blob: 17caae79ade2f2ca5edd38c079398eb907362097 [file] [log] [blame]
// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "partition_alloc/partition_alloc_base/threading/platform_thread.h"
#include <stddef.h>
#include "partition_alloc/partition_alloc_base/time/time_override.h"
#include <windows.h>
namespace partition_alloc::internal::base {
// static
PlatformThreadId PlatformThread::CurrentId() {
return ::GetCurrentThreadId();
}
// static
PlatformThreadRef PlatformThread::CurrentRef() {
return PlatformThreadRef(::GetCurrentThreadId());
}
// static
PlatformThreadHandle PlatformThread::CurrentHandle() {
return PlatformThreadHandle(::GetCurrentThread());
}
// static
void PlatformThread::Sleep(TimeDelta duration) {
// When measured with a high resolution clock, Sleep() sometimes returns much
// too early. We may need to call it repeatedly to get the desired duration.
// PlatformThread::Sleep doesn't support mock-time, so this always uses
// real-time.
const TimeTicks end = subtle::TimeTicksNowIgnoringOverride() + duration;
for (TimeTicks now = subtle::TimeTicksNowIgnoringOverride(); now < end;
now = subtle::TimeTicksNowIgnoringOverride()) {
::Sleep(static_cast<DWORD>((end - now).InMillisecondsRoundedUp()));
}
}
} // namespace partition_alloc::internal::base