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// Boost.Geometry (aka GGL, Generic Geometry Library)
// Copyright (c) 2011 Barend Gehrels, Amsterdam, the Netherlands.
// Use, modification and distribution is subject to the Boost Software License,
// Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at
// http://www.boost.org/LICENSE_1_0.txt)
#ifndef BOOST_GEOMETRY_ALGORITHMS_DETAIL_HAS_SELF_INTERSECTIONS_HPP
#define BOOST_GEOMETRY_ALGORITHMS_DETAIL_HAS_SELF_INTERSECTIONS_HPP
#include <deque>
#include <boost/range.hpp>
#include <boost/geometry/core/point_type.hpp>
#include <boost/geometry/algorithms/detail/overlay/turn_info.hpp>
#include <boost/geometry/algorithms/detail/overlay/get_turns.hpp>
#include <boost/geometry/algorithms/detail/overlay/self_turn_points.hpp>
#include <boost/geometry/multi/algorithms/detail/overlay/self_turn_points.hpp>
#ifdef BOOST_GEOMETRY_DEBUG_HAS_SELF_INTERSECTIONS
# include <boost/geometry/algorithms/detail/overlay/debug_turn_info.hpp>
# include <boost/geometry/util/write_dsv.hpp>
#endif
namespace boost { namespace geometry
{
#if ! defined(BOOST_GEOMETRY_OVERLAY_NO_THROW)
/*!
\brief Overlay Invalid Input Exception
\ingroup overlay
\details The overlay_invalid_input_exception is thrown at invalid input
*/
class overlay_invalid_input_exception : public geometry::exception
{
public:
inline overlay_invalid_input_exception() {}
virtual char const* what() const throw()
{
return "Boost.Geometry Overlay invalid input exception";
}
};
#endif
#ifndef DOXYGEN_NO_DETAIL
namespace detail { namespace overlay
{
template <typename Geometry>
inline bool has_self_intersections(Geometry const& geometry)
{
using namespace boost::geometry;
typedef typename point_type<Geometry>::type point_type;
typedef detail::overlay::turn_info<point_type> turn_info;
std::deque<turn_info> turns;
detail::get_turns::no_interrupt_policy policy;
geometry::self_turns<detail::overlay::assign_null_policy>(geometry, turns, policy);
#ifdef BOOST_GEOMETRY_DEBUG_HAS_SELF_INTERSECTIONS
bool first = true;
#endif
for(typename std::deque<turn_info>::const_iterator it = boost::begin(turns);
it != boost::end(turns); ++it)
{
turn_info const& info = *it;
bool const both_union_turn =
info.operations[0].operation == detail::overlay::operation_union
&& info.operations[1].operation == detail::overlay::operation_union;
bool const both_intersection_turn =
info.operations[0].operation == detail::overlay::operation_intersection
&& info.operations[1].operation == detail::overlay::operation_intersection;
bool const valid = (both_union_turn || both_intersection_turn)
&& (info.method == detail::overlay::method_touch
|| info.method == detail::overlay::method_touch_interior);
if (! valid)
{
#ifdef BOOST_GEOMETRY_DEBUG_HAS_SELF_INTERSECTIONS
if (first)
{
std::cout << "turn points: " << std::endl;
first = false;
}
std::cout << method_char(info.method);
for (int i = 0; i < 2; i++)
{
std::cout << " " << operation_char(info.operations[i].operation);
}
std::cout << " " << geometry::dsv(info.point) << std::endl;
#endif
#if ! defined(BOOST_GEOMETRY_OVERLAY_NO_THROW)
throw overlay_invalid_input_exception();
#endif
}
}
return false;
}
}} // namespace detail::overlay
#endif // DOXYGEN_NO_DETAIL
}} // namespace boost::geometry
#endif // BOOST_GEOMETRY_ALGORITHMS_DETAIL_HAS_SELF_INTERSECTIONS_HPP