -> ::core::option::Option<ID3D10EffectVariable>
where
P0: ::windows_core::IntoParam<::windows_core::PCSTR>,
{
(::windows_core::Interface::vtable(self).GetVariableByName)(::windows_core::Interface::as_raw(self), name.into_param().abi())
}
pub unsafe fn GetVariableBySemantic<P0>(&self, semantic: P0) -> ::core::option::Option<ID3D10EffectVariable>
where
P0: ::windows_core::IntoParam<::windows_core::PCSTR>,
{
(::windows_core::Interface::vtable(self).GetVariableBySemantic)(::windows_core::Interface::as_raw(self), semantic.into_param().abi())
}
pub unsafe fn GetTechniqueByIndex(&self, index: u32) -> ::core::option::Option<ID3D10EffectTechnique> {
(::windows_core::Interface::vtable(self).GetTechniqueByIndex)(::windows_core::Interface::as_raw(self), index)
}
pub unsafe fn GetTechniqueByName<P0>(&self, name: P0) -> ::core::option::Option<ID3D10EffectTechnique>
where
P0: ::windows_core::IntoParam<::windows_core::PCSTR>,
{
(::windows_core::Interface::vtable(self).GetTechniqueByName)(::windows_core::Interface::as_raw(self), name.into_param().abi())
}
pub unsafe fn Optimize(&self) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).Optimize)(::windows_core::Interface::as_raw(self)).ok()
}
#[doc = "*Required features: `\"Win32_Foundation\"`*"]
#[cfg(feature = "Win32_Foundation")]
pub unsafe fn IsOptimized(&self) -> super::super::Foundation::BOOL {
(::windows_core::Interface::vtable(self).IsOptimized)(::windows_core::Interface::as_raw(self))
}
}
::windows_core::imp::interface_hierarchy!(ID3D10Effect, ::windows_core::IUnknown);
impl ::core::cmp::PartialEq for ID3D10Effect {
fn eq(&self, other: &Self) -> bool {
self.0 == other.0
}
}
impl ::core::cmp::Eq for ID3D10Effect {}
impl ::core::fmt::Debug for ID3D10Effect {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_tuple("ID3D10Effect").field(&self.0).finish()
}
}
unsafe impl ::core::marker::Send for ID3D10Effect {}
unsafe impl ::core::marker::Sync for ID3D10Effect {}
unsafe impl ::windows_core::Interface for ID3D10Effect {
type Vtable = ID3D10Effect_Vtbl;
}
impl ::core::clone::Clone for ID3D10Effect {
fn clone(&self) -> Self {
Self(self.0.clone())
}
}
unsafe impl ::windows_core::ComInterface for ID3D10Effect {
const IID: ::windows_core::GUID = ::windows_core::GUID::from_u128(0x51b0ca8b_ec0b_4519_870d_8ee1cb5017c7);
}
#[repr(C)]
#[doc(hidden)]
pub struct ID3D10Effect_Vtbl {
pub base__: ::windows_core::IUnknown_Vtbl,
#[cfg(feature = "Win32_Foundation")]
pub IsValid: unsafe extern "system" fn(this: *mut ::core::ffi::c_void) -> super::super::Foundation::BOOL,
#[cfg(not(feature = "Win32_Foundation"))]
IsValid: usize,
#[cfg(feature = "Win32_Foundation")]
pub IsPool: unsafe extern "system" fn(this: *mut ::core::ffi::c_void) -> super::super::Foundation::BOOL,
#[cfg(not(feature = "Win32_Foundation"))]
IsPool: usize,
pub GetDevice: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, ppdevice: *mut *mut ::core::ffi::c_void) -> ::windows_core::HRESULT,
#[cfg(feature = "Win32_Foundation")]
pub GetDesc: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, pdesc: *mut D3D10_EFFECT_DESC) -> ::windows_core::HRESULT,
#[cfg(not(feature = "Win32_Foundation"))]
GetDesc: usize,
pub GetConstantBufferByIndex: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, index: u32) -> ::core::option::Option<ID3D10EffectConstantBuffer>,
pub GetConstantBufferByName: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, name: ::windows_core::PCSTR) -> ::core::option::Option<ID3D10EffectConstantBuffer>,
pub GetVariableByIndex: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, index: u32) -> ::core::option::Option<ID3D10EffectVariable>,
pub GetVariableByName: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, name: ::windows_core::PCSTR) -> ::core::option::Option<ID3D10EffectVariable>,
pub GetVariableBySemantic: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, semantic: ::windows_core::PCSTR) -> ::core::option::Option<ID3D10EffectVariable>,
pub GetTechniqueByIndex: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, index: u32) -> ::core::option::Option<ID3D10EffectTechnique>,
pub GetTechniqueByName: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, name: ::windows_core::PCSTR) -> ::core::option::Option<ID3D10EffectTechnique>,
pub Optimize: unsafe extern "system" fn(this: *mut ::core::ffi::c_void) -> ::windows_core::HRESULT,
#[cfg(feature = "Win32_Foundation")]
pub IsOptimized: unsafe extern "system" fn(this: *mut ::core::ffi::c_void) -> super::super::Foundation::BOOL,
#[cfg(not(feature = "Win32_Foundation"))]
IsOptimized: usize,
}
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
#[repr(transparent)]
pub struct ID3D10EffectBlendVariable(::std::ptr::NonNull<::std::ffi::c_void>);
impl ID3D10EffectBlendVariable {
#[doc = "*Required features: `\"Win32_Foundation\"`*"]
#[cfg(feature = "Win32_Foundation")]
pub unsafe fn IsValid(&self) -> super::super::Foundation::BOOL {
(::windows_core::Interface::vtable(self).base__.IsValid)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn GetType(&self) -> ::core::option::Option<ID3D10EffectType> {
(::windows_core::Interface::vtable(self).base__.GetType)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn GetDesc(&self, pdesc: *mut D3D10_EFFECT_VARIABLE_DESC) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).base__.GetDesc)(::windows_core::Interface::as_raw(self), pdesc).ok()
}
pub unsafe fn GetAnnotationByIndex(&self, index: u32) -> ::core::option::Option<ID3D10EffectVariable> {
(::windows_core::Interface::vtable(self).base__.GetAnnotationByIndex)(::windows_core::Interface::as_raw(self), index)
}
pub unsafe fn GetAnnotationByName<P0>(&self, name: P0) -> ::core::option::Option<ID3D10EffectVariable>
where
P0: ::windows_core::IntoParam<::windows_core::PCSTR>,
{
(::windows_core::Interface::vtable(self).base__.GetAnnotationByName)(::windows_core::Interface::as_raw(self), name.into_param().abi())
}
pub unsafe fn GetMemberByIndex(&self, index: u32) -> ::core::option::Option<ID3D10EffectVariable> {
(::windows_core::Interface::vtable(self).base__.GetMemberByIndex)(::windows_core::Interface::as_raw(self), index)
}
pub unsafe fn GetMemberByName<P0>(&self, name: P0) -> ::core::option::Option<ID3D10EffectVariable>
where
P0: ::windows_core::IntoParam<::windows_core::PCSTR>,
{
(::windows_core::Interface::vtable(self).base__.GetMemberByName)(::windows_core::Interface::as_raw(self), name.into_param().abi())
}
pub unsafe fn GetMemberBySemantic<P0>(&self, semantic: P0) -> ::core::option::Option<ID3D10EffectVariable>
where
P0: ::windows_core::IntoParam<::windows_core::PCSTR>,
{
(::windows_core::Interface::vtable(self).base__.GetMemberBySemantic)(::windows_core::Interface::as_raw(self), semantic.into_param().abi())
}
pub unsafe fn GetElement(&self, index: u32) -> ::core::option::Option<ID3D10EffectVariable> {
(::windows_core::Interface::vtable(self).base__.GetElement)(::windows_core::Interface::as_raw(self), index)
}
pub unsafe fn GetParentConstantBuffer(&self) -> ::core::option::Option<ID3D10EffectConstantBuffer> {
(::windows_core::Interface::vtable(self).base__.GetParentConstantBuffer)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsScalar(&self) -> ::core::option::Option<ID3D10EffectScalarVariable> {
(::windows_core::Interface::vtable(self).base__.AsScalar)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsVector(&self) -> ::core::option::Option<ID3D10EffectVectorVariable> {
(::windows_core::Interface::vtable(self).base__.AsVector)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsMatrix(&self) -> ::core::option::Option<ID3D10EffectMatrixVariable> {
(::windows_core::Interface::vtable(self).base__.AsMatrix)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsString(&self) -> ::core::option::Option<ID3D10EffectStringVariable> {
(::windows_core::Interface::vtable(self).base__.AsString)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsShaderResource(&self) -> ::core::option::Option<ID3D10EffectShaderResourceVariable> {
(::windows_core::Interface::vtable(self).base__.AsShaderResource)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsRenderTargetView(&self) -> ::core::option::Option<ID3D10EffectRenderTargetViewVariable> {
(::windows_core::Interface::vtable(self).base__.AsRenderTargetView)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsDepthStencilView(&self) -> ::core::option::Option<ID3D10EffectDepthStencilViewVariable> {
(::windows_core::Interface::vtable(self).base__.AsDepthStencilView)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsConstantBuffer(&self) -> ::core::option::Option<ID3D10EffectConstantBuffer> {
(::windows_core::Interface::vtable(self).base__.AsConstantBuffer)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsShader(&self) -> ::core::option::Option<ID3D10EffectShaderVariable> {
(::windows_core::Interface::vtable(self).base__.AsShader)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsBlend(&self) -> ::core::option::Option<ID3D10EffectBlendVariable> {
(::windows_core::Interface::vtable(self).base__.AsBlend)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsDepthStencil(&self) -> ::core::option::Option<ID3D10EffectDepthStencilVariable> {
(::windows_core::Interface::vtable(self).base__.AsDepthStencil)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsRasterizer(&self) -> ::core::option::Option<ID3D10EffectRasterizerVariable> {
(::windows_core::Interface::vtable(self).base__.AsRasterizer)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsSampler(&self) -> ::core::option::Option<ID3D10EffectSamplerVariable> {
(::windows_core::Interface::vtable(self).base__.AsSampler)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn SetRawValue(&self, pdata: *const ::core::ffi::c_void, offset: u32, bytecount: u32) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).base__.SetRawValue)(::windows_core::Interface::as_raw(self), pdata, offset, bytecount).ok()
}
pub unsafe fn GetRawValue(&self, pdata: *mut ::core::ffi::c_void, offset: u32, bytecount: u32) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).base__.GetRawValue)(::windows_core::Interface::as_raw(self), pdata, offset, bytecount).ok()
}
pub unsafe fn GetBlendState(&self, index: u32) -> ::windows_core::Result<ID3D10BlendState> {
let mut result__ = ::std::mem::zeroed();
(::windows_core::Interface::vtable(self).GetBlendState)(::windows_core::Interface::as_raw(self), index, &mut result__).from_abi(result__)
}
#[doc = "*Required features: `\"Win32_Foundation\"`*"]
#[cfg(feature = "Win32_Foundation")]
pub unsafe fn GetBackingStore(&self, index: u32, pblenddesc: *mut D3D10_BLEND_DESC) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).GetBackingStore)(::windows_core::Interface::as_raw(self), index, pblenddesc).ok()
}
}
::windows_core::imp::interface_hierarchy!(ID3D10EffectBlendVariable, ID3D10EffectVariable);
impl ::core::cmp::PartialEq for ID3D10EffectBlendVariable {
fn eq(&self, other: &Self) -> bool {
self.0 == other.0
}
}
impl ::core::cmp::Eq for ID3D10EffectBlendVariable {}
impl ::core::fmt::Debug for ID3D10EffectBlendVariable {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_tuple("ID3D10EffectBlendVariable").field(&self.0).finish()
}
}
unsafe impl ::core::marker::Send for ID3D10EffectBlendVariable {}
unsafe impl ::core::marker::Sync for ID3D10EffectBlendVariable {}
unsafe impl ::windows_core::Interface for ID3D10EffectBlendVariable {
type Vtable = ID3D10EffectBlendVariable_Vtbl;
}
impl ::core::clone::Clone for ID3D10EffectBlendVariable {
fn clone(&self) -> Self {
Self(self.0.clone())
}
}
#[repr(C)]
#[doc(hidden)]
pub struct ID3D10EffectBlendVariable_Vtbl {
pub base__: ID3D10EffectVariable_Vtbl,
pub GetBlendState: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, index: u32, ppblendstate: *mut *mut ::core::ffi::c_void) -> ::windows_core::HRESULT,
#[cfg(feature = "Win32_Foundation")]
pub GetBackingStore: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, index: u32, pblenddesc: *mut D3D10_BLEND_DESC) -> ::windows_core::HRESULT,
#[cfg(not(feature = "Win32_Foundation"))]
GetBackingStore: usize,
}
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
#[repr(transparent)]
pub struct ID3D10EffectConstantBuffer(::std::ptr::NonNull<::std::ffi::c_void>);
impl ID3D10EffectConstantBuffer {
#[doc = "*Required features: `\"Win32_Foundation\"`*"]
#[cfg(feature = "Win32_Foundation")]
pub unsafe fn IsValid(&self) -> super::super::Foundation::BOOL {
(::windows_core::Interface::vtable(self).base__.IsValid)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn GetType(&self) -> ::core::option::Option<ID3D10EffectType> {
(::windows_core::Interface::vtable(self).base__.GetType)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn GetDesc(&self, pdesc: *mut D3D10_EFFECT_VARIABLE_DESC) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).base__.GetDesc)(::windows_core::Interface::as_raw(self), pdesc).ok()
}
pub unsafe fn GetAnnotationByIndex(&self, index: u32) -> ::core::option::Option<ID3D10EffectVariable> {
(::windows_core::Interface::vtable(self).base__.GetAnnotationByIndex)(::windows_core::Interface::as_raw(self), index)
}
pub unsafe fn GetAnnotationByName<P0>(&self, name: P0) -> ::core::option::Option<ID3D10EffectVariable>
where
P0: ::windows_core::IntoParam<::windows_core::PCSTR>,
{
(::windows_core::Interface::vtable(self).base__.GetAnnotationByName)(::windows_core::Interface::as_raw(self), name.into_param().abi())
}
pub unsafe fn GetMemberByIndex(&self, index: u32) -> ::core::option::Option<ID3D10EffectVariable> {
(::windows_core::Interface::vtable(self).base__.GetMemberByIndex)(::windows_core::Interface::as_raw(self), index)
}
pub unsafe fn GetMemberByName<P0>(&self, name: P0) -> ::core::option::Option<ID3D10EffectVariable>
where
P0: ::windows_core::IntoParam<::windows_core::PCSTR>,
{
(::windows_core::Interface::vtable(self).base__.GetMemberByName)(::windows_core::Interface::as_raw(self), name.into_param().abi())
}
pub unsafe fn GetMemberBySemantic<P0>(&self, semantic: P0) -> ::core::option::Option<ID3D10EffectVariable>
where
P0: ::windows_core::IntoParam<::windows_core::PCSTR>,
{
(::windows_core::Interface::vtable(self).base__.GetMemberBySemantic)(::windows_core::Interface::as_raw(self), semantic.into_param().abi())
}
pub unsafe fn GetElement(&self, index: u32) -> ::core::option::Option<ID3D10EffectVariable> {
(::windows_core::Interface::vtable(self).base__.GetElement)(::windows_core::Interface::as_raw(self), index)
}
pub unsafe fn GetParentConstantBuffer(&self) -> ::core::option::Option<ID3D10EffectConstantBuffer> {
(::windows_core::Interface::vtable(self).base__.GetParentConstantBuffer)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsScalar(&self) -> ::core::option::Option<ID3D10EffectScalarVariable> {
(::windows_core::Interface::vtable(self).base__.AsScalar)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsVector(&self) -> ::core::option::Option<ID3D10EffectVectorVariable> {
(::windows_core::Interface::vtable(self).base__.AsVector)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsMatrix(&self) -> ::core::option::Option<ID3D10EffectMatrixVariable> {
(::windows_core::Interface::vtable(self).base__.AsMatrix)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsString(&self) -> ::core::option::Option<ID3D10EffectStringVariable> {
(::windows_core::Interface::vtable(self).base__.AsString)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsShaderResource(&self) -> ::core::option::Option<ID3D10EffectShaderResourceVariable> {
(::windows_core::Interface::vtable(self).base__.AsShaderResource)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsRenderTargetView(&self) -> ::core::option::Option<ID3D10EffectRenderTargetViewVariable> {
(::windows_core::Interface::vtable(self).base__.AsRenderTargetView)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsDepthStencilView(&self) -> ::core::option::Option<ID3D10EffectDepthStencilViewVariable> {
(::windows_core::Interface::vtable(self).base__.AsDepthStencilView)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsConstantBuffer(&self) -> ::core::option::Option<ID3D10EffectConstantBuffer> {
(::windows_core::Interface::vtable(self).base__.AsConstantBuffer)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsShader(&self) -> ::core::option::Option<ID3D10EffectShaderVariable> {
(::windows_core::Interface::vtable(self).base__.AsShader)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsBlend(&self) -> ::core::option::Option<ID3D10EffectBlendVariable> {
(::windows_core::Interface::vtable(self).base__.AsBlend)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsDepthStencil(&self) -> ::core::option::Option<ID3D10EffectDepthStencilVariable> {
(::windows_core::Interface::vtable(self).base__.AsDepthStencil)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsRasterizer(&self) -> ::core::option::Option<ID3D10EffectRasterizerVariable> {
(::windows_core::Interface::vtable(self).base__.AsRasterizer)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsSampler(&self) -> ::core::option::Option<ID3D10EffectSamplerVariable> {
(::windows_core::Interface::vtable(self).base__.AsSampler)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn SetRawValue(&self, pdata: *const ::core::ffi::c_void, offset: u32, bytecount: u32) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).base__.SetRawValue)(::windows_core::Interface::as_raw(self), pdata, offset, bytecount).ok()
}
pub unsafe fn GetRawValue(&self, pdata: *mut ::core::ffi::c_void, offset: u32, bytecount: u32) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).base__.GetRawValue)(::windows_core::Interface::as_raw(self), pdata, offset, bytecount).ok()
}
pub unsafe fn SetConstantBuffer<P0>(&self, pconstantbuffer: P0) -> ::windows_core::Result<()>
where
P0: ::windows_core::IntoParam<ID3D10Buffer>,
{
(::windows_core::Interface::vtable(self).SetConstantBuffer)(::windows_core::Interface::as_raw(self), pconstantbuffer.into_param().abi()).ok()
}
pub unsafe fn GetConstantBuffer(&self) -> ::windows_core::Result<ID3D10Buffer> {
let mut result__ = ::std::mem::zeroed();
(::windows_core::Interface::vtable(self).GetConstantBuffer)(::windows_core::Interface::as_raw(self), &mut result__).from_abi(result__)
}
pub unsafe fn SetTextureBuffer<P0>(&self, ptexturebuffer: P0) -> ::windows_core::Result<()>
where
P0: ::windows_core::IntoParam<ID3D10ShaderResourceView>,
{
(::windows_core::Interface::vtable(self).SetTextureBuffer)(::windows_core::Interface::as_raw(self), ptexturebuffer.into_param().abi()).ok()
}
pub unsafe fn GetTextureBuffer(&self) -> ::windows_core::Result<ID3D10ShaderResourceView> {
let mut result__ = ::std::mem::zeroed();
(::windows_core::Interface::vtable(self).GetTextureBuffer)(::windows_core::Interface::as_raw(self), &mut result__).from_abi(result__)
}
}
::windows_core::imp::interface_hierarchy!(ID3D10EffectConstantBuffer, ID3D10EffectVariable);
impl ::core::cmp::PartialEq for ID3D10EffectConstantBuffer {
fn eq(&self, other: &Self) -> bool {
self.0 == other.0
}
}
impl ::core::cmp::Eq for ID3D10EffectConstantBuffer {}
impl ::core::fmt::Debug for ID3D10EffectConstantBuffer {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_tuple("ID3D10EffectConstantBuffer").field(&self.0).finish()
}
}
unsafe impl ::core::marker::Send for ID3D10EffectConstantBuffer {}
unsafe impl ::core::marker::Sync for ID3D10EffectConstantBuffer {}
unsafe impl ::windows_core::Interface for ID3D10EffectConstantBuffer {
type Vtable = ID3D10EffectConstantBuffer_Vtbl;
}
impl ::core::clone::Clone for ID3D10EffectConstantBuffer {
fn clone(&self) -> Self {
Self(self.0.clone())
}
}
#[repr(C)]
#[doc(hidden)]
pub struct ID3D10EffectConstantBuffer_Vtbl {
pub base__: ID3D10EffectVariable_Vtbl,
pub SetConstantBuffer: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, pconstantbuffer: *mut ::core::ffi::c_void) -> ::windows_core::HRESULT,
pub GetConstantBuffer: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, ppconstantbuffer: *mut *mut ::core::ffi::c_void) -> ::windows_core::HRESULT,
pub SetTextureBuffer: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, ptexturebuffer: *mut ::core::ffi::c_void) -> ::windows_core::HRESULT,
pub GetTextureBuffer: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, pptexturebuffer: *mut *mut ::core::ffi::c_void) -> ::windows_core::HRESULT,
}
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
#[repr(transparent)]
pub struct ID3D10EffectDepthStencilVariable(::std::ptr::NonNull<::std::ffi::c_void>);
impl ID3D10EffectDepthStencilVariable {
#[doc = "*Required features: `\"Win32_Foundation\"`*"]
#[cfg(feature = "Win32_Foundation")]
pub unsafe fn IsValid(&self) -> super::super::Foundation::BOOL {
(::windows_core::Interface::vtable(self).base__.IsValid)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn GetType(&self) -> ::core::option::Option<ID3D10EffectType> {
(::windows_core::Interface::vtable(self).base__.GetType)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn GetDesc(&self, pdesc: *mut D3D10_EFFECT_VARIABLE_DESC) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).base__.GetDesc)(::windows_core::Interface::as_raw(self), pdesc).ok()
}
pub unsafe fn GetAnnotationByIndex(&self, index: u32) -> ::core::option::Option<ID3D10EffectVariable> {
(::windows_core::Interface::vtable(self).base__.GetAnnotationByIndex)(::windows_core::Interface::as_raw(self), index)
}
pub unsafe fn GetAnnotationByName<P0>(&self, name: P0) -> ::core::option::Option<ID3D10EffectVariable>
where
P0: ::windows_core::IntoParam<::windows_core::PCSTR>,
{
(::windows_core::Interface::vtable(self).base__.GetAnnotationByName)(::windows_core::Interface::as_raw(self), name.into_param().abi())
}
pub unsafe fn GetMemberByIndex(&self, index: u32) -> ::core::option::Option<ID3D10EffectVariable> {
(::windows_core::Interface::vtable(self).base__.GetMemberByIndex)(::windows_core::Interface::as_raw(self), index)
}
pub unsafe fn GetMemberByName<P0>(&self, name: P0) -> ::core::option::Option<ID3D10EffectVariable>
where
P0: ::windows_core::IntoParam<::windows_core::PCSTR>,
{
(::windows_core::Interface::vtable(self).base__.GetMemberByName)(::windows_core::Interface::as_raw(self), name.into_param().abi())
}
pub unsafe fn GetMemberBySemantic<P0>(&self, semantic: P0) -> ::core::option::Option<ID3D10EffectVariable>
where
P0: ::windows_core::IntoParam<::windows_core::PCSTR>,
{
(::windows_core::Interface::vtable(self).base__.GetMemberBySemantic)(::windows_core::Interface::as_raw(self), semantic.into_param().abi())
}
pub unsafe fn GetElement(&self, index: u32) -> ::core::option::Option<ID3D10EffectVariable> {
(::windows_core::Interface::vtable(self).base__.GetElement)(::windows_core::Interface::as_raw(self), index)
}
pub unsafe fn GetParentConstantBuffer(&self) -> ::core::option::Option<ID3D10EffectConstantBuffer> {
(::windows_core::Interface::vtable(self).base__.GetParentConstantBuffer)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsScalar(&self) -> ::core::option::Option<ID3D10EffectScalarVariable> {
(::windows_core::Interface::vtable(self).base__.AsScalar)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsVector(&self) -> ::core::option::Option<ID3D10EffectVectorVariable> {
(::windows_core::Interface::vtable(self).base__.AsVector)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsMatrix(&self) -> ::core::option::Option<ID3D10EffectMatrixVariable> {
(::windows_core::Interface::vtable(self).base__.AsMatrix)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsString(&self) -> ::core::option::Option<ID3D10EffectStringVariable> {
(::windows_core::Interface::vtable(self).base__.AsString)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsShaderResource(&self) -> ::core::option::Option<ID3D10EffectShaderResourceVariable> {
(::windows_core::Interface::vtable(self).base__.AsShaderResource)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsRenderTargetView(&self) -> ::core::option::Option<ID3D10EffectRenderTargetViewVariable> {
(::windows_core::Interface::vtable(self).base__.AsRenderTargetView)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsDepthStencilView(&self) -> ::core::option::Option<ID3D10EffectDepthStencilViewVariable> {
(::windows_core::Interface::vtable(self).base__.AsDepthStencilView)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsConstantBuffer(&self) -> ::core::option::Option<ID3D10EffectConstantBuffer> {
(::windows_core::Interface::vtable(self).base__.AsConstantBuffer)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsShader(&self) -> ::core::option::Option<ID3D10EffectShaderVariable> {
(::windows_core::Interface::vtable(self).base__.AsShader)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsBlend(&self) -> ::core::option::Option<ID3D10EffectBlendVariable> {
(::windows_core::Interface::vtable(self).base__.AsBlend)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsDepthStencil(&self) -> ::core::option::Option<ID3D10EffectDepthStencilVariable> {
(::windows_core::Interface::vtable(self).base__.AsDepthStencil)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsRasterizer(&self) -> ::core::option::Option<ID3D10EffectRasterizerVariable> {
(::windows_core::Interface::vtable(self).base__.AsRasterizer)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsSampler(&self) -> ::core::option::Option<ID3D10EffectSamplerVariable> {
(::windows_core::Interface::vtable(self).base__.AsSampler)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn SetRawValue(&self, pdata: *const ::core::ffi::c_void, offset: u32, bytecount: u32) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).base__.SetRawValue)(::windows_core::Interface::as_raw(self), pdata, offset, bytecount).ok()
}
pub unsafe fn GetRawValue(&self, pdata: *mut ::core::ffi::c_void, offset: u32, bytecount: u32) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).base__.GetRawValue)(::windows_core::Interface::as_raw(self), pdata, offset, bytecount).ok()
}
pub unsafe fn GetDepthStencilState(&self, index: u32) -> ::windows_core::Result<ID3D10DepthStencilState> {
let mut result__ = ::std::mem::zeroed();
(::windows_core::Interface::vtable(self).GetDepthStencilState)(::windows_core::Interface::as_raw(self), index, &mut result__).from_abi(result__)
}
#[doc = "*Required features: `\"Win32_Foundation\"`*"]
#[cfg(feature = "Win32_Foundation")]
pub unsafe fn GetBackingStore(&self, index: u32, pdepthstencildesc: *mut D3D10_DEPTH_STENCIL_DESC) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).GetBackingStore)(::windows_core::Interface::as_raw(self), index, pdepthstencildesc).ok()
}
}
::windows_core::imp::interface_hierarchy!(ID3D10EffectDepthStencilVariable, ID3D10EffectVariable);
impl ::core::cmp::PartialEq for ID3D10EffectDepthStencilVariable {
fn eq(&self, other: &Self) -> bool {
self.0 == other.0
}
}
impl ::core::cmp::Eq for ID3D10EffectDepthStencilVariable {}
impl ::core::fmt::Debug for ID3D10EffectDepthStencilVariable {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_tuple("ID3D10EffectDepthStencilVariable").field(&self.0).finish()
}
}
unsafe impl ::core::marker::Send for ID3D10EffectDepthStencilVariable {}
unsafe impl ::core::marker::Sync for ID3D10EffectDepthStencilVariable {}
unsafe impl ::windows_core::Interface for ID3D10EffectDepthStencilVariable {
type Vtable = ID3D10EffectDepthStencilVariable_Vtbl;
}
impl ::core::clone::Clone for ID3D10EffectDepthStencilVariable {
fn clone(&self) -> Self {
Self(self.0.clone())
}
}
#[repr(C)]
#[doc(hidden)]
pub struct ID3D10EffectDepthStencilVariable_Vtbl {
pub base__: ID3D10EffectVariable_Vtbl,
pub GetDepthStencilState: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, index: u32, ppdepthstencilstate: *mut *mut ::core::ffi::c_void) -> ::windows_core::HRESULT,
#[cfg(feature = "Win32_Foundation")]
pub GetBackingStore: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, index: u32, pdepthstencildesc: *mut D3D10_DEPTH_STENCIL_DESC) -> ::windows_core::HRESULT,
#[cfg(not(feature = "Win32_Foundation"))]
GetBackingStore: usize,
}
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
#[repr(transparent)]
pub struct ID3D10EffectDepthStencilViewVariable(::std::ptr::NonNull<::std::ffi::c_void>);
impl ID3D10EffectDepthStencilViewVariable {
#[doc = "*Required features: `\"Win32_Foundation\"`*"]
#[cfg(feature = "Win32_Foundation")]
pub unsafe fn IsValid(&self) -> super::super::Foundation::BOOL {
(::windows_core::Interface::vtable(self).base__.IsValid)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn GetType(&self) -> ::core::option::Option<ID3D10EffectType> {
(::windows_core::Interface::vtable(self).base__.GetType)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn GetDesc(&self, pdesc: *mut D3D10_EFFECT_VARIABLE_DESC) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).base__.GetDesc)(::windows_core::Interface::as_raw(self), pdesc).ok()
}
pub unsafe fn GetAnnotationByIndex(&self, index: u32) -> ::core::option::Option<ID3D10EffectVariable> {
(::windows_core::Interface::vtable(self).base__.GetAnnotationByIndex)(::windows_core::Interface::as_raw(self), index)
}
pub unsafe fn GetAnnotationByName<P0>(&self, name: P0) -> ::core::option::Option<ID3D10EffectVariable>
where
P0: ::windows_core::IntoParam<::windows_core::PCSTR>,
{
(::windows_core::Interface::vtable(self).base__.GetAnnotationByName)(::windows_core::Interface::as_raw(self), name.into_param().abi())
}
pub unsafe fn GetMemberByIndex(&self, index: u32) -> ::core::option::Option<ID3D10EffectVariable> {
(::windows_core::Interface::vtable(self).base__.GetMemberByIndex)(::windows_core::Interface::as_raw(self), index)
}
pub unsafe fn GetMemberByName<P0>(&self, name: P0) -> ::core::option::Option<ID3D10EffectVariable>
where
P0: ::windows_core::IntoParam<::windows_core::PCSTR>,
{
(::windows_core::Interface::vtable(self).base__.GetMemberByName)(::windows_core::Interface::as_raw(self), name.into_param().abi())
}
pub unsafe fn GetMemberBySemantic<P0>(&self, semantic: P0) -> ::core::option::Option<ID3D10EffectVariable>
where
P0: ::windows_core::IntoParam<::windows_core::PCSTR>,
{
(::windows_core::Interface::vtable(self).base__.GetMemberBySemantic)(::windows_core::Interface::as_raw(self), semantic.into_param().abi())
}
pub unsafe fn GetElement(&self, index: u32) -> ::core::option::Option<ID3D10EffectVariable> {
(::windows_core::Interface::vtable(self).base__.GetElement)(::windows_core::Interface::as_raw(self), index)
}
pub unsafe fn GetParentConstantBuffer(&self) -> ::core::option::Option<ID3D10EffectConstantBuffer> {
(::windows_core::Interface::vtable(self).base__.GetParentConstantBuffer)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsScalar(&self) -> ::core::option::Option<ID3D10EffectScalarVariable> {
(::windows_core::Interface::vtable(self).base__.AsScalar)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsVector(&self) -> ::core::option::Option<ID3D10EffectVectorVariable> {
(::windows_core::Interface::vtable(self).base__.AsVector)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsMatrix(&self) -> ::core::option::Option<ID3D10EffectMatrixVariable> {
(::windows_core::Interface::vtable(self).base__.AsMatrix)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsString(&self) -> ::core::option::Option<ID3D10EffectStringVariable> {
(::windows_core::Interface::vtable(self).base__.AsString)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsShaderResource(&self) -> ::core::option::Option<ID3D10EffectShaderResourceVariable> {
(::windows_core::Interface::vtable(self).base__.AsShaderResource)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsRenderTargetView(&self) -> ::core::option::Option<ID3D10EffectRenderTargetViewVariable> {
(::windows_core::Interface::vtable(self).base__.AsRenderTargetView)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsDepthStencilView(&self) -> ::core::option::Option<ID3D10EffectDepthStencilViewVariable> {
(::windows_core::Interface::vtable(self).base__.AsDepthStencilView)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsConstantBuffer(&self) -> ::core::option::Option<ID3D10EffectConstantBuffer> {
(::windows_core::Interface::vtable(self).base__.AsConstantBuffer)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsShader(&self) -> ::core::option::Option<ID3D10EffectShaderVariable> {
(::windows_core::Interface::vtable(self).base__.AsShader)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsBlend(&self) -> ::core::option::Option<ID3D10EffectBlendVariable> {
(::windows_core::Interface::vtable(self).base__.AsBlend)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsDepthStencil(&self) -> ::core::option::Option<ID3D10EffectDepthStencilVariable> {
(::windows_core::Interface::vtable(self).base__.AsDepthStencil)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsRasterizer(&self) -> ::core::option::Option<ID3D10EffectRasterizerVariable> {
(::windows_core::Interface::vtable(self).base__.AsRasterizer)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsSampler(&self) -> ::core::option::Option<ID3D10EffectSamplerVariable> {
(::windows_core::Interface::vtable(self).base__.AsSampler)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn SetRawValue(&self, pdata: *const ::core::ffi::c_void, offset: u32, bytecount: u32) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).base__.SetRawValue)(::windows_core::Interface::as_raw(self), pdata, offset, bytecount).ok()
}
pub unsafe fn GetRawValue(&self, pdata: *mut ::core::ffi::c_void, offset: u32, bytecount: u32) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).base__.GetRawValue)(::windows_core::Interface::as_raw(self), pdata, offset, bytecount).ok()
}
pub unsafe fn SetDepthStencil<P0>(&self, presource: P0) -> ::windows_core::Result<()>
where
P0: ::windows_core::IntoParam<ID3D10DepthStencilView>,
{
(::windows_core::Interface::vtable(self).SetDepthStencil)(::windows_core::Interface::as_raw(self), presource.into_param().abi()).ok()
}
pub unsafe fn GetDepthStencil(&self) -> ::windows_core::Result<ID3D10DepthStencilView> {
let mut result__ = ::std::mem::zeroed();
(::windows_core::Interface::vtable(self).GetDepthStencil)(::windows_core::Interface::as_raw(self), &mut result__).from_abi(result__)
}
pub unsafe fn SetDepthStencilArray(&self, ppresources: &[::core::option::Option<ID3D10DepthStencilView>], offset: u32) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).SetDepthStencilArray)(::windows_core::Interface::as_raw(self), ::core::mem::transmute(ppresources.as_ptr()), offset, ppresources.len() as _).ok()
}
pub unsafe fn GetDepthStencilArray(&self, ppresources: &mut [::core::option::Option<ID3D10DepthStencilView>], offset: u32) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).GetDepthStencilArray)(::windows_core::Interface::as_raw(self), ::core::mem::transmute(ppresources.as_ptr()), offset, ppresources.len() as _).ok()
}
}
::windows_core::imp::interface_hierarchy!(ID3D10EffectDepthStencilViewVariable, ID3D10EffectVariable);
impl ::core::cmp::PartialEq for ID3D10EffectDepthStencilViewVariable {
fn eq(&self, other: &Self) -> bool {
self.0 == other.0
}
}
impl ::core::cmp::Eq for ID3D10EffectDepthStencilViewVariable {}
impl ::core::fmt::Debug for ID3D10EffectDepthStencilViewVariable {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_tuple("ID3D10EffectDepthStencilViewVariable").field(&self.0).finish()
}
}
unsafe impl ::core::marker::Send for ID3D10EffectDepthStencilViewVariable {}
unsafe impl ::core::marker::Sync for ID3D10EffectDepthStencilViewVariable {}
unsafe impl ::windows_core::Interface for ID3D10EffectDepthStencilViewVariable {
type Vtable = ID3D10EffectDepthStencilViewVariable_Vtbl;
}
impl ::core::clone::Clone for ID3D10EffectDepthStencilViewVariable {
fn clone(&self) -> Self {
Self(self.0.clone())
}
}
#[repr(C)]
#[doc(hidden)]
pub struct ID3D10EffectDepthStencilViewVariable_Vtbl {
pub base__: ID3D10EffectVariable_Vtbl,
pub SetDepthStencil: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, presource: *mut ::core::ffi::c_void) -> ::windows_core::HRESULT,
pub GetDepthStencil: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, ppresource: *mut *mut ::core::ffi::c_void) -> ::windows_core::HRESULT,
pub SetDepthStencilArray: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, ppresources: *const *mut ::core::ffi::c_void, offset: u32, count: u32) -> ::windows_core::HRESULT,
pub GetDepthStencilArray: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, ppresources: *mut *mut ::core::ffi::c_void, offset: u32, count: u32) -> ::windows_core::HRESULT,
}
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
#[repr(transparent)]
pub struct ID3D10EffectMatrixVariable(::std::ptr::NonNull<::std::ffi::c_void>);
impl ID3D10EffectMatrixVariable {
#[doc = "*Required features: `\"Win32_Foundation\"`*"]
#[cfg(feature = "Win32_Foundation")]
pub unsafe fn IsValid(&self) -> super::super::Foundation::BOOL {
(::windows_core::Interface::vtable(self).base__.IsValid)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn GetType(&self) -> ::core::option::Option<ID3D10EffectType> {
(::windows_core::Interface::vtable(self).base__.GetType)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn GetDesc(&self, pdesc: *mut D3D10_EFFECT_VARIABLE_DESC) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).base__.GetDesc)(::windows_core::Interface::as_raw(self), pdesc).ok()
}
pub unsafe fn GetAnnotationByIndex(&self, index: u32) -> ::core::option::Option<ID3D10EffectVariable> {
(::windows_core::Interface::vtable(self).base__.GetAnnotationByIndex)(::windows_core::Interface::as_raw(self), index)
}
pub unsafe fn GetAnnotationByName<P0>(&self, name: P0) -> ::core::option::Option<ID3D10EffectVariable>
where
P0: ::windows_core::IntoParam<::windows_core::PCSTR>,
{
(::windows_core::Interface::vtable(self).base__.GetAnnotationByName)(::windows_core::Interface::as_raw(self), name.into_param().abi())
}
pub unsafe fn GetMemberByIndex(&self, index: u32) -> ::core::option::Option<ID3D10EffectVariable> {
(::windows_core::Interface::vtable(self).base__.GetMemberByIndex)(::windows_core::Interface::as_raw(self), index)
}
pub unsafe fn GetMemberByName<P0>(&self, name: P0) -> ::core::option::Option<ID3D10EffectVariable>
where
P0: ::windows_core::IntoParam<::windows_core::PCSTR>,
{
(::windows_core::Interface::vtable(self).base__.GetMemberByName)(::windows_core::Interface::as_raw(self), name.into_param().abi())
}
pub unsafe fn GetMemberBySemantic<P0>(&self, semantic: P0) -> ::core::option::Option<ID3D10EffectVariable>
where
P0: ::windows_core::IntoParam<::windows_core::PCSTR>,
{
(::windows_core::Interface::vtable(self).base__.GetMemberBySemantic)(::windows_core::Interface::as_raw(self), semantic.into_param().abi())
}
pub unsafe fn GetElement(&self, index: u32) -> ::core::option::Option<ID3D10EffectVariable> {
(::windows_core::Interface::vtable(self).base__.GetElement)(::windows_core::Interface::as_raw(self), index)
}
pub unsafe fn GetParentConstantBuffer(&self) -> ::core::option::Option<ID3D10EffectConstantBuffer> {
(::windows_core::Interface::vtable(self).base__.GetParentConstantBuffer)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsScalar(&self) -> ::core::option::Option<ID3D10EffectScalarVariable> {
(::windows_core::Interface::vtable(self).base__.AsScalar)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsVector(&self) -> ::core::option::Option<ID3D10EffectVectorVariable> {
(::windows_core::Interface::vtable(self).base__.AsVector)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsMatrix(&self) -> ::core::option::Option<ID3D10EffectMatrixVariable> {
(::windows_core::Interface::vtable(self).base__.AsMatrix)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsString(&self) -> ::core::option::Option<ID3D10EffectStringVariable> {
(::windows_core::Interface::vtable(self).base__.AsString)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsShaderResource(&self) -> ::core::option::Option<ID3D10EffectShaderResourceVariable> {
(::windows_core::Interface::vtable(self).base__.AsShaderResource)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsRenderTargetView(&self) -> ::core::option::Option<ID3D10EffectRenderTargetViewVariable> {
(::windows_core::Interface::vtable(self).base__.AsRenderTargetView)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsDepthStencilView(&self) -> ::core::option::Option<ID3D10EffectDepthStencilViewVariable> {
(::windows_core::Interface::vtable(self).base__.AsDepthStencilView)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsConstantBuffer(&self) -> ::core::option::Option<ID3D10EffectConstantBuffer> {
(::windows_core::Interface::vtable(self).base__.AsConstantBuffer)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsShader(&self) -> ::core::option::Option<ID3D10EffectShaderVariable> {
(::windows_core::Interface::vtable(self).base__.AsShader)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsBlend(&self) -> ::core::option::Option<ID3D10EffectBlendVariable> {
(::windows_core::Interface::vtable(self).base__.AsBlend)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsDepthStencil(&self) -> ::core::option::Option<ID3D10EffectDepthStencilVariable> {
(::windows_core::Interface::vtable(self).base__.AsDepthStencil)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsRasterizer(&self) -> ::core::option::Option<ID3D10EffectRasterizerVariable> {
(::windows_core::Interface::vtable(self).base__.AsRasterizer)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsSampler(&self) -> ::core::option::Option<ID3D10EffectSamplerVariable> {
(::windows_core::Interface::vtable(self).base__.AsSampler)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn SetRawValue(&self, pdata: *const ::core::ffi::c_void, offset: u32, bytecount: u32) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).base__.SetRawValue)(::windows_core::Interface::as_raw(self), pdata, offset, bytecount).ok()
}
pub unsafe fn GetRawValue(&self, pdata: *mut ::core::ffi::c_void, offset: u32, bytecount: u32) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).base__.GetRawValue)(::windows_core::Interface::as_raw(self), pdata, offset, bytecount).ok()
}
pub unsafe fn SetMatrix(&self, pdata: *mut f32) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).SetMatrix)(::windows_core::Interface::as_raw(self), pdata).ok()
}
pub unsafe fn GetMatrix(&self, pdata: *mut f32) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).GetMatrix)(::windows_core::Interface::as_raw(self), pdata).ok()
}
pub unsafe fn SetMatrixArray(&self, pdata: *mut f32, offset: u32, count: u32) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).SetMatrixArray)(::windows_core::Interface::as_raw(self), pdata, offset, count).ok()
}
pub unsafe fn GetMatrixArray(&self, pdata: *mut f32, offset: u32, count: u32) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).GetMatrixArray)(::windows_core::Interface::as_raw(self), pdata, offset, count).ok()
}
pub unsafe fn SetMatrixTranspose(&self, pdata: *mut f32) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).SetMatrixTranspose)(::windows_core::Interface::as_raw(self), pdata).ok()
}
pub unsafe fn GetMatrixTranspose(&self, pdata: *mut f32) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).GetMatrixTranspose)(::windows_core::Interface::as_raw(self), pdata).ok()
}
pub unsafe fn SetMatrixTransposeArray(&self, pdata: *mut f32, offset: u32, count: u32) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).SetMatrixTransposeArray)(::windows_core::Interface::as_raw(self), pdata, offset, count).ok()
}
pub unsafe fn GetMatrixTransposeArray(&self, pdata: *mut f32, offset: u32, count: u32) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).GetMatrixTransposeArray)(::windows_core::Interface::as_raw(self), pdata, offset, count).ok()
}
}
::windows_core::imp::interface_hierarchy!(ID3D10EffectMatrixVariable, ID3D10EffectVariable);
impl ::core::cmp::PartialEq for ID3D10EffectMatrixVariable {
fn eq(&self, other: &Self) -> bool {
self.0 == other.0
}
}
impl ::core::cmp::Eq for ID3D10EffectMatrixVariable {}
impl ::core::fmt::Debug for ID3D10EffectMatrixVariable {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_tuple("ID3D10EffectMatrixVariable").field(&self.0).finish()
}
}
unsafe impl ::core::marker::Send for ID3D10EffectMatrixVariable {}
unsafe impl ::core::marker::Sync for ID3D10EffectMatrixVariable {}
unsafe impl ::windows_core::Interface for ID3D10EffectMatrixVariable {
type Vtable = ID3D10EffectMatrixVariable_Vtbl;
}
impl ::core::clone::Clone for ID3D10EffectMatrixVariable {
fn clone(&self) -> Self {
Self(self.0.clone())
}
}
#[repr(C)]
#[doc(hidden)]
pub struct ID3D10EffectMatrixVariable_Vtbl {
pub base__: ID3D10EffectVariable_Vtbl,
pub SetMatrix: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, pdata: *mut f32) -> ::windows_core::HRESULT,
pub GetMatrix: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, pdata: *mut f32) -> ::windows_core::HRESULT,
pub SetMatrixArray: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, pdata: *mut f32, offset: u32, count: u32) -> ::windows_core::HRESULT,
pub GetMatrixArray: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, pdata: *mut f32, offset: u32, count: u32) -> ::windows_core::HRESULT,
pub SetMatrixTranspose: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, pdata: *mut f32) -> ::windows_core::HRESULT,
pub GetMatrixTranspose: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, pdata: *mut f32) -> ::windows_core::HRESULT,
pub SetMatrixTransposeArray: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, pdata: *mut f32, offset: u32, count: u32) -> ::windows_core::HRESULT,
pub GetMatrixTransposeArray: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, pdata: *mut f32, offset: u32, count: u32) -> ::windows_core::HRESULT,
}
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
#[repr(transparent)]
pub struct ID3D10EffectPass(::std::ptr::NonNull<::std::ffi::c_void>);
impl ID3D10EffectPass {
#[doc = "*Required features: `\"Win32_Foundation\"`*"]
#[cfg(feature = "Win32_Foundation")]
pub unsafe fn IsValid(&self) -> super::super::Foundation::BOOL {
(::windows_core::Interface::vtable(self).IsValid)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn GetDesc(&self, pdesc: *mut D3D10_PASS_DESC) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).GetDesc)(::windows_core::Interface::as_raw(self), pdesc).ok()
}
pub unsafe fn GetVertexShaderDesc(&self, pdesc: *mut D3D10_PASS_SHADER_DESC) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).GetVertexShaderDesc)(::windows_core::Interface::as_raw(self), pdesc).ok()
}
pub unsafe fn GetGeometryShaderDesc(&self, pdesc: *mut D3D10_PASS_SHADER_DESC) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).GetGeometryShaderDesc)(::windows_core::Interface::as_raw(self), pdesc).ok()
}
pub unsafe fn GetPixelShaderDesc(&self, pdesc: *mut D3D10_PASS_SHADER_DESC) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).GetPixelShaderDesc)(::windows_core::Interface::as_raw(self), pdesc).ok()
}
pub unsafe fn GetAnnotationByIndex(&self, index: u32) -> ::core::option::Option<ID3D10EffectVariable> {
(::windows_core::Interface::vtable(self).GetAnnotationByIndex)(::windows_core::Interface::as_raw(self), index)
}
pub unsafe fn GetAnnotationByName<P0>(&self, name: P0) -> ::core::option::Option<ID3D10EffectVariable>
where
P0: ::windows_core::IntoParam<::windows_core::PCSTR>,
{
(::windows_core::Interface::vtable(self).GetAnnotationByName)(::windows_core::Interface::as_raw(self), name.into_param().abi())
}
pub unsafe fn Apply(&self, flags: u32) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).Apply)(::windows_core::Interface::as_raw(self), flags).ok()
}
pub unsafe fn ComputeStateBlockMask(&self, pstateblockmask: *mut D3D10_STATE_BLOCK_MASK) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).ComputeStateBlockMask)(::windows_core::Interface::as_raw(self), pstateblockmask).ok()
}
}
impl ::core::cmp::PartialEq for ID3D10EffectPass {
fn eq(&self, other: &Self) -> bool {
self.0 == other.0
}
}
impl ::core::cmp::Eq for ID3D10EffectPass {}
impl ::core::fmt::Debug for ID3D10EffectPass {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_tuple("ID3D10EffectPass").field(&self.0).finish()
}
}
unsafe impl ::core::marker::Send for ID3D10EffectPass {}
unsafe impl ::core::marker::Sync for ID3D10EffectPass {}
unsafe impl ::windows_core::Interface for ID3D10EffectPass {
type Vtable = ID3D10EffectPass_Vtbl;
}
impl ::core::clone::Clone for ID3D10EffectPass {
fn clone(&self) -> Self {
Self(self.0.clone())
}
}
#[repr(C)]
#[doc(hidden)]
pub struct ID3D10EffectPass_Vtbl {
#[cfg(feature = "Win32_Foundation")]
pub IsValid: unsafe extern "system" fn(this: *mut ::core::ffi::c_void) -> super::super::Foundation::BOOL,
#[cfg(not(feature = "Win32_Foundation"))]
IsValid: usize,
pub GetDesc: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, pdesc: *mut D3D10_PASS_DESC) -> ::windows_core::HRESULT,
pub GetVertexShaderDesc: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, pdesc: *mut D3D10_PASS_SHADER_DESC) -> ::windows_core::HRESULT,
pub GetGeometryShaderDesc: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, pdesc: *mut D3D10_PASS_SHADER_DESC) -> ::windows_core::HRESULT,
pub GetPixelShaderDesc: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, pdesc: *mut D3D10_PASS_SHADER_DESC) -> ::windows_core::HRESULT,
pub GetAnnotationByIndex: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, index: u32) -> ::core::option::Option<ID3D10EffectVariable>,
pub GetAnnotationByName: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, name: ::windows_core::PCSTR) -> ::core::option::Option<ID3D10EffectVariable>,
pub Apply: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, flags: u32) -> ::windows_core::HRESULT,
pub ComputeStateBlockMask: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, pstateblockmask: *mut D3D10_STATE_BLOCK_MASK) -> ::windows_core::HRESULT,
}
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
#[repr(transparent)]
pub struct ID3D10EffectPool(::windows_core::IUnknown);
impl ID3D10EffectPool {
pub unsafe fn AsEffect(&self) -> ::core::option::Option<ID3D10Effect> {
(::windows_core::Interface::vtable(self).AsEffect)(::windows_core::Interface::as_raw(self))
}
}
::windows_core::imp::interface_hierarchy!(ID3D10EffectPool, ::windows_core::IUnknown);
impl ::core::cmp::PartialEq for ID3D10EffectPool {
fn eq(&self, other: &Self) -> bool {
self.0 == other.0
}
}
impl ::core::cmp::Eq for ID3D10EffectPool {}
impl ::core::fmt::Debug for ID3D10EffectPool {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_tuple("ID3D10EffectPool").field(&self.0).finish()
}
}
unsafe impl ::core::marker::Send for ID3D10EffectPool {}
unsafe impl ::core::marker::Sync for ID3D10EffectPool {}
unsafe impl ::windows_core::Interface for ID3D10EffectPool {
type Vtable = ID3D10EffectPool_Vtbl;
}
impl ::core::clone::Clone for ID3D10EffectPool {
fn clone(&self) -> Self {
Self(self.0.clone())
}
}
unsafe impl ::windows_core::ComInterface for ID3D10EffectPool {
const IID: ::windows_core::GUID = ::windows_core::GUID::from_u128(0x9537ab04_3250_412e_8213_fcd2f8677933);
}
#[repr(C)]
#[doc(hidden)]
pub struct ID3D10EffectPool_Vtbl {
pub base__: ::windows_core::IUnknown_Vtbl,
pub AsEffect: unsafe extern "system" fn(this: *mut ::core::ffi::c_void) -> ::core::option::Option<ID3D10Effect>,
}
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
#[repr(transparent)]
pub struct ID3D10EffectRasterizerVariable(::std::ptr::NonNull<::std::ffi::c_void>);
impl ID3D10EffectRasterizerVariable {
#[doc = "*Required features: `\"Win32_Foundation\"`*"]
#[cfg(feature = "Win32_Foundation")]
pub unsafe fn IsValid(&self) -> super::super::Foundation::BOOL {
(::windows_core::Interface::vtable(self).base__.IsValid)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn GetType(&self) -> ::core::option::Option<ID3D10EffectType> {
(::windows_core::Interface::vtable(self).base__.GetType)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn GetDesc(&self, pdesc: *mut D3D10_EFFECT_VARIABLE_DESC) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).base__.GetDesc)(::windows_core::Interface::as_raw(self), pdesc).ok()
}
pub unsafe fn GetAnnotationByIndex(&self, index: u32) -> ::core::option::Option<ID3D10EffectVariable> {
(::windows_core::Interface::vtable(self).base__.GetAnnotationByIndex)(::windows_core::Interface::as_raw(self), index)
}
pub unsafe fn GetAnnotationByName<P0>(&self, name: P0) -> ::core::option::Option<ID3D10EffectVariable>
where
P0: ::windows_core::IntoParam<::windows_core::PCSTR>,
{
(::windows_core::Interface::vtable(self).base__.GetAnnotationByName)(::windows_core::Interface::as_raw(self), name.into_param().abi())
}
pub unsafe fn GetMemberByIndex(&self, index: u32) -> ::core::option::Option<ID3D10EffectVariable> {
(::windows_core::Interface::vtable(self).base__.GetMemberByIndex)(::windows_core::Interface::as_raw(self), index)
}
pub unsafe fn GetMemberByName<P0>(&self, name: P0) -> ::core::option::Option<ID3D10EffectVariable>
where
P0: ::windows_core::IntoParam<::windows_core::PCSTR>,
{
(::windows_core::Interface::vtable(self).base__.GetMemberByName)(::windows_core::Interface::as_raw(self), name.into_param().abi())
}
pub unsafe fn GetMemberBySemantic<P0>(&self, semantic: P0) -> ::core::option::Option<ID3D10EffectVariable>
where
P0: ::windows_core::IntoParam<::windows_core::PCSTR>,
{
(::windows_core::Interface::vtable(self).base__.GetMemberBySemantic)(::windows_core::Interface::as_raw(self), semantic.into_param().abi())
}
pub unsafe fn GetElement(&self, index: u32) -> ::core::option::Option<ID3D10EffectVariable> {
(::windows_core::Interface::vtable(self).base__.GetElement)(::windows_core::Interface::as_raw(self), index)
}
pub unsafe fn GetParentConstantBuffer(&self) -> ::core::option::Option<ID3D10EffectConstantBuffer> {
(::windows_core::Interface::vtable(self).base__.GetParentConstantBuffer)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsScalar(&self) -> ::core::option::Option<ID3D10EffectScalarVariable> {
(::windows_core::Interface::vtable(self).base__.AsScalar)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsVector(&self) -> ::core::option::Option<ID3D10EffectVectorVariable> {
(::windows_core::Interface::vtable(self).base__.AsVector)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsMatrix(&self) -> ::core::option::Option<ID3D10EffectMatrixVariable> {
(::windows_core::Interface::vtable(self).base__.AsMatrix)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsString(&self) -> ::core::option::Option<ID3D10EffectStringVariable> {
(::windows_core::Interface::vtable(self).base__.AsString)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsShaderResource(&self) -> ::core::option::Option<ID3D10EffectShaderResourceVariable> {
(::windows_core::Interface::vtable(self).base__.AsShaderResource)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsRenderTargetView(&self) -> ::core::option::Option<ID3D10EffectRenderTargetViewVariable> {
(::windows_core::Interface::vtable(self).base__.AsRenderTargetView)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsDepthStencilView(&self) -> ::core::option::Option<ID3D10EffectDepthStencilViewVariable> {
(::windows_core::Interface::vtable(self).base__.AsDepthStencilView)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsConstantBuffer(&self) -> ::core::option::Option<ID3D10EffectConstantBuffer> {
(::windows_core::Interface::vtable(self).base__.AsConstantBuffer)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsShader(&self) -> ::core::option::Option<ID3D10EffectShaderVariable> {
(::windows_core::Interface::vtable(self).base__.AsShader)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsBlend(&self) -> ::core::option::Option<ID3D10EffectBlendVariable> {
(::windows_core::Interface::vtable(self).base__.AsBlend)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsDepthStencil(&self) -> ::core::option::Option<ID3D10EffectDepthStencilVariable> {
(::windows_core::Interface::vtable(self).base__.AsDepthStencil)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsRasterizer(&self) -> ::core::option::Option<ID3D10EffectRasterizerVariable> {
(::windows_core::Interface::vtable(self).base__.AsRasterizer)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsSampler(&self) -> ::core::option::Option<ID3D10EffectSamplerVariable> {
(::windows_core::Interface::vtable(self).base__.AsSampler)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn SetRawValue(&self, pdata: *const ::core::ffi::c_void, offset: u32, bytecount: u32) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).base__.SetRawValue)(::windows_core::Interface::as_raw(self), pdata, offset, bytecount).ok()
}
pub unsafe fn GetRawValue(&self, pdata: *mut ::core::ffi::c_void, offset: u32, bytecount: u32) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).base__.GetRawValue)(::windows_core::Interface::as_raw(self), pdata, offset, bytecount).ok()
}
pub unsafe fn GetRasterizerState(&self, index: u32) -> ::windows_core::Result<ID3D10RasterizerState> {
let mut result__ = ::std::mem::zeroed();
(::windows_core::Interface::vtable(self).GetRasterizerState)(::windows_core::Interface::as_raw(self), index, &mut result__).from_abi(result__)
}
#[doc = "*Required features: `\"Win32_Foundation\"`*"]
#[cfg(feature = "Win32_Foundation")]
pub unsafe fn GetBackingStore(&self, index: u32, prasterizerdesc: *mut D3D10_RASTERIZER_DESC) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).GetBackingStore)(::windows_core::Interface::as_raw(self), index, prasterizerdesc).ok()
}
}
::windows_core::imp::interface_hierarchy!(ID3D10EffectRasterizerVariable, ID3D10EffectVariable);
impl ::core::cmp::PartialEq for ID3D10EffectRasterizerVariable {
fn eq(&self, other: &Self) -> bool {
self.0 == other.0
}
}
impl ::core::cmp::Eq for ID3D10EffectRasterizerVariable {}
impl ::core::fmt::Debug for ID3D10EffectRasterizerVariable {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_tuple("ID3D10EffectRasterizerVariable").field(&self.0).finish()
}
}
unsafe impl ::core::marker::Send for ID3D10EffectRasterizerVariable {}
unsafe impl ::core::marker::Sync for ID3D10EffectRasterizerVariable {}
unsafe impl ::windows_core::Interface for ID3D10EffectRasterizerVariable {
type Vtable = ID3D10EffectRasterizerVariable_Vtbl;
}
impl ::core::clone::Clone for ID3D10EffectRasterizerVariable {
fn clone(&self) -> Self {
Self(self.0.clone())
}
}
#[repr(C)]
#[doc(hidden)]
pub struct ID3D10EffectRasterizerVariable_Vtbl {
pub base__: ID3D10EffectVariable_Vtbl,
pub GetRasterizerState: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, index: u32, pprasterizerstate: *mut *mut ::core::ffi::c_void) -> ::windows_core::HRESULT,
#[cfg(feature = "Win32_Foundation")]
pub GetBackingStore: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, index: u32, prasterizerdesc: *mut D3D10_RASTERIZER_DESC) -> ::windows_core::HRESULT,
#[cfg(not(feature = "Win32_Foundation"))]
GetBackingStore: usize,
}
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
#[repr(transparent)]
pub struct ID3D10EffectRenderTargetViewVariable(::std::ptr::NonNull<::std::ffi::c_void>);
impl ID3D10EffectRenderTargetViewVariable {
#[doc = "*Required features: `\"Win32_Foundation\"`*"]
#[cfg(feature = "Win32_Foundation")]
pub unsafe fn IsValid(&self) -> super::super::Foundation::BOOL {
(::windows_core::Interface::vtable(self).base__.IsValid)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn GetType(&self) -> ::core::option::Option<ID3D10EffectType> {
(::windows_core::Interface::vtable(self).base__.GetType)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn GetDesc(&self, pdesc: *mut D3D10_EFFECT_VARIABLE_DESC) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).base__.GetDesc)(::windows_core::Interface::as_raw(self), pdesc).ok()
}
pub unsafe fn GetAnnotationByIndex(&self, index: u32) -> ::core::option::Option<ID3D10EffectVariable> {
(::windows_core::Interface::vtable(self).base__.GetAnnotationByIndex)(::windows_core::Interface::as_raw(self), index)
}
pub unsafe fn GetAnnotationByName<P0>(&self, name: P0) -> ::core::option::Option<ID3D10EffectVariable>
where
P0: ::windows_core::IntoParam<::windows_core::PCSTR>,
{
(::windows_core::Interface::vtable(self).base__.GetAnnotationByName)(::windows_core::Interface::as_raw(self), name.into_param().abi())
}
pub unsafe fn GetMemberByIndex(&self, index: u32) -> ::core::option::Option<ID3D10EffectVariable> {
(::windows_core::Interface::vtable(self).base__.GetMemberByIndex)(::windows_core::Interface::as_raw(self), index)
}
pub unsafe fn GetMemberByName<P0>(&self, name: P0) -> ::core::option::Option<ID3D10EffectVariable>
where
P0: ::windows_core::IntoParam<::windows_core::PCSTR>,
{
(::windows_core::Interface::vtable(self).base__.GetMemberByName)(::windows_core::Interface::as_raw(self), name.into_param().abi())
}
pub unsafe fn GetMemberBySemantic<P0>(&self, semantic: P0) -> ::core::option::Option<ID3D10EffectVariable>
where
P0: ::windows_core::IntoParam<::windows_core::PCSTR>,
{
(::windows_core::Interface::vtable(self).base__.GetMemberBySemantic)(::windows_core::Interface::as_raw(self), semantic.into_param().abi())
}
pub unsafe fn GetElement(&self, index: u32) -> ::core::option::Option<ID3D10EffectVariable> {
(::windows_core::Interface::vtable(self).base__.GetElement)(::windows_core::Interface::as_raw(self), index)
}
pub unsafe fn GetParentConstantBuffer(&self) -> ::core::option::Option<ID3D10EffectConstantBuffer> {
(::windows_core::Interface::vtable(self).base__.GetParentConstantBuffer)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsScalar(&self) -> ::core::option::Option<ID3D10EffectScalarVariable> {
(::windows_core::Interface::vtable(self).base__.AsScalar)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsVector(&self) -> ::core::option::Option<ID3D10EffectVectorVariable> {
(::windows_core::Interface::vtable(self).base__.AsVector)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsMatrix(&self) -> ::core::option::Option<ID3D10EffectMatrixVariable> {
(::windows_core::Interface::vtable(self).base__.AsMatrix)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsString(&self) -> ::core::option::Option<ID3D10EffectStringVariable> {
(::windows_core::Interface::vtable(self).base__.AsString)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsShaderResource(&self) -> ::core::option::Option<ID3D10EffectShaderResourceVariable> {
(::windows_core::Interface::vtable(self).base__.AsShaderResource)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsRenderTargetView(&self) -> ::core::option::Option<ID3D10EffectRenderTargetViewVariable> {
(::windows_core::Interface::vtable(self).base__.AsRenderTargetView)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsDepthStencilView(&self) -> ::core::option::Option<ID3D10EffectDepthStencilViewVariable> {
(::windows_core::Interface::vtable(self).base__.AsDepthStencilView)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsConstantBuffer(&self) -> ::core::option::Option<ID3D10EffectConstantBuffer> {
(::windows_core::Interface::vtable(self).base__.AsConstantBuffer)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsShader(&self) -> ::core::option::Option<ID3D10EffectShaderVariable> {
(::windows_core::Interface::vtable(self).base__.AsShader)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsBlend(&self) -> ::core::option::Option<ID3D10EffectBlendVariable> {
(::windows_core::Interface::vtable(self).base__.AsBlend)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsDepthStencil(&self) -> ::core::option::Option<ID3D10EffectDepthStencilVariable> {
(::windows_core::Interface::vtable(self).base__.AsDepthStencil)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsRasterizer(&self) -> ::core::option::Option<ID3D10EffectRasterizerVariable> {
(::windows_core::Interface::vtable(self).base__.AsRasterizer)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsSampler(&self) -> ::core::option::Option<ID3D10EffectSamplerVariable> {
(::windows_core::Interface::vtable(self).base__.AsSampler)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn SetRawValue(&self, pdata: *const ::core::ffi::c_void, offset: u32, bytecount: u32) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).base__.SetRawValue)(::windows_core::Interface::as_raw(self), pdata, offset, bytecount).ok()
}
pub unsafe fn GetRawValue(&self, pdata: *mut ::core::ffi::c_void, offset: u32, bytecount: u32) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).base__.GetRawValue)(::windows_core::Interface::as_raw(self), pdata, offset, bytecount).ok()
}
pub unsafe fn SetRenderTarget<P0>(&self, presource: P0) -> ::windows_core::Result<()>
where
P0: ::windows_core::IntoParam<ID3D10RenderTargetView>,
{
(::windows_core::Interface::vtable(self).SetRenderTarget)(::windows_core::Interface::as_raw(self), presource.into_param().abi()).ok()
}
pub unsafe fn GetRenderTarget(&self) -> ::windows_core::Result<ID3D10RenderTargetView> {
let mut result__ = ::std::mem::zeroed();
(::windows_core::Interface::vtable(self).GetRenderTarget)(::windows_core::Interface::as_raw(self), &mut result__).from_abi(result__)
}
pub unsafe fn SetRenderTargetArray(&self, ppresources: &[::core::option::Option<ID3D10RenderTargetView>], offset: u32) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).SetRenderTargetArray)(::windows_core::Interface::as_raw(self), ::core::mem::transmute(ppresources.as_ptr()), offset, ppresources.len() as _).ok()
}
pub unsafe fn GetRenderTargetArray(&self, ppresources: &mut [::core::option::Option<ID3D10RenderTargetView>], offset: u32) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).GetRenderTargetArray)(::windows_core::Interface::as_raw(self), ::core::mem::transmute(ppresources.as_ptr()), offset, ppresources.len() as _).ok()
}
}
::windows_core::imp::interface_hierarchy!(ID3D10EffectRenderTargetViewVariable, ID3D10EffectVariable);
impl ::core::cmp::PartialEq for ID3D10EffectRenderTargetViewVariable {
fn eq(&self, other: &Self) -> bool {
self.0 == other.0
}
}
impl ::core::cmp::Eq for ID3D10EffectRenderTargetViewVariable {}
impl ::core::fmt::Debug for ID3D10EffectRenderTargetViewVariable {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_tuple("ID3D10EffectRenderTargetViewVariable").field(&self.0).finish()
}
}
unsafe impl ::core::marker::Send for ID3D10EffectRenderTargetViewVariable {}
unsafe impl ::core::marker::Sync for ID3D10EffectRenderTargetViewVariable {}
unsafe impl ::windows_core::Interface for ID3D10EffectRenderTargetViewVariable {
type Vtable = ID3D10EffectRenderTargetViewVariable_Vtbl;
}
impl ::core::clone::Clone for ID3D10EffectRenderTargetViewVariable {
fn clone(&self) -> Self {
Self(self.0.clone())
}
}
#[repr(C)]
#[doc(hidden)]
pub struct ID3D10EffectRenderTargetViewVariable_Vtbl {
pub base__: ID3D10EffectVariable_Vtbl,
pub SetRenderTarget: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, presource: *mut ::core::ffi::c_void) -> ::windows_core::HRESULT,
pub GetRenderTarget: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, ppresource: *mut *mut ::core::ffi::c_void) -> ::windows_core::HRESULT,
pub SetRenderTargetArray: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, ppresources: *const *mut ::core::ffi::c_void, offset: u32, count: u32) -> ::windows_core::HRESULT,
pub GetRenderTargetArray: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, ppresources: *mut *mut ::core::ffi::c_void, offset: u32, count: u32) -> ::windows_core::HRESULT,
}
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
#[repr(transparent)]
pub struct ID3D10EffectSamplerVariable(::std::ptr::NonNull<::std::ffi::c_void>);
impl ID3D10EffectSamplerVariable {
#[doc = "*Required features: `\"Win32_Foundation\"`*"]
#[cfg(feature = "Win32_Foundation")]
pub unsafe fn IsValid(&self) -> super::super::Foundation::BOOL {
(::windows_core::Interface::vtable(self).base__.IsValid)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn GetType(&self) -> ::core::option::Option<ID3D10EffectType> {
(::windows_core::Interface::vtable(self).base__.GetType)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn GetDesc(&self, pdesc: *mut D3D10_EFFECT_VARIABLE_DESC) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).base__.GetDesc)(::windows_core::Interface::as_raw(self), pdesc).ok()
}
pub unsafe fn GetAnnotationByIndex(&self, index: u32) -> ::core::option::Option<ID3D10EffectVariable> {
(::windows_core::Interface::vtable(self).base__.GetAnnotationByIndex)(::windows_core::Interface::as_raw(self), index)
}
pub unsafe fn GetAnnotationByName<P0>(&self, name: P0) -> ::core::option::Option<ID3D10EffectVariable>
where
P0: ::windows_core::IntoParam<::windows_core::PCSTR>,
{
(::windows_core::Interface::vtable(self).base__.GetAnnotationByName)(::windows_core::Interface::as_raw(self), name.into_param().abi())
}
pub unsafe fn GetMemberByIndex(&self, index: u32) -> ::core::option::Option<ID3D10EffectVariable> {
(::windows_core::Interface::vtable(self).base__.GetMemberByIndex)(::windows_core::Interface::as_raw(self), index)
}
pub unsafe fn GetMemberByName<P0>(&self, name: P0) -> ::core::option::Option<ID3D10EffectVariable>
where
P0: ::windows_core::IntoParam<::windows_core::PCSTR>,
{
(::windows_core::Interface::vtable(self).base__.GetMemberByName)(::windows_core::Interface::as_raw(self), name.into_param().abi())
}
pub unsafe fn GetMemberBySemantic<P0>(&self, semantic: P0) -> ::core::option::Option<ID3D10EffectVariable>
where
P0: ::windows_core::IntoParam<::windows_core::PCSTR>,
{
(::windows_core::Interface::vtable(self).base__.GetMemberBySemantic)(::windows_core::Interface::as_raw(self), semantic.into_param().abi())
}
pub unsafe fn GetElement(&self, index: u32) -> ::core::option::Option<ID3D10EffectVariable> {
(::windows_core::Interface::vtable(self).base__.GetElement)(::windows_core::Interface::as_raw(self), index)
}
pub unsafe fn GetParentConstantBuffer(&self) -> ::core::option::Option<ID3D10EffectConstantBuffer> {
(::windows_core::Interface::vtable(self).base__.GetParentConstantBuffer)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsScalar(&self) -> ::core::option::Option<ID3D10EffectScalarVariable> {
(::windows_core::Interface::vtable(self).base__.AsScalar)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsVector(&self) -> ::core::option::Option<ID3D10EffectVectorVariable> {
(::windows_core::Interface::vtable(self).base__.AsVector)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsMatrix(&self) -> ::core::option::Option<ID3D10EffectMatrixVariable> {
(::windows_core::Interface::vtable(self).base__.AsMatrix)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsString(&self) -> ::core::option::Option<ID3D10EffectStringVariable> {
(::windows_core::Interface::vtable(self).base__.AsString)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsShaderResource(&self) -> ::core::option::Option<ID3D10EffectShaderResourceVariable> {
(::windows_core::Interface::vtable(self).base__.AsShaderResource)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsRenderTargetView(&self) -> ::core::option::Option<ID3D10EffectRenderTargetViewVariable> {
(::windows_core::Interface::vtable(self).base__.AsRenderTargetView)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsDepthStencilView(&self) -> ::core::option::Option<ID3D10EffectDepthStencilViewVariable> {
(::windows_core::Interface::vtable(self).base__.AsDepthStencilView)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsConstantBuffer(&self) -> ::core::option::Option<ID3D10EffectConstantBuffer> {
(::windows_core::Interface::vtable(self).base__.AsConstantBuffer)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsShader(&self) -> ::core::option::Option<ID3D10EffectShaderVariable> {
(::windows_core::Interface::vtable(self).base__.AsShader)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsBlend(&self) -> ::core::option::Option<ID3D10EffectBlendVariable> {
(::windows_core::Interface::vtable(self).base__.AsBlend)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsDepthStencil(&self) -> ::core::option::Option<ID3D10EffectDepthStencilVariable> {
(::windows_core::Interface::vtable(self).base__.AsDepthStencil)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsRasterizer(&self) -> ::core::option::Option<ID3D10EffectRasterizerVariable> {
(::windows_core::Interface::vtable(self).base__.AsRasterizer)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsSampler(&self) -> ::core::option::Option<ID3D10EffectSamplerVariable> {
(::windows_core::Interface::vtable(self).base__.AsSampler)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn SetRawValue(&self, pdata: *const ::core::ffi::c_void, offset: u32, bytecount: u32) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).base__.SetRawValue)(::windows_core::Interface::as_raw(self), pdata, offset, bytecount).ok()
}
pub unsafe fn GetRawValue(&self, pdata: *mut ::core::ffi::c_void, offset: u32, bytecount: u32) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).base__.GetRawValue)(::windows_core::Interface::as_raw(self), pdata, offset, bytecount).ok()
}
pub unsafe fn GetSampler(&self, index: u32) -> ::windows_core::Result<ID3D10SamplerState> {
let mut result__ = ::std::mem::zeroed();
(::windows_core::Interface::vtable(self).GetSampler)(::windows_core::Interface::as_raw(self), index, &mut result__).from_abi(result__)
}
pub unsafe fn GetBackingStore(&self, index: u32, psamplerdesc: *mut D3D10_SAMPLER_DESC) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).GetBackingStore)(::windows_core::Interface::as_raw(self), index, psamplerdesc).ok()
}
}
::windows_core::imp::interface_hierarchy!(ID3D10EffectSamplerVariable, ID3D10EffectVariable);
impl ::core::cmp::PartialEq for ID3D10EffectSamplerVariable {
fn eq(&self, other: &Self) -> bool {
self.0 == other.0
}
}
impl ::core::cmp::Eq for ID3D10EffectSamplerVariable {}
impl ::core::fmt::Debug for ID3D10EffectSamplerVariable {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_tuple("ID3D10EffectSamplerVariable").field(&self.0).finish()
}
}
unsafe impl ::core::marker::Send for ID3D10EffectSamplerVariable {}
unsafe impl ::core::marker::Sync for ID3D10EffectSamplerVariable {}
unsafe impl ::windows_core::Interface for ID3D10EffectSamplerVariable {
type Vtable = ID3D10EffectSamplerVariable_Vtbl;
}
impl ::core::clone::Clone for ID3D10EffectSamplerVariable {
fn clone(&self) -> Self {
Self(self.0.clone())
}
}
#[repr(C)]
#[doc(hidden)]
pub struct ID3D10EffectSamplerVariable_Vtbl {
pub base__: ID3D10EffectVariable_Vtbl,
pub GetSampler: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, index: u32, ppsampler: *mut *mut ::core::ffi::c_void) -> ::windows_core::HRESULT,
pub GetBackingStore: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, index: u32, psamplerdesc: *mut D3D10_SAMPLER_DESC) -> ::windows_core::HRESULT,
}
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
#[repr(transparent)]
pub struct ID3D10EffectScalarVariable(::std::ptr::NonNull<::std::ffi::c_void>);
impl ID3D10EffectScalarVariable {
#[doc = "*Required features: `\"Win32_Foundation\"`*"]
#[cfg(feature = "Win32_Foundation")]
pub unsafe fn IsValid(&self) -> super::super::Foundation::BOOL {
(::windows_core::Interface::vtable(self).base__.IsValid)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn GetType(&self) -> ::core::option::Option<ID3D10EffectType> {
(::windows_core::Interface::vtable(self).base__.GetType)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn GetDesc(&self, pdesc: *mut D3D10_EFFECT_VARIABLE_DESC) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).base__.GetDesc)(::windows_core::Interface::as_raw(self), pdesc).ok()
}
pub unsafe fn GetAnnotationByIndex(&self, index: u32) -> ::core::option::Option<ID3D10EffectVariable> {
(::windows_core::Interface::vtable(self).base__.GetAnnotationByIndex)(::windows_core::Interface::as_raw(self), index)
}
pub unsafe fn GetAnnotationByName<P0>(&self, name: P0) -> ::core::option::Option<ID3D10EffectVariable>
where
P0: ::windows_core::IntoParam<::windows_core::PCSTR>,
{
(::windows_core::Interface::vtable(self).base__.GetAnnotationByName)(::windows_core::Interface::as_raw(self), name.into_param().abi())
}
pub unsafe fn GetMemberByIndex(&self, index: u32) -> ::core::option::Option<ID3D10EffectVariable> {
(::windows_core::Interface::vtable(self).base__.GetMemberByIndex)(::windows_core::Interface::as_raw(self), index)
}
pub unsafe fn GetMemberByName<P0>(&self, name: P0) -> ::core::option::Option<ID3D10EffectVariable>
where
P0: ::windows_core::IntoParam<::windows_core::PCSTR>,
{
(::windows_core::Interface::vtable(self).base__.GetMemberByName)(::windows_core::Interface::as_raw(self), name.into_param().abi())
}
pub unsafe fn GetMemberBySemantic<P0>(&self, semantic: P0) -> ::core::option::Option<ID3D10EffectVariable>
where
P0: ::windows_core::IntoParam<::windows_core::PCSTR>,
{
(::windows_core::Interface::vtable(self).base__.GetMemberBySemantic)(::windows_core::Interface::as_raw(self), semantic.into_param().abi())
}
pub unsafe fn GetElement(&self, index: u32) -> ::core::option::Option<ID3D10EffectVariable> {
(::windows_core::Interface::vtable(self).base__.GetElement)(::windows_core::Interface::as_raw(self), index)
}
pub unsafe fn GetParentConstantBuffer(&self) -> ::core::option::Option<ID3D10EffectConstantBuffer> {
(::windows_core::Interface::vtable(self).base__.GetParentConstantBuffer)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsScalar(&self) -> ::core::option::Option<ID3D10EffectScalarVariable> {
(::windows_core::Interface::vtable(self).base__.AsScalar)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsVector(&self) -> ::core::option::Option<ID3D10EffectVectorVariable> {
(::windows_core::Interface::vtable(self).base__.AsVector)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsMatrix(&self) -> ::core::option::Option<ID3D10EffectMatrixVariable> {
(::windows_core::Interface::vtable(self).base__.AsMatrix)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsString(&self) -> ::core::option::Option<ID3D10EffectStringVariable> {
(::windows_core::Interface::vtable(self).base__.AsString)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsShaderResource(&self) -> ::core::option::Option<ID3D10EffectShaderResourceVariable> {
(::windows_core::Interface::vtable(self).base__.AsShaderResource)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsRenderTargetView(&self) -> ::core::option::Option<ID3D10EffectRenderTargetViewVariable> {
(::windows_core::Interface::vtable(self).base__.AsRenderTargetView)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsDepthStencilView(&self) -> ::core::option::Option<ID3D10EffectDepthStencilViewVariable> {
(::windows_core::Interface::vtable(self).base__.AsDepthStencilView)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsConstantBuffer(&self) -> ::core::option::Option<ID3D10EffectConstantBuffer> {
(::windows_core::Interface::vtable(self).base__.AsConstantBuffer)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsShader(&self) -> ::core::option::Option<ID3D10EffectShaderVariable> {
(::windows_core::Interface::vtable(self).base__.AsShader)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsBlend(&self) -> ::core::option::Option<ID3D10EffectBlendVariable> {
(::windows_core::Interface::vtable(self).base__.AsBlend)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsDepthStencil(&self) -> ::core::option::Option<ID3D10EffectDepthStencilVariable> {
(::windows_core::Interface::vtable(self).base__.AsDepthStencil)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsRasterizer(&self) -> ::core::option::Option<ID3D10EffectRasterizerVariable> {
(::windows_core::Interface::vtable(self).base__.AsRasterizer)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsSampler(&self) -> ::core::option::Option<ID3D10EffectSamplerVariable> {
(::windows_core::Interface::vtable(self).base__.AsSampler)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn SetRawValue(&self, pdata: *const ::core::ffi::c_void, offset: u32, bytecount: u32) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).base__.SetRawValue)(::windows_core::Interface::as_raw(self), pdata, offset, bytecount).ok()
}
pub unsafe fn GetRawValue(&self, pdata: *mut ::core::ffi::c_void, offset: u32, bytecount: u32) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).base__.GetRawValue)(::windows_core::Interface::as_raw(self), pdata, offset, bytecount).ok()
}
pub unsafe fn SetFloat(&self, value: f32) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).SetFloat)(::windows_core::Interface::as_raw(self), value).ok()
}
pub unsafe fn GetFloat(&self) -> ::windows_core::Result<f32> {
let mut result__ = ::std::mem::zeroed();
(::windows_core::Interface::vtable(self).GetFloat)(::windows_core::Interface::as_raw(self), &mut result__).from_abi(result__)
}
pub unsafe fn SetFloatArray(&self, pdata: &[f32], offset: u32) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).SetFloatArray)(::windows_core::Interface::as_raw(self), ::core::mem::transmute(pdata.as_ptr()), offset, pdata.len() as _).ok()
}
pub unsafe fn GetFloatArray(&self, pdata: &mut [f32], offset: u32) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).GetFloatArray)(::windows_core::Interface::as_raw(self), ::core::mem::transmute(pdata.as_ptr()), offset, pdata.len() as _).ok()
}
pub unsafe fn SetInt(&self, value: i32) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).SetInt)(::windows_core::Interface::as_raw(self), value).ok()
}
pub unsafe fn GetInt(&self) -> ::windows_core::Result<i32> {
let mut result__ = ::std::mem::zeroed();
(::windows_core::Interface::vtable(self).GetInt)(::windows_core::Interface::as_raw(self), &mut result__).from_abi(result__)
}
pub unsafe fn SetIntArray(&self, pdata: &[i32], offset: u32) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).SetIntArray)(::windows_core::Interface::as_raw(self), ::core::mem::transmute(pdata.as_ptr()), offset, pdata.len() as _).ok()
}
pub unsafe fn GetIntArray(&self, pdata: &mut [i32], offset: u32) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).GetIntArray)(::windows_core::Interface::as_raw(self), ::core::mem::transmute(pdata.as_ptr()), offset, pdata.len() as _).ok()
}
#[doc = "*Required features: `\"Win32_Foundation\"`*"]
#[cfg(feature = "Win32_Foundation")]
pub unsafe fn SetBool<P0>(&self, value: P0) -> ::windows_core::Result<()>
where
P0: ::windows_core::IntoParam<super::super::Foundation::BOOL>,
{
(::windows_core::Interface::vtable(self).SetBool)(::windows_core::Interface::as_raw(self), value.into_param().abi()).ok()
}
#[doc = "*Required features: `\"Win32_Foundation\"`*"]
#[cfg(feature = "Win32_Foundation")]
pub unsafe fn GetBool(&self) -> ::windows_core::Result<super::super::Foundation::BOOL> {
let mut result__ = ::std::mem::zeroed();
(::windows_core::Interface::vtable(self).GetBool)(::windows_core::Interface::as_raw(self), &mut result__).from_abi(result__)
}
#[doc = "*Required features: `\"Win32_Foundation\"`*"]
#[cfg(feature = "Win32_Foundation")]
pub unsafe fn SetBoolArray(&self, pdata: &[super::super::Foundation::BOOL], offset: u32) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).SetBoolArray)(::windows_core::Interface::as_raw(self), ::core::mem::transmute(pdata.as_ptr()), offset, pdata.len() as _).ok()
}
#[doc = "*Required features: `\"Win32_Foundation\"`*"]
#[cfg(feature = "Win32_Foundation")]
pub unsafe fn GetBoolArray(&self, pdata: &mut [super::super::Foundation::BOOL], offset: u32) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).GetBoolArray)(::windows_core::Interface::as_raw(self), ::core::mem::transmute(pdata.as_ptr()), offset, pdata.len() as _).ok()
}
}
::windows_core::imp::interface_hierarchy!(ID3D10EffectScalarVariable, ID3D10EffectVariable);
impl ::core::cmp::PartialEq for ID3D10EffectScalarVariable {
fn eq(&self, other: &Self) -> bool {
self.0 == other.0
}
}
impl ::core::cmp::Eq for ID3D10EffectScalarVariable {}
impl ::core::fmt::Debug for ID3D10EffectScalarVariable {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_tuple("ID3D10EffectScalarVariable").field(&self.0).finish()
}
}
unsafe impl ::core::marker::Send for ID3D10EffectScalarVariable {}
unsafe impl ::core::marker::Sync for ID3D10EffectScalarVariable {}
unsafe impl ::windows_core::Interface for ID3D10EffectScalarVariable {
type Vtable = ID3D10EffectScalarVariable_Vtbl;
}
impl ::core::clone::Clone for ID3D10EffectScalarVariable {
fn clone(&self) -> Self {
Self(self.0.clone())
}
}
#[repr(C)]
#[doc(hidden)]
pub struct ID3D10EffectScalarVariable_Vtbl {
pub base__: ID3D10EffectVariable_Vtbl,
pub SetFloat: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, value: f32) -> ::windows_core::HRESULT,
pub GetFloat: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, pvalue: *mut f32) -> ::windows_core::HRESULT,
pub SetFloatArray: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, pdata: *const f32, offset: u32, count: u32) -> ::windows_core::HRESULT,
pub GetFloatArray: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, pdata: *mut f32, offset: u32, count: u32) -> ::windows_core::HRESULT,
pub SetInt: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, value: i32) -> ::windows_core::HRESULT,
pub GetInt: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, pvalue: *mut i32) -> ::windows_core::HRESULT,
pub SetIntArray: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, pdata: *const i32, offset: u32, count: u32) -> ::windows_core::HRESULT,
pub GetIntArray: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, pdata: *mut i32, offset: u32, count: u32) -> ::windows_core::HRESULT,
#[cfg(feature = "Win32_Foundation")]
pub SetBool: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, value: super::super::Foundation::BOOL) -> ::windows_core::HRESULT,
#[cfg(not(feature = "Win32_Foundation"))]
SetBool: usize,
#[cfg(feature = "Win32_Foundation")]
pub GetBool: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, pvalue: *mut super::super::Foundation::BOOL) -> ::windows_core::HRESULT,
#[cfg(not(feature = "Win32_Foundation"))]
GetBool: usize,
#[cfg(feature = "Win32_Foundation")]
pub SetBoolArray: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, pdata: *const super::super::Foundation::BOOL, offset: u32, count: u32) -> ::windows_core::HRESULT,
#[cfg(not(feature = "Win32_Foundation"))]
SetBoolArray: usize,
#[cfg(feature = "Win32_Foundation")]
pub GetBoolArray: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, pdata: *mut super::super::Foundation::BOOL, offset: u32, count: u32) -> ::windows_core::HRESULT,
#[cfg(not(feature = "Win32_Foundation"))]
GetBoolArray: usize,
}
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
#[repr(transparent)]
pub struct ID3D10EffectShaderResourceVariable(::std::ptr::NonNull<::std::ffi::c_void>);
impl ID3D10EffectShaderResourceVariable {
#[doc = "*Required features: `\"Win32_Foundation\"`*"]
#[cfg(feature = "Win32_Foundation")]
pub unsafe fn IsValid(&self) -> super::super::Foundation::BOOL {
(::windows_core::Interface::vtable(self).base__.IsValid)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn GetType(&self) -> ::core::option::Option<ID3D10EffectType> {
(::windows_core::Interface::vtable(self).base__.GetType)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn GetDesc(&self, pdesc: *mut D3D10_EFFECT_VARIABLE_DESC) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).base__.GetDesc)(::windows_core::Interface::as_raw(self), pdesc).ok()
}
pub unsafe fn GetAnnotationByIndex(&self, index: u32) -> ::core::option::Option<ID3D10EffectVariable> {
(::windows_core::Interface::vtable(self).base__.GetAnnotationByIndex)(::windows_core::Interface::as_raw(self), index)
}
pub unsafe fn GetAnnotationByName<P0>(&self, name: P0) -> ::core::option::Option<ID3D10EffectVariable>
where
P0: ::windows_core::IntoParam<::windows_core::PCSTR>,
{
(::windows_core::Interface::vtable(self).base__.GetAnnotationByName)(::windows_core::Interface::as_raw(self), name.into_param().abi())
}
pub unsafe fn GetMemberByIndex(&self, index: u32) -> ::core::option::Option<ID3D10EffectVariable> {
(::windows_core::Interface::vtable(self).base__.GetMemberByIndex)(::windows_core::Interface::as_raw(self), index)
}
pub unsafe fn GetMemberByName<P0>(&self, name: P0) -> ::core::option::Option<ID3D10EffectVariable>
where
P0: ::windows_core::IntoParam<::windows_core::PCSTR>,
{
(::windows_core::Interface::vtable(self).base__.GetMemberByName)(::windows_core::Interface::as_raw(self), name.into_param().abi())
}
pub unsafe fn GetMemberBySemantic<P0>(&self, semantic: P0) -> ::core::option::Option<ID3D10EffectVariable>
where
P0: ::windows_core::IntoParam<::windows_core::PCSTR>,
{
(::windows_core::Interface::vtable(self).base__.GetMemberBySemantic)(::windows_core::Interface::as_raw(self), semantic.into_param().abi())
}
pub unsafe fn GetElement(&self, index: u32) -> ::core::option::Option<ID3D10EffectVariable> {
(::windows_core::Interface::vtable(self).base__.GetElement)(::windows_core::Interface::as_raw(self), index)
}
pub unsafe fn GetParentConstantBuffer(&self) -> ::core::option::Option<ID3D10EffectConstantBuffer> {
(::windows_core::Interface::vtable(self).base__.GetParentConstantBuffer)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsScalar(&self) -> ::core::option::Option<ID3D10EffectScalarVariable> {
(::windows_core::Interface::vtable(self).base__.AsScalar)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsVector(&self) -> ::core::option::Option<ID3D10EffectVectorVariable> {
(::windows_core::Interface::vtable(self).base__.AsVector)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsMatrix(&self) -> ::core::option::Option<ID3D10EffectMatrixVariable> {
(::windows_core::Interface::vtable(self).base__.AsMatrix)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsString(&self) -> ::core::option::Option<ID3D10EffectStringVariable> {
(::windows_core::Interface::vtable(self).base__.AsString)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsShaderResource(&self) -> ::core::option::Option<ID3D10EffectShaderResourceVariable> {
(::windows_core::Interface::vtable(self).base__.AsShaderResource)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsRenderTargetView(&self) -> ::core::option::Option<ID3D10EffectRenderTargetViewVariable> {
(::windows_core::Interface::vtable(self).base__.AsRenderTargetView)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsDepthStencilView(&self) -> ::core::option::Option<ID3D10EffectDepthStencilViewVariable> {
(::windows_core::Interface::vtable(self).base__.AsDepthStencilView)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsConstantBuffer(&self) -> ::core::option::Option<ID3D10EffectConstantBuffer> {
(::windows_core::Interface::vtable(self).base__.AsConstantBuffer)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsShader(&self) -> ::core::option::Option<ID3D10EffectShaderVariable> {
(::windows_core::Interface::vtable(self).base__.AsShader)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsBlend(&self) -> ::core::option::Option<ID3D10EffectBlendVariable> {
(::windows_core::Interface::vtable(self).base__.AsBlend)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsDepthStencil(&self) -> ::core::option::Option<ID3D10EffectDepthStencilVariable> {
(::windows_core::Interface::vtable(self).base__.AsDepthStencil)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsRasterizer(&self) -> ::core::option::Option<ID3D10EffectRasterizerVariable> {
(::windows_core::Interface::vtable(self).base__.AsRasterizer)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsSampler(&self) -> ::core::option::Option<ID3D10EffectSamplerVariable> {
(::windows_core::Interface::vtable(self).base__.AsSampler)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn SetRawValue(&self, pdata: *const ::core::ffi::c_void, offset: u32, bytecount: u32) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).base__.SetRawValue)(::windows_core::Interface::as_raw(self), pdata, offset, bytecount).ok()
}
pub unsafe fn GetRawValue(&self, pdata: *mut ::core::ffi::c_void, offset: u32, bytecount: u32) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).base__.GetRawValue)(::windows_core::Interface::as_raw(self), pdata, offset, bytecount).ok()
}
pub unsafe fn SetResource<P0>(&self, presource: P0) -> ::windows_core::Result<()>
where
P0: ::windows_core::IntoParam<ID3D10ShaderResourceView>,
{
(::windows_core::Interface::vtable(self).SetResource)(::windows_core::Interface::as_raw(self), presource.into_param().abi()).ok()
}
pub unsafe fn GetResource(&self) -> ::windows_core::Result<ID3D10ShaderResourceView> {
let mut result__ = ::std::mem::zeroed();
(::windows_core::Interface::vtable(self).GetResource)(::windows_core::Interface::as_raw(self), &mut result__).from_abi(result__)
}
pub unsafe fn SetResourceArray(&self, ppresources: &[::core::option::Option<ID3D10ShaderResourceView>], offset: u32) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).SetResourceArray)(::windows_core::Interface::as_raw(self), ::core::mem::transmute(ppresources.as_ptr()), offset, ppresources.len() as _).ok()
}
pub unsafe fn GetResourceArray(&self, ppresources: &mut [::core::option::Option<ID3D10ShaderResourceView>], offset: u32) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).GetResourceArray)(::windows_core::Interface::as_raw(self), ::core::mem::transmute(ppresources.as_ptr()), offset, ppresources.len() as _).ok()
}
}
::windows_core::imp::interface_hierarchy!(ID3D10EffectShaderResourceVariable, ID3D10EffectVariable);
impl ::core::cmp::PartialEq for ID3D10EffectShaderResourceVariable {
fn eq(&self, other: &Self) -> bool {
self.0 == other.0
}
}
impl ::core::cmp::Eq for ID3D10EffectShaderResourceVariable {}
impl ::core::fmt::Debug for ID3D10EffectShaderResourceVariable {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_tuple("ID3D10EffectShaderResourceVariable").field(&self.0).finish()
}
}
unsafe impl ::core::marker::Send for ID3D10EffectShaderResourceVariable {}
unsafe impl ::core::marker::Sync for ID3D10EffectShaderResourceVariable {}
unsafe impl ::windows_core::Interface for ID3D10EffectShaderResourceVariable {
type Vtable = ID3D10EffectShaderResourceVariable_Vtbl;
}
impl ::core::clone::Clone for ID3D10EffectShaderResourceVariable {
fn clone(&self) -> Self {
Self(self.0.clone())
}
}
#[repr(C)]
#[doc(hidden)]
pub struct ID3D10EffectShaderResourceVariable_Vtbl {
pub base__: ID3D10EffectVariable_Vtbl,
pub SetResource: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, presource: *mut ::core::ffi::c_void) -> ::windows_core::HRESULT,
pub GetResource: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, ppresource: *mut *mut ::core::ffi::c_void) -> ::windows_core::HRESULT,
pub SetResourceArray: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, ppresources: *const *mut ::core::ffi::c_void, offset: u32, count: u32) -> ::windows_core::HRESULT,
pub GetResourceArray: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, ppresources: *mut *mut ::core::ffi::c_void, offset: u32, count: u32) -> ::windows_core::HRESULT,
}
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
#[repr(transparent)]
pub struct ID3D10EffectShaderVariable(::std::ptr::NonNull<::std::ffi::c_void>);
impl ID3D10EffectShaderVariable {
#[doc = "*Required features: `\"Win32_Foundation\"`*"]
#[cfg(feature = "Win32_Foundation")]
pub unsafe fn IsValid(&self) -> super::super::Foundation::BOOL {
(::windows_core::Interface::vtable(self).base__.IsValid)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn GetType(&self) -> ::core::option::Option<ID3D10EffectType> {
(::windows_core::Interface::vtable(self).base__.GetType)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn GetDesc(&self, pdesc: *mut D3D10_EFFECT_VARIABLE_DESC) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).base__.GetDesc)(::windows_core::Interface::as_raw(self), pdesc).ok()
}
pub unsafe fn GetAnnotationByIndex(&self, index: u32) -> ::core::option::Option<ID3D10EffectVariable> {
(::windows_core::Interface::vtable(self).base__.GetAnnotationByIndex)(::windows_core::Interface::as_raw(self), index)
}
pub unsafe fn GetAnnotationByName<P0>(&self, name: P0) -> ::core::option::Option<ID3D10EffectVariable>
where
P0: ::windows_core::IntoParam<::windows_core::PCSTR>,
{
(::windows_core::Interface::vtable(self).base__.GetAnnotationByName)(::windows_core::Interface::as_raw(self), name.into_param().abi())
}
pub unsafe fn GetMemberByIndex(&self, index: u32) -> ::core::option::Option<ID3D10EffectVariable> {
(::windows_core::Interface::vtable(self).base__.GetMemberByIndex)(::windows_core::Interface::as_raw(self), index)
}
pub unsafe fn GetMemberByName<P0>(&self, name: P0) -> ::core::option::Option<ID3D10EffectVariable>
where
P0: ::windows_core::IntoParam<::windows_core::PCSTR>,
{
(::windows_core::Interface::vtable(self).base__.GetMemberByName)(::windows_core::Interface::as_raw(self), name.into_param().abi())
}
pub unsafe fn GetMemberBySemantic<P0>(&self, semantic: P0) -> ::core::option::Option<ID3D10EffectVariable>
where
P0: ::windows_core::IntoParam<::windows_core::PCSTR>,
{
(::windows_core::Interface::vtable(self).base__.GetMemberBySemantic)(::windows_core::Interface::as_raw(self), semantic.into_param().abi())
}
pub unsafe fn GetElement(&self, index: u32) -> ::core::option::Option<ID3D10EffectVariable> {
(::windows_core::Interface::vtable(self).base__.GetElement)(::windows_core::Interface::as_raw(self), index)
}
pub unsafe fn GetParentConstantBuffer(&self) -> ::core::option::Option<ID3D10EffectConstantBuffer> {
(::windows_core::Interface::vtable(self).base__.GetParentConstantBuffer)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsScalar(&self) -> ::core::option::Option<ID3D10EffectScalarVariable> {
(::windows_core::Interface::vtable(self).base__.AsScalar)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsVector(&self) -> ::core::option::Option<ID3D10EffectVectorVariable> {
(::windows_core::Interface::vtable(self).base__.AsVector)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsMatrix(&self) -> ::core::option::Option<ID3D10EffectMatrixVariable> {
(::windows_core::Interface::vtable(self).base__.AsMatrix)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsString(&self) -> ::core::option::Option<ID3D10EffectStringVariable> {
(::windows_core::Interface::vtable(self).base__.AsString)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsShaderResource(&self) -> ::core::option::Option<ID3D10EffectShaderResourceVariable> {
(::windows_core::Interface::vtable(self).base__.AsShaderResource)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsRenderTargetView(&self) -> ::core::option::Option<ID3D10EffectRenderTargetViewVariable> {
(::windows_core::Interface::vtable(self).base__.AsRenderTargetView)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsDepthStencilView(&self) -> ::core::option::Option<ID3D10EffectDepthStencilViewVariable> {
(::windows_core::Interface::vtable(self).base__.AsDepthStencilView)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsConstantBuffer(&self) -> ::core::option::Option<ID3D10EffectConstantBuffer> {
(::windows_core::Interface::vtable(self).base__.AsConstantBuffer)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsShader(&self) -> ::core::option::Option<ID3D10EffectShaderVariable> {
(::windows_core::Interface::vtable(self).base__.AsShader)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsBlend(&self) -> ::core::option::Option<ID3D10EffectBlendVariable> {
(::windows_core::Interface::vtable(self).base__.AsBlend)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsDepthStencil(&self) -> ::core::option::Option<ID3D10EffectDepthStencilVariable> {
(::windows_core::Interface::vtable(self).base__.AsDepthStencil)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsRasterizer(&self) -> ::core::option::Option<ID3D10EffectRasterizerVariable> {
(::windows_core::Interface::vtable(self).base__.AsRasterizer)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsSampler(&self) -> ::core::option::Option<ID3D10EffectSamplerVariable> {
(::windows_core::Interface::vtable(self).base__.AsSampler)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn SetRawValue(&self, pdata: *const ::core::ffi::c_void, offset: u32, bytecount: u32) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).base__.SetRawValue)(::windows_core::Interface::as_raw(self), pdata, offset, bytecount).ok()
}
pub unsafe fn GetRawValue(&self, pdata: *mut ::core::ffi::c_void, offset: u32, bytecount: u32) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).base__.GetRawValue)(::windows_core::Interface::as_raw(self), pdata, offset, bytecount).ok()
}
#[doc = "*Required features: `\"Win32_Foundation\"`*"]
#[cfg(feature = "Win32_Foundation")]
pub unsafe fn GetShaderDesc(&self, shaderindex: u32, pdesc: *mut D3D10_EFFECT_SHADER_DESC) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).GetShaderDesc)(::windows_core::Interface::as_raw(self), shaderindex, pdesc).ok()
}
pub unsafe fn GetVertexShader(&self, shaderindex: u32) -> ::windows_core::Result<ID3D10VertexShader> {
let mut result__ = ::std::mem::zeroed();
(::windows_core::Interface::vtable(self).GetVertexShader)(::windows_core::Interface::as_raw(self), shaderindex, &mut result__).from_abi(result__)
}
pub unsafe fn GetGeometryShader(&self, shaderindex: u32) -> ::windows_core::Result<ID3D10GeometryShader> {
let mut result__ = ::std::mem::zeroed();
(::windows_core::Interface::vtable(self).GetGeometryShader)(::windows_core::Interface::as_raw(self), shaderindex, &mut result__).from_abi(result__)
}
pub unsafe fn GetPixelShader(&self, shaderindex: u32) -> ::windows_core::Result<ID3D10PixelShader> {
let mut result__ = ::std::mem::zeroed();
(::windows_core::Interface::vtable(self).GetPixelShader)(::windows_core::Interface::as_raw(self), shaderindex, &mut result__).from_abi(result__)
}
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
#[cfg(feature = "Win32_Graphics_Direct3D")]
pub unsafe fn GetInputSignatureElementDesc(&self, shaderindex: u32, element: u32, pdesc: *mut D3D10_SIGNATURE_PARAMETER_DESC) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).GetInputSignatureElementDesc)(::windows_core::Interface::as_raw(self), shaderindex, element, pdesc).ok()
}
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
#[cfg(feature = "Win32_Graphics_Direct3D")]
pub unsafe fn GetOutputSignatureElementDesc(&self, shaderindex: u32, element: u32, pdesc: *mut D3D10_SIGNATURE_PARAMETER_DESC) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).GetOutputSignatureElementDesc)(::windows_core::Interface::as_raw(self), shaderindex, element, pdesc).ok()
}
}
::windows_core::imp::interface_hierarchy!(ID3D10EffectShaderVariable, ID3D10EffectVariable);
impl ::core::cmp::PartialEq for ID3D10EffectShaderVariable {
fn eq(&self, other: &Self) -> bool {
self.0 == other.0
}
}
impl ::core::cmp::Eq for ID3D10EffectShaderVariable {}
impl ::core::fmt::Debug for ID3D10EffectShaderVariable {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_tuple("ID3D10EffectShaderVariable").field(&self.0).finish()
}
}
unsafe impl ::core::marker::Send for ID3D10EffectShaderVariable {}
unsafe impl ::core::marker::Sync for ID3D10EffectShaderVariable {}
unsafe impl ::windows_core::Interface for ID3D10EffectShaderVariable {
type Vtable = ID3D10EffectShaderVariable_Vtbl;
}
impl ::core::clone::Clone for ID3D10EffectShaderVariable {
fn clone(&self) -> Self {
Self(self.0.clone())
}
}
#[repr(C)]
#[doc(hidden)]
pub struct ID3D10EffectShaderVariable_Vtbl {
pub base__: ID3D10EffectVariable_Vtbl,
#[cfg(feature = "Win32_Foundation")]
pub GetShaderDesc: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, shaderindex: u32, pdesc: *mut D3D10_EFFECT_SHADER_DESC) -> ::windows_core::HRESULT,
#[cfg(not(feature = "Win32_Foundation"))]
GetShaderDesc: usize,
pub GetVertexShader: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, shaderindex: u32, ppvs: *mut *mut ::core::ffi::c_void) -> ::windows_core::HRESULT,
pub GetGeometryShader: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, shaderindex: u32, ppgs: *mut *mut ::core::ffi::c_void) -> ::windows_core::HRESULT,
pub GetPixelShader: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, shaderindex: u32, ppps: *mut *mut ::core::ffi::c_void) -> ::windows_core::HRESULT,
#[cfg(feature = "Win32_Graphics_Direct3D")]
pub GetInputSignatureElementDesc: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, shaderindex: u32, element: u32, pdesc: *mut D3D10_SIGNATURE_PARAMETER_DESC) -> ::windows_core::HRESULT,
#[cfg(not(feature = "Win32_Graphics_Direct3D"))]
GetInputSignatureElementDesc: usize,
#[cfg(feature = "Win32_Graphics_Direct3D")]
pub GetOutputSignatureElementDesc: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, shaderindex: u32, element: u32, pdesc: *mut D3D10_SIGNATURE_PARAMETER_DESC) -> ::windows_core::HRESULT,
#[cfg(not(feature = "Win32_Graphics_Direct3D"))]
GetOutputSignatureElementDesc: usize,
}
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
#[repr(transparent)]
pub struct ID3D10EffectStringVariable(::std::ptr::NonNull<::std::ffi::c_void>);
impl ID3D10EffectStringVariable {
#[doc = "*Required features: `\"Win32_Foundation\"`*"]
#[cfg(feature = "Win32_Foundation")]
pub unsafe fn IsValid(&self) -> super::super::Foundation::BOOL {
(::windows_core::Interface::vtable(self).base__.IsValid)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn GetType(&self) -> ::core::option::Option<ID3D10EffectType> {
(::windows_core::Interface::vtable(self).base__.GetType)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn GetDesc(&self, pdesc: *mut D3D10_EFFECT_VARIABLE_DESC) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).base__.GetDesc)(::windows_core::Interface::as_raw(self), pdesc).ok()
}
pub unsafe fn GetAnnotationByIndex(&self, index: u32) -> ::core::option::Option<ID3D10EffectVariable> {
(::windows_core::Interface::vtable(self).base__.GetAnnotationByIndex)(::windows_core::Interface::as_raw(self), index)
}
pub unsafe fn GetAnnotationByName<P0>(&self, name: P0) -> ::core::option::Option<ID3D10EffectVariable>
where
P0: ::windows_core::IntoParam<::windows_core::PCSTR>,
{
(::windows_core::Interface::vtable(self).base__.GetAnnotationByName)(::windows_core::Interface::as_raw(self), name.into_param().abi())
}
pub unsafe fn GetMemberByIndex(&self, index: u32) -> ::core::option::Option<ID3D10EffectVariable> {
(::windows_core::Interface::vtable(self).base__.GetMemberByIndex)(::windows_core::Interface::as_raw(self), index)
}
pub unsafe fn GetMemberByName<P0>(&self, name: P0) -> ::core::option::Option<ID3D10EffectVariable>
where
P0: ::windows_core::IntoParam<::windows_core::PCSTR>,
{
(::windows_core::Interface::vtable(self).base__.GetMemberByName)(::windows_core::Interface::as_raw(self), name.into_param().abi())
}
pub unsafe fn GetMemberBySemantic<P0>(&self, semantic: P0) -> ::core::option::Option<ID3D10EffectVariable>
where
P0: ::windows_core::IntoParam<::windows_core::PCSTR>,
{
(::windows_core::Interface::vtable(self).base__.GetMemberBySemantic)(::windows_core::Interface::as_raw(self), semantic.into_param().abi())
}
pub unsafe fn GetElement(&self, index: u32) -> ::core::option::Option<ID3D10EffectVariable> {
(::windows_core::Interface::vtable(self).base__.GetElement)(::windows_core::Interface::as_raw(self), index)
}
pub unsafe fn GetParentConstantBuffer(&self) -> ::core::option::Option<ID3D10EffectConstantBuffer> {
(::windows_core::Interface::vtable(self).base__.GetParentConstantBuffer)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsScalar(&self) -> ::core::option::Option<ID3D10EffectScalarVariable> {
(::windows_core::Interface::vtable(self).base__.AsScalar)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsVector(&self) -> ::core::option::Option<ID3D10EffectVectorVariable> {
(::windows_core::Interface::vtable(self).base__.AsVector)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsMatrix(&self) -> ::core::option::Option<ID3D10EffectMatrixVariable> {
(::windows_core::Interface::vtable(self).base__.AsMatrix)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsString(&self) -> ::core::option::Option<ID3D10EffectStringVariable> {
(::windows_core::Interface::vtable(self).base__.AsString)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsShaderResource(&self) -> ::core::option::Option<ID3D10EffectShaderResourceVariable> {
(::windows_core::Interface::vtable(self).base__.AsShaderResource)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsRenderTargetView(&self) -> ::core::option::Option<ID3D10EffectRenderTargetViewVariable> {
(::windows_core::Interface::vtable(self).base__.AsRenderTargetView)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsDepthStencilView(&self) -> ::core::option::Option<ID3D10EffectDepthStencilViewVariable> {
(::windows_core::Interface::vtable(self).base__.AsDepthStencilView)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsConstantBuffer(&self) -> ::core::option::Option<ID3D10EffectConstantBuffer> {
(::windows_core::Interface::vtable(self).base__.AsConstantBuffer)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsShader(&self) -> ::core::option::Option<ID3D10EffectShaderVariable> {
(::windows_core::Interface::vtable(self).base__.AsShader)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsBlend(&self) -> ::core::option::Option<ID3D10EffectBlendVariable> {
(::windows_core::Interface::vtable(self).base__.AsBlend)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsDepthStencil(&self) -> ::core::option::Option<ID3D10EffectDepthStencilVariable> {
(::windows_core::Interface::vtable(self).base__.AsDepthStencil)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsRasterizer(&self) -> ::core::option::Option<ID3D10EffectRasterizerVariable> {
(::windows_core::Interface::vtable(self).base__.AsRasterizer)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsSampler(&self) -> ::core::option::Option<ID3D10EffectSamplerVariable> {
(::windows_core::Interface::vtable(self).base__.AsSampler)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn SetRawValue(&self, pdata: *const ::core::ffi::c_void, offset: u32, bytecount: u32) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).base__.SetRawValue)(::windows_core::Interface::as_raw(self), pdata, offset, bytecount).ok()
}
pub unsafe fn GetRawValue(&self, pdata: *mut ::core::ffi::c_void, offset: u32, bytecount: u32) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).base__.GetRawValue)(::windows_core::Interface::as_raw(self), pdata, offset, bytecount).ok()
}
pub unsafe fn GetString(&self) -> ::windows_core::Result<::windows_core::PCSTR> {
let mut result__ = ::std::mem::zeroed();
(::windows_core::Interface::vtable(self).GetString)(::windows_core::Interface::as_raw(self), &mut result__).from_abi(result__)
}
pub unsafe fn GetStringArray(&self, ppstrings: &mut [::windows_core::PCSTR], offset: u32) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).GetStringArray)(::windows_core::Interface::as_raw(self), ::core::mem::transmute(ppstrings.as_ptr()), offset, ppstrings.len() as _).ok()
}
}
::windows_core::imp::interface_hierarchy!(ID3D10EffectStringVariable, ID3D10EffectVariable);
impl ::core::cmp::PartialEq for ID3D10EffectStringVariable {
fn eq(&self, other: &Self) -> bool {
self.0 == other.0
}
}
impl ::core::cmp::Eq for ID3D10EffectStringVariable {}
impl ::core::fmt::Debug for ID3D10EffectStringVariable {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_tuple("ID3D10EffectStringVariable").field(&self.0).finish()
}
}
unsafe impl ::core::marker::Send for ID3D10EffectStringVariable {}
unsafe impl ::core::marker::Sync for ID3D10EffectStringVariable {}
unsafe impl ::windows_core::Interface for ID3D10EffectStringVariable {
type Vtable = ID3D10EffectStringVariable_Vtbl;
}
impl ::core::clone::Clone for ID3D10EffectStringVariable {
fn clone(&self) -> Self {
Self(self.0.clone())
}
}
#[repr(C)]
#[doc(hidden)]
pub struct ID3D10EffectStringVariable_Vtbl {
pub base__: ID3D10EffectVariable_Vtbl,
pub GetString: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, ppstring: *mut ::windows_core::PCSTR) -> ::windows_core::HRESULT,
pub GetStringArray: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, ppstrings: *mut ::windows_core::PCSTR, offset: u32, count: u32) -> ::windows_core::HRESULT,
}
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
#[repr(transparent)]
pub struct ID3D10EffectTechnique(::std::ptr::NonNull<::std::ffi::c_void>);
impl ID3D10EffectTechnique {
#[doc = "*Required features: `\"Win32_Foundation\"`*"]
#[cfg(feature = "Win32_Foundation")]
pub unsafe fn IsValid(&self) -> super::super::Foundation::BOOL {
(::windows_core::Interface::vtable(self).IsValid)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn GetDesc(&self, pdesc: *mut D3D10_TECHNIQUE_DESC) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).GetDesc)(::windows_core::Interface::as_raw(self), pdesc).ok()
}
pub unsafe fn GetAnnotationByIndex(&self, index: u32) -> ::core::option::Option<ID3D10EffectVariable> {
(::windows_core::Interface::vtable(self).GetAnnotationByIndex)(::windows_core::Interface::as_raw(self), index)
}
pub unsafe fn GetAnnotationByName<P0>(&self, name: P0) -> ::core::option::Option<ID3D10EffectVariable>
where
P0: ::windows_core::IntoParam<::windows_core::PCSTR>,
{
(::windows_core::Interface::vtable(self).GetAnnotationByName)(::windows_core::Interface::as_raw(self), name.into_param().abi())
}
pub unsafe fn GetPassByIndex(&self, index: u32) -> ::core::option::Option<ID3D10EffectPass> {
(::windows_core::Interface::vtable(self).GetPassByIndex)(::windows_core::Interface::as_raw(self), index)
}
pub unsafe fn GetPassByName<P0>(&self, name: P0) -> ::core::option::Option<ID3D10EffectPass>
where
P0: ::windows_core::IntoParam<::windows_core::PCSTR>,
{
(::windows_core::Interface::vtable(self).GetPassByName)(::windows_core::Interface::as_raw(self), name.into_param().abi())
}
pub unsafe fn ComputeStateBlockMask(&self, pstateblockmask: *mut D3D10_STATE_BLOCK_MASK) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).ComputeStateBlockMask)(::windows_core::Interface::as_raw(self), pstateblockmask).ok()
}
}
impl ::core::cmp::PartialEq for ID3D10EffectTechnique {
fn eq(&self, other: &Self) -> bool {
self.0 == other.0
}
}
impl ::core::cmp::Eq for ID3D10EffectTechnique {}
impl ::core::fmt::Debug for ID3D10EffectTechnique {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_tuple("ID3D10EffectTechnique").field(&self.0).finish()
}
}
unsafe impl ::core::marker::Send for ID3D10EffectTechnique {}
unsafe impl ::core::marker::Sync for ID3D10EffectTechnique {}
unsafe impl ::windows_core::Interface for ID3D10EffectTechnique {
type Vtable = ID3D10EffectTechnique_Vtbl;
}
impl ::core::clone::Clone for ID3D10EffectTechnique {
fn clone(&self) -> Self {
Self(self.0.clone())
}
}
#[repr(C)]
#[doc(hidden)]
pub struct ID3D10EffectTechnique_Vtbl {
#[cfg(feature = "Win32_Foundation")]
pub IsValid: unsafe extern "system" fn(this: *mut ::core::ffi::c_void) -> super::super::Foundation::BOOL,
#[cfg(not(feature = "Win32_Foundation"))]
IsValid: usize,
pub GetDesc: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, pdesc: *mut D3D10_TECHNIQUE_DESC) -> ::windows_core::HRESULT,
pub GetAnnotationByIndex: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, index: u32) -> ::core::option::Option<ID3D10EffectVariable>,
pub GetAnnotationByName: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, name: ::windows_core::PCSTR) -> ::core::option::Option<ID3D10EffectVariable>,
pub GetPassByIndex: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, index: u32) -> ::core::option::Option<ID3D10EffectPass>,
pub GetPassByName: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, name: ::windows_core::PCSTR) -> ::core::option::Option<ID3D10EffectPass>,
pub ComputeStateBlockMask: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, pstateblockmask: *mut D3D10_STATE_BLOCK_MASK) -> ::windows_core::HRESULT,
}
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
#[repr(transparent)]
pub struct ID3D10EffectType(::std::ptr::NonNull<::std::ffi::c_void>);
impl ID3D10EffectType {
#[doc = "*Required features: `\"Win32_Foundation\"`*"]
#[cfg(feature = "Win32_Foundation")]
pub unsafe fn IsValid(&self) -> super::super::Foundation::BOOL {
(::windows_core::Interface::vtable(self).IsValid)(::windows_core::Interface::as_raw(self))
}
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
#[cfg(feature = "Win32_Graphics_Direct3D")]
pub unsafe fn GetDesc(&self, pdesc: *mut D3D10_EFFECT_TYPE_DESC) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).GetDesc)(::windows_core::Interface::as_raw(self), pdesc).ok()
}
pub unsafe fn GetMemberTypeByIndex(&self, index: u32) -> ::core::option::Option<ID3D10EffectType> {
(::windows_core::Interface::vtable(self).GetMemberTypeByIndex)(::windows_core::Interface::as_raw(self), index)
}
pub unsafe fn GetMemberTypeByName<P0>(&self, name: P0) -> ::core::option::Option<ID3D10EffectType>
where
P0: ::windows_core::IntoParam<::windows_core::PCSTR>,
{
(::windows_core::Interface::vtable(self).GetMemberTypeByName)(::windows_core::Interface::as_raw(self), name.into_param().abi())
}
pub unsafe fn GetMemberTypeBySemantic<P0>(&self, semantic: P0) -> ::core::option::Option<ID3D10EffectType>
where
P0: ::windows_core::IntoParam<::windows_core::PCSTR>,
{
(::windows_core::Interface::vtable(self).GetMemberTypeBySemantic)(::windows_core::Interface::as_raw(self), semantic.into_param().abi())
}
pub unsafe fn GetMemberName(&self, index: u32) -> ::windows_core::PCSTR {
(::windows_core::Interface::vtable(self).GetMemberName)(::windows_core::Interface::as_raw(self), index)
}
pub unsafe fn GetMemberSemantic(&self, index: u32) -> ::windows_core::PCSTR {
(::windows_core::Interface::vtable(self).GetMemberSemantic)(::windows_core::Interface::as_raw(self), index)
}
}
impl ::core::cmp::PartialEq for ID3D10EffectType {
fn eq(&self, other: &Self) -> bool {
self.0 == other.0
}
}
impl ::core::cmp::Eq for ID3D10EffectType {}
impl ::core::fmt::Debug for ID3D10EffectType {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_tuple("ID3D10EffectType").field(&self.0).finish()
}
}
unsafe impl ::core::marker::Send for ID3D10EffectType {}
unsafe impl ::core::marker::Sync for ID3D10EffectType {}
unsafe impl ::windows_core::Interface for ID3D10EffectType {
type Vtable = ID3D10EffectType_Vtbl;
}
impl ::core::clone::Clone for ID3D10EffectType {
fn clone(&self) -> Self {
Self(self.0.clone())
}
}
#[repr(C)]
#[doc(hidden)]
pub struct ID3D10EffectType_Vtbl {
#[cfg(feature = "Win32_Foundation")]
pub IsValid: unsafe extern "system" fn(this: *mut ::core::ffi::c_void) -> super::super::Foundation::BOOL,
#[cfg(not(feature = "Win32_Foundation"))]
IsValid: usize,
#[cfg(feature = "Win32_Graphics_Direct3D")]
pub GetDesc: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, pdesc: *mut D3D10_EFFECT_TYPE_DESC) -> ::windows_core::HRESULT,
#[cfg(not(feature = "Win32_Graphics_Direct3D"))]
GetDesc: usize,
pub GetMemberTypeByIndex: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, index: u32) -> ::core::option::Option<ID3D10EffectType>,
pub GetMemberTypeByName: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, name: ::windows_core::PCSTR) -> ::core::option::Option<ID3D10EffectType>,
pub GetMemberTypeBySemantic: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, semantic: ::windows_core::PCSTR) -> ::core::option::Option<ID3D10EffectType>,
pub GetMemberName: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, index: u32) -> ::windows_core::PCSTR,
pub GetMemberSemantic: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, index: u32) -> ::windows_core::PCSTR,
}
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
#[repr(transparent)]
pub struct ID3D10EffectVariable(::std::ptr::NonNull<::std::ffi::c_void>);
impl ID3D10EffectVariable {
#[doc = "*Required features: `\"Win32_Foundation\"`*"]
#[cfg(feature = "Win32_Foundation")]
pub unsafe fn IsValid(&self) -> super::super::Foundation::BOOL {
(::windows_core::Interface::vtable(self).IsValid)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn GetType(&self) -> ::core::option::Option<ID3D10EffectType> {
(::windows_core::Interface::vtable(self).GetType)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn GetDesc(&self, pdesc: *mut D3D10_EFFECT_VARIABLE_DESC) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).GetDesc)(::windows_core::Interface::as_raw(self), pdesc).ok()
}
pub unsafe fn GetAnnotationByIndex(&self, index: u32) -> ::core::option::Option<ID3D10EffectVariable> {
(::windows_core::Interface::vtable(self).GetAnnotationByIndex)(::windows_core::Interface::as_raw(self), index)
}
pub unsafe fn GetAnnotationByName<P0>(&self, name: P0) -> ::core::option::Option<ID3D10EffectVariable>
where
P0: ::windows_core::IntoParam<::windows_core::PCSTR>,
{
(::windows_core::Interface::vtable(self).GetAnnotationByName)(::windows_core::Interface::as_raw(self), name.into_param().abi())
}
pub unsafe fn GetMemberByIndex(&self, index: u32) -> ::core::option::Option<ID3D10EffectVariable> {
(::windows_core::Interface::vtable(self).GetMemberByIndex)(::windows_core::Interface::as_raw(self), index)
}
pub unsafe fn GetMemberByName<P0>(&self, name: P0) -> ::core::option::Option<ID3D10EffectVariable>
where
P0: ::windows_core::IntoParam<::windows_core::PCSTR>,
{
(::windows_core::Interface::vtable(self).GetMemberByName)(::windows_core::Interface::as_raw(self), name.into_param().abi())
}
pub unsafe fn GetMemberBySemantic<P0>(&self, semantic: P0) -> ::core::option::Option<ID3D10EffectVariable>
where
P0: ::windows_core::IntoParam<::windows_core::PCSTR>,
{
(::windows_core::Interface::vtable(self).GetMemberBySemantic)(::windows_core::Interface::as_raw(self), semantic.into_param().abi())
}
pub unsafe fn GetElement(&self, index: u32) -> ::core::option::Option<ID3D10EffectVariable> {
(::windows_core::Interface::vtable(self).GetElement)(::windows_core::Interface::as_raw(self), index)
}
pub unsafe fn GetParentConstantBuffer(&self) -> ::core::option::Option<ID3D10EffectConstantBuffer> {
(::windows_core::Interface::vtable(self).GetParentConstantBuffer)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsScalar(&self) -> ::core::option::Option<ID3D10EffectScalarVariable> {
(::windows_core::Interface::vtable(self).AsScalar)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsVector(&self) -> ::core::option::Option<ID3D10EffectVectorVariable> {
(::windows_core::Interface::vtable(self).AsVector)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsMatrix(&self) -> ::core::option::Option<ID3D10EffectMatrixVariable> {
(::windows_core::Interface::vtable(self).AsMatrix)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsString(&self) -> ::core::option::Option<ID3D10EffectStringVariable> {
(::windows_core::Interface::vtable(self).AsString)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsShaderResource(&self) -> ::core::option::Option<ID3D10EffectShaderResourceVariable> {
(::windows_core::Interface::vtable(self).AsShaderResource)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsRenderTargetView(&self) -> ::core::option::Option<ID3D10EffectRenderTargetViewVariable> {
(::windows_core::Interface::vtable(self).AsRenderTargetView)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsDepthStencilView(&self) -> ::core::option::Option<ID3D10EffectDepthStencilViewVariable> {
(::windows_core::Interface::vtable(self).AsDepthStencilView)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsConstantBuffer(&self) -> ::core::option::Option<ID3D10EffectConstantBuffer> {
(::windows_core::Interface::vtable(self).AsConstantBuffer)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsShader(&self) -> ::core::option::Option<ID3D10EffectShaderVariable> {
(::windows_core::Interface::vtable(self).AsShader)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsBlend(&self) -> ::core::option::Option<ID3D10EffectBlendVariable> {
(::windows_core::Interface::vtable(self).AsBlend)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsDepthStencil(&self) -> ::core::option::Option<ID3D10EffectDepthStencilVariable> {
(::windows_core::Interface::vtable(self).AsDepthStencil)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsRasterizer(&self) -> ::core::option::Option<ID3D10EffectRasterizerVariable> {
(::windows_core::Interface::vtable(self).AsRasterizer)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsSampler(&self) -> ::core::option::Option<ID3D10EffectSamplerVariable> {
(::windows_core::Interface::vtable(self).AsSampler)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn SetRawValue(&self, pdata: *const ::core::ffi::c_void, offset: u32, bytecount: u32) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).SetRawValue)(::windows_core::Interface::as_raw(self), pdata, offset, bytecount).ok()
}
pub unsafe fn GetRawValue(&self, pdata: *mut ::core::ffi::c_void, offset: u32, bytecount: u32) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).GetRawValue)(::windows_core::Interface::as_raw(self), pdata, offset, bytecount).ok()
}
}
impl ::core::cmp::PartialEq for ID3D10EffectVariable {
fn eq(&self, other: &Self) -> bool {
self.0 == other.0
}
}
impl ::core::cmp::Eq for ID3D10EffectVariable {}
impl ::core::fmt::Debug for ID3D10EffectVariable {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_tuple("ID3D10EffectVariable").field(&self.0).finish()
}
}
unsafe impl ::core::marker::Send for ID3D10EffectVariable {}
unsafe impl ::core::marker::Sync for ID3D10EffectVariable {}
unsafe impl ::windows_core::Interface for ID3D10EffectVariable {
type Vtable = ID3D10EffectVariable_Vtbl;
}
impl ::core::clone::Clone for ID3D10EffectVariable {
fn clone(&self) -> Self {
Self(self.0.clone())
}
}
#[repr(C)]
#[doc(hidden)]
pub struct ID3D10EffectVariable_Vtbl {
#[cfg(feature = "Win32_Foundation")]
pub IsValid: unsafe extern "system" fn(this: *mut ::core::ffi::c_void) -> super::super::Foundation::BOOL,
#[cfg(not(feature = "Win32_Foundation"))]
IsValid: usize,
pub GetType: unsafe extern "system" fn(this: *mut ::core::ffi::c_void) -> ::core::option::Option<ID3D10EffectType>,
pub GetDesc: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, pdesc: *mut D3D10_EFFECT_VARIABLE_DESC) -> ::windows_core::HRESULT,
pub GetAnnotationByIndex: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, index: u32) -> ::core::option::Option<ID3D10EffectVariable>,
pub GetAnnotationByName: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, name: ::windows_core::PCSTR) -> ::core::option::Option<ID3D10EffectVariable>,
pub GetMemberByIndex: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, index: u32) -> ::core::option::Option<ID3D10EffectVariable>,
pub GetMemberByName: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, name: ::windows_core::PCSTR) -> ::core::option::Option<ID3D10EffectVariable>,
pub GetMemberBySemantic: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, semantic: ::windows_core::PCSTR) -> ::core::option::Option<ID3D10EffectVariable>,
pub GetElement: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, index: u32) -> ::core::option::Option<ID3D10EffectVariable>,
pub GetParentConstantBuffer: unsafe extern "system" fn(this: *mut ::core::ffi::c_void) -> ::core::option::Option<ID3D10EffectConstantBuffer>,
pub AsScalar: unsafe extern "system" fn(this: *mut ::core::ffi::c_void) -> ::core::option::Option<ID3D10EffectScalarVariable>,
pub AsVector: unsafe extern "system" fn(this: *mut ::core::ffi::c_void) -> ::core::option::Option<ID3D10EffectVectorVariable>,
pub AsMatrix: unsafe extern "system" fn(this: *mut ::core::ffi::c_void) -> ::core::option::Option<ID3D10EffectMatrixVariable>,
pub AsString: unsafe extern "system" fn(this: *mut ::core::ffi::c_void) -> ::core::option::Option<ID3D10EffectStringVariable>,
pub AsShaderResource: unsafe extern "system" fn(this: *mut ::core::ffi::c_void) -> ::core::option::Option<ID3D10EffectShaderResourceVariable>,
pub AsRenderTargetView: unsafe extern "system" fn(this: *mut ::core::ffi::c_void) -> ::core::option::Option<ID3D10EffectRenderTargetViewVariable>,
pub AsDepthStencilView: unsafe extern "system" fn(this: *mut ::core::ffi::c_void) -> ::core::option::Option<ID3D10EffectDepthStencilViewVariable>,
pub AsConstantBuffer: unsafe extern "system" fn(this: *mut ::core::ffi::c_void) -> ::core::option::Option<ID3D10EffectConstantBuffer>,
pub AsShader: unsafe extern "system" fn(this: *mut ::core::ffi::c_void) -> ::core::option::Option<ID3D10EffectShaderVariable>,
pub AsBlend: unsafe extern "system" fn(this: *mut ::core::ffi::c_void) -> ::core::option::Option<ID3D10EffectBlendVariable>,
pub AsDepthStencil: unsafe extern "system" fn(this: *mut ::core::ffi::c_void) -> ::core::option::Option<ID3D10EffectDepthStencilVariable>,
pub AsRasterizer: unsafe extern "system" fn(this: *mut ::core::ffi::c_void) -> ::core::option::Option<ID3D10EffectRasterizerVariable>,
pub AsSampler: unsafe extern "system" fn(this: *mut ::core::ffi::c_void) -> ::core::option::Option<ID3D10EffectSamplerVariable>,
pub SetRawValue: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, pdata: *const ::core::ffi::c_void, offset: u32, bytecount: u32) -> ::windows_core::HRESULT,
pub GetRawValue: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, pdata: *mut ::core::ffi::c_void, offset: u32, bytecount: u32) -> ::windows_core::HRESULT,
}
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
#[repr(transparent)]
pub struct ID3D10EffectVectorVariable(::std::ptr::NonNull<::std::ffi::c_void>);
impl ID3D10EffectVectorVariable {
#[doc = "*Required features: `\"Win32_Foundation\"`*"]
#[cfg(feature = "Win32_Foundation")]
pub unsafe fn IsValid(&self) -> super::super::Foundation::BOOL {
(::windows_core::Interface::vtable(self).base__.IsValid)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn GetType(&self) -> ::core::option::Option<ID3D10EffectType> {
(::windows_core::Interface::vtable(self).base__.GetType)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn GetDesc(&self, pdesc: *mut D3D10_EFFECT_VARIABLE_DESC) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).base__.GetDesc)(::windows_core::Interface::as_raw(self), pdesc).ok()
}
pub unsafe fn GetAnnotationByIndex(&self, index: u32) -> ::core::option::Option<ID3D10EffectVariable> {
(::windows_core::Interface::vtable(self).base__.GetAnnotationByIndex)(::windows_core::Interface::as_raw(self), index)
}
pub unsafe fn GetAnnotationByName<P0>(&self, name: P0) -> ::core::option::Option<ID3D10EffectVariable>
where
P0: ::windows_core::IntoParam<::windows_core::PCSTR>,
{
(::windows_core::Interface::vtable(self).base__.GetAnnotationByName)(::windows_core::Interface::as_raw(self), name.into_param().abi())
}
pub unsafe fn GetMemberByIndex(&self, index: u32) -> ::core::option::Option<ID3D10EffectVariable> {
(::windows_core::Interface::vtable(self).base__.GetMemberByIndex)(::windows_core::Interface::as_raw(self), index)
}
pub unsafe fn GetMemberByName<P0>(&self, name: P0) -> ::core::option::Option<ID3D10EffectVariable>
where
P0: ::windows_core::IntoParam<::windows_core::PCSTR>,
{
(::windows_core::Interface::vtable(self).base__.GetMemberByName)(::windows_core::Interface::as_raw(self), name.into_param().abi())
}
pub unsafe fn GetMemberBySemantic<P0>(&self, semantic: P0) -> ::core::option::Option<ID3D10EffectVariable>
where
P0: ::windows_core::IntoParam<::windows_core::PCSTR>,
{
(::windows_core::Interface::vtable(self).base__.GetMemberBySemantic)(::windows_core::Interface::as_raw(self), semantic.into_param().abi())
}
pub unsafe fn GetElement(&self, index: u32) -> ::core::option::Option<ID3D10EffectVariable> {
(::windows_core::Interface::vtable(self).base__.GetElement)(::windows_core::Interface::as_raw(self), index)
}
pub unsafe fn GetParentConstantBuffer(&self) -> ::core::option::Option<ID3D10EffectConstantBuffer> {
(::windows_core::Interface::vtable(self).base__.GetParentConstantBuffer)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsScalar(&self) -> ::core::option::Option<ID3D10EffectScalarVariable> {
(::windows_core::Interface::vtable(self).base__.AsScalar)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsVector(&self) -> ::core::option::Option<ID3D10EffectVectorVariable> {
(::windows_core::Interface::vtable(self).base__.AsVector)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsMatrix(&self) -> ::core::option::Option<ID3D10EffectMatrixVariable> {
(::windows_core::Interface::vtable(self).base__.AsMatrix)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsString(&self) -> ::core::option::Option<ID3D10EffectStringVariable> {
(::windows_core::Interface::vtable(self).base__.AsString)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsShaderResource(&self) -> ::core::option::Option<ID3D10EffectShaderResourceVariable> {
(::windows_core::Interface::vtable(self).base__.AsShaderResource)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsRenderTargetView(&self) -> ::core::option::Option<ID3D10EffectRenderTargetViewVariable> {
(::windows_core::Interface::vtable(self).base__.AsRenderTargetView)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsDepthStencilView(&self) -> ::core::option::Option<ID3D10EffectDepthStencilViewVariable> {
(::windows_core::Interface::vtable(self).base__.AsDepthStencilView)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsConstantBuffer(&self) -> ::core::option::Option<ID3D10EffectConstantBuffer> {
(::windows_core::Interface::vtable(self).base__.AsConstantBuffer)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsShader(&self) -> ::core::option::Option<ID3D10EffectShaderVariable> {
(::windows_core::Interface::vtable(self).base__.AsShader)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsBlend(&self) -> ::core::option::Option<ID3D10EffectBlendVariable> {
(::windows_core::Interface::vtable(self).base__.AsBlend)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsDepthStencil(&self) -> ::core::option::Option<ID3D10EffectDepthStencilVariable> {
(::windows_core::Interface::vtable(self).base__.AsDepthStencil)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsRasterizer(&self) -> ::core::option::Option<ID3D10EffectRasterizerVariable> {
(::windows_core::Interface::vtable(self).base__.AsRasterizer)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AsSampler(&self) -> ::core::option::Option<ID3D10EffectSamplerVariable> {
(::windows_core::Interface::vtable(self).base__.AsSampler)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn SetRawValue(&self, pdata: *const ::core::ffi::c_void, offset: u32, bytecount: u32) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).base__.SetRawValue)(::windows_core::Interface::as_raw(self), pdata, offset, bytecount).ok()
}
pub unsafe fn GetRawValue(&self, pdata: *mut ::core::ffi::c_void, offset: u32, bytecount: u32) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).base__.GetRawValue)(::windows_core::Interface::as_raw(self), pdata, offset, bytecount).ok()
}
#[doc = "*Required features: `\"Win32_Foundation\"`*"]
#[cfg(feature = "Win32_Foundation")]
pub unsafe fn SetBoolVector(&self, pdata: *mut super::super::Foundation::BOOL) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).SetBoolVector)(::windows_core::Interface::as_raw(self), pdata).ok()
}
pub unsafe fn SetIntVector(&self, pdata: *mut i32) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).SetIntVector)(::windows_core::Interface::as_raw(self), pdata).ok()
}
pub unsafe fn SetFloatVector(&self, pdata: *mut f32) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).SetFloatVector)(::windows_core::Interface::as_raw(self), pdata).ok()
}
#[doc = "*Required features: `\"Win32_Foundation\"`*"]
#[cfg(feature = "Win32_Foundation")]
pub unsafe fn GetBoolVector(&self, pdata: *mut super::super::Foundation::BOOL) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).GetBoolVector)(::windows_core::Interface::as_raw(self), pdata).ok()
}
pub unsafe fn GetIntVector(&self, pdata: *mut i32) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).GetIntVector)(::windows_core::Interface::as_raw(self), pdata).ok()
}
pub unsafe fn GetFloatVector(&self, pdata: *mut f32) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).GetFloatVector)(::windows_core::Interface::as_raw(self), pdata).ok()
}
#[doc = "*Required features: `\"Win32_Foundation\"`*"]
#[cfg(feature = "Win32_Foundation")]
pub unsafe fn SetBoolVectorArray(&self, pdata: *mut super::super::Foundation::BOOL, offset: u32, count: u32) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).SetBoolVectorArray)(::windows_core::Interface::as_raw(self), pdata, offset, count).ok()
}
pub unsafe fn SetIntVectorArray(&self, pdata: *mut i32, offset: u32, count: u32) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).SetIntVectorArray)(::windows_core::Interface::as_raw(self), pdata, offset, count).ok()
}
pub unsafe fn SetFloatVectorArray(&self, pdata: *mut f32, offset: u32, count: u32) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).SetFloatVectorArray)(::windows_core::Interface::as_raw(self), pdata, offset, count).ok()
}
#[doc = "*Required features: `\"Win32_Foundation\"`*"]
#[cfg(feature = "Win32_Foundation")]
pub unsafe fn GetBoolVectorArray(&self, pdata: *mut super::super::Foundation::BOOL, offset: u32, count: u32) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).GetBoolVectorArray)(::windows_core::Interface::as_raw(self), pdata, offset, count).ok()
}
pub unsafe fn GetIntVectorArray(&self, pdata: *mut i32, offset: u32, count: u32) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).GetIntVectorArray)(::windows_core::Interface::as_raw(self), pdata, offset, count).ok()
}
pub unsafe fn GetFloatVectorArray(&self, pdata: *mut f32, offset: u32, count: u32) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).GetFloatVectorArray)(::windows_core::Interface::as_raw(self), pdata, offset, count).ok()
}
}
::windows_core::imp::interface_hierarchy!(ID3D10EffectVectorVariable, ID3D10EffectVariable);
impl ::core::cmp::PartialEq for ID3D10EffectVectorVariable {
fn eq(&self, other: &Self) -> bool {
self.0 == other.0
}
}
impl ::core::cmp::Eq for ID3D10EffectVectorVariable {}
impl ::core::fmt::Debug for ID3D10EffectVectorVariable {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_tuple("ID3D10EffectVectorVariable").field(&self.0).finish()
}
}
unsafe impl ::core::marker::Send for ID3D10EffectVectorVariable {}
unsafe impl ::core::marker::Sync for ID3D10EffectVectorVariable {}
unsafe impl ::windows_core::Interface for ID3D10EffectVectorVariable {
type Vtable = ID3D10EffectVectorVariable_Vtbl;
}
impl ::core::clone::Clone for ID3D10EffectVectorVariable {
fn clone(&self) -> Self {
Self(self.0.clone())
}
}
#[repr(C)]
#[doc(hidden)]
pub struct ID3D10EffectVectorVariable_Vtbl {
pub base__: ID3D10EffectVariable_Vtbl,
#[cfg(feature = "Win32_Foundation")]
pub SetBoolVector: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, pdata: *mut super::super::Foundation::BOOL) -> ::windows_core::HRESULT,
#[cfg(not(feature = "Win32_Foundation"))]
SetBoolVector: usize,
pub SetIntVector: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, pdata: *mut i32) -> ::windows_core::HRESULT,
pub SetFloatVector: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, pdata: *mut f32) -> ::windows_core::HRESULT,
#[cfg(feature = "Win32_Foundation")]
pub GetBoolVector: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, pdata: *mut super::super::Foundation::BOOL) -> ::windows_core::HRESULT,
#[cfg(not(feature = "Win32_Foundation"))]
GetBoolVector: usize,
pub GetIntVector: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, pdata: *mut i32) -> ::windows_core::HRESULT,
pub GetFloatVector: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, pdata: *mut f32) -> ::windows_core::HRESULT,
#[cfg(feature = "Win32_Foundation")]
pub SetBoolVectorArray: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, pdata: *mut super::super::Foundation::BOOL, offset: u32, count: u32) -> ::windows_core::HRESULT,
#[cfg(not(feature = "Win32_Foundation"))]
SetBoolVectorArray: usize,
pub SetIntVectorArray: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, pdata: *mut i32, offset: u32, count: u32) -> ::windows_core::HRESULT,
pub SetFloatVectorArray: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, pdata: *mut f32, offset: u32, count: u32) -> ::windows_core::HRESULT,
#[cfg(feature = "Win32_Foundation")]
pub GetBoolVectorArray: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, pdata: *mut super::super::Foundation::BOOL, offset: u32, count: u32) -> ::windows_core::HRESULT,
#[cfg(not(feature = "Win32_Foundation"))]
GetBoolVectorArray: usize,
pub GetIntVectorArray: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, pdata: *mut i32, offset: u32, count: u32) -> ::windows_core::HRESULT,
pub GetFloatVectorArray: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, pdata: *mut f32, offset: u32, count: u32) -> ::windows_core::HRESULT,
}
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
#[repr(transparent)]
pub struct ID3D10GeometryShader(::windows_core::IUnknown);
impl ID3D10GeometryShader {
pub unsafe fn GetDevice(&self) -> ::windows_core::Result<ID3D10Device> {
let mut result__ = ::std::mem::zeroed();
(::windows_core::Interface::vtable(self).base__.GetDevice)(::windows_core::Interface::as_raw(self), &mut result__);
::windows_core::from_abi(result__)
}
pub unsafe fn GetPrivateData(&self, guid: *const ::windows_core::GUID, pdatasize: *mut u32, pdata: ::core::option::Option<*mut ::core::ffi::c_void>) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).base__.GetPrivateData)(::windows_core::Interface::as_raw(self), guid, pdatasize, ::core::mem::transmute(pdata.unwrap_or(::std::ptr::null_mut()))).ok()
}
pub unsafe fn SetPrivateData(&self, guid: *const ::windows_core::GUID, datasize: u32, pdata: ::core::option::Option<*const ::core::ffi::c_void>) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).base__.SetPrivateData)(::windows_core::Interface::as_raw(self), guid, datasize, ::core::mem::transmute(pdata.unwrap_or(::std::ptr::null()))).ok()
}
pub unsafe fn SetPrivateDataInterface<P0>(&self, guid: *const ::windows_core::GUID, pdata: P0) -> ::windows_core::Result<()>
where
P0: ::windows_core::IntoParam<::windows_core::IUnknown>,
{
(::windows_core::Interface::vtable(self).base__.SetPrivateDataInterface)(::windows_core::Interface::as_raw(self), guid, pdata.into_param().abi()).ok()
}
}
::windows_core::imp::interface_hierarchy!(ID3D10GeometryShader, ::windows_core::IUnknown, ID3D10DeviceChild);
impl ::core::cmp::PartialEq for ID3D10GeometryShader {
fn eq(&self, other: &Self) -> bool {
self.0 == other.0
}
}
impl ::core::cmp::Eq for ID3D10GeometryShader {}
impl ::core::fmt::Debug for ID3D10GeometryShader {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_tuple("ID3D10GeometryShader").field(&self.0).finish()
}
}
unsafe impl ::core::marker::Send for ID3D10GeometryShader {}
unsafe impl ::core::marker::Sync for ID3D10GeometryShader {}
unsafe impl ::windows_core::Interface for ID3D10GeometryShader {
type Vtable = ID3D10GeometryShader_Vtbl;
}
impl ::core::clone::Clone for ID3D10GeometryShader {
fn clone(&self) -> Self {
Self(self.0.clone())
}
}
unsafe impl ::windows_core::ComInterface for ID3D10GeometryShader {
const IID: ::windows_core::GUID = ::windows_core::GUID::from_u128(0x6316be88_54cd_4040_ab44_20461bc81f68);
}
#[repr(C)]
#[doc(hidden)]
pub struct ID3D10GeometryShader_Vtbl {
pub base__: ID3D10DeviceChild_Vtbl,
}
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
#[repr(transparent)]
pub struct ID3D10InfoQueue(::windows_core::IUnknown);
impl ID3D10InfoQueue {
pub unsafe fn SetMessageCountLimit(&self, messagecountlimit: u64) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).SetMessageCountLimit)(::windows_core::Interface::as_raw(self), messagecountlimit).ok()
}
pub unsafe fn ClearStoredMessages(&self) {
(::windows_core::Interface::vtable(self).ClearStoredMessages)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn GetMessage(&self, messageindex: u64, pmessage: ::core::option::Option<*mut D3D10_MESSAGE>, pmessagebytelength: *mut usize) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).GetMessage)(::windows_core::Interface::as_raw(self), messageindex, ::core::mem::transmute(pmessage.unwrap_or(::std::ptr::null_mut())), pmessagebytelength).ok()
}
pub unsafe fn GetNumMessagesAllowedByStorageFilter(&self) -> u64 {
(::windows_core::Interface::vtable(self).GetNumMessagesAllowedByStorageFilter)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn GetNumMessagesDeniedByStorageFilter(&self) -> u64 {
(::windows_core::Interface::vtable(self).GetNumMessagesDeniedByStorageFilter)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn GetNumStoredMessages(&self) -> u64 {
(::windows_core::Interface::vtable(self).GetNumStoredMessages)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn GetNumStoredMessagesAllowedByRetrievalFilter(&self) -> u64 {
(::windows_core::Interface::vtable(self).GetNumStoredMessagesAllowedByRetrievalFilter)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn GetNumMessagesDiscardedByMessageCountLimit(&self) -> u64 {
(::windows_core::Interface::vtable(self).GetNumMessagesDiscardedByMessageCountLimit)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn GetMessageCountLimit(&self) -> u64 {
(::windows_core::Interface::vtable(self).GetMessageCountLimit)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AddStorageFilterEntries(&self, pfilter: *const D3D10_INFO_QUEUE_FILTER) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).AddStorageFilterEntries)(::windows_core::Interface::as_raw(self), pfilter).ok()
}
pub unsafe fn GetStorageFilter(&self, pfilter: ::core::option::Option<*mut D3D10_INFO_QUEUE_FILTER>, pfilterbytelength: *mut usize) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).GetStorageFilter)(::windows_core::Interface::as_raw(self), ::core::mem::transmute(pfilter.unwrap_or(::std::ptr::null_mut())), pfilterbytelength).ok()
}
pub unsafe fn ClearStorageFilter(&self) {
(::windows_core::Interface::vtable(self).ClearStorageFilter)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn PushEmptyStorageFilter(&self) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).PushEmptyStorageFilter)(::windows_core::Interface::as_raw(self)).ok()
}
pub unsafe fn PushCopyOfStorageFilter(&self) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).PushCopyOfStorageFilter)(::windows_core::Interface::as_raw(self)).ok()
}
pub unsafe fn PushStorageFilter(&self, pfilter: *const D3D10_INFO_QUEUE_FILTER) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).PushStorageFilter)(::windows_core::Interface::as_raw(self), pfilter).ok()
}
pub unsafe fn PopStorageFilter(&self) {
(::windows_core::Interface::vtable(self).PopStorageFilter)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn GetStorageFilterStackSize(&self) -> u32 {
(::windows_core::Interface::vtable(self).GetStorageFilterStackSize)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AddRetrievalFilterEntries(&self, pfilter: *const D3D10_INFO_QUEUE_FILTER) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).AddRetrievalFilterEntries)(::windows_core::Interface::as_raw(self), pfilter).ok()
}
pub unsafe fn GetRetrievalFilter(&self, pfilter: ::core::option::Option<*mut D3D10_INFO_QUEUE_FILTER>, pfilterbytelength: *mut usize) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).GetRetrievalFilter)(::windows_core::Interface::as_raw(self), ::core::mem::transmute(pfilter.unwrap_or(::std::ptr::null_mut())), pfilterbytelength).ok()
}
pub unsafe fn ClearRetrievalFilter(&self) {
(::windows_core::Interface::vtable(self).ClearRetrievalFilter)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn PushEmptyRetrievalFilter(&self) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).PushEmptyRetrievalFilter)(::windows_core::Interface::as_raw(self)).ok()
}
pub unsafe fn PushCopyOfRetrievalFilter(&self) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).PushCopyOfRetrievalFilter)(::windows_core::Interface::as_raw(self)).ok()
}
pub unsafe fn PushRetrievalFilter(&self, pfilter: *const D3D10_INFO_QUEUE_FILTER) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).PushRetrievalFilter)(::windows_core::Interface::as_raw(self), pfilter).ok()
}
pub unsafe fn PopRetrievalFilter(&self) {
(::windows_core::Interface::vtable(self).PopRetrievalFilter)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn GetRetrievalFilterStackSize(&self) -> u32 {
(::windows_core::Interface::vtable(self).GetRetrievalFilterStackSize)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn AddMessage<P0>(&self, category: D3D10_MESSAGE_CATEGORY, severity: D3D10_MESSAGE_SEVERITY, id: D3D10_MESSAGE_ID, pdescription: P0) -> ::windows_core::Result<()>
where
P0: ::windows_core::IntoParam<::windows_core::PCSTR>,
{
(::windows_core::Interface::vtable(self).AddMessage)(::windows_core::Interface::as_raw(self), category, severity, id, pdescription.into_param().abi()).ok()
}
pub unsafe fn AddApplicationMessage<P0>(&self, severity: D3D10_MESSAGE_SEVERITY, pdescription: P0) -> ::windows_core::Result<()>
where
P0: ::windows_core::IntoParam<::windows_core::PCSTR>,
{
(::windows_core::Interface::vtable(self).AddApplicationMessage)(::windows_core::Interface::as_raw(self), severity, pdescription.into_param().abi()).ok()
}
#[doc = "*Required features: `\"Win32_Foundation\"`*"]
#[cfg(feature = "Win32_Foundation")]
pub unsafe fn SetBreakOnCategory<P0>(&self, category: D3D10_MESSAGE_CATEGORY, benable: P0) -> ::windows_core::Result<()>
where
P0: ::windows_core::IntoParam<super::super::Foundation::BOOL>,
{
(::windows_core::Interface::vtable(self).SetBreakOnCategory)(::windows_core::Interface::as_raw(self), category, benable.into_param().abi()).ok()
}
#[doc = "*Required features: `\"Win32_Foundation\"`*"]
#[cfg(feature = "Win32_Foundation")]
pub unsafe fn SetBreakOnSeverity<P0>(&self, severity: D3D10_MESSAGE_SEVERITY, benable: P0) -> ::windows_core::Result<()>
where
P0: ::windows_core::IntoParam<super::super::Foundation::BOOL>,
{
(::windows_core::Interface::vtable(self).SetBreakOnSeverity)(::windows_core::Interface::as_raw(self), severity, benable.into_param().abi()).ok()
}
#[doc = "*Required features: `\"Win32_Foundation\"`*"]
#[cfg(feature = "Win32_Foundation")]
pub unsafe fn SetBreakOnID<P0>(&self, id: D3D10_MESSAGE_ID, benable: P0) -> ::windows_core::Result<()>
where
P0: ::windows_core::IntoParam<super::super::Foundation::BOOL>,
{
(::windows_core::Interface::vtable(self).SetBreakOnID)(::windows_core::Interface::as_raw(self), id, benable.into_param().abi()).ok()
}
#[doc = "*Required features: `\"Win32_Foundation\"`*"]
#[cfg(feature = "Win32_Foundation")]
pub unsafe fn GetBreakOnCategory(&self, category: D3D10_MESSAGE_CATEGORY) -> super::super::Foundation::BOOL {
(::windows_core::Interface::vtable(self).GetBreakOnCategory)(::windows_core::Interface::as_raw(self), category)
}
#[doc = "*Required features: `\"Win32_Foundation\"`*"]
#[cfg(feature = "Win32_Foundation")]
pub unsafe fn GetBreakOnSeverity(&self, severity: D3D10_MESSAGE_SEVERITY) -> super::super::Foundation::BOOL {
(::windows_core::Interface::vtable(self).GetBreakOnSeverity)(::windows_core::Interface::as_raw(self), severity)
}
#[doc = "*Required features: `\"Win32_Foundation\"`*"]
#[cfg(feature = "Win32_Foundation")]
pub unsafe fn GetBreakOnID(&self, id: D3D10_MESSAGE_ID) -> super::super::Foundation::BOOL {
(::windows_core::Interface::vtable(self).GetBreakOnID)(::windows_core::Interface::as_raw(self), id)
}
#[doc = "*Required features: `\"Win32_Foundation\"`*"]
#[cfg(feature = "Win32_Foundation")]
pub unsafe fn SetMuteDebugOutput<P0>(&self, bmute: P0)
where
P0: ::windows_core::IntoParam<super::super::Foundation::BOOL>,
{
(::windows_core::Interface::vtable(self).SetMuteDebugOutput)(::windows_core::Interface::as_raw(self), bmute.into_param().abi())
}
#[doc = "*Required features: `\"Win32_Foundation\"`*"]
#[cfg(feature = "Win32_Foundation")]
pub unsafe fn GetMuteDebugOutput(&self) -> super::super::Foundation::BOOL {
(::windows_core::Interface::vtable(self).GetMuteDebugOutput)(::windows_core::Interface::as_raw(self))
}
}
::windows_core::imp::interface_hierarchy!(ID3D10InfoQueue, ::windows_core::IUnknown);
impl ::core::cmp::PartialEq for ID3D10InfoQueue {
fn eq(&self, other: &Self) -> bool {
self.0 == other.0
}
}
impl ::core::cmp::Eq for ID3D10InfoQueue {}
impl ::core::fmt::Debug for ID3D10InfoQueue {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_tuple("ID3D10InfoQueue").field(&self.0).finish()
}
}
unsafe impl ::core::marker::Send for ID3D10InfoQueue {}
unsafe impl ::core::marker::Sync for ID3D10InfoQueue {}
unsafe impl ::windows_core::Interface for ID3D10InfoQueue {
type Vtable = ID3D10InfoQueue_Vtbl;
}
impl ::core::clone::Clone for ID3D10InfoQueue {
fn clone(&self) -> Self {
Self(self.0.clone())
}
}
unsafe impl ::windows_core::ComInterface for ID3D10InfoQueue {
const IID: ::windows_core::GUID = ::windows_core::GUID::from_u128(0x1b940b17_2642_4d1f_ab1f_b99bad0c395f);
}
#[repr(C)]
#[doc(hidden)]
pub struct ID3D10InfoQueue_Vtbl {
pub base__: ::windows_core::IUnknown_Vtbl,
pub SetMessageCountLimit: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, messagecountlimit: u64) -> ::windows_core::HRESULT,
pub ClearStoredMessages: unsafe extern "system" fn(this: *mut ::core::ffi::c_void),
pub GetMessage: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, messageindex: u64, pmessage: *mut D3D10_MESSAGE, pmessagebytelength: *mut usize) -> ::windows_core::HRESULT,
pub GetNumMessagesAllowedByStorageFilter: unsafe extern "system" fn(this: *mut ::core::ffi::c_void) -> u64,
pub GetNumMessagesDeniedByStorageFilter: unsafe extern "system" fn(this: *mut ::core::ffi::c_void) -> u64,
pub GetNumStoredMessages: unsafe extern "system" fn(this: *mut ::core::ffi::c_void) -> u64,
pub GetNumStoredMessagesAllowedByRetrievalFilter: unsafe extern "system" fn(this: *mut ::core::ffi::c_void) -> u64,
pub GetNumMessagesDiscardedByMessageCountLimit: unsafe extern "system" fn(this: *mut ::core::ffi::c_void) -> u64,
pub GetMessageCountLimit: unsafe extern "system" fn(this: *mut ::core::ffi::c_void) -> u64,
pub AddStorageFilterEntries: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, pfilter: *const D3D10_INFO_QUEUE_FILTER) -> ::windows_core::HRESULT,
pub GetStorageFilter: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, pfilter: *mut D3D10_INFO_QUEUE_FILTER, pfilterbytelength: *mut usize) -> ::windows_core::HRESULT,
pub ClearStorageFilter: unsafe extern "system" fn(this: *mut ::core::ffi::c_void),
pub PushEmptyStorageFilter: unsafe extern "system" fn(this: *mut ::core::ffi::c_void) -> ::windows_core::HRESULT,
pub PushCopyOfStorageFilter: unsafe extern "system" fn(this: *mut ::core::ffi::c_void) -> ::windows_core::HRESULT,
pub PushStorageFilter: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, pfilter: *const D3D10_INFO_QUEUE_FILTER) -> ::windows_core::HRESULT,
pub PopStorageFilter: unsafe extern "system" fn(this: *mut ::core::ffi::c_void),
pub GetStorageFilterStackSize: unsafe extern "system" fn(this: *mut ::core::ffi::c_void) -> u32,
pub AddRetrievalFilterEntries: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, pfilter: *const D3D10_INFO_QUEUE_FILTER) -> ::windows_core::HRESULT,
pub GetRetrievalFilter: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, pfilter: *mut D3D10_INFO_QUEUE_FILTER, pfilterbytelength: *mut usize) -> ::windows_core::HRESULT,
pub ClearRetrievalFilter: unsafe extern "system" fn(this: *mut ::core::ffi::c_void),
pub PushEmptyRetrievalFilter: unsafe extern "system" fn(this: *mut ::core::ffi::c_void) -> ::windows_core::HRESULT,
pub PushCopyOfRetrievalFilter: unsafe extern "system" fn(this: *mut ::core::ffi::c_void) -> ::windows_core::HRESULT,
pub PushRetrievalFilter: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, pfilter: *const D3D10_INFO_QUEUE_FILTER) -> ::windows_core::HRESULT,
pub PopRetrievalFilter: unsafe extern "system" fn(this: *mut ::core::ffi::c_void),
pub GetRetrievalFilterStackSize: unsafe extern "system" fn(this: *mut ::core::ffi::c_void) -> u32,
pub AddMessage: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, category: D3D10_MESSAGE_CATEGORY, severity: D3D10_MESSAGE_SEVERITY, id: D3D10_MESSAGE_ID, pdescription: ::windows_core::PCSTR) -> ::windows_core::HRESULT,
pub AddApplicationMessage: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, severity: D3D10_MESSAGE_SEVERITY, pdescription: ::windows_core::PCSTR) -> ::windows_core::HRESULT,
#[cfg(feature = "Win32_Foundation")]
pub SetBreakOnCategory: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, category: D3D10_MESSAGE_CATEGORY, benable: super::super::Foundation::BOOL) -> ::windows_core::HRESULT,
#[cfg(not(feature = "Win32_Foundation"))]
SetBreakOnCategory: usize,
#[cfg(feature = "Win32_Foundation")]
pub SetBreakOnSeverity: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, severity: D3D10_MESSAGE_SEVERITY, benable: super::super::Foundation::BOOL) -> ::windows_core::HRESULT,
#[cfg(not(feature = "Win32_Foundation"))]
SetBreakOnSeverity: usize,
#[cfg(feature = "Win32_Foundation")]
pub SetBreakOnID: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, id: D3D10_MESSAGE_ID, benable: super::super::Foundation::BOOL) -> ::windows_core::HRESULT,
#[cfg(not(feature = "Win32_Foundation"))]
SetBreakOnID: usize,
#[cfg(feature = "Win32_Foundation")]
pub GetBreakOnCategory: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, category: D3D10_MESSAGE_CATEGORY) -> super::super::Foundation::BOOL,
#[cfg(not(feature = "Win32_Foundation"))]
GetBreakOnCategory: usize,
#[cfg(feature = "Win32_Foundation")]
pub GetBreakOnSeverity: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, severity: D3D10_MESSAGE_SEVERITY) -> super::super::Foundation::BOOL,
#[cfg(not(feature = "Win32_Foundation"))]
GetBreakOnSeverity: usize,
#[cfg(feature = "Win32_Foundation")]
pub GetBreakOnID: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, id: D3D10_MESSAGE_ID) -> super::super::Foundation::BOOL,
#[cfg(not(feature = "Win32_Foundation"))]
GetBreakOnID: usize,
#[cfg(feature = "Win32_Foundation")]
pub SetMuteDebugOutput: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, bmute: super::super::Foundation::BOOL),
#[cfg(not(feature = "Win32_Foundation"))]
SetMuteDebugOutput: usize,
#[cfg(feature = "Win32_Foundation")]
pub GetMuteDebugOutput: unsafe extern "system" fn(this: *mut ::core::ffi::c_void) -> super::super::Foundation::BOOL,
#[cfg(not(feature = "Win32_Foundation"))]
GetMuteDebugOutput: usize,
}
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
#[repr(transparent)]
pub struct ID3D10InputLayout(::windows_core::IUnknown);
impl ID3D10InputLayout {
pub unsafe fn GetDevice(&self) -> ::windows_core::Result<ID3D10Device> {
let mut result__ = ::std::mem::zeroed();
(::windows_core::Interface::vtable(self).base__.GetDevice)(::windows_core::Interface::as_raw(self), &mut result__);
::windows_core::from_abi(result__)
}
pub unsafe fn GetPrivateData(&self, guid: *const ::windows_core::GUID, pdatasize: *mut u32, pdata: ::core::option::Option<*mut ::core::ffi::c_void>) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).base__.GetPrivateData)(::windows_core::Interface::as_raw(self), guid, pdatasize, ::core::mem::transmute(pdata.unwrap_or(::std::ptr::null_mut()))).ok()
}
pub unsafe fn SetPrivateData(&self, guid: *const ::windows_core::GUID, datasize: u32, pdata: ::core::option::Option<*const ::core::ffi::c_void>) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).base__.SetPrivateData)(::windows_core::Interface::as_raw(self), guid, datasize, ::core::mem::transmute(pdata.unwrap_or(::std::ptr::null()))).ok()
}
pub unsafe fn SetPrivateDataInterface<P0>(&self, guid: *const ::windows_core::GUID, pdata: P0) -> ::windows_core::Result<()>
where
P0: ::windows_core::IntoParam<::windows_core::IUnknown>,
{
(::windows_core::Interface::vtable(self).base__.SetPrivateDataInterface)(::windows_core::Interface::as_raw(self), guid, pdata.into_param().abi()).ok()
}
}
::windows_core::imp::interface_hierarchy!(ID3D10InputLayout, ::windows_core::IUnknown, ID3D10DeviceChild);
impl ::core::cmp::PartialEq for ID3D10InputLayout {
fn eq(&self, other: &Self) -> bool {
self.0 == other.0
}
}
impl ::core::cmp::Eq for ID3D10InputLayout {}
impl ::core::fmt::Debug for ID3D10InputLayout {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_tuple("ID3D10InputLayout").field(&self.0).finish()
}
}
unsafe impl ::core::marker::Send for ID3D10InputLayout {}
unsafe impl ::core::marker::Sync for ID3D10InputLayout {}
unsafe impl ::windows_core::Interface for ID3D10InputLayout {
type Vtable = ID3D10InputLayout_Vtbl;
}
impl ::core::clone::Clone for ID3D10InputLayout {
fn clone(&self) -> Self {
Self(self.0.clone())
}
}
unsafe impl ::windows_core::ComInterface for ID3D10InputLayout {
const IID: ::windows_core::GUID = ::windows_core::GUID::from_u128(0x9b7e4c0b_342c_4106_a19f_4f2704f689f0);
}
#[repr(C)]
#[doc(hidden)]
pub struct ID3D10InputLayout_Vtbl {
pub base__: ID3D10DeviceChild_Vtbl,
}
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
#[repr(transparent)]
pub struct ID3D10Multithread(::windows_core::IUnknown);
impl ID3D10Multithread {
pub unsafe fn Enter(&self) {
(::windows_core::Interface::vtable(self).Enter)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn Leave(&self) {
(::windows_core::Interface::vtable(self).Leave)(::windows_core::Interface::as_raw(self))
}
#[doc = "*Required features: `\"Win32_Foundation\"`*"]
#[cfg(feature = "Win32_Foundation")]
pub unsafe fn SetMultithreadProtected<P0>(&self, bmtprotect: P0) -> super::super::Foundation::BOOL
where
P0: ::windows_core::IntoParam<super::super::Foundation::BOOL>,
{
(::windows_core::Interface::vtable(self).SetMultithreadProtected)(::windows_core::Interface::as_raw(self), bmtprotect.into_param().abi())
}
#[doc = "*Required features: `\"Win32_Foundation\"`*"]
#[cfg(feature = "Win32_Foundation")]
pub unsafe fn GetMultithreadProtected(&self) -> super::super::Foundation::BOOL {
(::windows_core::Interface::vtable(self).GetMultithreadProtected)(::windows_core::Interface::as_raw(self))
}
}
::windows_core::imp::interface_hierarchy!(ID3D10Multithread, ::windows_core::IUnknown);
impl ::core::cmp::PartialEq for ID3D10Multithread {
fn eq(&self, other: &Self) -> bool {
self.0 == other.0
}
}
impl ::core::cmp::Eq for ID3D10Multithread {}
impl ::core::fmt::Debug for ID3D10Multithread {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_tuple("ID3D10Multithread").field(&self.0).finish()
}
}
unsafe impl ::core::marker::Send for ID3D10Multithread {}
unsafe impl ::core::marker::Sync for ID3D10Multithread {}
unsafe impl ::windows_core::Interface for ID3D10Multithread {
type Vtable = ID3D10Multithread_Vtbl;
}
impl ::core::clone::Clone for ID3D10Multithread {
fn clone(&self) -> Self {
Self(self.0.clone())
}
}
unsafe impl ::windows_core::ComInterface for ID3D10Multithread {
const IID: ::windows_core::GUID = ::windows_core::GUID::from_u128(0x9b7e4e00_342c_4106_a19f_4f2704f689f0);
}
#[repr(C)]
#[doc(hidden)]
pub struct ID3D10Multithread_Vtbl {
pub base__: ::windows_core::IUnknown_Vtbl,
pub Enter: unsafe extern "system" fn(this: *mut ::core::ffi::c_void),
pub Leave: unsafe extern "system" fn(this: *mut ::core::ffi::c_void),
#[cfg(feature = "Win32_Foundation")]
pub SetMultithreadProtected: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, bmtprotect: super::super::Foundation::BOOL) -> super::super::Foundation::BOOL,
#[cfg(not(feature = "Win32_Foundation"))]
SetMultithreadProtected: usize,
#[cfg(feature = "Win32_Foundation")]
pub GetMultithreadProtected: unsafe extern "system" fn(this: *mut ::core::ffi::c_void) -> super::super::Foundation::BOOL,
#[cfg(not(feature = "Win32_Foundation"))]
GetMultithreadProtected: usize,
}
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
#[repr(transparent)]
pub struct ID3D10PixelShader(::windows_core::IUnknown);
impl ID3D10PixelShader {
pub unsafe fn GetDevice(&self) -> ::windows_core::Result<ID3D10Device> {
let mut result__ = ::std::mem::zeroed();
(::windows_core::Interface::vtable(self).base__.GetDevice)(::windows_core::Interface::as_raw(self), &mut result__);
::windows_core::from_abi(result__)
}
pub unsafe fn GetPrivateData(&self, guid: *const ::windows_core::GUID, pdatasize: *mut u32, pdata: ::core::option::Option<*mut ::core::ffi::c_void>) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).base__.GetPrivateData)(::windows_core::Interface::as_raw(self), guid, pdatasize, ::core::mem::transmute(pdata.unwrap_or(::std::ptr::null_mut()))).ok()
}
pub unsafe fn SetPrivateData(&self, guid: *const ::windows_core::GUID, datasize: u32, pdata: ::core::option::Option<*const ::core::ffi::c_void>) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).base__.SetPrivateData)(::windows_core::Interface::as_raw(self), guid, datasize, ::core::mem::transmute(pdata.unwrap_or(::std::ptr::null()))).ok()
}
pub unsafe fn SetPrivateDataInterface<P0>(&self, guid: *const ::windows_core::GUID, pdata: P0) -> ::windows_core::Result<()>
where
P0: ::windows_core::IntoParam<::windows_core::IUnknown>,
{
(::windows_core::Interface::vtable(self).base__.SetPrivateDataInterface)(::windows_core::Interface::as_raw(self), guid, pdata.into_param().abi()).ok()
}
}
::windows_core::imp::interface_hierarchy!(ID3D10PixelShader, ::windows_core::IUnknown, ID3D10DeviceChild);
impl ::core::cmp::PartialEq for ID3D10PixelShader {
fn eq(&self, other: &Self) -> bool {
self.0 == other.0
}
}
impl ::core::cmp::Eq for ID3D10PixelShader {}
impl ::core::fmt::Debug for ID3D10PixelShader {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_tuple("ID3D10PixelShader").field(&self.0).finish()
}
}
unsafe impl ::core::marker::Send for ID3D10PixelShader {}
unsafe impl ::core::marker::Sync for ID3D10PixelShader {}
unsafe impl ::windows_core::Interface for ID3D10PixelShader {
type Vtable = ID3D10PixelShader_Vtbl;
}
impl ::core::clone::Clone for ID3D10PixelShader {
fn clone(&self) -> Self {
Self(self.0.clone())
}
}
unsafe impl ::windows_core::ComInterface for ID3D10PixelShader {
const IID: ::windows_core::GUID = ::windows_core::GUID::from_u128(0x4968b601_9d00_4cde_8346_8e7f675819b6);
}
#[repr(C)]
#[doc(hidden)]
pub struct ID3D10PixelShader_Vtbl {
pub base__: ID3D10DeviceChild_Vtbl,
}
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
#[repr(transparent)]
pub struct ID3D10Predicate(::windows_core::IUnknown);
impl ID3D10Predicate {
pub unsafe fn GetDevice(&self) -> ::windows_core::Result<ID3D10Device> {
let mut result__ = ::std::mem::zeroed();
(::windows_core::Interface::vtable(self).base__.base__.base__.GetDevice)(::windows_core::Interface::as_raw(self), &mut result__);
::windows_core::from_abi(result__)
}
pub unsafe fn GetPrivateData(&self, guid: *const ::windows_core::GUID, pdatasize: *mut u32, pdata: ::core::option::Option<*mut ::core::ffi::c_void>) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).base__.base__.base__.GetPrivateData)(::windows_core::Interface::as_raw(self), guid, pdatasize, ::core::mem::transmute(pdata.unwrap_or(::std::ptr::null_mut()))).ok()
}
pub unsafe fn SetPrivateData(&self, guid: *const ::windows_core::GUID, datasize: u32, pdata: ::core::option::Option<*const ::core::ffi::c_void>) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).base__.base__.base__.SetPrivateData)(::windows_core::Interface::as_raw(self), guid, datasize, ::core::mem::transmute(pdata.unwrap_or(::std::ptr::null()))).ok()
}
pub unsafe fn SetPrivateDataInterface<P0>(&self, guid: *const ::windows_core::GUID, pdata: P0) -> ::windows_core::Result<()>
where
P0: ::windows_core::IntoParam<::windows_core::IUnknown>,
{
(::windows_core::Interface::vtable(self).base__.base__.base__.SetPrivateDataInterface)(::windows_core::Interface::as_raw(self), guid, pdata.into_param().abi()).ok()
}
pub unsafe fn Begin(&self) {
(::windows_core::Interface::vtable(self).base__.base__.Begin)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn End(&self) {
(::windows_core::Interface::vtable(self).base__.base__.End)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn GetData(&self, pdata: ::core::option::Option<*mut ::core::ffi::c_void>, datasize: u32, getdataflags: u32) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).base__.base__.GetData)(::windows_core::Interface::as_raw(self), ::core::mem::transmute(pdata.unwrap_or(::std::ptr::null_mut())), datasize, getdataflags).ok()
}
pub unsafe fn GetDataSize(&self) -> u32 {
(::windows_core::Interface::vtable(self).base__.base__.GetDataSize)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn GetDesc(&self) -> D3D10_QUERY_DESC {
let mut result__ = ::std::mem::zeroed();
(::windows_core::Interface::vtable(self).base__.GetDesc)(::windows_core::Interface::as_raw(self), &mut result__);
::std::mem::transmute(result__)
}
}
::windows_core::imp::interface_hierarchy!(ID3D10Predicate, ::windows_core::IUnknown, ID3D10DeviceChild, ID3D10Asynchronous, ID3D10Query);
impl ::core::cmp::PartialEq for ID3D10Predicate {
fn eq(&self, other: &Self) -> bool {
self.0 == other.0
}
}
impl ::core::cmp::Eq for ID3D10Predicate {}
impl ::core::fmt::Debug for ID3D10Predicate {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_tuple("ID3D10Predicate").field(&self.0).finish()
}
}
unsafe impl ::core::marker::Send for ID3D10Predicate {}
unsafe impl ::core::marker::Sync for ID3D10Predicate {}
unsafe impl ::windows_core::Interface for ID3D10Predicate {
type Vtable = ID3D10Predicate_Vtbl;
}
impl ::core::clone::Clone for ID3D10Predicate {
fn clone(&self) -> Self {
Self(self.0.clone())
}
}
unsafe impl ::windows_core::ComInterface for ID3D10Predicate {
const IID: ::windows_core::GUID = ::windows_core::GUID::from_u128(0x9b7e4c10_342c_4106_a19f_4f2704f689f0);
}
#[repr(C)]
#[doc(hidden)]
pub struct ID3D10Predicate_Vtbl {
pub base__: ID3D10Query_Vtbl,
}
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
#[repr(transparent)]
pub struct ID3D10Query(::windows_core::IUnknown);
impl ID3D10Query {
pub unsafe fn GetDevice(&self) -> ::windows_core::Result<ID3D10Device> {
let mut result__ = ::std::mem::zeroed();
(::windows_core::Interface::vtable(self).base__.base__.GetDevice)(::windows_core::Interface::as_raw(self), &mut result__);
::windows_core::from_abi(result__)
}
pub unsafe fn GetPrivateData(&self, guid: *const ::windows_core::GUID, pdatasize: *mut u32, pdata: ::core::option::Option<*mut ::core::ffi::c_void>) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).base__.base__.GetPrivateData)(::windows_core::Interface::as_raw(self), guid, pdatasize, ::core::mem::transmute(pdata.unwrap_or(::std::ptr::null_mut()))).ok()
}
pub unsafe fn SetPrivateData(&self, guid: *const ::windows_core::GUID, datasize: u32, pdata: ::core::option::Option<*const ::core::ffi::c_void>) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).base__.base__.SetPrivateData)(::windows_core::Interface::as_raw(self), guid, datasize, ::core::mem::transmute(pdata.unwrap_or(::std::ptr::null()))).ok()
}
pub unsafe fn SetPrivateDataInterface<P0>(&self, guid: *const ::windows_core::GUID, pdata: P0) -> ::windows_core::Result<()>
where
P0: ::windows_core::IntoParam<::windows_core::IUnknown>,
{
(::windows_core::Interface::vtable(self).base__.base__.SetPrivateDataInterface)(::windows_core::Interface::as_raw(self), guid, pdata.into_param().abi()).ok()
}
pub unsafe fn Begin(&self) {
(::windows_core::Interface::vtable(self).base__.Begin)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn End(&self) {
(::windows_core::Interface::vtable(self).base__.End)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn GetData(&self, pdata: ::core::option::Option<*mut ::core::ffi::c_void>, datasize: u32, getdataflags: u32) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).base__.GetData)(::windows_core::Interface::as_raw(self), ::core::mem::transmute(pdata.unwrap_or(::std::ptr::null_mut())), datasize, getdataflags).ok()
}
pub unsafe fn GetDataSize(&self) -> u32 {
(::windows_core::Interface::vtable(self).base__.GetDataSize)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn GetDesc(&self) -> D3D10_QUERY_DESC {
let mut result__ = ::std::mem::zeroed();
(::windows_core::Interface::vtable(self).GetDesc)(::windows_core::Interface::as_raw(self), &mut result__);
::std::mem::transmute(result__)
}
}
::windows_core::imp::interface_hierarchy!(ID3D10Query, ::windows_core::IUnknown, ID3D10DeviceChild, ID3D10Asynchronous);
impl ::core::cmp::PartialEq for ID3D10Query {
fn eq(&self, other: &Self) -> bool {
self.0 == other.0
}
}
impl ::core::cmp::Eq for ID3D10Query {}
impl ::core::fmt::Debug for ID3D10Query {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_tuple("ID3D10Query").field(&self.0).finish()
}
}
unsafe impl ::core::marker::Send for ID3D10Query {}
unsafe impl ::core::marker::Sync for ID3D10Query {}
unsafe impl ::windows_core::Interface for ID3D10Query {
type Vtable = ID3D10Query_Vtbl;
}
impl ::core::clone::Clone for ID3D10Query {
fn clone(&self) -> Self {
Self(self.0.clone())
}
}
unsafe impl ::windows_core::ComInterface for ID3D10Query {
const IID: ::windows_core::GUID = ::windows_core::GUID::from_u128(0x9b7e4c0e_342c_4106_a19f_4f2704f689f0);
}
#[repr(C)]
#[doc(hidden)]
pub struct ID3D10Query_Vtbl {
pub base__: ID3D10Asynchronous_Vtbl,
pub GetDesc: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, pdesc: *mut D3D10_QUERY_DESC),
}
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
#[repr(transparent)]
pub struct ID3D10RasterizerState(::windows_core::IUnknown);
impl ID3D10RasterizerState {
pub unsafe fn GetDevice(&self) -> ::windows_core::Result<ID3D10Device> {
let mut result__ = ::std::mem::zeroed();
(::windows_core::Interface::vtable(self).base__.GetDevice)(::windows_core::Interface::as_raw(self), &mut result__);
::windows_core::from_abi(result__)
}
pub unsafe fn GetPrivateData(&self, guid: *const ::windows_core::GUID, pdatasize: *mut u32, pdata: ::core::option::Option<*mut ::core::ffi::c_void>) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).base__.GetPrivateData)(::windows_core::Interface::as_raw(self), guid, pdatasize, ::core::mem::transmute(pdata.unwrap_or(::std::ptr::null_mut()))).ok()
}
pub unsafe fn SetPrivateData(&self, guid: *const ::windows_core::GUID, datasize: u32, pdata: ::core::option::Option<*const ::core::ffi::c_void>) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).base__.SetPrivateData)(::windows_core::Interface::as_raw(self), guid, datasize, ::core::mem::transmute(pdata.unwrap_or(::std::ptr::null()))).ok()
}
pub unsafe fn SetPrivateDataInterface<P0>(&self, guid: *const ::windows_core::GUID, pdata: P0) -> ::windows_core::Result<()>
where
P0: ::windows_core::IntoParam<::windows_core::IUnknown>,
{
(::windows_core::Interface::vtable(self).base__.SetPrivateDataInterface)(::windows_core::Interface::as_raw(self), guid, pdata.into_param().abi()).ok()
}
#[doc = "*Required features: `\"Win32_Foundation\"`*"]
#[cfg(feature = "Win32_Foundation")]
pub unsafe fn GetDesc(&self, pdesc: *mut D3D10_RASTERIZER_DESC) {
(::windows_core::Interface::vtable(self).GetDesc)(::windows_core::Interface::as_raw(self), pdesc)
}
}
::windows_core::imp::interface_hierarchy!(ID3D10RasterizerState, ::windows_core::IUnknown, ID3D10DeviceChild);
impl ::core::cmp::PartialEq for ID3D10RasterizerState {
fn eq(&self, other: &Self) -> bool {
self.0 == other.0
}
}
impl ::core::cmp::Eq for ID3D10RasterizerState {}
impl ::core::fmt::Debug for ID3D10RasterizerState {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_tuple("ID3D10RasterizerState").field(&self.0).finish()
}
}
unsafe impl ::core::marker::Send for ID3D10RasterizerState {}
unsafe impl ::core::marker::Sync for ID3D10RasterizerState {}
unsafe impl ::windows_core::Interface for ID3D10RasterizerState {
type Vtable = ID3D10RasterizerState_Vtbl;
}
impl ::core::clone::Clone for ID3D10RasterizerState {
fn clone(&self) -> Self {
Self(self.0.clone())
}
}
unsafe impl ::windows_core::ComInterface for ID3D10RasterizerState {
const IID: ::windows_core::GUID = ::windows_core::GUID::from_u128(0xa2a07292_89af_4345_be2e_c53d9fbb6e9f);
}
#[repr(C)]
#[doc(hidden)]
pub struct ID3D10RasterizerState_Vtbl {
pub base__: ID3D10DeviceChild_Vtbl,
#[cfg(feature = "Win32_Foundation")]
pub GetDesc: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, pdesc: *mut D3D10_RASTERIZER_DESC),
#[cfg(not(feature = "Win32_Foundation"))]
GetDesc: usize,
}
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
#[repr(transparent)]
pub struct ID3D10RenderTargetView(::windows_core::IUnknown);
impl ID3D10RenderTargetView {
pub unsafe fn GetDevice(&self) -> ::windows_core::Result<ID3D10Device> {
let mut result__ = ::std::mem::zeroed();
(::windows_core::Interface::vtable(self).base__.base__.GetDevice)(::windows_core::Interface::as_raw(self), &mut result__);
::windows_core::from_abi(result__)
}
pub unsafe fn GetPrivateData(&self, guid: *const ::windows_core::GUID, pdatasize: *mut u32, pdata: ::core::option::Option<*mut ::core::ffi::c_void>) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).base__.base__.GetPrivateData)(::windows_core::Interface::as_raw(self), guid, pdatasize, ::core::mem::transmute(pdata.unwrap_or(::std::ptr::null_mut()))).ok()
}
pub unsafe fn SetPrivateData(&self, guid: *const ::windows_core::GUID, datasize: u32, pdata: ::core::option::Option<*const ::core::ffi::c_void>) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).base__.base__.SetPrivateData)(::windows_core::Interface::as_raw(self), guid, datasize, ::core::mem::transmute(pdata.unwrap_or(::std::ptr::null()))).ok()
}
pub unsafe fn SetPrivateDataInterface<P0>(&self, guid: *const ::windows_core::GUID, pdata: P0) -> ::windows_core::Result<()>
where
P0: ::windows_core::IntoParam<::windows_core::IUnknown>,
{
(::windows_core::Interface::vtable(self).base__.base__.SetPrivateDataInterface)(::windows_core::Interface::as_raw(self), guid, pdata.into_param().abi()).ok()
}
pub unsafe fn GetResource(&self) -> ::windows_core::Result<ID3D10Resource> {
let mut result__ = ::std::mem::zeroed();
(::windows_core::Interface::vtable(self).base__.GetResource)(::windows_core::Interface::as_raw(self), &mut result__);
::windows_core::from_abi(result__)
}
#[doc = "*Required features: `\"Win32_Graphics_Dxgi_Common\"`*"]
#[cfg(feature = "Win32_Graphics_Dxgi_Common")]
pub unsafe fn GetDesc(&self, pdesc: *mut D3D10_RENDER_TARGET_VIEW_DESC) {
(::windows_core::Interface::vtable(self).GetDesc)(::windows_core::Interface::as_raw(self), pdesc)
}
}
::windows_core::imp::interface_hierarchy!(ID3D10RenderTargetView, ::windows_core::IUnknown, ID3D10DeviceChild, ID3D10View);
impl ::core::cmp::PartialEq for ID3D10RenderTargetView {
fn eq(&self, other: &Self) -> bool {
self.0 == other.0
}
}
impl ::core::cmp::Eq for ID3D10RenderTargetView {}
impl ::core::fmt::Debug for ID3D10RenderTargetView {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_tuple("ID3D10RenderTargetView").field(&self.0).finish()
}
}
unsafe impl ::core::marker::Send for ID3D10RenderTargetView {}
unsafe impl ::core::marker::Sync for ID3D10RenderTargetView {}
unsafe impl ::windows_core::Interface for ID3D10RenderTargetView {
type Vtable = ID3D10RenderTargetView_Vtbl;
}
impl ::core::clone::Clone for ID3D10RenderTargetView {
fn clone(&self) -> Self {
Self(self.0.clone())
}
}
unsafe impl ::windows_core::ComInterface for ID3D10RenderTargetView {
const IID: ::windows_core::GUID = ::windows_core::GUID::from_u128(0x9b7e4c08_342c_4106_a19f_4f2704f689f0);
}
#[repr(C)]
#[doc(hidden)]
pub struct ID3D10RenderTargetView_Vtbl {
pub base__: ID3D10View_Vtbl,
#[cfg(feature = "Win32_Graphics_Dxgi_Common")]
pub GetDesc: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, pdesc: *mut D3D10_RENDER_TARGET_VIEW_DESC),
#[cfg(not(feature = "Win32_Graphics_Dxgi_Common"))]
GetDesc: usize,
}
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
#[repr(transparent)]
pub struct ID3D10Resource(::windows_core::IUnknown);
impl ID3D10Resource {
pub unsafe fn GetDevice(&self) -> ::windows_core::Result<ID3D10Device> {
let mut result__ = ::std::mem::zeroed();
(::windows_core::Interface::vtable(self).base__.GetDevice)(::windows_core::Interface::as_raw(self), &mut result__);
::windows_core::from_abi(result__)
}
pub unsafe fn GetPrivateData(&self, guid: *const ::windows_core::GUID, pdatasize: *mut u32, pdata: ::core::option::Option<*mut ::core::ffi::c_void>) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).base__.GetPrivateData)(::windows_core::Interface::as_raw(self), guid, pdatasize, ::core::mem::transmute(pdata.unwrap_or(::std::ptr::null_mut()))).ok()
}
pub unsafe fn SetPrivateData(&self, guid: *const ::windows_core::GUID, datasize: u32, pdata: ::core::option::Option<*const ::core::ffi::c_void>) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).base__.SetPrivateData)(::windows_core::Interface::as_raw(self), guid, datasize, ::core::mem::transmute(pdata.unwrap_or(::std::ptr::null()))).ok()
}
pub unsafe fn SetPrivateDataInterface<P0>(&self, guid: *const ::windows_core::GUID, pdata: P0) -> ::windows_core::Result<()>
where
P0: ::windows_core::IntoParam<::windows_core::IUnknown>,
{
(::windows_core::Interface::vtable(self).base__.SetPrivateDataInterface)(::windows_core::Interface::as_raw(self), guid, pdata.into_param().abi()).ok()
}
pub unsafe fn GetType(&self) -> D3D10_RESOURCE_DIMENSION {
let mut result__ = ::std::mem::zeroed();
(::windows_core::Interface::vtable(self).GetType)(::windows_core::Interface::as_raw(self), &mut result__);
::std::mem::transmute(result__)
}
pub unsafe fn SetEvictionPriority(&self, evictionpriority: u32) {
(::windows_core::Interface::vtable(self).SetEvictionPriority)(::windows_core::Interface::as_raw(self), evictionpriority)
}
pub unsafe fn GetEvictionPriority(&self) -> u32 {
(::windows_core::Interface::vtable(self).GetEvictionPriority)(::windows_core::Interface::as_raw(self))
}
}
::windows_core::imp::interface_hierarchy!(ID3D10Resource, ::windows_core::IUnknown, ID3D10DeviceChild);
impl ::core::cmp::PartialEq for ID3D10Resource {
fn eq(&self, other: &Self) -> bool {
self.0 == other.0
}
}
impl ::core::cmp::Eq for ID3D10Resource {}
impl ::core::fmt::Debug for ID3D10Resource {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_tuple("ID3D10Resource").field(&self.0).finish()
}
}
unsafe impl ::core::marker::Send for ID3D10Resource {}
unsafe impl ::core::marker::Sync for ID3D10Resource {}
unsafe impl ::windows_core::Interface for ID3D10Resource {
type Vtable = ID3D10Resource_Vtbl;
}
impl ::core::clone::Clone for ID3D10Resource {
fn clone(&self) -> Self {
Self(self.0.clone())
}
}
unsafe impl ::windows_core::ComInterface for ID3D10Resource {
const IID: ::windows_core::GUID = ::windows_core::GUID::from_u128(0x9b7e4c01_342c_4106_a19f_4f2704f689f0);
}
#[repr(C)]
#[doc(hidden)]
pub struct ID3D10Resource_Vtbl {
pub base__: ID3D10DeviceChild_Vtbl,
pub GetType: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, rtype: *mut D3D10_RESOURCE_DIMENSION),
pub SetEvictionPriority: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, evictionpriority: u32),
pub GetEvictionPriority: unsafe extern "system" fn(this: *mut ::core::ffi::c_void) -> u32,
}
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
#[repr(transparent)]
pub struct ID3D10SamplerState(::windows_core::IUnknown);
impl ID3D10SamplerState {
pub unsafe fn GetDevice(&self) -> ::windows_core::Result<ID3D10Device> {
let mut result__ = ::std::mem::zeroed();
(::windows_core::Interface::vtable(self).base__.GetDevice)(::windows_core::Interface::as_raw(self), &mut result__);
::windows_core::from_abi(result__)
}
pub unsafe fn GetPrivateData(&self, guid: *const ::windows_core::GUID, pdatasize: *mut u32, pdata: ::core::option::Option<*mut ::core::ffi::c_void>) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).base__.GetPrivateData)(::windows_core::Interface::as_raw(self), guid, pdatasize, ::core::mem::transmute(pdata.unwrap_or(::std::ptr::null_mut()))).ok()
}
pub unsafe fn SetPrivateData(&self, guid: *const ::windows_core::GUID, datasize: u32, pdata: ::core::option::Option<*const ::core::ffi::c_void>) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).base__.SetPrivateData)(::windows_core::Interface::as_raw(self), guid, datasize, ::core::mem::transmute(pdata.unwrap_or(::std::ptr::null()))).ok()
}
pub unsafe fn SetPrivateDataInterface<P0>(&self, guid: *const ::windows_core::GUID, pdata: P0) -> ::windows_core::Result<()>
where
P0: ::windows_core::IntoParam<::windows_core::IUnknown>,
{
(::windows_core::Interface::vtable(self).base__.SetPrivateDataInterface)(::windows_core::Interface::as_raw(self), guid, pdata.into_param().abi()).ok()
}
pub unsafe fn GetDesc(&self, pdesc: *mut D3D10_SAMPLER_DESC) {
(::windows_core::Interface::vtable(self).GetDesc)(::windows_core::Interface::as_raw(self), pdesc)
}
}
::windows_core::imp::interface_hierarchy!(ID3D10SamplerState, ::windows_core::IUnknown, ID3D10DeviceChild);
impl ::core::cmp::PartialEq for ID3D10SamplerState {
fn eq(&self, other: &Self) -> bool {
self.0 == other.0
}
}
impl ::core::cmp::Eq for ID3D10SamplerState {}
impl ::core::fmt::Debug for ID3D10SamplerState {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_tuple("ID3D10SamplerState").field(&self.0).finish()
}
}
unsafe impl ::core::marker::Send for ID3D10SamplerState {}
unsafe impl ::core::marker::Sync for ID3D10SamplerState {}
unsafe impl ::windows_core::Interface for ID3D10SamplerState {
type Vtable = ID3D10SamplerState_Vtbl;
}
impl ::core::clone::Clone for ID3D10SamplerState {
fn clone(&self) -> Self {
Self(self.0.clone())
}
}
unsafe impl ::windows_core::ComInterface for ID3D10SamplerState {
const IID: ::windows_core::GUID = ::windows_core::GUID::from_u128(0x9b7e4c0c_342c_4106_a19f_4f2704f689f0);
}
#[repr(C)]
#[doc(hidden)]
pub struct ID3D10SamplerState_Vtbl {
pub base__: ID3D10DeviceChild_Vtbl,
pub GetDesc: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, pdesc: *mut D3D10_SAMPLER_DESC),
}
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
#[repr(transparent)]
pub struct ID3D10ShaderReflection(::windows_core::IUnknown);
impl ID3D10ShaderReflection {
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
#[cfg(feature = "Win32_Graphics_Direct3D")]
pub unsafe fn GetDesc(&self, pdesc: *mut D3D10_SHADER_DESC) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).GetDesc)(::windows_core::Interface::as_raw(self), pdesc).ok()
}
pub unsafe fn GetConstantBufferByIndex(&self, index: u32) -> ::core::option::Option<ID3D10ShaderReflectionConstantBuffer> {
(::windows_core::Interface::vtable(self).GetConstantBufferByIndex)(::windows_core::Interface::as_raw(self), index)
}
pub unsafe fn GetConstantBufferByName<P0>(&self, name: P0) -> ::core::option::Option<ID3D10ShaderReflectionConstantBuffer>
where
P0: ::windows_core::IntoParam<::windows_core::PCSTR>,
{
(::windows_core::Interface::vtable(self).GetConstantBufferByName)(::windows_core::Interface::as_raw(self), name.into_param().abi())
}
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
#[cfg(feature = "Win32_Graphics_Direct3D")]
pub unsafe fn GetResourceBindingDesc(&self, resourceindex: u32, pdesc: *mut D3D10_SHADER_INPUT_BIND_DESC) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).GetResourceBindingDesc)(::windows_core::Interface::as_raw(self), resourceindex, pdesc).ok()
}
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
#[cfg(feature = "Win32_Graphics_Direct3D")]
pub unsafe fn GetInputParameterDesc(&self, parameterindex: u32, pdesc: *mut D3D10_SIGNATURE_PARAMETER_DESC) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).GetInputParameterDesc)(::windows_core::Interface::as_raw(self), parameterindex, pdesc).ok()
}
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
#[cfg(feature = "Win32_Graphics_Direct3D")]
pub unsafe fn GetOutputParameterDesc(&self, parameterindex: u32, pdesc: *mut D3D10_SIGNATURE_PARAMETER_DESC) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).GetOutputParameterDesc)(::windows_core::Interface::as_raw(self), parameterindex, pdesc).ok()
}
}
::windows_core::imp::interface_hierarchy!(ID3D10ShaderReflection, ::windows_core::IUnknown);
impl ::core::cmp::PartialEq for ID3D10ShaderReflection {
fn eq(&self, other: &Self) -> bool {
self.0 == other.0
}
}
impl ::core::cmp::Eq for ID3D10ShaderReflection {}
impl ::core::fmt::Debug for ID3D10ShaderReflection {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_tuple("ID3D10ShaderReflection").field(&self.0).finish()
}
}
unsafe impl ::core::marker::Send for ID3D10ShaderReflection {}
unsafe impl ::core::marker::Sync for ID3D10ShaderReflection {}
unsafe impl ::windows_core::Interface for ID3D10ShaderReflection {
type Vtable = ID3D10ShaderReflection_Vtbl;
}
impl ::core::clone::Clone for ID3D10ShaderReflection {
fn clone(&self) -> Self {
Self(self.0.clone())
}
}
unsafe impl ::windows_core::ComInterface for ID3D10ShaderReflection {
const IID: ::windows_core::GUID = ::windows_core::GUID::from_u128(0xd40e20b6_f8f7_42ad_ab20_4baf8f15dfaa);
}
#[repr(C)]
#[doc(hidden)]
pub struct ID3D10ShaderReflection_Vtbl {
pub base__: ::windows_core::IUnknown_Vtbl,
#[cfg(feature = "Win32_Graphics_Direct3D")]
pub GetDesc: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, pdesc: *mut D3D10_SHADER_DESC) -> ::windows_core::HRESULT,
#[cfg(not(feature = "Win32_Graphics_Direct3D"))]
GetDesc: usize,
pub GetConstantBufferByIndex: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, index: u32) -> ::core::option::Option<ID3D10ShaderReflectionConstantBuffer>,
pub GetConstantBufferByName: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, name: ::windows_core::PCSTR) -> ::core::option::Option<ID3D10ShaderReflectionConstantBuffer>,
#[cfg(feature = "Win32_Graphics_Direct3D")]
pub GetResourceBindingDesc: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, resourceindex: u32, pdesc: *mut D3D10_SHADER_INPUT_BIND_DESC) -> ::windows_core::HRESULT,
#[cfg(not(feature = "Win32_Graphics_Direct3D"))]
GetResourceBindingDesc: usize,
#[cfg(feature = "Win32_Graphics_Direct3D")]
pub GetInputParameterDesc: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, parameterindex: u32, pdesc: *mut D3D10_SIGNATURE_PARAMETER_DESC) -> ::windows_core::HRESULT,
#[cfg(not(feature = "Win32_Graphics_Direct3D"))]
GetInputParameterDesc: usize,
#[cfg(feature = "Win32_Graphics_Direct3D")]
pub GetOutputParameterDesc: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, parameterindex: u32, pdesc: *mut D3D10_SIGNATURE_PARAMETER_DESC) -> ::windows_core::HRESULT,
#[cfg(not(feature = "Win32_Graphics_Direct3D"))]
GetOutputParameterDesc: usize,
}
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
#[repr(transparent)]
pub struct ID3D10ShaderReflection1(::windows_core::IUnknown);
impl ID3D10ShaderReflection1 {
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
#[cfg(feature = "Win32_Graphics_Direct3D")]
pub unsafe fn GetDesc(&self, pdesc: *mut D3D10_SHADER_DESC) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).GetDesc)(::windows_core::Interface::as_raw(self), pdesc).ok()
}
pub unsafe fn GetConstantBufferByIndex(&self, index: u32) -> ::core::option::Option<ID3D10ShaderReflectionConstantBuffer> {
(::windows_core::Interface::vtable(self).GetConstantBufferByIndex)(::windows_core::Interface::as_raw(self), index)
}
pub unsafe fn GetConstantBufferByName<P0>(&self, name: P0) -> ::core::option::Option<ID3D10ShaderReflectionConstantBuffer>
where
P0: ::windows_core::IntoParam<::windows_core::PCSTR>,
{
(::windows_core::Interface::vtable(self).GetConstantBufferByName)(::windows_core::Interface::as_raw(self), name.into_param().abi())
}
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
#[cfg(feature = "Win32_Graphics_Direct3D")]
pub unsafe fn GetResourceBindingDesc(&self, resourceindex: u32, pdesc: *mut D3D10_SHADER_INPUT_BIND_DESC) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).GetResourceBindingDesc)(::windows_core::Interface::as_raw(self), resourceindex, pdesc).ok()
}
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
#[cfg(feature = "Win32_Graphics_Direct3D")]
pub unsafe fn GetInputParameterDesc(&self, parameterindex: u32, pdesc: *mut D3D10_SIGNATURE_PARAMETER_DESC) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).GetInputParameterDesc)(::windows_core::Interface::as_raw(self), parameterindex, pdesc).ok()
}
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
#[cfg(feature = "Win32_Graphics_Direct3D")]
pub unsafe fn GetOutputParameterDesc(&self, parameterindex: u32, pdesc: *mut D3D10_SIGNATURE_PARAMETER_DESC) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).GetOutputParameterDesc)(::windows_core::Interface::as_raw(self), parameterindex, pdesc).ok()
}
pub unsafe fn GetVariableByName<P0>(&self, name: P0) -> ::core::option::Option<ID3D10ShaderReflectionVariable>
where
P0: ::windows_core::IntoParam<::windows_core::PCSTR>,
{
(::windows_core::Interface::vtable(self).GetVariableByName)(::windows_core::Interface::as_raw(self), name.into_param().abi())
}
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
#[cfg(feature = "Win32_Graphics_Direct3D")]
pub unsafe fn GetResourceBindingDescByName<P0>(&self, name: P0, pdesc: *mut D3D10_SHADER_INPUT_BIND_DESC) -> ::windows_core::Result<()>
where
P0: ::windows_core::IntoParam<::windows_core::PCSTR>,
{
(::windows_core::Interface::vtable(self).GetResourceBindingDescByName)(::windows_core::Interface::as_raw(self), name.into_param().abi(), pdesc).ok()
}
pub unsafe fn GetMovInstructionCount(&self) -> ::windows_core::Result<u32> {
let mut result__ = ::std::mem::zeroed();
(::windows_core::Interface::vtable(self).GetMovInstructionCount)(::windows_core::Interface::as_raw(self), &mut result__).from_abi(result__)
}
pub unsafe fn GetMovcInstructionCount(&self) -> ::windows_core::Result<u32> {
let mut result__ = ::std::mem::zeroed();
(::windows_core::Interface::vtable(self).GetMovcInstructionCount)(::windows_core::Interface::as_raw(self), &mut result__).from_abi(result__)
}
pub unsafe fn GetConversionInstructionCount(&self) -> ::windows_core::Result<u32> {
let mut result__ = ::std::mem::zeroed();
(::windows_core::Interface::vtable(self).GetConversionInstructionCount)(::windows_core::Interface::as_raw(self), &mut result__).from_abi(result__)
}
pub unsafe fn GetBitwiseInstructionCount(&self) -> ::windows_core::Result<u32> {
let mut result__ = ::std::mem::zeroed();
(::windows_core::Interface::vtable(self).GetBitwiseInstructionCount)(::windows_core::Interface::as_raw(self), &mut result__).from_abi(result__)
}
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
#[cfg(feature = "Win32_Graphics_Direct3D")]
pub unsafe fn GetGSInputPrimitive(&self) -> ::windows_core::Result<super::Direct3D::D3D_PRIMITIVE> {
let mut result__ = ::std::mem::zeroed();
(::windows_core::Interface::vtable(self).GetGSInputPrimitive)(::windows_core::Interface::as_raw(self), &mut result__).from_abi(result__)
}
#[doc = "*Required features: `\"Win32_Foundation\"`*"]
#[cfg(feature = "Win32_Foundation")]
pub unsafe fn IsLevel9Shader(&self) -> ::windows_core::Result<super::super::Foundation::BOOL> {
let mut result__ = ::std::mem::zeroed();
(::windows_core::Interface::vtable(self).IsLevel9Shader)(::windows_core::Interface::as_raw(self), &mut result__).from_abi(result__)
}
#[doc = "*Required features: `\"Win32_Foundation\"`*"]
#[cfg(feature = "Win32_Foundation")]
pub unsafe fn IsSampleFrequencyShader(&self) -> ::windows_core::Result<super::super::Foundation::BOOL> {
let mut result__ = ::std::mem::zeroed();
(::windows_core::Interface::vtable(self).IsSampleFrequencyShader)(::windows_core::Interface::as_raw(self), &mut result__).from_abi(result__)
}
}
::windows_core::imp::interface_hierarchy!(ID3D10ShaderReflection1, ::windows_core::IUnknown);
impl ::core::cmp::PartialEq for ID3D10ShaderReflection1 {
fn eq(&self, other: &Self) -> bool {
self.0 == other.0
}
}
impl ::core::cmp::Eq for ID3D10ShaderReflection1 {}
impl ::core::fmt::Debug for ID3D10ShaderReflection1 {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_tuple("ID3D10ShaderReflection1").field(&self.0).finish()
}
}
unsafe impl ::core::marker::Send for ID3D10ShaderReflection1 {}
unsafe impl ::core::marker::Sync for ID3D10ShaderReflection1 {}
unsafe impl ::windows_core::Interface for ID3D10ShaderReflection1 {
type Vtable = ID3D10ShaderReflection1_Vtbl;
}
impl ::core::clone::Clone for ID3D10ShaderReflection1 {
fn clone(&self) -> Self {
Self(self.0.clone())
}
}
unsafe impl ::windows_core::ComInterface for ID3D10ShaderReflection1 {
const IID: ::windows_core::GUID = ::windows_core::GUID::from_u128(0xc3457783_a846_47ce_9520_cea6f66e7447);
}
#[repr(C)]
#[doc(hidden)]
pub struct ID3D10ShaderReflection1_Vtbl {
pub base__: ::windows_core::IUnknown_Vtbl,
#[cfg(feature = "Win32_Graphics_Direct3D")]
pub GetDesc: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, pdesc: *mut D3D10_SHADER_DESC) -> ::windows_core::HRESULT,
#[cfg(not(feature = "Win32_Graphics_Direct3D"))]
GetDesc: usize,
pub GetConstantBufferByIndex: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, index: u32) -> ::core::option::Option<ID3D10ShaderReflectionConstantBuffer>,
pub GetConstantBufferByName: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, name: ::windows_core::PCSTR) -> ::core::option::Option<ID3D10ShaderReflectionConstantBuffer>,
#[cfg(feature = "Win32_Graphics_Direct3D")]
pub GetResourceBindingDesc: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, resourceindex: u32, pdesc: *mut D3D10_SHADER_INPUT_BIND_DESC) -> ::windows_core::HRESULT,
#[cfg(not(feature = "Win32_Graphics_Direct3D"))]
GetResourceBindingDesc: usize,
#[cfg(feature = "Win32_Graphics_Direct3D")]
pub GetInputParameterDesc: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, parameterindex: u32, pdesc: *mut D3D10_SIGNATURE_PARAMETER_DESC) -> ::windows_core::HRESULT,
#[cfg(not(feature = "Win32_Graphics_Direct3D"))]
GetInputParameterDesc: usize,
#[cfg(feature = "Win32_Graphics_Direct3D")]
pub GetOutputParameterDesc: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, parameterindex: u32, pdesc: *mut D3D10_SIGNATURE_PARAMETER_DESC) -> ::windows_core::HRESULT,
#[cfg(not(feature = "Win32_Graphics_Direct3D"))]
GetOutputParameterDesc: usize,
pub GetVariableByName: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, name: ::windows_core::PCSTR) -> ::core::option::Option<ID3D10ShaderReflectionVariable>,
#[cfg(feature = "Win32_Graphics_Direct3D")]
pub GetResourceBindingDescByName: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, name: ::windows_core::PCSTR, pdesc: *mut D3D10_SHADER_INPUT_BIND_DESC) -> ::windows_core::HRESULT,
#[cfg(not(feature = "Win32_Graphics_Direct3D"))]
GetResourceBindingDescByName: usize,
pub GetMovInstructionCount: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, pcount: *mut u32) -> ::windows_core::HRESULT,
pub GetMovcInstructionCount: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, pcount: *mut u32) -> ::windows_core::HRESULT,
pub GetConversionInstructionCount: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, pcount: *mut u32) -> ::windows_core::HRESULT,
pub GetBitwiseInstructionCount: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, pcount: *mut u32) -> ::windows_core::HRESULT,
#[cfg(feature = "Win32_Graphics_Direct3D")]
pub GetGSInputPrimitive: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, pprim: *mut super::Direct3D::D3D_PRIMITIVE) -> ::windows_core::HRESULT,
#[cfg(not(feature = "Win32_Graphics_Direct3D"))]
GetGSInputPrimitive: usize,
#[cfg(feature = "Win32_Foundation")]
pub IsLevel9Shader: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, pblevel9shader: *mut super::super::Foundation::BOOL) -> ::windows_core::HRESULT,
#[cfg(not(feature = "Win32_Foundation"))]
IsLevel9Shader: usize,
#[cfg(feature = "Win32_Foundation")]
pub IsSampleFrequencyShader: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, pbsamplefrequency: *mut super::super::Foundation::BOOL) -> ::windows_core::HRESULT,
#[cfg(not(feature = "Win32_Foundation"))]
IsSampleFrequencyShader: usize,
}
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
#[repr(transparent)]
pub struct ID3D10ShaderReflectionConstantBuffer(::std::ptr::NonNull<::std::ffi::c_void>);
impl ID3D10ShaderReflectionConstantBuffer {
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
#[cfg(feature = "Win32_Graphics_Direct3D")]
pub unsafe fn GetDesc(&self, pdesc: *mut D3D10_SHADER_BUFFER_DESC) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).GetDesc)(::windows_core::Interface::as_raw(self), pdesc).ok()
}
pub unsafe fn GetVariableByIndex(&self, index: u32) -> ::core::option::Option<ID3D10ShaderReflectionVariable> {
(::windows_core::Interface::vtable(self).GetVariableByIndex)(::windows_core::Interface::as_raw(self), index)
}
pub unsafe fn GetVariableByName<P0>(&self, name: P0) -> ::core::option::Option<ID3D10ShaderReflectionVariable>
where
P0: ::windows_core::IntoParam<::windows_core::PCSTR>,
{
(::windows_core::Interface::vtable(self).GetVariableByName)(::windows_core::Interface::as_raw(self), name.into_param().abi())
}
}
impl ::core::cmp::PartialEq for ID3D10ShaderReflectionConstantBuffer {
fn eq(&self, other: &Self) -> bool {
self.0 == other.0
}
}
impl ::core::cmp::Eq for ID3D10ShaderReflectionConstantBuffer {}
impl ::core::fmt::Debug for ID3D10ShaderReflectionConstantBuffer {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_tuple("ID3D10ShaderReflectionConstantBuffer").field(&self.0).finish()
}
}
unsafe impl ::core::marker::Send for ID3D10ShaderReflectionConstantBuffer {}
unsafe impl ::core::marker::Sync for ID3D10ShaderReflectionConstantBuffer {}
unsafe impl ::windows_core::Interface for ID3D10ShaderReflectionConstantBuffer {
type Vtable = ID3D10ShaderReflectionConstantBuffer_Vtbl;
}
impl ::core::clone::Clone for ID3D10ShaderReflectionConstantBuffer {
fn clone(&self) -> Self {
Self(self.0.clone())
}
}
#[repr(C)]
#[doc(hidden)]
pub struct ID3D10ShaderReflectionConstantBuffer_Vtbl {
#[cfg(feature = "Win32_Graphics_Direct3D")]
pub GetDesc: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, pdesc: *mut D3D10_SHADER_BUFFER_DESC) -> ::windows_core::HRESULT,
#[cfg(not(feature = "Win32_Graphics_Direct3D"))]
GetDesc: usize,
pub GetVariableByIndex: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, index: u32) -> ::core::option::Option<ID3D10ShaderReflectionVariable>,
pub GetVariableByName: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, name: ::windows_core::PCSTR) -> ::core::option::Option<ID3D10ShaderReflectionVariable>,
}
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
#[repr(transparent)]
pub struct ID3D10ShaderReflectionType(::std::ptr::NonNull<::std::ffi::c_void>);
impl ID3D10ShaderReflectionType {
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
#[cfg(feature = "Win32_Graphics_Direct3D")]
pub unsafe fn GetDesc(&self, pdesc: *mut D3D10_SHADER_TYPE_DESC) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).GetDesc)(::windows_core::Interface::as_raw(self), pdesc).ok()
}
pub unsafe fn GetMemberTypeByIndex(&self, index: u32) -> ::core::option::Option<ID3D10ShaderReflectionType> {
(::windows_core::Interface::vtable(self).GetMemberTypeByIndex)(::windows_core::Interface::as_raw(self), index)
}
pub unsafe fn GetMemberTypeByName<P0>(&self, name: P0) -> ::core::option::Option<ID3D10ShaderReflectionType>
where
P0: ::windows_core::IntoParam<::windows_core::PCSTR>,
{
(::windows_core::Interface::vtable(self).GetMemberTypeByName)(::windows_core::Interface::as_raw(self), name.into_param().abi())
}
pub unsafe fn GetMemberTypeName(&self, index: u32) -> ::windows_core::PCSTR {
(::windows_core::Interface::vtable(self).GetMemberTypeName)(::windows_core::Interface::as_raw(self), index)
}
}
impl ::core::cmp::PartialEq for ID3D10ShaderReflectionType {
fn eq(&self, other: &Self) -> bool {
self.0 == other.0
}
}
impl ::core::cmp::Eq for ID3D10ShaderReflectionType {}
impl ::core::fmt::Debug for ID3D10ShaderReflectionType {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_tuple("ID3D10ShaderReflectionType").field(&self.0).finish()
}
}
unsafe impl ::core::marker::Send for ID3D10ShaderReflectionType {}
unsafe impl ::core::marker::Sync for ID3D10ShaderReflectionType {}
unsafe impl ::windows_core::Interface for ID3D10ShaderReflectionType {
type Vtable = ID3D10ShaderReflectionType_Vtbl;
}
impl ::core::clone::Clone for ID3D10ShaderReflectionType {
fn clone(&self) -> Self {
Self(self.0.clone())
}
}
#[repr(C)]
#[doc(hidden)]
pub struct ID3D10ShaderReflectionType_Vtbl {
#[cfg(feature = "Win32_Graphics_Direct3D")]
pub GetDesc: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, pdesc: *mut D3D10_SHADER_TYPE_DESC) -> ::windows_core::HRESULT,
#[cfg(not(feature = "Win32_Graphics_Direct3D"))]
GetDesc: usize,
pub GetMemberTypeByIndex: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, index: u32) -> ::core::option::Option<ID3D10ShaderReflectionType>,
pub GetMemberTypeByName: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, name: ::windows_core::PCSTR) -> ::core::option::Option<ID3D10ShaderReflectionType>,
pub GetMemberTypeName: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, index: u32) -> ::windows_core::PCSTR,
}
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
#[repr(transparent)]
pub struct ID3D10ShaderReflectionVariable(::std::ptr::NonNull<::std::ffi::c_void>);
impl ID3D10ShaderReflectionVariable {
pub unsafe fn GetDesc(&self, pdesc: *mut D3D10_SHADER_VARIABLE_DESC) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).GetDesc)(::windows_core::Interface::as_raw(self), pdesc).ok()
}
pub unsafe fn GetType(&self) -> ::core::option::Option<ID3D10ShaderReflectionType> {
(::windows_core::Interface::vtable(self).GetType)(::windows_core::Interface::as_raw(self))
}
}
impl ::core::cmp::PartialEq for ID3D10ShaderReflectionVariable {
fn eq(&self, other: &Self) -> bool {
self.0 == other.0
}
}
impl ::core::cmp::Eq for ID3D10ShaderReflectionVariable {}
impl ::core::fmt::Debug for ID3D10ShaderReflectionVariable {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_tuple("ID3D10ShaderReflectionVariable").field(&self.0).finish()
}
}
unsafe impl ::core::marker::Send for ID3D10ShaderReflectionVariable {}
unsafe impl ::core::marker::Sync for ID3D10ShaderReflectionVariable {}
unsafe impl ::windows_core::Interface for ID3D10ShaderReflectionVariable {
type Vtable = ID3D10ShaderReflectionVariable_Vtbl;
}
impl ::core::clone::Clone for ID3D10ShaderReflectionVariable {
fn clone(&self) -> Self {
Self(self.0.clone())
}
}
#[repr(C)]
#[doc(hidden)]
pub struct ID3D10ShaderReflectionVariable_Vtbl {
pub GetDesc: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, pdesc: *mut D3D10_SHADER_VARIABLE_DESC) -> ::windows_core::HRESULT,
pub GetType: unsafe extern "system" fn(this: *mut ::core::ffi::c_void) -> ::core::option::Option<ID3D10ShaderReflectionType>,
}
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
#[repr(transparent)]
pub struct ID3D10ShaderResourceView(::windows_core::IUnknown);
impl ID3D10ShaderResourceView {
pub unsafe fn GetDevice(&self) -> ::windows_core::Result<ID3D10Device> {
let mut result__ = ::std::mem::zeroed();
(::windows_core::Interface::vtable(self).base__.base__.GetDevice)(::windows_core::Interface::as_raw(self), &mut result__);
::windows_core::from_abi(result__)
}
pub unsafe fn GetPrivateData(&self, guid: *const ::windows_core::GUID, pdatasize: *mut u32, pdata: ::core::option::Option<*mut ::core::ffi::c_void>) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).base__.base__.GetPrivateData)(::windows_core::Interface::as_raw(self), guid, pdatasize, ::core::mem::transmute(pdata.unwrap_or(::std::ptr::null_mut()))).ok()
}
pub unsafe fn SetPrivateData(&self, guid: *const ::windows_core::GUID, datasize: u32, pdata: ::core::option::Option<*const ::core::ffi::c_void>) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).base__.base__.SetPrivateData)(::windows_core::Interface::as_raw(self), guid, datasize, ::core::mem::transmute(pdata.unwrap_or(::std::ptr::null()))).ok()
}
pub unsafe fn SetPrivateDataInterface<P0>(&self, guid: *const ::windows_core::GUID, pdata: P0) -> ::windows_core::Result<()>
where
P0: ::windows_core::IntoParam<::windows_core::IUnknown>,
{
(::windows_core::Interface::vtable(self).base__.base__.SetPrivateDataInterface)(::windows_core::Interface::as_raw(self), guid, pdata.into_param().abi()).ok()
}
pub unsafe fn GetResource(&self) -> ::windows_core::Result<ID3D10Resource> {
let mut result__ = ::std::mem::zeroed();
(::windows_core::Interface::vtable(self).base__.GetResource)(::windows_core::Interface::as_raw(self), &mut result__);
::windows_core::from_abi(result__)
}
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`, `\"Win32_Graphics_Dxgi_Common\"`*"]
#[cfg(all(feature = "Win32_Graphics_Direct3D", feature = "Win32_Graphics_Dxgi_Common"))]
pub unsafe fn GetDesc(&self, pdesc: *mut D3D10_SHADER_RESOURCE_VIEW_DESC) {
(::windows_core::Interface::vtable(self).GetDesc)(::windows_core::Interface::as_raw(self), pdesc)
}
}
::windows_core::imp::interface_hierarchy!(ID3D10ShaderResourceView, ::windows_core::IUnknown, ID3D10DeviceChild, ID3D10View);
impl ::core::cmp::PartialEq for ID3D10ShaderResourceView {
fn eq(&self, other: &Self) -> bool {
self.0 == other.0
}
}
impl ::core::cmp::Eq for ID3D10ShaderResourceView {}
impl ::core::fmt::Debug for ID3D10ShaderResourceView {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_tuple("ID3D10ShaderResourceView").field(&self.0).finish()
}
}
unsafe impl ::core::marker::Send for ID3D10ShaderResourceView {}
unsafe impl ::core::marker::Sync for ID3D10ShaderResourceView {}
unsafe impl ::windows_core::Interface for ID3D10ShaderResourceView {
type Vtable = ID3D10ShaderResourceView_Vtbl;
}
impl ::core::clone::Clone for ID3D10ShaderResourceView {
fn clone(&self) -> Self {
Self(self.0.clone())
}
}
unsafe impl ::windows_core::ComInterface for ID3D10ShaderResourceView {
const IID: ::windows_core::GUID = ::windows_core::GUID::from_u128(0x9b7e4c07_342c_4106_a19f_4f2704f689f0);
}
#[repr(C)]
#[doc(hidden)]
pub struct ID3D10ShaderResourceView_Vtbl {
pub base__: ID3D10View_Vtbl,
#[cfg(all(feature = "Win32_Graphics_Direct3D", feature = "Win32_Graphics_Dxgi_Common"))]
pub GetDesc: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, pdesc: *mut D3D10_SHADER_RESOURCE_VIEW_DESC),
#[cfg(not(all(feature = "Win32_Graphics_Direct3D", feature = "Win32_Graphics_Dxgi_Common")))]
GetDesc: usize,
}
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
#[repr(transparent)]
pub struct ID3D10ShaderResourceView1(::windows_core::IUnknown);
impl ID3D10ShaderResourceView1 {
pub unsafe fn GetDevice(&self) -> ::windows_core::Result<ID3D10Device> {
let mut result__ = ::std::mem::zeroed();
(::windows_core::Interface::vtable(self).base__.base__.base__.GetDevice)(::windows_core::Interface::as_raw(self), &mut result__);
::windows_core::from_abi(result__)
}
pub unsafe fn GetPrivateData(&self, guid: *const ::windows_core::GUID, pdatasize: *mut u32, pdata: ::core::option::Option<*mut ::core::ffi::c_void>) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).base__.base__.base__.GetPrivateData)(::windows_core::Interface::as_raw(self), guid, pdatasize, ::core::mem::transmute(pdata.unwrap_or(::std::ptr::null_mut()))).ok()
}
pub unsafe fn SetPrivateData(&self, guid: *const ::windows_core::GUID, datasize: u32, pdata: ::core::option::Option<*const ::core::ffi::c_void>) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).base__.base__.base__.SetPrivateData)(::windows_core::Interface::as_raw(self), guid, datasize, ::core::mem::transmute(pdata.unwrap_or(::std::ptr::null()))).ok()
}
pub unsafe fn SetPrivateDataInterface<P0>(&self, guid: *const ::windows_core::GUID, pdata: P0) -> ::windows_core::Result<()>
where
P0: ::windows_core::IntoParam<::windows_core::IUnknown>,
{
(::windows_core::Interface::vtable(self).base__.base__.base__.SetPrivateDataInterface)(::windows_core::Interface::as_raw(self), guid, pdata.into_param().abi()).ok()
}
pub unsafe fn GetResource(&self) -> ::windows_core::Result<ID3D10Resource> {
let mut result__ = ::std::mem::zeroed();
(::windows_core::Interface::vtable(self).base__.base__.GetResource)(::windows_core::Interface::as_raw(self), &mut result__);
::windows_core::from_abi(result__)
}
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`, `\"Win32_Graphics_Dxgi_Common\"`*"]
#[cfg(all(feature = "Win32_Graphics_Direct3D", feature = "Win32_Graphics_Dxgi_Common"))]
pub unsafe fn GetDesc(&self, pdesc: *mut D3D10_SHADER_RESOURCE_VIEW_DESC) {
(::windows_core::Interface::vtable(self).base__.GetDesc)(::windows_core::Interface::as_raw(self), pdesc)
}
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`, `\"Win32_Graphics_Dxgi_Common\"`*"]
#[cfg(all(feature = "Win32_Graphics_Direct3D", feature = "Win32_Graphics_Dxgi_Common"))]
pub unsafe fn GetDesc1(&self, pdesc: *mut D3D10_SHADER_RESOURCE_VIEW_DESC1) {
(::windows_core::Interface::vtable(self).GetDesc1)(::windows_core::Interface::as_raw(self), pdesc)
}
}
::windows_core::imp::interface_hierarchy!(ID3D10ShaderResourceView1, ::windows_core::IUnknown, ID3D10DeviceChild, ID3D10View, ID3D10ShaderResourceView);
impl ::core::cmp::PartialEq for ID3D10ShaderResourceView1 {
fn eq(&self, other: &Self) -> bool {
self.0 == other.0
}
}
impl ::core::cmp::Eq for ID3D10ShaderResourceView1 {}
impl ::core::fmt::Debug for ID3D10ShaderResourceView1 {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_tuple("ID3D10ShaderResourceView1").field(&self.0).finish()
}
}
unsafe impl ::core::marker::Send for ID3D10ShaderResourceView1 {}
unsafe impl ::core::marker::Sync for ID3D10ShaderResourceView1 {}
unsafe impl ::windows_core::Interface for ID3D10ShaderResourceView1 {
type Vtable = ID3D10ShaderResourceView1_Vtbl;
}
impl ::core::clone::Clone for ID3D10ShaderResourceView1 {
fn clone(&self) -> Self {
Self(self.0.clone())
}
}
unsafe impl ::windows_core::ComInterface for ID3D10ShaderResourceView1 {
const IID: ::windows_core::GUID = ::windows_core::GUID::from_u128(0x9b7e4c87_342c_4106_a19f_4f2704f689f0);
}
#[repr(C)]
#[doc(hidden)]
pub struct ID3D10ShaderResourceView1_Vtbl {
pub base__: ID3D10ShaderResourceView_Vtbl,
#[cfg(all(feature = "Win32_Graphics_Direct3D", feature = "Win32_Graphics_Dxgi_Common"))]
pub GetDesc1: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, pdesc: *mut D3D10_SHADER_RESOURCE_VIEW_DESC1),
#[cfg(not(all(feature = "Win32_Graphics_Direct3D", feature = "Win32_Graphics_Dxgi_Common")))]
GetDesc1: usize,
}
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
#[repr(transparent)]
pub struct ID3D10StateBlock(::windows_core::IUnknown);
impl ID3D10StateBlock {
pub unsafe fn Capture(&self) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).Capture)(::windows_core::Interface::as_raw(self)).ok()
}
pub unsafe fn Apply(&self) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).Apply)(::windows_core::Interface::as_raw(self)).ok()
}
pub unsafe fn ReleaseAllDeviceObjects(&self) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).ReleaseAllDeviceObjects)(::windows_core::Interface::as_raw(self)).ok()
}
pub unsafe fn GetDevice(&self) -> ::windows_core::Result<ID3D10Device> {
let mut result__ = ::std::mem::zeroed();
(::windows_core::Interface::vtable(self).GetDevice)(::windows_core::Interface::as_raw(self), &mut result__).from_abi(result__)
}
}
::windows_core::imp::interface_hierarchy!(ID3D10StateBlock, ::windows_core::IUnknown);
impl ::core::cmp::PartialEq for ID3D10StateBlock {
fn eq(&self, other: &Self) -> bool {
self.0 == other.0
}
}
impl ::core::cmp::Eq for ID3D10StateBlock {}
impl ::core::fmt::Debug for ID3D10StateBlock {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_tuple("ID3D10StateBlock").field(&self.0).finish()
}
}
unsafe impl ::core::marker::Send for ID3D10StateBlock {}
unsafe impl ::core::marker::Sync for ID3D10StateBlock {}
unsafe impl ::windows_core::Interface for ID3D10StateBlock {
type Vtable = ID3D10StateBlock_Vtbl;
}
impl ::core::clone::Clone for ID3D10StateBlock {
fn clone(&self) -> Self {
Self(self.0.clone())
}
}
unsafe impl ::windows_core::ComInterface for ID3D10StateBlock {
const IID: ::windows_core::GUID = ::windows_core::GUID::from_u128(0x0803425a_57f5_4dd6_9465_a87570834a08);
}
#[repr(C)]
#[doc(hidden)]
pub struct ID3D10StateBlock_Vtbl {
pub base__: ::windows_core::IUnknown_Vtbl,
pub Capture: unsafe extern "system" fn(this: *mut ::core::ffi::c_void) -> ::windows_core::HRESULT,
pub Apply: unsafe extern "system" fn(this: *mut ::core::ffi::c_void) -> ::windows_core::HRESULT,
pub ReleaseAllDeviceObjects: unsafe extern "system" fn(this: *mut ::core::ffi::c_void) -> ::windows_core::HRESULT,
pub GetDevice: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, ppdevice: *mut *mut ::core::ffi::c_void) -> ::windows_core::HRESULT,
}
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
#[repr(transparent)]
pub struct ID3D10SwitchToRef(::windows_core::IUnknown);
impl ID3D10SwitchToRef {
#[doc = "*Required features: `\"Win32_Foundation\"`*"]
#[cfg(feature = "Win32_Foundation")]
pub unsafe fn SetUseRef<P0>(&self, useref: P0) -> super::super::Foundation::BOOL
where
P0: ::windows_core::IntoParam<super::super::Foundation::BOOL>,
{
(::windows_core::Interface::vtable(self).SetUseRef)(::windows_core::Interface::as_raw(self), useref.into_param().abi())
}
#[doc = "*Required features: `\"Win32_Foundation\"`*"]
#[cfg(feature = "Win32_Foundation")]
pub unsafe fn GetUseRef(&self) -> super::super::Foundation::BOOL {
(::windows_core::Interface::vtable(self).GetUseRef)(::windows_core::Interface::as_raw(self))
}
}
::windows_core::imp::interface_hierarchy!(ID3D10SwitchToRef, ::windows_core::IUnknown);
impl ::core::cmp::PartialEq for ID3D10SwitchToRef {
fn eq(&self, other: &Self) -> bool {
self.0 == other.0
}
}
impl ::core::cmp::Eq for ID3D10SwitchToRef {}
impl ::core::fmt::Debug for ID3D10SwitchToRef {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_tuple("ID3D10SwitchToRef").field(&self.0).finish()
}
}
unsafe impl ::core::marker::Send for ID3D10SwitchToRef {}
unsafe impl ::core::marker::Sync for ID3D10SwitchToRef {}
unsafe impl ::windows_core::Interface for ID3D10SwitchToRef {
type Vtable = ID3D10SwitchToRef_Vtbl;
}
impl ::core::clone::Clone for ID3D10SwitchToRef {
fn clone(&self) -> Self {
Self(self.0.clone())
}
}
unsafe impl ::windows_core::ComInterface for ID3D10SwitchToRef {
const IID: ::windows_core::GUID = ::windows_core::GUID::from_u128(0x9b7e4e02_342c_4106_a19f_4f2704f689f0);
}
#[repr(C)]
#[doc(hidden)]
pub struct ID3D10SwitchToRef_Vtbl {
pub base__: ::windows_core::IUnknown_Vtbl,
#[cfg(feature = "Win32_Foundation")]
pub SetUseRef: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, useref: super::super::Foundation::BOOL) -> super::super::Foundation::BOOL,
#[cfg(not(feature = "Win32_Foundation"))]
SetUseRef: usize,
#[cfg(feature = "Win32_Foundation")]
pub GetUseRef: unsafe extern "system" fn(this: *mut ::core::ffi::c_void) -> super::super::Foundation::BOOL,
#[cfg(not(feature = "Win32_Foundation"))]
GetUseRef: usize,
}
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
#[repr(transparent)]
pub struct ID3D10Texture1D(::windows_core::IUnknown);
impl ID3D10Texture1D {
pub unsafe fn GetDevice(&self) -> ::windows_core::Result<ID3D10Device> {
let mut result__ = ::std::mem::zeroed();
(::windows_core::Interface::vtable(self).base__.base__.GetDevice)(::windows_core::Interface::as_raw(self), &mut result__);
::windows_core::from_abi(result__)
}
pub unsafe fn GetPrivateData(&self, guid: *const ::windows_core::GUID, pdatasize: *mut u32, pdata: ::core::option::Option<*mut ::core::ffi::c_void>) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).base__.base__.GetPrivateData)(::windows_core::Interface::as_raw(self), guid, pdatasize, ::core::mem::transmute(pdata.unwrap_or(::std::ptr::null_mut()))).ok()
}
pub unsafe fn SetPrivateData(&self, guid: *const ::windows_core::GUID, datasize: u32, pdata: ::core::option::Option<*const ::core::ffi::c_void>) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).base__.base__.SetPrivateData)(::windows_core::Interface::as_raw(self), guid, datasize, ::core::mem::transmute(pdata.unwrap_or(::std::ptr::null()))).ok()
}
pub unsafe fn SetPrivateDataInterface<P0>(&self, guid: *const ::windows_core::GUID, pdata: P0) -> ::windows_core::Result<()>
where
P0: ::windows_core::IntoParam<::windows_core::IUnknown>,
{
(::windows_core::Interface::vtable(self).base__.base__.SetPrivateDataInterface)(::windows_core::Interface::as_raw(self), guid, pdata.into_param().abi()).ok()
}
pub unsafe fn GetType(&self) -> D3D10_RESOURCE_DIMENSION {
let mut result__ = ::std::mem::zeroed();
(::windows_core::Interface::vtable(self).base__.GetType)(::windows_core::Interface::as_raw(self), &mut result__);
::std::mem::transmute(result__)
}
pub unsafe fn SetEvictionPriority(&self, evictionpriority: u32) {
(::windows_core::Interface::vtable(self).base__.SetEvictionPriority)(::windows_core::Interface::as_raw(self), evictionpriority)
}
pub unsafe fn GetEvictionPriority(&self) -> u32 {
(::windows_core::Interface::vtable(self).base__.GetEvictionPriority)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn Map(&self, subresource: u32, maptype: D3D10_MAP, mapflags: u32, ppdata: *mut *mut ::core::ffi::c_void) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).Map)(::windows_core::Interface::as_raw(self), subresource, maptype, mapflags, ppdata).ok()
}
pub unsafe fn Unmap(&self, subresource: u32) {
(::windows_core::Interface::vtable(self).Unmap)(::windows_core::Interface::as_raw(self), subresource)
}
#[doc = "*Required features: `\"Win32_Graphics_Dxgi_Common\"`*"]
#[cfg(feature = "Win32_Graphics_Dxgi_Common")]
pub unsafe fn GetDesc(&self, pdesc: *mut D3D10_TEXTURE1D_DESC) {
(::windows_core::Interface::vtable(self).GetDesc)(::windows_core::Interface::as_raw(self), pdesc)
}
}
::windows_core::imp::interface_hierarchy!(ID3D10Texture1D, ::windows_core::IUnknown, ID3D10DeviceChild, ID3D10Resource);
impl ::core::cmp::PartialEq for ID3D10Texture1D {
fn eq(&self, other: &Self) -> bool {
self.0 == other.0
}
}
impl ::core::cmp::Eq for ID3D10Texture1D {}
impl ::core::fmt::Debug for ID3D10Texture1D {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_tuple("ID3D10Texture1D").field(&self.0).finish()
}
}
unsafe impl ::core::marker::Send for ID3D10Texture1D {}
unsafe impl ::core::marker::Sync for ID3D10Texture1D {}
unsafe impl ::windows_core::Interface for ID3D10Texture1D {
type Vtable = ID3D10Texture1D_Vtbl;
}
impl ::core::clone::Clone for ID3D10Texture1D {
fn clone(&self) -> Self {
Self(self.0.clone())
}
}
unsafe impl ::windows_core::ComInterface for ID3D10Texture1D {
const IID: ::windows_core::GUID = ::windows_core::GUID::from_u128(0x9b7e4c03_342c_4106_a19f_4f2704f689f0);
}
#[repr(C)]
#[doc(hidden)]
pub struct ID3D10Texture1D_Vtbl {
pub base__: ID3D10Resource_Vtbl,
pub Map: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, subresource: u32, maptype: D3D10_MAP, mapflags: u32, ppdata: *mut *mut ::core::ffi::c_void) -> ::windows_core::HRESULT,
pub Unmap: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, subresource: u32),
#[cfg(feature = "Win32_Graphics_Dxgi_Common")]
pub GetDesc: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, pdesc: *mut D3D10_TEXTURE1D_DESC),
#[cfg(not(feature = "Win32_Graphics_Dxgi_Common"))]
GetDesc: usize,
}
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
#[repr(transparent)]
pub struct ID3D10Texture2D(::windows_core::IUnknown);
impl ID3D10Texture2D {
pub unsafe fn GetDevice(&self) -> ::windows_core::Result<ID3D10Device> {
let mut result__ = ::std::mem::zeroed();
(::windows_core::Interface::vtable(self).base__.base__.GetDevice)(::windows_core::Interface::as_raw(self), &mut result__);
::windows_core::from_abi(result__)
}
pub unsafe fn GetPrivateData(&self, guid: *const ::windows_core::GUID, pdatasize: *mut u32, pdata: ::core::option::Option<*mut ::core::ffi::c_void>) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).base__.base__.GetPrivateData)(::windows_core::Interface::as_raw(self), guid, pdatasize, ::core::mem::transmute(pdata.unwrap_or(::std::ptr::null_mut()))).ok()
}
pub unsafe fn SetPrivateData(&self, guid: *const ::windows_core::GUID, datasize: u32, pdata: ::core::option::Option<*const ::core::ffi::c_void>) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).base__.base__.SetPrivateData)(::windows_core::Interface::as_raw(self), guid, datasize, ::core::mem::transmute(pdata.unwrap_or(::std::ptr::null()))).ok()
}
pub unsafe fn SetPrivateDataInterface<P0>(&self, guid: *const ::windows_core::GUID, pdata: P0) -> ::windows_core::Result<()>
where
P0: ::windows_core::IntoParam<::windows_core::IUnknown>,
{
(::windows_core::Interface::vtable(self).base__.base__.SetPrivateDataInterface)(::windows_core::Interface::as_raw(self), guid, pdata.into_param().abi()).ok()
}
pub unsafe fn GetType(&self) -> D3D10_RESOURCE_DIMENSION {
let mut result__ = ::std::mem::zeroed();
(::windows_core::Interface::vtable(self).base__.GetType)(::windows_core::Interface::as_raw(self), &mut result__);
::std::mem::transmute(result__)
}
pub unsafe fn SetEvictionPriority(&self, evictionpriority: u32) {
(::windows_core::Interface::vtable(self).base__.SetEvictionPriority)(::windows_core::Interface::as_raw(self), evictionpriority)
}
pub unsafe fn GetEvictionPriority(&self) -> u32 {
(::windows_core::Interface::vtable(self).base__.GetEvictionPriority)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn Map(&self, subresource: u32, maptype: D3D10_MAP, mapflags: u32) -> ::windows_core::Result<D3D10_MAPPED_TEXTURE2D> {
let mut result__ = ::std::mem::zeroed();
(::windows_core::Interface::vtable(self).Map)(::windows_core::Interface::as_raw(self), subresource, maptype, mapflags, &mut result__).from_abi(result__)
}
pub unsafe fn Unmap(&self, subresource: u32) {
(::windows_core::Interface::vtable(self).Unmap)(::windows_core::Interface::as_raw(self), subresource)
}
#[doc = "*Required features: `\"Win32_Graphics_Dxgi_Common\"`*"]
#[cfg(feature = "Win32_Graphics_Dxgi_Common")]
pub unsafe fn GetDesc(&self, pdesc: *mut D3D10_TEXTURE2D_DESC) {
(::windows_core::Interface::vtable(self).GetDesc)(::windows_core::Interface::as_raw(self), pdesc)
}
}
::windows_core::imp::interface_hierarchy!(ID3D10Texture2D, ::windows_core::IUnknown, ID3D10DeviceChild, ID3D10Resource);
impl ::core::cmp::PartialEq for ID3D10Texture2D {
fn eq(&self, other: &Self) -> bool {
self.0 == other.0
}
}
impl ::core::cmp::Eq for ID3D10Texture2D {}
impl ::core::fmt::Debug for ID3D10Texture2D {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_tuple("ID3D10Texture2D").field(&self.0).finish()
}
}
unsafe impl ::core::marker::Send for ID3D10Texture2D {}
unsafe impl ::core::marker::Sync for ID3D10Texture2D {}
unsafe impl ::windows_core::Interface for ID3D10Texture2D {
type Vtable = ID3D10Texture2D_Vtbl;
}
impl ::core::clone::Clone for ID3D10Texture2D {
fn clone(&self) -> Self {
Self(self.0.clone())
}
}
unsafe impl ::windows_core::ComInterface for ID3D10Texture2D {
const IID: ::windows_core::GUID = ::windows_core::GUID::from_u128(0x9b7e4c04_342c_4106_a19f_4f2704f689f0);
}
#[repr(C)]
#[doc(hidden)]
pub struct ID3D10Texture2D_Vtbl {
pub base__: ID3D10Resource_Vtbl,
pub Map: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, subresource: u32, maptype: D3D10_MAP, mapflags: u32, pmappedtex2d: *mut D3D10_MAPPED_TEXTURE2D) -> ::windows_core::HRESULT,
pub Unmap: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, subresource: u32),
#[cfg(feature = "Win32_Graphics_Dxgi_Common")]
pub GetDesc: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, pdesc: *mut D3D10_TEXTURE2D_DESC),
#[cfg(not(feature = "Win32_Graphics_Dxgi_Common"))]
GetDesc: usize,
}
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
#[repr(transparent)]
pub struct ID3D10Texture3D(::windows_core::IUnknown);
impl ID3D10Texture3D {
pub unsafe fn GetDevice(&self) -> ::windows_core::Result<ID3D10Device> {
let mut result__ = ::std::mem::zeroed();
(::windows_core::Interface::vtable(self).base__.base__.GetDevice)(::windows_core::Interface::as_raw(self), &mut result__);
::windows_core::from_abi(result__)
}
pub unsafe fn GetPrivateData(&self, guid: *const ::windows_core::GUID, pdatasize: *mut u32, pdata: ::core::option::Option<*mut ::core::ffi::c_void>) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).base__.base__.GetPrivateData)(::windows_core::Interface::as_raw(self), guid, pdatasize, ::core::mem::transmute(pdata.unwrap_or(::std::ptr::null_mut()))).ok()
}
pub unsafe fn SetPrivateData(&self, guid: *const ::windows_core::GUID, datasize: u32, pdata: ::core::option::Option<*const ::core::ffi::c_void>) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).base__.base__.SetPrivateData)(::windows_core::Interface::as_raw(self), guid, datasize, ::core::mem::transmute(pdata.unwrap_or(::std::ptr::null()))).ok()
}
pub unsafe fn SetPrivateDataInterface<P0>(&self, guid: *const ::windows_core::GUID, pdata: P0) -> ::windows_core::Result<()>
where
P0: ::windows_core::IntoParam<::windows_core::IUnknown>,
{
(::windows_core::Interface::vtable(self).base__.base__.SetPrivateDataInterface)(::windows_core::Interface::as_raw(self), guid, pdata.into_param().abi()).ok()
}
pub unsafe fn GetType(&self) -> D3D10_RESOURCE_DIMENSION {
let mut result__ = ::std::mem::zeroed();
(::windows_core::Interface::vtable(self).base__.GetType)(::windows_core::Interface::as_raw(self), &mut result__);
::std::mem::transmute(result__)
}
pub unsafe fn SetEvictionPriority(&self, evictionpriority: u32) {
(::windows_core::Interface::vtable(self).base__.SetEvictionPriority)(::windows_core::Interface::as_raw(self), evictionpriority)
}
pub unsafe fn GetEvictionPriority(&self) -> u32 {
(::windows_core::Interface::vtable(self).base__.GetEvictionPriority)(::windows_core::Interface::as_raw(self))
}
pub unsafe fn Map(&self, subresource: u32, maptype: D3D10_MAP, mapflags: u32) -> ::windows_core::Result<D3D10_MAPPED_TEXTURE3D> {
let mut result__ = ::std::mem::zeroed();
(::windows_core::Interface::vtable(self).Map)(::windows_core::Interface::as_raw(self), subresource, maptype, mapflags, &mut result__).from_abi(result__)
}
pub unsafe fn Unmap(&self, subresource: u32) {
(::windows_core::Interface::vtable(self).Unmap)(::windows_core::Interface::as_raw(self), subresource)
}
#[doc = "*Required features: `\"Win32_Graphics_Dxgi_Common\"`*"]
#[cfg(feature = "Win32_Graphics_Dxgi_Common")]
pub unsafe fn GetDesc(&self, pdesc: *mut D3D10_TEXTURE3D_DESC) {
(::windows_core::Interface::vtable(self).GetDesc)(::windows_core::Interface::as_raw(self), pdesc)
}
}
::windows_core::imp::interface_hierarchy!(ID3D10Texture3D, ::windows_core::IUnknown, ID3D10DeviceChild, ID3D10Resource);
impl ::core::cmp::PartialEq for ID3D10Texture3D {
fn eq(&self, other: &Self) -> bool {
self.0 == other.0
}
}
impl ::core::cmp::Eq for ID3D10Texture3D {}
impl ::core::fmt::Debug for ID3D10Texture3D {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_tuple("ID3D10Texture3D").field(&self.0).finish()
}
}
unsafe impl ::core::marker::Send for ID3D10Texture3D {}
unsafe impl ::core::marker::Sync for ID3D10Texture3D {}
unsafe impl ::windows_core::Interface for ID3D10Texture3D {
type Vtable = ID3D10Texture3D_Vtbl;
}
impl ::core::clone::Clone for ID3D10Texture3D {
fn clone(&self) -> Self {
Self(self.0.clone())
}
}
unsafe impl ::windows_core::ComInterface for ID3D10Texture3D {
const IID: ::windows_core::GUID = ::windows_core::GUID::from_u128(0x9b7e4c05_342c_4106_a19f_4f2704f689f0);
}
#[repr(C)]
#[doc(hidden)]
pub struct ID3D10Texture3D_Vtbl {
pub base__: ID3D10Resource_Vtbl,
pub Map: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, subresource: u32, maptype: D3D10_MAP, mapflags: u32, pmappedtex3d: *mut D3D10_MAPPED_TEXTURE3D) -> ::windows_core::HRESULT,
pub Unmap: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, subresource: u32),
#[cfg(feature = "Win32_Graphics_Dxgi_Common")]
pub GetDesc: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, pdesc: *mut D3D10_TEXTURE3D_DESC),
#[cfg(not(feature = "Win32_Graphics_Dxgi_Common"))]
GetDesc: usize,
}
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
#[repr(transparent)]
pub struct ID3D10VertexShader(::windows_core::IUnknown);
impl ID3D10VertexShader {
pub unsafe fn GetDevice(&self) -> ::windows_core::Result<ID3D10Device> {
let mut result__ = ::std::mem::zeroed();
(::windows_core::Interface::vtable(self).base__.GetDevice)(::windows_core::Interface::as_raw(self), &mut result__);
::windows_core::from_abi(result__)
}
pub unsafe fn GetPrivateData(&self, guid: *const ::windows_core::GUID, pdatasize: *mut u32, pdata: ::core::option::Option<*mut ::core::ffi::c_void>) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).base__.GetPrivateData)(::windows_core::Interface::as_raw(self), guid, pdatasize, ::core::mem::transmute(pdata.unwrap_or(::std::ptr::null_mut()))).ok()
}
pub unsafe fn SetPrivateData(&self, guid: *const ::windows_core::GUID, datasize: u32, pdata: ::core::option::Option<*const ::core::ffi::c_void>) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).base__.SetPrivateData)(::windows_core::Interface::as_raw(self), guid, datasize, ::core::mem::transmute(pdata.unwrap_or(::std::ptr::null()))).ok()
}
pub unsafe fn SetPrivateDataInterface<P0>(&self, guid: *const ::windows_core::GUID, pdata: P0) -> ::windows_core::Result<()>
where
P0: ::windows_core::IntoParam<::windows_core::IUnknown>,
{
(::windows_core::Interface::vtable(self).base__.SetPrivateDataInterface)(::windows_core::Interface::as_raw(self), guid, pdata.into_param().abi()).ok()
}
}
::windows_core::imp::interface_hierarchy!(ID3D10VertexShader, ::windows_core::IUnknown, ID3D10DeviceChild);
impl ::core::cmp::PartialEq for ID3D10VertexShader {
fn eq(&self, other: &Self) -> bool {
self.0 == other.0
}
}
impl ::core::cmp::Eq for ID3D10VertexShader {}
impl ::core::fmt::Debug for ID3D10VertexShader {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_tuple("ID3D10VertexShader").field(&self.0).finish()
}
}
unsafe impl ::core::marker::Send for ID3D10VertexShader {}
unsafe impl ::core::marker::Sync for ID3D10VertexShader {}
unsafe impl ::windows_core::Interface for ID3D10VertexShader {
type Vtable = ID3D10VertexShader_Vtbl;
}
impl ::core::clone::Clone for ID3D10VertexShader {
fn clone(&self) -> Self {
Self(self.0.clone())
}
}
unsafe impl ::windows_core::ComInterface for ID3D10VertexShader {
const IID: ::windows_core::GUID = ::windows_core::GUID::from_u128(0x9b7e4c0a_342c_4106_a19f_4f2704f689f0);
}
#[repr(C)]
#[doc(hidden)]
pub struct ID3D10VertexShader_Vtbl {
pub base__: ID3D10DeviceChild_Vtbl,
}
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
#[repr(transparent)]
pub struct ID3D10View(::windows_core::IUnknown);
impl ID3D10View {
pub unsafe fn GetDevice(&self) -> ::windows_core::Result<ID3D10Device> {
let mut result__ = ::std::mem::zeroed();
(::windows_core::Interface::vtable(self).base__.GetDevice)(::windows_core::Interface::as_raw(self), &mut result__);
::windows_core::from_abi(result__)
}
pub unsafe fn GetPrivateData(&self, guid: *const ::windows_core::GUID, pdatasize: *mut u32, pdata: ::core::option::Option<*mut ::core::ffi::c_void>) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).base__.GetPrivateData)(::windows_core::Interface::as_raw(self), guid, pdatasize, ::core::mem::transmute(pdata.unwrap_or(::std::ptr::null_mut()))).ok()
}
pub unsafe fn SetPrivateData(&self, guid: *const ::windows_core::GUID, datasize: u32, pdata: ::core::option::Option<*const ::core::ffi::c_void>) -> ::windows_core::Result<()> {
(::windows_core::Interface::vtable(self).base__.SetPrivateData)(::windows_core::Interface::as_raw(self), guid, datasize, ::core::mem::transmute(pdata.unwrap_or(::std::ptr::null()))).ok()
}
pub unsafe fn SetPrivateDataInterface<P0>(&self, guid: *const ::windows_core::GUID, pdata: P0) -> ::windows_core::Result<()>
where
P0: ::windows_core::IntoParam<::windows_core::IUnknown>,
{
(::windows_core::Interface::vtable(self).base__.SetPrivateDataInterface)(::windows_core::Interface::as_raw(self), guid, pdata.into_param().abi()).ok()
}
pub unsafe fn GetResource(&self) -> ::windows_core::Result<ID3D10Resource> {
let mut result__ = ::std::mem::zeroed();
(::windows_core::Interface::vtable(self).GetResource)(::windows_core::Interface::as_raw(self), &mut result__);
::windows_core::from_abi(result__)
}
}
::windows_core::imp::interface_hierarchy!(ID3D10View, ::windows_core::IUnknown, ID3D10DeviceChild);
impl ::core::cmp::PartialEq for ID3D10View {
fn eq(&self, other: &Self) -> bool {
self.0 == other.0
}
}
impl ::core::cmp::Eq for ID3D10View {}
impl ::core::fmt::Debug for ID3D10View {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_tuple("ID3D10View").field(&self.0).finish()
}
}
unsafe impl ::core::marker::Send for ID3D10View {}
unsafe impl ::core::marker::Sync for ID3D10View {}
unsafe impl ::windows_core::Interface for ID3D10View {
type Vtable = ID3D10View_Vtbl;
}
impl ::core::clone::Clone for ID3D10View {
fn clone(&self) -> Self {
Self(self.0.clone())
}
}
unsafe impl ::windows_core::ComInterface for ID3D10View {
const IID: ::windows_core::GUID = ::windows_core::GUID::from_u128(0xc902b03f_60a7_49ba_9936_2a3ab37a7e33);
}
#[repr(C)]
#[doc(hidden)]
pub struct ID3D10View_Vtbl {
pub base__: ID3D10DeviceChild_Vtbl,
pub GetResource: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, ppresource: *mut *mut ::core::ffi::c_void),
}
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_16BIT_INDEX_STRIP_CUT_VALUE: u32 = 65535u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_1_DEFAULT_SAMPLE_MASK: u32 = 4294967295u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_1_FLOAT16_FUSED_TOLERANCE_IN_ULP: f64 = 0.6f64;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_1_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP: f32 = 0.6f32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_1_GS_INPUT_REGISTER_COUNT: u32 = 32u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_1_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT: u32 = 16u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_1_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS: u32 = 128u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_1_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT: u32 = 16u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_1_PS_OUTPUT_MASK_REGISTER_COMPONENTS: u32 = 1u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_1_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT: u32 = 32u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_1_PS_OUTPUT_MASK_REGISTER_COUNT: u32 = 1u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_1_SHADER_MAJOR_VERSION: u32 = 4u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_1_SHADER_MINOR_VERSION: u32 = 1u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_1_SO_BUFFER_MAX_STRIDE_IN_BYTES: u32 = 2048u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_1_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES: u32 = 256u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_1_SO_BUFFER_SLOT_COUNT: u32 = 4u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_1_SO_MULTIPLE_BUFFER_ELEMENTS_PER_BUFFER: u32 = 1u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_1_SO_SINGLE_BUFFER_COMPONENT_LIMIT: u32 = 64u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_1_STANDARD_VERTEX_ELEMENT_COUNT: u32 = 32u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_1_SUBPIXEL_FRACTIONAL_BIT_COUNT: u32 = 8u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_1_VS_INPUT_REGISTER_COUNT: u32 = 32u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_1_VS_OUTPUT_REGISTER_COUNT: u32 = 32u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_32BIT_INDEX_STRIP_CUT_VALUE: u32 = 4294967295u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_8BIT_INDEX_STRIP_CUT_VALUE: u32 = 255u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_ALL_RESOURCES_BOUND: u32 = 2097152u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_ANISOTROPIC_FILTERING_BIT: u32 = 64u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_APPEND_ALIGNED_ELEMENT: u32 = 4294967295u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_APPNAME_STRING: ::windows_core::PCWSTR = ::windows_core::w!("Name");
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_APPSIZE_STRING: ::windows_core::PCWSTR = ::windows_core::w!("Size");
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT: u32 = 9u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_ASYNC_GETDATA_DONOTFLUSH: D3D10_ASYNC_GETDATA_FLAG = D3D10_ASYNC_GETDATA_FLAG(1i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_BIND_CONSTANT_BUFFER: D3D10_BIND_FLAG = D3D10_BIND_FLAG(4i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_BIND_DEPTH_STENCIL: D3D10_BIND_FLAG = D3D10_BIND_FLAG(64i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_BIND_INDEX_BUFFER: D3D10_BIND_FLAG = D3D10_BIND_FLAG(2i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_BIND_RENDER_TARGET: D3D10_BIND_FLAG = D3D10_BIND_FLAG(32i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_BIND_SHADER_RESOURCE: D3D10_BIND_FLAG = D3D10_BIND_FLAG(8i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_BIND_STREAM_OUTPUT: D3D10_BIND_FLAG = D3D10_BIND_FLAG(16i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_BIND_VERTEX_BUFFER: D3D10_BIND_FLAG = D3D10_BIND_FLAG(1i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_BLEND_BLEND_FACTOR: D3D10_BLEND = D3D10_BLEND(14i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_BLEND_DEST_ALPHA: D3D10_BLEND = D3D10_BLEND(7i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_BLEND_DEST_COLOR: D3D10_BLEND = D3D10_BLEND(9i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_BLEND_INV_BLEND_FACTOR: D3D10_BLEND = D3D10_BLEND(15i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_BLEND_INV_DEST_ALPHA: D3D10_BLEND = D3D10_BLEND(8i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_BLEND_INV_DEST_COLOR: D3D10_BLEND = D3D10_BLEND(10i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_BLEND_INV_SRC1_ALPHA: D3D10_BLEND = D3D10_BLEND(19i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_BLEND_INV_SRC1_COLOR: D3D10_BLEND = D3D10_BLEND(17i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_BLEND_INV_SRC_ALPHA: D3D10_BLEND = D3D10_BLEND(6i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_BLEND_INV_SRC_COLOR: D3D10_BLEND = D3D10_BLEND(4i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_BLEND_ONE: D3D10_BLEND = D3D10_BLEND(2i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_BLEND_OP_ADD: D3D10_BLEND_OP = D3D10_BLEND_OP(1i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_BLEND_OP_MAX: D3D10_BLEND_OP = D3D10_BLEND_OP(5i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_BLEND_OP_MIN: D3D10_BLEND_OP = D3D10_BLEND_OP(4i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_BLEND_OP_REV_SUBTRACT: D3D10_BLEND_OP = D3D10_BLEND_OP(3i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_BLEND_OP_SUBTRACT: D3D10_BLEND_OP = D3D10_BLEND_OP(2i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_BLEND_SRC1_ALPHA: D3D10_BLEND = D3D10_BLEND(18i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_BLEND_SRC1_COLOR: D3D10_BLEND = D3D10_BLEND(16i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_BLEND_SRC_ALPHA: D3D10_BLEND = D3D10_BLEND(5i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_BLEND_SRC_ALPHA_SAT: D3D10_BLEND = D3D10_BLEND(11i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_BLEND_SRC_COLOR: D3D10_BLEND = D3D10_BLEND(3i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_BLEND_ZERO: D3D10_BLEND = D3D10_BLEND(1i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_BREAKON_CATEGORY: ::windows_core::PCWSTR = ::windows_core::w!("BreakOn_CATEGORY_%s");
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_BREAKON_ID_DECIMAL: ::windows_core::PCWSTR = ::windows_core::w!("BreakOn_ID_%d");
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_BREAKON_ID_STRING: ::windows_core::PCWSTR = ::windows_core::w!("BreakOn_ID_%s");
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_BREAKON_SEVERITY: ::windows_core::PCWSTR = ::windows_core::w!("BreakOn_SEVERITY_%s");
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_CENTER_MULTISAMPLE_PATTERN: D3D10_STANDARD_MULTISAMPLE_QUALITY_LEVELS = D3D10_STANDARD_MULTISAMPLE_QUALITY_LEVELS(-2i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_CLEAR_DEPTH: D3D10_CLEAR_FLAG = D3D10_CLEAR_FLAG(1i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_CLEAR_STENCIL: D3D10_CLEAR_FLAG = D3D10_CLEAR_FLAG(2i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_CLIP_OR_CULL_DISTANCE_COUNT: u32 = 8u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT: u32 = 2u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_COLOR_WRITE_ENABLE_ALL: D3D10_COLOR_WRITE_ENABLE = D3D10_COLOR_WRITE_ENABLE(15i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_COLOR_WRITE_ENABLE_ALPHA: D3D10_COLOR_WRITE_ENABLE = D3D10_COLOR_WRITE_ENABLE(8i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_COLOR_WRITE_ENABLE_BLUE: D3D10_COLOR_WRITE_ENABLE = D3D10_COLOR_WRITE_ENABLE(4i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_COLOR_WRITE_ENABLE_GREEN: D3D10_COLOR_WRITE_ENABLE = D3D10_COLOR_WRITE_ENABLE(2i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_COLOR_WRITE_ENABLE_RED: D3D10_COLOR_WRITE_ENABLE = D3D10_COLOR_WRITE_ENABLE(1i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT: u32 = 14u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS: u32 = 4u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT: u32 = 32u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT: u32 = 15u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS: u32 = 4u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT: u32 = 15u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST: u32 = 1u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS: u32 = 1u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT: u32 = 64u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS: u32 = 4u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT: u32 = 1u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST: u32 = 1u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS: u32 = 1u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT: u32 = 32u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS: u32 = 1u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT: u32 = 128u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST: u32 = 1u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS: u32 = 1u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT: u32 = 128u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS: u32 = 1u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_COMMONSHADER_SAMPLER_REGISTER_COUNT: u32 = 16u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST: u32 = 1u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS: u32 = 1u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT: u32 = 16u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_COMMONSHADER_SUBROUTINE_NESTING_LIMIT: u32 = 32u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_COMMONSHADER_TEMP_REGISTER_COMPONENTS: u32 = 4u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT: u32 = 32u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_COMMONSHADER_TEMP_REGISTER_COUNT: u32 = 4096u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_COMMONSHADER_TEMP_REGISTER_READS_PER_INST: u32 = 3u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_COMMONSHADER_TEMP_REGISTER_READ_PORTS: u32 = 3u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX: u32 = 10u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN: i32 = -10i32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE: i32 = -8i32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE: u32 = 7u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_COMPARISON_ALWAYS: D3D10_COMPARISON_FUNC = D3D10_COMPARISON_FUNC(8i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_COMPARISON_EQUAL: D3D10_COMPARISON_FUNC = D3D10_COMPARISON_FUNC(3i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_COMPARISON_FILTERING_BIT: u32 = 128u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_COMPARISON_GREATER: D3D10_COMPARISON_FUNC = D3D10_COMPARISON_FUNC(5i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_COMPARISON_GREATER_EQUAL: D3D10_COMPARISON_FUNC = D3D10_COMPARISON_FUNC(7i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_COMPARISON_LESS: D3D10_COMPARISON_FUNC = D3D10_COMPARISON_FUNC(2i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_COMPARISON_LESS_EQUAL: D3D10_COMPARISON_FUNC = D3D10_COMPARISON_FUNC(4i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_COMPARISON_NEVER: D3D10_COMPARISON_FUNC = D3D10_COMPARISON_FUNC(1i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_COMPARISON_NOT_EQUAL: D3D10_COMPARISON_FUNC = D3D10_COMPARISON_FUNC(6i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_COUNTER_DEVICE_DEPENDENT_0: D3D10_COUNTER = D3D10_COUNTER(1073741824i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_COUNTER_FILLRATE_THROUGHPUT_UTILIZATION: D3D10_COUNTER = D3D10_COUNTER(9i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_COUNTER_GEOMETRY_PROCESSING: D3D10_COUNTER = D3D10_COUNTER(2i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_COUNTER_GPU_IDLE: D3D10_COUNTER = D3D10_COUNTER(0i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_COUNTER_GS_COMPUTATION_LIMITED: D3D10_COUNTER = D3D10_COUNTER(13i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_COUNTER_GS_MEMORY_LIMITED: D3D10_COUNTER = D3D10_COUNTER(12i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_COUNTER_HOST_ADAPTER_BANDWIDTH_UTILIZATION: D3D10_COUNTER = D3D10_COUNTER(5i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_COUNTER_LOCAL_VIDMEM_BANDWIDTH_UTILIZATION: D3D10_COUNTER = D3D10_COUNTER(6i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_COUNTER_OTHER_GPU_PROCESSING: D3D10_COUNTER = D3D10_COUNTER(4i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_COUNTER_PIXEL_PROCESSING: D3D10_COUNTER = D3D10_COUNTER(3i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_COUNTER_POST_TRANSFORM_CACHE_HIT_RATE: D3D10_COUNTER = D3D10_COUNTER(16i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_COUNTER_PS_COMPUTATION_LIMITED: D3D10_COUNTER = D3D10_COUNTER(15i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_COUNTER_PS_MEMORY_LIMITED: D3D10_COUNTER = D3D10_COUNTER(14i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_COUNTER_TEXTURE_CACHE_HIT_RATE: D3D10_COUNTER = D3D10_COUNTER(17i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_COUNTER_TRIANGLE_SETUP_THROUGHPUT_UTILIZATION: D3D10_COUNTER = D3D10_COUNTER(8i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_COUNTER_TYPE_FLOAT32: D3D10_COUNTER_TYPE = D3D10_COUNTER_TYPE(0i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_COUNTER_TYPE_UINT16: D3D10_COUNTER_TYPE = D3D10_COUNTER_TYPE(1i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_COUNTER_TYPE_UINT32: D3D10_COUNTER_TYPE = D3D10_COUNTER_TYPE(2i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_COUNTER_TYPE_UINT64: D3D10_COUNTER_TYPE = D3D10_COUNTER_TYPE(3i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_COUNTER_VERTEX_PROCESSING: D3D10_COUNTER = D3D10_COUNTER(1i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_COUNTER_VERTEX_THROUGHPUT_UTILIZATION: D3D10_COUNTER = D3D10_COUNTER(7i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_COUNTER_VS_COMPUTATION_LIMITED: D3D10_COUNTER = D3D10_COUNTER(11i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_COUNTER_VS_MEMORY_LIMITED: D3D10_COUNTER = D3D10_COUNTER(10i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_CPU_ACCESS_READ: D3D10_CPU_ACCESS_FLAG = D3D10_CPU_ACCESS_FLAG(131072i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_CPU_ACCESS_WRITE: D3D10_CPU_ACCESS_FLAG = D3D10_CPU_ACCESS_FLAG(65536i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_CREATE_DEVICE_ALLOW_NULL_FROM_MAP: D3D10_CREATE_DEVICE_FLAG = D3D10_CREATE_DEVICE_FLAG(16i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_CREATE_DEVICE_BGRA_SUPPORT: D3D10_CREATE_DEVICE_FLAG = D3D10_CREATE_DEVICE_FLAG(32i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_CREATE_DEVICE_DEBUG: D3D10_CREATE_DEVICE_FLAG = D3D10_CREATE_DEVICE_FLAG(2i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_CREATE_DEVICE_DEBUGGABLE: D3D10_CREATE_DEVICE_FLAG = D3D10_CREATE_DEVICE_FLAG(1024i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_CREATE_DEVICE_PREVENT_ALTERING_LAYER_SETTINGS_FROM_REGISTRY: D3D10_CREATE_DEVICE_FLAG = D3D10_CREATE_DEVICE_FLAG(128i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS: D3D10_CREATE_DEVICE_FLAG = D3D10_CREATE_DEVICE_FLAG(8i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_CREATE_DEVICE_SINGLETHREADED: D3D10_CREATE_DEVICE_FLAG = D3D10_CREATE_DEVICE_FLAG(1i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_CREATE_DEVICE_STRICT_VALIDATION: D3D10_CREATE_DEVICE_FLAG = D3D10_CREATE_DEVICE_FLAG(512i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_CREATE_DEVICE_SWITCH_TO_REF: D3D10_CREATE_DEVICE_FLAG = D3D10_CREATE_DEVICE_FLAG(4i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_CULL_BACK: D3D10_CULL_MODE = D3D10_CULL_MODE(3i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_CULL_FRONT: D3D10_CULL_MODE = D3D10_CULL_MODE(2i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_CULL_NONE: D3D10_CULL_MODE = D3D10_CULL_MODE(1i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_DEBUG_FEATURE_FINISH_PER_RENDER_OP: u32 = 2u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_DEBUG_FEATURE_FLUSH_PER_RENDER_OP: u32 = 1u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_DEBUG_FEATURE_PRESENT_PER_RENDER_OP: u32 = 4u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_DEFAULT_BLEND_FACTOR_ALPHA: f32 = 1f32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_DEFAULT_BLEND_FACTOR_BLUE: f32 = 1f32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_DEFAULT_BLEND_FACTOR_GREEN: f32 = 1f32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_DEFAULT_BLEND_FACTOR_RED: f32 = 1f32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_DEFAULT_BORDER_COLOR_COMPONENT: f32 = 0f32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_DEFAULT_DEPTH_BIAS: u32 = 0u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_DEFAULT_DEPTH_BIAS_CLAMP: f32 = 0f32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_DEFAULT_MAX_ANISOTROPY: f32 = 16f32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_DEFAULT_MIP_LOD_BIAS: f32 = 0f32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_DEFAULT_RENDER_TARGET_ARRAY_INDEX: u32 = 0u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_DEFAULT_SAMPLE_MASK: u32 = 4294967295u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_DEFAULT_SCISSOR_ENDX: u32 = 0u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_DEFAULT_SCISSOR_ENDY: u32 = 0u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_DEFAULT_SCISSOR_STARTX: u32 = 0u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_DEFAULT_SCISSOR_STARTY: u32 = 0u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_DEFAULT_SLOPE_SCALED_DEPTH_BIAS: f32 = 0f32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_DEFAULT_STENCIL_READ_MASK: u32 = 255u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_DEFAULT_STENCIL_REFERENCE: u32 = 0u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_DEFAULT_STENCIL_WRITE_MASK: u32 = 255u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX: u32 = 0u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_DEFAULT_VIEWPORT_HEIGHT: u32 = 0u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_DEFAULT_VIEWPORT_MAX_DEPTH: f32 = 0f32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_DEFAULT_VIEWPORT_MIN_DEPTH: f32 = 0f32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_DEFAULT_VIEWPORT_TOPLEFTX: u32 = 0u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_DEFAULT_VIEWPORT_TOPLEFTY: u32 = 0u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_DEFAULT_VIEWPORT_WIDTH: u32 = 0u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_DEPTH_WRITE_MASK_ALL: D3D10_DEPTH_WRITE_MASK = D3D10_DEPTH_WRITE_MASK(1i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_DEPTH_WRITE_MASK_ZERO: D3D10_DEPTH_WRITE_MASK = D3D10_DEPTH_WRITE_MASK(0i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_DRIVER_TYPE_HARDWARE: D3D10_DRIVER_TYPE = D3D10_DRIVER_TYPE(0i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_DRIVER_TYPE_NULL: D3D10_DRIVER_TYPE = D3D10_DRIVER_TYPE(2i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_DRIVER_TYPE_REFERENCE: D3D10_DRIVER_TYPE = D3D10_DRIVER_TYPE(1i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_DRIVER_TYPE_SOFTWARE: D3D10_DRIVER_TYPE = D3D10_DRIVER_TYPE(3i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_DRIVER_TYPE_WARP: D3D10_DRIVER_TYPE = D3D10_DRIVER_TYPE(5i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_DST_GS: D3D10_DEVICE_STATE_TYPES = D3D10_DEVICE_STATE_TYPES(9i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_DST_GS_CONSTANT_BUFFERS: D3D10_DEVICE_STATE_TYPES = D3D10_DEVICE_STATE_TYPES(12i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_DST_GS_SAMPLERS: D3D10_DEVICE_STATE_TYPES = D3D10_DEVICE_STATE_TYPES(10i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_DST_GS_SHADER_RESOURCES: D3D10_DEVICE_STATE_TYPES = D3D10_DEVICE_STATE_TYPES(11i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_DST_IA_INDEX_BUFFER: D3D10_DEVICE_STATE_TYPES = D3D10_DEVICE_STATE_TYPES(18i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_DST_IA_INPUT_LAYOUT: D3D10_DEVICE_STATE_TYPES = D3D10_DEVICE_STATE_TYPES(19i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_DST_IA_PRIMITIVE_TOPOLOGY: D3D10_DEVICE_STATE_TYPES = D3D10_DEVICE_STATE_TYPES(20i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_DST_IA_VERTEX_BUFFERS: D3D10_DEVICE_STATE_TYPES = D3D10_DEVICE_STATE_TYPES(17i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_DST_OM_BLEND_STATE: D3D10_DEVICE_STATE_TYPES = D3D10_DEVICE_STATE_TYPES(4i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_DST_OM_DEPTH_STENCIL_STATE: D3D10_DEVICE_STATE_TYPES = D3D10_DEVICE_STATE_TYPES(3i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_DST_OM_RENDER_TARGETS: D3D10_DEVICE_STATE_TYPES = D3D10_DEVICE_STATE_TYPES(2i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_DST_PREDICATION: D3D10_DEVICE_STATE_TYPES = D3D10_DEVICE_STATE_TYPES(24i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_DST_PS: D3D10_DEVICE_STATE_TYPES = D3D10_DEVICE_STATE_TYPES(13i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_DST_PS_CONSTANT_BUFFERS: D3D10_DEVICE_STATE_TYPES = D3D10_DEVICE_STATE_TYPES(16i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_DST_PS_SAMPLERS: D3D10_DEVICE_STATE_TYPES = D3D10_DEVICE_STATE_TYPES(14i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_DST_PS_SHADER_RESOURCES: D3D10_DEVICE_STATE_TYPES = D3D10_DEVICE_STATE_TYPES(15i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_DST_RS_RASTERIZER_STATE: D3D10_DEVICE_STATE_TYPES = D3D10_DEVICE_STATE_TYPES(23i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_DST_RS_SCISSOR_RECTS: D3D10_DEVICE_STATE_TYPES = D3D10_DEVICE_STATE_TYPES(22i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_DST_RS_VIEWPORTS: D3D10_DEVICE_STATE_TYPES = D3D10_DEVICE_STATE_TYPES(21i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_DST_SO_BUFFERS: D3D10_DEVICE_STATE_TYPES = D3D10_DEVICE_STATE_TYPES(1i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_DST_VS: D3D10_DEVICE_STATE_TYPES = D3D10_DEVICE_STATE_TYPES(5i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_DST_VS_CONSTANT_BUFFERS: D3D10_DEVICE_STATE_TYPES = D3D10_DEVICE_STATE_TYPES(8i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_DST_VS_SAMPLERS: D3D10_DEVICE_STATE_TYPES = D3D10_DEVICE_STATE_TYPES(6i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_DST_VS_SHADER_RESOURCES: D3D10_DEVICE_STATE_TYPES = D3D10_DEVICE_STATE_TYPES(7i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_DSV_DIMENSION_TEXTURE1D: D3D10_DSV_DIMENSION = D3D10_DSV_DIMENSION(1i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_DSV_DIMENSION_TEXTURE1DARRAY: D3D10_DSV_DIMENSION = D3D10_DSV_DIMENSION(2i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_DSV_DIMENSION_TEXTURE2D: D3D10_DSV_DIMENSION = D3D10_DSV_DIMENSION(3i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_DSV_DIMENSION_TEXTURE2DARRAY: D3D10_DSV_DIMENSION = D3D10_DSV_DIMENSION(4i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_DSV_DIMENSION_TEXTURE2DMS: D3D10_DSV_DIMENSION = D3D10_DSV_DIMENSION(5i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_DSV_DIMENSION_TEXTURE2DMSARRAY: D3D10_DSV_DIMENSION = D3D10_DSV_DIMENSION(6i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_DSV_DIMENSION_UNKNOWN: D3D10_DSV_DIMENSION = D3D10_DSV_DIMENSION(0i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_EFFECT_COMPILE_ALLOW_SLOW_OPS: u32 = 2u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_EFFECT_COMPILE_CHILD_EFFECT: u32 = 1u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_EFFECT_SINGLE_THREADED: u32 = 8u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_EFFECT_VARIABLE_ANNOTATION: u32 = 2u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_EFFECT_VARIABLE_EXPLICIT_BIND_POINT: u32 = 4u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_EFFECT_VARIABLE_POOLED: u32 = 1u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_ENABLE_BREAK_ON_MESSAGE: ::windows_core::PCWSTR = ::windows_core::w!("EnableBreakOnMessage");
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_ENABLE_UNBOUNDED_DESCRIPTOR_TABLES: u32 = 1048576u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_FEATURE_LEVEL_10_0: D3D10_FEATURE_LEVEL1 = D3D10_FEATURE_LEVEL1(40960i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_FEATURE_LEVEL_10_1: D3D10_FEATURE_LEVEL1 = D3D10_FEATURE_LEVEL1(41216i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_FEATURE_LEVEL_9_1: D3D10_FEATURE_LEVEL1 = D3D10_FEATURE_LEVEL1(37120i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_FEATURE_LEVEL_9_2: D3D10_FEATURE_LEVEL1 = D3D10_FEATURE_LEVEL1(37376i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_FEATURE_LEVEL_9_3: D3D10_FEATURE_LEVEL1 = D3D10_FEATURE_LEVEL1(37632i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_FILL_SOLID: D3D10_FILL_MODE = D3D10_FILL_MODE(3i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_FILL_WIREFRAME: D3D10_FILL_MODE = D3D10_FILL_MODE(2i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_FILTER_ANISOTROPIC: D3D10_FILTER = D3D10_FILTER(85i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_FILTER_COMPARISON_ANISOTROPIC: D3D10_FILTER = D3D10_FILTER(213i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT: D3D10_FILTER = D3D10_FILTER(144i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR: D3D10_FILTER = D3D10_FILTER(145i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT: D3D10_FILTER = D3D10_FILTER(148i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR: D3D10_FILTER = D3D10_FILTER(149i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_FILTER_COMPARISON_MIN_MAG_MIP_POINT: D3D10_FILTER = D3D10_FILTER(128i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR: D3D10_FILTER = D3D10_FILTER(129i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT: D3D10_FILTER = D3D10_FILTER(132i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR: D3D10_FILTER = D3D10_FILTER(133i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_FILTER_MIN_LINEAR_MAG_MIP_POINT: D3D10_FILTER = D3D10_FILTER(16i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR: D3D10_FILTER = D3D10_FILTER(17i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_FILTER_MIN_MAG_LINEAR_MIP_POINT: D3D10_FILTER = D3D10_FILTER(20i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_FILTER_MIN_MAG_MIP_LINEAR: D3D10_FILTER = D3D10_FILTER(21i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_FILTER_MIN_MAG_MIP_POINT: D3D10_FILTER = D3D10_FILTER(0i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_FILTER_MIN_MAG_POINT_MIP_LINEAR: D3D10_FILTER = D3D10_FILTER(1i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT: D3D10_FILTER = D3D10_FILTER(4i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_FILTER_MIN_POINT_MAG_MIP_LINEAR: D3D10_FILTER = D3D10_FILTER(5i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_FILTER_TEXT_1BIT: D3D10_FILTER = D3D10_FILTER(-2147483648i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_FILTER_TYPE_LINEAR: D3D10_FILTER_TYPE = D3D10_FILTER_TYPE(1i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_FILTER_TYPE_MASK: u32 = 3u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_FILTER_TYPE_POINT: D3D10_FILTER_TYPE = D3D10_FILTER_TYPE(0i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_FLOAT16_FUSED_TOLERANCE_IN_ULP: f64 = 0.6f64;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_FLOAT32_MAX: f32 = 340282350000000000000000000000000000000f32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP: f32 = 0.6f32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_FLOAT_TO_SRGB_EXPONENT_DENOMINATOR: f32 = 2.4f32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_FLOAT_TO_SRGB_EXPONENT_NUMERATOR: f32 = 1f32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_FLOAT_TO_SRGB_OFFSET: f32 = 0.055f32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_FLOAT_TO_SRGB_SCALE_1: f32 = 12.92f32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_FLOAT_TO_SRGB_SCALE_2: f32 = 1.055f32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_FLOAT_TO_SRGB_THRESHOLD: f32 = 0.0031308f32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_FORMAT_SUPPORT_BACK_BUFFER_CAST: D3D10_FORMAT_SUPPORT = D3D10_FORMAT_SUPPORT(16777216i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_FORMAT_SUPPORT_BLENDABLE: D3D10_FORMAT_SUPPORT = D3D10_FORMAT_SUPPORT(32768i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_FORMAT_SUPPORT_BUFFER: D3D10_FORMAT_SUPPORT = D3D10_FORMAT_SUPPORT(1i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT: D3D10_FORMAT_SUPPORT = D3D10_FORMAT_SUPPORT(1048576i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_FORMAT_SUPPORT_CPU_LOCKABLE: D3D10_FORMAT_SUPPORT = D3D10_FORMAT_SUPPORT(131072i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_FORMAT_SUPPORT_DEPTH_STENCIL: D3D10_FORMAT_SUPPORT = D3D10_FORMAT_SUPPORT(65536i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_FORMAT_SUPPORT_DISPLAY: D3D10_FORMAT_SUPPORT = D3D10_FORMAT_SUPPORT(524288i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_FORMAT_SUPPORT_IA_INDEX_BUFFER: D3D10_FORMAT_SUPPORT = D3D10_FORMAT_SUPPORT(4i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_FORMAT_SUPPORT_IA_VERTEX_BUFFER: D3D10_FORMAT_SUPPORT = D3D10_FORMAT_SUPPORT(2i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_FORMAT_SUPPORT_MIP: D3D10_FORMAT_SUPPORT = D3D10_FORMAT_SUPPORT(4096i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_FORMAT_SUPPORT_MIP_AUTOGEN: D3D10_FORMAT_SUPPORT = D3D10_FORMAT_SUPPORT(8192i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_FORMAT_SUPPORT_MULTISAMPLE_LOAD: D3D10_FORMAT_SUPPORT = D3D10_FORMAT_SUPPORT(4194304i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET: D3D10_FORMAT_SUPPORT = D3D10_FORMAT_SUPPORT(2097152i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE: D3D10_FORMAT_SUPPORT = D3D10_FORMAT_SUPPORT(262144i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_FORMAT_SUPPORT_RENDER_TARGET: D3D10_FORMAT_SUPPORT = D3D10_FORMAT_SUPPORT(16384i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_FORMAT_SUPPORT_SHADER_GATHER: D3D10_FORMAT_SUPPORT = D3D10_FORMAT_SUPPORT(8388608i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_FORMAT_SUPPORT_SHADER_LOAD: D3D10_FORMAT_SUPPORT = D3D10_FORMAT_SUPPORT(256i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_FORMAT_SUPPORT_SHADER_SAMPLE: D3D10_FORMAT_SUPPORT = D3D10_FORMAT_SUPPORT(512i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON: D3D10_FORMAT_SUPPORT = D3D10_FORMAT_SUPPORT(1024i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_FORMAT_SUPPORT_SHADER_SAMPLE_MONO_TEXT: D3D10_FORMAT_SUPPORT = D3D10_FORMAT_SUPPORT(2048i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_FORMAT_SUPPORT_SO_BUFFER: D3D10_FORMAT_SUPPORT = D3D10_FORMAT_SUPPORT(8i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_FORMAT_SUPPORT_TEXTURE1D: D3D10_FORMAT_SUPPORT = D3D10_FORMAT_SUPPORT(16i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_FORMAT_SUPPORT_TEXTURE2D: D3D10_FORMAT_SUPPORT = D3D10_FORMAT_SUPPORT(32i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_FORMAT_SUPPORT_TEXTURE3D: D3D10_FORMAT_SUPPORT = D3D10_FORMAT_SUPPORT(64i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_FORMAT_SUPPORT_TEXTURECUBE: D3D10_FORMAT_SUPPORT = D3D10_FORMAT_SUPPORT(128i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_FTOI_INSTRUCTION_MAX_INPUT: f32 = 2147483600f32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_FTOI_INSTRUCTION_MIN_INPUT: f32 = -2147483600f32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_FTOU_INSTRUCTION_MAX_INPUT: f32 = 4294967300f32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_FTOU_INSTRUCTION_MIN_INPUT: f32 = 0f32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_GS_INPUT_PRIM_CONST_REGISTER_COMPONENTS: u32 = 1u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_GS_INPUT_PRIM_CONST_REGISTER_COMPONENT_BIT_COUNT: u32 = 32u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_GS_INPUT_PRIM_CONST_REGISTER_COUNT: u32 = 1u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_GS_INPUT_PRIM_CONST_REGISTER_READS_PER_INST: u32 = 2u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_GS_INPUT_PRIM_CONST_REGISTER_READ_PORTS: u32 = 1u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_GS_INPUT_REGISTER_COMPONENTS: u32 = 4u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_GS_INPUT_REGISTER_COMPONENT_BIT_COUNT: u32 = 32u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_GS_INPUT_REGISTER_COUNT: u32 = 16u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_GS_INPUT_REGISTER_READS_PER_INST: u32 = 2u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_GS_INPUT_REGISTER_READ_PORTS: u32 = 1u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_GS_INPUT_REGISTER_VERTICES: u32 = 6u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_GS_OUTPUT_ELEMENTS: u32 = 32u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_GS_OUTPUT_REGISTER_COMPONENTS: u32 = 4u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_GS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT: u32 = 32u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_GS_OUTPUT_REGISTER_COUNT: u32 = 32u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES: u32 = 0u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_IA_DEFAULT_PRIMITIVE_TOPOLOGY: u32 = 0u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES: u32 = 0u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_IA_INDEX_INPUT_RESOURCE_SLOT_COUNT: u32 = 1u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_IA_INSTANCE_ID_BIT_COUNT: u32 = 32u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_IA_INTEGER_ARITHMETIC_BIT_COUNT: u32 = 32u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_IA_PRIMITIVE_ID_BIT_COUNT: u32 = 32u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_IA_VERTEX_ID_BIT_COUNT: u32 = 32u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT: u32 = 16u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS: u32 = 64u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT: u32 = 16u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_INFOQUEUE_STORAGE_FILTER_OVERRIDE: ::windows_core::PCWSTR = ::windows_core::w!("InfoQueueStorageFilterOverride");
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_INFO_QUEUE_DEFAULT_MESSAGE_COUNT_LIMIT: u32 = 1024u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_INPUT_PER_INSTANCE_DATA: D3D10_INPUT_CLASSIFICATION = D3D10_INPUT_CLASSIFICATION(1i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_INPUT_PER_VERTEX_DATA: D3D10_INPUT_CLASSIFICATION = D3D10_INPUT_CLASSIFICATION(0i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_INTEGER_DIVIDE_BY_ZERO_QUOTIENT: u32 = 4294967295u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_INTEGER_DIVIDE_BY_ZERO_REMAINDER: u32 = 4294967295u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_LINEAR_GAMMA: f32 = 1f32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MAG_FILTER_SHIFT: u32 = 2u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MAP_FLAG_DO_NOT_WAIT: D3D10_MAP_FLAG = D3D10_MAP_FLAG(1048576i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MAP_READ: D3D10_MAP = D3D10_MAP(1i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MAP_READ_WRITE: D3D10_MAP = D3D10_MAP(3i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MAP_WRITE: D3D10_MAP = D3D10_MAP(2i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MAP_WRITE_DISCARD: D3D10_MAP = D3D10_MAP(4i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MAP_WRITE_NO_OVERWRITE: D3D10_MAP = D3D10_MAP(5i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MAX_BORDER_COLOR_COMPONENT: f32 = 1f32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MAX_DEPTH: f32 = 1f32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MAX_MAXANISOTROPY: u32 = 16u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MAX_MULTISAMPLE_SAMPLE_COUNT: u32 = 32u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MAX_POSITION_VALUE: f32 = 34028236000000000000000000000000000f32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MAX_TEXTURE_DIMENSION_2_TO_EXP: u32 = 17u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_CATEGORY_APPLICATION_DEFINED: D3D10_MESSAGE_CATEGORY = D3D10_MESSAGE_CATEGORY(0i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_CATEGORY_CLEANUP: D3D10_MESSAGE_CATEGORY = D3D10_MESSAGE_CATEGORY(3i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_CATEGORY_COMPILATION: D3D10_MESSAGE_CATEGORY = D3D10_MESSAGE_CATEGORY(4i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_CATEGORY_EXECUTION: D3D10_MESSAGE_CATEGORY = D3D10_MESSAGE_CATEGORY(9i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_CATEGORY_INITIALIZATION: D3D10_MESSAGE_CATEGORY = D3D10_MESSAGE_CATEGORY(2i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_CATEGORY_MISCELLANEOUS: D3D10_MESSAGE_CATEGORY = D3D10_MESSAGE_CATEGORY(1i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_CATEGORY_RESOURCE_MANIPULATION: D3D10_MESSAGE_CATEGORY = D3D10_MESSAGE_CATEGORY(8i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_CATEGORY_SHADER: D3D10_MESSAGE_CATEGORY = D3D10_MESSAGE_CATEGORY(10i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_CATEGORY_STATE_CREATION: D3D10_MESSAGE_CATEGORY = D3D10_MESSAGE_CATEGORY(5i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_CATEGORY_STATE_GETTING: D3D10_MESSAGE_CATEGORY = D3D10_MESSAGE_CATEGORY(7i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_CATEGORY_STATE_SETTING: D3D10_MESSAGE_CATEGORY = D3D10_MESSAGE_CATEGORY(6i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_BLENDSTATE_GETDESC_LEGACY: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(392i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_BUFFER_MAP_ALREADYMAPPED: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(297i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_BUFFER_MAP_DEVICEREMOVED_RETURN: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(298i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_BUFFER_MAP_INVALIDFLAGS: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(296i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_BUFFER_MAP_INVALIDMAPTYPE: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(295i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_BUFFER_UNMAP_NOTMAPPED: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(299i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CHECKCOUNTER_OUTOFRANGE_COUNTER: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(402i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CHECKCOUNTER_UNSUPPORTED_WELLKNOWN_COUNTER: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(403i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CHECKFORMATSUPPORT_FORMAT_DEPRECATED: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(321i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CHECKMULTISAMPLEQUALITYLEVELS_FORMAT_DEPRECATED: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(322i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CLEARDEPTHSTENCILVIEW_DENORMFLUSH: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(262i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CLEARDEPTHSTENCILVIEW_INVALID: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(263i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CLEARRENDERTARGETVIEW_DENORMFLUSH: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(261i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_COPYRESOURCE_INVALIDDESTINATIONSTATE: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(285i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_COPYRESOURCE_INVALIDSOURCE: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(284i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_COPYRESOURCE_INVALIDSOURCESTATE: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(286i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_COPYRESOURCE_NO_3D_MISMATCHED_UPDATES: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(1048637i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_COPYRESOURCE_NO_TEXTURE_3D_READBACK: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(1048597i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_COPYRESOURCE_NO_TEXTURE_ONLY_READBACK: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(1048598i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_COPYRESOURCE_ONLY_TEXTURE_2D_WITHIN_GPU_MEMORY: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(1048596i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_COPYSUBRESOURCEREGION_INVALIDDESTINATIONSTATE: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(282i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_COPYSUBRESOURCEREGION_INVALIDDESTINATIONSUBRESOURCE: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(278i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_COPYSUBRESOURCEREGION_INVALIDSOURCE: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(281i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_COPYSUBRESOURCEREGION_INVALIDSOURCEBOX: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(280i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_COPYSUBRESOURCEREGION_INVALIDSOURCESTATE: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(283i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_COPYSUBRESOURCEREGION_INVALIDSOURCESUBRESOURCE: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(279i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CORRUPTED_MULTITHREADING: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(28i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CORRUPTED_PARAMETER1: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(13i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CORRUPTED_PARAMETER10: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(22i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CORRUPTED_PARAMETER11: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(23i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CORRUPTED_PARAMETER12: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(24i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CORRUPTED_PARAMETER13: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(25i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CORRUPTED_PARAMETER14: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(26i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CORRUPTED_PARAMETER15: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(27i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CORRUPTED_PARAMETER2: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(14i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CORRUPTED_PARAMETER3: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(15i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CORRUPTED_PARAMETER4: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(16i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CORRUPTED_PARAMETER5: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(17i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CORRUPTED_PARAMETER6: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(18i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CORRUPTED_PARAMETER7: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(19i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CORRUPTED_PARAMETER8: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(20i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CORRUPTED_PARAMETER9: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(21i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CORRUPTED_THIS: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(12i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATEBLENDSTATE_INVALIDBLENDOP: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(214i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATEBLENDSTATE_INVALIDBLENDOPALPHA: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(217i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATEBLENDSTATE_INVALIDDESTBLEND: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(213i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATEBLENDSTATE_INVALIDDESTBLENDALPHA: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(216i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATEBLENDSTATE_INVALIDRENDERTARGETWRITEMASK: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(218i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATEBLENDSTATE_INVALIDSRCBLEND: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(212i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATEBLENDSTATE_INVALIDSRCBLENDALPHA: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(215i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATEBLENDSTATE_NO_ALPHA_TO_COVERAGE: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(1048600i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATEBLENDSTATE_NO_INDEPENDENT_BLEND_ENABLE: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(1048612i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATEBLENDSTATE_NO_INDEPENDENT_WRITE_MASKS: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(1048613i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATEBLENDSTATE_NO_MRT_BLEND: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(1048623i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATEBLENDSTATE_NO_SEPARATE_ALPHA_BLEND: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(1048622i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATEBLENDSTATE_NULLDESC: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(220i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATEBLENDSTATE_OPERATION_NOT_SUPPORTED: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(1048624i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATEBLENDSTATE_TOOMANYOBJECTS: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(219i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATEBUFFER_INVALIDARG_RETURN: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(69i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATEBUFFER_INVALIDBINDFLAGS: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(64i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATEBUFFER_INVALIDCONSTANTBUFFERBINDINGS: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(72i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATEBUFFER_INVALIDCPUACCESSFLAGS: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(63i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATEBUFFER_INVALIDDIMENSIONS: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(66i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATEBUFFER_INVALIDINITIALDATA: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(65i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATEBUFFER_INVALIDMIPLEVELS: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(67i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATEBUFFER_INVALIDMISCFLAGS: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(68i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATEBUFFER_INVALIDSAMPLES: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(58i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATEBUFFER_LARGEALLOCATION: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(73i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATEBUFFER_NULLDESC: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(71i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATEBUFFER_OUTOFMEMORY_RETURN: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(70i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATEBUFFER_UNRECOGNIZEDBINDFLAGS: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(60i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATEBUFFER_UNRECOGNIZEDCPUACCESSFLAGS: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(61i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATEBUFFER_UNRECOGNIZEDFORMAT: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(57i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATEBUFFER_UNRECOGNIZEDMISCFLAGS: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(62i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATEBUFFER_UNRECOGNIZEDUSAGE: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(59i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATECOUNTER_NONEXCLUSIVE_RETURN: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(400i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATECOUNTER_NULLDESC: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(401i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATECOUNTER_OUTOFMEMORY_RETURN: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(399i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATECOUNTER_OUTOFRANGE_COUNTER: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(396i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATECOUNTER_SIMULTANEOUS_ACTIVE_COUNTERS_EXHAUSTED: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(397i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATECOUNTER_UNSUPPORTED_WELLKNOWN_COUNTER: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(398i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDBACKFACESTENCILFAILOP: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(206i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDBACKFACESTENCILFUNC: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(209i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDBACKFACESTENCILPASSOP: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(208i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDBACKFACESTENCILZFAILOP: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(207i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDDEPTHFUNC: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(201i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDDEPTHWRITEMASK: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(200i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDFRONTFACESTENCILFAILOP: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(202i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDFRONTFACESTENCILFUNC: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(205i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDFRONTFACESTENCILPASSOP: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(204i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDFRONTFACESTENCILZFAILOP: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(203i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_NULLDESC: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(211i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_STENCIL_NO_TWO_SIDED: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(1048577i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_TOOMANYOBJECTS: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(210i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDARG_RETURN: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(148i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDDESC: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(143i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDDIMENSIONS: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(145i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDFORMAT: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(144i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDRESOURCE: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(146i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_OUTOFMEMORY_RETURN: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(149i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_TOOMANYOBJECTS: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(147i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_UNRECOGNIZEDFORMAT: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(142i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_CANTHAVEONLYGAPS: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(188i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_DECLTOOCOMPLEX: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(189i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_EXPECTEDDECL: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(177i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDCOMPONENTCOUNT: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(181i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDGAPDEFINITION: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(183i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDNUMENTRIES: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(174i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDOUTPUTSLOT: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(179i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDOUTPUTSTREAMSTRIDE: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(185i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSHADERBYTECODE: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(172i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSHADERTYPE: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(173i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSTARTCOMPONENTANDCOMPONENTCOUNT: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(182i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_MASKMISMATCH: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(187i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_MISSINGOUTPUTSIGNATURE: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(190i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_MISSINGSEMANTIC: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(186i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_ONLYONEELEMENTPERSLOT: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(180i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_OUTOFMEMORY: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(171i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_OUTPUTSLOT0EXPECTED: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(178i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_OUTPUTSTREAMSTRIDEUNUSED: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(175i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_REPEATEDOUTPUT: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(184i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_TRAILING_DIGIT_IN_SEMANTIC: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(386i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_UNEXPECTEDDECL: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(176i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATEGEOMETRYSHADER_INVALIDSHADERBYTECODE: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(169i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATEGEOMETRYSHADER_INVALIDSHADERTYPE: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(170i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATEGEOMETRYSHADER_OUTOFMEMORY: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(168i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_DUPLICATESEMANTIC: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(160i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_EMPTY_LAYOUT: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(420i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_INCOMPATIBLEFORMAT: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(153i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDALIGNMENT: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(159i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDFORMAT: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(152i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDINPUTSLOTCLASS: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(155i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDSLOT: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(154i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDSLOTCLASSCHANGE: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(157i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDSTEPRATECHANGE: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(158i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_MISSINGELEMENT: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(163i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_NULLDESC: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(164i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_NULLSEMANTIC: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(162i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_OUTOFMEMORY: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(150i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_STEPRATESLOTCLASSMISMATCH: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(156i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_TOOMANYELEMENTS: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(151i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_TRAILING_DIGIT_IN_SEMANTIC: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(385i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_TYPE_MISMATCH: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(391i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_UNPARSEABLEINPUTSIGNATURE: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(161i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_UNSUPPORTED_FORMAT: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(1048599i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATEPIXELSHADER_INVALIDSHADERBYTECODE: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(192i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATEPIXELSHADER_INVALIDSHADERTYPE: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(193i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATEPIXELSHADER_OUTOFMEMORY: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(191i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATEPREDICATE_OUTOFMEMORY_RETURN: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(395i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATEQUERYORPREDICATE_INVALIDMISCFLAGS: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(233i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATEQUERYORPREDICATE_INVALIDQUERY: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(232i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATEQUERYORPREDICATE_NULLDESC: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(235i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATEQUERYORPREDICATE_UNEXPECTEDMISCFLAG: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(234i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATEQUERY_OUTOFMEMORY_RETURN: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(394i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATERASTERIZERSTATE_DepthBiasClamp_NOT_SUPPORTED: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(1048578i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATERASTERIZERSTATE_DepthClipEnable_MUST_BE_TRUE: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(1048601i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDCULLMODE: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(195i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDDEPTHBIASCLAMP: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(196i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDFILLMODE: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(194i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDSLOPESCALEDDEPTHBIAS: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(197i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATERASTERIZERSTATE_NULLDESC: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(199i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATERASTERIZERSTATE_TOOMANYOBJECTS: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(198i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDARG_RETURN: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(140i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDDESC: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(135i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDDIMENSIONS: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(137i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDFORMAT: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(136i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDRESOURCE: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(138i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATERENDERTARGETVIEW_OUTOFMEMORY_RETURN: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(141i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATERENDERTARGETVIEW_TOOMANYOBJECTS: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(139i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATERENDERTARGETVIEW_UNRECOGNIZEDFORMAT: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(133i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATERENDERTARGETVIEW_UNSUPPORTEDFORMAT: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(134i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATERESOURCE_DIMENSION_EXCEEDS_FEATURE_LEVEL_DEFINITION: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(1048630i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATERESOURCE_DIMENSION_OUT_OF_RANGE: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(1048588i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATERESOURCE_DXGI_FORMAT_R8G8B8A8_CANNOT_BE_SHARED: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(1048617i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATERESOURCE_MSAA_PRECLUDES_SHADER_RESOURCE: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(1048610i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATERESOURCE_NON_POW_2_MIPMAP: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(1048634i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATERESOURCE_NOT_BINDABLE_AS_RENDER_TARGET: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(1048608i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATERESOURCE_NOT_BINDABLE_AS_SHADER_RESOURCE: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(1048589i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATERESOURCE_NO_ARRAYS: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(1048585i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATERESOURCE_NO_AUTOGEN_FOR_VOLUMES: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(1048616i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATERESOURCE_NO_DWORD_INDEX_BUFFER: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(1048609i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATERESOURCE_NO_STREAM_OUT: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(1048614i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATERESOURCE_NO_TEXTURE_1D: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(1048587i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATERESOURCE_NO_VB_AND_IB_BIND: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(1048586i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATERESOURCE_ONLY_SINGLE_MIP_LEVEL_DEPTH_STENCIL_SUPPORTED: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(1048631i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATERESOURCE_ONLY_VB_IB_FOR_BUFFERS: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(1048615i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATERESOURCE_PRESENTATION_PRECLUDES_SHADER_RESOURCE: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(1048611i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATESAMPLERSTATE_BORDER_NOT_SUPPORTED: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(1048635i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATESAMPLERSTATE_BORDER_OUT_OF_RANGE: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(1048581i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATESAMPLERSTATE_EXCESSIVE_ANISOTROPY: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(1048580i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDADDRESSU: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(222i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDADDRESSV: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(223i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDADDRESSW: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(224i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDCOMPARISONFUNC: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(227i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDFILTER: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(221i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDMAXANISOTROPY: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(226i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDMAXLOD: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(229i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDMINLOD: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(228i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDMIPLODBIAS: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(225i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATESAMPLERSTATE_MAXLOD_MUST_BE_FLT_MAX: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(1048605i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATESAMPLERSTATE_MINLOD_MUST_NOT_BE_FRACTIONAL: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(1048604i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATESAMPLERSTATE_NO_COMPARISON_SUPPORT: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(1048579i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATESAMPLERSTATE_NO_MIRRORONCE: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(1048625i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATESAMPLERSTATE_NULLDESC: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(231i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATESAMPLERSTATE_TOOMANYOBJECTS: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(230i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATESHADERRESOURCEVIEW_CUBES_MUST_HAVE_6_SIDES: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(1048607i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATESHADERRESOURCEVIEW_FIRSTARRAYSLICE_MUST_BE_ZERO: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(1048606i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDARG_RETURN: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(131i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDDESC: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(126i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDDIMENSIONS: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(128i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDFORMAT: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(127i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDRESOURCE: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(129i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATESHADERRESOURCEVIEW_MUST_USE_LOWEST_LOD: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(1048603i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATESHADERRESOURCEVIEW_OUTOFMEMORY_RETURN: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(132i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATESHADERRESOURCEVIEW_TOOMANYOBJECTS: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(130i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATESHADERRESOURCEVIEW_UNRECOGNIZEDFORMAT: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(125i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATETEXTURE1D_INVALIDARG_RETURN: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(87i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATETEXTURE1D_INVALIDBINDFLAGS: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(82i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATETEXTURE1D_INVALIDCPUACCESSFLAGS: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(81i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATETEXTURE1D_INVALIDDIMENSIONS: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(84i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATETEXTURE1D_INVALIDINITIALDATA: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(83i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATETEXTURE1D_INVALIDMIPLEVELS: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(85i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATETEXTURE1D_INVALIDMISCFLAGS: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(86i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATETEXTURE1D_INVALIDSAMPLES: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(76i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATETEXTURE1D_LARGEALLOCATION: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(90i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATETEXTURE1D_NULLDESC: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(89i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATETEXTURE1D_OUTOFMEMORY_RETURN: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(88i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATETEXTURE1D_UNRECOGNIZEDBINDFLAGS: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(78i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATETEXTURE1D_UNRECOGNIZEDCPUACCESSFLAGS: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(79i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATETEXTURE1D_UNRECOGNIZEDFORMAT: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(74i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATETEXTURE1D_UNRECOGNIZEDMISCFLAGS: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(80i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATETEXTURE1D_UNRECOGNIZEDUSAGE: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(77i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATETEXTURE1D_UNSUPPORTEDFORMAT: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(75i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATETEXTURE2D_INVALIDARG_RETURN: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(104i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATETEXTURE2D_INVALIDBINDFLAGS: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(99i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATETEXTURE2D_INVALIDCPUACCESSFLAGS: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(98i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATETEXTURE2D_INVALIDDIMENSIONS: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(101i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATETEXTURE2D_INVALIDINITIALDATA: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(100i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATETEXTURE2D_INVALIDMIPLEVELS: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(102i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATETEXTURE2D_INVALIDMISCFLAGS: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(103i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATETEXTURE2D_INVALIDSAMPLES: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(93i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATETEXTURE2D_LARGEALLOCATION: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(107i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATETEXTURE2D_NULLDESC: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(106i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATETEXTURE2D_OUTOFMEMORY_RETURN: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(105i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATETEXTURE2D_UNRECOGNIZEDBINDFLAGS: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(95i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATETEXTURE2D_UNRECOGNIZEDCPUACCESSFLAGS: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(96i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATETEXTURE2D_UNRECOGNIZEDFORMAT: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(91i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATETEXTURE2D_UNRECOGNIZEDMISCFLAGS: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(97i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATETEXTURE2D_UNRECOGNIZEDUSAGE: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(94i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATETEXTURE2D_UNSUPPORTEDFORMAT: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(92i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATETEXTURE3D_INVALIDARG_RETURN: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(121i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATETEXTURE3D_INVALIDBINDFLAGS: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(116i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATETEXTURE3D_INVALIDCPUACCESSFLAGS: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(115i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATETEXTURE3D_INVALIDDIMENSIONS: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(118i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATETEXTURE3D_INVALIDINITIALDATA: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(117i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATETEXTURE3D_INVALIDMIPLEVELS: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(119i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATETEXTURE3D_INVALIDMISCFLAGS: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(120i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATETEXTURE3D_INVALIDSAMPLES: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(110i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATETEXTURE3D_LARGEALLOCATION: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(124i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATETEXTURE3D_NULLDESC: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(123i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATETEXTURE3D_OUTOFMEMORY_RETURN: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(122i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATETEXTURE3D_UNRECOGNIZEDBINDFLAGS: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(112i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATETEXTURE3D_UNRECOGNIZEDCPUACCESSFLAGS: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(113i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATETEXTURE3D_UNRECOGNIZEDFORMAT: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(108i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATETEXTURE3D_UNRECOGNIZEDMISCFLAGS: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(114i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATETEXTURE3D_UNRECOGNIZEDUSAGE: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(111i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATETEXTURE3D_UNSUPPORTEDFORMAT: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(109i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATEVERTEXSHADER_INVALIDSHADERBYTECODE: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(166i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATEVERTEXSHADER_INVALIDSHADERTYPE: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(167i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_CREATEVERTEXSHADER_OUTOFMEMORY: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(165i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_D3D10L9_MESSAGES_END: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(1048638i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_D3D10L9_MESSAGES_START: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(1048576i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_D3D10_MESSAGES_END: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(443i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_DEVICE_DRAWINDEXEDINSTANCED_INDEXPOS_OVERFLOW: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(340i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_DEVICE_DRAWINDEXEDINSTANCED_INSTANCEPOS_OVERFLOW: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(339i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_DEVICE_DRAWINDEXED_INDEXPOS_OVERFLOW: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(336i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_DEVICE_DRAWINSTANCED_INSTANCEPOS_OVERFLOW: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(338i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_DEVICE_DRAWINSTANCED_VERTEXPOS_OVERFLOW: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(337i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_DEVICE_DRAW_BOUND_RESOURCE_MAPPED: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(364i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_DEVICE_DRAW_CONSTANT_BUFFER_NOT_SET: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(350i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_DEVICE_DRAW_CONSTANT_BUFFER_TOO_SMALL: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(351i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_DEVICE_DRAW_GS_INPUT_PRIMITIVE_MISMATCH: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(360i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_DEVICE_DRAW_INDEX_BUFFER_FORMAT_INVALID: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(358i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_DEVICE_DRAW_INDEX_BUFFER_NOT_SET: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(357i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_DEVICE_DRAW_INDEX_BUFFER_TOO_SMALL: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(359i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_DEVICE_DRAW_INDEX_OFFSET_UNALIGNED: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(368i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_DEVICE_DRAW_INPUTLAYOUT_NOT_SET: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(349i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_DEVICE_DRAW_INVALID_PRIMITIVETOPOLOGY: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(365i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_DEVICE_DRAW_INVALID_USE_OF_CENTER_MULTISAMPLE_PATTERN: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(417i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_DEVICE_DRAW_OM_DUAL_SOURCE_BLENDING_CAN_ONLY_HAVE_RENDER_TARGET_0: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(377i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_DEVICE_DRAW_OM_RENDER_TARGET_DOES_NOT_SUPPORT_BLENDING: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(376i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_DEVICE_DRAW_OUTPUT_STREAM_NOT_SET: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(363i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_DEVICE_DRAW_OUTPUT_STREAM_OFFSET_UNALIGNED: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(369i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_DEVICE_DRAW_POSITION_NOT_PRESENT: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(362i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_DEVICE_DRAW_PS_OUTPUT_TYPE_MISMATCH: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(415i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_DEVICE_DRAW_RESOURCE_FORMAT_GATHER_UNSUPPORTED: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(416i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_DEVICE_DRAW_RESOURCE_FORMAT_LD_UNSUPPORTED: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(370i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_DEVICE_DRAW_RESOURCE_FORMAT_SAMPLE_C_UNSUPPORTED: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(372i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_DEVICE_DRAW_RESOURCE_FORMAT_SAMPLE_UNSUPPORTED: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(371i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_DEVICE_DRAW_RESOURCE_MULTISAMPLE_UNSUPPORTED: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(373i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_DEVICE_DRAW_RESOURCE_RETURN_TYPE_MISMATCH: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(361i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_DEVICE_DRAW_RESOURCE_SAMPLE_COUNT_MISMATCH: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(421i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_DEVICE_DRAW_SAMPLER_MISMATCH: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(390i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_DEVICE_DRAW_SAMPLER_NOT_SET: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(352i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_DEVICE_DRAW_SHADERRESOURCEVIEW_NOT_SET: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(353i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_DEVICE_DRAW_SO_STRIDE_LARGER_THAN_BUFFER: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(375i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_DEVICE_DRAW_SO_TARGETS_BOUND_WITHOUT_SOURCE: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(374i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_DEVICE_DRAW_VERTEXPOS_OVERFLOW: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(335i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_DEVICE_DRAW_VERTEX_BUFFER_NOT_SET: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(348i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_DEVICE_DRAW_VERTEX_BUFFER_STRIDE_TOO_SMALL: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(355i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_DEVICE_DRAW_VERTEX_BUFFER_TOO_SMALL: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(356i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_DEVICE_DRAW_VERTEX_OFFSET_UNALIGNED: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(366i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_DEVICE_DRAW_VERTEX_SHADER_NOT_SET: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(341i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_DEVICE_DRAW_VERTEX_STRIDE_UNALIGNED: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(367i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_DEVICE_DRAW_VIEWPORT_NOT_SET: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(384i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_DEVICE_DRAW_VIEW_DIMENSION_MISMATCH: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(354i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_DEVICE_GENERATEMIPS_RESOURCE_INVALID: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(277i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_DEVICE_GSGETCONSTANTBUFFERS_BUFFERS_EMPTY: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(269i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_DEVICE_GSGETSAMPLERS_SAMPLERS_EMPTY: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(270i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_DEVICE_GSGETSHADERRESOURCES_VIEWS_EMPTY: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(268i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_DEVICE_GSSETCONSTANTBUFFERS_BUFFERS_EMPTY: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(251i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_DEVICE_GSSETCONSTANTBUFFERS_HAZARD: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(6i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_DEVICE_GSSETSAMPLERS_SAMPLERS_EMPTY: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(252i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_DEVICE_GSSETSHADERRESOURCES_HAZARD: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(5i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_DEVICE_GSSETSHADERRESOURCES_VIEWS_EMPTY: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(249i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_DEVICE_IAGETVERTEXBUFFERS_BUFFERS_EMPTY: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(264i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_DEVICE_IASETINDEXBUFFER_FORMAT_INVALID: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(242i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_DEVICE_IASETINDEXBUFFER_HAZARD: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(2i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_DEVICE_IASETINDEXBUFFER_OFFSET_TOO_LARGE: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(243i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_DEVICE_IASETINDEXBUFFER_OFFSET_UNALIGNED: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(244i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_DEVICE_IASETPRIMITIVETOPOLOGY_ADJACENCY_UNSUPPORTED: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(1048594i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_DEVICE_IASETPRIMITIVETOPOLOGY_TOPOLOGY_UNDEFINED: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(237i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_DEVICE_IASETPRIMITIVETOPOLOGY_TOPOLOGY_UNRECOGNIZED: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(236i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_DEVICE_IASETVERTEXBUFFERS_BUFFERS_EMPTY: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(240i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_DEVICE_IASETVERTEXBUFFERS_HAZARD: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(1i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_DEVICE_IASETVERTEXBUFFERS_INVALIDRANGE: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(419i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_DEVICE_IASETVERTEXBUFFERS_OFFSET_TOO_LARGE: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(239i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_DEVICE_IASETVERTEXBUFFERS_STRIDE_TOO_LARGE: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(418i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_DEVICE_OMSETRENDERTARGETS_HAZARD: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(9i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_DEVICE_OPEN_SHARED_RESOURCE_BADINTERFACE_RETURN: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(383i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_DEVICE_OPEN_SHARED_RESOURCE_INVALIDARG_RETURN: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(381i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_DEVICE_OPEN_SHARED_RESOURCE_OUTOFMEMORY_RETURN: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(382i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_DEVICE_PSGETCONSTANTBUFFERS_BUFFERS_EMPTY: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(273i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_DEVICE_PSGETSAMPLERS_SAMPLERS_EMPTY: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(274i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_DEVICE_PSGETSHADERRESOURCES_VIEWS_EMPTY: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(272i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_DEVICE_PSSETCONSTANTBUFFERS_BUFFERS_EMPTY: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(257i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_DEVICE_PSSETCONSTANTBUFFERS_HAZARD: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(8i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_DEVICE_PSSETSAMPLERS_SAMPLERS_EMPTY: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(258i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_DEVICE_PSSETSHADERRESOURCES_HAZARD: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(7i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_DEVICE_PSSETSHADERRESOURCES_VIEWS_EMPTY: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(255i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_DEVICE_REMOVAL_PROCESS_AT_FAULT: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(378i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_DEVICE_REMOVAL_PROCESS_NOT_AT_FAULT: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(380i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_DEVICE_REMOVAL_PROCESS_POSSIBLY_AT_FAULT: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(379i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_DEVICE_RESOLVESUBRESOURCE_DESTINATION_INVALID: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(290i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_DEVICE_RESOLVESUBRESOURCE_DESTINATION_SUBRESOURCE_INVALID: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(291i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_DEVICE_RESOLVESUBRESOURCE_FORMAT_INVALID: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(294i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_DEVICE_RESOLVESUBRESOURCE_SOURCE_INVALID: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(292i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_DEVICE_RESOLVESUBRESOURCE_SOURCE_SUBRESOURCE_INVALID: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(293i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_DEVICE_RSGETSCISSORRECTS_RECTS_EMPTY: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(276i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_DEVICE_RSGETVIEWPORTS_VIEWPORTS_EMPTY: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(275i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_DEVICE_RSSETSCISSORRECTS_INVALIDSCISSOR: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(260i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_DEVICE_RSSETSCISSORRECTS_NEGATIVESCISSOR: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(1048632i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_DEVICE_RSSETSCISSORRECTS_TOO_MANY_SCISSORS: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(1048595i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_DEVICE_RSSETVIEWPORTS_DENORMFLUSH: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(387i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_DEVICE_RSSETVIEWPORTS_INVALIDVIEWPORT: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(259i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_DEVICE_RSSETVIEWPORTS_TOO_MANY_VIEWPORTS: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(1048593i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_DEVICE_SETTEXTFILTERSIZE_INVALIDDIMENSIONS: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(389i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_DEVICE_SHADER_LINKAGE_COMPONENTTYPE: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(344i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_DEVICE_SHADER_LINKAGE_NEVERWRITTEN_ALWAYSREADS: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(347i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_DEVICE_SHADER_LINKAGE_REGISTERINDEX: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(343i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_DEVICE_SHADER_LINKAGE_REGISTERMASK: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(345i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_DEVICE_SHADER_LINKAGE_SEMANTICNAME_NOT_FOUND: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(342i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_DEVICE_SHADER_LINKAGE_SYSTEMVALUE: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(346i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_DEVICE_SOGETTARGETS_BUFFERS_EMPTY: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(271i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_DEVICE_SOSETTARGETS_HAZARD: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(10i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_DEVICE_SOSETTARGETS_OFFSET_UNALIGNED: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(254i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_DEVICE_VSGETCONSTANTBUFFERS_BUFFERS_EMPTY: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(266i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_DEVICE_VSGETSAMPLERS_SAMPLERS_EMPTY: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(267i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_DEVICE_VSGETSHADERRESOURCES_VIEWS_EMPTY: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(265i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_DEVICE_VSSETCONSTANTBUFFERS_BUFFERS_EMPTY: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(247i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_DEVICE_VSSETCONSTANTBUFFERS_HAZARD: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(4i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_DEVICE_VSSETSAMPLERS_SAMPLERS_EMPTY: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(248i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_DEVICE_VSSETSHADERRESOURCES_HAZARD: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(3i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_DEVICE_VSSETSHADERRESOURCES_VIEWS_EMPTY: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(245i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_DRAWINDEXEDINSTANCED_NOT_SUPPORTED_BELOW_9_3: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(1048627i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_DRAWINDEXED_POINTLIST_UNSUPPORTED: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(1048628i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_DRAWINDEXED_STARTINDEXLOCATION_MUST_BE_POSITIVE: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(1048602i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_DRAWINSTANCED_NOT_SUPPORTED: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(1048626i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_GEOMETRY_SHADER_NOT_SUPPORTED: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(1048619i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_GETPRIVATEDATA_MOREDATA: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(51i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_GSSETCONSTANTBUFFERS_INVALIDBUFFER: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(250i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_GSSETCONSTANTBUFFERS_UNBINDDELETINGOBJECT: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(39i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_GSSETSAMPLERS_UNBINDDELETINGOBJECT: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(40i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_GSSETSHADERRESOURCES_UNBINDDELETINGOBJECT: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(38i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_GSSETSHADER_UNBINDDELETINGOBJECT: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(37i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_IASETINDEXBUFFER_INVALIDBUFFER: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(241i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_IASETINDEXBUFFER_UNBINDDELETINGOBJECT: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(32i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_IASETINPUTLAYOUT_UNBINDDELETINGOBJECT: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(30i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_IASETVERTEXBUFFERS_BAD_BUFFER_INDEX: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(1048592i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_IASETVERTEXBUFFERS_INVALIDBUFFER: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(238i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_IASETVERTEXBUFFERS_UNBINDDELETINGOBJECT: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(31i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_LIVE_BLENDSTATE: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(435i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_LIVE_BUFFER: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(423i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_LIVE_COUNTER: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(440i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_LIVE_DEPTHSTENCILSTATE: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(436i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_LIVE_DEPTHSTENCILVIEW: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(429i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_LIVE_DEVICE: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(441i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_LIVE_GEOMETRYSHADER: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(431i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_LIVE_INPUTLAYOUT: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(433i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_LIVE_OBJECT_SUMMARY: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(422i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_LIVE_PIXELSHADER: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(432i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_LIVE_PREDICATE: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(439i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_LIVE_QUERY: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(438i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_LIVE_RASTERIZERSTATE: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(437i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_LIVE_RENDERTARGETVIEW: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(428i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_LIVE_SAMPLER: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(434i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_LIVE_SHADERRESOURCEVIEW: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(427i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_LIVE_SWAPCHAIN: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(442i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_LIVE_TEXTURE1D: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(424i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_LIVE_TEXTURE2D: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(425i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_LIVE_TEXTURE3D: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(426i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_LIVE_VERTEXSHADER: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(430i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_MESSAGE_REPORTING_OUTOFMEMORY: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(29i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_OMSETBLENDSTATE_UNBINDDELETINGOBJECT: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(47i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_OMSETDEPTHSTENCILSTATE_UNBINDDELETINGOBJECT: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(48i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_OMSETRENDERTARGETS_INVALIDVIEW: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(388i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_OMSETRENDERTARGETS_NO_DIFFERING_BIT_DEPTHS: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(1048591i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_OMSETRENDERTARGETS_NO_SRGB_MRT: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(1048636i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_OMSETRENDERTARGETS_TOO_MANY_RENDER_TARGETS: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(1048590i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_OMSETRENDERTARGETS_UNBINDDELETINGOBJECT: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(49i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_PREDICATE_BEGIN_DURING_PREDICATION: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(406i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_PREDICATE_END_DURING_PREDICATION: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(409i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_PSSETCONSTANTBUFFERS_INVALIDBUFFER: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(256i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_PSSETCONSTANTBUFFERS_UNBINDDELETINGOBJECT: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(44i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_PSSETSAMPLERS_TOO_MANY_SAMPLERS: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(1048584i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_PSSETSAMPLERS_UNBINDDELETINGOBJECT: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(45i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_PSSETSHADERRESOURCES_UNBINDDELETINGOBJECT: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(43i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_PSSETSHADER_UNBINDDELETINGOBJECT: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(42i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_QUERY_BEGIN_ABANDONING_PREVIOUS_RESULTS: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(408i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_QUERY_BEGIN_DUPLICATE: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(407i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_QUERY_BEGIN_UNSUPPORTED: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(405i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_QUERY_END_ABANDONING_PREVIOUS_RESULTS: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(410i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_QUERY_END_WITHOUT_BEGIN: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(411i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_QUERY_GETDATA_INVALID_CALL: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(414i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_QUERY_GETDATA_INVALID_DATASIZE: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(412i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_QUERY_GETDATA_INVALID_FLAGS: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(413i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_REF_ACCESSING_INDEXABLE_TEMP_OUT_OF_RANGE: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(331i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_REF_HARDWARE_EXCEPTION: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(330i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_REF_INFO: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(334i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_REF_KMDRIVER_EXCEPTION: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(329i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_REF_OUT_OF_MEMORY: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(333i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_REF_PROBLEM_PARSING_SHADER: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(332i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_REF_SIMULATING_INFINITELY_FAST_HARDWARE: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(326i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_REF_THREADING_MODE: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(327i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_REF_UMDRIVER_EXCEPTION: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(328i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_RSSETSTATE_UNBINDDELETINGOBJECT: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(46i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_SETBLENDSTATE_SAMPLE_MASK_CANNOT_BE_ZERO: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(1048629i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_SETEXCEPTIONMODE_DEVICEREMOVED_RETURN: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(325i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_SETEXCEPTIONMODE_INVALIDARG_RETURN: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(324i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_SETEXCEPTIONMODE_UNRECOGNIZEDFLAGS: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(323i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_SETPREDICATION_INVALID_PREDICATE_STATE: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(404i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_SETPREDICATION_UNBINDDELETINGOBJECT: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(50i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_SETPRIVATEDATA_CHANGINGPARAMS: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(55i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_SETPRIVATEDATA_INVALIDFLAGS: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(54i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_SETPRIVATEDATA_INVALIDFREEDATA: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(52i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_SETPRIVATEDATA_INVALIDIUNKNOWN: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(53i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_SETPRIVATEDATA_OUTOFMEMORY: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(56i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_SHADERRESOURCEVIEW_GETDESC_LEGACY: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(393i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_SLOT_ZERO_MUST_BE_D3D10_INPUT_PER_VERTEX_DATA: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(1048633i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_SOSETTARGETS_INVALIDBUFFER: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(253i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_SOSETTARGETS_UNBINDDELETINGOBJECT: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(41i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_STREAM_OUT_NOT_SUPPORTED: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(1048620i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_STRING_FROM_APPLICATION: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(11i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_TEXTURE1D_MAP_ALREADYMAPPED: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(303i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_TEXTURE1D_MAP_DEVICEREMOVED_RETURN: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(304i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_TEXTURE1D_MAP_INVALIDFLAGS: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(302i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_TEXTURE1D_MAP_INVALIDMAPTYPE: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(300i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_TEXTURE1D_MAP_INVALIDSUBRESOURCE: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(301i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_TEXTURE1D_UNMAP_INVALIDSUBRESOURCE: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(305i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_TEXTURE1D_UNMAP_NOTMAPPED: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(306i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_TEXTURE2D_MAP_ALREADYMAPPED: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(310i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_TEXTURE2D_MAP_DEVICEREMOVED_RETURN: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(311i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_TEXTURE2D_MAP_INVALIDFLAGS: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(309i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_TEXTURE2D_MAP_INVALIDMAPTYPE: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(307i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_TEXTURE2D_MAP_INVALIDSUBRESOURCE: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(308i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_TEXTURE2D_UNMAP_INVALIDSUBRESOURCE: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(312i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_TEXTURE2D_UNMAP_NOTMAPPED: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(313i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_TEXTURE3D_MAP_ALREADYMAPPED: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(317i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_TEXTURE3D_MAP_DEVICEREMOVED_RETURN: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(318i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_TEXTURE3D_MAP_INVALIDFLAGS: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(316i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_TEXTURE3D_MAP_INVALIDMAPTYPE: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(314i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_TEXTURE3D_MAP_INVALIDSUBRESOURCE: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(315i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_TEXTURE3D_UNMAP_INVALIDSUBRESOURCE: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(319i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_TEXTURE3D_UNMAP_NOTMAPPED: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(320i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_TEXT_FILTER_NOT_SUPPORTED: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(1048621i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_UNKNOWN: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(0i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_UPDATESUBRESOURCE_INVALIDDESTINATIONBOX: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(288i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_UPDATESUBRESOURCE_INVALIDDESTINATIONSTATE: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(289i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_UPDATESUBRESOURCE_INVALIDDESTINATIONSUBRESOURCE: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(287i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_VSSETCONSTANTBUFFERS_INVALIDBUFFER: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(246i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_VSSETCONSTANTBUFFERS_UNBINDDELETINGOBJECT: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(35i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_VSSETSAMPLERS_NOT_SUPPORTED: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(1048582i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_VSSETSAMPLERS_TOO_MANY_SAMPLERS: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(1048583i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_VSSETSAMPLERS_UNBINDDELETINGOBJECT: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(36i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_VSSETSHADERRESOURCES_UNBINDDELETINGOBJECT: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(34i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_VSSETSHADER_UNBINDDELETINGOBJECT: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(33i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_ID_VSSHADERRESOURCES_NOT_SUPPORTED: D3D10_MESSAGE_ID = D3D10_MESSAGE_ID(1048618i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_SEVERITY_CORRUPTION: D3D10_MESSAGE_SEVERITY = D3D10_MESSAGE_SEVERITY(0i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_SEVERITY_ERROR: D3D10_MESSAGE_SEVERITY = D3D10_MESSAGE_SEVERITY(1i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_SEVERITY_INFO: D3D10_MESSAGE_SEVERITY = D3D10_MESSAGE_SEVERITY(3i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_SEVERITY_MESSAGE: D3D10_MESSAGE_SEVERITY = D3D10_MESSAGE_SEVERITY(4i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MESSAGE_SEVERITY_WARNING: D3D10_MESSAGE_SEVERITY = D3D10_MESSAGE_SEVERITY(2i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MIN_BORDER_COLOR_COMPONENT: f32 = 0f32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MIN_DEPTH: f32 = 0f32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MIN_FILTER_SHIFT: u32 = 4u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MIN_MAXANISOTROPY: u32 = 0u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MIP_FILTER_SHIFT: u32 = 0u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MIP_LOD_BIAS_MAX: f32 = 15.99f32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MIP_LOD_BIAS_MIN: f32 = -16f32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MIP_LOD_FRACTIONAL_BIT_COUNT: u32 = 6u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MIP_LOD_RANGE_BIT_COUNT: u32 = 8u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MULTISAMPLE_ANTIALIAS_LINE_WIDTH: f32 = 1.4f32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MUTE_CATEGORY: ::windows_core::PCWSTR = ::windows_core::w!("Mute_CATEGORY_%s");
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MUTE_DEBUG_OUTPUT: ::windows_core::PCWSTR = ::windows_core::w!("MuteDebugOutput");
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MUTE_ID_DECIMAL: ::windows_core::PCWSTR = ::windows_core::w!("Mute_ID_%d");
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MUTE_ID_STRING: ::windows_core::PCWSTR = ::windows_core::w!("Mute_ID_%s");
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_MUTE_SEVERITY: ::windows_core::PCWSTR = ::windows_core::w!("Mute_SEVERITY_%s");
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_NONSAMPLE_FETCH_OUT_OF_RANGE_ACCESS_RESULT: u32 = 0u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_PIXEL_ADDRESS_RANGE_BIT_COUNT: u32 = 13u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_PRE_SCISSOR_PIXEL_ADDRESS_RANGE_BIT_COUNT: u32 = 15u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_PS_FRONTFACING_DEFAULT_VALUE: u32 = 4294967295u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_PS_FRONTFACING_FALSE_VALUE: u32 = 0u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_PS_FRONTFACING_TRUE_VALUE: u32 = 4294967295u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_PS_INPUT_REGISTER_COMPONENTS: u32 = 4u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT: u32 = 32u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_PS_INPUT_REGISTER_COUNT: u32 = 32u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_PS_INPUT_REGISTER_READS_PER_INST: u32 = 2u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_PS_INPUT_REGISTER_READ_PORTS: u32 = 1u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT: f32 = 0f32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS: u32 = 1u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT: u32 = 32u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_PS_OUTPUT_DEPTH_REGISTER_COUNT: u32 = 1u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_PS_OUTPUT_REGISTER_COMPONENTS: u32 = 4u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT: u32 = 32u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_PS_OUTPUT_REGISTER_COUNT: u32 = 8u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT: f32 = 0.5f32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_QUERY_EVENT: D3D10_QUERY = D3D10_QUERY(0i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_QUERY_MISC_PREDICATEHINT: D3D10_QUERY_MISC_FLAG = D3D10_QUERY_MISC_FLAG(1i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_QUERY_OCCLUSION: D3D10_QUERY = D3D10_QUERY(1i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_QUERY_OCCLUSION_PREDICATE: D3D10_QUERY = D3D10_QUERY(5i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_QUERY_PIPELINE_STATISTICS: D3D10_QUERY = D3D10_QUERY(4i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_QUERY_SO_OVERFLOW_PREDICATE: D3D10_QUERY = D3D10_QUERY(7i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_QUERY_SO_STATISTICS: D3D10_QUERY = D3D10_QUERY(6i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_QUERY_TIMESTAMP: D3D10_QUERY = D3D10_QUERY(2i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_QUERY_TIMESTAMP_DISJOINT: D3D10_QUERY = D3D10_QUERY(3i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_RAISE_FLAG_DRIVER_INTERNAL_ERROR: D3D10_RAISE_FLAG = D3D10_RAISE_FLAG(1i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_REGKEY_PATH: ::windows_core::PCWSTR = ::windows_core::w!("Software\\Microsoft\\Direct3D");
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_REQ_BLEND_OBJECT_COUNT_PER_CONTEXT: u32 = 4096u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP: u32 = 27u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_REQ_CONSTANT_BUFFER_ELEMENT_COUNT: u32 = 4096u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_CONTEXT: u32 = 4096u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP: u32 = 32u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_REQ_DRAW_VERTEX_COUNT_2_TO_EXP: u32 = 32u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION: u32 = 8192u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT: u32 = 1024u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT: u32 = 4096u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_REQ_MAXANISOTROPY: u32 = 16u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_REQ_MIP_LEVELS: u32 = 14u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES: u32 = 2048u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_REQ_RASTERIZER_OBJECT_COUNT_PER_CONTEXT: u32 = 4096u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH: u32 = 8192u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_REQ_RESOURCE_SIZE_IN_MEGABYTES: u32 = 128u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_REQ_RESOURCE_VIEW_COUNT_PER_CONTEXT_2_TO_EXP: u32 = 20u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_REQ_SAMPLER_OBJECT_COUNT_PER_CONTEXT: u32 = 4096u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION: u32 = 512u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_REQ_TEXTURE1D_U_DIMENSION: u32 = 8192u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION: u32 = 512u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION: u32 = 8192u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_REQ_TEXTURE3D_U_V_OR_W_DIMENSION: u32 = 2048u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_REQ_TEXTURECUBE_DIMENSION: u32 = 8192u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL: u32 = 0u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_RESOURCE_DIMENSION_BUFFER: D3D10_RESOURCE_DIMENSION = D3D10_RESOURCE_DIMENSION(1i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_RESOURCE_DIMENSION_TEXTURE1D: D3D10_RESOURCE_DIMENSION = D3D10_RESOURCE_DIMENSION(2i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_RESOURCE_DIMENSION_TEXTURE2D: D3D10_RESOURCE_DIMENSION = D3D10_RESOURCE_DIMENSION(3i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_RESOURCE_DIMENSION_TEXTURE3D: D3D10_RESOURCE_DIMENSION = D3D10_RESOURCE_DIMENSION(4i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_RESOURCE_DIMENSION_UNKNOWN: D3D10_RESOURCE_DIMENSION = D3D10_RESOURCE_DIMENSION(0i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_RESOURCE_MISC_GDI_COMPATIBLE: D3D10_RESOURCE_MISC_FLAG = D3D10_RESOURCE_MISC_FLAG(32i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_RESOURCE_MISC_GENERATE_MIPS: D3D10_RESOURCE_MISC_FLAG = D3D10_RESOURCE_MISC_FLAG(1i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_RESOURCE_MISC_SHARED: D3D10_RESOURCE_MISC_FLAG = D3D10_RESOURCE_MISC_FLAG(2i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_RESOURCE_MISC_SHARED_KEYEDMUTEX: D3D10_RESOURCE_MISC_FLAG = D3D10_RESOURCE_MISC_FLAG(16i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_RESOURCE_MISC_TEXTURECUBE: D3D10_RESOURCE_MISC_FLAG = D3D10_RESOURCE_MISC_FLAG(4i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_RTV_DIMENSION_BUFFER: D3D10_RTV_DIMENSION = D3D10_RTV_DIMENSION(1i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_RTV_DIMENSION_TEXTURE1D: D3D10_RTV_DIMENSION = D3D10_RTV_DIMENSION(2i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_RTV_DIMENSION_TEXTURE1DARRAY: D3D10_RTV_DIMENSION = D3D10_RTV_DIMENSION(3i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_RTV_DIMENSION_TEXTURE2D: D3D10_RTV_DIMENSION = D3D10_RTV_DIMENSION(4i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_RTV_DIMENSION_TEXTURE2DARRAY: D3D10_RTV_DIMENSION = D3D10_RTV_DIMENSION(5i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_RTV_DIMENSION_TEXTURE2DMS: D3D10_RTV_DIMENSION = D3D10_RTV_DIMENSION(6i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_RTV_DIMENSION_TEXTURE2DMSARRAY: D3D10_RTV_DIMENSION = D3D10_RTV_DIMENSION(7i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_RTV_DIMENSION_TEXTURE3D: D3D10_RTV_DIMENSION = D3D10_RTV_DIMENSION(8i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_RTV_DIMENSION_UNKNOWN: D3D10_RTV_DIMENSION = D3D10_RTV_DIMENSION(0i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_SDK_LAYERS_VERSION: u32 = 11u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_SDK_VERSION: u32 = 29u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_SHADER_AVOID_FLOW_CONTROL: u32 = 512u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_SHADER_DEBUG: u32 = 1u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_SHADER_DEBUG_NAME_FOR_BINARY: u32 = 8388608u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_SHADER_DEBUG_NAME_FOR_SOURCE: u32 = 4194304u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_SHADER_DEBUG_REG_CBUFFER: D3D10_SHADER_DEBUG_REGTYPE = D3D10_SHADER_DEBUG_REGTYPE(2i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_SHADER_DEBUG_REG_IMMEDIATECBUFFER: D3D10_SHADER_DEBUG_REGTYPE = D3D10_SHADER_DEBUG_REGTYPE(8i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_SHADER_DEBUG_REG_INPUT: D3D10_SHADER_DEBUG_REGTYPE = D3D10_SHADER_DEBUG_REGTYPE(0i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_SHADER_DEBUG_REG_LITERAL: D3D10_SHADER_DEBUG_REGTYPE = D3D10_SHADER_DEBUG_REGTYPE(9i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_SHADER_DEBUG_REG_OUTPUT: D3D10_SHADER_DEBUG_REGTYPE = D3D10_SHADER_DEBUG_REGTYPE(1i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_SHADER_DEBUG_REG_SAMPLER: D3D10_SHADER_DEBUG_REGTYPE = D3D10_SHADER_DEBUG_REGTYPE(7i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_SHADER_DEBUG_REG_TBUFFER: D3D10_SHADER_DEBUG_REGTYPE = D3D10_SHADER_DEBUG_REGTYPE(3i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_SHADER_DEBUG_REG_TEMP: D3D10_SHADER_DEBUG_REGTYPE = D3D10_SHADER_DEBUG_REGTYPE(4i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_SHADER_DEBUG_REG_TEMPARRAY: D3D10_SHADER_DEBUG_REGTYPE = D3D10_SHADER_DEBUG_REGTYPE(5i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_SHADER_DEBUG_REG_TEXTURE: D3D10_SHADER_DEBUG_REGTYPE = D3D10_SHADER_DEBUG_REGTYPE(6i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_SHADER_DEBUG_REG_UNUSED: D3D10_SHADER_DEBUG_REGTYPE = D3D10_SHADER_DEBUG_REGTYPE(10i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_SHADER_DEBUG_SCOPE_ANNOTATION: D3D10_SHADER_DEBUG_SCOPETYPE = D3D10_SHADER_DEBUG_SCOPETYPE(7i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_SHADER_DEBUG_SCOPE_BLOCK: D3D10_SHADER_DEBUG_SCOPETYPE = D3D10_SHADER_DEBUG_SCOPETYPE(1i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_SHADER_DEBUG_SCOPE_FORLOOP: D3D10_SHADER_DEBUG_SCOPETYPE = D3D10_SHADER_DEBUG_SCOPETYPE(2i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_SHADER_DEBUG_SCOPE_FUNC_PARAMS: D3D10_SHADER_DEBUG_SCOPETYPE = D3D10_SHADER_DEBUG_SCOPETYPE(4i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_SHADER_DEBUG_SCOPE_GLOBAL: D3D10_SHADER_DEBUG_SCOPETYPE = D3D10_SHADER_DEBUG_SCOPETYPE(0i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_SHADER_DEBUG_SCOPE_NAMESPACE: D3D10_SHADER_DEBUG_SCOPETYPE = D3D10_SHADER_DEBUG_SCOPETYPE(6i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_SHADER_DEBUG_SCOPE_STATEBLOCK: D3D10_SHADER_DEBUG_SCOPETYPE = D3D10_SHADER_DEBUG_SCOPETYPE(5i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_SHADER_DEBUG_SCOPE_STRUCT: D3D10_SHADER_DEBUG_SCOPETYPE = D3D10_SHADER_DEBUG_SCOPETYPE(3i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_SHADER_DEBUG_VAR_FUNCTION: D3D10_SHADER_DEBUG_VARTYPE = D3D10_SHADER_DEBUG_VARTYPE(1i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_SHADER_DEBUG_VAR_VARIABLE: D3D10_SHADER_DEBUG_VARTYPE = D3D10_SHADER_DEBUG_VARTYPE(0i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_SHADER_ENABLE_BACKWARDS_COMPATIBILITY: u32 = 4096u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_SHADER_ENABLE_STRICTNESS: u32 = 2048u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_SHADER_FLAGS2_FORCE_ROOT_SIGNATURE_1_0: u32 = 16u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_SHADER_FLAGS2_FORCE_ROOT_SIGNATURE_1_1: u32 = 32u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_SHADER_FLAGS2_FORCE_ROOT_SIGNATURE_LATEST: u32 = 0u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_SHADER_FORCE_PS_SOFTWARE_NO_OPT: u32 = 128u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_SHADER_FORCE_VS_SOFTWARE_NO_OPT: u32 = 64u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_SHADER_IEEE_STRICTNESS: u32 = 8192u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_SHADER_MAJOR_VERSION: u32 = 4u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_SHADER_MINOR_VERSION: u32 = 0u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_SHADER_NO_PRESHADER: u32 = 256u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_SHADER_OPTIMIZATION_LEVEL0: u32 = 16384u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_SHADER_OPTIMIZATION_LEVEL1: u32 = 0u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_SHADER_OPTIMIZATION_LEVEL3: u32 = 32768u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_SHADER_PACK_MATRIX_COLUMN_MAJOR: u32 = 16u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_SHADER_PACK_MATRIX_ROW_MAJOR: u32 = 8u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_SHADER_PARTIAL_PRECISION: u32 = 32u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_SHADER_PREFER_FLOW_CONTROL: u32 = 1024u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_SHADER_RESOURCES_MAY_ALIAS: u32 = 524288u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_SHADER_SKIP_OPTIMIZATION: u32 = 4u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_SHADER_SKIP_VALIDATION: u32 = 2u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_SHADER_WARNINGS_ARE_ERRORS: u32 = 262144u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_SHIFT_INSTRUCTION_PAD_VALUE: u32 = 0u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT: u32 = 5u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT: u32 = 8u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_SO_BUFFER_MAX_STRIDE_IN_BYTES: u32 = 2048u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES: u32 = 256u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_SO_BUFFER_SLOT_COUNT: u32 = 4u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_SO_DDI_REGISTER_INDEX_DENOTING_GAP: u32 = 4294967295u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_SO_MULTIPLE_BUFFER_ELEMENTS_PER_BUFFER: u32 = 1u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_SO_SINGLE_BUFFER_COMPONENT_LIMIT: u32 = 64u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_SRGB_GAMMA: f32 = 2.2f32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_SRGB_TO_FLOAT_DENOMINATOR_1: f32 = 12.92f32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_SRGB_TO_FLOAT_DENOMINATOR_2: f32 = 1.055f32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_SRGB_TO_FLOAT_EXPONENT: f32 = 2.4f32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_SRGB_TO_FLOAT_OFFSET: f32 = 0.055f32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_SRGB_TO_FLOAT_THRESHOLD: f32 = 0.04045f32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_SRGB_TO_FLOAT_TOLERANCE_IN_ULP: f32 = 0.5f32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_STANDARD_COMPONENT_BIT_COUNT: u32 = 32u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_STANDARD_COMPONENT_BIT_COUNT_DOUBLED: u32 = 64u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE: u32 = 4u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_STANDARD_MULTISAMPLE_PATTERN: D3D10_STANDARD_MULTISAMPLE_QUALITY_LEVELS = D3D10_STANDARD_MULTISAMPLE_QUALITY_LEVELS(-1i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_STANDARD_PIXEL_COMPONENT_COUNT: u32 = 128u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_STANDARD_PIXEL_ELEMENT_COUNT: u32 = 32u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_STANDARD_VECTOR_SIZE: u32 = 4u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_STANDARD_VERTEX_ELEMENT_COUNT: u32 = 16u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT: u32 = 64u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_STENCIL_OP_DECR: D3D10_STENCIL_OP = D3D10_STENCIL_OP(8i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_STENCIL_OP_DECR_SAT: D3D10_STENCIL_OP = D3D10_STENCIL_OP(5i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_STENCIL_OP_INCR: D3D10_STENCIL_OP = D3D10_STENCIL_OP(7i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_STENCIL_OP_INCR_SAT: D3D10_STENCIL_OP = D3D10_STENCIL_OP(4i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_STENCIL_OP_INVERT: D3D10_STENCIL_OP = D3D10_STENCIL_OP(6i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_STENCIL_OP_KEEP: D3D10_STENCIL_OP = D3D10_STENCIL_OP(1i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_STENCIL_OP_REPLACE: D3D10_STENCIL_OP = D3D10_STENCIL_OP(3i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_STENCIL_OP_ZERO: D3D10_STENCIL_OP = D3D10_STENCIL_OP(2i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_SUBPIXEL_FRACTIONAL_BIT_COUNT: u32 = 8u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_SUBTEXEL_FRACTIONAL_BIT_COUNT: u32 = 6u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_TEXEL_ADDRESS_RANGE_BIT_COUNT: u32 = 18u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_TEXTURECUBE_FACE_NEGATIVE_X: D3D10_TEXTURECUBE_FACE = D3D10_TEXTURECUBE_FACE(1i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_TEXTURECUBE_FACE_NEGATIVE_Y: D3D10_TEXTURECUBE_FACE = D3D10_TEXTURECUBE_FACE(3i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_TEXTURECUBE_FACE_NEGATIVE_Z: D3D10_TEXTURECUBE_FACE = D3D10_TEXTURECUBE_FACE(5i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_TEXTURECUBE_FACE_POSITIVE_X: D3D10_TEXTURECUBE_FACE = D3D10_TEXTURECUBE_FACE(0i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_TEXTURECUBE_FACE_POSITIVE_Y: D3D10_TEXTURECUBE_FACE = D3D10_TEXTURECUBE_FACE(2i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_TEXTURECUBE_FACE_POSITIVE_Z: D3D10_TEXTURECUBE_FACE = D3D10_TEXTURECUBE_FACE(4i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_TEXTURE_ADDRESS_BORDER: D3D10_TEXTURE_ADDRESS_MODE = D3D10_TEXTURE_ADDRESS_MODE(4i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_TEXTURE_ADDRESS_CLAMP: D3D10_TEXTURE_ADDRESS_MODE = D3D10_TEXTURE_ADDRESS_MODE(3i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_TEXTURE_ADDRESS_MIRROR: D3D10_TEXTURE_ADDRESS_MODE = D3D10_TEXTURE_ADDRESS_MODE(2i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_TEXTURE_ADDRESS_MIRROR_ONCE: D3D10_TEXTURE_ADDRESS_MODE = D3D10_TEXTURE_ADDRESS_MODE(5i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_TEXTURE_ADDRESS_WRAP: D3D10_TEXTURE_ADDRESS_MODE = D3D10_TEXTURE_ADDRESS_MODE(1i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_TEXT_1BIT_BIT: u32 = 2147483648u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_UNBOUND_MEMORY_ACCESS_RESULT: u32 = 0u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_UNMUTE_SEVERITY_INFO: ::windows_core::PCWSTR = ::windows_core::w!("Unmute_SEVERITY_INFO");
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_USAGE_DEFAULT: D3D10_USAGE = D3D10_USAGE(0i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_USAGE_DYNAMIC: D3D10_USAGE = D3D10_USAGE(2i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_USAGE_IMMUTABLE: D3D10_USAGE = D3D10_USAGE(1i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_USAGE_STAGING: D3D10_USAGE = D3D10_USAGE(3i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_VIEWPORT_AND_SCISSORRECT_MAX_INDEX: u32 = 15u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE: u32 = 16u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_VIEWPORT_BOUNDS_MAX: u32 = 16383u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_VIEWPORT_BOUNDS_MIN: i32 = -16384i32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_VS_INPUT_REGISTER_COMPONENTS: u32 = 4u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_VS_INPUT_REGISTER_COMPONENT_BIT_COUNT: u32 = 32u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_VS_INPUT_REGISTER_COUNT: u32 = 16u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_VS_INPUT_REGISTER_READS_PER_INST: u32 = 2u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_VS_INPUT_REGISTER_READ_PORTS: u32 = 1u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_VS_OUTPUT_REGISTER_COMPONENTS: u32 = 4u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_VS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT: u32 = 32u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_VS_OUTPUT_REGISTER_COUNT: u32 = 16u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_WHQL_CONTEXT_COUNT_FOR_RESOURCE_LIMIT: u32 = 10u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_WHQL_DRAWINDEXED_INDEX_COUNT_2_TO_EXP: u32 = 25u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D10_WHQL_DRAW_VERTEX_COUNT_2_TO_EXP: u32 = 25u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D11_SHADER_DEBUG_REG_INTERFACE_POINTERS: D3D10_SHADER_DEBUG_REGTYPE = D3D10_SHADER_DEBUG_REGTYPE(11i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D11_SHADER_DEBUG_REG_UAV: D3D10_SHADER_DEBUG_REGTYPE = D3D10_SHADER_DEBUG_REGTYPE(12i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D_MAJOR_VERSION: u32 = 10u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D_MINOR_VERSION: u32 = 0u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D_SPEC_DATE_DAY: u32 = 8u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D_SPEC_DATE_MONTH: u32 = 8u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D_SPEC_DATE_YEAR: u32 = 2006u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const D3D_SPEC_VERSION: f64 = 1.050005f64;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const DXGI_DEBUG_D3D10: ::windows_core::GUID = ::windows_core::GUID::from_u128(0x243b4c52_3606_4d3a_99d7_a7e7b33ed706);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const GUID_DeviceType: ::windows_core::GUID = ::windows_core::GUID::from_u128(0xd722fb4d_7a68_437a_b20c_5804ee2494a6);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub const _FACD3D10: u32 = 2169u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
#[repr(transparent)]
#[derive(::core::cmp::PartialEq, ::core::cmp::Eq)]
pub struct D3D10_ASYNC_GETDATA_FLAG(pub i32);
impl ::core::marker::Copy for D3D10_ASYNC_GETDATA_FLAG {}
impl ::core::clone::Clone for D3D10_ASYNC_GETDATA_FLAG {
fn clone(&self) -> Self {
*self
}
}
impl ::core::default::Default for D3D10_ASYNC_GETDATA_FLAG {
fn default() -> Self {
Self(0)
}
}
impl ::windows_core::TypeKind for D3D10_ASYNC_GETDATA_FLAG {
type TypeKind = ::windows_core::CopyType;
}
impl ::core::fmt::Debug for D3D10_ASYNC_GETDATA_FLAG {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_tuple("D3D10_ASYNC_GETDATA_FLAG").field(&self.0).finish()
}
}
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
#[repr(transparent)]
#[derive(::core::cmp::PartialEq, ::core::cmp::Eq)]
pub struct D3D10_BIND_FLAG(pub i32);
impl ::core::marker::Copy for D3D10_BIND_FLAG {}
impl ::core::clone::Clone for D3D10_BIND_FLAG {
fn clone(&self) -> Self {
*self
}
}
impl ::core::default::Default for D3D10_BIND_FLAG {
fn default() -> Self {
Self(0)
}
}
impl ::windows_core::TypeKind for D3D10_BIND_FLAG {
type TypeKind = ::windows_core::CopyType;
}
impl ::core::fmt::Debug for D3D10_BIND_FLAG {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_tuple("D3D10_BIND_FLAG").field(&self.0).finish()
}
}
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
#[repr(transparent)]
#[derive(::core::cmp::PartialEq, ::core::cmp::Eq)]
pub struct D3D10_BLEND(pub i32);
impl ::core::marker::Copy for D3D10_BLEND {}
impl ::core::clone::Clone for D3D10_BLEND {
fn clone(&self) -> Self {
*self
}
}
impl ::core::default::Default for D3D10_BLEND {
fn default() -> Self {
Self(0)
}
}
impl ::windows_core::TypeKind for D3D10_BLEND {
type TypeKind = ::windows_core::CopyType;
}
impl ::core::fmt::Debug for D3D10_BLEND {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_tuple("D3D10_BLEND").field(&self.0).finish()
}
}
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
#[repr(transparent)]
#[derive(::core::cmp::PartialEq, ::core::cmp::Eq)]
pub struct D3D10_BLEND_OP(pub i32);
impl ::core::marker::Copy for D3D10_BLEND_OP {}
impl ::core::clone::Clone for D3D10_BLEND_OP {
fn clone(&self) -> Self {
*self
}
}
impl ::core::default::Default for D3D10_BLEND_OP {
fn default() -> Self {
Self(0)
}
}
impl ::windows_core::TypeKind for D3D10_BLEND_OP {
type TypeKind = ::windows_core::CopyType;
}
impl ::core::fmt::Debug for D3D10_BLEND_OP {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_tuple("D3D10_BLEND_OP").field(&self.0).finish()
}
}
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
#[repr(transparent)]
#[derive(::core::cmp::PartialEq, ::core::cmp::Eq)]
pub struct D3D10_CLEAR_FLAG(pub i32);
impl ::core::marker::Copy for D3D10_CLEAR_FLAG {}
impl ::core::clone::Clone for D3D10_CLEAR_FLAG {
fn clone(&self) -> Self {
*self
}
}
impl ::core::default::Default for D3D10_CLEAR_FLAG {
fn default() -> Self {
Self(0)
}
}
impl ::windows_core::TypeKind for D3D10_CLEAR_FLAG {
type TypeKind = ::windows_core::CopyType;
}
impl ::core::fmt::Debug for D3D10_CLEAR_FLAG {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_tuple("D3D10_CLEAR_FLAG").field(&self.0).finish()
}
}
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
#[repr(transparent)]
#[derive(::core::cmp::PartialEq, ::core::cmp::Eq)]
pub struct D3D10_COLOR_WRITE_ENABLE(pub i32);
impl ::core::marker::Copy for D3D10_COLOR_WRITE_ENABLE {}
impl ::core::clone::Clone for D3D10_COLOR_WRITE_ENABLE {
fn clone(&self) -> Self {
*self
}
}
impl ::core::default::Default for D3D10_COLOR_WRITE_ENABLE {
fn default() -> Self {
Self(0)
}
}
impl ::windows_core::TypeKind for D3D10_COLOR_WRITE_ENABLE {
type TypeKind = ::windows_core::CopyType;
}
impl ::core::fmt::Debug for D3D10_COLOR_WRITE_ENABLE {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_tuple("D3D10_COLOR_WRITE_ENABLE").field(&self.0).finish()
}
}
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
#[repr(transparent)]
#[derive(::core::cmp::PartialEq, ::core::cmp::Eq)]
pub struct D3D10_COMPARISON_FUNC(pub i32);
impl ::core::marker::Copy for D3D10_COMPARISON_FUNC {}
impl ::core::clone::Clone for D3D10_COMPARISON_FUNC {
fn clone(&self) -> Self {
*self
}
}
impl ::core::default::Default for D3D10_COMPARISON_FUNC {
fn default() -> Self {
Self(0)
}
}
impl ::windows_core::TypeKind for D3D10_COMPARISON_FUNC {
type TypeKind = ::windows_core::CopyType;
}
impl ::core::fmt::Debug for D3D10_COMPARISON_FUNC {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_tuple("D3D10_COMPARISON_FUNC").field(&self.0).finish()
}
}
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
#[repr(transparent)]
#[derive(::core::cmp::PartialEq, ::core::cmp::Eq)]
pub struct D3D10_COUNTER(pub i32);
impl ::core::marker::Copy for D3D10_COUNTER {}
impl ::core::clone::Clone for D3D10_COUNTER {
fn clone(&self) -> Self {
*self
}
}
impl ::core::default::Default for D3D10_COUNTER {
fn default() -> Self {
Self(0)
}
}
impl ::windows_core::TypeKind for D3D10_COUNTER {
type TypeKind = ::windows_core::CopyType;
}
impl ::core::fmt::Debug for D3D10_COUNTER {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_tuple("D3D10_COUNTER").field(&self.0).finish()
}
}
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
#[repr(transparent)]
#[derive(::core::cmp::PartialEq, ::core::cmp::Eq)]
pub struct D3D10_COUNTER_TYPE(pub i32);
impl ::core::marker::Copy for D3D10_COUNTER_TYPE {}
impl ::core::clone::Clone for D3D10_COUNTER_TYPE {
fn clone(&self) -> Self {
*self
}
}
impl ::core::default::Default for D3D10_COUNTER_TYPE {
fn default() -> Self {
Self(0)
}
}
impl ::windows_core::TypeKind for D3D10_COUNTER_TYPE {
type TypeKind = ::windows_core::CopyType;
}
impl ::core::fmt::Debug for D3D10_COUNTER_TYPE {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_tuple("D3D10_COUNTER_TYPE").field(&self.0).finish()
}
}
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
#[repr(transparent)]
#[derive(::core::cmp::PartialEq, ::core::cmp::Eq)]
pub struct D3D10_CPU_ACCESS_FLAG(pub i32);
impl ::core::marker::Copy for D3D10_CPU_ACCESS_FLAG {}
impl ::core::clone::Clone for D3D10_CPU_ACCESS_FLAG {
fn clone(&self) -> Self {
*self
}
}
impl ::core::default::Default for D3D10_CPU_ACCESS_FLAG {
fn default() -> Self {
Self(0)
}
}
impl ::windows_core::TypeKind for D3D10_CPU_ACCESS_FLAG {
type TypeKind = ::windows_core::CopyType;
}
impl ::core::fmt::Debug for D3D10_CPU_ACCESS_FLAG {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_tuple("D3D10_CPU_ACCESS_FLAG").field(&self.0).finish()
}
}
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
#[repr(transparent)]
#[derive(::core::cmp::PartialEq, ::core::cmp::Eq)]
pub struct D3D10_CREATE_DEVICE_FLAG(pub i32);
impl ::core::marker::Copy for D3D10_CREATE_DEVICE_FLAG {}
impl ::core::clone::Clone for D3D10_CREATE_DEVICE_FLAG {
fn clone(&self) -> Self {
*self
}
}
impl ::core::default::Default for D3D10_CREATE_DEVICE_FLAG {
fn default() -> Self {
Self(0)
}
}
impl ::windows_core::TypeKind for D3D10_CREATE_DEVICE_FLAG {
type TypeKind = ::windows_core::CopyType;
}
impl ::core::fmt::Debug for D3D10_CREATE_DEVICE_FLAG {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_tuple("D3D10_CREATE_DEVICE_FLAG").field(&self.0).finish()
}
}
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
#[repr(transparent)]
#[derive(::core::cmp::PartialEq, ::core::cmp::Eq)]
pub struct D3D10_CULL_MODE(pub i32);
impl ::core::marker::Copy for D3D10_CULL_MODE {}
impl ::core::clone::Clone for D3D10_CULL_MODE {
fn clone(&self) -> Self {
*self
}
}
impl ::core::default::Default for D3D10_CULL_MODE {
fn default() -> Self {
Self(0)
}
}
impl ::windows_core::TypeKind for D3D10_CULL_MODE {
type TypeKind = ::windows_core::CopyType;
}
impl ::core::fmt::Debug for D3D10_CULL_MODE {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_tuple("D3D10_CULL_MODE").field(&self.0).finish()
}
}
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
#[repr(transparent)]
#[derive(::core::cmp::PartialEq, ::core::cmp::Eq)]
pub struct D3D10_DEPTH_WRITE_MASK(pub i32);
impl ::core::marker::Copy for D3D10_DEPTH_WRITE_MASK {}
impl ::core::clone::Clone for D3D10_DEPTH_WRITE_MASK {
fn clone(&self) -> Self {
*self
}
}
impl ::core::default::Default for D3D10_DEPTH_WRITE_MASK {
fn default() -> Self {
Self(0)
}
}
impl ::windows_core::TypeKind for D3D10_DEPTH_WRITE_MASK {
type TypeKind = ::windows_core::CopyType;
}
impl ::core::fmt::Debug for D3D10_DEPTH_WRITE_MASK {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_tuple("D3D10_DEPTH_WRITE_MASK").field(&self.0).finish()
}
}
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
#[repr(transparent)]
#[derive(::core::cmp::PartialEq, ::core::cmp::Eq)]
pub struct D3D10_DEVICE_STATE_TYPES(pub i32);
impl ::core::marker::Copy for D3D10_DEVICE_STATE_TYPES {}
impl ::core::clone::Clone for D3D10_DEVICE_STATE_TYPES {
fn clone(&self) -> Self {
*self
}
}
impl ::core::default::Default for D3D10_DEVICE_STATE_TYPES {
fn default() -> Self {
Self(0)
}
}
impl ::windows_core::TypeKind for D3D10_DEVICE_STATE_TYPES {
type TypeKind = ::windows_core::CopyType;
}
impl ::core::fmt::Debug for D3D10_DEVICE_STATE_TYPES {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_tuple("D3D10_DEVICE_STATE_TYPES").field(&self.0).finish()
}
}
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
#[repr(transparent)]
#[derive(::core::cmp::PartialEq, ::core::cmp::Eq)]
pub struct D3D10_DRIVER_TYPE(pub i32);
impl ::core::marker::Copy for D3D10_DRIVER_TYPE {}
impl ::core::clone::Clone for D3D10_DRIVER_TYPE {
fn clone(&self) -> Self {
*self
}
}
impl ::core::default::Default for D3D10_DRIVER_TYPE {
fn default() -> Self {
Self(0)
}
}
impl ::windows_core::TypeKind for D3D10_DRIVER_TYPE {
type TypeKind = ::windows_core::CopyType;
}
impl ::core::fmt::Debug for D3D10_DRIVER_TYPE {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_tuple("D3D10_DRIVER_TYPE").field(&self.0).finish()
}
}
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
#[repr(transparent)]
#[derive(::core::cmp::PartialEq, ::core::cmp::Eq)]
pub struct D3D10_DSV_DIMENSION(pub i32);
impl ::core::marker::Copy for D3D10_DSV_DIMENSION {}
impl ::core::clone::Clone for D3D10_DSV_DIMENSION {
fn clone(&self) -> Self {
*self
}
}
impl ::core::default::Default for D3D10_DSV_DIMENSION {
fn default() -> Self {
Self(0)
}
}
impl ::windows_core::TypeKind for D3D10_DSV_DIMENSION {
type TypeKind = ::windows_core::CopyType;
}
impl ::core::fmt::Debug for D3D10_DSV_DIMENSION {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_tuple("D3D10_DSV_DIMENSION").field(&self.0).finish()
}
}
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
#[repr(transparent)]
#[derive(::core::cmp::PartialEq, ::core::cmp::Eq)]
pub struct D3D10_FEATURE_LEVEL1(pub i32);
impl ::core::marker::Copy for D3D10_FEATURE_LEVEL1 {}
impl ::core::clone::Clone for D3D10_FEATURE_LEVEL1 {
fn clone(&self) -> Self {
*self
}
}
impl ::core::default::Default for D3D10_FEATURE_LEVEL1 {
fn default() -> Self {
Self(0)
}
}
impl ::windows_core::TypeKind for D3D10_FEATURE_LEVEL1 {
type TypeKind = ::windows_core::CopyType;
}
impl ::core::fmt::Debug for D3D10_FEATURE_LEVEL1 {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_tuple("D3D10_FEATURE_LEVEL1").field(&self.0).finish()
}
}
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
#[repr(transparent)]
#[derive(::core::cmp::PartialEq, ::core::cmp::Eq)]
pub struct D3D10_FILL_MODE(pub i32);
impl ::core::marker::Copy for D3D10_FILL_MODE {}
impl ::core::clone::Clone for D3D10_FILL_MODE {
fn clone(&self) -> Self {
*self
}
}
impl ::core::default::Default for D3D10_FILL_MODE {
fn default() -> Self {
Self(0)
}
}
impl ::windows_core::TypeKind for D3D10_FILL_MODE {
type TypeKind = ::windows_core::CopyType;
}
impl ::core::fmt::Debug for D3D10_FILL_MODE {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_tuple("D3D10_FILL_MODE").field(&self.0).finish()
}
}
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
#[repr(transparent)]
#[derive(::core::cmp::PartialEq, ::core::cmp::Eq)]
pub struct D3D10_FILTER(pub i32);
impl ::core::marker::Copy for D3D10_FILTER {}
impl ::core::clone::Clone for D3D10_FILTER {
fn clone(&self) -> Self {
*self
}
}
impl ::core::default::Default for D3D10_FILTER {
fn default() -> Self {
Self(0)
}
}
impl ::windows_core::TypeKind for D3D10_FILTER {
type TypeKind = ::windows_core::CopyType;
}
impl ::core::fmt::Debug for D3D10_FILTER {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_tuple("D3D10_FILTER").field(&self.0).finish()
}
}
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
#[repr(transparent)]
#[derive(::core::cmp::PartialEq, ::core::cmp::Eq)]
pub struct D3D10_FILTER_TYPE(pub i32);
impl ::core::marker::Copy for D3D10_FILTER_TYPE {}
impl ::core::clone::Clone for D3D10_FILTER_TYPE {
fn clone(&self) -> Self {
*self
}
}
impl ::core::default::Default for D3D10_FILTER_TYPE {
fn default() -> Self {
Self(0)
}
}
impl ::windows_core::TypeKind for D3D10_FILTER_TYPE {
type TypeKind = ::windows_core::CopyType;
}
impl ::core::fmt::Debug for D3D10_FILTER_TYPE {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_tuple("D3D10_FILTER_TYPE").field(&self.0).finish()
}
}
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
#[repr(transparent)]
#[derive(::core::cmp::PartialEq, ::core::cmp::Eq)]
pub struct D3D10_FORMAT_SUPPORT(pub i32);
impl ::core::marker::Copy for D3D10_FORMAT_SUPPORT {}
impl ::core::clone::Clone for D3D10_FORMAT_SUPPORT {
fn clone(&self) -> Self {
*self
}
}
impl ::core::default::Default for D3D10_FORMAT_SUPPORT {
fn default() -> Self {
Self(0)
}
}
impl ::windows_core::TypeKind for D3D10_FORMAT_SUPPORT {
type TypeKind = ::windows_core::CopyType;
}
impl ::core::fmt::Debug for D3D10_FORMAT_SUPPORT {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_tuple("D3D10_FORMAT_SUPPORT").field(&self.0).finish()
}
}
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
#[repr(transparent)]
#[derive(::core::cmp::PartialEq, ::core::cmp::Eq)]
pub struct D3D10_INPUT_CLASSIFICATION(pub i32);
impl ::core::marker::Copy for D3D10_INPUT_CLASSIFICATION {}
impl ::core::clone::Clone for D3D10_INPUT_CLASSIFICATION {
fn clone(&self) -> Self {
*self
}
}
impl ::core::default::Default for D3D10_INPUT_CLASSIFICATION {
fn default() -> Self {
Self(0)
}
}
impl ::windows_core::TypeKind for D3D10_INPUT_CLASSIFICATION {
type TypeKind = ::windows_core::CopyType;
}
impl ::core::fmt::Debug for D3D10_INPUT_CLASSIFICATION {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_tuple("D3D10_INPUT_CLASSIFICATION").field(&self.0).finish()
}
}
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
#[repr(transparent)]
#[derive(::core::cmp::PartialEq, ::core::cmp::Eq)]
pub struct D3D10_MAP(pub i32);
impl ::core::marker::Copy for D3D10_MAP {}
impl ::core::clone::Clone for D3D10_MAP {
fn clone(&self) -> Self {
*self
}
}
impl ::core::default::Default for D3D10_MAP {
fn default() -> Self {
Self(0)
}
}
impl ::windows_core::TypeKind for D3D10_MAP {
type TypeKind = ::windows_core::CopyType;
}
impl ::core::fmt::Debug for D3D10_MAP {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_tuple("D3D10_MAP").field(&self.0).finish()
}
}
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
#[repr(transparent)]
#[derive(::core::cmp::PartialEq, ::core::cmp::Eq)]
pub struct D3D10_MAP_FLAG(pub i32);
impl ::core::marker::Copy for D3D10_MAP_FLAG {}
impl ::core::clone::Clone for D3D10_MAP_FLAG {
fn clone(&self) -> Self {
*self
}
}
impl ::core::default::Default for D3D10_MAP_FLAG {
fn default() -> Self {
Self(0)
}
}
impl ::windows_core::TypeKind for D3D10_MAP_FLAG {
type TypeKind = ::windows_core::CopyType;
}
impl ::core::fmt::Debug for D3D10_MAP_FLAG {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_tuple("D3D10_MAP_FLAG").field(&self.0).finish()
}
}
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
#[repr(transparent)]
#[derive(::core::cmp::PartialEq, ::core::cmp::Eq)]
pub struct D3D10_MESSAGE_CATEGORY(pub i32);
impl ::core::marker::Copy for D3D10_MESSAGE_CATEGORY {}
impl ::core::clone::Clone for D3D10_MESSAGE_CATEGORY {
fn clone(&self) -> Self {
*self
}
}
impl ::core::default::Default for D3D10_MESSAGE_CATEGORY {
fn default() -> Self {
Self(0)
}
}
impl ::windows_core::TypeKind for D3D10_MESSAGE_CATEGORY {
type TypeKind = ::windows_core::CopyType;
}
impl ::core::fmt::Debug for D3D10_MESSAGE_CATEGORY {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_tuple("D3D10_MESSAGE_CATEGORY").field(&self.0).finish()
}
}
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
#[repr(transparent)]
#[derive(::core::cmp::PartialEq, ::core::cmp::Eq)]
pub struct D3D10_MESSAGE_ID(pub i32);
impl ::core::marker::Copy for D3D10_MESSAGE_ID {}
impl ::core::clone::Clone for D3D10_MESSAGE_ID {
fn clone(&self) -> Self {
*self
}
}
impl ::core::default::Default for D3D10_MESSAGE_ID {
fn default() -> Self {
Self(0)
}
}
impl ::windows_core::TypeKind for D3D10_MESSAGE_ID {
type TypeKind = ::windows_core::CopyType;
}
impl ::core::fmt::Debug for D3D10_MESSAGE_ID {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_tuple("D3D10_MESSAGE_ID").field(&self.0).finish()
}
}
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
#[repr(transparent)]
#[derive(::core::cmp::PartialEq, ::core::cmp::Eq)]
pub struct D3D10_MESSAGE_SEVERITY(pub i32);
impl ::core::marker::Copy for D3D10_MESSAGE_SEVERITY {}
impl ::core::clone::Clone for D3D10_MESSAGE_SEVERITY {
fn clone(&self) -> Self {
*self
}
}
impl ::core::default::Default for D3D10_MESSAGE_SEVERITY {
fn default() -> Self {
Self(0)
}
}
impl ::windows_core::TypeKind for D3D10_MESSAGE_SEVERITY {
type TypeKind = ::windows_core::CopyType;
}
impl ::core::fmt::Debug for D3D10_MESSAGE_SEVERITY {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_tuple("D3D10_MESSAGE_SEVERITY").field(&self.0).finish()
}
}
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
#[repr(transparent)]
#[derive(::core::cmp::PartialEq, ::core::cmp::Eq)]
pub struct D3D10_QUERY(pub i32);
impl ::core::marker::Copy for D3D10_QUERY {}
impl ::core::clone::Clone for D3D10_QUERY {
fn clone(&self) -> Self {
*self
}
}
impl ::core::default::Default for D3D10_QUERY {
fn default() -> Self {
Self(0)
}
}
impl ::windows_core::TypeKind for D3D10_QUERY {
type TypeKind = ::windows_core::CopyType;
}
impl ::core::fmt::Debug for D3D10_QUERY {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_tuple("D3D10_QUERY").field(&self.0).finish()
}
}
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
#[repr(transparent)]
#[derive(::core::cmp::PartialEq, ::core::cmp::Eq)]
pub struct D3D10_QUERY_MISC_FLAG(pub i32);
impl ::core::marker::Copy for D3D10_QUERY_MISC_FLAG {}
impl ::core::clone::Clone for D3D10_QUERY_MISC_FLAG {
fn clone(&self) -> Self {
*self
}
}
impl ::core::default::Default for D3D10_QUERY_MISC_FLAG {
fn default() -> Self {
Self(0)
}
}
impl ::windows_core::TypeKind for D3D10_QUERY_MISC_FLAG {
type TypeKind = ::windows_core::CopyType;
}
impl ::core::fmt::Debug for D3D10_QUERY_MISC_FLAG {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_tuple("D3D10_QUERY_MISC_FLAG").field(&self.0).finish()
}
}
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
#[repr(transparent)]
#[derive(::core::cmp::PartialEq, ::core::cmp::Eq)]
pub struct D3D10_RAISE_FLAG(pub i32);
impl ::core::marker::Copy for D3D10_RAISE_FLAG {}
impl ::core::clone::Clone for D3D10_RAISE_FLAG {
fn clone(&self) -> Self {
*self
}
}
impl ::core::default::Default for D3D10_RAISE_FLAG {
fn default() -> Self {
Self(0)
}
}
impl ::windows_core::TypeKind for D3D10_RAISE_FLAG {
type TypeKind = ::windows_core::CopyType;
}
impl ::core::fmt::Debug for D3D10_RAISE_FLAG {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_tuple("D3D10_RAISE_FLAG").field(&self.0).finish()
}
}
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
#[repr(transparent)]
#[derive(::core::cmp::PartialEq, ::core::cmp::Eq)]
pub struct D3D10_RESOURCE_DIMENSION(pub i32);
impl ::core::marker::Copy for D3D10_RESOURCE_DIMENSION {}
impl ::core::clone::Clone for D3D10_RESOURCE_DIMENSION {
fn clone(&self) -> Self {
*self
}
}
impl ::core::default::Default for D3D10_RESOURCE_DIMENSION {
fn default() -> Self {
Self(0)
}
}
impl ::windows_core::TypeKind for D3D10_RESOURCE_DIMENSION {
type TypeKind = ::windows_core::CopyType;
}
impl ::core::fmt::Debug for D3D10_RESOURCE_DIMENSION {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_tuple("D3D10_RESOURCE_DIMENSION").field(&self.0).finish()
}
}
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
#[repr(transparent)]
#[derive(::core::cmp::PartialEq, ::core::cmp::Eq)]
pub struct D3D10_RESOURCE_MISC_FLAG(pub i32);
impl ::core::marker::Copy for D3D10_RESOURCE_MISC_FLAG {}
impl ::core::clone::Clone for D3D10_RESOURCE_MISC_FLAG {
fn clone(&self) -> Self {
*self
}
}
impl ::core::default::Default for D3D10_RESOURCE_MISC_FLAG {
fn default() -> Self {
Self(0)
}
}
impl ::windows_core::TypeKind for D3D10_RESOURCE_MISC_FLAG {
type TypeKind = ::windows_core::CopyType;
}
impl ::core::fmt::Debug for D3D10_RESOURCE_MISC_FLAG {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_tuple("D3D10_RESOURCE_MISC_FLAG").field(&self.0).finish()
}
}
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
#[repr(transparent)]
#[derive(::core::cmp::PartialEq, ::core::cmp::Eq)]
pub struct D3D10_RTV_DIMENSION(pub i32);
impl ::core::marker::Copy for D3D10_RTV_DIMENSION {}
impl ::core::clone::Clone for D3D10_RTV_DIMENSION {
fn clone(&self) -> Self {
*self
}
}
impl ::core::default::Default for D3D10_RTV_DIMENSION {
fn default() -> Self {
Self(0)
}
}
impl ::windows_core::TypeKind for D3D10_RTV_DIMENSION {
type TypeKind = ::windows_core::CopyType;
}
impl ::core::fmt::Debug for D3D10_RTV_DIMENSION {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_tuple("D3D10_RTV_DIMENSION").field(&self.0).finish()
}
}
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
#[repr(transparent)]
#[derive(::core::cmp::PartialEq, ::core::cmp::Eq)]
pub struct D3D10_SHADER_DEBUG_REGTYPE(pub i32);
impl ::core::marker::Copy for D3D10_SHADER_DEBUG_REGTYPE {}
impl ::core::clone::Clone for D3D10_SHADER_DEBUG_REGTYPE {
fn clone(&self) -> Self {
*self
}
}
impl ::core::default::Default for D3D10_SHADER_DEBUG_REGTYPE {
fn default() -> Self {
Self(0)
}
}
impl ::windows_core::TypeKind for D3D10_SHADER_DEBUG_REGTYPE {
type TypeKind = ::windows_core::CopyType;
}
impl ::core::fmt::Debug for D3D10_SHADER_DEBUG_REGTYPE {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_tuple("D3D10_SHADER_DEBUG_REGTYPE").field(&self.0).finish()
}
}
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
#[repr(transparent)]
#[derive(::core::cmp::PartialEq, ::core::cmp::Eq)]
pub struct D3D10_SHADER_DEBUG_SCOPETYPE(pub i32);
impl ::core::marker::Copy for D3D10_SHADER_DEBUG_SCOPETYPE {}
impl ::core::clone::Clone for D3D10_SHADER_DEBUG_SCOPETYPE {
fn clone(&self) -> Self {
*self
}
}
impl ::core::default::Default for D3D10_SHADER_DEBUG_SCOPETYPE {
fn default() -> Self {
Self(0)
}
}
impl ::windows_core::TypeKind for D3D10_SHADER_DEBUG_SCOPETYPE {
type TypeKind = ::windows_core::CopyType;
}
impl ::core::fmt::Debug for D3D10_SHADER_DEBUG_SCOPETYPE {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_tuple("D3D10_SHADER_DEBUG_SCOPETYPE").field(&self.0).finish()
}
}
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
#[repr(transparent)]
#[derive(::core::cmp::PartialEq, ::core::cmp::Eq)]
pub struct D3D10_SHADER_DEBUG_VARTYPE(pub i32);
impl ::core::marker::Copy for D3D10_SHADER_DEBUG_VARTYPE {}
impl ::core::clone::Clone for D3D10_SHADER_DEBUG_VARTYPE {
fn clone(&self) -> Self {
*self
}
}
impl ::core::default::Default for D3D10_SHADER_DEBUG_VARTYPE {
fn default() -> Self {
Self(0)
}
}
impl ::windows_core::TypeKind for D3D10_SHADER_DEBUG_VARTYPE {
type TypeKind = ::windows_core::CopyType;
}
impl ::core::fmt::Debug for D3D10_SHADER_DEBUG_VARTYPE {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_tuple("D3D10_SHADER_DEBUG_VARTYPE").field(&self.0).finish()
}
}
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
#[repr(transparent)]
#[derive(::core::cmp::PartialEq, ::core::cmp::Eq)]
pub struct D3D10_STANDARD_MULTISAMPLE_QUALITY_LEVELS(pub i32);
impl ::core::marker::Copy for D3D10_STANDARD_MULTISAMPLE_QUALITY_LEVELS {}
impl ::core::clone::Clone for D3D10_STANDARD_MULTISAMPLE_QUALITY_LEVELS {
fn clone(&self) -> Self {
*self
}
}
impl ::core::default::Default for D3D10_STANDARD_MULTISAMPLE_QUALITY_LEVELS {
fn default() -> Self {
Self(0)
}
}
impl ::windows_core::TypeKind for D3D10_STANDARD_MULTISAMPLE_QUALITY_LEVELS {
type TypeKind = ::windows_core::CopyType;
}
impl ::core::fmt::Debug for D3D10_STANDARD_MULTISAMPLE_QUALITY_LEVELS {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_tuple("D3D10_STANDARD_MULTISAMPLE_QUALITY_LEVELS").field(&self.0).finish()
}
}
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
#[repr(transparent)]
#[derive(::core::cmp::PartialEq, ::core::cmp::Eq)]
pub struct D3D10_STENCIL_OP(pub i32);
impl ::core::marker::Copy for D3D10_STENCIL_OP {}
impl ::core::clone::Clone for D3D10_STENCIL_OP {
fn clone(&self) -> Self {
*self
}
}
impl ::core::default::Default for D3D10_STENCIL_OP {
fn default() -> Self {
Self(0)
}
}
impl ::windows_core::TypeKind for D3D10_STENCIL_OP {
type TypeKind = ::windows_core::CopyType;
}
impl ::core::fmt::Debug for D3D10_STENCIL_OP {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_tuple("D3D10_STENCIL_OP").field(&self.0).finish()
}
}
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
#[repr(transparent)]
#[derive(::core::cmp::PartialEq, ::core::cmp::Eq)]
pub struct D3D10_TEXTURECUBE_FACE(pub i32);
impl ::core::marker::Copy for D3D10_TEXTURECUBE_FACE {}
impl ::core::clone::Clone for D3D10_TEXTURECUBE_FACE {
fn clone(&self) -> Self {
*self
}
}
impl ::core::default::Default for D3D10_TEXTURECUBE_FACE {
fn default() -> Self {
Self(0)
}
}
impl ::windows_core::TypeKind for D3D10_TEXTURECUBE_FACE {
type TypeKind = ::windows_core::CopyType;
}
impl ::core::fmt::Debug for D3D10_TEXTURECUBE_FACE {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_tuple("D3D10_TEXTURECUBE_FACE").field(&self.0).finish()
}
}
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
#[repr(transparent)]
#[derive(::core::cmp::PartialEq, ::core::cmp::Eq)]
pub struct D3D10_TEXTURE_ADDRESS_MODE(pub i32);
impl ::core::marker::Copy for D3D10_TEXTURE_ADDRESS_MODE {}
impl ::core::clone::Clone for D3D10_TEXTURE_ADDRESS_MODE {
fn clone(&self) -> Self {
*self
}
}
impl ::core::default::Default for D3D10_TEXTURE_ADDRESS_MODE {
fn default() -> Self {
Self(0)
}
}
impl ::windows_core::TypeKind for D3D10_TEXTURE_ADDRESS_MODE {
type TypeKind = ::windows_core::CopyType;
}
impl ::core::fmt::Debug for D3D10_TEXTURE_ADDRESS_MODE {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_tuple("D3D10_TEXTURE_ADDRESS_MODE").field(&self.0).finish()
}
}
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
#[repr(transparent)]
#[derive(::core::cmp::PartialEq, ::core::cmp::Eq)]
pub struct D3D10_USAGE(pub i32);
impl ::core::marker::Copy for D3D10_USAGE {}
impl ::core::clone::Clone for D3D10_USAGE {
fn clone(&self) -> Self {
*self
}
}
impl ::core::default::Default for D3D10_USAGE {
fn default() -> Self {
Self(0)
}
}
impl ::windows_core::TypeKind for D3D10_USAGE {
type TypeKind = ::windows_core::CopyType;
}
impl ::core::fmt::Debug for D3D10_USAGE {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_tuple("D3D10_USAGE").field(&self.0).finish()
}
}
#[repr(C)]
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`, `\"Win32_Foundation\"`*"]
#[cfg(feature = "Win32_Foundation")]
pub struct D3D10_BLEND_DESC {
pub AlphaToCoverageEnable: super::super::Foundation::BOOL,
pub BlendEnable: [super::super::Foundation::BOOL; 8],
pub SrcBlend: D3D10_BLEND,
pub DestBlend: D3D10_BLEND,
pub BlendOp: D3D10_BLEND_OP,
pub SrcBlendAlpha: D3D10_BLEND,
pub DestBlendAlpha: D3D10_BLEND,
pub BlendOpAlpha: D3D10_BLEND_OP,
pub RenderTargetWriteMask: [u8; 8],
}
#[cfg(feature = "Win32_Foundation")]
impl ::core::marker::Copy for D3D10_BLEND_DESC {}
#[cfg(feature = "Win32_Foundation")]
impl ::core::clone::Clone for D3D10_BLEND_DESC {
fn clone(&self) -> Self {
*self
}
}
#[cfg(feature = "Win32_Foundation")]
impl ::core::fmt::Debug for D3D10_BLEND_DESC {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_struct("D3D10_BLEND_DESC").field("AlphaToCoverageEnable", &self.AlphaToCoverageEnable).field("BlendEnable", &self.BlendEnable).field("SrcBlend", &self.SrcBlend).field("DestBlend", &self.DestBlend).field("BlendOp", &self.BlendOp).field("SrcBlendAlpha", &self.SrcBlendAlpha).field("DestBlendAlpha", &self.DestBlendAlpha).field("BlendOpAlpha", &self.BlendOpAlpha).field("RenderTargetWriteMask", &self.RenderTargetWriteMask).finish()
}
}
#[cfg(feature = "Win32_Foundation")]
impl ::windows_core::TypeKind for D3D10_BLEND_DESC {
type TypeKind = ::windows_core::CopyType;
}
#[cfg(feature = "Win32_Foundation")]
impl ::core::cmp::PartialEq for D3D10_BLEND_DESC {
fn eq(&self, other: &Self) -> bool {
self.AlphaToCoverageEnable == other.AlphaToCoverageEnable && self.BlendEnable == other.BlendEnable && self.SrcBlend == other.SrcBlend && self.DestBlend == other.DestBlend && self.BlendOp == other.BlendOp && self.SrcBlendAlpha == other.SrcBlendAlpha && self.DestBlendAlpha == other.DestBlendAlpha && self.BlendOpAlpha == other.BlendOpAlpha && self.RenderTargetWriteMask == other.RenderTargetWriteMask
}
}
#[cfg(feature = "Win32_Foundation")]
impl ::core::cmp::Eq for D3D10_BLEND_DESC {}
#[cfg(feature = "Win32_Foundation")]
impl ::core::default::Default for D3D10_BLEND_DESC {
fn default() -> Self {
unsafe { ::core::mem::zeroed() }
}
}
#[repr(C)]
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`, `\"Win32_Foundation\"`*"]
#[cfg(feature = "Win32_Foundation")]
pub struct D3D10_BLEND_DESC1 {
pub AlphaToCoverageEnable: super::super::Foundation::BOOL,
pub IndependentBlendEnable: super::super::Foundation::BOOL,
pub RenderTarget: [D3D10_RENDER_TARGET_BLEND_DESC1; 8],
}
#[cfg(feature = "Win32_Foundation")]
impl ::core::marker::Copy for D3D10_BLEND_DESC1 {}
#[cfg(feature = "Win32_Foundation")]
impl ::core::clone::Clone for D3D10_BLEND_DESC1 {
fn clone(&self) -> Self {
*self
}
}
#[cfg(feature = "Win32_Foundation")]
impl ::core::fmt::Debug for D3D10_BLEND_DESC1 {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_struct("D3D10_BLEND_DESC1").field("AlphaToCoverageEnable", &self.AlphaToCoverageEnable).field("IndependentBlendEnable", &self.IndependentBlendEnable).field("RenderTarget", &self.RenderTarget).finish()
}
}
#[cfg(feature = "Win32_Foundation")]
impl ::windows_core::TypeKind for D3D10_BLEND_DESC1 {
type TypeKind = ::windows_core::CopyType;
}
#[cfg(feature = "Win32_Foundation")]
impl ::core::cmp::PartialEq for D3D10_BLEND_DESC1 {
fn eq(&self, other: &Self) -> bool {
self.AlphaToCoverageEnable == other.AlphaToCoverageEnable && self.IndependentBlendEnable == other.IndependentBlendEnable && self.RenderTarget == other.RenderTarget
}
}
#[cfg(feature = "Win32_Foundation")]
impl ::core::cmp::Eq for D3D10_BLEND_DESC1 {}
#[cfg(feature = "Win32_Foundation")]
impl ::core::default::Default for D3D10_BLEND_DESC1 {
fn default() -> Self {
unsafe { ::core::mem::zeroed() }
}
}
#[repr(C)]
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub struct D3D10_BOX {
pub left: u32,
pub top: u32,
pub front: u32,
pub right: u32,
pub bottom: u32,
pub back: u32,
}
impl ::core::marker::Copy for D3D10_BOX {}
impl ::core::clone::Clone for D3D10_BOX {
fn clone(&self) -> Self {
*self
}
}
impl ::core::fmt::Debug for D3D10_BOX {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_struct("D3D10_BOX").field("left", &self.left).field("top", &self.top).field("front", &self.front).field("right", &self.right).field("bottom", &self.bottom).field("back", &self.back).finish()
}
}
impl ::windows_core::TypeKind for D3D10_BOX {
type TypeKind = ::windows_core::CopyType;
}
impl ::core::cmp::PartialEq for D3D10_BOX {
fn eq(&self, other: &Self) -> bool {
self.left == other.left && self.top == other.top && self.front == other.front && self.right == other.right && self.bottom == other.bottom && self.back == other.back
}
}
impl ::core::cmp::Eq for D3D10_BOX {}
impl ::core::default::Default for D3D10_BOX {
fn default() -> Self {
unsafe { ::core::mem::zeroed() }
}
}
#[repr(C)]
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub struct D3D10_BUFFER_DESC {
pub ByteWidth: u32,
pub Usage: D3D10_USAGE,
pub BindFlags: u32,
pub CPUAccessFlags: u32,
pub MiscFlags: u32,
}
impl ::core::marker::Copy for D3D10_BUFFER_DESC {}
impl ::core::clone::Clone for D3D10_BUFFER_DESC {
fn clone(&self) -> Self {
*self
}
}
impl ::core::fmt::Debug for D3D10_BUFFER_DESC {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_struct("D3D10_BUFFER_DESC").field("ByteWidth", &self.ByteWidth).field("Usage", &self.Usage).field("BindFlags", &self.BindFlags).field("CPUAccessFlags", &self.CPUAccessFlags).field("MiscFlags", &self.MiscFlags).finish()
}
}
impl ::windows_core::TypeKind for D3D10_BUFFER_DESC {
type TypeKind = ::windows_core::CopyType;
}
impl ::core::cmp::PartialEq for D3D10_BUFFER_DESC {
fn eq(&self, other: &Self) -> bool {
self.ByteWidth == other.ByteWidth && self.Usage == other.Usage && self.BindFlags == other.BindFlags && self.CPUAccessFlags == other.CPUAccessFlags && self.MiscFlags == other.MiscFlags
}
}
impl ::core::cmp::Eq for D3D10_BUFFER_DESC {}
impl ::core::default::Default for D3D10_BUFFER_DESC {
fn default() -> Self {
unsafe { ::core::mem::zeroed() }
}
}
#[repr(C)]
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub struct D3D10_BUFFER_RTV {
pub Anonymous1: D3D10_BUFFER_RTV_0,
pub Anonymous2: D3D10_BUFFER_RTV_1,
}
impl ::core::marker::Copy for D3D10_BUFFER_RTV {}
impl ::core::clone::Clone for D3D10_BUFFER_RTV {
fn clone(&self) -> Self {
*self
}
}
impl ::windows_core::TypeKind for D3D10_BUFFER_RTV {
type TypeKind = ::windows_core::CopyType;
}
impl ::core::default::Default for D3D10_BUFFER_RTV {
fn default() -> Self {
unsafe { ::core::mem::zeroed() }
}
}
#[repr(C)]
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub union D3D10_BUFFER_RTV_0 {
pub FirstElement: u32,
pub ElementOffset: u32,
}
impl ::core::marker::Copy for D3D10_BUFFER_RTV_0 {}
impl ::core::clone::Clone for D3D10_BUFFER_RTV_0 {
fn clone(&self) -> Self {
*self
}
}
impl ::windows_core::TypeKind for D3D10_BUFFER_RTV_0 {
type TypeKind = ::windows_core::CopyType;
}
impl ::core::default::Default for D3D10_BUFFER_RTV_0 {
fn default() -> Self {
unsafe { ::core::mem::zeroed() }
}
}
#[repr(C)]
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub union D3D10_BUFFER_RTV_1 {
pub NumElements: u32,
pub ElementWidth: u32,
}
impl ::core::marker::Copy for D3D10_BUFFER_RTV_1 {}
impl ::core::clone::Clone for D3D10_BUFFER_RTV_1 {
fn clone(&self) -> Self {
*self
}
}
impl ::windows_core::TypeKind for D3D10_BUFFER_RTV_1 {
type TypeKind = ::windows_core::CopyType;
}
impl ::core::default::Default for D3D10_BUFFER_RTV_1 {
fn default() -> Self {
unsafe { ::core::mem::zeroed() }
}
}
#[repr(C)]
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub struct D3D10_BUFFER_SRV {
pub Anonymous1: D3D10_BUFFER_SRV_0,
pub Anonymous2: D3D10_BUFFER_SRV_1,
}
impl ::core::marker::Copy for D3D10_BUFFER_SRV {}
impl ::core::clone::Clone for D3D10_BUFFER_SRV {
fn clone(&self) -> Self {
*self
}
}
impl ::windows_core::TypeKind for D3D10_BUFFER_SRV {
type TypeKind = ::windows_core::CopyType;
}
impl ::core::default::Default for D3D10_BUFFER_SRV {
fn default() -> Self {
unsafe { ::core::mem::zeroed() }
}
}
#[repr(C)]
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub union D3D10_BUFFER_SRV_0 {
pub FirstElement: u32,
pub ElementOffset: u32,
}
impl ::core::marker::Copy for D3D10_BUFFER_SRV_0 {}
impl ::core::clone::Clone for D3D10_BUFFER_SRV_0 {
fn clone(&self) -> Self {
*self
}
}
impl ::windows_core::TypeKind for D3D10_BUFFER_SRV_0 {
type TypeKind = ::windows_core::CopyType;
}
impl ::core::default::Default for D3D10_BUFFER_SRV_0 {
fn default() -> Self {
unsafe { ::core::mem::zeroed() }
}
}
#[repr(C)]
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub union D3D10_BUFFER_SRV_1 {
pub NumElements: u32,
pub ElementWidth: u32,
}
impl ::core::marker::Copy for D3D10_BUFFER_SRV_1 {}
impl ::core::clone::Clone for D3D10_BUFFER_SRV_1 {
fn clone(&self) -> Self {
*self
}
}
impl ::windows_core::TypeKind for D3D10_BUFFER_SRV_1 {
type TypeKind = ::windows_core::CopyType;
}
impl ::core::default::Default for D3D10_BUFFER_SRV_1 {
fn default() -> Self {
unsafe { ::core::mem::zeroed() }
}
}
#[repr(C)]
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub struct D3D10_COUNTER_DESC {
pub Counter: D3D10_COUNTER,
pub MiscFlags: u32,
}
impl ::core::marker::Copy for D3D10_COUNTER_DESC {}
impl ::core::clone::Clone for D3D10_COUNTER_DESC {
fn clone(&self) -> Self {
*self
}
}
impl ::core::fmt::Debug for D3D10_COUNTER_DESC {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_struct("D3D10_COUNTER_DESC").field("Counter", &self.Counter).field("MiscFlags", &self.MiscFlags).finish()
}
}
impl ::windows_core::TypeKind for D3D10_COUNTER_DESC {
type TypeKind = ::windows_core::CopyType;
}
impl ::core::cmp::PartialEq for D3D10_COUNTER_DESC {
fn eq(&self, other: &Self) -> bool {
self.Counter == other.Counter && self.MiscFlags == other.MiscFlags
}
}
impl ::core::cmp::Eq for D3D10_COUNTER_DESC {}
impl ::core::default::Default for D3D10_COUNTER_DESC {
fn default() -> Self {
unsafe { ::core::mem::zeroed() }
}
}
#[repr(C)]
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub struct D3D10_COUNTER_INFO {
pub LastDeviceDependentCounter: D3D10_COUNTER,
pub NumSimultaneousCounters: u32,
pub NumDetectableParallelUnits: u8,
}
impl ::core::marker::Copy for D3D10_COUNTER_INFO {}
impl ::core::clone::Clone for D3D10_COUNTER_INFO {
fn clone(&self) -> Self {
*self
}
}
impl ::core::fmt::Debug for D3D10_COUNTER_INFO {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_struct("D3D10_COUNTER_INFO").field("LastDeviceDependentCounter", &self.LastDeviceDependentCounter).field("NumSimultaneousCounters", &self.NumSimultaneousCounters).field("NumDetectableParallelUnits", &self.NumDetectableParallelUnits).finish()
}
}
impl ::windows_core::TypeKind for D3D10_COUNTER_INFO {
type TypeKind = ::windows_core::CopyType;
}
impl ::core::cmp::PartialEq for D3D10_COUNTER_INFO {
fn eq(&self, other: &Self) -> bool {
self.LastDeviceDependentCounter == other.LastDeviceDependentCounter && self.NumSimultaneousCounters == other.NumSimultaneousCounters && self.NumDetectableParallelUnits == other.NumDetectableParallelUnits
}
}
impl ::core::cmp::Eq for D3D10_COUNTER_INFO {}
impl ::core::default::Default for D3D10_COUNTER_INFO {
fn default() -> Self {
unsafe { ::core::mem::zeroed() }
}
}
#[repr(C)]
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub struct D3D10_DEPTH_STENCILOP_DESC {
pub StencilFailOp: D3D10_STENCIL_OP,
pub StencilDepthFailOp: D3D10_STENCIL_OP,
pub StencilPassOp: D3D10_STENCIL_OP,
pub StencilFunc: D3D10_COMPARISON_FUNC,
}
impl ::core::marker::Copy for D3D10_DEPTH_STENCILOP_DESC {}
impl ::core::clone::Clone for D3D10_DEPTH_STENCILOP_DESC {
fn clone(&self) -> Self {
*self
}
}
impl ::core::fmt::Debug for D3D10_DEPTH_STENCILOP_DESC {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_struct("D3D10_DEPTH_STENCILOP_DESC").field("StencilFailOp", &self.StencilFailOp).field("StencilDepthFailOp", &self.StencilDepthFailOp).field("StencilPassOp", &self.StencilPassOp).field("StencilFunc", &self.StencilFunc).finish()
}
}
impl ::windows_core::TypeKind for D3D10_DEPTH_STENCILOP_DESC {
type TypeKind = ::windows_core::CopyType;
}
impl ::core::cmp::PartialEq for D3D10_DEPTH_STENCILOP_DESC {
fn eq(&self, other: &Self) -> bool {
self.StencilFailOp == other.StencilFailOp && self.StencilDepthFailOp == other.StencilDepthFailOp && self.StencilPassOp == other.StencilPassOp && self.StencilFunc == other.StencilFunc
}
}
impl ::core::cmp::Eq for D3D10_DEPTH_STENCILOP_DESC {}
impl ::core::default::Default for D3D10_DEPTH_STENCILOP_DESC {
fn default() -> Self {
unsafe { ::core::mem::zeroed() }
}
}
#[repr(C)]
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`, `\"Win32_Foundation\"`*"]
#[cfg(feature = "Win32_Foundation")]
pub struct D3D10_DEPTH_STENCIL_DESC {
pub DepthEnable: super::super::Foundation::BOOL,
pub DepthWriteMask: D3D10_DEPTH_WRITE_MASK,
pub DepthFunc: D3D10_COMPARISON_FUNC,
pub StencilEnable: super::super::Foundation::BOOL,
pub StencilReadMask: u8,
pub StencilWriteMask: u8,
pub FrontFace: D3D10_DEPTH_STENCILOP_DESC,
pub BackFace: D3D10_DEPTH_STENCILOP_DESC,
}
#[cfg(feature = "Win32_Foundation")]
impl ::core::marker::Copy for D3D10_DEPTH_STENCIL_DESC {}
#[cfg(feature = "Win32_Foundation")]
impl ::core::clone::Clone for D3D10_DEPTH_STENCIL_DESC {
fn clone(&self) -> Self {
*self
}
}
#[cfg(feature = "Win32_Foundation")]
impl ::core::fmt::Debug for D3D10_DEPTH_STENCIL_DESC {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_struct("D3D10_DEPTH_STENCIL_DESC").field("DepthEnable", &self.DepthEnable).field("DepthWriteMask", &self.DepthWriteMask).field("DepthFunc", &self.DepthFunc).field("StencilEnable", &self.StencilEnable).field("StencilReadMask", &self.StencilReadMask).field("StencilWriteMask", &self.StencilWriteMask).field("FrontFace", &self.FrontFace).field("BackFace", &self.BackFace).finish()
}
}
#[cfg(feature = "Win32_Foundation")]
impl ::windows_core::TypeKind for D3D10_DEPTH_STENCIL_DESC {
type TypeKind = ::windows_core::CopyType;
}
#[cfg(feature = "Win32_Foundation")]
impl ::core::cmp::PartialEq for D3D10_DEPTH_STENCIL_DESC {
fn eq(&self, other: &Self) -> bool {
self.DepthEnable == other.DepthEnable && self.DepthWriteMask == other.DepthWriteMask && self.DepthFunc == other.DepthFunc && self.StencilEnable == other.StencilEnable && self.StencilReadMask == other.StencilReadMask && self.StencilWriteMask == other.StencilWriteMask && self.FrontFace == other.FrontFace && self.BackFace == other.BackFace
}
}
#[cfg(feature = "Win32_Foundation")]
impl ::core::cmp::Eq for D3D10_DEPTH_STENCIL_DESC {}
#[cfg(feature = "Win32_Foundation")]
impl ::core::default::Default for D3D10_DEPTH_STENCIL_DESC {
fn default() -> Self {
unsafe { ::core::mem::zeroed() }
}
}
#[repr(C)]
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`, `\"Win32_Graphics_Dxgi_Common\"`*"]
#[cfg(feature = "Win32_Graphics_Dxgi_Common")]
pub struct D3D10_DEPTH_STENCIL_VIEW_DESC {
pub Format: super::Dxgi::Common::DXGI_FORMAT,
pub ViewDimension: D3D10_DSV_DIMENSION,
pub Anonymous: D3D10_DEPTH_STENCIL_VIEW_DESC_0,
}
#[cfg(feature = "Win32_Graphics_Dxgi_Common")]
impl ::core::marker::Copy for D3D10_DEPTH_STENCIL_VIEW_DESC {}
#[cfg(feature = "Win32_Graphics_Dxgi_Common")]
impl ::core::clone::Clone for D3D10_DEPTH_STENCIL_VIEW_DESC {
fn clone(&self) -> Self {
*self
}
}
#[cfg(feature = "Win32_Graphics_Dxgi_Common")]
impl ::windows_core::TypeKind for D3D10_DEPTH_STENCIL_VIEW_DESC {
type TypeKind = ::windows_core::CopyType;
}
#[cfg(feature = "Win32_Graphics_Dxgi_Common")]
impl ::core::default::Default for D3D10_DEPTH_STENCIL_VIEW_DESC {
fn default() -> Self {
unsafe { ::core::mem::zeroed() }
}
}
#[repr(C)]
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`, `\"Win32_Graphics_Dxgi_Common\"`*"]
#[cfg(feature = "Win32_Graphics_Dxgi_Common")]
pub union D3D10_DEPTH_STENCIL_VIEW_DESC_0 {
pub Texture1D: D3D10_TEX1D_DSV,
pub Texture1DArray: D3D10_TEX1D_ARRAY_DSV,
pub Texture2D: D3D10_TEX2D_DSV,
pub Texture2DArray: D3D10_TEX2D_ARRAY_DSV,
pub Texture2DMS: D3D10_TEX2DMS_DSV,
pub Texture2DMSArray: D3D10_TEX2DMS_ARRAY_DSV,
}
#[cfg(feature = "Win32_Graphics_Dxgi_Common")]
impl ::core::marker::Copy for D3D10_DEPTH_STENCIL_VIEW_DESC_0 {}
#[cfg(feature = "Win32_Graphics_Dxgi_Common")]
impl ::core::clone::Clone for D3D10_DEPTH_STENCIL_VIEW_DESC_0 {
fn clone(&self) -> Self {
*self
}
}
#[cfg(feature = "Win32_Graphics_Dxgi_Common")]
impl ::windows_core::TypeKind for D3D10_DEPTH_STENCIL_VIEW_DESC_0 {
type TypeKind = ::windows_core::CopyType;
}
#[cfg(feature = "Win32_Graphics_Dxgi_Common")]
impl ::core::default::Default for D3D10_DEPTH_STENCIL_VIEW_DESC_0 {
fn default() -> Self {
unsafe { ::core::mem::zeroed() }
}
}
#[repr(C)]
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`, `\"Win32_Foundation\"`*"]
#[cfg(feature = "Win32_Foundation")]
pub struct D3D10_EFFECT_DESC {
pub IsChildEffect: super::super::Foundation::BOOL,
pub ConstantBuffers: u32,
pub SharedConstantBuffers: u32,
pub GlobalVariables: u32,
pub SharedGlobalVariables: u32,
pub Techniques: u32,
}
#[cfg(feature = "Win32_Foundation")]
impl ::core::marker::Copy for D3D10_EFFECT_DESC {}
#[cfg(feature = "Win32_Foundation")]
impl ::core::clone::Clone for D3D10_EFFECT_DESC {
fn clone(&self) -> Self {
*self
}
}
#[cfg(feature = "Win32_Foundation")]
impl ::core::fmt::Debug for D3D10_EFFECT_DESC {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_struct("D3D10_EFFECT_DESC").field("IsChildEffect", &self.IsChildEffect).field("ConstantBuffers", &self.ConstantBuffers).field("SharedConstantBuffers", &self.SharedConstantBuffers).field("GlobalVariables", &self.GlobalVariables).field("SharedGlobalVariables", &self.SharedGlobalVariables).field("Techniques", &self.Techniques).finish()
}
}
#[cfg(feature = "Win32_Foundation")]
impl ::windows_core::TypeKind for D3D10_EFFECT_DESC {
type TypeKind = ::windows_core::CopyType;
}
#[cfg(feature = "Win32_Foundation")]
impl ::core::cmp::PartialEq for D3D10_EFFECT_DESC {
fn eq(&self, other: &Self) -> bool {
self.IsChildEffect == other.IsChildEffect && self.ConstantBuffers == other.ConstantBuffers && self.SharedConstantBuffers == other.SharedConstantBuffers && self.GlobalVariables == other.GlobalVariables && self.SharedGlobalVariables == other.SharedGlobalVariables && self.Techniques == other.Techniques
}
}
#[cfg(feature = "Win32_Foundation")]
impl ::core::cmp::Eq for D3D10_EFFECT_DESC {}
#[cfg(feature = "Win32_Foundation")]
impl ::core::default::Default for D3D10_EFFECT_DESC {
fn default() -> Self {
unsafe { ::core::mem::zeroed() }
}
}
#[repr(C)]
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`, `\"Win32_Foundation\"`*"]
#[cfg(feature = "Win32_Foundation")]
pub struct D3D10_EFFECT_SHADER_DESC {
pub pInputSignature: *const u8,
pub IsInline: super::super::Foundation::BOOL,
pub pBytecode: *const u8,
pub BytecodeLength: u32,
pub SODecl: ::windows_core::PCSTR,
pub NumInputSignatureEntries: u32,
pub NumOutputSignatureEntries: u32,
}
#[cfg(feature = "Win32_Foundation")]
impl ::core::marker::Copy for D3D10_EFFECT_SHADER_DESC {}
#[cfg(feature = "Win32_Foundation")]
impl ::core::clone::Clone for D3D10_EFFECT_SHADER_DESC {
fn clone(&self) -> Self {
*self
}
}
#[cfg(feature = "Win32_Foundation")]
impl ::core::fmt::Debug for D3D10_EFFECT_SHADER_DESC {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_struct("D3D10_EFFECT_SHADER_DESC").field("pInputSignature", &self.pInputSignature).field("IsInline", &self.IsInline).field("pBytecode", &self.pBytecode).field("BytecodeLength", &self.BytecodeLength).field("SODecl", &self.SODecl).field("NumInputSignatureEntries", &self.NumInputSignatureEntries).field("NumOutputSignatureEntries", &self.NumOutputSignatureEntries).finish()
}
}
#[cfg(feature = "Win32_Foundation")]
impl ::windows_core::TypeKind for D3D10_EFFECT_SHADER_DESC {
type TypeKind = ::windows_core::CopyType;
}
#[cfg(feature = "Win32_Foundation")]
impl ::core::cmp::PartialEq for D3D10_EFFECT_SHADER_DESC {
fn eq(&self, other: &Self) -> bool {
self.pInputSignature == other.pInputSignature && self.IsInline == other.IsInline && self.pBytecode == other.pBytecode && self.BytecodeLength == other.BytecodeLength && self.SODecl == other.SODecl && self.NumInputSignatureEntries == other.NumInputSignatureEntries && self.NumOutputSignatureEntries == other.NumOutputSignatureEntries
}
}
#[cfg(feature = "Win32_Foundation")]
impl ::core::cmp::Eq for D3D10_EFFECT_SHADER_DESC {}
#[cfg(feature = "Win32_Foundation")]
impl ::core::default::Default for D3D10_EFFECT_SHADER_DESC {
fn default() -> Self {
unsafe { ::core::mem::zeroed() }
}
}
#[repr(C)]
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`, `\"Win32_Graphics_Direct3D\"`*"]
#[cfg(feature = "Win32_Graphics_Direct3D")]
pub struct D3D10_EFFECT_TYPE_DESC {
pub TypeName: ::windows_core::PCSTR,
pub Class: super::Direct3D::D3D_SHADER_VARIABLE_CLASS,
pub Type: super::Direct3D::D3D_SHADER_VARIABLE_TYPE,
pub Elements: u32,
pub Members: u32,
pub Rows: u32,
pub Columns: u32,
pub PackedSize: u32,
pub UnpackedSize: u32,
pub Stride: u32,
}
#[cfg(feature = "Win32_Graphics_Direct3D")]
impl ::core::marker::Copy for D3D10_EFFECT_TYPE_DESC {}
#[cfg(feature = "Win32_Graphics_Direct3D")]
impl ::core::clone::Clone for D3D10_EFFECT_TYPE_DESC {
fn clone(&self) -> Self {
*self
}
}
#[cfg(feature = "Win32_Graphics_Direct3D")]
impl ::core::fmt::Debug for D3D10_EFFECT_TYPE_DESC {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_struct("D3D10_EFFECT_TYPE_DESC").field("TypeName", &self.TypeName).field("Class", &self.Class).field("Type", &self.Type).field("Elements", &self.Elements).field("Members", &self.Members).field("Rows", &self.Rows).field("Columns", &self.Columns).field("PackedSize", &self.PackedSize).field("UnpackedSize", &self.UnpackedSize).field("Stride", &self.Stride).finish()
}
}
#[cfg(feature = "Win32_Graphics_Direct3D")]
impl ::windows_core::TypeKind for D3D10_EFFECT_TYPE_DESC {
type TypeKind = ::windows_core::CopyType;
}
#[cfg(feature = "Win32_Graphics_Direct3D")]
impl ::core::cmp::PartialEq for D3D10_EFFECT_TYPE_DESC {
fn eq(&self, other: &Self) -> bool {
self.TypeName == other.TypeName && self.Class == other.Class && self.Type == other.Type && self.Elements == other.Elements && self.Members == other.Members && self.Rows == other.Rows && self.Columns == other.Columns && self.PackedSize == other.PackedSize && self.UnpackedSize == other.UnpackedSize && self.Stride == other.Stride
}
}
#[cfg(feature = "Win32_Graphics_Direct3D")]
impl ::core::cmp::Eq for D3D10_EFFECT_TYPE_DESC {}
#[cfg(feature = "Win32_Graphics_Direct3D")]
impl ::core::default::Default for D3D10_EFFECT_TYPE_DESC {
fn default() -> Self {
unsafe { ::core::mem::zeroed() }
}
}
#[repr(C)]
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub struct D3D10_EFFECT_VARIABLE_DESC {
pub Name: ::windows_core::PCSTR,
pub Semantic: ::windows_core::PCSTR,
pub Flags: u32,
pub Annotations: u32,
pub BufferOffset: u32,
pub ExplicitBindPoint: u32,
}
impl ::core::marker::Copy for D3D10_EFFECT_VARIABLE_DESC {}
impl ::core::clone::Clone for D3D10_EFFECT_VARIABLE_DESC {
fn clone(&self) -> Self {
*self
}
}
impl ::core::fmt::Debug for D3D10_EFFECT_VARIABLE_DESC {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_struct("D3D10_EFFECT_VARIABLE_DESC").field("Name", &self.Name).field("Semantic", &self.Semantic).field("Flags", &self.Flags).field("Annotations", &self.Annotations).field("BufferOffset", &self.BufferOffset).field("ExplicitBindPoint", &self.ExplicitBindPoint).finish()
}
}
impl ::windows_core::TypeKind for D3D10_EFFECT_VARIABLE_DESC {
type TypeKind = ::windows_core::CopyType;
}
impl ::core::cmp::PartialEq for D3D10_EFFECT_VARIABLE_DESC {
fn eq(&self, other: &Self) -> bool {
self.Name == other.Name && self.Semantic == other.Semantic && self.Flags == other.Flags && self.Annotations == other.Annotations && self.BufferOffset == other.BufferOffset && self.ExplicitBindPoint == other.ExplicitBindPoint
}
}
impl ::core::cmp::Eq for D3D10_EFFECT_VARIABLE_DESC {}
impl ::core::default::Default for D3D10_EFFECT_VARIABLE_DESC {
fn default() -> Self {
unsafe { ::core::mem::zeroed() }
}
}
#[repr(C)]
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub struct D3D10_INFO_QUEUE_FILTER {
pub AllowList: D3D10_INFO_QUEUE_FILTER_DESC,
pub DenyList: D3D10_INFO_QUEUE_FILTER_DESC,
}
impl ::core::marker::Copy for D3D10_INFO_QUEUE_FILTER {}
impl ::core::clone::Clone for D3D10_INFO_QUEUE_FILTER {
fn clone(&self) -> Self {
*self
}
}
impl ::core::fmt::Debug for D3D10_INFO_QUEUE_FILTER {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_struct("D3D10_INFO_QUEUE_FILTER").field("AllowList", &self.AllowList).field("DenyList", &self.DenyList).finish()
}
}
impl ::windows_core::TypeKind for D3D10_INFO_QUEUE_FILTER {
type TypeKind = ::windows_core::CopyType;
}
impl ::core::cmp::PartialEq for D3D10_INFO_QUEUE_FILTER {
fn eq(&self, other: &Self) -> bool {
self.AllowList == other.AllowList && self.DenyList == other.DenyList
}
}
impl ::core::cmp::Eq for D3D10_INFO_QUEUE_FILTER {}
impl ::core::default::Default for D3D10_INFO_QUEUE_FILTER {
fn default() -> Self {
unsafe { ::core::mem::zeroed() }
}
}
#[repr(C)]
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub struct D3D10_INFO_QUEUE_FILTER_DESC {
pub NumCategories: u32,
pub pCategoryList: *mut D3D10_MESSAGE_CATEGORY,
pub NumSeverities: u32,
pub pSeverityList: *mut D3D10_MESSAGE_SEVERITY,
pub NumIDs: u32,
pub pIDList: *mut D3D10_MESSAGE_ID,
}
impl ::core::marker::Copy for D3D10_INFO_QUEUE_FILTER_DESC {}
impl ::core::clone::Clone for D3D10_INFO_QUEUE_FILTER_DESC {
fn clone(&self) -> Self {
*self
}
}
impl ::core::fmt::Debug for D3D10_INFO_QUEUE_FILTER_DESC {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_struct("D3D10_INFO_QUEUE_FILTER_DESC").field("NumCategories", &self.NumCategories).field("pCategoryList", &self.pCategoryList).field("NumSeverities", &self.NumSeverities).field("pSeverityList", &self.pSeverityList).field("NumIDs", &self.NumIDs).field("pIDList", &self.pIDList).finish()
}
}
impl ::windows_core::TypeKind for D3D10_INFO_QUEUE_FILTER_DESC {
type TypeKind = ::windows_core::CopyType;
}
impl ::core::cmp::PartialEq for D3D10_INFO_QUEUE_FILTER_DESC {
fn eq(&self, other: &Self) -> bool {
self.NumCategories == other.NumCategories && self.pCategoryList == other.pCategoryList && self.NumSeverities == other.NumSeverities && self.pSeverityList == other.pSeverityList && self.NumIDs == other.NumIDs && self.pIDList == other.pIDList
}
}
impl ::core::cmp::Eq for D3D10_INFO_QUEUE_FILTER_DESC {}
impl ::core::default::Default for D3D10_INFO_QUEUE_FILTER_DESC {
fn default() -> Self {
unsafe { ::core::mem::zeroed() }
}
}
#[repr(C)]
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`, `\"Win32_Graphics_Dxgi_Common\"`*"]
#[cfg(feature = "Win32_Graphics_Dxgi_Common")]
pub struct D3D10_INPUT_ELEMENT_DESC {
pub SemanticName: ::windows_core::PCSTR,
pub SemanticIndex: u32,
pub Format: super::Dxgi::Common::DXGI_FORMAT,
pub InputSlot: u32,
pub AlignedByteOffset: u32,
pub InputSlotClass: D3D10_INPUT_CLASSIFICATION,
pub InstanceDataStepRate: u32,
}
#[cfg(feature = "Win32_Graphics_Dxgi_Common")]
impl ::core::marker::Copy for D3D10_INPUT_ELEMENT_DESC {}
#[cfg(feature = "Win32_Graphics_Dxgi_Common")]
impl ::core::clone::Clone for D3D10_INPUT_ELEMENT_DESC {
fn clone(&self) -> Self {
*self
}
}
#[cfg(feature = "Win32_Graphics_Dxgi_Common")]
impl ::core::fmt::Debug for D3D10_INPUT_ELEMENT_DESC {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_struct("D3D10_INPUT_ELEMENT_DESC").field("SemanticName", &self.SemanticName).field("SemanticIndex", &self.SemanticIndex).field("Format", &self.Format).field("InputSlot", &self.InputSlot).field("AlignedByteOffset", &self.AlignedByteOffset).field("InputSlotClass", &self.InputSlotClass).field("InstanceDataStepRate", &self.InstanceDataStepRate).finish()
}
}
#[cfg(feature = "Win32_Graphics_Dxgi_Common")]
impl ::windows_core::TypeKind for D3D10_INPUT_ELEMENT_DESC {
type TypeKind = ::windows_core::CopyType;
}
#[cfg(feature = "Win32_Graphics_Dxgi_Common")]
impl ::core::cmp::PartialEq for D3D10_INPUT_ELEMENT_DESC {
fn eq(&self, other: &Self) -> bool {
self.SemanticName == other.SemanticName && self.SemanticIndex == other.SemanticIndex && self.Format == other.Format && self.InputSlot == other.InputSlot && self.AlignedByteOffset == other.AlignedByteOffset && self.InputSlotClass == other.InputSlotClass && self.InstanceDataStepRate == other.InstanceDataStepRate
}
}
#[cfg(feature = "Win32_Graphics_Dxgi_Common")]
impl ::core::cmp::Eq for D3D10_INPUT_ELEMENT_DESC {}
#[cfg(feature = "Win32_Graphics_Dxgi_Common")]
impl ::core::default::Default for D3D10_INPUT_ELEMENT_DESC {
fn default() -> Self {
unsafe { ::core::mem::zeroed() }
}
}
#[repr(C)]
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub struct D3D10_MAPPED_TEXTURE2D {
pub pData: *mut ::core::ffi::c_void,
pub RowPitch: u32,
}
impl ::core::marker::Copy for D3D10_MAPPED_TEXTURE2D {}
impl ::core::clone::Clone for D3D10_MAPPED_TEXTURE2D {
fn clone(&self) -> Self {
*self
}
}
impl ::core::fmt::Debug for D3D10_MAPPED_TEXTURE2D {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_struct("D3D10_MAPPED_TEXTURE2D").field("pData", &self.pData).field("RowPitch", &self.RowPitch).finish()
}
}
impl ::windows_core::TypeKind for D3D10_MAPPED_TEXTURE2D {
type TypeKind = ::windows_core::CopyType;
}
impl ::core::cmp::PartialEq for D3D10_MAPPED_TEXTURE2D {
fn eq(&self, other: &Self) -> bool {
self.pData == other.pData && self.RowPitch == other.RowPitch
}
}
impl ::core::cmp::Eq for D3D10_MAPPED_TEXTURE2D {}
impl ::core::default::Default for D3D10_MAPPED_TEXTURE2D {
fn default() -> Self {
unsafe { ::core::mem::zeroed() }
}
}
#[repr(C)]
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub struct D3D10_MAPPED_TEXTURE3D {
pub pData: *mut ::core::ffi::c_void,
pub RowPitch: u32,
pub DepthPitch: u32,
}
impl ::core::marker::Copy for D3D10_MAPPED_TEXTURE3D {}
impl ::core::clone::Clone for D3D10_MAPPED_TEXTURE3D {
fn clone(&self) -> Self {
*self
}
}
impl ::core::fmt::Debug for D3D10_MAPPED_TEXTURE3D {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_struct("D3D10_MAPPED_TEXTURE3D").field("pData", &self.pData).field("RowPitch", &self.RowPitch).field("DepthPitch", &self.DepthPitch).finish()
}
}
impl ::windows_core::TypeKind for D3D10_MAPPED_TEXTURE3D {
type TypeKind = ::windows_core::CopyType;
}
impl ::core::cmp::PartialEq for D3D10_MAPPED_TEXTURE3D {
fn eq(&self, other: &Self) -> bool {
self.pData == other.pData && self.RowPitch == other.RowPitch && self.DepthPitch == other.DepthPitch
}
}
impl ::core::cmp::Eq for D3D10_MAPPED_TEXTURE3D {}
impl ::core::default::Default for D3D10_MAPPED_TEXTURE3D {
fn default() -> Self {
unsafe { ::core::mem::zeroed() }
}
}
#[repr(C)]
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub struct D3D10_MESSAGE {
pub Category: D3D10_MESSAGE_CATEGORY,
pub Severity: D3D10_MESSAGE_SEVERITY,
pub ID: D3D10_MESSAGE_ID,
pub pDescription: *const u8,
pub DescriptionByteLength: usize,
}
impl ::core::marker::Copy for D3D10_MESSAGE {}
impl ::core::clone::Clone for D3D10_MESSAGE {
fn clone(&self) -> Self {
*self
}
}
impl ::core::fmt::Debug for D3D10_MESSAGE {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_struct("D3D10_MESSAGE").field("Category", &self.Category).field("Severity", &self.Severity).field("ID", &self.ID).field("pDescription", &self.pDescription).field("DescriptionByteLength", &self.DescriptionByteLength).finish()
}
}
impl ::windows_core::TypeKind for D3D10_MESSAGE {
type TypeKind = ::windows_core::CopyType;
}
impl ::core::cmp::PartialEq for D3D10_MESSAGE {
fn eq(&self, other: &Self) -> bool {
self.Category == other.Category && self.Severity == other.Severity && self.ID == other.ID && self.pDescription == other.pDescription && self.DescriptionByteLength == other.DescriptionByteLength
}
}
impl ::core::cmp::Eq for D3D10_MESSAGE {}
impl ::core::default::Default for D3D10_MESSAGE {
fn default() -> Self {
unsafe { ::core::mem::zeroed() }
}
}
#[repr(C)]
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub struct D3D10_PASS_DESC {
pub Name: ::windows_core::PCSTR,
pub Annotations: u32,
pub pIAInputSignature: *mut u8,
pub IAInputSignatureSize: usize,
pub StencilRef: u32,
pub SampleMask: u32,
pub BlendFactor: [f32; 4],
}
impl ::core::marker::Copy for D3D10_PASS_DESC {}
impl ::core::clone::Clone for D3D10_PASS_DESC {
fn clone(&self) -> Self {
*self
}
}
impl ::core::fmt::Debug for D3D10_PASS_DESC {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_struct("D3D10_PASS_DESC").field("Name", &self.Name).field("Annotations", &self.Annotations).field("pIAInputSignature", &self.pIAInputSignature).field("IAInputSignatureSize", &self.IAInputSignatureSize).field("StencilRef", &self.StencilRef).field("SampleMask", &self.SampleMask).field("BlendFactor", &self.BlendFactor).finish()
}
}
impl ::windows_core::TypeKind for D3D10_PASS_DESC {
type TypeKind = ::windows_core::CopyType;
}
impl ::core::cmp::PartialEq for D3D10_PASS_DESC {
fn eq(&self, other: &Self) -> bool {
self.Name == other.Name && self.Annotations == other.Annotations && self.pIAInputSignature == other.pIAInputSignature && self.IAInputSignatureSize == other.IAInputSignatureSize && self.StencilRef == other.StencilRef && self.SampleMask == other.SampleMask && self.BlendFactor == other.BlendFactor
}
}
impl ::core::cmp::Eq for D3D10_PASS_DESC {}
impl ::core::default::Default for D3D10_PASS_DESC {
fn default() -> Self {
unsafe { ::core::mem::zeroed() }
}
}
#[repr(C)]
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub struct D3D10_PASS_SHADER_DESC {
pub pShaderVariable: ::std::mem::ManuallyDrop<::core::option::Option<ID3D10EffectShaderVariable>>,
pub ShaderIndex: u32,
}
impl ::core::clone::Clone for D3D10_PASS_SHADER_DESC {
fn clone(&self) -> Self {
unsafe { ::core::mem::transmute_copy(self) }
}
}
impl ::core::fmt::Debug for D3D10_PASS_SHADER_DESC {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_struct("D3D10_PASS_SHADER_DESC").field("pShaderVariable", &self.pShaderVariable).field("ShaderIndex", &self.ShaderIndex).finish()
}
}
impl ::windows_core::TypeKind for D3D10_PASS_SHADER_DESC {
type TypeKind = ::windows_core::CopyType;
}
impl ::core::cmp::PartialEq for D3D10_PASS_SHADER_DESC {
fn eq(&self, other: &Self) -> bool {
self.pShaderVariable == other.pShaderVariable && self.ShaderIndex == other.ShaderIndex
}
}
impl ::core::cmp::Eq for D3D10_PASS_SHADER_DESC {}
impl ::core::default::Default for D3D10_PASS_SHADER_DESC {
fn default() -> Self {
unsafe { ::core::mem::zeroed() }
}
}
#[repr(C)]
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub struct D3D10_QUERY_DATA_PIPELINE_STATISTICS {
pub IAVertices: u64,
pub IAPrimitives: u64,
pub VSInvocations: u64,
pub GSInvocations: u64,
pub GSPrimitives: u64,
pub CInvocations: u64,
pub CPrimitives: u64,
pub PSInvocations: u64,
}
impl ::core::marker::Copy for D3D10_QUERY_DATA_PIPELINE_STATISTICS {}
impl ::core::clone::Clone for D3D10_QUERY_DATA_PIPELINE_STATISTICS {
fn clone(&self) -> Self {
*self
}
}
impl ::core::fmt::Debug for D3D10_QUERY_DATA_PIPELINE_STATISTICS {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_struct("D3D10_QUERY_DATA_PIPELINE_STATISTICS").field("IAVertices", &self.IAVertices).field("IAPrimitives", &self.IAPrimitives).field("VSInvocations", &self.VSInvocations).field("GSInvocations", &self.GSInvocations).field("GSPrimitives", &self.GSPrimitives).field("CInvocations", &self.CInvocations).field("CPrimitives", &self.CPrimitives).field("PSInvocations", &self.PSInvocations).finish()
}
}
impl ::windows_core::TypeKind for D3D10_QUERY_DATA_PIPELINE_STATISTICS {
type TypeKind = ::windows_core::CopyType;
}
impl ::core::cmp::PartialEq for D3D10_QUERY_DATA_PIPELINE_STATISTICS {
fn eq(&self, other: &Self) -> bool {
self.IAVertices == other.IAVertices && self.IAPrimitives == other.IAPrimitives && self.VSInvocations == other.VSInvocations && self.GSInvocations == other.GSInvocations && self.GSPrimitives == other.GSPrimitives && self.CInvocations == other.CInvocations && self.CPrimitives == other.CPrimitives && self.PSInvocations == other.PSInvocations
}
}
impl ::core::cmp::Eq for D3D10_QUERY_DATA_PIPELINE_STATISTICS {}
impl ::core::default::Default for D3D10_QUERY_DATA_PIPELINE_STATISTICS {
fn default() -> Self {
unsafe { ::core::mem::zeroed() }
}
}
#[repr(C)]
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub struct D3D10_QUERY_DATA_SO_STATISTICS {
pub NumPrimitivesWritten: u64,
pub PrimitivesStorageNeeded: u64,
}
impl ::core::marker::Copy for D3D10_QUERY_DATA_SO_STATISTICS {}
impl ::core::clone::Clone for D3D10_QUERY_DATA_SO_STATISTICS {
fn clone(&self) -> Self {
*self
}
}
impl ::core::fmt::Debug for D3D10_QUERY_DATA_SO_STATISTICS {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_struct("D3D10_QUERY_DATA_SO_STATISTICS").field("NumPrimitivesWritten", &self.NumPrimitivesWritten).field("PrimitivesStorageNeeded", &self.PrimitivesStorageNeeded).finish()
}
}
impl ::windows_core::TypeKind for D3D10_QUERY_DATA_SO_STATISTICS {
type TypeKind = ::windows_core::CopyType;
}
impl ::core::cmp::PartialEq for D3D10_QUERY_DATA_SO_STATISTICS {
fn eq(&self, other: &Self) -> bool {
self.NumPrimitivesWritten == other.NumPrimitivesWritten && self.PrimitivesStorageNeeded == other.PrimitivesStorageNeeded
}
}
impl ::core::cmp::Eq for D3D10_QUERY_DATA_SO_STATISTICS {}
impl ::core::default::Default for D3D10_QUERY_DATA_SO_STATISTICS {
fn default() -> Self {
unsafe { ::core::mem::zeroed() }
}
}
#[repr(C)]
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`, `\"Win32_Foundation\"`*"]
#[cfg(feature = "Win32_Foundation")]
pub struct D3D10_QUERY_DATA_TIMESTAMP_DISJOINT {
pub Frequency: u64,
pub Disjoint: super::super::Foundation::BOOL,
}
#[cfg(feature = "Win32_Foundation")]
impl ::core::marker::Copy for D3D10_QUERY_DATA_TIMESTAMP_DISJOINT {}
#[cfg(feature = "Win32_Foundation")]
impl ::core::clone::Clone for D3D10_QUERY_DATA_TIMESTAMP_DISJOINT {
fn clone(&self) -> Self {
*self
}
}
#[cfg(feature = "Win32_Foundation")]
impl ::core::fmt::Debug for D3D10_QUERY_DATA_TIMESTAMP_DISJOINT {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_struct("D3D10_QUERY_DATA_TIMESTAMP_DISJOINT").field("Frequency", &self.Frequency).field("Disjoint", &self.Disjoint).finish()
}
}
#[cfg(feature = "Win32_Foundation")]
impl ::windows_core::TypeKind for D3D10_QUERY_DATA_TIMESTAMP_DISJOINT {
type TypeKind = ::windows_core::CopyType;
}
#[cfg(feature = "Win32_Foundation")]
impl ::core::cmp::PartialEq for D3D10_QUERY_DATA_TIMESTAMP_DISJOINT {
fn eq(&self, other: &Self) -> bool {
self.Frequency == other.Frequency && self.Disjoint == other.Disjoint
}
}
#[cfg(feature = "Win32_Foundation")]
impl ::core::cmp::Eq for D3D10_QUERY_DATA_TIMESTAMP_DISJOINT {}
#[cfg(feature = "Win32_Foundation")]
impl ::core::default::Default for D3D10_QUERY_DATA_TIMESTAMP_DISJOINT {
fn default() -> Self {
unsafe { ::core::mem::zeroed() }
}
}
#[repr(C)]
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub struct D3D10_QUERY_DESC {
pub Query: D3D10_QUERY,
pub MiscFlags: u32,
}
impl ::core::marker::Copy for D3D10_QUERY_DESC {}
impl ::core::clone::Clone for D3D10_QUERY_DESC {
fn clone(&self) -> Self {
*self
}
}
impl ::core::fmt::Debug for D3D10_QUERY_DESC {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_struct("D3D10_QUERY_DESC").field("Query", &self.Query).field("MiscFlags", &self.MiscFlags).finish()
}
}
impl ::windows_core::TypeKind for D3D10_QUERY_DESC {
type TypeKind = ::windows_core::CopyType;
}
impl ::core::cmp::PartialEq for D3D10_QUERY_DESC {
fn eq(&self, other: &Self) -> bool {
self.Query == other.Query && self.MiscFlags == other.MiscFlags
}
}
impl ::core::cmp::Eq for D3D10_QUERY_DESC {}
impl ::core::default::Default for D3D10_QUERY_DESC {
fn default() -> Self {
unsafe { ::core::mem::zeroed() }
}
}
#[repr(C)]
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`, `\"Win32_Foundation\"`*"]
#[cfg(feature = "Win32_Foundation")]
pub struct D3D10_RASTERIZER_DESC {
pub FillMode: D3D10_FILL_MODE,
pub CullMode: D3D10_CULL_MODE,
pub FrontCounterClockwise: super::super::Foundation::BOOL,
pub DepthBias: i32,
pub DepthBiasClamp: f32,
pub SlopeScaledDepthBias: f32,
pub DepthClipEnable: super::super::Foundation::BOOL,
pub ScissorEnable: super::super::Foundation::BOOL,
pub MultisampleEnable: super::super::Foundation::BOOL,
pub AntialiasedLineEnable: super::super::Foundation::BOOL,
}
#[cfg(feature = "Win32_Foundation")]
impl ::core::marker::Copy for D3D10_RASTERIZER_DESC {}
#[cfg(feature = "Win32_Foundation")]
impl ::core::clone::Clone for D3D10_RASTERIZER_DESC {
fn clone(&self) -> Self {
*self
}
}
#[cfg(feature = "Win32_Foundation")]
impl ::core::fmt::Debug for D3D10_RASTERIZER_DESC {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_struct("D3D10_RASTERIZER_DESC")
.field("FillMode", &self.FillMode)
.field("CullMode", &self.CullMode)
.field("FrontCounterClockwise", &self.FrontCounterClockwise)
.field("DepthBias", &self.DepthBias)
.field("DepthBiasClamp", &self.DepthBiasClamp)
.field("SlopeScaledDepthBias", &self.SlopeScaledDepthBias)
.field("DepthClipEnable", &self.DepthClipEnable)
.field("ScissorEnable", &self.ScissorEnable)
.field("MultisampleEnable", &self.MultisampleEnable)
.field("AntialiasedLineEnable", &self.AntialiasedLineEnable)
.finish()
}
}
#[cfg(feature = "Win32_Foundation")]
impl ::windows_core::TypeKind for D3D10_RASTERIZER_DESC {
type TypeKind = ::windows_core::CopyType;
}
#[cfg(feature = "Win32_Foundation")]
impl ::core::cmp::PartialEq for D3D10_RASTERIZER_DESC {
fn eq(&self, other: &Self) -> bool {
self.FillMode == other.FillMode && self.CullMode == other.CullMode && self.FrontCounterClockwise == other.FrontCounterClockwise && self.DepthBias == other.DepthBias && self.DepthBiasClamp == other.DepthBiasClamp && self.SlopeScaledDepthBias == other.SlopeScaledDepthBias && self.DepthClipEnable == other.DepthClipEnable && self.ScissorEnable == other.ScissorEnable && self.MultisampleEnable == other.MultisampleEnable && self.AntialiasedLineEnable == other.AntialiasedLineEnable
}
}
#[cfg(feature = "Win32_Foundation")]
impl ::core::cmp::Eq for D3D10_RASTERIZER_DESC {}
#[cfg(feature = "Win32_Foundation")]
impl ::core::default::Default for D3D10_RASTERIZER_DESC {
fn default() -> Self {
unsafe { ::core::mem::zeroed() }
}
}
#[repr(C)]
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`, `\"Win32_Foundation\"`*"]
#[cfg(feature = "Win32_Foundation")]
pub struct D3D10_RENDER_TARGET_BLEND_DESC1 {
pub BlendEnable: super::super::Foundation::BOOL,
pub SrcBlend: D3D10_BLEND,
pub DestBlend: D3D10_BLEND,
pub BlendOp: D3D10_BLEND_OP,
pub SrcBlendAlpha: D3D10_BLEND,
pub DestBlendAlpha: D3D10_BLEND,
pub BlendOpAlpha: D3D10_BLEND_OP,
pub RenderTargetWriteMask: u8,
}
#[cfg(feature = "Win32_Foundation")]
impl ::core::marker::Copy for D3D10_RENDER_TARGET_BLEND_DESC1 {}
#[cfg(feature = "Win32_Foundation")]
impl ::core::clone::Clone for D3D10_RENDER_TARGET_BLEND_DESC1 {
fn clone(&self) -> Self {
*self
}
}
#[cfg(feature = "Win32_Foundation")]
impl ::core::fmt::Debug for D3D10_RENDER_TARGET_BLEND_DESC1 {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_struct("D3D10_RENDER_TARGET_BLEND_DESC1").field("BlendEnable", &self.BlendEnable).field("SrcBlend", &self.SrcBlend).field("DestBlend", &self.DestBlend).field("BlendOp", &self.BlendOp).field("SrcBlendAlpha", &self.SrcBlendAlpha).field("DestBlendAlpha", &self.DestBlendAlpha).field("BlendOpAlpha", &self.BlendOpAlpha).field("RenderTargetWriteMask", &self.RenderTargetWriteMask).finish()
}
}
#[cfg(feature = "Win32_Foundation")]
impl ::windows_core::TypeKind for D3D10_RENDER_TARGET_BLEND_DESC1 {
type TypeKind = ::windows_core::CopyType;
}
#[cfg(feature = "Win32_Foundation")]
impl ::core::cmp::PartialEq for D3D10_RENDER_TARGET_BLEND_DESC1 {
fn eq(&self, other: &Self) -> bool {
self.BlendEnable == other.BlendEnable && self.SrcBlend == other.SrcBlend && self.DestBlend == other.DestBlend && self.BlendOp == other.BlendOp && self.SrcBlendAlpha == other.SrcBlendAlpha && self.DestBlendAlpha == other.DestBlendAlpha && self.BlendOpAlpha == other.BlendOpAlpha && self.RenderTargetWriteMask == other.RenderTargetWriteMask
}
}
#[cfg(feature = "Win32_Foundation")]
impl ::core::cmp::Eq for D3D10_RENDER_TARGET_BLEND_DESC1 {}
#[cfg(feature = "Win32_Foundation")]
impl ::core::default::Default for D3D10_RENDER_TARGET_BLEND_DESC1 {
fn default() -> Self {
unsafe { ::core::mem::zeroed() }
}
}
#[repr(C)]
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`, `\"Win32_Graphics_Dxgi_Common\"`*"]
#[cfg(feature = "Win32_Graphics_Dxgi_Common")]
pub struct D3D10_RENDER_TARGET_VIEW_DESC {
pub Format: super::Dxgi::Common::DXGI_FORMAT,
pub ViewDimension: D3D10_RTV_DIMENSION,
pub Anonymous: D3D10_RENDER_TARGET_VIEW_DESC_0,
}
#[cfg(feature = "Win32_Graphics_Dxgi_Common")]
impl ::core::marker::Copy for D3D10_RENDER_TARGET_VIEW_DESC {}
#[cfg(feature = "Win32_Graphics_Dxgi_Common")]
impl ::core::clone::Clone for D3D10_RENDER_TARGET_VIEW_DESC {
fn clone(&self) -> Self {
*self
}
}
#[cfg(feature = "Win32_Graphics_Dxgi_Common")]
impl ::windows_core::TypeKind for D3D10_RENDER_TARGET_VIEW_DESC {
type TypeKind = ::windows_core::CopyType;
}
#[cfg(feature = "Win32_Graphics_Dxgi_Common")]
impl ::core::default::Default for D3D10_RENDER_TARGET_VIEW_DESC {
fn default() -> Self {
unsafe { ::core::mem::zeroed() }
}
}
#[repr(C)]
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`, `\"Win32_Graphics_Dxgi_Common\"`*"]
#[cfg(feature = "Win32_Graphics_Dxgi_Common")]
pub union D3D10_RENDER_TARGET_VIEW_DESC_0 {
pub Buffer: D3D10_BUFFER_RTV,
pub Texture1D: D3D10_TEX1D_RTV,
pub Texture1DArray: D3D10_TEX1D_ARRAY_RTV,
pub Texture2D: D3D10_TEX2D_RTV,
pub Texture2DArray: D3D10_TEX2D_ARRAY_RTV,
pub Texture2DMS: D3D10_TEX2DMS_RTV,
pub Texture2DMSArray: D3D10_TEX2DMS_ARRAY_RTV,
pub Texture3D: D3D10_TEX3D_RTV,
}
#[cfg(feature = "Win32_Graphics_Dxgi_Common")]
impl ::core::marker::Copy for D3D10_RENDER_TARGET_VIEW_DESC_0 {}
#[cfg(feature = "Win32_Graphics_Dxgi_Common")]
impl ::core::clone::Clone for D3D10_RENDER_TARGET_VIEW_DESC_0 {
fn clone(&self) -> Self {
*self
}
}
#[cfg(feature = "Win32_Graphics_Dxgi_Common")]
impl ::windows_core::TypeKind for D3D10_RENDER_TARGET_VIEW_DESC_0 {
type TypeKind = ::windows_core::CopyType;
}
#[cfg(feature = "Win32_Graphics_Dxgi_Common")]
impl ::core::default::Default for D3D10_RENDER_TARGET_VIEW_DESC_0 {
fn default() -> Self {
unsafe { ::core::mem::zeroed() }
}
}
#[repr(C)]
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub struct D3D10_SAMPLER_DESC {
pub Filter: D3D10_FILTER,
pub AddressU: D3D10_TEXTURE_ADDRESS_MODE,
pub AddressV: D3D10_TEXTURE_ADDRESS_MODE,
pub AddressW: D3D10_TEXTURE_ADDRESS_MODE,
pub MipLODBias: f32,
pub MaxAnisotropy: u32,
pub ComparisonFunc: D3D10_COMPARISON_FUNC,
pub BorderColor: [f32; 4],
pub MinLOD: f32,
pub MaxLOD: f32,
}
impl ::core::marker::Copy for D3D10_SAMPLER_DESC {}
impl ::core::clone::Clone for D3D10_SAMPLER_DESC {
fn clone(&self) -> Self {
*self
}
}
impl ::core::fmt::Debug for D3D10_SAMPLER_DESC {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_struct("D3D10_SAMPLER_DESC").field("Filter", &self.Filter).field("AddressU", &self.AddressU).field("AddressV", &self.AddressV).field("AddressW", &self.AddressW).field("MipLODBias", &self.MipLODBias).field("MaxAnisotropy", &self.MaxAnisotropy).field("ComparisonFunc", &self.ComparisonFunc).field("BorderColor", &self.BorderColor).field("MinLOD", &self.MinLOD).field("MaxLOD", &self.MaxLOD).finish()
}
}
impl ::windows_core::TypeKind for D3D10_SAMPLER_DESC {
type TypeKind = ::windows_core::CopyType;
}
impl ::core::cmp::PartialEq for D3D10_SAMPLER_DESC {
fn eq(&self, other: &Self) -> bool {
self.Filter == other.Filter && self.AddressU == other.AddressU && self.AddressV == other.AddressV && self.AddressW == other.AddressW && self.MipLODBias == other.MipLODBias && self.MaxAnisotropy == other.MaxAnisotropy && self.ComparisonFunc == other.ComparisonFunc && self.BorderColor == other.BorderColor && self.MinLOD == other.MinLOD && self.MaxLOD == other.MaxLOD
}
}
impl ::core::cmp::Eq for D3D10_SAMPLER_DESC {}
impl ::core::default::Default for D3D10_SAMPLER_DESC {
fn default() -> Self {
unsafe { ::core::mem::zeroed() }
}
}
#[repr(C)]
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`, `\"Win32_Graphics_Direct3D\"`*"]
#[cfg(feature = "Win32_Graphics_Direct3D")]
pub struct D3D10_SHADER_BUFFER_DESC {
pub Name: ::windows_core::PCSTR,
pub Type: super::Direct3D::D3D_CBUFFER_TYPE,
pub Variables: u32,
pub Size: u32,
pub uFlags: u32,
}
#[cfg(feature = "Win32_Graphics_Direct3D")]
impl ::core::marker::Copy for D3D10_SHADER_BUFFER_DESC {}
#[cfg(feature = "Win32_Graphics_Direct3D")]
impl ::core::clone::Clone for D3D10_SHADER_BUFFER_DESC {
fn clone(&self) -> Self {
*self
}
}
#[cfg(feature = "Win32_Graphics_Direct3D")]
impl ::core::fmt::Debug for D3D10_SHADER_BUFFER_DESC {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_struct("D3D10_SHADER_BUFFER_DESC").field("Name", &self.Name).field("Type", &self.Type).field("Variables", &self.Variables).field("Size", &self.Size).field("uFlags", &self.uFlags).finish()
}
}
#[cfg(feature = "Win32_Graphics_Direct3D")]
impl ::windows_core::TypeKind for D3D10_SHADER_BUFFER_DESC {
type TypeKind = ::windows_core::CopyType;
}
#[cfg(feature = "Win32_Graphics_Direct3D")]
impl ::core::cmp::PartialEq for D3D10_SHADER_BUFFER_DESC {
fn eq(&self, other: &Self) -> bool {
self.Name == other.Name && self.Type == other.Type && self.Variables == other.Variables && self.Size == other.Size && self.uFlags == other.uFlags
}
}
#[cfg(feature = "Win32_Graphics_Direct3D")]
impl ::core::cmp::Eq for D3D10_SHADER_BUFFER_DESC {}
#[cfg(feature = "Win32_Graphics_Direct3D")]
impl ::core::default::Default for D3D10_SHADER_BUFFER_DESC {
fn default() -> Self {
unsafe { ::core::mem::zeroed() }
}
}
#[repr(C)]
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub struct D3D10_SHADER_DEBUG_FILE_INFO {
pub FileName: u32,
pub FileNameLen: u32,
pub FileData: u32,
pub FileLen: u32,
}
impl ::core::marker::Copy for D3D10_SHADER_DEBUG_FILE_INFO {}
impl ::core::clone::Clone for D3D10_SHADER_DEBUG_FILE_INFO {
fn clone(&self) -> Self {
*self
}
}
impl ::core::fmt::Debug for D3D10_SHADER_DEBUG_FILE_INFO {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_struct("D3D10_SHADER_DEBUG_FILE_INFO").field("FileName", &self.FileName).field("FileNameLen", &self.FileNameLen).field("FileData", &self.FileData).field("FileLen", &self.FileLen).finish()
}
}
impl ::windows_core::TypeKind for D3D10_SHADER_DEBUG_FILE_INFO {
type TypeKind = ::windows_core::CopyType;
}
impl ::core::cmp::PartialEq for D3D10_SHADER_DEBUG_FILE_INFO {
fn eq(&self, other: &Self) -> bool {
self.FileName == other.FileName && self.FileNameLen == other.FileNameLen && self.FileData == other.FileData && self.FileLen == other.FileLen
}
}
impl ::core::cmp::Eq for D3D10_SHADER_DEBUG_FILE_INFO {}
impl ::core::default::Default for D3D10_SHADER_DEBUG_FILE_INFO {
fn default() -> Self {
unsafe { ::core::mem::zeroed() }
}
}
#[repr(C)]
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub struct D3D10_SHADER_DEBUG_INFO {
pub Size: u32,
pub Creator: u32,
pub EntrypointName: u32,
pub ShaderTarget: u32,
pub CompileFlags: u32,
pub Files: u32,
pub FileInfo: u32,
pub Instructions: u32,
pub InstructionInfo: u32,
pub Variables: u32,
pub VariableInfo: u32,
pub InputVariables: u32,
pub InputVariableInfo: u32,
pub Tokens: u32,
pub TokenInfo: u32,
pub Scopes: u32,
pub ScopeInfo: u32,
pub ScopeVariables: u32,
pub ScopeVariableInfo: u32,
pub UintOffset: u32,
pub StringOffset: u32,
}
impl ::core::marker::Copy for D3D10_SHADER_DEBUG_INFO {}
impl ::core::clone::Clone for D3D10_SHADER_DEBUG_INFO {
fn clone(&self) -> Self {
*self
}
}
impl ::core::fmt::Debug for D3D10_SHADER_DEBUG_INFO {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_struct("D3D10_SHADER_DEBUG_INFO")
.field("Size", &self.Size)
.field("Creator", &self.Creator)
.field("EntrypointName", &self.EntrypointName)
.field("ShaderTarget", &self.ShaderTarget)
.field("CompileFlags", &self.CompileFlags)
.field("Files", &self.Files)
.field("FileInfo", &self.FileInfo)
.field("Instructions", &self.Instructions)
.field("InstructionInfo", &self.InstructionInfo)
.field("Variables", &self.Variables)
.field("VariableInfo", &self.VariableInfo)
.field("InputVariables", &self.InputVariables)
.field("InputVariableInfo", &self.InputVariableInfo)
.field("Tokens", &self.Tokens)
.field("TokenInfo", &self.TokenInfo)
.field("Scopes", &self.Scopes)
.field("ScopeInfo", &self.ScopeInfo)
.field("ScopeVariables", &self.ScopeVariables)
.field("ScopeVariableInfo", &self.ScopeVariableInfo)
.field("UintOffset", &self.UintOffset)
.field("StringOffset", &self.StringOffset)
.finish()
}
}
impl ::windows_core::TypeKind for D3D10_SHADER_DEBUG_INFO {
type TypeKind = ::windows_core::CopyType;
}
impl ::core::cmp::PartialEq for D3D10_SHADER_DEBUG_INFO {
fn eq(&self, other: &Self) -> bool {
self.Size == other.Size
&& self.Creator == other.Creator
&& self.EntrypointName == other.EntrypointName
&& self.ShaderTarget == other.ShaderTarget
&& self.CompileFlags == other.CompileFlags
&& self.Files == other.Files
&& self.FileInfo == other.FileInfo
&& self.Instructions == other.Instructions
&& self.InstructionInfo == other.InstructionInfo
&& self.Variables == other.Variables
&& self.VariableInfo == other.VariableInfo
&& self.InputVariables == other.InputVariables
&& self.InputVariableInfo == other.InputVariableInfo
&& self.Tokens == other.Tokens
&& self.TokenInfo == other.TokenInfo
&& self.Scopes == other.Scopes
&& self.ScopeInfo == other.ScopeInfo
&& self.ScopeVariables == other.ScopeVariables
&& self.ScopeVariableInfo == other.ScopeVariableInfo
&& self.UintOffset == other.UintOffset
&& self.StringOffset == other.StringOffset
}
}
impl ::core::cmp::Eq for D3D10_SHADER_DEBUG_INFO {}
impl ::core::default::Default for D3D10_SHADER_DEBUG_INFO {
fn default() -> Self {
unsafe { ::core::mem::zeroed() }
}
}
#[repr(C)]
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub struct D3D10_SHADER_DEBUG_INPUT_INFO {
pub Var: u32,
pub InitialRegisterSet: D3D10_SHADER_DEBUG_REGTYPE,
pub InitialBank: u32,
pub InitialRegister: u32,
pub InitialComponent: u32,
pub InitialValue: u32,
}
impl ::core::marker::Copy for D3D10_SHADER_DEBUG_INPUT_INFO {}
impl ::core::clone::Clone for D3D10_SHADER_DEBUG_INPUT_INFO {
fn clone(&self) -> Self {
*self
}
}
impl ::core::fmt::Debug for D3D10_SHADER_DEBUG_INPUT_INFO {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_struct("D3D10_SHADER_DEBUG_INPUT_INFO").field("Var", &self.Var).field("InitialRegisterSet", &self.InitialRegisterSet).field("InitialBank", &self.InitialBank).field("InitialRegister", &self.InitialRegister).field("InitialComponent", &self.InitialComponent).field("InitialValue", &self.InitialValue).finish()
}
}
impl ::windows_core::TypeKind for D3D10_SHADER_DEBUG_INPUT_INFO {
type TypeKind = ::windows_core::CopyType;
}
impl ::core::cmp::PartialEq for D3D10_SHADER_DEBUG_INPUT_INFO {
fn eq(&self, other: &Self) -> bool {
self.Var == other.Var && self.InitialRegisterSet == other.InitialRegisterSet && self.InitialBank == other.InitialBank && self.InitialRegister == other.InitialRegister && self.InitialComponent == other.InitialComponent && self.InitialValue == other.InitialValue
}
}
impl ::core::cmp::Eq for D3D10_SHADER_DEBUG_INPUT_INFO {}
impl ::core::default::Default for D3D10_SHADER_DEBUG_INPUT_INFO {
fn default() -> Self {
unsafe { ::core::mem::zeroed() }
}
}
#[repr(C)]
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`, `\"Win32_Foundation\"`*"]
#[cfg(feature = "Win32_Foundation")]
pub struct D3D10_SHADER_DEBUG_INST_INFO {
pub Id: u32,
pub Opcode: u32,
pub uOutputs: u32,
pub pOutputs: [D3D10_SHADER_DEBUG_OUTPUTREG_INFO; 2],
pub TokenId: u32,
pub NestingLevel: u32,
pub Scopes: u32,
pub ScopeInfo: u32,
pub AccessedVars: u32,
pub AccessedVarsInfo: u32,
}
#[cfg(feature = "Win32_Foundation")]
impl ::core::marker::Copy for D3D10_SHADER_DEBUG_INST_INFO {}
#[cfg(feature = "Win32_Foundation")]
impl ::core::clone::Clone for D3D10_SHADER_DEBUG_INST_INFO {
fn clone(&self) -> Self {
*self
}
}
#[cfg(feature = "Win32_Foundation")]
impl ::core::fmt::Debug for D3D10_SHADER_DEBUG_INST_INFO {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_struct("D3D10_SHADER_DEBUG_INST_INFO").field("Id", &self.Id).field("Opcode", &self.Opcode).field("uOutputs", &self.uOutputs).field("pOutputs", &self.pOutputs).field("TokenId", &self.TokenId).field("NestingLevel", &self.NestingLevel).field("Scopes", &self.Scopes).field("ScopeInfo", &self.ScopeInfo).field("AccessedVars", &self.AccessedVars).field("AccessedVarsInfo", &self.AccessedVarsInfo).finish()
}
}
#[cfg(feature = "Win32_Foundation")]
impl ::windows_core::TypeKind for D3D10_SHADER_DEBUG_INST_INFO {
type TypeKind = ::windows_core::CopyType;
}
#[cfg(feature = "Win32_Foundation")]
impl ::core::cmp::PartialEq for D3D10_SHADER_DEBUG_INST_INFO {
fn eq(&self, other: &Self) -> bool {
self.Id == other.Id && self.Opcode == other.Opcode && self.uOutputs == other.uOutputs && self.pOutputs == other.pOutputs && self.TokenId == other.TokenId && self.NestingLevel == other.NestingLevel && self.Scopes == other.Scopes && self.ScopeInfo == other.ScopeInfo && self.AccessedVars == other.AccessedVars && self.AccessedVarsInfo == other.AccessedVarsInfo
}
}
#[cfg(feature = "Win32_Foundation")]
impl ::core::cmp::Eq for D3D10_SHADER_DEBUG_INST_INFO {}
#[cfg(feature = "Win32_Foundation")]
impl ::core::default::Default for D3D10_SHADER_DEBUG_INST_INFO {
fn default() -> Self {
unsafe { ::core::mem::zeroed() }
}
}
#[repr(C)]
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`, `\"Win32_Foundation\"`*"]
#[cfg(feature = "Win32_Foundation")]
pub struct D3D10_SHADER_DEBUG_OUTPUTREG_INFO {
pub OutputRegisterSet: D3D10_SHADER_DEBUG_REGTYPE,
pub OutputReg: u32,
pub TempArrayReg: u32,
pub OutputComponents: [u32; 4],
pub OutputVars: [D3D10_SHADER_DEBUG_OUTPUTVAR; 4],
pub IndexReg: u32,
pub IndexComp: u32,
}
#[cfg(feature = "Win32_Foundation")]
impl ::core::marker::Copy for D3D10_SHADER_DEBUG_OUTPUTREG_INFO {}
#[cfg(feature = "Win32_Foundation")]
impl ::core::clone::Clone for D3D10_SHADER_DEBUG_OUTPUTREG_INFO {
fn clone(&self) -> Self {
*self
}
}
#[cfg(feature = "Win32_Foundation")]
impl ::core::fmt::Debug for D3D10_SHADER_DEBUG_OUTPUTREG_INFO {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_struct("D3D10_SHADER_DEBUG_OUTPUTREG_INFO").field("OutputRegisterSet", &self.OutputRegisterSet).field("OutputReg", &self.OutputReg).field("TempArrayReg", &self.TempArrayReg).field("OutputComponents", &self.OutputComponents).field("OutputVars", &self.OutputVars).field("IndexReg", &self.IndexReg).field("IndexComp", &self.IndexComp).finish()
}
}
#[cfg(feature = "Win32_Foundation")]
impl ::windows_core::TypeKind for D3D10_SHADER_DEBUG_OUTPUTREG_INFO {
type TypeKind = ::windows_core::CopyType;
}
#[cfg(feature = "Win32_Foundation")]
impl ::core::cmp::PartialEq for D3D10_SHADER_DEBUG_OUTPUTREG_INFO {
fn eq(&self, other: &Self) -> bool {
self.OutputRegisterSet == other.OutputRegisterSet && self.OutputReg == other.OutputReg && self.TempArrayReg == other.TempArrayReg && self.OutputComponents == other.OutputComponents && self.OutputVars == other.OutputVars && self.IndexReg == other.IndexReg && self.IndexComp == other.IndexComp
}
}
#[cfg(feature = "Win32_Foundation")]
impl ::core::cmp::Eq for D3D10_SHADER_DEBUG_OUTPUTREG_INFO {}
#[cfg(feature = "Win32_Foundation")]
impl ::core::default::Default for D3D10_SHADER_DEBUG_OUTPUTREG_INFO {
fn default() -> Self {
unsafe { ::core::mem::zeroed() }
}
}
#[repr(C)]
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`, `\"Win32_Foundation\"`*"]
#[cfg(feature = "Win32_Foundation")]
pub struct D3D10_SHADER_DEBUG_OUTPUTVAR {
pub Var: u32,
pub uValueMin: u32,
pub uValueMax: u32,
pub iValueMin: i32,
pub iValueMax: i32,
pub fValueMin: f32,
pub fValueMax: f32,
pub bNaNPossible: super::super::Foundation::BOOL,
pub bInfPossible: super::super::Foundation::BOOL,
}
#[cfg(feature = "Win32_Foundation")]
impl ::core::marker::Copy for D3D10_SHADER_DEBUG_OUTPUTVAR {}
#[cfg(feature = "Win32_Foundation")]
impl ::core::clone::Clone for D3D10_SHADER_DEBUG_OUTPUTVAR {
fn clone(&self) -> Self {
*self
}
}
#[cfg(feature = "Win32_Foundation")]
impl ::core::fmt::Debug for D3D10_SHADER_DEBUG_OUTPUTVAR {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_struct("D3D10_SHADER_DEBUG_OUTPUTVAR").field("Var", &self.Var).field("uValueMin", &self.uValueMin).field("uValueMax", &self.uValueMax).field("iValueMin", &self.iValueMin).field("iValueMax", &self.iValueMax).field("fValueMin", &self.fValueMin).field("fValueMax", &self.fValueMax).field("bNaNPossible", &self.bNaNPossible).field("bInfPossible", &self.bInfPossible).finish()
}
}
#[cfg(feature = "Win32_Foundation")]
impl ::windows_core::TypeKind for D3D10_SHADER_DEBUG_OUTPUTVAR {
type TypeKind = ::windows_core::CopyType;
}
#[cfg(feature = "Win32_Foundation")]
impl ::core::cmp::PartialEq for D3D10_SHADER_DEBUG_OUTPUTVAR {
fn eq(&self, other: &Self) -> bool {
self.Var == other.Var && self.uValueMin == other.uValueMin && self.uValueMax == other.uValueMax && self.iValueMin == other.iValueMin && self.iValueMax == other.iValueMax && self.fValueMin == other.fValueMin && self.fValueMax == other.fValueMax && self.bNaNPossible == other.bNaNPossible && self.bInfPossible == other.bInfPossible
}
}
#[cfg(feature = "Win32_Foundation")]
impl ::core::cmp::Eq for D3D10_SHADER_DEBUG_OUTPUTVAR {}
#[cfg(feature = "Win32_Foundation")]
impl ::core::default::Default for D3D10_SHADER_DEBUG_OUTPUTVAR {
fn default() -> Self {
unsafe { ::core::mem::zeroed() }
}
}
#[repr(C)]
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`, `\"Win32_Graphics_Direct3D\"`*"]
#[cfg(feature = "Win32_Graphics_Direct3D")]
pub struct D3D10_SHADER_DEBUG_SCOPEVAR_INFO {
pub TokenId: u32,
pub VarType: D3D10_SHADER_DEBUG_VARTYPE,
pub Class: super::Direct3D::D3D_SHADER_VARIABLE_CLASS,
pub Rows: u32,
pub Columns: u32,
pub StructMemberScope: u32,
pub uArrayIndices: u32,
pub ArrayElements: u32,
pub ArrayStrides: u32,
pub uVariables: u32,
pub uFirstVariable: u32,
}
#[cfg(feature = "Win32_Graphics_Direct3D")]
impl ::core::marker::Copy for D3D10_SHADER_DEBUG_SCOPEVAR_INFO {}
#[cfg(feature = "Win32_Graphics_Direct3D")]
impl ::core::clone::Clone for D3D10_SHADER_DEBUG_SCOPEVAR_INFO {
fn clone(&self) -> Self {
*self
}
}
#[cfg(feature = "Win32_Graphics_Direct3D")]
impl ::core::fmt::Debug for D3D10_SHADER_DEBUG_SCOPEVAR_INFO {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_struct("D3D10_SHADER_DEBUG_SCOPEVAR_INFO").field("TokenId", &self.TokenId).field("VarType", &self.VarType).field("Class", &self.Class).field("Rows", &self.Rows).field("Columns", &self.Columns).field("StructMemberScope", &self.StructMemberScope).field("uArrayIndices", &self.uArrayIndices).field("ArrayElements", &self.ArrayElements).field("ArrayStrides", &self.ArrayStrides).field("uVariables", &self.uVariables).field("uFirstVariable", &self.uFirstVariable).finish()
}
}
#[cfg(feature = "Win32_Graphics_Direct3D")]
impl ::windows_core::TypeKind for D3D10_SHADER_DEBUG_SCOPEVAR_INFO {
type TypeKind = ::windows_core::CopyType;
}
#[cfg(feature = "Win32_Graphics_Direct3D")]
impl ::core::cmp::PartialEq for D3D10_SHADER_DEBUG_SCOPEVAR_INFO {
fn eq(&self, other: &Self) -> bool {
self.TokenId == other.TokenId && self.VarType == other.VarType && self.Class == other.Class && self.Rows == other.Rows && self.Columns == other.Columns && self.StructMemberScope == other.StructMemberScope && self.uArrayIndices == other.uArrayIndices && self.ArrayElements == other.ArrayElements && self.ArrayStrides == other.ArrayStrides && self.uVariables == other.uVariables && self.uFirstVariable == other.uFirstVariable
}
}
#[cfg(feature = "Win32_Graphics_Direct3D")]
impl ::core::cmp::Eq for D3D10_SHADER_DEBUG_SCOPEVAR_INFO {}
#[cfg(feature = "Win32_Graphics_Direct3D")]
impl ::core::default::Default for D3D10_SHADER_DEBUG_SCOPEVAR_INFO {
fn default() -> Self {
unsafe { ::core::mem::zeroed() }
}
}
#[repr(C)]
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub struct D3D10_SHADER_DEBUG_SCOPE_INFO {
pub ScopeType: D3D10_SHADER_DEBUG_SCOPETYPE,
pub Name: u32,
pub uNameLen: u32,
pub uVariables: u32,
pub VariableData: u32,
}
impl ::core::marker::Copy for D3D10_SHADER_DEBUG_SCOPE_INFO {}
impl ::core::clone::Clone for D3D10_SHADER_DEBUG_SCOPE_INFO {
fn clone(&self) -> Self {
*self
}
}
impl ::core::fmt::Debug for D3D10_SHADER_DEBUG_SCOPE_INFO {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_struct("D3D10_SHADER_DEBUG_SCOPE_INFO").field("ScopeType", &self.ScopeType).field("Name", &self.Name).field("uNameLen", &self.uNameLen).field("uVariables", &self.uVariables).field("VariableData", &self.VariableData).finish()
}
}
impl ::windows_core::TypeKind for D3D10_SHADER_DEBUG_SCOPE_INFO {
type TypeKind = ::windows_core::CopyType;
}
impl ::core::cmp::PartialEq for D3D10_SHADER_DEBUG_SCOPE_INFO {
fn eq(&self, other: &Self) -> bool {
self.ScopeType == other.ScopeType && self.Name == other.Name && self.uNameLen == other.uNameLen && self.uVariables == other.uVariables && self.VariableData == other.VariableData
}
}
impl ::core::cmp::Eq for D3D10_SHADER_DEBUG_SCOPE_INFO {}
impl ::core::default::Default for D3D10_SHADER_DEBUG_SCOPE_INFO {
fn default() -> Self {
unsafe { ::core::mem::zeroed() }
}
}
#[repr(C)]
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub struct D3D10_SHADER_DEBUG_TOKEN_INFO {
pub File: u32,
pub Line: u32,
pub Column: u32,
pub TokenLength: u32,
pub TokenId: u32,
}
impl ::core::marker::Copy for D3D10_SHADER_DEBUG_TOKEN_INFO {}
impl ::core::clone::Clone for D3D10_SHADER_DEBUG_TOKEN_INFO {
fn clone(&self) -> Self {
*self
}
}
impl ::core::fmt::Debug for D3D10_SHADER_DEBUG_TOKEN_INFO {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_struct("D3D10_SHADER_DEBUG_TOKEN_INFO").field("File", &self.File).field("Line", &self.Line).field("Column", &self.Column).field("TokenLength", &self.TokenLength).field("TokenId", &self.TokenId).finish()
}
}
impl ::windows_core::TypeKind for D3D10_SHADER_DEBUG_TOKEN_INFO {
type TypeKind = ::windows_core::CopyType;
}
impl ::core::cmp::PartialEq for D3D10_SHADER_DEBUG_TOKEN_INFO {
fn eq(&self, other: &Self) -> bool {
self.File == other.File && self.Line == other.Line && self.Column == other.Column && self.TokenLength == other.TokenLength && self.TokenId == other.TokenId
}
}
impl ::core::cmp::Eq for D3D10_SHADER_DEBUG_TOKEN_INFO {}
impl ::core::default::Default for D3D10_SHADER_DEBUG_TOKEN_INFO {
fn default() -> Self {
unsafe { ::core::mem::zeroed() }
}
}
#[repr(C)]
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`, `\"Win32_Graphics_Direct3D\"`*"]
#[cfg(feature = "Win32_Graphics_Direct3D")]
pub struct D3D10_SHADER_DEBUG_VAR_INFO {
pub TokenId: u32,
pub Type: super::Direct3D::D3D_SHADER_VARIABLE_TYPE,
pub Register: u32,
pub Component: u32,
pub ScopeVar: u32,
pub ScopeVarOffset: u32,
}
#[cfg(feature = "Win32_Graphics_Direct3D")]
impl ::core::marker::Copy for D3D10_SHADER_DEBUG_VAR_INFO {}
#[cfg(feature = "Win32_Graphics_Direct3D")]
impl ::core::clone::Clone for D3D10_SHADER_DEBUG_VAR_INFO {
fn clone(&self) -> Self {
*self
}
}
#[cfg(feature = "Win32_Graphics_Direct3D")]
impl ::core::fmt::Debug for D3D10_SHADER_DEBUG_VAR_INFO {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_struct("D3D10_SHADER_DEBUG_VAR_INFO").field("TokenId", &self.TokenId).field("Type", &self.Type).field("Register", &self.Register).field("Component", &self.Component).field("ScopeVar", &self.ScopeVar).field("ScopeVarOffset", &self.ScopeVarOffset).finish()
}
}
#[cfg(feature = "Win32_Graphics_Direct3D")]
impl ::windows_core::TypeKind for D3D10_SHADER_DEBUG_VAR_INFO {
type TypeKind = ::windows_core::CopyType;
}
#[cfg(feature = "Win32_Graphics_Direct3D")]
impl ::core::cmp::PartialEq for D3D10_SHADER_DEBUG_VAR_INFO {
fn eq(&self, other: &Self) -> bool {
self.TokenId == other.TokenId && self.Type == other.Type && self.Register == other.Register && self.Component == other.Component && self.ScopeVar == other.ScopeVar && self.ScopeVarOffset == other.ScopeVarOffset
}
}
#[cfg(feature = "Win32_Graphics_Direct3D")]
impl ::core::cmp::Eq for D3D10_SHADER_DEBUG_VAR_INFO {}
#[cfg(feature = "Win32_Graphics_Direct3D")]
impl ::core::default::Default for D3D10_SHADER_DEBUG_VAR_INFO {
fn default() -> Self {
unsafe { ::core::mem::zeroed() }
}
}
#[repr(C)]
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`, `\"Win32_Graphics_Direct3D\"`*"]
#[cfg(feature = "Win32_Graphics_Direct3D")]
pub struct D3D10_SHADER_DESC {
pub Version: u32,
pub Creator: ::windows_core::PCSTR,
pub Flags: u32,
pub ConstantBuffers: u32,
pub BoundResources: u32,
pub InputParameters: u32,
pub OutputParameters: u32,
pub InstructionCount: u32,
pub TempRegisterCount: u32,
pub TempArrayCount: u32,
pub DefCount: u32,
pub DclCount: u32,
pub TextureNormalInstructions: u32,
pub TextureLoadInstructions: u32,
pub TextureCompInstructions: u32,
pub TextureBiasInstructions: u32,
pub TextureGradientInstructions: u32,
pub FloatInstructionCount: u32,
pub IntInstructionCount: u32,
pub UintInstructionCount: u32,
pub StaticFlowControlCount: u32,
pub DynamicFlowControlCount: u32,
pub MacroInstructionCount: u32,
pub ArrayInstructionCount: u32,
pub CutInstructionCount: u32,
pub EmitInstructionCount: u32,
pub GSOutputTopology: super::Direct3D::D3D_PRIMITIVE_TOPOLOGY,
pub GSMaxOutputVertexCount: u32,
}
#[cfg(feature = "Win32_Graphics_Direct3D")]
impl ::core::marker::Copy for D3D10_SHADER_DESC {}
#[cfg(feature = "Win32_Graphics_Direct3D")]
impl ::core::clone::Clone for D3D10_SHADER_DESC {
fn clone(&self) -> Self {
*self
}
}
#[cfg(feature = "Win32_Graphics_Direct3D")]
impl ::core::fmt::Debug for D3D10_SHADER_DESC {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_struct("D3D10_SHADER_DESC")
.field("Version", &self.Version)
.field("Creator", &self.Creator)
.field("Flags", &self.Flags)
.field("ConstantBuffers", &self.ConstantBuffers)
.field("BoundResources", &self.BoundResources)
.field("InputParameters", &self.InputParameters)
.field("OutputParameters", &self.OutputParameters)
.field("InstructionCount", &self.InstructionCount)
.field("TempRegisterCount", &self.TempRegisterCount)
.field("TempArrayCount", &self.TempArrayCount)
.field("DefCount", &self.DefCount)
.field("DclCount", &self.DclCount)
.field("TextureNormalInstructions", &self.TextureNormalInstructions)
.field("TextureLoadInstructions", &self.TextureLoadInstructions)
.field("TextureCompInstructions", &self.TextureCompInstructions)
.field("TextureBiasInstructions", &self.TextureBiasInstructions)
.field("TextureGradientInstructions", &self.TextureGradientInstructions)
.field("FloatInstructionCount", &self.FloatInstructionCount)
.field("IntInstructionCount", &self.IntInstructionCount)
.field("UintInstructionCount", &self.UintInstructionCount)
.field("StaticFlowControlCount", &self.StaticFlowControlCount)
.field("DynamicFlowControlCount", &self.DynamicFlowControlCount)
.field("MacroInstructionCount", &self.MacroInstructionCount)
.field("ArrayInstructionCount", &self.ArrayInstructionCount)
.field("CutInstructionCount", &self.CutInstructionCount)
.field("EmitInstructionCount", &self.EmitInstructionCount)
.field("GSOutputTopology", &self.GSOutputTopology)
.field("GSMaxOutputVertexCount", &self.GSMaxOutputVertexCount)
.finish()
}
}
#[cfg(feature = "Win32_Graphics_Direct3D")]
impl ::windows_core::TypeKind for D3D10_SHADER_DESC {
type TypeKind = ::windows_core::CopyType;
}
#[cfg(feature = "Win32_Graphics_Direct3D")]
impl ::core::cmp::PartialEq for D3D10_SHADER_DESC {
fn eq(&self, other: &Self) -> bool {
self.Version == other.Version
&& self.Creator == other.Creator
&& self.Flags == other.Flags
&& self.ConstantBuffers == other.ConstantBuffers
&& self.BoundResources == other.BoundResources
&& self.InputParameters == other.InputParameters
&& self.OutputParameters == other.OutputParameters
&& self.InstructionCount == other.InstructionCount
&& self.TempRegisterCount == other.TempRegisterCount
&& self.TempArrayCount == other.TempArrayCount
&& self.DefCount == other.DefCount
&& self.DclCount == other.DclCount
&& self.TextureNormalInstructions == other.TextureNormalInstructions
&& self.TextureLoadInstructions == other.TextureLoadInstructions
&& self.TextureCompInstructions == other.TextureCompInstructions
&& self.TextureBiasInstructions == other.TextureBiasInstructions
&& self.TextureGradientInstructions == other.TextureGradientInstructions
&& self.FloatInstructionCount == other.FloatInstructionCount
&& self.IntInstructionCount == other.IntInstructionCount
&& self.UintInstructionCount == other.UintInstructionCount
&& self.StaticFlowControlCount == other.StaticFlowControlCount
&& self.DynamicFlowControlCount == other.DynamicFlowControlCount
&& self.MacroInstructionCount == other.MacroInstructionCount
&& self.ArrayInstructionCount == other.ArrayInstructionCount
&& self.CutInstructionCount == other.CutInstructionCount
&& self.EmitInstructionCount == other.EmitInstructionCount
&& self.GSOutputTopology == other.GSOutputTopology
&& self.GSMaxOutputVertexCount == other.GSMaxOutputVertexCount
}
}
#[cfg(feature = "Win32_Graphics_Direct3D")]
impl ::core::cmp::Eq for D3D10_SHADER_DESC {}
#[cfg(feature = "Win32_Graphics_Direct3D")]
impl ::core::default::Default for D3D10_SHADER_DESC {
fn default() -> Self {
unsafe { ::core::mem::zeroed() }
}
}
#[repr(C)]
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`, `\"Win32_Graphics_Direct3D\"`*"]
#[cfg(feature = "Win32_Graphics_Direct3D")]
pub struct D3D10_SHADER_INPUT_BIND_DESC {
pub Name: ::windows_core::PCSTR,
pub Type: super::Direct3D::D3D_SHADER_INPUT_TYPE,
pub BindPoint: u32,
pub BindCount: u32,
pub uFlags: u32,
pub ReturnType: super::Direct3D::D3D_RESOURCE_RETURN_TYPE,
pub Dimension: super::Direct3D::D3D_SRV_DIMENSION,
pub NumSamples: u32,
}
#[cfg(feature = "Win32_Graphics_Direct3D")]
impl ::core::marker::Copy for D3D10_SHADER_INPUT_BIND_DESC {}
#[cfg(feature = "Win32_Graphics_Direct3D")]
impl ::core::clone::Clone for D3D10_SHADER_INPUT_BIND_DESC {
fn clone(&self) -> Self {
*self
}
}
#[cfg(feature = "Win32_Graphics_Direct3D")]
impl ::core::fmt::Debug for D3D10_SHADER_INPUT_BIND_DESC {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_struct("D3D10_SHADER_INPUT_BIND_DESC").field("Name", &self.Name).field("Type", &self.Type).field("BindPoint", &self.BindPoint).field("BindCount", &self.BindCount).field("uFlags", &self.uFlags).field("ReturnType", &self.ReturnType).field("Dimension", &self.Dimension).field("NumSamples", &self.NumSamples).finish()
}
}
#[cfg(feature = "Win32_Graphics_Direct3D")]
impl ::windows_core::TypeKind for D3D10_SHADER_INPUT_BIND_DESC {
type TypeKind = ::windows_core::CopyType;
}
#[cfg(feature = "Win32_Graphics_Direct3D")]
impl ::core::cmp::PartialEq for D3D10_SHADER_INPUT_BIND_DESC {
fn eq(&self, other: &Self) -> bool {
self.Name == other.Name && self.Type == other.Type && self.BindPoint == other.BindPoint && self.BindCount == other.BindCount && self.uFlags == other.uFlags && self.ReturnType == other.ReturnType && self.Dimension == other.Dimension && self.NumSamples == other.NumSamples
}
}
#[cfg(feature = "Win32_Graphics_Direct3D")]
impl ::core::cmp::Eq for D3D10_SHADER_INPUT_BIND_DESC {}
#[cfg(feature = "Win32_Graphics_Direct3D")]
impl ::core::default::Default for D3D10_SHADER_INPUT_BIND_DESC {
fn default() -> Self {
unsafe { ::core::mem::zeroed() }
}
}
#[repr(C)]
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`, `\"Win32_Graphics_Direct3D\"`, `\"Win32_Graphics_Dxgi_Common\"`*"]
#[cfg(all(feature = "Win32_Graphics_Direct3D", feature = "Win32_Graphics_Dxgi_Common"))]
pub struct D3D10_SHADER_RESOURCE_VIEW_DESC {
pub Format: super::Dxgi::Common::DXGI_FORMAT,
pub ViewDimension: super::Direct3D::D3D_SRV_DIMENSION,
pub Anonymous: D3D10_SHADER_RESOURCE_VIEW_DESC_0,
}
#[cfg(all(feature = "Win32_Graphics_Direct3D", feature = "Win32_Graphics_Dxgi_Common"))]
impl ::core::marker::Copy for D3D10_SHADER_RESOURCE_VIEW_DESC {}
#[cfg(all(feature = "Win32_Graphics_Direct3D", feature = "Win32_Graphics_Dxgi_Common"))]
impl ::core::clone::Clone for D3D10_SHADER_RESOURCE_VIEW_DESC {
fn clone(&self) -> Self {
*self
}
}
#[cfg(all(feature = "Win32_Graphics_Direct3D", feature = "Win32_Graphics_Dxgi_Common"))]
impl ::windows_core::TypeKind for D3D10_SHADER_RESOURCE_VIEW_DESC {
type TypeKind = ::windows_core::CopyType;
}
#[cfg(all(feature = "Win32_Graphics_Direct3D", feature = "Win32_Graphics_Dxgi_Common"))]
impl ::core::default::Default for D3D10_SHADER_RESOURCE_VIEW_DESC {
fn default() -> Self {
unsafe { ::core::mem::zeroed() }
}
}
#[repr(C)]
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`, `\"Win32_Graphics_Direct3D\"`, `\"Win32_Graphics_Dxgi_Common\"`*"]
#[cfg(all(feature = "Win32_Graphics_Direct3D", feature = "Win32_Graphics_Dxgi_Common"))]
pub union D3D10_SHADER_RESOURCE_VIEW_DESC_0 {
pub Buffer: D3D10_BUFFER_SRV,
pub Texture1D: D3D10_TEX1D_SRV,
pub Texture1DArray: D3D10_TEX1D_ARRAY_SRV,
pub Texture2D: D3D10_TEX2D_SRV,
pub Texture2DArray: D3D10_TEX2D_ARRAY_SRV,
pub Texture2DMS: D3D10_TEX2DMS_SRV,
pub Texture2DMSArray: D3D10_TEX2DMS_ARRAY_SRV,
pub Texture3D: D3D10_TEX3D_SRV,
pub TextureCube: D3D10_TEXCUBE_SRV,
}
#[cfg(all(feature = "Win32_Graphics_Direct3D", feature = "Win32_Graphics_Dxgi_Common"))]
impl ::core::marker::Copy for D3D10_SHADER_RESOURCE_VIEW_DESC_0 {}
#[cfg(all(feature = "Win32_Graphics_Direct3D", feature = "Win32_Graphics_Dxgi_Common"))]
impl ::core::clone::Clone for D3D10_SHADER_RESOURCE_VIEW_DESC_0 {
fn clone(&self) -> Self {
*self
}
}
#[cfg(all(feature = "Win32_Graphics_Direct3D", feature = "Win32_Graphics_Dxgi_Common"))]
impl ::windows_core::TypeKind for D3D10_SHADER_RESOURCE_VIEW_DESC_0 {
type TypeKind = ::windows_core::CopyType;
}
#[cfg(all(feature = "Win32_Graphics_Direct3D", feature = "Win32_Graphics_Dxgi_Common"))]
impl ::core::default::Default for D3D10_SHADER_RESOURCE_VIEW_DESC_0 {
fn default() -> Self {
unsafe { ::core::mem::zeroed() }
}
}
#[repr(C)]
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`, `\"Win32_Graphics_Direct3D\"`, `\"Win32_Graphics_Dxgi_Common\"`*"]
#[cfg(all(feature = "Win32_Graphics_Direct3D", feature = "Win32_Graphics_Dxgi_Common"))]
pub struct D3D10_SHADER_RESOURCE_VIEW_DESC1 {
pub Format: super::Dxgi::Common::DXGI_FORMAT,
pub ViewDimension: super::Direct3D::D3D_SRV_DIMENSION,
pub Anonymous: D3D10_SHADER_RESOURCE_VIEW_DESC1_0,
}
#[cfg(all(feature = "Win32_Graphics_Direct3D", feature = "Win32_Graphics_Dxgi_Common"))]
impl ::core::marker::Copy for D3D10_SHADER_RESOURCE_VIEW_DESC1 {}
#[cfg(all(feature = "Win32_Graphics_Direct3D", feature = "Win32_Graphics_Dxgi_Common"))]
impl ::core::clone::Clone for D3D10_SHADER_RESOURCE_VIEW_DESC1 {
fn clone(&self) -> Self {
*self
}
}
#[cfg(all(feature = "Win32_Graphics_Direct3D", feature = "Win32_Graphics_Dxgi_Common"))]
impl ::windows_core::TypeKind for D3D10_SHADER_RESOURCE_VIEW_DESC1 {
type TypeKind = ::windows_core::CopyType;
}
#[cfg(all(feature = "Win32_Graphics_Direct3D", feature = "Win32_Graphics_Dxgi_Common"))]
impl ::core::default::Default for D3D10_SHADER_RESOURCE_VIEW_DESC1 {
fn default() -> Self {
unsafe { ::core::mem::zeroed() }
}
}
#[repr(C)]
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`, `\"Win32_Graphics_Direct3D\"`, `\"Win32_Graphics_Dxgi_Common\"`*"]
#[cfg(all(feature = "Win32_Graphics_Direct3D", feature = "Win32_Graphics_Dxgi_Common"))]
pub union D3D10_SHADER_RESOURCE_VIEW_DESC1_0 {
pub Buffer: D3D10_BUFFER_SRV,
pub Texture1D: D3D10_TEX1D_SRV,
pub Texture1DArray: D3D10_TEX1D_ARRAY_SRV,
pub Texture2D: D3D10_TEX2D_SRV,
pub Texture2DArray: D3D10_TEX2D_ARRAY_SRV,
pub Texture2DMS: D3D10_TEX2DMS_SRV,
pub Texture2DMSArray: D3D10_TEX2DMS_ARRAY_SRV,
pub Texture3D: D3D10_TEX3D_SRV,
pub TextureCube: D3D10_TEXCUBE_SRV,
pub TextureCubeArray: D3D10_TEXCUBE_ARRAY_SRV1,
}
#[cfg(all(feature = "Win32_Graphics_Direct3D", feature = "Win32_Graphics_Dxgi_Common"))]
impl ::core::marker::Copy for D3D10_SHADER_RESOURCE_VIEW_DESC1_0 {}
#[cfg(all(feature = "Win32_Graphics_Direct3D", feature = "Win32_Graphics_Dxgi_Common"))]
impl ::core::clone::Clone for D3D10_SHADER_RESOURCE_VIEW_DESC1_0 {
fn clone(&self) -> Self {
*self
}
}
#[cfg(all(feature = "Win32_Graphics_Direct3D", feature = "Win32_Graphics_Dxgi_Common"))]
impl ::windows_core::TypeKind for D3D10_SHADER_RESOURCE_VIEW_DESC1_0 {
type TypeKind = ::windows_core::CopyType;
}
#[cfg(all(feature = "Win32_Graphics_Direct3D", feature = "Win32_Graphics_Dxgi_Common"))]
impl ::core::default::Default for D3D10_SHADER_RESOURCE_VIEW_DESC1_0 {
fn default() -> Self {
unsafe { ::core::mem::zeroed() }
}
}
#[repr(C)]
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`, `\"Win32_Graphics_Direct3D\"`*"]
#[cfg(feature = "Win32_Graphics_Direct3D")]
pub struct D3D10_SHADER_TYPE_DESC {
pub Class: super::Direct3D::D3D_SHADER_VARIABLE_CLASS,
pub Type: super::Direct3D::D3D_SHADER_VARIABLE_TYPE,
pub Rows: u32,
pub Columns: u32,
pub Elements: u32,
pub Members: u32,
pub Offset: u32,
}
#[cfg(feature = "Win32_Graphics_Direct3D")]
impl ::core::marker::Copy for D3D10_SHADER_TYPE_DESC {}
#[cfg(feature = "Win32_Graphics_Direct3D")]
impl ::core::clone::Clone for D3D10_SHADER_TYPE_DESC {
fn clone(&self) -> Self {
*self
}
}
#[cfg(feature = "Win32_Graphics_Direct3D")]
impl ::core::fmt::Debug for D3D10_SHADER_TYPE_DESC {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_struct("D3D10_SHADER_TYPE_DESC").field("Class", &self.Class).field("Type", &self.Type).field("Rows", &self.Rows).field("Columns", &self.Columns).field("Elements", &self.Elements).field("Members", &self.Members).field("Offset", &self.Offset).finish()
}
}
#[cfg(feature = "Win32_Graphics_Direct3D")]
impl ::windows_core::TypeKind for D3D10_SHADER_TYPE_DESC {
type TypeKind = ::windows_core::CopyType;
}
#[cfg(feature = "Win32_Graphics_Direct3D")]
impl ::core::cmp::PartialEq for D3D10_SHADER_TYPE_DESC {
fn eq(&self, other: &Self) -> bool {
self.Class == other.Class && self.Type == other.Type && self.Rows == other.Rows && self.Columns == other.Columns && self.Elements == other.Elements && self.Members == other.Members && self.Offset == other.Offset
}
}
#[cfg(feature = "Win32_Graphics_Direct3D")]
impl ::core::cmp::Eq for D3D10_SHADER_TYPE_DESC {}
#[cfg(feature = "Win32_Graphics_Direct3D")]
impl ::core::default::Default for D3D10_SHADER_TYPE_DESC {
fn default() -> Self {
unsafe { ::core::mem::zeroed() }
}
}
#[repr(C)]
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub struct D3D10_SHADER_VARIABLE_DESC {
pub Name: ::windows_core::PCSTR,
pub StartOffset: u32,
pub Size: u32,
pub uFlags: u32,
pub DefaultValue: *mut ::core::ffi::c_void,
}
impl ::core::marker::Copy for D3D10_SHADER_VARIABLE_DESC {}
impl ::core::clone::Clone for D3D10_SHADER_VARIABLE_DESC {
fn clone(&self) -> Self {
*self
}
}
impl ::core::fmt::Debug for D3D10_SHADER_VARIABLE_DESC {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_struct("D3D10_SHADER_VARIABLE_DESC").field("Name", &self.Name).field("StartOffset", &self.StartOffset).field("Size", &self.Size).field("uFlags", &self.uFlags).field("DefaultValue", &self.DefaultValue).finish()
}
}
impl ::windows_core::TypeKind for D3D10_SHADER_VARIABLE_DESC {
type TypeKind = ::windows_core::CopyType;
}
impl ::core::cmp::PartialEq for D3D10_SHADER_VARIABLE_DESC {
fn eq(&self, other: &Self) -> bool {
self.Name == other.Name && self.StartOffset == other.StartOffset && self.Size == other.Size && self.uFlags == other.uFlags && self.DefaultValue == other.DefaultValue
}
}
impl ::core::cmp::Eq for D3D10_SHADER_VARIABLE_DESC {}
impl ::core::default::Default for D3D10_SHADER_VARIABLE_DESC {
fn default() -> Self {
unsafe { ::core::mem::zeroed() }
}
}
#[repr(C)]
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`, `\"Win32_Graphics_Direct3D\"`*"]
#[cfg(feature = "Win32_Graphics_Direct3D")]
pub struct D3D10_SIGNATURE_PARAMETER_DESC {
pub SemanticName: ::windows_core::PCSTR,
pub SemanticIndex: u32,
pub Register: u32,
pub SystemValueType: super::Direct3D::D3D_NAME,
pub ComponentType: super::Direct3D::D3D_REGISTER_COMPONENT_TYPE,
pub Mask: u8,
pub ReadWriteMask: u8,
}
#[cfg(feature = "Win32_Graphics_Direct3D")]
impl ::core::marker::Copy for D3D10_SIGNATURE_PARAMETER_DESC {}
#[cfg(feature = "Win32_Graphics_Direct3D")]
impl ::core::clone::Clone for D3D10_SIGNATURE_PARAMETER_DESC {
fn clone(&self) -> Self {
*self
}
}
#[cfg(feature = "Win32_Graphics_Direct3D")]
impl ::core::fmt::Debug for D3D10_SIGNATURE_PARAMETER_DESC {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_struct("D3D10_SIGNATURE_PARAMETER_DESC").field("SemanticName", &self.SemanticName).field("SemanticIndex", &self.SemanticIndex).field("Register", &self.Register).field("SystemValueType", &self.SystemValueType).field("ComponentType", &self.ComponentType).field("Mask", &self.Mask).field("ReadWriteMask", &self.ReadWriteMask).finish()
}
}
#[cfg(feature = "Win32_Graphics_Direct3D")]
impl ::windows_core::TypeKind for D3D10_SIGNATURE_PARAMETER_DESC {
type TypeKind = ::windows_core::CopyType;
}
#[cfg(feature = "Win32_Graphics_Direct3D")]
impl ::core::cmp::PartialEq for D3D10_SIGNATURE_PARAMETER_DESC {
fn eq(&self, other: &Self) -> bool {
self.SemanticName == other.SemanticName && self.SemanticIndex == other.SemanticIndex && self.Register == other.Register && self.SystemValueType == other.SystemValueType && self.ComponentType == other.ComponentType && self.Mask == other.Mask && self.ReadWriteMask == other.ReadWriteMask
}
}
#[cfg(feature = "Win32_Graphics_Direct3D")]
impl ::core::cmp::Eq for D3D10_SIGNATURE_PARAMETER_DESC {}
#[cfg(feature = "Win32_Graphics_Direct3D")]
impl ::core::default::Default for D3D10_SIGNATURE_PARAMETER_DESC {
fn default() -> Self {
unsafe { ::core::mem::zeroed() }
}
}
#[repr(C)]
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub struct D3D10_SO_DECLARATION_ENTRY {
pub SemanticName: ::windows_core::PCSTR,
pub SemanticIndex: u32,
pub StartComponent: u8,
pub ComponentCount: u8,
pub OutputSlot: u8,
}
impl ::core::marker::Copy for D3D10_SO_DECLARATION_ENTRY {}
impl ::core::clone::Clone for D3D10_SO_DECLARATION_ENTRY {
fn clone(&self) -> Self {
*self
}
}
impl ::core::fmt::Debug for D3D10_SO_DECLARATION_ENTRY {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_struct("D3D10_SO_DECLARATION_ENTRY").field("SemanticName", &self.SemanticName).field("SemanticIndex", &self.SemanticIndex).field("StartComponent", &self.StartComponent).field("ComponentCount", &self.ComponentCount).field("OutputSlot", &self.OutputSlot).finish()
}
}
impl ::windows_core::TypeKind for D3D10_SO_DECLARATION_ENTRY {
type TypeKind = ::windows_core::CopyType;
}
impl ::core::cmp::PartialEq for D3D10_SO_DECLARATION_ENTRY {
fn eq(&self, other: &Self) -> bool {
self.SemanticName == other.SemanticName && self.SemanticIndex == other.SemanticIndex && self.StartComponent == other.StartComponent && self.ComponentCount == other.ComponentCount && self.OutputSlot == other.OutputSlot
}
}
impl ::core::cmp::Eq for D3D10_SO_DECLARATION_ENTRY {}
impl ::core::default::Default for D3D10_SO_DECLARATION_ENTRY {
fn default() -> Self {
unsafe { ::core::mem::zeroed() }
}
}
#[repr(C)]
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub struct D3D10_STATE_BLOCK_MASK {
pub VS: u8,
pub VSSamplers: [u8; 2],
pub VSShaderResources: [u8; 16],
pub VSConstantBuffers: [u8; 2],
pub GS: u8,
pub GSSamplers: [u8; 2],
pub GSShaderResources: [u8; 16],
pub GSConstantBuffers: [u8; 2],
pub PS: u8,
pub PSSamplers: [u8; 2],
pub PSShaderResources: [u8; 16],
pub PSConstantBuffers: [u8; 2],
pub IAVertexBuffers: [u8; 2],
pub IAIndexBuffer: u8,
pub IAInputLayout: u8,
pub IAPrimitiveTopology: u8,
pub OMRenderTargets: u8,
pub OMDepthStencilState: u8,
pub OMBlendState: u8,
pub RSViewports: u8,
pub RSScissorRects: u8,
pub RSRasterizerState: u8,
pub SOBuffers: u8,
pub Predication: u8,
}
impl ::core::marker::Copy for D3D10_STATE_BLOCK_MASK {}
impl ::core::clone::Clone for D3D10_STATE_BLOCK_MASK {
fn clone(&self) -> Self {
*self
}
}
impl ::core::fmt::Debug for D3D10_STATE_BLOCK_MASK {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_struct("D3D10_STATE_BLOCK_MASK")
.field("VS", &self.VS)
.field("VSSamplers", &self.VSSamplers)
.field("VSShaderResources", &self.VSShaderResources)
.field("VSConstantBuffers", &self.VSConstantBuffers)
.field("GS", &self.GS)
.field("GSSamplers", &self.GSSamplers)
.field("GSShaderResources", &self.GSShaderResources)
.field("GSConstantBuffers", &self.GSConstantBuffers)
.field("PS", &self.PS)
.field("PSSamplers", &self.PSSamplers)
.field("PSShaderResources", &self.PSShaderResources)
.field("PSConstantBuffers", &self.PSConstantBuffers)
.field("IAVertexBuffers", &self.IAVertexBuffers)
.field("IAIndexBuffer", &self.IAIndexBuffer)
.field("IAInputLayout", &self.IAInputLayout)
.field("IAPrimitiveTopology", &self.IAPrimitiveTopology)
.field("OMRenderTargets", &self.OMRenderTargets)
.field("OMDepthStencilState", &self.OMDepthStencilState)
.field("OMBlendState", &self.OMBlendState)
.field("RSViewports", &self.RSViewports)
.field("RSScissorRects", &self.RSScissorRects)
.field("RSRasterizerState", &self.RSRasterizerState)
.field("SOBuffers", &self.SOBuffers)
.field("Predication", &self.Predication)
.finish()
}
}
impl ::windows_core::TypeKind for D3D10_STATE_BLOCK_MASK {
type TypeKind = ::windows_core::CopyType;
}
impl ::core::cmp::PartialEq for D3D10_STATE_BLOCK_MASK {
fn eq(&self, other: &Self) -> bool {
self.VS == other.VS
&& self.VSSamplers == other.VSSamplers
&& self.VSShaderResources == other.VSShaderResources
&& self.VSConstantBuffers == other.VSConstantBuffers
&& self.GS == other.GS
&& self.GSSamplers == other.GSSamplers
&& self.GSShaderResources == other.GSShaderResources
&& self.GSConstantBuffers == other.GSConstantBuffers
&& self.PS == other.PS
&& self.PSSamplers == other.PSSamplers
&& self.PSShaderResources == other.PSShaderResources
&& self.PSConstantBuffers == other.PSConstantBuffers
&& self.IAVertexBuffers == other.IAVertexBuffers
&& self.IAIndexBuffer == other.IAIndexBuffer
&& self.IAInputLayout == other.IAInputLayout
&& self.IAPrimitiveTopology == other.IAPrimitiveTopology
&& self.OMRenderTargets == other.OMRenderTargets
&& self.OMDepthStencilState == other.OMDepthStencilState
&& self.OMBlendState == other.OMBlendState
&& self.RSViewports == other.RSViewports
&& self.RSScissorRects == other.RSScissorRects
&& self.RSRasterizerState == other.RSRasterizerState
&& self.SOBuffers == other.SOBuffers
&& self.Predication == other.Predication
}
}
impl ::core::cmp::Eq for D3D10_STATE_BLOCK_MASK {}
impl ::core::default::Default for D3D10_STATE_BLOCK_MASK {
fn default() -> Self {
unsafe { ::core::mem::zeroed() }
}
}
#[repr(C)]
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub struct D3D10_SUBRESOURCE_DATA {
pub pSysMem: *const ::core::ffi::c_void,
pub SysMemPitch: u32,
pub SysMemSlicePitch: u32,
}
impl ::core::marker::Copy for D3D10_SUBRESOURCE_DATA {}
impl ::core::clone::Clone for D3D10_SUBRESOURCE_DATA {
fn clone(&self) -> Self {
*self
}
}
impl ::core::fmt::Debug for D3D10_SUBRESOURCE_DATA {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_struct("D3D10_SUBRESOURCE_DATA").field("pSysMem", &self.pSysMem).field("SysMemPitch", &self.SysMemPitch).field("SysMemSlicePitch", &self.SysMemSlicePitch).finish()
}
}
impl ::windows_core::TypeKind for D3D10_SUBRESOURCE_DATA {
type TypeKind = ::windows_core::CopyType;
}
impl ::core::cmp::PartialEq for D3D10_SUBRESOURCE_DATA {
fn eq(&self, other: &Self) -> bool {
self.pSysMem == other.pSysMem && self.SysMemPitch == other.SysMemPitch && self.SysMemSlicePitch == other.SysMemSlicePitch
}
}
impl ::core::cmp::Eq for D3D10_SUBRESOURCE_DATA {}
impl ::core::default::Default for D3D10_SUBRESOURCE_DATA {
fn default() -> Self {
unsafe { ::core::mem::zeroed() }
}
}
#[repr(C)]
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub struct D3D10_TECHNIQUE_DESC {
pub Name: ::windows_core::PCSTR,
pub Passes: u32,
pub Annotations: u32,
}
impl ::core::marker::Copy for D3D10_TECHNIQUE_DESC {}
impl ::core::clone::Clone for D3D10_TECHNIQUE_DESC {
fn clone(&self) -> Self {
*self
}
}
impl ::core::fmt::Debug for D3D10_TECHNIQUE_DESC {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_struct("D3D10_TECHNIQUE_DESC").field("Name", &self.Name).field("Passes", &self.Passes).field("Annotations", &self.Annotations).finish()
}
}
impl ::windows_core::TypeKind for D3D10_TECHNIQUE_DESC {
type TypeKind = ::windows_core::CopyType;
}
impl ::core::cmp::PartialEq for D3D10_TECHNIQUE_DESC {
fn eq(&self, other: &Self) -> bool {
self.Name == other.Name && self.Passes == other.Passes && self.Annotations == other.Annotations
}
}
impl ::core::cmp::Eq for D3D10_TECHNIQUE_DESC {}
impl ::core::default::Default for D3D10_TECHNIQUE_DESC {
fn default() -> Self {
unsafe { ::core::mem::zeroed() }
}
}
#[repr(C)]
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub struct D3D10_TEX1D_ARRAY_DSV {
pub MipSlice: u32,
pub FirstArraySlice: u32,
pub ArraySize: u32,
}
impl ::core::marker::Copy for D3D10_TEX1D_ARRAY_DSV {}
impl ::core::clone::Clone for D3D10_TEX1D_ARRAY_DSV {
fn clone(&self) -> Self {
*self
}
}
impl ::core::fmt::Debug for D3D10_TEX1D_ARRAY_DSV {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_struct("D3D10_TEX1D_ARRAY_DSV").field("MipSlice", &self.MipSlice).field("FirstArraySlice", &self.FirstArraySlice).field("ArraySize", &self.ArraySize).finish()
}
}
impl ::windows_core::TypeKind for D3D10_TEX1D_ARRAY_DSV {
type TypeKind = ::windows_core::CopyType;
}
impl ::core::cmp::PartialEq for D3D10_TEX1D_ARRAY_DSV {
fn eq(&self, other: &Self) -> bool {
self.MipSlice == other.MipSlice && self.FirstArraySlice == other.FirstArraySlice && self.ArraySize == other.ArraySize
}
}
impl ::core::cmp::Eq for D3D10_TEX1D_ARRAY_DSV {}
impl ::core::default::Default for D3D10_TEX1D_ARRAY_DSV {
fn default() -> Self {
unsafe { ::core::mem::zeroed() }
}
}
#[repr(C)]
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub struct D3D10_TEX1D_ARRAY_RTV {
pub MipSlice: u32,
pub FirstArraySlice: u32,
pub ArraySize: u32,
}
impl ::core::marker::Copy for D3D10_TEX1D_ARRAY_RTV {}
impl ::core::clone::Clone for D3D10_TEX1D_ARRAY_RTV {
fn clone(&self) -> Self {
*self
}
}
impl ::core::fmt::Debug for D3D10_TEX1D_ARRAY_RTV {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_struct("D3D10_TEX1D_ARRAY_RTV").field("MipSlice", &self.MipSlice).field("FirstArraySlice", &self.FirstArraySlice).field("ArraySize", &self.ArraySize).finish()
}
}
impl ::windows_core::TypeKind for D3D10_TEX1D_ARRAY_RTV {
type TypeKind = ::windows_core::CopyType;
}
impl ::core::cmp::PartialEq for D3D10_TEX1D_ARRAY_RTV {
fn eq(&self, other: &Self) -> bool {
self.MipSlice == other.MipSlice && self.FirstArraySlice == other.FirstArraySlice && self.ArraySize == other.ArraySize
}
}
impl ::core::cmp::Eq for D3D10_TEX1D_ARRAY_RTV {}
impl ::core::default::Default for D3D10_TEX1D_ARRAY_RTV {
fn default() -> Self {
unsafe { ::core::mem::zeroed() }
}
}
#[repr(C)]
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub struct D3D10_TEX1D_ARRAY_SRV {
pub MostDetailedMip: u32,
pub MipLevels: u32,
pub FirstArraySlice: u32,
pub ArraySize: u32,
}
impl ::core::marker::Copy for D3D10_TEX1D_ARRAY_SRV {}
impl ::core::clone::Clone for D3D10_TEX1D_ARRAY_SRV {
fn clone(&self) -> Self {
*self
}
}
impl ::core::fmt::Debug for D3D10_TEX1D_ARRAY_SRV {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_struct("D3D10_TEX1D_ARRAY_SRV").field("MostDetailedMip", &self.MostDetailedMip).field("MipLevels", &self.MipLevels).field("FirstArraySlice", &self.FirstArraySlice).field("ArraySize", &self.ArraySize).finish()
}
}
impl ::windows_core::TypeKind for D3D10_TEX1D_ARRAY_SRV {
type TypeKind = ::windows_core::CopyType;
}
impl ::core::cmp::PartialEq for D3D10_TEX1D_ARRAY_SRV {
fn eq(&self, other: &Self) -> bool {
self.MostDetailedMip == other.MostDetailedMip && self.MipLevels == other.MipLevels && self.FirstArraySlice == other.FirstArraySlice && self.ArraySize == other.ArraySize
}
}
impl ::core::cmp::Eq for D3D10_TEX1D_ARRAY_SRV {}
impl ::core::default::Default for D3D10_TEX1D_ARRAY_SRV {
fn default() -> Self {
unsafe { ::core::mem::zeroed() }
}
}
#[repr(C)]
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub struct D3D10_TEX1D_DSV {
pub MipSlice: u32,
}
impl ::core::marker::Copy for D3D10_TEX1D_DSV {}
impl ::core::clone::Clone for D3D10_TEX1D_DSV {
fn clone(&self) -> Self {
*self
}
}
impl ::core::fmt::Debug for D3D10_TEX1D_DSV {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_struct("D3D10_TEX1D_DSV").field("MipSlice", &self.MipSlice).finish()
}
}
impl ::windows_core::TypeKind for D3D10_TEX1D_DSV {
type TypeKind = ::windows_core::CopyType;
}
impl ::core::cmp::PartialEq for D3D10_TEX1D_DSV {
fn eq(&self, other: &Self) -> bool {
self.MipSlice == other.MipSlice
}
}
impl ::core::cmp::Eq for D3D10_TEX1D_DSV {}
impl ::core::default::Default for D3D10_TEX1D_DSV {
fn default() -> Self {
unsafe { ::core::mem::zeroed() }
}
}
#[repr(C)]
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub struct D3D10_TEX1D_RTV {
pub MipSlice: u32,
}
impl ::core::marker::Copy for D3D10_TEX1D_RTV {}
impl ::core::clone::Clone for D3D10_TEX1D_RTV {
fn clone(&self) -> Self {
*self
}
}
impl ::core::fmt::Debug for D3D10_TEX1D_RTV {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_struct("D3D10_TEX1D_RTV").field("MipSlice", &self.MipSlice).finish()
}
}
impl ::windows_core::TypeKind for D3D10_TEX1D_RTV {
type TypeKind = ::windows_core::CopyType;
}
impl ::core::cmp::PartialEq for D3D10_TEX1D_RTV {
fn eq(&self, other: &Self) -> bool {
self.MipSlice == other.MipSlice
}
}
impl ::core::cmp::Eq for D3D10_TEX1D_RTV {}
impl ::core::default::Default for D3D10_TEX1D_RTV {
fn default() -> Self {
unsafe { ::core::mem::zeroed() }
}
}
#[repr(C)]
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub struct D3D10_TEX1D_SRV {
pub MostDetailedMip: u32,
pub MipLevels: u32,
}
impl ::core::marker::Copy for D3D10_TEX1D_SRV {}
impl ::core::clone::Clone for D3D10_TEX1D_SRV {
fn clone(&self) -> Self {
*self
}
}
impl ::core::fmt::Debug for D3D10_TEX1D_SRV {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_struct("D3D10_TEX1D_SRV").field("MostDetailedMip", &self.MostDetailedMip).field("MipLevels", &self.MipLevels).finish()
}
}
impl ::windows_core::TypeKind for D3D10_TEX1D_SRV {
type TypeKind = ::windows_core::CopyType;
}
impl ::core::cmp::PartialEq for D3D10_TEX1D_SRV {
fn eq(&self, other: &Self) -> bool {
self.MostDetailedMip == other.MostDetailedMip && self.MipLevels == other.MipLevels
}
}
impl ::core::cmp::Eq for D3D10_TEX1D_SRV {}
impl ::core::default::Default for D3D10_TEX1D_SRV {
fn default() -> Self {
unsafe { ::core::mem::zeroed() }
}
}
#[repr(C)]
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub struct D3D10_TEX2DMS_ARRAY_DSV {
pub FirstArraySlice: u32,
pub ArraySize: u32,
}
impl ::core::marker::Copy for D3D10_TEX2DMS_ARRAY_DSV {}
impl ::core::clone::Clone for D3D10_TEX2DMS_ARRAY_DSV {
fn clone(&self) -> Self {
*self
}
}
impl ::core::fmt::Debug for D3D10_TEX2DMS_ARRAY_DSV {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_struct("D3D10_TEX2DMS_ARRAY_DSV").field("FirstArraySlice", &self.FirstArraySlice).field("ArraySize", &self.ArraySize).finish()
}
}
impl ::windows_core::TypeKind for D3D10_TEX2DMS_ARRAY_DSV {
type TypeKind = ::windows_core::CopyType;
}
impl ::core::cmp::PartialEq for D3D10_TEX2DMS_ARRAY_DSV {
fn eq(&self, other: &Self) -> bool {
self.FirstArraySlice == other.FirstArraySlice && self.ArraySize == other.ArraySize
}
}
impl ::core::cmp::Eq for D3D10_TEX2DMS_ARRAY_DSV {}
impl ::core::default::Default for D3D10_TEX2DMS_ARRAY_DSV {
fn default() -> Self {
unsafe { ::core::mem::zeroed() }
}
}
#[repr(C)]
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub struct D3D10_TEX2DMS_ARRAY_RTV {
pub FirstArraySlice: u32,
pub ArraySize: u32,
}
impl ::core::marker::Copy for D3D10_TEX2DMS_ARRAY_RTV {}
impl ::core::clone::Clone for D3D10_TEX2DMS_ARRAY_RTV {
fn clone(&self) -> Self {
*self
}
}
impl ::core::fmt::Debug for D3D10_TEX2DMS_ARRAY_RTV {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_struct("D3D10_TEX2DMS_ARRAY_RTV").field("FirstArraySlice", &self.FirstArraySlice).field("ArraySize", &self.ArraySize).finish()
}
}
impl ::windows_core::TypeKind for D3D10_TEX2DMS_ARRAY_RTV {
type TypeKind = ::windows_core::CopyType;
}
impl ::core::cmp::PartialEq for D3D10_TEX2DMS_ARRAY_RTV {
fn eq(&self, other: &Self) -> bool {
self.FirstArraySlice == other.FirstArraySlice && self.ArraySize == other.ArraySize
}
}
impl ::core::cmp::Eq for D3D10_TEX2DMS_ARRAY_RTV {}
impl ::core::default::Default for D3D10_TEX2DMS_ARRAY_RTV {
fn default() -> Self {
unsafe { ::core::mem::zeroed() }
}
}
#[repr(C)]
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub struct D3D10_TEX2DMS_ARRAY_SRV {
pub FirstArraySlice: u32,
pub ArraySize: u32,
}
impl ::core::marker::Copy for D3D10_TEX2DMS_ARRAY_SRV {}
impl ::core::clone::Clone for D3D10_TEX2DMS_ARRAY_SRV {
fn clone(&self) -> Self {
*self
}
}
impl ::core::fmt::Debug for D3D10_TEX2DMS_ARRAY_SRV {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_struct("D3D10_TEX2DMS_ARRAY_SRV").field("FirstArraySlice", &self.FirstArraySlice).field("ArraySize", &self.ArraySize).finish()
}
}
impl ::windows_core::TypeKind for D3D10_TEX2DMS_ARRAY_SRV {
type TypeKind = ::windows_core::CopyType;
}
impl ::core::cmp::PartialEq for D3D10_TEX2DMS_ARRAY_SRV {
fn eq(&self, other: &Self) -> bool {
self.FirstArraySlice == other.FirstArraySlice && self.ArraySize == other.ArraySize
}
}
impl ::core::cmp::Eq for D3D10_TEX2DMS_ARRAY_SRV {}
impl ::core::default::Default for D3D10_TEX2DMS_ARRAY_SRV {
fn default() -> Self {
unsafe { ::core::mem::zeroed() }
}
}
#[repr(C)]
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub struct D3D10_TEX2DMS_DSV {
pub UnusedField_NothingToDefine: u32,
}
impl ::core::marker::Copy for D3D10_TEX2DMS_DSV {}
impl ::core::clone::Clone for D3D10_TEX2DMS_DSV {
fn clone(&self) -> Self {
*self
}
}
impl ::core::fmt::Debug for D3D10_TEX2DMS_DSV {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_struct("D3D10_TEX2DMS_DSV").field("UnusedField_NothingToDefine", &self.UnusedField_NothingToDefine).finish()
}
}
impl ::windows_core::TypeKind for D3D10_TEX2DMS_DSV {
type TypeKind = ::windows_core::CopyType;
}
impl ::core::cmp::PartialEq for D3D10_TEX2DMS_DSV {
fn eq(&self, other: &Self) -> bool {
self.UnusedField_NothingToDefine == other.UnusedField_NothingToDefine
}
}
impl ::core::cmp::Eq for D3D10_TEX2DMS_DSV {}
impl ::core::default::Default for D3D10_TEX2DMS_DSV {
fn default() -> Self {
unsafe { ::core::mem::zeroed() }
}
}
#[repr(C)]
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub struct D3D10_TEX2DMS_RTV {
pub UnusedField_NothingToDefine: u32,
}
impl ::core::marker::Copy for D3D10_TEX2DMS_RTV {}
impl ::core::clone::Clone for D3D10_TEX2DMS_RTV {
fn clone(&self) -> Self {
*self
}
}
impl ::core::fmt::Debug for D3D10_TEX2DMS_RTV {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_struct("D3D10_TEX2DMS_RTV").field("UnusedField_NothingToDefine", &self.UnusedField_NothingToDefine).finish()
}
}
impl ::windows_core::TypeKind for D3D10_TEX2DMS_RTV {
type TypeKind = ::windows_core::CopyType;
}
impl ::core::cmp::PartialEq for D3D10_TEX2DMS_RTV {
fn eq(&self, other: &Self) -> bool {
self.UnusedField_NothingToDefine == other.UnusedField_NothingToDefine
}
}
impl ::core::cmp::Eq for D3D10_TEX2DMS_RTV {}
impl ::core::default::Default for D3D10_TEX2DMS_RTV {
fn default() -> Self {
unsafe { ::core::mem::zeroed() }
}
}
#[repr(C)]
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub struct D3D10_TEX2DMS_SRV {
pub UnusedField_NothingToDefine: u32,
}
impl ::core::marker::Copy for D3D10_TEX2DMS_SRV {}
impl ::core::clone::Clone for D3D10_TEX2DMS_SRV {
fn clone(&self) -> Self {
*self
}
}
impl ::core::fmt::Debug for D3D10_TEX2DMS_SRV {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_struct("D3D10_TEX2DMS_SRV").field("UnusedField_NothingToDefine", &self.UnusedField_NothingToDefine).finish()
}
}
impl ::windows_core::TypeKind for D3D10_TEX2DMS_SRV {
type TypeKind = ::windows_core::CopyType;
}
impl ::core::cmp::PartialEq for D3D10_TEX2DMS_SRV {
fn eq(&self, other: &Self) -> bool {
self.UnusedField_NothingToDefine == other.UnusedField_NothingToDefine
}
}
impl ::core::cmp::Eq for D3D10_TEX2DMS_SRV {}
impl ::core::default::Default for D3D10_TEX2DMS_SRV {
fn default() -> Self {
unsafe { ::core::mem::zeroed() }
}
}
#[repr(C)]
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub struct D3D10_TEX2D_ARRAY_DSV {
pub MipSlice: u32,
pub FirstArraySlice: u32,
pub ArraySize: u32,
}
impl ::core::marker::Copy for D3D10_TEX2D_ARRAY_DSV {}
impl ::core::clone::Clone for D3D10_TEX2D_ARRAY_DSV {
fn clone(&self) -> Self {
*self
}
}
impl ::core::fmt::Debug for D3D10_TEX2D_ARRAY_DSV {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_struct("D3D10_TEX2D_ARRAY_DSV").field("MipSlice", &self.MipSlice).field("FirstArraySlice", &self.FirstArraySlice).field("ArraySize", &self.ArraySize).finish()
}
}
impl ::windows_core::TypeKind for D3D10_TEX2D_ARRAY_DSV {
type TypeKind = ::windows_core::CopyType;
}
impl ::core::cmp::PartialEq for D3D10_TEX2D_ARRAY_DSV {
fn eq(&self, other: &Self) -> bool {
self.MipSlice == other.MipSlice && self.FirstArraySlice == other.FirstArraySlice && self.ArraySize == other.ArraySize
}
}
impl ::core::cmp::Eq for D3D10_TEX2D_ARRAY_DSV {}
impl ::core::default::Default for D3D10_TEX2D_ARRAY_DSV {
fn default() -> Self {
unsafe { ::core::mem::zeroed() }
}
}
#[repr(C)]
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub struct D3D10_TEX2D_ARRAY_RTV {
pub MipSlice: u32,
pub FirstArraySlice: u32,
pub ArraySize: u32,
}
impl ::core::marker::Copy for D3D10_TEX2D_ARRAY_RTV {}
impl ::core::clone::Clone for D3D10_TEX2D_ARRAY_RTV {
fn clone(&self) -> Self {
*self
}
}
impl ::core::fmt::Debug for D3D10_TEX2D_ARRAY_RTV {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_struct("D3D10_TEX2D_ARRAY_RTV").field("MipSlice", &self.MipSlice).field("FirstArraySlice", &self.FirstArraySlice).field("ArraySize", &self.ArraySize).finish()
}
}
impl ::windows_core::TypeKind for D3D10_TEX2D_ARRAY_RTV {
type TypeKind = ::windows_core::CopyType;
}
impl ::core::cmp::PartialEq for D3D10_TEX2D_ARRAY_RTV {
fn eq(&self, other: &Self) -> bool {
self.MipSlice == other.MipSlice && self.FirstArraySlice == other.FirstArraySlice && self.ArraySize == other.ArraySize
}
}
impl ::core::cmp::Eq for D3D10_TEX2D_ARRAY_RTV {}
impl ::core::default::Default for D3D10_TEX2D_ARRAY_RTV {
fn default() -> Self {
unsafe { ::core::mem::zeroed() }
}
}
#[repr(C)]
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub struct D3D10_TEX2D_ARRAY_SRV {
pub MostDetailedMip: u32,
pub MipLevels: u32,
pub FirstArraySlice: u32,
pub ArraySize: u32,
}
impl ::core::marker::Copy for D3D10_TEX2D_ARRAY_SRV {}
impl ::core::clone::Clone for D3D10_TEX2D_ARRAY_SRV {
fn clone(&self) -> Self {
*self
}
}
impl ::core::fmt::Debug for D3D10_TEX2D_ARRAY_SRV {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_struct("D3D10_TEX2D_ARRAY_SRV").field("MostDetailedMip", &self.MostDetailedMip).field("MipLevels", &self.MipLevels).field("FirstArraySlice", &self.FirstArraySlice).field("ArraySize", &self.ArraySize).finish()
}
}
impl ::windows_core::TypeKind for D3D10_TEX2D_ARRAY_SRV {
type TypeKind = ::windows_core::CopyType;
}
impl ::core::cmp::PartialEq for D3D10_TEX2D_ARRAY_SRV {
fn eq(&self, other: &Self) -> bool {
self.MostDetailedMip == other.MostDetailedMip && self.MipLevels == other.MipLevels && self.FirstArraySlice == other.FirstArraySlice && self.ArraySize == other.ArraySize
}
}
impl ::core::cmp::Eq for D3D10_TEX2D_ARRAY_SRV {}
impl ::core::default::Default for D3D10_TEX2D_ARRAY_SRV {
fn default() -> Self {
unsafe { ::core::mem::zeroed() }
}
}
#[repr(C)]
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub struct D3D10_TEX2D_DSV {
pub MipSlice: u32,
}
impl ::core::marker::Copy for D3D10_TEX2D_DSV {}
impl ::core::clone::Clone for D3D10_TEX2D_DSV {
fn clone(&self) -> Self {
*self
}
}
impl ::core::fmt::Debug for D3D10_TEX2D_DSV {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_struct("D3D10_TEX2D_DSV").field("MipSlice", &self.MipSlice).finish()
}
}
impl ::windows_core::TypeKind for D3D10_TEX2D_DSV {
type TypeKind = ::windows_core::CopyType;
}
impl ::core::cmp::PartialEq for D3D10_TEX2D_DSV {
fn eq(&self, other: &Self) -> bool {
self.MipSlice == other.MipSlice
}
}
impl ::core::cmp::Eq for D3D10_TEX2D_DSV {}
impl ::core::default::Default for D3D10_TEX2D_DSV {
fn default() -> Self {
unsafe { ::core::mem::zeroed() }
}
}
#[repr(C)]
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub struct D3D10_TEX2D_RTV {
pub MipSlice: u32,
}
impl ::core::marker::Copy for D3D10_TEX2D_RTV {}
impl ::core::clone::Clone for D3D10_TEX2D_RTV {
fn clone(&self) -> Self {
*self
}
}
impl ::core::fmt::Debug for D3D10_TEX2D_RTV {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_struct("D3D10_TEX2D_RTV").field("MipSlice", &self.MipSlice).finish()
}
}
impl ::windows_core::TypeKind for D3D10_TEX2D_RTV {
type TypeKind = ::windows_core::CopyType;
}
impl ::core::cmp::PartialEq for D3D10_TEX2D_RTV {
fn eq(&self, other: &Self) -> bool {
self.MipSlice == other.MipSlice
}
}
impl ::core::cmp::Eq for D3D10_TEX2D_RTV {}
impl ::core::default::Default for D3D10_TEX2D_RTV {
fn default() -> Self {
unsafe { ::core::mem::zeroed() }
}
}
#[repr(C)]
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub struct D3D10_TEX2D_SRV {
pub MostDetailedMip: u32,
pub MipLevels: u32,
}
impl ::core::marker::Copy for D3D10_TEX2D_SRV {}
impl ::core::clone::Clone for D3D10_TEX2D_SRV {
fn clone(&self) -> Self {
*self
}
}
impl ::core::fmt::Debug for D3D10_TEX2D_SRV {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_struct("D3D10_TEX2D_SRV").field("MostDetailedMip", &self.MostDetailedMip).field("MipLevels", &self.MipLevels).finish()
}
}
impl ::windows_core::TypeKind for D3D10_TEX2D_SRV {
type TypeKind = ::windows_core::CopyType;
}
impl ::core::cmp::PartialEq for D3D10_TEX2D_SRV {
fn eq(&self, other: &Self) -> bool {
self.MostDetailedMip == other.MostDetailedMip && self.MipLevels == other.MipLevels
}
}
impl ::core::cmp::Eq for D3D10_TEX2D_SRV {}
impl ::core::default::Default for D3D10_TEX2D_SRV {
fn default() -> Self {
unsafe { ::core::mem::zeroed() }
}
}
#[repr(C)]
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub struct D3D10_TEX3D_RTV {
pub MipSlice: u32,
pub FirstWSlice: u32,
pub WSize: u32,
}
impl ::core::marker::Copy for D3D10_TEX3D_RTV {}
impl ::core::clone::Clone for D3D10_TEX3D_RTV {
fn clone(&self) -> Self {
*self
}
}
impl ::core::fmt::Debug for D3D10_TEX3D_RTV {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_struct("D3D10_TEX3D_RTV").field("MipSlice", &self.MipSlice).field("FirstWSlice", &self.FirstWSlice).field("WSize", &self.WSize).finish()
}
}
impl ::windows_core::TypeKind for D3D10_TEX3D_RTV {
type TypeKind = ::windows_core::CopyType;
}
impl ::core::cmp::PartialEq for D3D10_TEX3D_RTV {
fn eq(&self, other: &Self) -> bool {
self.MipSlice == other.MipSlice && self.FirstWSlice == other.FirstWSlice && self.WSize == other.WSize
}
}
impl ::core::cmp::Eq for D3D10_TEX3D_RTV {}
impl ::core::default::Default for D3D10_TEX3D_RTV {
fn default() -> Self {
unsafe { ::core::mem::zeroed() }
}
}
#[repr(C)]
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub struct D3D10_TEX3D_SRV {
pub MostDetailedMip: u32,
pub MipLevels: u32,
}
impl ::core::marker::Copy for D3D10_TEX3D_SRV {}
impl ::core::clone::Clone for D3D10_TEX3D_SRV {
fn clone(&self) -> Self {
*self
}
}
impl ::core::fmt::Debug for D3D10_TEX3D_SRV {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_struct("D3D10_TEX3D_SRV").field("MostDetailedMip", &self.MostDetailedMip).field("MipLevels", &self.MipLevels).finish()
}
}
impl ::windows_core::TypeKind for D3D10_TEX3D_SRV {
type TypeKind = ::windows_core::CopyType;
}
impl ::core::cmp::PartialEq for D3D10_TEX3D_SRV {
fn eq(&self, other: &Self) -> bool {
self.MostDetailedMip == other.MostDetailedMip && self.MipLevels == other.MipLevels
}
}
impl ::core::cmp::Eq for D3D10_TEX3D_SRV {}
impl ::core::default::Default for D3D10_TEX3D_SRV {
fn default() -> Self {
unsafe { ::core::mem::zeroed() }
}
}
#[repr(C)]
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub struct D3D10_TEXCUBE_ARRAY_SRV1 {
pub MostDetailedMip: u32,
pub MipLevels: u32,
pub First2DArrayFace: u32,
pub NumCubes: u32,
}
impl ::core::marker::Copy for D3D10_TEXCUBE_ARRAY_SRV1 {}
impl ::core::clone::Clone for D3D10_TEXCUBE_ARRAY_SRV1 {
fn clone(&self) -> Self {
*self
}
}
impl ::core::fmt::Debug for D3D10_TEXCUBE_ARRAY_SRV1 {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_struct("D3D10_TEXCUBE_ARRAY_SRV1").field("MostDetailedMip", &self.MostDetailedMip).field("MipLevels", &self.MipLevels).field("First2DArrayFace", &self.First2DArrayFace).field("NumCubes", &self.NumCubes).finish()
}
}
impl ::windows_core::TypeKind for D3D10_TEXCUBE_ARRAY_SRV1 {
type TypeKind = ::windows_core::CopyType;
}
impl ::core::cmp::PartialEq for D3D10_TEXCUBE_ARRAY_SRV1 {
fn eq(&self, other: &Self) -> bool {
self.MostDetailedMip == other.MostDetailedMip && self.MipLevels == other.MipLevels && self.First2DArrayFace == other.First2DArrayFace && self.NumCubes == other.NumCubes
}
}
impl ::core::cmp::Eq for D3D10_TEXCUBE_ARRAY_SRV1 {}
impl ::core::default::Default for D3D10_TEXCUBE_ARRAY_SRV1 {
fn default() -> Self {
unsafe { ::core::mem::zeroed() }
}
}
#[repr(C)]
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub struct D3D10_TEXCUBE_SRV {
pub MostDetailedMip: u32,
pub MipLevels: u32,
}
impl ::core::marker::Copy for D3D10_TEXCUBE_SRV {}
impl ::core::clone::Clone for D3D10_TEXCUBE_SRV {
fn clone(&self) -> Self {
*self
}
}
impl ::core::fmt::Debug for D3D10_TEXCUBE_SRV {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_struct("D3D10_TEXCUBE_SRV").field("MostDetailedMip", &self.MostDetailedMip).field("MipLevels", &self.MipLevels).finish()
}
}
impl ::windows_core::TypeKind for D3D10_TEXCUBE_SRV {
type TypeKind = ::windows_core::CopyType;
}
impl ::core::cmp::PartialEq for D3D10_TEXCUBE_SRV {
fn eq(&self, other: &Self) -> bool {
self.MostDetailedMip == other.MostDetailedMip && self.MipLevels == other.MipLevels
}
}
impl ::core::cmp::Eq for D3D10_TEXCUBE_SRV {}
impl ::core::default::Default for D3D10_TEXCUBE_SRV {
fn default() -> Self {
unsafe { ::core::mem::zeroed() }
}
}
#[repr(C)]
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`, `\"Win32_Graphics_Dxgi_Common\"`*"]
#[cfg(feature = "Win32_Graphics_Dxgi_Common")]
pub struct D3D10_TEXTURE1D_DESC {
pub Width: u32,
pub MipLevels: u32,
pub ArraySize: u32,
pub Format: super::Dxgi::Common::DXGI_FORMAT,
pub Usage: D3D10_USAGE,
pub BindFlags: u32,
pub CPUAccessFlags: u32,
pub MiscFlags: u32,
}
#[cfg(feature = "Win32_Graphics_Dxgi_Common")]
impl ::core::marker::Copy for D3D10_TEXTURE1D_DESC {}
#[cfg(feature = "Win32_Graphics_Dxgi_Common")]
impl ::core::clone::Clone for D3D10_TEXTURE1D_DESC {
fn clone(&self) -> Self {
*self
}
}
#[cfg(feature = "Win32_Graphics_Dxgi_Common")]
impl ::core::fmt::Debug for D3D10_TEXTURE1D_DESC {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_struct("D3D10_TEXTURE1D_DESC").field("Width", &self.Width).field("MipLevels", &self.MipLevels).field("ArraySize", &self.ArraySize).field("Format", &self.Format).field("Usage", &self.Usage).field("BindFlags", &self.BindFlags).field("CPUAccessFlags", &self.CPUAccessFlags).field("MiscFlags", &self.MiscFlags).finish()
}
}
#[cfg(feature = "Win32_Graphics_Dxgi_Common")]
impl ::windows_core::TypeKind for D3D10_TEXTURE1D_DESC {
type TypeKind = ::windows_core::CopyType;
}
#[cfg(feature = "Win32_Graphics_Dxgi_Common")]
impl ::core::cmp::PartialEq for D3D10_TEXTURE1D_DESC {
fn eq(&self, other: &Self) -> bool {
self.Width == other.Width && self.MipLevels == other.MipLevels && self.ArraySize == other.ArraySize && self.Format == other.Format && self.Usage == other.Usage && self.BindFlags == other.BindFlags && self.CPUAccessFlags == other.CPUAccessFlags && self.MiscFlags == other.MiscFlags
}
}
#[cfg(feature = "Win32_Graphics_Dxgi_Common")]
impl ::core::cmp::Eq for D3D10_TEXTURE1D_DESC {}
#[cfg(feature = "Win32_Graphics_Dxgi_Common")]
impl ::core::default::Default for D3D10_TEXTURE1D_DESC {
fn default() -> Self {
unsafe { ::core::mem::zeroed() }
}
}
#[repr(C)]
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`, `\"Win32_Graphics_Dxgi_Common\"`*"]
#[cfg(feature = "Win32_Graphics_Dxgi_Common")]
pub struct D3D10_TEXTURE2D_DESC {
pub Width: u32,
pub Height: u32,
pub MipLevels: u32,
pub ArraySize: u32,
pub Format: super::Dxgi::Common::DXGI_FORMAT,
pub SampleDesc: super::Dxgi::Common::DXGI_SAMPLE_DESC,
pub Usage: D3D10_USAGE,
pub BindFlags: u32,
pub CPUAccessFlags: u32,
pub MiscFlags: u32,
}
#[cfg(feature = "Win32_Graphics_Dxgi_Common")]
impl ::core::marker::Copy for D3D10_TEXTURE2D_DESC {}
#[cfg(feature = "Win32_Graphics_Dxgi_Common")]
impl ::core::clone::Clone for D3D10_TEXTURE2D_DESC {
fn clone(&self) -> Self {
*self
}
}
#[cfg(feature = "Win32_Graphics_Dxgi_Common")]
impl ::core::fmt::Debug for D3D10_TEXTURE2D_DESC {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_struct("D3D10_TEXTURE2D_DESC").field("Width", &self.Width).field("Height", &self.Height).field("MipLevels", &self.MipLevels).field("ArraySize", &self.ArraySize).field("Format", &self.Format).field("SampleDesc", &self.SampleDesc).field("Usage", &self.Usage).field("BindFlags", &self.BindFlags).field("CPUAccessFlags", &self.CPUAccessFlags).field("MiscFlags", &self.MiscFlags).finish()
}
}
#[cfg(feature = "Win32_Graphics_Dxgi_Common")]
impl ::windows_core::TypeKind for D3D10_TEXTURE2D_DESC {
type TypeKind = ::windows_core::CopyType;
}
#[cfg(feature = "Win32_Graphics_Dxgi_Common")]
impl ::core::cmp::PartialEq for D3D10_TEXTURE2D_DESC {
fn eq(&self, other: &Self) -> bool {
self.Width == other.Width && self.Height == other.Height && self.MipLevels == other.MipLevels && self.ArraySize == other.ArraySize && self.Format == other.Format && self.SampleDesc == other.SampleDesc && self.Usage == other.Usage && self.BindFlags == other.BindFlags && self.CPUAccessFlags == other.CPUAccessFlags && self.MiscFlags == other.MiscFlags
}
}
#[cfg(feature = "Win32_Graphics_Dxgi_Common")]
impl ::core::cmp::Eq for D3D10_TEXTURE2D_DESC {}
#[cfg(feature = "Win32_Graphics_Dxgi_Common")]
impl ::core::default::Default for D3D10_TEXTURE2D_DESC {
fn default() -> Self {
unsafe { ::core::mem::zeroed() }
}
}
#[repr(C)]
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`, `\"Win32_Graphics_Dxgi_Common\"`*"]
#[cfg(feature = "Win32_Graphics_Dxgi_Common")]
pub struct D3D10_TEXTURE3D_DESC {
pub Width: u32,
pub Height: u32,
pub Depth: u32,
pub MipLevels: u32,
pub Format: super::Dxgi::Common::DXGI_FORMAT,
pub Usage: D3D10_USAGE,
pub BindFlags: u32,
pub CPUAccessFlags: u32,
pub MiscFlags: u32,
}
#[cfg(feature = "Win32_Graphics_Dxgi_Common")]
impl ::core::marker::Copy for D3D10_TEXTURE3D_DESC {}
#[cfg(feature = "Win32_Graphics_Dxgi_Common")]
impl ::core::clone::Clone for D3D10_TEXTURE3D_DESC {
fn clone(&self) -> Self {
*self
}
}
#[cfg(feature = "Win32_Graphics_Dxgi_Common")]
impl ::core::fmt::Debug for D3D10_TEXTURE3D_DESC {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_struct("D3D10_TEXTURE3D_DESC").field("Width", &self.Width).field("Height", &self.Height).field("Depth", &self.Depth).field("MipLevels", &self.MipLevels).field("Format", &self.Format).field("Usage", &self.Usage).field("BindFlags", &self.BindFlags).field("CPUAccessFlags", &self.CPUAccessFlags).field("MiscFlags", &self.MiscFlags).finish()
}
}
#[cfg(feature = "Win32_Graphics_Dxgi_Common")]
impl ::windows_core::TypeKind for D3D10_TEXTURE3D_DESC {
type TypeKind = ::windows_core::CopyType;
}
#[cfg(feature = "Win32_Graphics_Dxgi_Common")]
impl ::core::cmp::PartialEq for D3D10_TEXTURE3D_DESC {
fn eq(&self, other: &Self) -> bool {
self.Width == other.Width && self.Height == other.Height && self.Depth == other.Depth && self.MipLevels == other.MipLevels && self.Format == other.Format && self.Usage == other.Usage && self.BindFlags == other.BindFlags && self.CPUAccessFlags == other.CPUAccessFlags && self.MiscFlags == other.MiscFlags
}
}
#[cfg(feature = "Win32_Graphics_Dxgi_Common")]
impl ::core::cmp::Eq for D3D10_TEXTURE3D_DESC {}
#[cfg(feature = "Win32_Graphics_Dxgi_Common")]
impl ::core::default::Default for D3D10_TEXTURE3D_DESC {
fn default() -> Self {
unsafe { ::core::mem::zeroed() }
}
}
#[repr(C)]
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`*"]
pub struct D3D10_VIEWPORT {
pub TopLeftX: i32,
pub TopLeftY: i32,
pub Width: u32,
pub Height: u32,
pub MinDepth: f32,
pub MaxDepth: f32,
}
impl ::core::marker::Copy for D3D10_VIEWPORT {}
impl ::core::clone::Clone for D3D10_VIEWPORT {
fn clone(&self) -> Self {
*self
}
}
impl ::core::fmt::Debug for D3D10_VIEWPORT {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_struct("D3D10_VIEWPORT").field("TopLeftX", &self.TopLeftX).field("TopLeftY", &self.TopLeftY).field("Width", &self.Width).field("Height", &self.Height).field("MinDepth", &self.MinDepth).field("MaxDepth", &self.MaxDepth).finish()
}
}
impl ::windows_core::TypeKind for D3D10_VIEWPORT {
type TypeKind = ::windows_core::CopyType;
}
impl ::core::cmp::PartialEq for D3D10_VIEWPORT {
fn eq(&self, other: &Self) -> bool {
self.TopLeftX == other.TopLeftX && self.TopLeftY == other.TopLeftY && self.Width == other.Width && self.Height == other.Height && self.MinDepth == other.MinDepth && self.MaxDepth == other.MaxDepth
}
}
impl ::core::cmp::Eq for D3D10_VIEWPORT {}
impl ::core::default::Default for D3D10_VIEWPORT {
fn default() -> Self {
unsafe { ::core::mem::zeroed() }
}
}
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`, `\"Win32_Foundation\"`, `\"Win32_Graphics_Dxgi\"`*"]
#[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Dxgi"))]
pub type PFN_D3D10_CREATE_DEVICE1 = ::core::option::Option<unsafe extern "system" fn(param0: ::core::option::Option<super::Dxgi::IDXGIAdapter>, param1: D3D10_DRIVER_TYPE, param2: super::super::Foundation::HMODULE, param3: u32, param4: D3D10_FEATURE_LEVEL1, param5: u32, param6: *mut ::core::option::Option<ID3D10Device1>) -> ::windows_core::HRESULT>;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D10\"`, `\"Win32_Foundation\"`, `\"Win32_Graphics_Dxgi_Common\"`*"]
#[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Dxgi_Common"))]
pub type PFN_D3D10_CREATE_DEVICE_AND_SWAP_CHAIN1 = ::core::option::Option<unsafe extern "system" fn(param0: ::core::option::Option<super::Dxgi::IDXGIAdapter>, param1: D3D10_DRIVER_TYPE, param2: super::super::Foundation::HMODULE, param3: u32, param4: D3D10_FEATURE_LEVEL1, param5: u32, param6: *mut super::Dxgi::DXGI_SWAP_CHAIN_DESC, param7: *mut ::core::option::Option<super::Dxgi::IDXGISwapChain>, param8: *mut ::core::option::Option<ID3D10Device1>) -> ::windows_core::HRESULT>;
#[cfg(feature = "implement")]
::core::include!("impl.rs");