| /* |
| * Copyright (C) 2021 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| package com.android.internal.graphics.cam; |
| |
| import android.annotation.NonNull; |
| import android.annotation.Nullable; |
| |
| import com.android.internal.graphics.ColorUtils; |
| |
| /** |
| * A color appearance model, based on CAM16, extended to use L* as the lightness dimension, and |
| * coupled to a gamut mapping algorithm. Creates a color system, enables a digital design system. |
| */ |
| public class Cam { |
| // The maximum difference between the requested L* and the L* returned. |
| private static final float DL_MAX = 0.2f; |
| // The maximum color distance, in CAM16-UCS, between a requested color and the color returned. |
| private static final float DE_MAX = 1.0f; |
| // When the delta between the floor & ceiling of a binary search for chroma is less than this, |
| // the binary search terminates. |
| private static final float CHROMA_SEARCH_ENDPOINT = 0.4f; |
| // When the delta between the floor & ceiling of a binary search for J, lightness in CAM16, |
| // is less than this, the binary search terminates. |
| private static final float LIGHTNESS_SEARCH_ENDPOINT = 0.01f; |
| |
| // CAM16 color dimensions, see getters for documentation. |
| private final float mHue; |
| private final float mChroma; |
| private final float mJ; |
| private final float mQ; |
| private final float mM; |
| private final float mS; |
| |
| // Coordinates in UCS space. Used to determine color distance, like delta E equations in L*a*b*. |
| private final float mJstar; |
| private final float mAstar; |
| private final float mBstar; |
| |
| /** Hue in CAM16 */ |
| public float getHue() { |
| return mHue; |
| } |
| |
| /** Chroma in CAM16 */ |
| public float getChroma() { |
| return mChroma; |
| } |
| |
| /** Lightness in CAM16 */ |
| public float getJ() { |
| return mJ; |
| } |
| |
| /** |
| * Brightness in CAM16. |
| * |
| * <p>Prefer lightness, brightness is an absolute quantity. For example, a sheet of white paper |
| * is much brighter viewed in sunlight than in indoor light, but it is the lightest object under |
| * any lighting. |
| */ |
| public float getQ() { |
| return mQ; |
| } |
| |
| /** |
| * Colorfulness in CAM16. |
| * |
| * <p>Prefer chroma, colorfulness is an absolute quantity. For example, a yellow toy car is much |
| * more colorful outside than inside, but it has the same chroma in both environments. |
| */ |
| public float getM() { |
| return mM; |
| } |
| |
| /** |
| * Saturation in CAM16. |
| * |
| * <p>Colorfulness in proportion to brightness. Prefer chroma, saturation measures colorfulness |
| * relative to the color's own brightness, where chroma is colorfulness relative to white. |
| */ |
| public float getS() { |
| return mS; |
| } |
| |
| /** Lightness coordinate in CAM16-UCS */ |
| public float getJstar() { |
| return mJstar; |
| } |
| |
| /** a* coordinate in CAM16-UCS */ |
| public float getAstar() { |
| return mAstar; |
| } |
| |
| /** b* coordinate in CAM16-UCS */ |
| public float getBstar() { |
| return mBstar; |
| } |
| |
| /** Construct a CAM16 color */ |
| Cam(float hue, float chroma, float j, float q, float m, float s, float jstar, float astar, |
| float bstar) { |
| mHue = hue; |
| mChroma = chroma; |
| mJ = j; |
| mQ = q; |
| mM = m; |
| mS = s; |
| mJstar = jstar; |
| mAstar = astar; |
| mBstar = bstar; |
| } |
| |
| /** |
| * Given a hue & chroma in CAM16, L* in L*a*b*, return an ARGB integer. The chroma of the color |
| * returned may, and frequently will, be lower than requested. Assumes the color is viewed in |
| * the |
| * frame defined by the sRGB standard. |
| */ |
| public static int getInt(float hue, float chroma, float lstar) { |
| return getInt(hue, chroma, lstar, Frame.DEFAULT); |
| } |
| |
| /** |
| * Create a color appearance model from a ARGB integer representing a color. It is assumed the |
| * color was viewed in the frame defined in the sRGB standard. |
| */ |
| @NonNull |
| public static Cam fromInt(int argb) { |
| return fromIntInFrame(argb, Frame.DEFAULT); |
| } |
| |
| /** |
| * Create a color appearance model from a ARGB integer representing a color, specifying the |
| * frame in which the color was viewed. Prefer Cam.fromInt. |
| */ |
| @NonNull |
| public static Cam fromIntInFrame(int argb, @NonNull Frame frame) { |
| // Transform ARGB int to XYZ |
| float[] xyz = CamUtils.xyzFromInt(argb); |
| |
| // Transform XYZ to 'cone'/'rgb' responses |
| float[][] matrix = CamUtils.XYZ_TO_CAM16RGB; |
| float rT = (xyz[0] * matrix[0][0]) + (xyz[1] * matrix[0][1]) + (xyz[2] * matrix[0][2]); |
| float gT = (xyz[0] * matrix[1][0]) + (xyz[1] * matrix[1][1]) + (xyz[2] * matrix[1][2]); |
| float bT = (xyz[0] * matrix[2][0]) + (xyz[1] * matrix[2][1]) + (xyz[2] * matrix[2][2]); |
| |
| // Discount illuminant |
| float rD = frame.getRgbD()[0] * rT; |
| float gD = frame.getRgbD()[1] * gT; |
| float bD = frame.getRgbD()[2] * bT; |
| |
| // Chromatic adaptation |
| float rAF = (float) Math.pow(frame.getFl() * Math.abs(rD) / 100.0, 0.42); |
| float gAF = (float) Math.pow(frame.getFl() * Math.abs(gD) / 100.0, 0.42); |
| float bAF = (float) Math.pow(frame.getFl() * Math.abs(bD) / 100.0, 0.42); |
| float rA = Math.signum(rD) * 400.0f * rAF / (rAF + 27.13f); |
| float gA = Math.signum(gD) * 400.0f * gAF / (gAF + 27.13f); |
| float bA = Math.signum(bD) * 400.0f * bAF / (bAF + 27.13f); |
| |
| // redness-greenness |
| float a = (float) (11.0 * rA + -12.0 * gA + bA) / 11.0f; |
| // yellowness-blueness |
| float b = (float) (rA + gA - 2.0 * bA) / 9.0f; |
| |
| // auxiliary components |
| float u = (20.0f * rA + 20.0f * gA + 21.0f * bA) / 20.0f; |
| float p2 = (40.0f * rA + 20.0f * gA + bA) / 20.0f; |
| |
| // hue |
| float atan2 = (float) Math.atan2(b, a); |
| float atanDegrees = atan2 * 180.0f / (float) Math.PI; |
| float hue = |
| atanDegrees < 0 |
| ? atanDegrees + 360.0f |
| : atanDegrees >= 360 ? atanDegrees - 360.0f : atanDegrees; |
| float hueRadians = hue * (float) Math.PI / 180.0f; |
| |
| // achromatic response to color |
| float ac = p2 * frame.getNbb(); |
| |
| // CAM16 lightness and brightness |
| float j = 100.0f * (float) Math.pow(ac / frame.getAw(), frame.getC() * frame.getZ()); |
| float q = |
| 4.0f |
| / frame.getC() |
| * (float) Math.sqrt(j / 100.0f) |
| * (frame.getAw() + 4.0f) |
| * frame.getFlRoot(); |
| |
| // CAM16 chroma, colorfulness, and saturation. |
| float huePrime = (hue < 20.14) ? hue + 360 : hue; |
| float eHue = 0.25f * (float) (Math.cos(huePrime * Math.PI / 180.0 + 2.0) + 3.8); |
| float p1 = 50000.0f / 13.0f * eHue * frame.getNc() * frame.getNcb(); |
| float t = p1 * (float) Math.sqrt(a * a + b * b) / (u + 0.305f); |
| float alpha = |
| (float) Math.pow(t, 0.9) * (float) Math.pow(1.64 - Math.pow(0.29, frame.getN()), |
| 0.73); |
| // CAM16 chroma, colorfulness, saturation |
| float c = alpha * (float) Math.sqrt(j / 100.0); |
| float m = c * frame.getFlRoot(); |
| float s = 50.0f * (float) Math.sqrt((alpha * frame.getC()) / (frame.getAw() + 4.0f)); |
| |
| // CAM16-UCS components |
| float jstar = (1.0f + 100.0f * 0.007f) * j / (1.0f + 0.007f * j); |
| float mstar = 1.0f / 0.0228f * (float) Math.log(1.0f + 0.0228f * m); |
| float astar = mstar * (float) Math.cos(hueRadians); |
| float bstar = mstar * (float) Math.sin(hueRadians); |
| |
| return new Cam(hue, c, j, q, m, s, jstar, astar, bstar); |
| } |
| |
| /** |
| * Create a CAM from lightness, chroma, and hue coordinates. It is assumed those coordinates |
| * were measured in the sRGB standard frame. |
| */ |
| @NonNull |
| private static Cam fromJch(float j, float c, float h) { |
| return fromJchInFrame(j, c, h, Frame.DEFAULT); |
| } |
| |
| /** |
| * Create a CAM from lightness, chroma, and hue coordinates, and also specify the frame in which |
| * the color is being viewed. |
| */ |
| @NonNull |
| private static Cam fromJchInFrame(float j, float c, float h, Frame frame) { |
| float q = |
| 4.0f |
| / frame.getC() |
| * (float) Math.sqrt(j / 100.0) |
| * (frame.getAw() + 4.0f) |
| * frame.getFlRoot(); |
| float m = c * frame.getFlRoot(); |
| float alpha = c / (float) Math.sqrt(j / 100.0); |
| float s = 50.0f * (float) Math.sqrt((alpha * frame.getC()) / (frame.getAw() + 4.0f)); |
| |
| float hueRadians = h * (float) Math.PI / 180.0f; |
| float jstar = (1.0f + 100.0f * 0.007f) * j / (1.0f + 0.007f * j); |
| float mstar = 1.0f / 0.0228f * (float) Math.log(1.0 + 0.0228 * m); |
| float astar = mstar * (float) Math.cos(hueRadians); |
| float bstar = mstar * (float) Math.sin(hueRadians); |
| return new Cam(h, c, j, q, m, s, jstar, astar, bstar); |
| } |
| |
| /** |
| * Distance in CAM16-UCS space between two colors. |
| * |
| * <p>Much like L*a*b* was designed to measure distance between colors, the CAM16 standard |
| * defined a color space called CAM16-UCS to measure distance between CAM16 colors. |
| */ |
| public float distance(@NonNull Cam other) { |
| float dJ = getJstar() - other.getJstar(); |
| float dA = getAstar() - other.getAstar(); |
| float dB = getBstar() - other.getBstar(); |
| double dEPrime = Math.sqrt(dJ * dJ + dA * dA + dB * dB); |
| double dE = 1.41 * Math.pow(dEPrime, 0.63); |
| return (float) dE; |
| } |
| |
| /** Returns perceived color as an ARGB integer, as viewed in standard sRGB frame. */ |
| public int viewedInSrgb() { |
| return viewed(Frame.DEFAULT); |
| } |
| |
| /** Returns color perceived in a frame as an ARGB integer. */ |
| public int viewed(@NonNull Frame frame) { |
| float alpha = |
| (getChroma() == 0.0 || getJ() == 0.0) |
| ? 0.0f |
| : getChroma() / (float) Math.sqrt(getJ() / 100.0); |
| |
| float t = |
| (float) Math.pow(alpha / Math.pow(1.64 - Math.pow(0.29, frame.getN()), 0.73), |
| 1.0 / 0.9); |
| float hRad = getHue() * (float) Math.PI / 180.0f; |
| |
| float eHue = 0.25f * (float) (Math.cos(hRad + 2.0) + 3.8); |
| float ac = frame.getAw() * (float) Math.pow(getJ() / 100.0, |
| 1.0 / frame.getC() / frame.getZ()); |
| float p1 = eHue * (50000.0f / 13.0f) * frame.getNc() * frame.getNcb(); |
| float p2 = (ac / frame.getNbb()); |
| |
| float hSin = (float) Math.sin(hRad); |
| float hCos = (float) Math.cos(hRad); |
| |
| float gamma = |
| 23.0f * (p2 + 0.305f) * t / (23.0f * p1 + 11.0f * t * hCos + 108.0f * t * hSin); |
| float a = gamma * hCos; |
| float b = gamma * hSin; |
| float rA = (460.0f * p2 + 451.0f * a + 288.0f * b) / 1403.0f; |
| float gA = (460.0f * p2 - 891.0f * a - 261.0f * b) / 1403.0f; |
| float bA = (460.0f * p2 - 220.0f * a - 6300.0f * b) / 1403.0f; |
| |
| float rCBase = (float) Math.max(0, (27.13 * Math.abs(rA)) / (400.0 - Math.abs(rA))); |
| float rC = Math.signum(rA) * (100.0f / frame.getFl()) * (float) Math.pow(rCBase, |
| 1.0 / 0.42); |
| float gCBase = (float) Math.max(0, (27.13 * Math.abs(gA)) / (400.0 - Math.abs(gA))); |
| float gC = Math.signum(gA) * (100.0f / frame.getFl()) * (float) Math.pow(gCBase, |
| 1.0 / 0.42); |
| float bCBase = (float) Math.max(0, (27.13 * Math.abs(bA)) / (400.0 - Math.abs(bA))); |
| float bC = Math.signum(bA) * (100.0f / frame.getFl()) * (float) Math.pow(bCBase, |
| 1.0 / 0.42); |
| float rF = rC / frame.getRgbD()[0]; |
| float gF = gC / frame.getRgbD()[1]; |
| float bF = bC / frame.getRgbD()[2]; |
| |
| |
| float[][] matrix = CamUtils.CAM16RGB_TO_XYZ; |
| float x = (rF * matrix[0][0]) + (gF * matrix[0][1]) + (bF * matrix[0][2]); |
| float y = (rF * matrix[1][0]) + (gF * matrix[1][1]) + (bF * matrix[1][2]); |
| float z = (rF * matrix[2][0]) + (gF * matrix[2][1]) + (bF * matrix[2][2]); |
| |
| int argb = ColorUtils.XYZToColor(x, y, z); |
| return argb; |
| } |
| |
| /** |
| * Given a hue & chroma in CAM16, L* in L*a*b*, and the frame in which the color will be |
| * viewed, |
| * return an ARGB integer. |
| * |
| * <p>The chroma of the color returned may, and frequently will, be lower than requested. This |
| * is |
| * a fundamental property of color that cannot be worked around by engineering. For example, a |
| * red |
| * hue, with high chroma, and high L* does not exist: red hues have a maximum chroma below 10 |
| * in |
| * light shades, creating pink. |
| */ |
| public static int getInt(float hue, float chroma, float lstar, @NonNull Frame frame) { |
| // This is a crucial routine for building a color system, CAM16 itself is not sufficient. |
| // |
| // * Why these dimensions? |
| // Hue and chroma from CAM16 are used because they're the most accurate measures of those |
| // quantities. L* from L*a*b* is used because it correlates with luminance, luminance is |
| // used to measure contrast for a11y purposes, thus providing a key constraint on what |
| // colors |
| // can be used. |
| // |
| // * Why is this routine required to build a color system? |
| // In all perceptually accurate color spaces (i.e. L*a*b* and later), `chroma` may be |
| // impossible for a given `hue` and `lstar`. |
| // For example, a high chroma light red does not exist - chroma is limited to below 10 at |
| // light red shades, we call that pink. High chroma light green does exist, but not dark |
| // Also, when converting from another color space to RGB, the color may not be able to be |
| // represented in RGB. In those cases, the conversion process ends with RGB values |
| // outside 0-255 |
| // The vast majority of color libraries surveyed simply round to 0 to 255. That is not an |
| // option for this library, as it distorts the expected luminance, and thus the expected |
| // contrast needed for a11y |
| // |
| // * What does this routine do? |
| // Dealing with colors in one color space not fitting inside RGB is, loosely referred to as |
| // gamut mapping or tone mapping. These algorithms are traditionally idiosyncratic, there is |
| // no universal answer. However, because the intent of this library is to build a system for |
| // digital design, and digital design uses luminance to measure contrast/a11y, we have one |
| // very important constraint that leads to an objective algorithm: the L* of the returned |
| // color _must_ match the requested L*. |
| // |
| // Intuitively, if the color must be distorted to fit into the RGB gamut, and the L* |
| // requested *must* be fulfilled, than the hue or chroma of the returned color will need |
| // to be different from the requested hue/chroma. |
| // |
| // After exploring both options, it was more intuitive that if the requested chroma could |
| // not be reached, it used the highest possible chroma. The alternative was finding the |
| // closest hue where the requested chroma could be reached, but that is not nearly as |
| // intuitive, as the requested hue is so fundamental to the color description. |
| |
| // If the color doesn't have meaningful chroma, return a gray with the requested Lstar. |
| // |
| // Yellows are very chromatic at L = 100, and blues are very chromatic at L = 0. All the |
| // other hues are white at L = 100, and black at L = 0. To preserve consistency for users of |
| // this system, it is better to simply return white at L* > 99, and black and L* < 0. |
| if (chroma < 1.0 || Math.round(lstar) <= 0.0 || Math.round(lstar) >= 100.0) { |
| return CamUtils.intFromLstar(lstar); |
| } |
| |
| hue = hue < 0 ? 0 : Math.min(360, hue); |
| |
| // The highest chroma possible. Updated as binary search proceeds. |
| float high = chroma; |
| |
| // The guess for the current binary search iteration. Starts off at the highest chroma, |
| // thus, if a color is possible at the requested chroma, the search can stop after one try. |
| float mid = chroma; |
| float low = 0.0f; |
| boolean isFirstLoop = true; |
| |
| Cam answer = null; |
| |
| while (Math.abs(low - high) >= CHROMA_SEARCH_ENDPOINT) { |
| // Given the current chroma guess, mid, and the desired hue, find J, lightness in |
| // CAM16 color space, that creates a color with L* = `lstar` in the L*a*b* color space. |
| Cam possibleAnswer = findCamByJ(hue, mid, lstar); |
| |
| if (isFirstLoop) { |
| if (possibleAnswer != null) { |
| return possibleAnswer.viewed(frame); |
| } else { |
| // If this binary search iteration was the first iteration, and this point |
| // has been reached, it means the requested chroma was not available at the |
| // requested hue and L*. |
| // Proceed to a traditional binary search that starts at the midpoint between |
| // the requested chroma and 0. |
| isFirstLoop = false; |
| mid = low + (high - low) / 2.0f; |
| continue; |
| } |
| } |
| |
| if (possibleAnswer == null) { |
| // There isn't a CAM16 J that creates a color with L* `lstar`. Try a lower chroma. |
| high = mid; |
| } else { |
| answer = possibleAnswer; |
| // It is possible to create a color. Try higher chroma. |
| low = mid; |
| } |
| |
| mid = low + (high - low) / 2.0f; |
| } |
| |
| // There was no answer: meaning, for the desired hue, there was no chroma low enough to |
| // generate a color with the desired L*. |
| // All values of L* are possible when there is 0 chroma. Return a color with 0 chroma, i.e. |
| // a shade of gray, with the desired L*. |
| if (answer == null) { |
| return CamUtils.intFromLstar(lstar); |
| } |
| |
| return answer.viewed(frame); |
| } |
| |
| // Find J, lightness in CAM16 color space, that creates a color with L* = `lstar` in the L*a*b* |
| // color space. |
| // |
| // Returns null if no J could be found that generated a color with L* `lstar`. |
| @Nullable |
| private static Cam findCamByJ(float hue, float chroma, float lstar) { |
| float low = 0.0f; |
| float high = 100.0f; |
| float mid = 0.0f; |
| float bestdL = 1000.0f; |
| float bestdE = 1000.0f; |
| |
| Cam bestCam = null; |
| while (Math.abs(low - high) > LIGHTNESS_SEARCH_ENDPOINT) { |
| mid = low + (high - low) / 2; |
| // Create the intended CAM color |
| Cam camBeforeClip = Cam.fromJch(mid, chroma, hue); |
| // Convert the CAM color to RGB. If the color didn't fit in RGB, during the conversion, |
| // the initial RGB values will be outside 0 to 255. The final RGB values are clipped to |
| // 0 to 255, distorting the intended color. |
| int clipped = camBeforeClip.viewedInSrgb(); |
| float clippedLstar = CamUtils.lstarFromInt(clipped); |
| float dL = Math.abs(lstar - clippedLstar); |
| |
| // If the clipped color's L* is within error margin... |
| if (dL < DL_MAX) { |
| // ...check if the CAM equivalent of the clipped color is far away from intended CAM |
| // color. For the intended color, use lightness and chroma from the clipped color, |
| // and the intended hue. Callers are wondering what the lightness is, they know |
| // chroma may be distorted, so the only concern here is if the hue slipped too far. |
| Cam camClipped = Cam.fromInt(clipped); |
| float dE = camClipped.distance( |
| Cam.fromJch(camClipped.getJ(), camClipped.getChroma(), hue)); |
| if (dE <= DE_MAX) { |
| bestdL = dL; |
| bestdE = dE; |
| bestCam = camClipped; |
| } |
| } |
| |
| // If there's no error at all, there's no need to search more. |
| // |
| // Note: this happens much more frequently than expected, but this is a very delicate |
| // property which relies on extremely precise sRGB <=> XYZ calculations, as well as fine |
| // tuning of the constants that determine error margins and when the binary search can |
| // terminate. |
| if (bestdL == 0 && bestdE == 0) { |
| break; |
| } |
| |
| if (clippedLstar < lstar) { |
| low = mid; |
| } else { |
| high = mid; |
| } |
| } |
| |
| return bestCam; |
| } |
| |
| } |