| #[doc = "*Required features: `\"Gaming_Preview_GamesEnumeration\"`, `\"ApplicationModel\"`, `\"Foundation_Collections\"`, `\"implement\"`*"] |
| #[cfg(all(feature = "ApplicationModel", feature = "Foundation_Collections"))] |
| pub trait IGameListEntry_Impl: Sized { |
| fn DisplayInfo(&self) -> ::windows_core::Result<super::super::super::ApplicationModel::AppDisplayInfo>; |
| fn LaunchAsync(&self) -> ::windows_core::Result<super::super::super::Foundation::IAsyncOperation<bool>>; |
| fn Category(&self) -> ::windows_core::Result<GameListCategory>; |
| fn Properties(&self) -> ::windows_core::Result<super::super::super::Foundation::Collections::IMapView<::windows_core::HSTRING, ::windows_core::IInspectable>>; |
| fn SetCategoryAsync(&self, value: GameListCategory) -> ::windows_core::Result<super::super::super::Foundation::IAsyncAction>; |
| } |
| #[cfg(all(feature = "ApplicationModel", feature = "Foundation_Collections"))] |
| impl ::windows_core::RuntimeName for IGameListEntry { |
| const NAME: &'static str = "Windows.Gaming.Preview.GamesEnumeration.IGameListEntry"; |
| } |
| #[cfg(all(feature = "ApplicationModel", feature = "Foundation_Collections"))] |
| impl IGameListEntry_Vtbl { |
| pub const fn new<Identity: ::windows_core::IUnknownImpl<Impl = Impl>, Impl: IGameListEntry_Impl, const OFFSET: isize>() -> IGameListEntry_Vtbl { |
| unsafe extern "system" fn DisplayInfo<Identity: ::windows_core::IUnknownImpl<Impl = Impl>, Impl: IGameListEntry_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, result__: *mut *mut ::core::ffi::c_void) -> ::windows_core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| match this.DisplayInfo() { |
| ::core::result::Result::Ok(ok__) => { |
| ::core::ptr::write(result__, ::core::mem::transmute_copy(&ok__)); |
| ::core::mem::forget(ok__); |
| ::windows_core::HRESULT(0) |
| } |
| ::core::result::Result::Err(err) => err.into(), |
| } |
| } |
| unsafe extern "system" fn LaunchAsync<Identity: ::windows_core::IUnknownImpl<Impl = Impl>, Impl: IGameListEntry_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, result__: *mut *mut ::core::ffi::c_void) -> ::windows_core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| match this.LaunchAsync() { |
| ::core::result::Result::Ok(ok__) => { |
| ::core::ptr::write(result__, ::core::mem::transmute_copy(&ok__)); |
| ::core::mem::forget(ok__); |
| ::windows_core::HRESULT(0) |
| } |
| ::core::result::Result::Err(err) => err.into(), |
| } |
| } |
| unsafe extern "system" fn Category<Identity: ::windows_core::IUnknownImpl<Impl = Impl>, Impl: IGameListEntry_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, result__: *mut GameListCategory) -> ::windows_core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| match this.Category() { |
| ::core::result::Result::Ok(ok__) => { |
| ::core::ptr::write(result__, ::core::mem::transmute_copy(&ok__)); |
| ::windows_core::HRESULT(0) |
| } |
| ::core::result::Result::Err(err) => err.into(), |
| } |
| } |
| unsafe extern "system" fn Properties<Identity: ::windows_core::IUnknownImpl<Impl = Impl>, Impl: IGameListEntry_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, result__: *mut *mut ::core::ffi::c_void) -> ::windows_core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| match this.Properties() { |
| ::core::result::Result::Ok(ok__) => { |
| ::core::ptr::write(result__, ::core::mem::transmute_copy(&ok__)); |
| ::core::mem::forget(ok__); |
| ::windows_core::HRESULT(0) |
| } |
| ::core::result::Result::Err(err) => err.into(), |
| } |
| } |
| unsafe extern "system" fn SetCategoryAsync<Identity: ::windows_core::IUnknownImpl<Impl = Impl>, Impl: IGameListEntry_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, value: GameListCategory, result__: *mut *mut ::core::ffi::c_void) -> ::windows_core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| match this.SetCategoryAsync(value) { |
| ::core::result::Result::Ok(ok__) => { |
| ::core::ptr::write(result__, ::core::mem::transmute_copy(&ok__)); |
| ::core::mem::forget(ok__); |
| ::windows_core::HRESULT(0) |
| } |
| ::core::result::Result::Err(err) => err.into(), |
| } |
| } |
| Self { |
| base__: ::windows_core::IInspectable_Vtbl::new::<Identity, IGameListEntry, OFFSET>(), |
| DisplayInfo: DisplayInfo::<Identity, Impl, OFFSET>, |
| LaunchAsync: LaunchAsync::<Identity, Impl, OFFSET>, |
| Category: Category::<Identity, Impl, OFFSET>, |
| Properties: Properties::<Identity, Impl, OFFSET>, |
| SetCategoryAsync: SetCategoryAsync::<Identity, Impl, OFFSET>, |
| } |
| } |
| pub fn matches(iid: &::windows_core::GUID) -> bool { |
| iid == &<IGameListEntry as ::windows_core::ComInterface>::IID |
| } |
| } |