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/*
* Copyright (C) 2007 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package android.graphics;
import android.annotation.NonNull;
/**
* Shader used to draw a bitmap as a texture. The bitmap can be repeated or
* mirrored by setting the tiling mode.
*/
public class BitmapShader extends Shader {
/**
* Prevent garbage collection.
*/
/*package*/ Bitmap mBitmap;
private int mTileX;
private int mTileY;
/*
* This is cache of the last value from the Paint of bitmap-filtering.
* In the future, BitmapShaders will carry their own (expanded) data for this
* (e.g. including mipmap options, or bicubic weights)
*
* When that happens, this bool will become those extended values, and we will
* need to track whether this Shader was created with those new constructors,
* or from the current "legacy" constructor, which (for compatibility) will
* still need to know the Paint's setting.
*
* When the filter Paint setting is finally gone, we will be able to remove
* the filterFromPaint parameter currently being passed to createNativeInstance()
* and shouldDiscardNativeInstance(), as shaders will always know their filter
* settings.
*/
private boolean mFilterFromPaint;
/**
* Call this to create a new shader that will draw with a bitmap.
*
* @param bitmap The bitmap to use inside the shader
* @param tileX The tiling mode for x to draw the bitmap in.
* @param tileY The tiling mode for y to draw the bitmap in.
*/
public BitmapShader(@NonNull Bitmap bitmap, @NonNull TileMode tileX, @NonNull TileMode tileY) {
this(bitmap, tileX.nativeInt, tileY.nativeInt);
}
private BitmapShader(Bitmap bitmap, int tileX, int tileY) {
if (bitmap == null) {
throw new IllegalArgumentException("Bitmap must be non-null");
}
mBitmap = bitmap;
mTileX = tileX;
mTileY = tileY;
mFilterFromPaint = false;
}
/** @hide */
@Override
protected long createNativeInstance(long nativeMatrix, boolean filterFromPaint) {
mFilterFromPaint = filterFromPaint;
return nativeCreate(nativeMatrix, mBitmap.getNativeInstance(), mTileX, mTileY,
mFilterFromPaint);
}
/** @hide */
@Override
protected boolean shouldDiscardNativeInstance(boolean filterFromPaint) {
return mFilterFromPaint != filterFromPaint;
}
private static native long nativeCreate(long nativeMatrix, long bitmapHandle,
int shaderTileModeX, int shaderTileModeY, boolean filter);
}