blob: f14589ccf846d07e06fb6f6f2262c36602bc1e5e [file] [log] [blame]
// build-pass
// Check that a reservation impl does not force other impls to follow
// a lattice discipline.
// Why did we ever want to do this?
//
// We want to eventually add a `impl<T> From<!> for T` impl. That impl conflicts
// with existing impls - at least the `impl<T> From<T> for T` impl. There are
// 2 ways we thought of for dealing with that conflict:
//
// 1. Using specialization and doing some handling for the
// overlap. The current thought is to require ["intersection
// impls"][ii], specialization", which means providing an
// (higher-priority) impl for the intersection of every 2 conflicting
// impls that determines what happens in the intersection case. That's
// the first thing we thought about - see e.g.
// https://github.com/rust-lang/rust/issues/57012#issuecomment-452150775
//
// 2. The other way is to notice that `impl From<!> for T` is basically a
// marker trait since its only method is uninhabited, and allow for "marker
// trait overlap", where the conflict "doesn't matter" because it can't
// actually cause any ambiguity.
//
// Now it turned out lattice specialization doesn't work it, because an
// `impl<T> From<T> for Smaht<T>` would require a `impl From<!> for Smaht<!>`,
// breaking backwards-compatibility in a fairly painful way. So if we want to
// go with a known approach, we should go with a "marker trait overlap"-style
// approach.
//
// [ii]: http://smallcultfollowing.com/babysteps/blog/2016/09/24/intersection-impls/
#![feature(rustc_attrs, never_type)]
trait MyTrait {}
impl MyTrait for ! {}
trait MyFrom<T> {
fn my_from(x: T) -> Self;
}
// Given the "normal" impls for From
#[rustc_reservation_impl="this impl is reserved"]
impl<T> MyFrom<!> for T {
fn my_from(x: !) -> Self { match x {} }
}
impl<T> MyFrom<T> for T {
fn my_from(x: T) -> Self { x }
}
// ... we *do* want to allow this common pattern, of `From<!> for MySmaht<T>`
struct MySmaht<T>(T);
impl<T> MyFrom<T> for MySmaht<T> {
fn my_from(x: T) -> Self { MySmaht(x) }
}
fn main() {}