| // Copyright 2023 The Chromium Authors |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| // This file is a clone of "v8/src/base/platform/semaphore.h" in v8. |
| // Keep in sync, especially when fixing bugs. |
| |
| // Copyright 2013 the V8 project authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef BASE_TASK_THREAD_POOL_SEMAPHORE_H_ |
| #define BASE_TASK_THREAD_POOL_SEMAPHORE_H_ |
| |
| #include "base/base_export.h" |
| #include "build/build_config.h" |
| |
| #if BUILDFLAG(IS_WIN) |
| #include <windows.h> |
| #elif BUILDFLAG(IS_MAC) || BUILDFLAG(IS_IOS) |
| #include <dispatch/dispatch.h> |
| #elif BUILDFLAG(IS_POSIX) && !BUILDFLAG(IS_NACL) || BUILDFLAG(IS_FUCHSIA) |
| #include <semaphore.h> |
| #else |
| #include "base/synchronization/condition_variable.h" |
| #include "base/synchronization/lock.h" |
| #endif |
| |
| namespace base { |
| class TimeDelta; |
| namespace internal { |
| |
| // ---------------------------------------------------------------------------- |
| // Semaphore |
| // |
| // A semaphore object is a synchronization object that maintains a count. The |
| // count is decremented each time a thread completes a wait for the semaphore |
| // object and incremented each time a thread signals the semaphore. When the |
| // count reaches zero, threads waiting for the semaphore blocks until the |
| // count becomes non-zero. |
| |
| class BASE_EXPORT Semaphore { |
| public: |
| explicit Semaphore(int count); |
| Semaphore(const Semaphore&) = delete; |
| Semaphore& operator=(const Semaphore&) = delete; |
| ~Semaphore(); |
| |
| // Increments the semaphore counter. |
| void Signal(); |
| |
| // Decrements the semaphore counter if it is positive, or blocks until it |
| // becomes positive and then decrements the counter. |
| // |
| // Wait's return "happens-after" |Signal| has completed. This means that it's |
| // safe for a WaitableEvent to synchronise its own destruction, like this: |
| // |
| // Semaphore* s = new Semaphore; |
| // SendToOtherThread(s); |
| // s->Wait(); |
| // delete s; |
| void Wait(); |
| |
| // Like Wait() but returns after `timeout` time has passed. If the call times |
| // out, the return value is false and the counter is unchanged. Otherwise the |
| // semaphore counter is decremented and true is returned. |
| // |
| // Note: Timeout is checked to be no more than DWORD-size (24 days). |
| [[nodiscard]] bool TimedWait(TimeDelta timeout); |
| |
| #if BUILDFLAG(IS_MAC) || BUILDFLAG(IS_IOS) |
| using NativeHandle = dispatch_semaphore_t; |
| #elif BUILDFLAG(IS_POSIX) && !BUILDFLAG(IS_NACL) || BUILDFLAG(IS_FUCHSIA) |
| using NativeHandle = sem_t; |
| #elif BUILDFLAG(IS_WIN) |
| using NativeHandle = HANDLE; |
| #else // default implementation |
| using NativeHandle = struct DefaultSemaphore { |
| private: |
| friend class Semaphore; |
| DefaultSemaphore(int count) : condition_var(&lock), value(count) {} |
| |
| Lock lock; |
| ConditionVariable condition_var GUARDED_BY(lock); |
| int value GUARDED_BY(lock); |
| }; |
| #endif |
| |
| private: |
| NativeHandle& native_handle() { return native_handle_; } |
| const NativeHandle& native_handle() const { return native_handle_; } |
| |
| NativeHandle native_handle_; |
| }; |
| |
| } // namespace internal |
| } // namespace base |
| |
| #endif // BASE_TASK_THREAD_POOL_SEMAPHORE_H_ |