| pub trait IForceFeedbackEffect_Impl: Sized { |
| fn Gain(&self) -> ::windows_core::Result<f64>; |
| fn SetGain(&self, value: f64) -> ::windows_core::Result<()>; |
| fn State(&self) -> ::windows_core::Result<ForceFeedbackEffectState>; |
| fn Start(&self) -> ::windows_core::Result<()>; |
| fn Stop(&self) -> ::windows_core::Result<()>; |
| } |
| impl ::windows_core::RuntimeName for IForceFeedbackEffect { |
| const NAME: &'static str = "Windows.Gaming.Input.ForceFeedback.IForceFeedbackEffect"; |
| } |
| impl IForceFeedbackEffect_Vtbl { |
| pub const fn new<Identity: ::windows_core::IUnknownImpl<Impl = Impl>, Impl: IForceFeedbackEffect_Impl, const OFFSET: isize>() -> IForceFeedbackEffect_Vtbl { |
| unsafe extern "system" fn Gain<Identity: ::windows_core::IUnknownImpl<Impl = Impl>, Impl: IForceFeedbackEffect_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, result__: *mut f64) -> ::windows_core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| match this.Gain() { |
| ::core::result::Result::Ok(ok__) => { |
| ::core::ptr::write(result__, ::core::mem::transmute_copy(&ok__)); |
| ::windows_core::HRESULT(0) |
| } |
| ::core::result::Result::Err(err) => err.into(), |
| } |
| } |
| unsafe extern "system" fn SetGain<Identity: ::windows_core::IUnknownImpl<Impl = Impl>, Impl: IForceFeedbackEffect_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, value: f64) -> ::windows_core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.SetGain(value).into() |
| } |
| unsafe extern "system" fn State<Identity: ::windows_core::IUnknownImpl<Impl = Impl>, Impl: IForceFeedbackEffect_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, result__: *mut ForceFeedbackEffectState) -> ::windows_core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| match this.State() { |
| ::core::result::Result::Ok(ok__) => { |
| ::core::ptr::write(result__, ::core::mem::transmute_copy(&ok__)); |
| ::windows_core::HRESULT(0) |
| } |
| ::core::result::Result::Err(err) => err.into(), |
| } |
| } |
| unsafe extern "system" fn Start<Identity: ::windows_core::IUnknownImpl<Impl = Impl>, Impl: IForceFeedbackEffect_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void) -> ::windows_core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.Start().into() |
| } |
| unsafe extern "system" fn Stop<Identity: ::windows_core::IUnknownImpl<Impl = Impl>, Impl: IForceFeedbackEffect_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void) -> ::windows_core::HRESULT { |
| let this = (this as *const *const ()).offset(OFFSET) as *const Identity; |
| let this = (*this).get_impl(); |
| this.Stop().into() |
| } |
| Self { |
| base__: ::windows_core::IInspectable_Vtbl::new::<Identity, IForceFeedbackEffect, OFFSET>(), |
| Gain: Gain::<Identity, Impl, OFFSET>, |
| SetGain: SetGain::<Identity, Impl, OFFSET>, |
| State: State::<Identity, Impl, OFFSET>, |
| Start: Start::<Identity, Impl, OFFSET>, |
| Stop: Stop::<Identity, Impl, OFFSET>, |
| } |
| } |
| pub unsafe fn matches(iid: *const ::windows_core::GUID) -> bool { |
| *iid == <IForceFeedbackEffect as ::windows_core::ComInterface>::IID |
| } |
| } |