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// Copyright 2020 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "partition_alloc/spinning_mutex.h"
#include "build/build_config.h"
#include "partition_alloc/partition_alloc_base/compiler_specific.h"
#include "partition_alloc/partition_alloc_check.h"
#if BUILDFLAG(IS_WIN)
#include <windows.h>
#endif
#if BUILDFLAG(IS_POSIX)
#include <pthread.h>
#endif
#if PA_CONFIG(HAS_LINUX_KERNEL)
#include <errno.h>
#include <linux/futex.h>
#include <sys/syscall.h>
#include <unistd.h>
#endif // PA_CONFIG(HAS_LINUX_KERNEL)
#if !PA_CONFIG(HAS_FAST_MUTEX)
#include "partition_alloc/partition_alloc_base/threading/platform_thread.h"
#if BUILDFLAG(IS_POSIX)
#include <sched.h>
#define PA_YIELD_THREAD sched_yield()
#else // Other OS
#warning "Thread yield not supported on this OS."
#define PA_YIELD_THREAD ((void)0)
#endif
#endif // !PA_CONFIG(HAS_FAST_MUTEX)
namespace partition_alloc::internal {
void SpinningMutex::Reinit() {
#if !BUILDFLAG(IS_APPLE)
// On most platforms, no need to re-init the lock, can just unlock it.
Release();
#else
unfair_lock_ = OS_UNFAIR_LOCK_INIT;
#endif // BUILDFLAG(IS_APPLE)
}
void SpinningMutex::AcquireSpinThenBlock() {
int tries = 0;
int backoff = 1;
do {
if (PA_LIKELY(Try())) {
return;
}
// Note: Per the intel optimization manual
// (https://software.intel.com/content/dam/develop/public/us/en/documents/64-ia-32-architectures-optimization-manual.pdf),
// the "pause" instruction is more costly on Skylake Client than on previous
// architectures. The latency is found to be 141 cycles
// there (from ~10 on previous ones, nice 14x).
//
// According to Agner Fog's instruction tables, the latency is still >100
// cycles on Ice Lake, and from other sources, seems to be high as well on
// Adler Lake. Separately, it is (from
// https://agner.org/optimize/instruction_tables.pdf) also high on AMD Zen 3
// (~65). So just assume that it's this way for most x86_64 architectures.
//
// Also, loop several times here, following the guidelines in section 2.3.4
// of the manual, "Pause latency in Skylake Client Microarchitecture".
for (int yields = 0; yields < backoff; yields++) {
PA_YIELD_PROCESSOR;
tries++;
}
constexpr int kMaxBackoff = 16;
backoff = std::min(kMaxBackoff, backoff << 1);
} while (tries < kSpinCount);
LockSlow();
}
#if PA_CONFIG(HAS_FAST_MUTEX)
#if PA_CONFIG(HAS_LINUX_KERNEL)
void SpinningMutex::FutexWait() {
// Save and restore errno.
int saved_errno = errno;
// Don't check the return value, as we will not be awaken by a timeout, since
// none is specified.
//
// Ignoring the return value doesn't impact correctness, as this acts as an
// immediate wakeup. For completeness, the possible errors for FUTEX_WAIT are:
// - EACCES: state_ is not readable. Should not happen.
// - EAGAIN: the value is not as expected, that is not |kLockedContended|, in
// which case retrying the loop is the right behavior.
// - EINTR: signal, looping is the right behavior.
// - EINVAL: invalid argument.
//
// Note: not checking the return value is the approach used in bionic and
// glibc as well.
//
// Will return immediately if |state_| is no longer equal to
// |kLockedContended|. Otherwise, sleeps and wakes up when |state_| may not be
// |kLockedContended| anymore. Note that even without spurious wakeups, the
// value of |state_| is not guaranteed when this returns, as another thread
// may get the lock before we get to run.
int err = syscall(SYS_futex, &state_, FUTEX_WAIT | FUTEX_PRIVATE_FLAG,
kLockedContended, nullptr, nullptr, 0);
if (err) {
// These are programming error, check them.
PA_DCHECK(errno != EACCES);
PA_DCHECK(errno != EINVAL);
}
errno = saved_errno;
}
void SpinningMutex::FutexWake() {
int saved_errno = errno;
long retval = syscall(SYS_futex, &state_, FUTEX_WAKE | FUTEX_PRIVATE_FLAG,
1 /* wake up a single waiter */, nullptr, nullptr, 0);
PA_CHECK(retval != -1);
errno = saved_errno;
}
void SpinningMutex::LockSlow() {
// If this thread gets awaken but another one got the lock first, then go back
// to sleeping. See comments in |FutexWait()| to see why a loop is required.
while (state_.exchange(kLockedContended, std::memory_order_acquire) !=
kUnlocked) {
FutexWait();
}
}
#elif BUILDFLAG(IS_WIN)
void SpinningMutex::LockSlow() {
::AcquireSRWLockExclusive(reinterpret_cast<PSRWLOCK>(&lock_));
}
#elif BUILDFLAG(IS_APPLE)
void SpinningMutex::LockSlow() {
return os_unfair_lock_lock(&unfair_lock_);
}
#elif BUILDFLAG(IS_POSIX)
void SpinningMutex::LockSlow() {
int retval = pthread_mutex_lock(&lock_);
PA_DCHECK(retval == 0);
}
#elif BUILDFLAG(IS_FUCHSIA)
void SpinningMutex::LockSlow() {
sync_mutex_lock(&lock_);
}
#endif
#else // PA_CONFIG(HAS_FAST_MUTEX)
void SpinningMutex::LockSlowSpinLock() {
int yield_thread_count = 0;
do {
if (yield_thread_count < 10) {
PA_YIELD_THREAD;
yield_thread_count++;
} else {
// At this point, it's likely that the lock is held by a lower priority
// thread that is unavailable to finish its work because of higher
// priority threads spinning here. Sleeping should ensure that they make
// progress.
base::PlatformThread::Sleep(base::Milliseconds(1));
}
} while (!TrySpinLock());
}
#endif // PA_CONFIG(HAS_FAST_MUTEX)
} // namespace partition_alloc::internal