blob: 4d33dec563974d0a6b4b28fbb1133eb6934e63b0 [file] [log] [blame]
/*
* Copyright (C) 2018 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License
*/
package com.android.systemui.statusbar.policy;
import android.annotation.ColorInt;
import android.graphics.Color;
import android.graphics.drawable.Drawable;
import com.android.internal.graphics.ColorUtils;
/**
* Drawable for {@link KeyButtonView}s which contains a single asset and colors for light and dark
* navigation bar mode.
*/
public class TintedKeyButtonDrawable extends KeyButtonDrawable {
private final int mLightColor;
private final int mDarkColor;
public static final float DARK_INTENSITY_NOT_SET = -1f;
private float mDarkIntensity = DARK_INTENSITY_NOT_SET;
public static TintedKeyButtonDrawable create(Drawable drawable, @ColorInt int lightColor,
@ColorInt int darkColor) {
return new TintedKeyButtonDrawable(new Drawable[] { drawable }, lightColor, darkColor);
}
private TintedKeyButtonDrawable(Drawable[] drawables, int lightColor, int darkColor){
super(drawables);
mLightColor = lightColor;
mDarkColor = darkColor;
setDarkIntensity(0f); // Set initial coloration
}
@Override
public void setDarkIntensity(float intensity) {
// Duplicate intensity scaling from KeyButtonDrawable
mDarkIntensity = intensity;
// Dark and light colors may have an alpha component
final int intermediateColor = ColorUtils.compositeColors(
blendAlpha(mDarkColor, intensity),
blendAlpha(mLightColor, (1f - intensity)));
getDrawable(0).setTint(intermediateColor);
invalidateSelf();
}
private int blendAlpha(int color, float alpha) {
final float newAlpha = alpha < 0f ? 0f : (alpha > 1f ? 1f : alpha);
final float colorAlpha = Color.alpha(color) / 255f;
final int alphaInt = (int) (255 * newAlpha * colorAlpha); // Blend by multiplying
// Ensure alpha is clamped [0-255] or ColorUtils will crash
return ColorUtils.setAlphaComponent(color, alphaInt);
}
public boolean isDarkIntensitySet() {
return mDarkIntensity != DARK_INTENSITY_NOT_SET;
}
public float getDarkIntensity() {
return mDarkIntensity;
}
}