| /* |
| * Copyright (C) 2010 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| package android.widget; |
| |
| import android.animation.ValueAnimator; |
| import android.annotation.ColorInt; |
| import android.annotation.IntDef; |
| import android.annotation.NonNull; |
| import android.annotation.Nullable; |
| import android.compat.Compatibility; |
| import android.compat.annotation.ChangeId; |
| import android.compat.annotation.EnabledSince; |
| import android.compat.annotation.UnsupportedAppUsage; |
| import android.content.Context; |
| import android.content.res.TypedArray; |
| import android.graphics.BlendMode; |
| import android.graphics.Canvas; |
| import android.graphics.Matrix; |
| import android.graphics.Paint; |
| import android.graphics.RecordingCanvas; |
| import android.graphics.Rect; |
| import android.graphics.RenderNode; |
| import android.os.Build; |
| import android.util.AttributeSet; |
| import android.view.animation.AnimationUtils; |
| import android.view.animation.DecelerateInterpolator; |
| import android.view.animation.Interpolator; |
| |
| import java.lang.annotation.Retention; |
| import java.lang.annotation.RetentionPolicy; |
| |
| /** |
| * This class performs the graphical effect used at the edges of scrollable widgets |
| * when the user scrolls beyond the content bounds in 2D space. |
| * |
| * <p>EdgeEffect is stateful. Custom widgets using EdgeEffect should create an |
| * instance for each edge that should show the effect, feed it input data using |
| * the methods {@link #onAbsorb(int)}, {@link #onPull(float)}, and {@link #onRelease()}, |
| * and draw the effect using {@link #draw(Canvas)} in the widget's overridden |
| * {@link android.view.View#draw(Canvas)} method. If {@link #isFinished()} returns |
| * false after drawing, the edge effect's animation is not yet complete and the widget |
| * should schedule another drawing pass to continue the animation.</p> |
| * |
| * <p>When drawing, widgets should draw their main content and child views first, |
| * usually by invoking <code>super.draw(canvas)</code> from an overridden <code>draw</code> |
| * method. (This will invoke onDraw and dispatch drawing to child views as needed.) |
| * The edge effect may then be drawn on top of the view's content using the |
| * {@link #draw(Canvas)} method.</p> |
| */ |
| public class EdgeEffect { |
| /** |
| * This sets the edge effect to use stretch instead of glow. |
| * |
| * @hide |
| */ |
| @ChangeId |
| @EnabledSince(targetSdkVersion = Build.VERSION_CODES.BASE) |
| public static final long USE_STRETCH_EDGE_EFFECT_BY_DEFAULT = 171228096L; |
| |
| /** |
| * The default blend mode used by {@link EdgeEffect}. |
| */ |
| public static final BlendMode DEFAULT_BLEND_MODE = BlendMode.SRC_ATOP; |
| |
| /** |
| * Completely disable edge effect |
| */ |
| private static final int TYPE_NONE = -1; |
| |
| /** |
| * Use a color edge glow for the edge effect. |
| */ |
| private static final int TYPE_GLOW = 0; |
| |
| /** |
| * Use a stretch for the edge effect. |
| */ |
| private static final int TYPE_STRETCH = 1; |
| |
| /** |
| * The velocity threshold before the spring animation is considered settled. |
| * The idea here is that velocity should be less than 0.1 pixel per second. |
| */ |
| private static final double VELOCITY_THRESHOLD = 0.01; |
| |
| /** |
| * The speed at which we should start linearly interpolating to the destination. |
| * When using a spring, as it gets closer to the destination, the speed drops off exponentially. |
| * Instead of landing very slowly, a better experience is achieved if the final |
| * destination is arrived at quicker. |
| */ |
| private static final float LINEAR_VELOCITY_TAKE_OVER = 200f; |
| |
| /** |
| * The value threshold before the spring animation is considered close enough to |
| * the destination to be settled. This should be around 0.01 pixel. |
| */ |
| private static final double VALUE_THRESHOLD = 0.001; |
| |
| /** |
| * The maximum distance at which we should start linearly interpolating to the destination. |
| * When using a spring, as it gets closer to the destination, the speed drops off exponentially. |
| * Instead of landing very slowly, a better experience is achieved if the final |
| * destination is arrived at quicker. |
| */ |
| private static final double LINEAR_DISTANCE_TAKE_OVER = 8.0; |
| |
| /** |
| * The natural frequency of the stretch spring. |
| */ |
| private static final double NATURAL_FREQUENCY = 24.657; |
| |
| /** |
| * The damping ratio of the stretch spring. |
| */ |
| private static final double DAMPING_RATIO = 0.98; |
| |
| /** |
| * The variation of the velocity for the stretch effect when it meets the bound. |
| * if value is > 1, it will accentuate the absorption of the movement. |
| */ |
| private static final float ON_ABSORB_VELOCITY_ADJUSTMENT = 13f; |
| |
| /** @hide */ |
| @IntDef({TYPE_NONE, TYPE_GLOW, TYPE_STRETCH}) |
| @Retention(RetentionPolicy.SOURCE) |
| public @interface EdgeEffectType { |
| } |
| |
| private static final float LINEAR_STRETCH_INTENSITY = 0.016f; |
| |
| private static final float EXP_STRETCH_INTENSITY = 0.016f; |
| |
| private static final float SCROLL_DIST_AFFECTED_BY_EXP_STRETCH = 0.33f; |
| |
| @SuppressWarnings("UnusedDeclaration") |
| private static final String TAG = "EdgeEffect"; |
| |
| // Time it will take the effect to fully recede in ms |
| private static final int RECEDE_TIME = 600; |
| |
| // Time it will take before a pulled glow begins receding in ms |
| private static final int PULL_TIME = 167; |
| |
| // Time it will take in ms for a pulled glow to decay to partial strength before release |
| private static final int PULL_DECAY_TIME = 2000; |
| |
| private static final float MAX_ALPHA = 0.15f; |
| private static final float GLOW_ALPHA_START = .09f; |
| |
| private static final float MAX_GLOW_SCALE = 2.f; |
| |
| private static final float PULL_GLOW_BEGIN = 0.f; |
| |
| // Minimum velocity that will be absorbed |
| private static final int MIN_VELOCITY = 100; |
| // Maximum velocity, clamps at this value |
| private static final int MAX_VELOCITY = 10000; |
| |
| private static final float EPSILON = 0.001f; |
| |
| private static final double ANGLE = Math.PI / 6; |
| private static final float SIN = (float) Math.sin(ANGLE); |
| private static final float COS = (float) Math.cos(ANGLE); |
| private static final float RADIUS_FACTOR = 0.6f; |
| |
| private float mGlowAlpha; |
| @UnsupportedAppUsage(maxTargetSdk = Build.VERSION_CODES.R, trackingBug = 170729553) |
| private float mGlowScaleY; |
| private float mDistance; |
| private float mVelocity; // only for stretch animations |
| |
| private float mGlowAlphaStart; |
| private float mGlowAlphaFinish; |
| private float mGlowScaleYStart; |
| private float mGlowScaleYFinish; |
| |
| private long mStartTime; |
| private float mDuration; |
| |
| private final Interpolator mInterpolator = new DecelerateInterpolator(); |
| |
| private static final int STATE_IDLE = 0; |
| private static final int STATE_PULL = 1; |
| private static final int STATE_ABSORB = 2; |
| private static final int STATE_RECEDE = 3; |
| private static final int STATE_PULL_DECAY = 4; |
| |
| private static final float PULL_DISTANCE_ALPHA_GLOW_FACTOR = 0.8f; |
| |
| private static final int VELOCITY_GLOW_FACTOR = 6; |
| |
| private int mState = STATE_IDLE; |
| |
| private float mPullDistance; |
| |
| private final Rect mBounds = new Rect(); |
| private float mWidth; |
| private float mHeight; |
| @UnsupportedAppUsage(maxTargetSdk = Build.VERSION_CODES.P, trackingBug = 123769450) |
| private final Paint mPaint = new Paint(); |
| private float mRadius; |
| private float mBaseGlowScale; |
| private float mDisplacement = 0.5f; |
| private float mTargetDisplacement = 0.5f; |
| |
| /** |
| * Current edge effect type, consumers should always query |
| * {@link #getCurrentEdgeEffectBehavior()} instead of this parameter |
| * directly in case animations have been disabled (ex. for accessibility reasons) |
| */ |
| private @EdgeEffectType int mEdgeEffectType = TYPE_GLOW; |
| private Matrix mTmpMatrix = null; |
| private float[] mTmpPoints = null; |
| |
| /** |
| * Construct a new EdgeEffect with a theme appropriate for the provided context. |
| * @param context Context used to provide theming and resource information for the EdgeEffect |
| */ |
| public EdgeEffect(Context context) { |
| this(context, null); |
| } |
| |
| /** |
| * Construct a new EdgeEffect with a theme appropriate for the provided context. |
| * @param context Context used to provide theming and resource information for the EdgeEffect |
| * @param attrs The attributes of the XML tag that is inflating the view |
| */ |
| public EdgeEffect(@NonNull Context context, @Nullable AttributeSet attrs) { |
| final TypedArray a = context.obtainStyledAttributes( |
| attrs, com.android.internal.R.styleable.EdgeEffect); |
| final int themeColor = a.getColor( |
| com.android.internal.R.styleable.EdgeEffect_colorEdgeEffect, 0xff666666); |
| mEdgeEffectType = Compatibility.isChangeEnabled(USE_STRETCH_EDGE_EFFECT_BY_DEFAULT) |
| ? TYPE_STRETCH : TYPE_GLOW; |
| a.recycle(); |
| |
| mPaint.setAntiAlias(true); |
| mPaint.setColor((themeColor & 0xffffff) | 0x33000000); |
| mPaint.setStyle(Paint.Style.FILL); |
| mPaint.setBlendMode(DEFAULT_BLEND_MODE); |
| } |
| |
| @EdgeEffectType |
| private int getCurrentEdgeEffectBehavior() { |
| if (!ValueAnimator.areAnimatorsEnabled()) { |
| return TYPE_NONE; |
| } else { |
| return mEdgeEffectType; |
| } |
| } |
| |
| /** |
| * Set the size of this edge effect in pixels. |
| * |
| * @param width Effect width in pixels |
| * @param height Effect height in pixels |
| */ |
| public void setSize(int width, int height) { |
| final float r = width * RADIUS_FACTOR / SIN; |
| final float y = COS * r; |
| final float h = r - y; |
| final float or = height * RADIUS_FACTOR / SIN; |
| final float oy = COS * or; |
| final float oh = or - oy; |
| |
| mRadius = r; |
| mBaseGlowScale = h > 0 ? Math.min(oh / h, 1.f) : 1.f; |
| |
| mBounds.set(mBounds.left, mBounds.top, width, (int) Math.min(height, h)); |
| |
| mWidth = width; |
| mHeight = height; |
| } |
| |
| /** |
| * Reports if this EdgeEffect's animation is finished. If this method returns false |
| * after a call to {@link #draw(Canvas)} the host widget should schedule another |
| * drawing pass to continue the animation. |
| * |
| * @return true if animation is finished, false if drawing should continue on the next frame. |
| */ |
| public boolean isFinished() { |
| return mState == STATE_IDLE; |
| } |
| |
| /** |
| * Immediately finish the current animation. |
| * After this call {@link #isFinished()} will return true. |
| */ |
| public void finish() { |
| mState = STATE_IDLE; |
| mDistance = 0; |
| mVelocity = 0; |
| } |
| |
| /** |
| * A view should call this when content is pulled away from an edge by the user. |
| * This will update the state of the current visual effect and its associated animation. |
| * The host view should always {@link android.view.View#invalidate()} after this |
| * and draw the results accordingly. |
| * |
| * <p>Views using EdgeEffect should favor {@link #onPull(float, float)} when the displacement |
| * of the pull point is known.</p> |
| * |
| * @param deltaDistance Change in distance since the last call. Values may be 0 (no change) to |
| * 1.f (full length of the view) or negative values to express change |
| * back toward the edge reached to initiate the effect. |
| */ |
| public void onPull(float deltaDistance) { |
| onPull(deltaDistance, 0.5f); |
| } |
| |
| /** |
| * A view should call this when content is pulled away from an edge by the user. |
| * This will update the state of the current visual effect and its associated animation. |
| * The host view should always {@link android.view.View#invalidate()} after this |
| * and draw the results accordingly. |
| * |
| * @param deltaDistance Change in distance since the last call. Values may be 0 (no change) to |
| * 1.f (full length of the view) or negative values to express change |
| * back toward the edge reached to initiate the effect. |
| * @param displacement The displacement from the starting side of the effect of the point |
| * initiating the pull. In the case of touch this is the finger position. |
| * Values may be from 0-1. |
| */ |
| public void onPull(float deltaDistance, float displacement) { |
| int edgeEffectBehavior = getCurrentEdgeEffectBehavior(); |
| if (edgeEffectBehavior == TYPE_NONE) { |
| finish(); |
| return; |
| } |
| final long now = AnimationUtils.currentAnimationTimeMillis(); |
| mTargetDisplacement = displacement; |
| if (mState == STATE_PULL_DECAY && now - mStartTime < mDuration |
| && edgeEffectBehavior == TYPE_GLOW) { |
| return; |
| } |
| if (mState != STATE_PULL) { |
| if (edgeEffectBehavior == TYPE_STRETCH) { |
| // Restore the mPullDistance to the fraction it is currently showing -- we want |
| // to "catch" the current stretch value. |
| mPullDistance = mDistance; |
| } else { |
| mGlowScaleY = Math.max(PULL_GLOW_BEGIN, mGlowScaleY); |
| } |
| } |
| mState = STATE_PULL; |
| |
| mStartTime = now; |
| mDuration = PULL_TIME; |
| |
| mPullDistance += deltaDistance; |
| if (edgeEffectBehavior == TYPE_STRETCH) { |
| // Don't allow stretch beyond 1 |
| mPullDistance = Math.min(1f, mPullDistance); |
| } |
| mDistance = Math.max(0f, mPullDistance); |
| mVelocity = 0; |
| |
| if (mPullDistance == 0) { |
| mGlowScaleY = mGlowScaleYStart = 0; |
| mGlowAlpha = mGlowAlphaStart = 0; |
| } else { |
| final float absdd = Math.abs(deltaDistance); |
| mGlowAlpha = mGlowAlphaStart = Math.min(MAX_ALPHA, |
| mGlowAlpha + (absdd * PULL_DISTANCE_ALPHA_GLOW_FACTOR)); |
| |
| final float scale = (float) (Math.max(0, 1 - 1 / |
| Math.sqrt(Math.abs(mPullDistance) * mBounds.height()) - 0.3d) / 0.7d); |
| |
| mGlowScaleY = mGlowScaleYStart = scale; |
| } |
| |
| mGlowAlphaFinish = mGlowAlpha; |
| mGlowScaleYFinish = mGlowScaleY; |
| if (edgeEffectBehavior == TYPE_STRETCH && mDistance == 0) { |
| mState = STATE_IDLE; |
| } |
| } |
| |
| /** |
| * A view should call this when content is pulled away from an edge by the user. |
| * This will update the state of the current visual effect and its associated animation. |
| * The host view should always {@link android.view.View#invalidate()} after this |
| * and draw the results accordingly. This works similarly to {@link #onPull(float, float)}, |
| * but returns the amount of <code>deltaDistance</code> that has been consumed. If the |
| * {@link #getDistance()} is currently 0 and <code>deltaDistance</code> is negative, this |
| * function will return 0 and the drawn value will remain unchanged. |
| * |
| * This method can be used to reverse the effect from a pull or absorb and partially consume |
| * some of a motion: |
| * |
| * <pre class="prettyprint"> |
| * if (deltaY < 0) { |
| * float consumed = edgeEffect.onPullDistance(deltaY / getHeight(), x / getWidth()); |
| * deltaY -= consumed * getHeight(); |
| * if (edgeEffect.getDistance() == 0f) edgeEffect.onRelease(); |
| * } |
| * </pre> |
| * |
| * @param deltaDistance Change in distance since the last call. Values may be 0 (no change) to |
| * 1.f (full length of the view) or negative values to express change |
| * back toward the edge reached to initiate the effect. |
| * @param displacement The displacement from the starting side of the effect of the point |
| * initiating the pull. In the case of touch this is the finger position. |
| * Values may be from 0-1. |
| * @return The amount of <code>deltaDistance</code> that was consumed, a number between |
| * 0 and <code>deltaDistance</code>. |
| */ |
| public float onPullDistance(float deltaDistance, float displacement) { |
| int edgeEffectBehavior = getCurrentEdgeEffectBehavior(); |
| if (edgeEffectBehavior == TYPE_NONE) { |
| return 0f; |
| } |
| float finalDistance = Math.max(0f, deltaDistance + mDistance); |
| float delta = finalDistance - mDistance; |
| if (delta == 0f && mDistance == 0f) { |
| return 0f; // No pull, don't do anything. |
| } |
| |
| if (mState != STATE_PULL && mState != STATE_PULL_DECAY && edgeEffectBehavior == TYPE_GLOW) { |
| // Catch the edge glow in the middle of an animation. |
| mPullDistance = mDistance; |
| mState = STATE_PULL; |
| } |
| onPull(delta, displacement); |
| return delta; |
| } |
| |
| /** |
| * Returns the pull distance needed to be released to remove the showing effect. |
| * It is determined by the {@link #onPull(float, float)} <code>deltaDistance</code> and |
| * any animating values, including from {@link #onAbsorb(int)} and {@link #onRelease()}. |
| * |
| * This can be used in conjunction with {@link #onPullDistance(float, float)} to |
| * release the currently showing effect. |
| * |
| * @return The pull distance that must be released to remove the showing effect. |
| */ |
| public float getDistance() { |
| return mDistance; |
| } |
| |
| /** |
| * Call when the object is released after being pulled. |
| * This will begin the "decay" phase of the effect. After calling this method |
| * the host view should {@link android.view.View#invalidate()} and thereby |
| * draw the results accordingly. |
| */ |
| public void onRelease() { |
| mPullDistance = 0; |
| |
| if (mState != STATE_PULL && mState != STATE_PULL_DECAY) { |
| return; |
| } |
| |
| mState = STATE_RECEDE; |
| mGlowAlphaStart = mGlowAlpha; |
| mGlowScaleYStart = mGlowScaleY; |
| |
| mGlowAlphaFinish = 0.f; |
| mGlowScaleYFinish = 0.f; |
| mVelocity = 0.f; |
| |
| mStartTime = AnimationUtils.currentAnimationTimeMillis(); |
| mDuration = RECEDE_TIME; |
| } |
| |
| /** |
| * Call when the effect absorbs an impact at the given velocity. |
| * Used when a fling reaches the scroll boundary. |
| * |
| * <p>When using a {@link android.widget.Scroller} or {@link android.widget.OverScroller}, |
| * the method <code>getCurrVelocity</code> will provide a reasonable approximation |
| * to use here.</p> |
| * |
| * @param velocity Velocity at impact in pixels per second. |
| */ |
| public void onAbsorb(int velocity) { |
| int edgeEffectBehavior = getCurrentEdgeEffectBehavior(); |
| if (edgeEffectBehavior == TYPE_STRETCH) { |
| mState = STATE_RECEDE; |
| mVelocity = velocity * ON_ABSORB_VELOCITY_ADJUSTMENT; |
| mStartTime = AnimationUtils.currentAnimationTimeMillis(); |
| } else if (edgeEffectBehavior == TYPE_GLOW) { |
| mState = STATE_ABSORB; |
| mVelocity = 0; |
| velocity = Math.min(Math.max(MIN_VELOCITY, Math.abs(velocity)), MAX_VELOCITY); |
| |
| mStartTime = AnimationUtils.currentAnimationTimeMillis(); |
| mDuration = 0.15f + (velocity * 0.02f); |
| |
| // The glow depends more on the velocity, and therefore starts out |
| // nearly invisible. |
| mGlowAlphaStart = GLOW_ALPHA_START; |
| mGlowScaleYStart = Math.max(mGlowScaleY, 0.f); |
| |
| // Growth for the size of the glow should be quadratic to properly |
| // respond |
| // to a user's scrolling speed. The faster the scrolling speed, the more |
| // intense the effect should be for both the size and the saturation. |
| mGlowScaleYFinish = Math.min(0.025f + (velocity * (velocity / 100) * 0.00015f) / 2, |
| 1.f); |
| // Alpha should change for the glow as well as size. |
| mGlowAlphaFinish = Math.max( |
| mGlowAlphaStart, |
| Math.min(velocity * VELOCITY_GLOW_FACTOR * .00001f, MAX_ALPHA)); |
| mTargetDisplacement = 0.5f; |
| } else { |
| finish(); |
| } |
| } |
| |
| /** |
| * Set the color of this edge effect in argb. |
| * |
| * @param color Color in argb |
| */ |
| public void setColor(@ColorInt int color) { |
| mPaint.setColor(color); |
| } |
| |
| /** |
| * Set or clear the blend mode. A blend mode defines how source pixels |
| * (generated by a drawing command) are composited with the destination pixels |
| * (content of the render target). |
| * <p /> |
| * Pass null to clear any previous blend mode. |
| * <p /> |
| * |
| * @see BlendMode |
| * |
| * @param blendmode May be null. The blend mode to be installed in the paint |
| */ |
| public void setBlendMode(@Nullable BlendMode blendmode) { |
| mPaint.setBlendMode(blendmode); |
| } |
| |
| /** |
| * Return the color of this edge effect in argb. |
| * @return The color of this edge effect in argb |
| */ |
| @ColorInt |
| public int getColor() { |
| return mPaint.getColor(); |
| } |
| |
| /** |
| * Returns the blend mode. A blend mode defines how source pixels |
| * (generated by a drawing command) are composited with the destination pixels |
| * (content of the render target). |
| * <p /> |
| * |
| * @return BlendMode |
| */ |
| @Nullable |
| public BlendMode getBlendMode() { |
| return mPaint.getBlendMode(); |
| } |
| |
| /** |
| * Draw into the provided canvas. Assumes that the canvas has been rotated |
| * accordingly and the size has been set. The effect will be drawn the full |
| * width of X=0 to X=width, beginning from Y=0 and extending to some factor < |
| * 1.f of height. The effect will only be visible on a |
| * hardware canvas, e.g. {@link RenderNode#beginRecording()}. |
| * |
| * @param canvas Canvas to draw into |
| * @return true if drawing should continue beyond this frame to continue the |
| * animation |
| */ |
| public boolean draw(Canvas canvas) { |
| int edgeEffectBehavior = getCurrentEdgeEffectBehavior(); |
| if (edgeEffectBehavior == TYPE_GLOW) { |
| update(); |
| final int count = canvas.save(); |
| |
| final float centerX = mBounds.centerX(); |
| final float centerY = mBounds.height() - mRadius; |
| |
| canvas.scale(1.f, Math.min(mGlowScaleY, 1.f) * mBaseGlowScale, centerX, 0); |
| |
| final float displacement = Math.max(0, Math.min(mDisplacement, 1.f)) - 0.5f; |
| float translateX = mBounds.width() * displacement / 2; |
| |
| canvas.clipRect(mBounds); |
| canvas.translate(translateX, 0); |
| mPaint.setAlpha((int) (0xff * mGlowAlpha)); |
| canvas.drawCircle(centerX, centerY, mRadius, mPaint); |
| canvas.restoreToCount(count); |
| } else if (edgeEffectBehavior == TYPE_STRETCH && canvas instanceof RecordingCanvas) { |
| if (mState == STATE_RECEDE) { |
| updateSpring(); |
| } |
| if (mDistance != 0f) { |
| RecordingCanvas recordingCanvas = (RecordingCanvas) canvas; |
| if (mTmpMatrix == null) { |
| mTmpMatrix = new Matrix(); |
| mTmpPoints = new float[12]; |
| } |
| //noinspection deprecation |
| recordingCanvas.getMatrix(mTmpMatrix); |
| |
| mTmpPoints[0] = 0; |
| mTmpPoints[1] = 0; // top-left |
| mTmpPoints[2] = mWidth; |
| mTmpPoints[3] = 0; // top-right |
| mTmpPoints[4] = mWidth; |
| mTmpPoints[5] = mHeight; // bottom-right |
| mTmpPoints[6] = 0; |
| mTmpPoints[7] = mHeight; // bottom-left |
| mTmpPoints[8] = mWidth * mDisplacement; |
| mTmpPoints[9] = 0; // drag start point |
| mTmpPoints[10] = mWidth * mDisplacement; |
| mTmpPoints[11] = mHeight * mDistance; // drag point |
| mTmpMatrix.mapPoints(mTmpPoints); |
| |
| RenderNode renderNode = recordingCanvas.mNode; |
| |
| float left = renderNode.getLeft() |
| + min(mTmpPoints[0], mTmpPoints[2], mTmpPoints[4], mTmpPoints[6]); |
| float top = renderNode.getTop() |
| + min(mTmpPoints[1], mTmpPoints[3], mTmpPoints[5], mTmpPoints[7]); |
| float right = renderNode.getLeft() |
| + max(mTmpPoints[0], mTmpPoints[2], mTmpPoints[4], mTmpPoints[6]); |
| float bottom = renderNode.getTop() |
| + max(mTmpPoints[1], mTmpPoints[3], mTmpPoints[5], mTmpPoints[7]); |
| // assume rotations of increments of 90 degrees |
| float x = mTmpPoints[10] - mTmpPoints[8]; |
| float width = right - left; |
| float vecX = dampStretchVector(Math.max(-1f, Math.min(1f, x / width))); |
| |
| float y = mTmpPoints[11] - mTmpPoints[9]; |
| float height = bottom - top; |
| float vecY = dampStretchVector(Math.max(-1f, Math.min(1f, y / height))); |
| |
| boolean hasValidVectors = Float.isFinite(vecX) && Float.isFinite(vecY); |
| if (right > left && bottom > top && mWidth > 0 && mHeight > 0 && hasValidVectors) { |
| renderNode.stretch( |
| vecX, // horizontal stretch intensity |
| vecY, // vertical stretch intensity |
| mWidth, // max horizontal stretch in pixels |
| mHeight // max vertical stretch in pixels |
| ); |
| } |
| } |
| } else { |
| // Animations have been disabled or this is TYPE_STRETCH and drawing into a Canvas |
| // that isn't a Recording Canvas, so no effect can be shown. Just end the effect. |
| mState = STATE_IDLE; |
| mDistance = 0; |
| mVelocity = 0; |
| } |
| |
| boolean oneLastFrame = false; |
| if (mState == STATE_RECEDE && mDistance == 0 && mVelocity == 0) { |
| mState = STATE_IDLE; |
| oneLastFrame = true; |
| } |
| |
| return mState != STATE_IDLE || oneLastFrame; |
| } |
| |
| private float min(float f1, float f2, float f3, float f4) { |
| float min = Math.min(f1, f2); |
| min = Math.min(min, f3); |
| return Math.min(min, f4); |
| } |
| |
| private float max(float f1, float f2, float f3, float f4) { |
| float max = Math.max(f1, f2); |
| max = Math.max(max, f3); |
| return Math.max(max, f4); |
| } |
| |
| /** |
| * Return the maximum height that the edge effect will be drawn at given the original |
| * {@link #setSize(int, int) input size}. |
| * @return The maximum height of the edge effect |
| */ |
| public int getMaxHeight() { |
| return (int) mHeight; |
| } |
| |
| private void update() { |
| final long time = AnimationUtils.currentAnimationTimeMillis(); |
| final float t = Math.min((time - mStartTime) / mDuration, 1.f); |
| |
| final float interp = mInterpolator.getInterpolation(t); |
| |
| mGlowAlpha = mGlowAlphaStart + (mGlowAlphaFinish - mGlowAlphaStart) * interp; |
| mGlowScaleY = mGlowScaleYStart + (mGlowScaleYFinish - mGlowScaleYStart) * interp; |
| if (mState != STATE_PULL) { |
| mDistance = calculateDistanceFromGlowValues(mGlowScaleY, mGlowAlpha); |
| } |
| mDisplacement = (mDisplacement + mTargetDisplacement) / 2; |
| |
| if (t >= 1.f - EPSILON) { |
| switch (mState) { |
| case STATE_ABSORB: |
| mState = STATE_RECEDE; |
| mStartTime = AnimationUtils.currentAnimationTimeMillis(); |
| mDuration = RECEDE_TIME; |
| |
| mGlowAlphaStart = mGlowAlpha; |
| mGlowScaleYStart = mGlowScaleY; |
| |
| // After absorb, the glow should fade to nothing. |
| mGlowAlphaFinish = 0.f; |
| mGlowScaleYFinish = 0.f; |
| break; |
| case STATE_PULL: |
| mState = STATE_PULL_DECAY; |
| mStartTime = AnimationUtils.currentAnimationTimeMillis(); |
| mDuration = PULL_DECAY_TIME; |
| |
| mGlowAlphaStart = mGlowAlpha; |
| mGlowScaleYStart = mGlowScaleY; |
| |
| // After pull, the glow should fade to nothing. |
| mGlowAlphaFinish = 0.f; |
| mGlowScaleYFinish = 0.f; |
| break; |
| case STATE_PULL_DECAY: |
| mState = STATE_RECEDE; |
| break; |
| case STATE_RECEDE: |
| mState = STATE_IDLE; |
| break; |
| } |
| } |
| } |
| |
| private void updateSpring() { |
| final long time = AnimationUtils.currentAnimationTimeMillis(); |
| final float deltaT = (time - mStartTime) / 1000f; // Convert from millis to seconds |
| if (deltaT < 0.001f) { |
| return; // Must have at least 1 ms difference |
| } |
| mStartTime = time; |
| |
| if (Math.abs(mVelocity) <= LINEAR_VELOCITY_TAKE_OVER |
| && Math.abs(mDistance * mHeight) < LINEAR_DISTANCE_TAKE_OVER |
| && Math.signum(mVelocity) == -Math.signum(mDistance) |
| ) { |
| // This is close. The spring will slowly reach the destination. Instead, we |
| // will interpolate linearly so that it arrives at its destination quicker. |
| mVelocity = Math.signum(mVelocity) * LINEAR_VELOCITY_TAKE_OVER; |
| |
| float targetDistance = mDistance + (mVelocity * deltaT / mHeight); |
| if (Math.signum(targetDistance) != Math.signum(mDistance)) { |
| // We have arrived |
| mDistance = 0; |
| mVelocity = 0; |
| } else { |
| mDistance = targetDistance; |
| } |
| return; |
| } |
| final double mDampedFreq = NATURAL_FREQUENCY * Math.sqrt(1 - DAMPING_RATIO * DAMPING_RATIO); |
| |
| // We're always underdamped, so we can use only those equations: |
| double cosCoeff = mDistance * mHeight; |
| double sinCoeff = (1 / mDampedFreq) * (DAMPING_RATIO * NATURAL_FREQUENCY |
| * mDistance * mHeight + mVelocity); |
| double distance = Math.pow(Math.E, -DAMPING_RATIO * NATURAL_FREQUENCY * deltaT) |
| * (cosCoeff * Math.cos(mDampedFreq * deltaT) |
| + sinCoeff * Math.sin(mDampedFreq * deltaT)); |
| double velocity = distance * (-NATURAL_FREQUENCY) * DAMPING_RATIO |
| + Math.pow(Math.E, -DAMPING_RATIO * NATURAL_FREQUENCY * deltaT) |
| * (-mDampedFreq * cosCoeff * Math.sin(mDampedFreq * deltaT) |
| + mDampedFreq * sinCoeff * Math.cos(mDampedFreq * deltaT)); |
| mDistance = (float) distance / mHeight; |
| mVelocity = (float) velocity; |
| if (mDistance > 1f) { |
| mDistance = 1f; |
| mVelocity = 0f; |
| } |
| if (isAtEquilibrium()) { |
| mDistance = 0; |
| mVelocity = 0; |
| } |
| } |
| |
| /** |
| * @return The estimated pull distance as calculated from mGlowScaleY. |
| */ |
| private float calculateDistanceFromGlowValues(float scale, float alpha) { |
| if (scale >= 1f) { |
| // It should asymptotically approach 1, but not reach there. |
| // Here, we're just choosing a value that is large. |
| return 1f; |
| } |
| if (scale > 0f) { |
| float v = 1f / 0.7f / (mGlowScaleY - 1f); |
| return v * v / mBounds.height(); |
| } |
| return alpha / PULL_DISTANCE_ALPHA_GLOW_FACTOR; |
| } |
| |
| /** |
| * @return true if the spring used for calculating the stretch animation is |
| * considered at rest or false if it is still animating. |
| */ |
| private boolean isAtEquilibrium() { |
| double displacement = mDistance * mHeight; // in pixels |
| double velocity = mVelocity; |
| |
| // Don't allow displacement to drop below 0. We don't want it stretching the opposite |
| // direction if it is flung that way. We also want to stop the animation as soon as |
| // it gets very close to its destination. |
| return displacement < 0 || (Math.abs(velocity) < VELOCITY_THRESHOLD |
| && displacement < VALUE_THRESHOLD); |
| } |
| |
| private float dampStretchVector(float normalizedVec) { |
| float sign = normalizedVec > 0 ? 1f : -1f; |
| float overscroll = Math.abs(normalizedVec); |
| float linearIntensity = LINEAR_STRETCH_INTENSITY * overscroll; |
| double scalar = Math.E / SCROLL_DIST_AFFECTED_BY_EXP_STRETCH; |
| double expIntensity = EXP_STRETCH_INTENSITY * (1 - Math.exp(-overscroll * scalar)); |
| return sign * (float) (linearIntensity + expIntensity); |
| } |
| } |