| /////////////////////////////////////////////////////////////////////////// |
| // |
| // Copyright (c) 2004, Industrial Light & Magic, a division of Lucas |
| // Digital Ltd. LLC |
| // |
| // All rights reserved. |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are |
| // met: |
| // * Redistributions of source code must retain the above copyright |
| // notice, this list of conditions and the following disclaimer. |
| // * Redistributions in binary form must reproduce the above |
| // copyright notice, this list of conditions and the following disclaimer |
| // in the documentation and/or other materials provided with the |
| // distribution. |
| // * Neither the name of Industrial Light & Magic nor the names of |
| // its contributors may be used to endorse or promote products derived |
| // from this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| // |
| /////////////////////////////////////////////////////////////////////////// |
| |
| |
| #ifndef INCLUDED_IMF_TILED_INPUT_FILE_H |
| #define INCLUDED_IMF_TILED_INPUT_FILE_H |
| |
| //----------------------------------------------------------------------------- |
| // |
| // class TiledInputFile |
| // |
| //----------------------------------------------------------------------------- |
| |
| #include <ImfHeader.h> |
| #include <ImfFrameBuffer.h> |
| #include "ImathBox.h" |
| #include <ImfTileDescription.h> |
| #include <ImfThreading.h> |
| |
| namespace Imf { |
| |
| |
| class TiledInputFile |
| { |
| public: |
| |
| //-------------------------------------------------------------------- |
| // A constructor that opens the file with the specified name, and |
| // reads the file header. The constructor throws an Iex::ArgExc |
| // exception if the file is not tiled. |
| // The numThreads parameter specifies how many worker threads this |
| // file will try to keep busy when decompressing individual tiles. |
| // Destroying TiledInputFile objects constructed with this constructor |
| // automatically closes the corresponding files. |
| //-------------------------------------------------------------------- |
| |
| TiledInputFile (const char fileName[], |
| int numThreads = globalThreadCount ()); |
| |
| |
| // ---------------------------------------------------------- |
| // A constructor that attaches the new TiledInputFile object |
| // to a file that has already been opened. |
| // Destroying TiledInputFile objects constructed with this |
| // constructor does not automatically close the corresponding |
| // files. |
| // ---------------------------------------------------------- |
| |
| TiledInputFile (IStream &is, int numThreads = globalThreadCount ()); |
| |
| |
| //----------- |
| // Destructor |
| //----------- |
| |
| virtual ~TiledInputFile (); |
| |
| |
| //------------------------ |
| // Access to the file name |
| //------------------------ |
| |
| const char * fileName () const; |
| |
| |
| //-------------------------- |
| // Access to the file header |
| //-------------------------- |
| |
| const Header & header () const; |
| |
| |
| //---------------------------------- |
| // Access to the file format version |
| //---------------------------------- |
| |
| int version () const; |
| |
| |
| //----------------------------------------------------------- |
| // Set the current frame buffer -- copies the FrameBuffer |
| // object into the TiledInputFile object. |
| // |
| // The current frame buffer is the destination for the pixel |
| // data read from the file. The current frame buffer must be |
| // set at least once before readTile() is called. |
| // The current frame buffer can be changed after each call |
| // to readTile(). |
| //----------------------------------------------------------- |
| |
| void setFrameBuffer (const FrameBuffer &frameBuffer); |
| |
| |
| //----------------------------------- |
| // Access to the current frame buffer |
| //----------------------------------- |
| |
| const FrameBuffer & frameBuffer () const; |
| |
| |
| //------------------------------------------------------------ |
| // Check if the file is complete: |
| // |
| // isComplete() returns true if all pixels in the data window |
| // (in all levels) are present in the input file, or false if |
| // any pixels are missing. (Another program may still be busy |
| // writing the file, or file writing may have been aborted |
| // prematurely.) |
| //------------------------------------------------------------ |
| |
| bool isComplete () const; |
| |
| |
| //-------------------------------------------------- |
| // Utility functions: |
| //-------------------------------------------------- |
| |
| //--------------------------------------------------------- |
| // Multiresolution mode and tile size: |
| // The following functions return the xSize, ySize and mode |
| // fields of the file header's TileDescriptionAttribute. |
| //--------------------------------------------------------- |
| |
| unsigned int tileXSize () const; |
| unsigned int tileYSize () const; |
| LevelMode levelMode () const; |
| LevelRoundingMode levelRoundingMode () const; |
| |
| |
| //-------------------------------------------------------------------- |
| // Number of levels: |
| // |
| // numXLevels() returns the file's number of levels in x direction. |
| // |
| // if levelMode() == ONE_LEVEL: |
| // return value is: 1 |
| // |
| // if levelMode() == MIPMAP_LEVELS: |
| // return value is: rfunc (log (max (w, h)) / log (2)) + 1 |
| // |
| // if levelMode() == RIPMAP_LEVELS: |
| // return value is: rfunc (log (w) / log (2)) + 1 |
| // |
| // where |
| // w is the width of the image's data window, max.x - min.x + 1, |
| // y is the height of the image's data window, max.y - min.y + 1, |
| // and rfunc(x) is either floor(x), or ceil(x), depending on |
| // whether levelRoundingMode() returns ROUND_DOWN or ROUND_UP. |
| // |
| // numYLevels() returns the file's number of levels in y direction. |
| // |
| // if levelMode() == ONE_LEVEL or levelMode() == MIPMAP_LEVELS: |
| // return value is the same as for numXLevels() |
| // |
| // if levelMode() == RIPMAP_LEVELS: |
| // return value is: rfunc (log (h) / log (2)) + 1 |
| // |
| // |
| // numLevels() is a convenience function for use with |
| // MIPMAP_LEVELS files. |
| // |
| // if levelMode() == ONE_LEVEL or levelMode() == MIPMAP_LEVELS: |
| // return value is the same as for numXLevels() |
| // |
| // if levelMode() == RIPMAP_LEVELS: |
| // an Iex::LogicExc exception is thrown |
| // |
| // isValidLevel(lx, ly) returns true if the file contains |
| // a level with level number (lx, ly), false if not. |
| // |
| //-------------------------------------------------------------------- |
| |
| int numLevels () const; |
| int numXLevels () const; |
| int numYLevels () const; |
| bool isValidLevel (int lx, int ly) const; |
| |
| |
| //---------------------------------------------------------- |
| // Dimensions of a level: |
| // |
| // levelWidth(lx) returns the width of a level with level |
| // number (lx, *), where * is any number. |
| // |
| // return value is: |
| // max (1, rfunc (w / pow (2, lx))) |
| // |
| // |
| // levelHeight(ly) returns the height of a level with level |
| // number (*, ly), where * is any number. |
| // |
| // return value is: |
| // max (1, rfunc (h / pow (2, ly))) |
| // |
| //---------------------------------------------------------- |
| |
| int levelWidth (int lx) const; |
| int levelHeight (int ly) const; |
| |
| |
| //-------------------------------------------------------------- |
| // Number of tiles: |
| // |
| // numXTiles(lx) returns the number of tiles in x direction |
| // that cover a level with level number (lx, *), where * is |
| // any number. |
| // |
| // return value is: |
| // (levelWidth(lx) + tileXSize() - 1) / tileXSize() |
| // |
| // |
| // numYTiles(ly) returns the number of tiles in y direction |
| // that cover a level with level number (*, ly), where * is |
| // any number. |
| // |
| // return value is: |
| // (levelHeight(ly) + tileXSize() - 1) / tileXSize() |
| // |
| //-------------------------------------------------------------- |
| |
| int numXTiles (int lx = 0) const; |
| int numYTiles (int ly = 0) const; |
| |
| |
| //--------------------------------------------------------------- |
| // Level pixel ranges: |
| // |
| // dataWindowForLevel(lx, ly) returns a 2-dimensional region of |
| // valid pixel coordinates for a level with level number (lx, ly) |
| // |
| // return value is a Box2i with min value: |
| // (dataWindow.min.x, dataWindow.min.y) |
| // |
| // and max value: |
| // (dataWindow.min.x + levelWidth(lx) - 1, |
| // dataWindow.min.y + levelHeight(ly) - 1) |
| // |
| // dataWindowForLevel(level) is a convenience function used |
| // for ONE_LEVEL and MIPMAP_LEVELS files. It returns |
| // dataWindowForLevel(level, level). |
| // |
| //--------------------------------------------------------------- |
| |
| Imath::Box2i dataWindowForLevel (int l = 0) const; |
| Imath::Box2i dataWindowForLevel (int lx, int ly) const; |
| |
| |
| //------------------------------------------------------------------- |
| // Tile pixel ranges: |
| // |
| // dataWindowForTile(dx, dy, lx, ly) returns a 2-dimensional |
| // region of valid pixel coordinates for a tile with tile coordinates |
| // (dx,dy) and level number (lx, ly). |
| // |
| // return value is a Box2i with min value: |
| // (dataWindow.min.x + dx * tileXSize(), |
| // dataWindow.min.y + dy * tileYSize()) |
| // |
| // and max value: |
| // (dataWindow.min.x + (dx + 1) * tileXSize() - 1, |
| // dataWindow.min.y + (dy + 1) * tileYSize() - 1) |
| // |
| // dataWindowForTile(dx, dy, level) is a convenience function |
| // used for ONE_LEVEL and MIPMAP_LEVELS files. It returns |
| // dataWindowForTile(dx, dy, level, level). |
| // |
| //------------------------------------------------------------------- |
| |
| Imath::Box2i dataWindowForTile (int dx, int dy, int l = 0) const; |
| |
| Imath::Box2i dataWindowForTile (int dx, int dy, |
| int lx, int ly) const; |
| |
| //------------------------------------------------------------ |
| // Read pixel data: |
| // |
| // readTile(dx, dy, lx, ly) reads the tile with tile |
| // coordinates (dx, dy), and level number (lx, ly), |
| // and stores it in the current frame buffer. |
| // |
| // dx must lie in the interval [0, numXTiles(lx)-1] |
| // dy must lie in the interval [0, numYTiles(ly)-1] |
| // |
| // lx must lie in the interval [0, numXLevels()-1] |
| // ly must lie in the inverval [0, numYLevels()-1] |
| // |
| // readTile(dx, dy, level) is a convenience function used |
| // for ONE_LEVEL and MIPMAP_LEVELS files. It calls |
| // readTile(dx, dy, level, level). |
| // |
| // The two readTiles(dx1, dx2, dy1, dy2, ...) functions allow |
| // reading multiple tiles at once. If multi-threading is used |
| // the multiple tiles are read concurrently. |
| // |
| // Pixels that are outside the pixel coordinate range for the |
| // tile's level, are never accessed by readTile(). |
| // |
| // Attempting to access a tile that is not present in the file |
| // throws an InputExc exception. |
| // |
| //------------------------------------------------------------ |
| |
| void readTile (int dx, int dy, int l = 0); |
| void readTile (int dx, int dy, int lx, int ly); |
| |
| void readTiles (int dx1, int dx2, int dy1, int dy2, |
| int lx, int ly); |
| |
| void readTiles (int dx1, int dx2, int dy1, int dy2, |
| int l = 0); |
| |
| |
| //-------------------------------------------------- |
| // Read a tile of raw pixel data from the file, |
| // without uncompressing it (this function is |
| // used to implement TiledOutputFile::copyPixels()). |
| //-------------------------------------------------- |
| |
| void rawTileData (int &dx, int &dy, |
| int &lx, int &ly, |
| const char *&pixelData, |
| int &pixelDataSize); |
| |
| struct Data; |
| |
| private: |
| |
| friend class InputFile; |
| |
| TiledInputFile (const TiledInputFile &); // not implemented |
| TiledInputFile & operator = (const TiledInputFile &); // not implemented |
| |
| TiledInputFile (const Header &header, IStream *is, int version, |
| int numThreads); |
| |
| void initialize (); |
| |
| bool isValidTile (int dx, int dy, |
| int lx, int ly) const; |
| |
| size_t bytesPerLineForTile (int dx, int dy, |
| int lx, int ly) const; |
| |
| Data * _data; |
| }; |
| |
| |
| } // namespace Imf |
| |
| #endif |