blob: 16e869914ad5293b374a55476ad3c7566a641c17 [file] [log] [blame]
#![allow(unused_imports)]
use super::*;
use wasm_bindgen::prelude::*;
#[wasm_bindgen]
extern "C" {
# [wasm_bindgen (extends = :: js_sys :: Object , js_name = WebGLShaderPrecisionFormat , typescript_type = "WebGLShaderPrecisionFormat")]
#[derive(Debug, Clone, PartialEq, Eq)]
#[doc = "The `WebGlShaderPrecisionFormat` class."]
#[doc = ""]
#[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGLShaderPrecisionFormat)"]
#[doc = ""]
#[doc = "*This API requires the following crate features to be activated: `WebGlShaderPrecisionFormat`*"]
pub type WebGlShaderPrecisionFormat;
# [wasm_bindgen (structural , method , getter , js_class = "WebGLShaderPrecisionFormat" , js_name = rangeMin)]
#[doc = "Getter for the `rangeMin` field of this object."]
#[doc = ""]
#[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGLShaderPrecisionFormat/rangeMin)"]
#[doc = ""]
#[doc = "*This API requires the following crate features to be activated: `WebGlShaderPrecisionFormat`*"]
pub fn range_min(this: &WebGlShaderPrecisionFormat) -> i32;
# [wasm_bindgen (structural , method , getter , js_class = "WebGLShaderPrecisionFormat" , js_name = rangeMax)]
#[doc = "Getter for the `rangeMax` field of this object."]
#[doc = ""]
#[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGLShaderPrecisionFormat/rangeMax)"]
#[doc = ""]
#[doc = "*This API requires the following crate features to be activated: `WebGlShaderPrecisionFormat`*"]
pub fn range_max(this: &WebGlShaderPrecisionFormat) -> i32;
# [wasm_bindgen (structural , method , getter , js_class = "WebGLShaderPrecisionFormat" , js_name = precision)]
#[doc = "Getter for the `precision` field of this object."]
#[doc = ""]
#[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGLShaderPrecisionFormat/precision)"]
#[doc = ""]
#[doc = "*This API requires the following crate features to be activated: `WebGlShaderPrecisionFormat`*"]
pub fn precision(this: &WebGlShaderPrecisionFormat) -> i32;
}