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/* Map data type implemented by a hash table.
Copyright (C) 2006, 2008-2020 Free Software Foundation, Inc.
Written by Bruno Haible <bruno@clisp.org>, 2018.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>. */
#include <config.h>
/* Specification. */
#include "gl_hash_map.h"
#include <stdint.h> /* for uintptr_t, SIZE_MAX */
#include <stdlib.h>
#include "xsize.h"
/* --------------------------- gl_map_t Data Type --------------------------- */
#include "gl_anyhash1.h"
/* Concrete list node implementation, valid for this file only. */
struct gl_list_node_impl
{
struct gl_hash_entry h; /* hash table entry fields; must be first */
const void *key;
const void *value;
};
typedef struct gl_list_node_impl * gl_list_node_t;
/* Concrete gl_map_impl type, valid for this file only. */
struct gl_map_impl
{
struct gl_map_impl_base base;
gl_mapkey_hashcode_fn hashcode_fn;
/* A hash table: managed as an array of collision lists. */
struct gl_hash_entry **table;
size_t table_size;
/* Number of hash table entries. */
size_t count;
};
#define CONTAINER_T gl_map_t
#define CONTAINER_COUNT(map) (map)->count
#include "gl_anyhash2.h"
/* --------------------------- gl_map_t Data Type --------------------------- */
static gl_map_t
gl_hash_nx_create_empty (gl_map_implementation_t implementation,
gl_mapkey_equals_fn equals_fn,
gl_mapkey_hashcode_fn hashcode_fn,
gl_mapkey_dispose_fn kdispose_fn,
gl_mapvalue_dispose_fn vdispose_fn)
{
struct gl_map_impl *map =
(struct gl_map_impl *) malloc (sizeof (struct gl_map_impl));
if (map == NULL)
return NULL;
map->base.vtable = implementation;
map->base.equals_fn = equals_fn;
map->base.kdispose_fn = kdispose_fn;
map->base.vdispose_fn = vdispose_fn;
map->hashcode_fn = hashcode_fn;
map->table_size = 11;
map->table =
(gl_hash_entry_t *) calloc (map->table_size, sizeof (gl_hash_entry_t));
if (map->table == NULL)
goto fail;
map->count = 0;
return map;
fail:
free (map);
return NULL;
}
static size_t _GL_ATTRIBUTE_PURE
gl_hash_size (gl_map_t map)
{
return map->count;
}
static bool _GL_ATTRIBUTE_PURE
gl_hash_search (gl_map_t map, const void *key, const void **valuep)
{
size_t hashcode =
(map->hashcode_fn != NULL
? map->hashcode_fn (key)
: (size_t)(uintptr_t) key);
size_t bucket = hashcode % map->table_size;
gl_mapkey_equals_fn equals = map->base.equals_fn;
/* Look for a match in the hash bucket. */
gl_list_node_t node;
for (node = (gl_list_node_t) map->table[bucket];
node != NULL;
node = (gl_list_node_t) node->h.hash_next)
if (node->h.hashcode == hashcode
&& (equals != NULL
? equals (key, node->key)
: key == node->key))
{
*valuep = node->value;
return true;
}
return false;
}
static int
gl_hash_nx_getput (gl_map_t map, const void *key, const void *value,
const void **oldvaluep)
{
size_t hashcode =
(map->hashcode_fn != NULL
? map->hashcode_fn (key)
: (size_t)(uintptr_t) key);
size_t bucket = hashcode % map->table_size;
gl_mapkey_equals_fn equals = map->base.equals_fn;
/* Look for a match in the hash bucket. */
{
gl_list_node_t node;
for (node = (gl_list_node_t) map->table[bucket];
node != NULL;
node = (gl_list_node_t) node->h.hash_next)
if (node->h.hashcode == hashcode
&& (equals != NULL
? equals (key, node->key)
: key == node->key))
{
*oldvaluep = node->value;
node->value = value;
return 0;
}
}
/* Allocate a new node. */
gl_list_node_t node =
(struct gl_list_node_impl *) malloc (sizeof (struct gl_list_node_impl));
if (node == NULL)
return -1;
node->key = key;
node->value = value;
node->h.hashcode = hashcode;
/* Add node to the hash table. */
node->h.hash_next = map->table[bucket];
map->table[bucket] = &node->h;
/* Add node to the map. */
map->count++;
hash_resize_after_add (map);
return 1;
}
static bool
gl_hash_getremove (gl_map_t map, const void *key, const void **oldvaluep)
{
size_t hashcode =
(map->hashcode_fn != NULL
? map->hashcode_fn (key)
: (size_t)(uintptr_t) key);
size_t bucket = hashcode % map->table_size;
gl_mapkey_equals_fn equals = map->base.equals_fn;
/* Look for the first match in the hash bucket. */
gl_list_node_t *nodep;
for (nodep = (gl_list_node_t *) &map->table[bucket];
*nodep != NULL;
nodep = (gl_list_node_t *) &(*nodep)->h.hash_next)
{
gl_list_node_t node = *nodep;
if (node->h.hashcode == hashcode
&& (equals != NULL
? equals (key, node->key)
: key == node->key))
{
*oldvaluep = node->value;
/* Remove node from the hash table. */
*nodep = (gl_list_node_t) node->h.hash_next;
/* Remove node from the map. */
map->count--;
if (map->base.kdispose_fn != NULL)
map->base.kdispose_fn (node->key);
free (node);
return true;
}
}
return false;
}
static void
gl_hash_free (gl_map_t map)
{
if (map->count > 0)
{
gl_mapkey_dispose_fn kdispose = map->base.kdispose_fn;
gl_mapvalue_dispose_fn vdispose = map->base.vdispose_fn;
struct gl_hash_entry **table = map->table;
size_t i;
for (i = map->table_size; i > 0; )
{
gl_hash_entry_t node = table[--i];
while (node != NULL)
{
gl_hash_entry_t next = node->hash_next;
/* Free the entry. */
if (vdispose != NULL)
vdispose (((gl_list_node_t) node)->value);
if (kdispose != NULL)
kdispose (((gl_list_node_t) node)->key);
free (node);
node = next;
}
}
}
free (map->table);
free (map);
}
/* ---------------------- gl_map_iterator_t Data Type ---------------------- */
/* Here we iterate through the hash buckets. Therefore the order in which the
pairs are returned is unpredictable. */
static gl_map_iterator_t
gl_hash_iterator (gl_map_t map)
{
gl_map_iterator_t result;
result.vtable = map->base.vtable;
result.map = map;
result.p = NULL; /* runs through the nodes of a bucket */
result.i = 0; /* index of the bucket that p points into + 1 */
result.j = map->table_size;
#if defined GCC_LINT || defined lint
result.q = NULL;
result.count = 0;
#endif
return result;
}
static bool
gl_hash_iterator_next (gl_map_iterator_t *iterator,
const void **keyp, const void **valuep)
{
if (iterator->p != NULL)
{
/* We're traversing a bucket. */
gl_list_node_t node = (gl_list_node_t) iterator->p;
*keyp = node->key;
*valuep = node->value;
iterator->p = (gl_list_node_t) node->h.hash_next;
return true;
}
else
{
/* Find the next bucket that is not empty. */
size_t j = iterator->j;
size_t i = iterator->i;
if (i < j)
{
gl_hash_entry_t *table = iterator->map->table;
do
{
gl_list_node_t node = (gl_list_node_t) table[i++];
if (node != NULL)
{
*keyp = node->key;
*valuep = node->value;
iterator->p = (gl_list_node_t) node->h.hash_next;
iterator->i = i;
return true;
}
}
while (i < j);
}
/* Here iterator->p is still NULL, and i == j. */
iterator->i = j;
return false;
}
}
static void
gl_hash_iterator_free (gl_map_iterator_t *iterator)
{
}
const struct gl_map_implementation gl_hash_map_implementation =
{
gl_hash_nx_create_empty,
gl_hash_size,
gl_hash_search,
gl_hash_nx_getput,
gl_hash_getremove,
gl_hash_free,
gl_hash_iterator,
gl_hash_iterator_next,
gl_hash_iterator_free
};