| /////////////////////////////////////////////////////////////////////////// |
| // |
| // Copyright (c) 2004, Industrial Light & Magic, a division of Lucas |
| // Digital Ltd. LLC |
| // |
| // All rights reserved. |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are |
| // met: |
| // * Redistributions of source code must retain the above copyright |
| // notice, this list of conditions and the following disclaimer. |
| // * Redistributions in binary form must reproduce the above |
| // copyright notice, this list of conditions and the following disclaimer |
| // in the documentation and/or other materials provided with the |
| // distribution. |
| // * Neither the name of Industrial Light & Magic nor the names of |
| // its contributors may be used to endorse or promote products derived |
| // from this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| // |
| /////////////////////////////////////////////////////////////////////////// |
| |
| |
| //----------------------------------------------------------------------------- |
| // |
| // class KeyCode |
| // |
| //----------------------------------------------------------------------------- |
| |
| #include <ImfKeyCode.h> |
| #include "Iex.h" |
| |
| namespace Imf { |
| |
| |
| KeyCode::KeyCode (int filmMfcCode, |
| int filmType, |
| int prefix, |
| int count, |
| int perfOffset, |
| int perfsPerFrame, |
| int perfsPerCount) |
| { |
| setFilmMfcCode (filmMfcCode); |
| setFilmType (filmType); |
| setPrefix (prefix); |
| setCount (count); |
| setPerfOffset (perfOffset); |
| setPerfsPerFrame (perfsPerFrame); |
| setPerfsPerCount (perfsPerCount); |
| } |
| |
| |
| KeyCode::KeyCode (const KeyCode &other) |
| { |
| _filmMfcCode = other._filmMfcCode; |
| _filmType = other._filmType; |
| _prefix = other._prefix; |
| _count = other._count; |
| _perfOffset = other._perfOffset; |
| _perfsPerFrame = other._perfsPerFrame; |
| _perfsPerCount = other._perfsPerCount; |
| } |
| |
| |
| KeyCode & |
| KeyCode::operator = (const KeyCode &other) |
| { |
| _filmMfcCode = other._filmMfcCode; |
| _filmType = other._filmType; |
| _prefix = other._prefix; |
| _count = other._count; |
| _perfOffset = other._perfOffset; |
| _perfsPerFrame = other._perfsPerFrame; |
| _perfsPerCount = other._perfsPerCount; |
| |
| return *this; |
| } |
| |
| |
| int |
| KeyCode::filmMfcCode () const |
| { |
| return _filmMfcCode; |
| } |
| |
| |
| void |
| KeyCode::setFilmMfcCode (int filmMfcCode) |
| { |
| if (filmMfcCode < 0 || filmMfcCode > 99) |
| throw Iex::ArgExc ("Invalid key code film manufacturer code " |
| "(must be between 0 and 99)."); |
| |
| _filmMfcCode = filmMfcCode; |
| } |
| |
| int |
| KeyCode::filmType () const |
| { |
| return _filmType; |
| } |
| |
| |
| void |
| KeyCode::setFilmType (int filmType) |
| { |
| if (filmType < 0 || filmType > 99) |
| throw Iex::ArgExc ("Invalid key code film type " |
| "(must be between 0 and 99)."); |
| |
| _filmType = filmType; |
| } |
| |
| int |
| KeyCode::prefix () const |
| { |
| return _prefix; |
| } |
| |
| |
| void |
| KeyCode::setPrefix (int prefix) |
| { |
| if (prefix < 0 || prefix > 999999) |
| throw Iex::ArgExc ("Invalid key code prefix " |
| "(must be between 0 and 999999)."); |
| |
| _prefix = prefix; |
| } |
| |
| |
| int |
| KeyCode::count () const |
| { |
| return _count; |
| } |
| |
| |
| void |
| KeyCode::setCount (int count) |
| { |
| if (count < 0 || count > 9999) |
| throw Iex::ArgExc ("Invalid key code count " |
| "(must be between 0 and 9999)."); |
| |
| _count = count; |
| } |
| |
| |
| int |
| KeyCode::perfOffset () const |
| { |
| return _perfOffset; |
| } |
| |
| |
| void |
| KeyCode::setPerfOffset (int perfOffset) |
| { |
| if (perfOffset < 0 || perfOffset > 119) |
| throw Iex::ArgExc ("Invalid key code perforation offset " |
| "(must be between 0 and 119)."); |
| |
| _perfOffset = perfOffset; |
| } |
| |
| |
| int |
| KeyCode::perfsPerFrame () const |
| { |
| return _perfsPerFrame; |
| } |
| |
| |
| void |
| KeyCode::setPerfsPerFrame (int perfsPerFrame) |
| { |
| if (perfsPerFrame < 1 || perfsPerFrame > 15) |
| throw Iex::ArgExc ("Invalid key code number of perforations per frame " |
| "(must be between 1 and 15)."); |
| |
| _perfsPerFrame = perfsPerFrame; |
| } |
| |
| |
| int |
| KeyCode::perfsPerCount () const |
| { |
| return _perfsPerCount; |
| } |
| |
| |
| void |
| KeyCode::setPerfsPerCount (int perfsPerCount) |
| { |
| if (perfsPerCount < 20 || perfsPerCount > 120) |
| throw Iex::ArgExc ("Invalid key code number of perforations per count " |
| "(must be between 20 and 120)."); |
| |
| _perfsPerCount = perfsPerCount; |
| } |
| |
| } // namespace Imf |