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/*
* Copyright (C) 2007 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package android.graphics;
import android.annotation.ColorInt;
import android.annotation.ColorLong;
import android.annotation.FloatRange;
import android.annotation.NonNull;
import android.annotation.Nullable;
import android.compat.annotation.UnsupportedAppUsage;
import android.os.Build;
public class RadialGradient extends Shader {
@UnsupportedAppUsage(maxTargetSdk = Build.VERSION_CODES.R, trackingBug = 170729553)
private float mX;
@UnsupportedAppUsage(maxTargetSdk = Build.VERSION_CODES.R, trackingBug = 170729553)
private float mY;
@UnsupportedAppUsage(maxTargetSdk = Build.VERSION_CODES.R, trackingBug = 170729553)
private float mRadius;
@UnsupportedAppUsage(maxTargetSdk = Build.VERSION_CODES.R, trackingBug = 170729553)
private float[] mPositions;
@UnsupportedAppUsage(maxTargetSdk = Build.VERSION_CODES.R, trackingBug = 170729553)
private TileMode mTileMode;
private final float mFocalX;
private final float mFocalY;
private final float mFocalRadius;
// @ColorInts are replaced by @ColorLongs, but these remain due to @UnsupportedAppUsage.
@UnsupportedAppUsage(maxTargetSdk = Build.VERSION_CODES.R, trackingBug = 170729553)
@ColorInt
private int[] mColors;
@UnsupportedAppUsage(maxTargetSdk = Build.VERSION_CODES.R, trackingBug = 170729553)
@ColorInt
private int mCenterColor;
@UnsupportedAppUsage(maxTargetSdk = Build.VERSION_CODES.R, trackingBug = 170729553)
@ColorInt
private int mEdgeColor;
@ColorLong
private final long[] mColorLongs;
/**
* Create a shader that draws a radial gradient given the center and radius.
*
* @param centerX The x-coordinate of the center of the radius
* @param centerY The y-coordinate of the center of the radius
* @param radius Must be positive. The radius of the circle for this gradient.
* @param colors The sRGB colors to be distributed between the center and edge of the circle
* @param stops May be <code>null</code>. Valid values are between <code>0.0f</code> and
* <code>1.0f</code>. The relative position of each corresponding color in
* the colors array. If <code>null</code>, colors are distributed evenly
* between the center and edge of the circle.
* @param tileMode The Shader tiling mode
*/
public RadialGradient(float centerX, float centerY, float radius,
@NonNull @ColorInt int[] colors, @Nullable float[] stops,
@NonNull TileMode tileMode) {
this(centerX, centerY, 0f, centerX, centerY, radius, convertColors(colors),
stops, tileMode, ColorSpace.get(ColorSpace.Named.SRGB));
}
/**
* Create a shader that draws a radial gradient given the center and radius.
*
* @param centerX The x-coordinate of the center of the radius
* @param centerY The y-coordinate of the center of the radius
* @param radius Must be positive. The radius of the circle for this gradient.
* @param colors The colors to be distributed between the center and edge of the circle
* @param stops May be <code>null</code>. Valid values are between <code>0.0f</code> and
* <code>1.0f</code>. The relative position of each corresponding color in
* the colors array. If <code>null</code>, colors are distributed evenly
* between the center and edge of the circle.
* @param tileMode The Shader tiling mode
*
* @throws IllegalArgumentException if there are less than two colors, the colors do
* not share the same {@link ColorSpace} or do not use a valid one, or {@code stops}
* is not {@code null} and has a different length from {@code colors}.
*/
public RadialGradient(float centerX, float centerY, float radius,
@NonNull @ColorLong long[] colors, @Nullable float[] stops,
@NonNull TileMode tileMode) {
this(centerX, centerY, 0f, centerX, centerY, radius, colors.clone(), stops,
tileMode, detectColorSpace(colors));
}
/**
* Create a shader that draws a radial gradient given the start and end points as well as
* starting and ending radii. The starting point is often referred to as the focal center and
* represents the starting circle of the radial gradient.
*
* @param startX The x-coordinate of the center of the starting circle of the radial gradient,
* often referred to as the focal point.
* @param startY The y-coordinate of the center of the starting circle of the radial gradient,
* often referred to as the focal point.
* @param startRadius The radius of the starting circle of the radial gradient, often referred
* to as the focal radius. Must be greater than or equal to zero.
* @param endX The x-coordinate of the center of the radius for the end circle of the
* radial gradient
* @param endY The y-coordinate of the center of the radius for the end circle of the
* radial gradient
* @param endRadius The radius of the ending circle for this gradient. This must be strictly
* greater than zero. A radius value equal to zero is not allowed.
* @param colors The colors to be distributed between the center and edge of the circle
* @param stops May be <code>null</code>. Valid values are between <code>0.0f</code> and
* <code>1.0f</code>. The relative position of each corresponding color in
* the colors array. If <code>null</code>, colors are distributed evenly
* between the center and edge of the circle.
* @param tileMode The Shader tiling mode
*
* @throws IllegalArgumentException In one of the following circumstances:
* <ul>
* <li>There are less than two colors</li>
* <li>The colors do not share the same {@link ColorSpace}</li>
* <li>The colors do not use a valid {@link ColorSpace}</li>
* <li>
* The {@code stops} parameter is not {@code null} and has a different length from
* {@code colors}.
* </li>
* <li>The {@code startRadius} is negative</li>
* <li>The {@code endRadius} is less than or equal to zero</li>
* </ul>
*/
public RadialGradient(float startX, float startY, @FloatRange(from = 0.0f) float startRadius,
float endX, float endY, @FloatRange(from = 0.0f, fromInclusive = false) float endRadius,
@NonNull @ColorLong long[] colors, @Nullable float[] stops,
@NonNull TileMode tileMode) {
this(startX, startY, startRadius, endX, endY, endRadius, colors.clone(), stops, tileMode,
detectColorSpace(colors));
}
/**
* Base constructor. Assumes @param colors is a copy that this object can hold onto,
* and all colors share @param colorSpace.
*/
private RadialGradient(float startX, float startY, float startRadius, float endX, float endY,
float endRadius, @NonNull @ColorLong long[] colors, @Nullable float[] stops,
@NonNull TileMode tileMode, ColorSpace colorSpace
) {
super(colorSpace);
// A focal or starting radius of zero with a focal point that matches the center is
// identical to a regular radial gradient
if (startRadius < 0) {
throw new IllegalArgumentException("starting/focal radius must be >= 0");
}
if (endRadius <= 0) {
throw new IllegalArgumentException("ending radius must be > 0");
}
if (stops != null && colors.length != stops.length) {
throw new IllegalArgumentException("color and position arrays must be of equal length");
}
mX = endX;
mY = endY;
mRadius = endRadius;
mFocalX = startX;
mFocalY = startY;
mFocalRadius = startRadius;
mColorLongs = colors;
mPositions = stops != null ? stops.clone() : null;
mTileMode = tileMode;
}
/**
* Create a shader that draws a radial gradient given the center and radius.
*
* @param centerX The x-coordinate of the center of the radius
* @param centerY The y-coordinate of the center of the radius
* @param radius Must be positive. The radius of the circle for this gradient
* @param centerColor The sRGB color at the center of the circle.
* @param edgeColor The sRGB color at the edge of the circle.
* @param tileMode The Shader tiling mode
*/
public RadialGradient(float centerX, float centerY, float radius,
@ColorInt int centerColor, @ColorInt int edgeColor, @NonNull TileMode tileMode) {
this(centerX, centerY, radius, Color.pack(centerColor), Color.pack(edgeColor), tileMode);
}
/**
* Create a shader that draws a radial gradient given the center and radius.
*
* @param centerX The x-coordinate of the center of the radius
* @param centerY The y-coordinate of the center of the radius
* @param radius Must be positive. The radius of the circle for this gradient
* @param centerColor The color at the center of the circle.
* @param edgeColor The color at the edge of the circle.
* @param tileMode The Shader tiling mode
*
* @throws IllegalArgumentException if the colors do
* not share the same {@link ColorSpace} or do not use a valid one.
*/
public RadialGradient(float centerX, float centerY, float radius,
@ColorLong long centerColor, @ColorLong long edgeColor, @NonNull TileMode tileMode) {
this(centerX, centerY, radius, new long[] {centerColor, edgeColor}, null, tileMode);
}
/** @hide */
@Override
protected long createNativeInstance(long nativeMatrix, boolean filterFromPaint) {
return nativeCreate(nativeMatrix, mFocalX, mFocalY, mFocalRadius, mX, mY, mRadius,
mColorLongs, mPositions, mTileMode.nativeInt, colorSpace().getNativeInstance());
}
private static native long nativeCreate(long matrix, float startX, float startY,
float startRadius, float endX, float endY, float endRadius, @ColorLong long[] colors,
float[] positions, int tileMode, long colorSpaceHandle);
}