blob: a092d472abf0f9f5665c8bb7bb100531db8f95b5 [file] [log] [blame]
/*
* Copyright (C) 2016 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <SkRefCnt.h>
#include "CopyRequest.h"
#include "Matrix.h"
#include "Rect.h"
#include "renderthread/RenderThread.h"
class SkBitmap;
class SkImage;
struct SkRect;
namespace android {
class Bitmap;
class GraphicBuffer;
class Surface;
namespace uirenderer {
class DeferredLayerUpdater;
class Layer;
class Readback {
public:
explicit Readback(renderthread::RenderThread& thread) : mRenderThread(thread) {}
/**
* Copies the surface's most recently queued buffer into the provided bitmap.
*/
void copySurfaceInto(ANativeWindow* window, const std::shared_ptr<CopyRequest>& request);
CopyResult copyHWBitmapInto(Bitmap* hwBitmap, SkBitmap* bitmap);
CopyResult copyImageInto(const sk_sp<SkImage>& image, SkBitmap* bitmap);
CopyResult copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bitmap);
private:
CopyResult copyImageInto(const sk_sp<SkImage>& image, const Rect& srcRect, SkBitmap* bitmap);
bool copyLayerInto(Layer* layer, const SkRect* srcRect, const SkRect* dstRect,
SkBitmap* bitmap);
renderthread::RenderThread& mRenderThread;
};
} // namespace uirenderer
} // namespace android