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// Boost.Geometry (aka GGL, Generic Geometry Library)
// Copyright (c) 2007-2011 Barend Gehrels, Amsterdam, the Netherlands.
// Copyright (c) 2008-2011 Bruno Lalande, Paris, France.
// Copyright (c) 2009-2011 Mateusz Loskot, London, UK.
// Parts of Boost.Geometry are redesigned from Geodan's Geographic Library
// (geolib/GGL), copyright (c) 1995-2010 Geodan, Amsterdam, the Netherlands.
// Use, modification and distribution is subject to the Boost Software License,
// Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at
// http://www.boost.org/LICENSE_1_0.txt)
#ifndef BOOST_GEOMETRY_UTIL_MATH_HPP
#define BOOST_GEOMETRY_UTIL_MATH_HPP
#include <cmath>
#include <limits>
#include <boost/math/constants/constants.hpp>
#include <boost/geometry/util/select_most_precise.hpp>
namespace boost { namespace geometry
{
namespace math
{
#ifndef DOXYGEN_NO_DETAIL
namespace detail
{
template <typename Type, bool IsFloatingPoint>
struct equals
{
static inline bool apply(Type const& a, Type const& b)
{
return a == b;
}
};
template <typename Type>
struct equals<Type, true>
{
static inline bool apply(Type const& a, Type const& b)
{
// See http://www.parashift.com/c++-faq-lite/newbie.html#faq-29.17,
// FUTURE: replace by some boost tool or boost::test::close_at_tolerance
return std::abs(a - b) <= std::numeric_limits<Type>::epsilon() * std::abs(a);
}
};
template <typename Type, bool IsFloatingPoint>
struct equals_with_epsilon : public equals<Type, IsFloatingPoint> {};
/*!
\brief Short construct to enable partial specialization for PI, currently not possible in Math.
*/
template <typename T>
struct define_pi
{
static inline T apply()
{
// Default calls Boost.Math
return boost::math::constants::pi<T>();
}
};
} // namespace detail
#endif
template <typename T>
inline T pi() { return detail::define_pi<T>::apply(); }
// Maybe replace this by boost equals or boost ublas numeric equals or so
/*!
\brief returns true if both arguments are equal.
\ingroup utility
\param a first argument
\param b second argument
\return true if a == b
\note If both a and b are of an integral type, comparison is done by ==.
If one of the types is floating point, comparison is done by abs and
comparing with epsilon. If one of the types is non-fundamental, it might
be a high-precision number and comparison is done using the == operator
of that class.
*/
template <typename T1, typename T2>
inline bool equals(T1 const& a, T2 const& b)
{
typedef typename select_most_precise<T1, T2>::type select_type;
return detail::equals
<
select_type,
boost::is_floating_point<select_type>::type::value
>::apply(a, b);
}
template <typename T1, typename T2>
inline bool equals_with_epsilon(T1 const& a, T2 const& b)
{
typedef typename select_most_precise<T1, T2>::type select_type;
return detail::equals_with_epsilon
<
select_type,
boost::is_floating_point<select_type>::type::value
>::apply(a, b);
}
double const d2r = geometry::math::pi<double>() / 180.0;
double const r2d = 1.0 / d2r;
/*!
\brief Calculates the haversine of an angle
\ingroup utility
\note See http://en.wikipedia.org/wiki/Haversine_formula
haversin(alpha) = sin2(alpha/2)
*/
template <typename T>
inline T hav(T const& theta)
{
T const half = T(0.5);
T const sn = sin(half * theta);
return sn * sn;
}
/*!
\brief Short utility to return the square
\ingroup utility
\param value Value to calculate the square from
\return The squared value
*/
template <typename T>
inline T sqr(T const& value)
{
return value * value;
}
/*!
\brief Short utility to workaround gcc/clang problem that abs is converting to integer
\ingroup utility
*/
template<typename T>
inline T abs(const T& t)
{
using std::abs;
return abs(t);
}
} // namespace math
}} // namespace boost::geometry
#endif // BOOST_GEOMETRY_UTIL_MATH_HPP