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-- Copyright 2023 The Chromium Authors
-- Use of this source code is governed by a BSD-style license that can be
-- found in the LICENSE file.
-- Source of truth of the descriptions of EventLatency-based scroll jank causes.
CREATE PERFETTO TABLE chrome_scroll_jank_cause_descriptions (
-- The name of the EventLatency stage.
event_latency_stage STRING,
-- The process where the cause of scroll jank occurred.
cause_process STRING,
-- The thread where the cause of scroll jank occurred.
cause_thread STRING,
-- A description of the cause of scroll jank.
cause_description STRING
) AS
WITH cause_descriptions(
event_latency_stage,
cause_process,
cause_thread,
cause_description)
AS (
VALUES
('GenerationToBrowserMain', 'Browser', 'CrBrowserMain',
'This also corresponds to a matching InputLatency::TouchMove. Key ' ||
'things to look for: Browser Main thread (CrBrowserMain) is busy, often ' ||
'running tasks. The true cause can be confirmed by checking which tasks ' ||
'are being run on CrBrowserMain, or checking any ScopedBlockingCall ' ||
'slices during this stage from a ThreadPoolForegroundWorker, or ' ||
'checking if the NetworkService is busy. Common causes may include page' ||
'navigations (same document and new pages), slow BeginMainFrames, and ' ||
'Java Choreographer slowdowns.'),
('RendererCompositorQueueingDelay', 'Renderer', 'Compositor',
'The renderer needs to decide to produce a frame in response to a ' ||
'BeginFrame signal. Sometimes it can not because it is waiting on the ' ||
'RendererMain thread to do touch targeting or javascript handling or ' ||
'other such things causing a long queuing delay after it has already ' ||
'started the scroll (so the TouchStart has been processed).'),
('RendererCompositorQueueingDelay', 'GPU', 'VizCompositorThread',
'Waiting for a BeginFrame to be sent. Key things to look for: check if ' ||
'a fling occurred before or during the scroll; flings produce a single ' ||
'input and result in multiple inputs coalescing into a single frame.'),
('ReceiveCompositorFrameToStartDraw', 'GPU', 'VizCompositorThread',
'A delay when the VizCompositor is waiting for the frame, but may be ' ||
'connected to other processes and threads. Key things to look for: ' ||
'check the BeginFrame task that finished during this EventLatency. The ' ||
'VizCompositor holds onto the frame/does not send it on. Alternately ' ||
'the system may be holding on to the buffer.'),
('ReceiveCompositorFrameToStartDraw', 'GPU', 'CrGpuMain',
'Key things to look for: if the GPU Main thread is busy, and does not ' ||
'release the buffer; specific causes will be on the GPU Main thread. If ' ||
'this thread is not busy, the buffer may be held by the system instead.'),
('ReceiveCompositorFrameToStartDraw', 'Browser', 'CrBrowserMain',
'Key things to look for: the toolbar on the Browser may be blocked by ' ||
'other tasks.'),
('BufferReadyToLatch', 'GPU', 'VizCompositorThread',
'Often a scheduling issue. The frame was submitted, but missed the ' ||
'latch in the system that was received from the previous frame. The ' ||
'system only latches a buffer once per frame; when the latch deadline ' ||
'is missed, the system is forced to wait for another vsync interval to ' ||
'latch again. Key things to look for: whether the event duration before ' ||
'BufferReadyToLatch stage of the previous EventLatency is longer or ' ||
'shorter than the event duration before BufferReadyToLatch in the ' ||
'current EventLatency. If this duration is longer, then this is a ' ||
'System problem. If this duration is shorter, then it is a Chrome ' ||
'problem. The previous frame may have been drawn too quickly, or the ' ||
'GPU may be delayed.'),
('SwapEndToPresentationCompositorFrame', 'GPU', 'VizCompositorThread',
'May be attributed to a scheduling issue as with BufferReadyToLatch. ' ||
'The frame was submitted, but missed the latch in the system that was ' ||
'received from the previous frame. The system only latches a buffer ' ||
'once per frame; when the latch deadline is missed, the system is ' ||
'forced to wait for another vsync interval to latch again. Key things ' ||
'to look for: whether the event duration before BufferReadyToLatch ' ||
'stage of the previous EventLatency is longer or shorter than the event ' ||
'duration before BufferReadyToLatch in the current EventLatency. If ' ||
'this duration is longer, then this is a System problem. If this ' ||
'duration is shorter, then it is a Chrome problem. The previous frame ' ||
'may have been drawn too quickly, or the GPU may be delayed.'),
('SwapEndToPresentationCompositorFrame', 'GPU', 'CrGpuMain',
'Key things to look for: whether StartDrawToBufferAvailable is also ' ||
'present during this EventLatency. If so, then the GPU main thread may ' ||
'be descheduled or busy. If surfaceflinger is available, check there as ' ||
'well.'),
('SwapEndToPresentationCompositorFrame', 'GPU', 'surfaceflinger',
'Key things to look for: whether StartDrawToBufferAvailable is also ' ||
'present during this EventLatency. If so, then the VizCompositor has ' ||
'not received a signal from surfaceflinger to start writing into the ' ||
'buffer.'))
SELECT
event_latency_stage,
cause_process,
cause_thread,
cause_description
FROM cause_descriptions;