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//===---- DebugObjectManagerPlugin.h - JITLink debug objects ---*- C++ -*-===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
//
// ObjectLinkingLayer plugin for emitting debug objects.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_EXECUTIONENGINE_ORC_DEBUGOBJECTMANAGERPLUGIN_H
#define LLVM_EXECUTIONENGINE_ORC_DEBUGOBJECTMANAGERPLUGIN_H
#include "llvm/ExecutionEngine/JITLink/JITLink.h"
#include "llvm/ExecutionEngine/Orc/Core.h"
#include "llvm/ExecutionEngine/Orc/EPCDebugObjectRegistrar.h"
#include "llvm/ExecutionEngine/Orc/ObjectLinkingLayer.h"
#include "llvm/Support/Error.h"
#include "llvm/Support/Memory.h"
#include "llvm/Support/MemoryBufferRef.h"
#include "llvm/TargetParser/Triple.h"
#include <functional>
#include <map>
#include <memory>
#include <mutex>
namespace llvm {
namespace orc {
class DebugObject;
/// Creates and manages DebugObjects for JITLink artifacts.
///
/// DebugObjects are created when linking for a MaterializationResponsibility
/// starts. They are pending as long as materialization is in progress.
///
/// There can only be one pending DebugObject per MaterializationResponsibility.
/// If materialization fails, pending DebugObjects are discarded.
///
/// Once executable code for the MaterializationResponsibility is emitted, the
/// corresponding DebugObject is finalized to target memory and the provided
/// DebugObjectRegistrar is notified. Ownership of DebugObjects remains with the
/// plugin.
///
class DebugObjectManagerPlugin : public ObjectLinkingLayer::Plugin {
public:
// DEPRECATED - Please specify options explicitly
DebugObjectManagerPlugin(ExecutionSession &ES,
std::unique_ptr<DebugObjectRegistrar> Target);
/// Create the plugin to submit DebugObjects for JITLink artifacts. For all
/// options the recommended setting is true.
///
/// RequireDebugSections:
/// Submit debug objects to the executor only if they contain actual debug
/// info. Turning this off may allow minimal debugging based on raw symbol
/// names. Note that this may cause significant memory and transport
/// overhead for objects built with a release configuration.
///
/// AutoRegisterCode:
/// Notify the debugger for each new debug object. This is a good default
/// mode, but it may cause significant overhead when adding many modules in
/// sequence. When turning this off, the user has to issue the call to
/// __jit_debug_register_code() on the executor side manually.
///
DebugObjectManagerPlugin(ExecutionSession &ES,
std::unique_ptr<DebugObjectRegistrar> Target,
bool RequireDebugSections, bool AutoRegisterCode);
~DebugObjectManagerPlugin();
void notifyMaterializing(MaterializationResponsibility &MR,
jitlink::LinkGraph &G, jitlink::JITLinkContext &Ctx,
MemoryBufferRef InputObject) override;
Error notifyEmitted(MaterializationResponsibility &MR) override;
Error notifyFailed(MaterializationResponsibility &MR) override;
Error notifyRemovingResources(JITDylib &JD, ResourceKey K) override;
void notifyTransferringResources(JITDylib &JD, ResourceKey DstKey,
ResourceKey SrcKey) override;
void modifyPassConfig(MaterializationResponsibility &MR,
jitlink::LinkGraph &LG,
jitlink::PassConfiguration &PassConfig) override;
private:
ExecutionSession &ES;
using OwnedDebugObject = std::unique_ptr<DebugObject>;
std::map<MaterializationResponsibility *, OwnedDebugObject> PendingObjs;
std::map<ResourceKey, std::vector<OwnedDebugObject>> RegisteredObjs;
std::mutex PendingObjsLock;
std::mutex RegisteredObjsLock;
std::unique_ptr<DebugObjectRegistrar> Target;
bool RequireDebugSections;
bool AutoRegisterCode;
};
} // namespace orc
} // namespace llvm
#endif // LLVM_EXECUTIONENGINE_ORC_DEBUGOBJECTMANAGERPLUGIN_H