blob: 664a3f9a7c71037f75de5b60b82753c6a73e5db1 [file] [log] [blame]
#[doc = "*Required features: `\"UI_Core_AnimationMetrics\"`, `\"Foundation\"`, `\"implement\"`*"]
#[cfg(feature = "Foundation")]
pub trait IPropertyAnimation_Impl: Sized {
fn Type(&self) -> ::windows::core::Result<PropertyAnimationType>;
fn Delay(&self) -> ::windows::core::Result<super::super::super::Foundation::TimeSpan>;
fn Duration(&self) -> ::windows::core::Result<super::super::super::Foundation::TimeSpan>;
fn Control1(&self) -> ::windows::core::Result<super::super::super::Foundation::Point>;
fn Control2(&self) -> ::windows::core::Result<super::super::super::Foundation::Point>;
}
#[cfg(feature = "Foundation")]
impl ::windows::core::RuntimeName for IPropertyAnimation {
const NAME: &'static str = "Windows.UI.Core.AnimationMetrics.IPropertyAnimation";
}
#[cfg(feature = "Foundation")]
impl IPropertyAnimation_Vtbl {
pub const fn new<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: IPropertyAnimation_Impl, const OFFSET: isize>() -> IPropertyAnimation_Vtbl {
unsafe extern "system" fn Type<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: IPropertyAnimation_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, result__: *mut PropertyAnimationType) -> ::windows::core::HRESULT {
let this = (this as *const *const ()).offset(OFFSET) as *const Identity;
let this = (*this).get_impl();
match this.Type() {
::core::result::Result::Ok(ok__) => {
::core::ptr::write(result__, ::core::mem::transmute_copy(&ok__));
::core::mem::forget(ok__);
::windows::core::HRESULT(0)
}
::core::result::Result::Err(err) => err.into(),
}
}
unsafe extern "system" fn Delay<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: IPropertyAnimation_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, result__: *mut super::super::super::Foundation::TimeSpan) -> ::windows::core::HRESULT {
let this = (this as *const *const ()).offset(OFFSET) as *const Identity;
let this = (*this).get_impl();
match this.Delay() {
::core::result::Result::Ok(ok__) => {
::core::ptr::write(result__, ::core::mem::transmute_copy(&ok__));
::core::mem::forget(ok__);
::windows::core::HRESULT(0)
}
::core::result::Result::Err(err) => err.into(),
}
}
unsafe extern "system" fn Duration<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: IPropertyAnimation_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, result__: *mut super::super::super::Foundation::TimeSpan) -> ::windows::core::HRESULT {
let this = (this as *const *const ()).offset(OFFSET) as *const Identity;
let this = (*this).get_impl();
match this.Duration() {
::core::result::Result::Ok(ok__) => {
::core::ptr::write(result__, ::core::mem::transmute_copy(&ok__));
::core::mem::forget(ok__);
::windows::core::HRESULT(0)
}
::core::result::Result::Err(err) => err.into(),
}
}
unsafe extern "system" fn Control1<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: IPropertyAnimation_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, result__: *mut super::super::super::Foundation::Point) -> ::windows::core::HRESULT {
let this = (this as *const *const ()).offset(OFFSET) as *const Identity;
let this = (*this).get_impl();
match this.Control1() {
::core::result::Result::Ok(ok__) => {
::core::ptr::write(result__, ::core::mem::transmute_copy(&ok__));
::core::mem::forget(ok__);
::windows::core::HRESULT(0)
}
::core::result::Result::Err(err) => err.into(),
}
}
unsafe extern "system" fn Control2<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: IPropertyAnimation_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, result__: *mut super::super::super::Foundation::Point) -> ::windows::core::HRESULT {
let this = (this as *const *const ()).offset(OFFSET) as *const Identity;
let this = (*this).get_impl();
match this.Control2() {
::core::result::Result::Ok(ok__) => {
::core::ptr::write(result__, ::core::mem::transmute_copy(&ok__));
::core::mem::forget(ok__);
::windows::core::HRESULT(0)
}
::core::result::Result::Err(err) => err.into(),
}
}
Self {
base__: ::windows::core::IInspectable_Vtbl::new::<Identity, IPropertyAnimation, OFFSET>(),
Type: Type::<Identity, Impl, OFFSET>,
Delay: Delay::<Identity, Impl, OFFSET>,
Duration: Duration::<Identity, Impl, OFFSET>,
Control1: Control1::<Identity, Impl, OFFSET>,
Control2: Control2::<Identity, Impl, OFFSET>,
}
}
pub fn matches(iid: &windows::core::GUID) -> bool {
iid == &<IPropertyAnimation as ::windows::core::ComInterface>::IID
}
}