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| <div class="section" id="findsdl-sound"> |
| <span id="module:FindSDL_sound"></span><h1>FindSDL_sound<a class="headerlink" href="#findsdl-sound" title="Permalink to this headline">ΒΆ</a></h1> |
| <p>Locates the SDL_sound library</p> |
| <p>This module depends on SDL being found and must be called AFTER |
| FindSDL.cmake is called.</p> |
| <p>This module defines</p> |
| <div class="highlight-default"><div class="highlight"><pre><span></span><span class="n">SDL_SOUND_INCLUDE_DIR</span><span class="p">,</span> <span class="n">where</span> <span class="n">to</span> <span class="n">find</span> <span class="n">SDL_sound</span><span class="o">.</span><span class="n">h</span> |
| <span class="n">SDL_SOUND_FOUND</span><span class="p">,</span> <span class="k">if</span> <span class="n">false</span><span class="p">,</span> <span class="n">do</span> <span class="ow">not</span> <span class="k">try</span> <span class="n">to</span> <span class="n">link</span> <span class="n">to</span> <span class="n">SDL_sound</span> |
| <span class="n">SDL_SOUND_LIBRARIES</span><span class="p">,</span> <span class="n">this</span> <span class="n">contains</span> <span class="n">the</span> <span class="nb">list</span> <span class="n">of</span> <span class="n">libraries</span> <span class="n">that</span> <span class="n">you</span> <span class="n">need</span> |
| <span class="n">to</span> <span class="n">link</span> <span class="n">against</span><span class="o">.</span> |
| <span class="n">SDL_SOUND_EXTRAS</span><span class="p">,</span> <span class="n">this</span> <span class="ow">is</span> <span class="n">an</span> <span class="n">optional</span> <span class="n">variable</span> <span class="k">for</span> <span class="n">you</span> <span class="n">to</span> <span class="n">add</span> <span class="n">your</span> <span class="n">own</span> |
| <span class="n">flags</span> <span class="n">to</span> <span class="n">SDL_SOUND_LIBRARIES</span><span class="o">.</span> <span class="n">This</span> <span class="ow">is</span> <span class="n">prepended</span> <span class="n">to</span> <span class="n">SDL_SOUND_LIBRARIES</span><span class="o">.</span> |
| <span class="n">This</span> <span class="ow">is</span> <span class="n">available</span> <span class="n">mostly</span> <span class="k">for</span> <span class="n">cases</span> <span class="n">this</span> <span class="n">module</span> <span class="n">failed</span> <span class="n">to</span> <span class="n">anticipate</span> <span class="k">for</span> |
| <span class="ow">and</span> <span class="n">you</span> <span class="n">must</span> <span class="n">add</span> <span class="n">additional</span> <span class="n">flags</span><span class="o">.</span> <span class="n">This</span> <span class="ow">is</span> <span class="n">marked</span> <span class="k">as</span> <span class="n">ADVANCED</span><span class="o">.</span> |
| <span class="n">SDL_SOUND_VERSION_STRING</span><span class="p">,</span> <span class="n">human</span><span class="o">-</span><span class="n">readable</span> <span class="n">string</span> <span class="n">containing</span> <span class="n">the</span> |
| <span class="n">version</span> <span class="n">of</span> <span class="n">SDL_sound</span> |
| </pre></div> |
| </div> |
| <p>This module also defines (but you shouldn’t need to use directly)</p> |
| <div class="highlight-default"><div class="highlight"><pre><span></span><span class="n">SDL_SOUND_LIBRARY</span><span class="p">,</span> <span class="n">the</span> <span class="n">name</span> <span class="n">of</span> <span class="n">just</span> <span class="n">the</span> <span class="n">SDL_sound</span> <span class="n">library</span> <span class="n">you</span> <span class="n">would</span> <span class="n">link</span> |
| <span class="n">against</span><span class="o">.</span> <span class="n">Use</span> <span class="n">SDL_SOUND_LIBRARIES</span> <span class="k">for</span> <span class="n">you</span> <span class="n">link</span> <span class="n">instructions</span> <span class="ow">and</span> <span class="ow">not</span> <span class="n">this</span> <span class="n">one</span><span class="o">.</span> |
| </pre></div> |
| </div> |
| <p>And might define the following as needed</p> |
| <div class="highlight-default"><div class="highlight"><pre><span></span><span class="n">MIKMOD_LIBRARY</span> |
| <span class="n">MODPLUG_LIBRARY</span> |
| <span class="n">OGG_LIBRARY</span> |
| <span class="n">VORBIS_LIBRARY</span> |
| <span class="n">SMPEG_LIBRARY</span> |
| <span class="n">FLAC_LIBRARY</span> |
| <span class="n">SPEEX_LIBRARY</span> |
| </pre></div> |
| </div> |
| <p>Typically, you should not use these variables directly, and you should |
| use SDL_SOUND_LIBRARIES which contains SDL_SOUND_LIBRARY and the other |
| audio libraries (if needed) to successfully compile on your system.</p> |
| <p>Created by Eric Wing. This module is a bit more complicated than the |
| other FindSDL* family modules. The reason is that SDL_sound can be |
| compiled in a large variety of different ways which are independent of |
| platform. SDL_sound may dynamically link against other 3rd party |
| libraries to get additional codec support, such as Ogg Vorbis, SMPEG, |
| ModPlug, MikMod, FLAC, Speex, and potentially others. Under some |
| circumstances which I don’t fully understand, there seems to be a |
| requirement that dependent libraries of libraries you use must also be |
| explicitly linked against in order to successfully compile. SDL_sound |
| does not currently have any system in place to know how it was |
| compiled. So this CMake module does the hard work in trying to |
| discover which 3rd party libraries are required for building (if any). |
| This module uses a brute force approach to create a test program that |
| uses SDL_sound, and then tries to build it. If the build fails, it |
| parses the error output for known symbol names to figure out which |
| libraries are needed.</p> |
| <p>Responds to the $SDLDIR and $SDLSOUNDDIR environmental variable that |
| would correspond to the ./configure –prefix=$SDLDIR used in building |
| SDL.</p> |
| <p>On OSX, this will prefer the Framework version (if found) over others. |
| People will have to manually change the cache values of SDL_LIBRARY to |
| override this selectionor set the CMake environment CMAKE_INCLUDE_PATH |
| to modify the search paths.</p> |
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