blob: ce616715c39b86157a149e0b77a6e2992ad2e1aa [file] [log] [blame]
#[doc = "*Required features: `\"Gaming_Input\"`, `\"Foundation\"`, `\"System\"`, `\"implement\"`*"]
#[cfg(all(feature = "Foundation", feature = "System"))]
pub trait IGameController_Impl: Sized {
fn HeadsetConnected(&self, value: ::core::option::Option<&super::super::Foundation::TypedEventHandler<IGameController, Headset>>) -> ::windows::core::Result<super::super::Foundation::EventRegistrationToken>;
fn RemoveHeadsetConnected(&self, token: &super::super::Foundation::EventRegistrationToken) -> ::windows::core::Result<()>;
fn HeadsetDisconnected(&self, value: ::core::option::Option<&super::super::Foundation::TypedEventHandler<IGameController, Headset>>) -> ::windows::core::Result<super::super::Foundation::EventRegistrationToken>;
fn RemoveHeadsetDisconnected(&self, token: &super::super::Foundation::EventRegistrationToken) -> ::windows::core::Result<()>;
fn UserChanged(&self, value: ::core::option::Option<&super::super::Foundation::TypedEventHandler<IGameController, super::super::System::UserChangedEventArgs>>) -> ::windows::core::Result<super::super::Foundation::EventRegistrationToken>;
fn RemoveUserChanged(&self, token: &super::super::Foundation::EventRegistrationToken) -> ::windows::core::Result<()>;
fn Headset(&self) -> ::windows::core::Result<Headset>;
fn IsWireless(&self) -> ::windows::core::Result<bool>;
fn User(&self) -> ::windows::core::Result<super::super::System::User>;
}
#[cfg(all(feature = "Foundation", feature = "System"))]
impl ::windows::core::RuntimeName for IGameController {
const NAME: &'static str = "Windows.Gaming.Input.IGameController";
}
#[cfg(all(feature = "Foundation", feature = "System"))]
impl IGameController_Vtbl {
pub const fn new<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: IGameController_Impl, const OFFSET: isize>() -> IGameController_Vtbl {
unsafe extern "system" fn HeadsetConnected<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: IGameController_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, value: *mut ::core::ffi::c_void, result__: *mut super::super::Foundation::EventRegistrationToken) -> ::windows::core::HRESULT {
let this = (this as *const *const ()).offset(OFFSET) as *const Identity;
let this = (*this).get_impl();
match this.HeadsetConnected(::windows::core::from_raw_borrowed(&value)) {
::core::result::Result::Ok(ok__) => {
::core::ptr::write(result__, ::core::mem::transmute_copy(&ok__));
::core::mem::forget(ok__);
::windows::core::HRESULT(0)
}
::core::result::Result::Err(err) => err.into(),
}
}
unsafe extern "system" fn RemoveHeadsetConnected<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: IGameController_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, token: super::super::Foundation::EventRegistrationToken) -> ::windows::core::HRESULT {
let this = (this as *const *const ()).offset(OFFSET) as *const Identity;
let this = (*this).get_impl();
this.RemoveHeadsetConnected(::core::mem::transmute(&token)).into()
}
unsafe extern "system" fn HeadsetDisconnected<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: IGameController_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, value: *mut ::core::ffi::c_void, result__: *mut super::super::Foundation::EventRegistrationToken) -> ::windows::core::HRESULT {
let this = (this as *const *const ()).offset(OFFSET) as *const Identity;
let this = (*this).get_impl();
match this.HeadsetDisconnected(::windows::core::from_raw_borrowed(&value)) {
::core::result::Result::Ok(ok__) => {
::core::ptr::write(result__, ::core::mem::transmute_copy(&ok__));
::core::mem::forget(ok__);
::windows::core::HRESULT(0)
}
::core::result::Result::Err(err) => err.into(),
}
}
unsafe extern "system" fn RemoveHeadsetDisconnected<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: IGameController_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, token: super::super::Foundation::EventRegistrationToken) -> ::windows::core::HRESULT {
let this = (this as *const *const ()).offset(OFFSET) as *const Identity;
let this = (*this).get_impl();
this.RemoveHeadsetDisconnected(::core::mem::transmute(&token)).into()
}
unsafe extern "system" fn UserChanged<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: IGameController_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, value: *mut ::core::ffi::c_void, result__: *mut super::super::Foundation::EventRegistrationToken) -> ::windows::core::HRESULT {
let this = (this as *const *const ()).offset(OFFSET) as *const Identity;
let this = (*this).get_impl();
match this.UserChanged(::windows::core::from_raw_borrowed(&value)) {
::core::result::Result::Ok(ok__) => {
::core::ptr::write(result__, ::core::mem::transmute_copy(&ok__));
::core::mem::forget(ok__);
::windows::core::HRESULT(0)
}
::core::result::Result::Err(err) => err.into(),
}
}
unsafe extern "system" fn RemoveUserChanged<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: IGameController_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, token: super::super::Foundation::EventRegistrationToken) -> ::windows::core::HRESULT {
let this = (this as *const *const ()).offset(OFFSET) as *const Identity;
let this = (*this).get_impl();
this.RemoveUserChanged(::core::mem::transmute(&token)).into()
}
unsafe extern "system" fn Headset<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: IGameController_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, result__: *mut *mut ::core::ffi::c_void) -> ::windows::core::HRESULT {
let this = (this as *const *const ()).offset(OFFSET) as *const Identity;
let this = (*this).get_impl();
match this.Headset() {
::core::result::Result::Ok(ok__) => {
::core::ptr::write(result__, ::core::mem::transmute_copy(&ok__));
::core::mem::forget(ok__);
::windows::core::HRESULT(0)
}
::core::result::Result::Err(err) => err.into(),
}
}
unsafe extern "system" fn IsWireless<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: IGameController_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, result__: *mut bool) -> ::windows::core::HRESULT {
let this = (this as *const *const ()).offset(OFFSET) as *const Identity;
let this = (*this).get_impl();
match this.IsWireless() {
::core::result::Result::Ok(ok__) => {
::core::ptr::write(result__, ::core::mem::transmute_copy(&ok__));
::core::mem::forget(ok__);
::windows::core::HRESULT(0)
}
::core::result::Result::Err(err) => err.into(),
}
}
unsafe extern "system" fn User<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: IGameController_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, result__: *mut *mut ::core::ffi::c_void) -> ::windows::core::HRESULT {
let this = (this as *const *const ()).offset(OFFSET) as *const Identity;
let this = (*this).get_impl();
match this.User() {
::core::result::Result::Ok(ok__) => {
::core::ptr::write(result__, ::core::mem::transmute_copy(&ok__));
::core::mem::forget(ok__);
::windows::core::HRESULT(0)
}
::core::result::Result::Err(err) => err.into(),
}
}
Self {
base__: ::windows::core::IInspectable_Vtbl::new::<Identity, IGameController, OFFSET>(),
HeadsetConnected: HeadsetConnected::<Identity, Impl, OFFSET>,
RemoveHeadsetConnected: RemoveHeadsetConnected::<Identity, Impl, OFFSET>,
HeadsetDisconnected: HeadsetDisconnected::<Identity, Impl, OFFSET>,
RemoveHeadsetDisconnected: RemoveHeadsetDisconnected::<Identity, Impl, OFFSET>,
UserChanged: UserChanged::<Identity, Impl, OFFSET>,
RemoveUserChanged: RemoveUserChanged::<Identity, Impl, OFFSET>,
Headset: Headset::<Identity, Impl, OFFSET>,
IsWireless: IsWireless::<Identity, Impl, OFFSET>,
User: User::<Identity, Impl, OFFSET>,
}
}
pub fn matches(iid: &windows::core::GUID) -> bool {
iid == &<IGameController as ::windows::core::ComInterface>::IID
}
}
#[doc = "*Required features: `\"Gaming_Input\"`, `\"Devices_Power\"`, `\"implement\"`*"]
#[cfg(feature = "Devices_Power")]
pub trait IGameControllerBatteryInfo_Impl: Sized {
fn TryGetBatteryReport(&self) -> ::windows::core::Result<super::super::Devices::Power::BatteryReport>;
}
#[cfg(feature = "Devices_Power")]
impl ::windows::core::RuntimeName for IGameControllerBatteryInfo {
const NAME: &'static str = "Windows.Gaming.Input.IGameControllerBatteryInfo";
}
#[cfg(feature = "Devices_Power")]
impl IGameControllerBatteryInfo_Vtbl {
pub const fn new<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: IGameControllerBatteryInfo_Impl, const OFFSET: isize>() -> IGameControllerBatteryInfo_Vtbl {
unsafe extern "system" fn TryGetBatteryReport<Identity: ::windows::core::IUnknownImpl<Impl = Impl>, Impl: IGameControllerBatteryInfo_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, result__: *mut *mut ::core::ffi::c_void) -> ::windows::core::HRESULT {
let this = (this as *const *const ()).offset(OFFSET) as *const Identity;
let this = (*this).get_impl();
match this.TryGetBatteryReport() {
::core::result::Result::Ok(ok__) => {
::core::ptr::write(result__, ::core::mem::transmute_copy(&ok__));
::core::mem::forget(ok__);
::windows::core::HRESULT(0)
}
::core::result::Result::Err(err) => err.into(),
}
}
Self {
base__: ::windows::core::IInspectable_Vtbl::new::<Identity, IGameControllerBatteryInfo, OFFSET>(),
TryGetBatteryReport: TryGetBatteryReport::<Identity, Impl, OFFSET>,
}
}
pub fn matches(iid: &windows::core::GUID) -> bool {
iid == &<IGameControllerBatteryInfo as ::windows::core::ComInterface>::IID
}
}