blob: 0ea3e2a7f99129071f28296bc350760f0b38fa6b [file] [log] [blame]
use {client, frame, proto, server};
use codec::RecvError;
use frame::{Reason, StreamId};
use frame::DEFAULT_INITIAL_WINDOW_SIZE;
use proto::*;
use bytes::{Bytes, IntoBuf};
use futures::Stream;
use tokio_io::{AsyncRead, AsyncWrite};
use std::marker::PhantomData;
use std::io;
use std::time::Duration;
/// An H2 connection
#[derive(Debug)]
pub(crate) struct Connection<T, P, B: IntoBuf = Bytes>
where
P: Peer,
{
/// Tracks the connection level state transitions.
state: State,
/// An error to report back once complete.
///
/// This exists separately from State in order to support
/// graceful shutdown.
error: Option<Reason>,
/// Read / write frame values
codec: Codec<T, Prioritized<B::Buf>>,
/// Pending GOAWAY frames to write.
go_away: GoAway,
/// Ping/pong handler
ping_pong: PingPong,
/// Connection settings
settings: Settings,
/// Stream state handler
streams: Streams<B::Buf, P>,
/// Client or server
_phantom: PhantomData<P>,
}
#[derive(Debug, Clone)]
pub(crate) struct Config {
pub next_stream_id: StreamId,
pub initial_max_send_streams: usize,
pub reset_stream_duration: Duration,
pub reset_stream_max: usize,
pub settings: frame::Settings,
}
#[derive(Debug)]
enum State {
/// Currently open in a sane state
Open,
/// The codec must be flushed
Closing(Reason),
/// In a closed state
Closed(Reason),
}
impl<T, P, B> Connection<T, P, B>
where
T: AsyncRead + AsyncWrite,
P: Peer,
B: IntoBuf,
{
pub fn new(
codec: Codec<T, Prioritized<B::Buf>>,
config: Config,
) -> Connection<T, P, B> {
let streams = Streams::new(streams::Config {
local_init_window_sz: config.settings
.initial_window_size()
.unwrap_or(DEFAULT_INITIAL_WINDOW_SIZE),
initial_max_send_streams: config.initial_max_send_streams,
local_next_stream_id: config.next_stream_id,
local_push_enabled: config.settings.is_push_enabled(),
local_reset_duration: config.reset_stream_duration,
local_reset_max: config.reset_stream_max,
remote_init_window_sz: DEFAULT_INITIAL_WINDOW_SIZE,
remote_max_initiated: config.settings
.max_concurrent_streams()
.map(|max| max as usize),
});
Connection {
state: State::Open,
error: None,
codec: codec,
go_away: GoAway::new(),
ping_pong: PingPong::new(),
settings: Settings::new(),
streams: streams,
_phantom: PhantomData,
}
}
pub fn set_target_window_size(&mut self, size: WindowSize) {
self.streams.set_target_connection_window_size(size);
}
/// Returns `Ready` when the connection is ready to receive a frame.
///
/// Returns `RecvError` as this may raise errors that are caused by delayed
/// processing of received frames.
fn poll_ready(&mut self) -> Poll<(), RecvError> {
// The order of these calls don't really matter too much
try_ready!(self.ping_pong.send_pending_pong(&mut self.codec));
try_ready!(self.ping_pong.send_pending_ping(&mut self.codec));
try_ready!(
self.settings
.send_pending_ack(&mut self.codec, &mut self.streams)
);
try_ready!(self.streams.send_pending_refusal(&mut self.codec));
Ok(().into())
}
/// Send any pending GOAWAY frames.
///
/// This will return `Some(reason)` if the connection should be closed
/// afterwards. If this is a graceful shutdown, this returns `None`.
fn poll_go_away(&mut self) -> Poll<Option<Reason>, io::Error> {
self.go_away.send_pending_go_away(&mut self.codec)
}
fn go_away(&mut self, id: StreamId, e: Reason) {
let frame = frame::GoAway::new(id, e);
self.streams.send_go_away(id);
self.go_away.go_away(frame);
}
fn go_away_now(&mut self, e: Reason) {
let last_processed_id = self.streams.last_processed_id();
let frame = frame::GoAway::new(last_processed_id, e);
self.go_away.go_away_now(frame);
}
pub fn go_away_from_user(&mut self, e: Reason) {
let last_processed_id = self.streams.last_processed_id();
let frame = frame::GoAway::new(last_processed_id, e);
self.go_away.go_away_from_user(frame);
// Notify all streams of reason we're abruptly closing.
self.streams.recv_err(&proto::Error::Proto(e));
}
fn take_error(&mut self, ours: Reason) -> Poll<(), proto::Error> {
let reason = if let Some(theirs) = self.error.take() {
match (ours, theirs) {
// If either side reported an error, return that
// to the user.
(Reason::NO_ERROR, err) | (err, Reason::NO_ERROR) => err,
// If both sides reported an error, give their
// error back to th user. We assume our error
// was a consequence of their error, and less
// important.
(_, theirs) => theirs,
}
} else {
ours
};
if reason == Reason::NO_ERROR {
Ok(().into())
} else {
Err(proto::Error::Proto(reason))
}
}
/// Closes the connection by transitioning to a GOAWAY state
/// iff there are no streams or references
pub fn maybe_close_connection_if_no_streams(&mut self) {
// If we poll() and realize that there are no streams or references
// then we can close the connection by transitioning to GOAWAY
if !self.streams.has_streams_or_other_references() {
self.go_away_now(Reason::NO_ERROR);
}
}
pub(crate) fn take_user_pings(&mut self) -> Option<UserPings> {
self.ping_pong.take_user_pings()
}
/// Advances the internal state of the connection.
pub fn poll(&mut self) -> Poll<(), proto::Error> {
use codec::RecvError::*;
loop {
// TODO: probably clean up this glob of code
match self.state {
// When open, continue to poll a frame
State::Open => {
match self.poll2() {
// The connection has shutdown normally
Ok(Async::Ready(())) => self.state = State::Closing(Reason::NO_ERROR),
// The connection is not ready to make progress
Ok(Async::NotReady) => {
// Ensure all window updates have been sent.
//
// This will also handle flushing `self.codec`
try_ready!(self.streams.poll_complete(&mut self.codec));
if self.error.is_some() || self.go_away.should_close_on_idle() {
if !self.streams.has_streams() {
self.go_away_now(Reason::NO_ERROR);
continue;
}
}
return Ok(Async::NotReady);
},
// Attempting to read a frame resulted in a connection level
// error. This is handled by setting a GOAWAY frame followed by
// terminating the connection.
Err(Connection(e)) => {
debug!("Connection::poll; connection error={:?}", e);
// We may have already sent a GOAWAY for this error,
// if so, don't send another, just flush and close up.
if let Some(reason) = self.go_away.going_away_reason() {
if reason == e {
trace!(" -> already going away");
self.state = State::Closing(e);
continue;
}
}
// Reset all active streams
self.streams.recv_err(&e.into());
self.go_away_now(e);
},
// Attempting to read a frame resulted in a stream level error.
// This is handled by resetting the frame then trying to read
// another frame.
Err(Stream {
id,
reason,
}) => {
trace!("stream error; id={:?}; reason={:?}", id, reason);
self.streams.send_reset(id, reason);
},
// Attempting to read a frame resulted in an I/O error. All
// active streams must be reset.
//
// TODO: Are I/O errors recoverable?
Err(Io(e)) => {
debug!("Connection::poll; IO error={:?}", e);
let e = e.into();
// Reset all active streams
self.streams.recv_err(&e);
// Return the error
return Err(e);
},
}
}
State::Closing(reason) => {
trace!("connection closing after flush");
// Flush/shutdown the codec
try_ready!(self.codec.shutdown());
// Transition the state to error
self.state = State::Closed(reason);
},
State::Closed(reason) => return self.take_error(reason),
}
}
}
fn poll2(&mut self) -> Poll<(), RecvError> {
use frame::Frame::*;
// This happens outside of the loop to prevent needing to do a clock
// check and then comparison of the queue possibly multiple times a
// second (and thus, the clock wouldn't have changed enough to matter).
self.clear_expired_reset_streams();
loop {
// First, ensure that the `Connection` is able to receive a frame
//
// The order here matters:
// - poll_go_away may buffer a graceful shutdown GOAWAY frame
// - If it has, we've also added a PING to be sent in poll_ready
if let Some(reason) = try_ready!(self.poll_go_away()) {
if self.go_away.should_close_now() {
if self.go_away.is_user_initiated() {
// A user initiated abrupt shutdown shouldn't return
// the same error back to the user.
return Ok(Async::Ready(()));
} else {
return Err(RecvError::Connection(reason));
}
}
// Only NO_ERROR should be waiting for idle
debug_assert_eq!(reason, Reason::NO_ERROR, "graceful GOAWAY should be NO_ERROR");
}
try_ready!(self.poll_ready());
match try_ready!(self.codec.poll()) {
Some(Headers(frame)) => {
trace!("recv HEADERS; frame={:?}", frame);
self.streams.recv_headers(frame)?;
},
Some(Data(frame)) => {
trace!("recv DATA; frame={:?}", frame);
self.streams.recv_data(frame)?;
},
Some(Reset(frame)) => {
trace!("recv RST_STREAM; frame={:?}", frame);
self.streams.recv_reset(frame)?;
},
Some(PushPromise(frame)) => {
trace!("recv PUSH_PROMISE; frame={:?}", frame);
self.streams.recv_push_promise(frame)?;
},
Some(Settings(frame)) => {
trace!("recv SETTINGS; frame={:?}", frame);
self.settings.recv_settings(frame);
},
Some(GoAway(frame)) => {
trace!("recv GOAWAY; frame={:?}", frame);
// This should prevent starting new streams,
// but should allow continuing to process current streams
// until they are all EOS. Once they are, State should
// transition to GoAway.
self.streams.recv_go_away(&frame)?;
self.error = Some(frame.reason());
},
Some(Ping(frame)) => {
trace!("recv PING; frame={:?}", frame);
let status = self.ping_pong.recv_ping(frame);
if status.is_shutdown() {
assert!(
self.go_away.is_going_away(),
"received unexpected shutdown ping"
);
let last_processed_id = self.streams.last_processed_id();
self.go_away(last_processed_id, Reason::NO_ERROR);
}
},
Some(WindowUpdate(frame)) => {
trace!("recv WINDOW_UPDATE; frame={:?}", frame);
self.streams.recv_window_update(frame)?;
},
Some(Priority(frame)) => {
trace!("recv PRIORITY; frame={:?}", frame);
// TODO: handle
},
None => {
trace!("codec closed");
self.streams.recv_eof(false)
.ok().expect("mutex poisoned");
return Ok(Async::Ready(()));
},
}
}
}
fn clear_expired_reset_streams(&mut self) {
self.streams.clear_expired_reset_streams();
}
}
impl<T, B> Connection<T, client::Peer, B>
where
T: AsyncRead + AsyncWrite,
B: IntoBuf,
{
pub(crate) fn streams(&self) -> &Streams<B::Buf, client::Peer> {
&self.streams
}
}
impl<T, B> Connection<T, server::Peer, B>
where
T: AsyncRead + AsyncWrite,
B: IntoBuf,
{
pub fn next_incoming(&mut self) -> Option<StreamRef<B::Buf>> {
self.streams.next_incoming()
}
// Graceful shutdown only makes sense for server peers.
pub fn go_away_gracefully(&mut self) {
if self.go_away.is_going_away() {
// No reason to start a new one.
return;
}
// According to http://httpwg.org/specs/rfc7540.html#GOAWAY:
//
// > A server that is attempting to gracefully shut down a connection
// > SHOULD send an initial GOAWAY frame with the last stream
// > identifier set to 2^31-1 and a NO_ERROR code. This signals to the
// > client that a shutdown is imminent and that initiating further
// > requests is prohibited. After allowing time for any in-flight
// > stream creation (at least one round-trip time), the server can
// > send another GOAWAY frame with an updated last stream identifier.
// > This ensures that a connection can be cleanly shut down without
// > losing requests.
self.go_away(StreamId::MAX, Reason::NO_ERROR);
// We take the advice of waiting 1 RTT literally, and wait
// for a pong before proceeding.
self.ping_pong.ping_shutdown();
}
}
impl<T, P, B> Drop for Connection<T, P, B>
where
P: Peer,
B: IntoBuf,
{
fn drop(&mut self) {
// Ignore errors as this indicates that the mutex is poisoned.
let _ = self.streams.recv_eof(true);
}
}