blob: 7588139331d22c7e3e1456d103808d5fc2e75e72 [file] [log] [blame]
// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "partition_alloc/partition_alloc_base/threading/platform_thread_for_testing.h"
#include <stddef.h>
#include "build/build_config.h"
#include "partition_alloc/oom.h"
#include "partition_alloc/partition_alloc_base/check.h"
#include "partition_alloc/partition_alloc_base/debug/alias.h"
#include "partition_alloc/partition_alloc_buildflags.h"
#include <windows.h>
#if BUILDFLAG(USE_PARTITION_ALLOC_AS_MALLOC) && BUILDFLAG(USE_STARSCAN)
#include "partition_alloc/starscan/pcscan.h"
#include "partition_alloc/starscan/stack/stack.h"
#endif
namespace partition_alloc::internal::base {
namespace {
// base/win/scoped_handle.h looks too much to just run partition_alloc
// tests.
class ScopedHandle {
public:
ScopedHandle() : handle_(INVALID_HANDLE_VALUE) {}
~ScopedHandle() {
if (handle_ != INVALID_HANDLE_VALUE) {
CloseHandle(handle_);
}
handle_ = INVALID_HANDLE_VALUE;
}
void Set(HANDLE handle) {
if (handle != handle_) {
if (handle != INVALID_HANDLE_VALUE) {
CloseHandle(handle_);
}
handle_ = handle;
}
}
private:
HANDLE handle_;
};
struct ThreadParams {
PlatformThreadForTesting::Delegate* delegate = nullptr;
};
DWORD __stdcall ThreadFunc(void* params) {
ThreadParams* thread_params = static_cast<ThreadParams*>(params);
PlatformThreadForTesting::Delegate* delegate = thread_params->delegate;
// Retrieve a copy of the thread handle to use as the key in the
// thread name mapping.
PlatformThreadHandle::Handle platform_handle;
BOOL did_dup = DuplicateHandle(GetCurrentProcess(), GetCurrentThread(),
GetCurrentProcess(), &platform_handle, 0,
FALSE, DUPLICATE_SAME_ACCESS);
#if BUILDFLAG(USE_PARTITION_ALLOC_AS_MALLOC) && BUILDFLAG(USE_STARSCAN)
PCScan::NotifyThreadCreated(GetStackPointer());
#endif
ScopedHandle scoped_platform_handle;
if (did_dup) {
scoped_platform_handle.Set(platform_handle);
}
delete thread_params;
delegate->ThreadMain();
#if BUILDFLAG(USE_PARTITION_ALLOC_AS_MALLOC) && BUILDFLAG(USE_STARSCAN)
PCScan::NotifyThreadDestroyed();
#endif
return 0;
}
// CreateThreadInternal() matches PlatformThread::CreateWithPriority(), except
// that |out_thread_handle| may be nullptr, in which case a non-joinable thread
// is created.
bool CreateThreadInternal(size_t stack_size,
PlatformThreadForTesting::Delegate* delegate,
PlatformThreadHandle* out_thread_handle) {
unsigned int flags = 0;
if (stack_size > 0) {
flags = STACK_SIZE_PARAM_IS_A_RESERVATION;
#if defined(ARCH_CPU_32_BITS)
} else {
// The process stack size is increased to give spaces to |RendererMain| in
// |chrome/BUILD.gn|, but keep the default stack size of other threads to
// 1MB for the address space pressure.
flags = STACK_SIZE_PARAM_IS_A_RESERVATION;
static BOOL is_wow64 = -1;
if (is_wow64 == -1 && !IsWow64Process(GetCurrentProcess(), &is_wow64)) {
is_wow64 = FALSE;
}
// When is_wow64 is set that means we are running on 64-bit Windows and we
// get 4 GiB of address space. In that situation we can afford to use 1 MiB
// of address space for stacks. When running on 32-bit Windows we only get
// 2 GiB of address space so we need to conserve. Typically stack usage on
// these threads is only about 100 KiB.
if (is_wow64) {
stack_size = 1024 * 1024;
} else {
stack_size = 512 * 1024;
}
#endif
}
ThreadParams* params = new ThreadParams;
params->delegate = delegate;
// Using CreateThread here vs _beginthreadex makes thread creation a bit
// faster and doesn't require the loader lock to be available. Our code will
// have to work running on CreateThread() threads anyway, since we run code on
// the Windows thread pool, etc. For some background on the difference:
// http://www.microsoft.com/msj/1099/win32/win321099.aspx
void* thread_handle =
::CreateThread(nullptr, stack_size, ThreadFunc, params, flags, nullptr);
if (!thread_handle) {
DWORD last_error = ::GetLastError();
switch (last_error) {
case ERROR_NOT_ENOUGH_MEMORY:
case ERROR_OUTOFMEMORY:
case ERROR_COMMITMENT_LIMIT:
TerminateBecauseOutOfMemory(stack_size);
break;
default:
break;
}
delete params;
return false;
}
if (out_thread_handle) {
*out_thread_handle = PlatformThreadHandle(thread_handle);
} else {
CloseHandle(thread_handle);
}
return true;
}
} // namespace
// static
void PlatformThreadForTesting::YieldCurrentThread() {
::Sleep(0);
}
// static
void PlatformThreadForTesting::Join(PlatformThreadHandle thread_handle) {
PA_BASE_DCHECK(thread_handle.platform_handle());
DWORD thread_id = 0;
thread_id = ::GetThreadId(thread_handle.platform_handle());
DWORD last_error = 0;
if (!thread_id) {
last_error = ::GetLastError();
}
// Record information about the exiting thread in case joining hangs.
base::debug::Alias(&thread_id);
base::debug::Alias(&last_error);
// Remove ScopedBlockingCallWithBaseSyncPrimitives, because only partition
// alloc tests use PlatformThread::Join. So there is no special requirement
// to monitor blocking calls
// (by using ThreadGroupImpl::WorkerThreadDelegateImpl).
//
// base::internal::ScopedBlockingCallWithBaseSyncPrimitives
// scoped_blocking_call(base::BlockingType::MAY_BLOCK);
// Wait for the thread to exit. It should already have terminated but make
// sure this assumption is valid.
PA_BASE_CHECK(WAIT_OBJECT_0 ==
WaitForSingleObject(thread_handle.platform_handle(), INFINITE));
CloseHandle(thread_handle.platform_handle());
}
// static
bool PlatformThreadForTesting::Create(size_t stack_size,
Delegate* delegate,
PlatformThreadHandle* thread_handle) {
PA_BASE_DCHECK(thread_handle);
return CreateThreadInternal(stack_size, delegate, thread_handle);
}
} // namespace partition_alloc::internal::base