| // Copyright 2022 Code Intelligence GmbH |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| package com.example; |
| |
| import com.code_intelligence.jazzer.api.Consumer3; |
| import com.code_intelligence.jazzer.api.Jazzer; |
| import java.util.Arrays; |
| import java.util.Objects; |
| import java.util.stream.Collectors; |
| |
| // A fuzz target that shows how manually informing the fuzzer about important state can make a fuzz |
| // target much more effective. |
| // This is a Java version of the famous "maze game" discussed in |
| // "IJON: Exploring Deep State Spaces via Fuzzing", available at: |
| // https://wcventure.github.io/FuzzingPaper/Paper/SP20_IJON.pdf |
| public final class MazeFuzzer { |
| private static final String[] MAZE_STRING = new String[] { |
| " ███████████████████", |
| " █ █ █ █ █ █", |
| "█ █ █ █ ███ █ █ █ ███", |
| "█ █ █ █ █ █", |
| "█ █████ ███ ███ █ ███", |
| "█ █ █ █ █ █", |
| "█ ███ ███████ █ ███ █", |
| "█ █ █ █ █ █", |
| "███████ █ █ █████ ███", |
| "█ █ █ █ █", |
| "█ ███████ █ ███ ███ █", |
| "█ █ █ █ █ █ █", |
| "███ ███ █ ███ █ ███ █", |
| "█ █ █ █ █ █", |
| "█ ███████ █ █ █ █ █ █", |
| "█ █ █ █ █ █ █", |
| "█ █ █████████ ███ ███", |
| "█ █ █ █ █ █ █", |
| "█ █ █ ███ █████ ███ █", |
| "█ █ █ ", |
| "███████████████████ #", |
| }; |
| |
| private static final char[][] MAZE = parseMaze(); |
| private static final char[][] REACHED_FIELDS = parseMaze(); |
| |
| public static void fuzzerTestOneInput(byte[] commands) { |
| executeCommands(commands, (x, y, won) -> { |
| if (won) { |
| throw new TreasureFoundException(commands); |
| } |
| // This is the key line that makes this fuzz target work: It instructs the fuzzer to track |
| // every new combination of x and y as a new feature. Without it, the fuzzer would be |
| // completely lost in the maze as guessing an escaping path by chance is close to impossible. |
| Jazzer.exploreState((byte) Objects.hash(x, y), 0); |
| if (REACHED_FIELDS[y][x] == ' ') { |
| // Fuzzer reached a new field in the maze, print its progress. |
| REACHED_FIELDS[y][x] = '.'; |
| System.out.println(renderMaze(REACHED_FIELDS)); |
| } |
| }); |
| } |
| |
| private static class TreasureFoundException extends RuntimeException { |
| TreasureFoundException(byte[] commands) { |
| super(renderPath(commands)); |
| } |
| } |
| |
| private static void executeCommands(byte[] commands, Consumer3<Byte, Byte, Boolean> callback) { |
| byte x = 0; |
| byte y = 0; |
| callback.accept(x, y, false); |
| |
| for (byte command : commands) { |
| byte nextX = x; |
| byte nextY = y; |
| switch (command) { |
| case 'L': |
| nextX--; |
| break; |
| case 'R': |
| nextX++; |
| break; |
| case 'U': |
| nextY--; |
| break; |
| case 'D': |
| nextY++; |
| break; |
| default: |
| return; |
| } |
| char nextFieldType; |
| try { |
| nextFieldType = MAZE[nextY][nextX]; |
| } catch (IndexOutOfBoundsException e) { |
| // Fuzzer tried to walk through the exterior walls of the maze. |
| continue; |
| } |
| if (nextFieldType != ' ' && nextFieldType != '#') { |
| // Fuzzer tried to walk through the interior walls of the maze. |
| continue; |
| } |
| // Fuzzer performed a valid move. |
| x = nextX; |
| y = nextY; |
| callback.accept(x, y, nextFieldType == '#'); |
| } |
| } |
| |
| private static char[][] parseMaze() { |
| return Arrays.stream(MazeFuzzer.MAZE_STRING).map(String::toCharArray).toArray(char[][] ::new); |
| } |
| |
| private static String renderMaze(char[][] maze) { |
| return Arrays.stream(maze).map(String::new).collect(Collectors.joining("\n", "\n", "\n")); |
| } |
| |
| private static String renderPath(byte[] commands) { |
| char[][] mutableMaze = parseMaze(); |
| executeCommands(commands, (x, y, won) -> { |
| if (!won) { |
| mutableMaze[y][x] = '.'; |
| } |
| }); |
| return renderMaze(mutableMaze); |
| } |
| } |