blob: 95a8c6c7edb3ac8e7115601a1c6409ed5c0e168d [file] [log] [blame]
#[doc = "*Required features: `\"Gaming_Preview_GamesEnumeration\"`, `\"ApplicationModel\"`, `\"Foundation_Collections\"`, `\"implement\"`*"]
#[cfg(all(feature = "ApplicationModel", feature = "Foundation_Collections"))]
pub trait IGameListEntry_Impl: Sized {
fn DisplayInfo(&self) -> ::windows_core::Result<super::super::super::ApplicationModel::AppDisplayInfo>;
fn LaunchAsync(&self) -> ::windows_core::Result<super::super::super::Foundation::IAsyncOperation<bool>>;
fn Category(&self) -> ::windows_core::Result<GameListCategory>;
fn Properties(&self) -> ::windows_core::Result<super::super::super::Foundation::Collections::IMapView<::windows_core::HSTRING, ::windows_core::IInspectable>>;
fn SetCategoryAsync(&self, value: GameListCategory) -> ::windows_core::Result<super::super::super::Foundation::IAsyncAction>;
}
#[cfg(all(feature = "ApplicationModel", feature = "Foundation_Collections"))]
impl ::windows_core::RuntimeName for IGameListEntry {
const NAME: &'static str = "Windows.Gaming.Preview.GamesEnumeration.IGameListEntry";
}
#[cfg(all(feature = "ApplicationModel", feature = "Foundation_Collections"))]
impl IGameListEntry_Vtbl {
pub const fn new<Identity: ::windows_core::IUnknownImpl<Impl = Impl>, Impl: IGameListEntry_Impl, const OFFSET: isize>() -> IGameListEntry_Vtbl {
unsafe extern "system" fn DisplayInfo<Identity: ::windows_core::IUnknownImpl<Impl = Impl>, Impl: IGameListEntry_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, result__: *mut *mut ::core::ffi::c_void) -> ::windows_core::HRESULT {
let this = (this as *const *const ()).offset(OFFSET) as *const Identity;
let this = (*this).get_impl();
match this.DisplayInfo() {
::core::result::Result::Ok(ok__) => {
::core::ptr::write(result__, ::core::mem::transmute_copy(&ok__));
::core::mem::forget(ok__);
::windows_core::HRESULT(0)
}
::core::result::Result::Err(err) => err.into(),
}
}
unsafe extern "system" fn LaunchAsync<Identity: ::windows_core::IUnknownImpl<Impl = Impl>, Impl: IGameListEntry_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, result__: *mut *mut ::core::ffi::c_void) -> ::windows_core::HRESULT {
let this = (this as *const *const ()).offset(OFFSET) as *const Identity;
let this = (*this).get_impl();
match this.LaunchAsync() {
::core::result::Result::Ok(ok__) => {
::core::ptr::write(result__, ::core::mem::transmute_copy(&ok__));
::core::mem::forget(ok__);
::windows_core::HRESULT(0)
}
::core::result::Result::Err(err) => err.into(),
}
}
unsafe extern "system" fn Category<Identity: ::windows_core::IUnknownImpl<Impl = Impl>, Impl: IGameListEntry_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, result__: *mut GameListCategory) -> ::windows_core::HRESULT {
let this = (this as *const *const ()).offset(OFFSET) as *const Identity;
let this = (*this).get_impl();
match this.Category() {
::core::result::Result::Ok(ok__) => {
::core::ptr::write(result__, ::core::mem::transmute_copy(&ok__));
::windows_core::HRESULT(0)
}
::core::result::Result::Err(err) => err.into(),
}
}
unsafe extern "system" fn Properties<Identity: ::windows_core::IUnknownImpl<Impl = Impl>, Impl: IGameListEntry_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, result__: *mut *mut ::core::ffi::c_void) -> ::windows_core::HRESULT {
let this = (this as *const *const ()).offset(OFFSET) as *const Identity;
let this = (*this).get_impl();
match this.Properties() {
::core::result::Result::Ok(ok__) => {
::core::ptr::write(result__, ::core::mem::transmute_copy(&ok__));
::core::mem::forget(ok__);
::windows_core::HRESULT(0)
}
::core::result::Result::Err(err) => err.into(),
}
}
unsafe extern "system" fn SetCategoryAsync<Identity: ::windows_core::IUnknownImpl<Impl = Impl>, Impl: IGameListEntry_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, value: GameListCategory, result__: *mut *mut ::core::ffi::c_void) -> ::windows_core::HRESULT {
let this = (this as *const *const ()).offset(OFFSET) as *const Identity;
let this = (*this).get_impl();
match this.SetCategoryAsync(value) {
::core::result::Result::Ok(ok__) => {
::core::ptr::write(result__, ::core::mem::transmute_copy(&ok__));
::core::mem::forget(ok__);
::windows_core::HRESULT(0)
}
::core::result::Result::Err(err) => err.into(),
}
}
Self {
base__: ::windows_core::IInspectable_Vtbl::new::<Identity, IGameListEntry, OFFSET>(),
DisplayInfo: DisplayInfo::<Identity, Impl, OFFSET>,
LaunchAsync: LaunchAsync::<Identity, Impl, OFFSET>,
Category: Category::<Identity, Impl, OFFSET>,
Properties: Properties::<Identity, Impl, OFFSET>,
SetCategoryAsync: SetCategoryAsync::<Identity, Impl, OFFSET>,
}
}
pub fn matches(iid: &::windows_core::GUID) -> bool {
iid == &<IGameListEntry as ::windows_core::ComInterface>::IID
}
}